diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java
index 19f2681b0df65020285bcdb4572076bc089fb969..c0af140bbf3b64dfc7bcc1bddd906087dce92e1c 100644 (file)
package ru.deadsoftware.cavedroid.game;
import com.badlogic.gdx.Gdx;
package ru.deadsoftware.cavedroid.game;
import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.g2d.TextureRegion;
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import com.badlogic.gdx.math.Rectangle;
import ru.deadsoftware.cavedroid.MainConfig;
import ru.deadsoftware.cavedroid.MainConfig;
-import ru.deadsoftware.cavedroid.game.mobs.Mob;
import ru.deadsoftware.cavedroid.game.mobs.MobsController;
import ru.deadsoftware.cavedroid.game.mobs.Player;
import ru.deadsoftware.cavedroid.game.mobs.MobsController;
import ru.deadsoftware.cavedroid.game.mobs.Player;
-import ru.deadsoftware.cavedroid.game.objects.Drop;
-import ru.deadsoftware.cavedroid.game.objects.DropController;
-import ru.deadsoftware.cavedroid.misc.ControlMode;
+import ru.deadsoftware.cavedroid.game.render.IGameRenderer;
import ru.deadsoftware.cavedroid.misc.Renderer;
import javax.inject.Inject;
import ru.deadsoftware.cavedroid.misc.Renderer;
import javax.inject.Inject;
-
-import static ru.deadsoftware.cavedroid.misc.Assets.guiMap;
-import static ru.deadsoftware.cavedroid.misc.Assets.textureRegions;
+import java.util.ArrayList;
+import java.util.Comparator;
+import java.util.List;
+import java.util.Set;
@GameScope
public class GameRenderer extends Renderer {
@GameScope
public class GameRenderer extends Renderer {
- private final MainConfig mMainConfig;
private final GameInput mGameInput;
private final GameInput mGameInput;
- private final GameWorld mGameWorld;
private final MobsController mMobsController;
private final MobsController mMobsController;
- private final DropController mDropController;
+ private final List<IGameRenderer> mRenderers;
@Inject
GameRenderer(MainConfig mainConfig,
GameInput gameInput,
@Inject
GameRenderer(MainConfig mainConfig,
GameInput gameInput,
- GameWorld gameWorld,
MobsController mobsController,
MobsController mobsController,
- DropController dropController) {
+ Set<IGameRenderer> renderers) {
super(mainConfig.getWidth(), mainConfig.getHeight());
super(mainConfig.getWidth(), mainConfig.getHeight());
- mMainConfig = mainConfig;
mGameInput = gameInput;
mGameInput = gameInput;
- mGameWorld = gameWorld;
mMobsController = mobsController;
mMobsController = mobsController;
- mDropController = dropController;
+ mRenderers = new ArrayList<>(renderers);
+ mRenderers.sort(Comparator.comparingInt(IGameRenderer::getRenderLayer));
Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
}
Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
}
- private float drawX(int x) {
- return x * 16 - getCamX();
- }
-
- private float drawY(int y) {
- return y * 16 - getCamY();
- }
-
- private void drawWreck(int bl) {
- if (mGameInput.getBlockDamage() > 0) {
- int index = 10 * mGameInput.getBlockDamage() / GameItems.getBlock(bl).getHp();
- String key = "break_" + index;
- spriter.draw(textureRegions.get(key), mGameInput.getCurX() * 16 - getCamX(),
- mGameInput.getCurY() * 16 - getCamY());
- }
- }
-
- private void drawBlock(int x, int y, boolean drawBG) {
- if (drawBG) {
- if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
- && mGameWorld.hasBackAt(x, y)) {
- mGameWorld.getBackMapBlock(x, y).draw(spriter, drawX(x), drawY(y));
- if (!mGameWorld.hasForeAt(x, y) && x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
- drawWreck(mGameWorld.getBackMap(mGameInput.getCurX(), mGameInput.getCurY()));
- }
- }
- }
- if (mGameWorld.hasForeAt(x, y) && mGameWorld.getForeMapBlock(x, y).isBackground() == drawBG) {
- mGameWorld.getForeMapBlock(x, y).draw(spriter, drawX(x), drawY(y));
- if (x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
- drawWreck(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY()));
- }
- }
- }
-
- private void drawWorld(boolean bg) {
- int minX = (int) (getCamX() / 16) - 1;
- int minY = (int) (getCamY() / 16) - 1;
- int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
- int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
- if (minY < 0) {
- minY = 0;
- }
- if (maxY > mGameWorld.getHeight()) {
- maxY = mGameWorld.getHeight();
- }
- for (int y = minY; y < maxY; y++) {
- for (int x = minX; x < maxX; x++) {
- drawBlock(x, y, bg);
- }
- }
- if (bg) {
- spriter.end();
- Gdx.gl.glEnable(GL20.GL_BLEND);
- Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
- shaper.begin(ShapeRenderer.ShapeType.Filled);
- shaper.setColor(0f, 0f, 0f, .5f);
- for (int y = minY; y < maxY; y++) {
- for (int x = minX; x < maxX; x++) {
- if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
- && mGameWorld.hasBackAt(x, y)) {
- shaper.rect(drawX(x), drawY(y), 16, 16);
- }
- }
- }
- shaper.end();
- Gdx.gl.glDisable(GL20.GL_BLEND);
- spriter.begin();
- }
- }
-
- private void drawMob(Mob mob) {
- float mobDrawX = mob.getX() - getCamX();
- float mobDrawY = mob.getY() - getCamY();
-
- if (mobDrawX + mob.getWidth() < 0 && mobDrawX + mGameWorld.getWidthPx() > 0) {
- mobDrawX += mGameWorld.getWidthPx();
- } else if (mobDrawX > getWidth() && mobDrawX + mob.getWidth() - mGameWorld.getWidthPx() > 0) {
- mobDrawX -= mGameWorld.getWidthPx();
- } else if (mobDrawX + mob.getWidth() < 0 && mobDrawX > getWidth()) {
- return;
- }
-
- mob.draw(spriter, mobDrawX, mobDrawY);
- }
-
- private void drawDrop(Drop drop) {
- }
-
- @SuppressWarnings("IntegerDivisionInFloatingPointContext")
- private void drawCreative() {
- TextureRegion creative = textureRegions.get("creative");
- float x = getWidth() / 2 - (float) creative.getRegionWidth() / 2;
- float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2;
- spriter.draw(creative, x, y);
- spriter.draw(textureRegions.get("handle"), x + 156,
- y + 18 + (mGameInput.getCreativeScroll() * (72f / GameProc.MAX_CREATIVE_SCROLL)));
- for (int i = mGameInput.getCreativeScroll() * 8; i < mGameInput.getCreativeScroll() * 8 + 40; i++) {
- if (i > 0 && i < GameItems.getItemsSize()) {
- if (GameItems.getItem(i).isBlock()) {
- spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTexture(),
- x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
- y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
- } else {
- spriter.draw(GameItems.getItem(i).getTexture(),
- x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
- y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
- }
- }
- }
- for (int i = 0; i < 9; i++) {
- if (mMobsController.getPlayer().inventory[i] > 0) {
- if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) {
- spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(),
- x + 8 + i * 18, y + creative.getRegionHeight() - 24);
- } else {
- spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(),
- x + 8 + i * 18, y + creative.getRegionHeight() - 24);
- }
- }
- }
-
- }
-
- private void drawGUI() {
- TextureRegion cursor = textureRegions.get("cursor");
- TextureRegion hotbar = textureRegions.get("hotbar");
- TextureRegion hotbarSelector = textureRegions.get("hotbar_selector");
-
- if (mGameWorld.hasForeAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
- mGameWorld.hasBackAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
- mGameInput.getControlMode() == ControlMode.CURSOR || mMainConfig.isTouch()) {
- spriter.draw(cursor, mGameInput.getCurX() * 16 - getCamX(), mGameInput.getCurY() * 16 - getCamY());
- }
- spriter.draw(hotbar, getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, 0);
- for (int i = 0; i < 9; i++) {
- if (mMobsController.getPlayer().inventory[i] > 0) {
- if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) {
- spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(),
- getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
- 3);
- } else {
- spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(),
- getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
- 3);
- }
- }
- }
- spriter.draw(hotbarSelector,
- getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * mMobsController.getPlayer().slot,
- -1);
- }
-
- private void drawTouchGui() {
- for (int i = 0; i < guiMap.size; i++) {
- Rectangle touchKey = guiMap.getValueAt(i).getRect();
- spriter.draw(textureRegions.get(guiMap.getKeyAt(i)),
- touchKey.x, touchKey.y, touchKey.width, touchKey.height);
- }
- if (mGameInput.getControlMode() == ControlMode.CURSOR) {
- spriter.draw(textureRegions.get("shade"), 83, getHeight() - 21);
- }
- }
-
- private void drawGamePlay() {
- Player player = mMobsController.getPlayer();
-
- drawWorld(true);
- player.draw(spriter, player.getX() - getCamX() - player.getWidth() / 2, player.getY() - getCamY());
- mMobsController.forEach(this::drawMob);
- mDropController.forEach(this::drawDrop);
- drawWorld(false);
- drawGUI();
- }
-
private void updateCameraPosition() {
Player player = mMobsController.getPlayer();
setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
player.getY() + player.getHeight() / 2 - getHeight() / 2);
}
private void updateCameraPosition() {
Player player = mMobsController.getPlayer();
setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
player.getY() + player.getHeight() / 2 - getHeight() / 2);
}
+
@Override
public void render(float delta) {
@Override
public void render(float delta) {
- int fps = (int) (1 / delta);
updateCameraPosition();
mGameInput.moveCursor(this);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
spriter.begin();
updateCameraPosition();
mGameInput.moveCursor(this);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
spriter.begin();
-
- drawGamePlay();
-
- switch (mMainConfig.getGameUiWindow()) {
- case CREATIVE_INVENTORY:
- drawCreative();
- break;
- //TODO draw other ui windows
- }
-
-
- if (mMainConfig.isTouch()) {
- drawTouchGui();
- }
-
+ mRenderers.forEach(iGameRenderer -> iGameRenderer.draw(spriter, shaper, getCameraViewport(), delta));
spriter.end();
spriter.end();
-
- if (mMainConfig.isShowMap()) {
- //DRAW MAP
- shaper.begin(ShapeRenderer.ShapeType.Filled);
- shaper.setColor(Color.LIGHT_GRAY);
- shaper.rect(0, 0, mGameWorld.getWidth(), 128);
- for (int y = 128; y < 256; y++) {
- for (int x = 0; x < getWidth(); x++) {
- if (mGameWorld.hasForeAt(x, y) || mGameWorld.hasBackAt(x, y)) {
- if (GameItems.isWater(mGameWorld.getForeMap(x, y))) {
- shaper.setColor(Color.BLUE);
- } else if (GameItems.isLava(mGameWorld.getForeMap(x, y))) {
- shaper.setColor(Color.RED);
- } else {
- if (mGameWorld.hasForeAt(x, y)) {
- shaper.setColor(Color.BLACK);
- } else {
- shaper.setColor(Color.DARK_GRAY);
- }
- }
- shaper.rect(x, y - 128, 1, 1);
- }
- }
- }
- shaper.setColor(Color.OLIVE);
- shaper.rect(mMobsController.getPlayer().getMapX(), mMobsController.getPlayer().getUpperMapY() - 128, 1, 2);
- shaper.end();
- //=================
- }
-
- if (mMainConfig.isShowInfo()) {
- spriter.begin();
- Player player = mMobsController.getPlayer();
- drawString("FPS: " + fps, 0, 0);
- drawString("X: " + player.getMapX(), 0, 10);
- drawString("Y: " + player.getUpperMapY(), 0, 20);
- drawString("CurX: " + mGameInput.getCurX(), 0, 30);
- drawString("CurY: " + mGameInput.getCurY(), 0, 40);
- drawString("Mobs: " + mMobsController.getSize(), 0, 50);
- drawString("Drops: " + mDropController.getSize(), 0, 60);
- drawString("Block: " + GameItems.getBlockKey(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())), 0, 70);
- drawString("Hand: " + GameItems.getItemKey(mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot]), 0, 80);
- drawString("Game mode: " + player.gameMode, 0, 90);
- spriter.end();
- }
-
}
}
}
}