diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java
index 432ff51ef1828deafc26a47aa973eb5e37d4d576..ea5296a4f226aa93c4d3bb594d0071de41c8ec91 100644 (file)
package ru.deadsoftware.cavedroid.game;
package ru.deadsoftware.cavedroid.game;
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.Input;
-import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.utils.Disposable;
-import com.badlogic.gdx.utils.TimeUtils;
-import com.google.common.collect.Range;
import ru.deadsoftware.cavedroid.CaveGame;
import ru.deadsoftware.cavedroid.GameScreen;
import ru.deadsoftware.cavedroid.game.mobs.FallingGravel;
import ru.deadsoftware.cavedroid.game.mobs.FallingSand;
import ru.deadsoftware.cavedroid.game.mobs.Mob;
import ru.deadsoftware.cavedroid.CaveGame;
import ru.deadsoftware.cavedroid.GameScreen;
import ru.deadsoftware.cavedroid.game.mobs.FallingGravel;
import ru.deadsoftware.cavedroid.game.mobs.FallingSand;
import ru.deadsoftware.cavedroid.game.mobs.Mob;
+import ru.deadsoftware.cavedroid.game.mobs.Player;
import ru.deadsoftware.cavedroid.game.objects.Drop;
import ru.deadsoftware.cavedroid.game.objects.Drop;
-import ru.deadsoftware.cavedroid.game.objects.Player;
-import ru.deadsoftware.cavedroid.misc.Assets;
import ru.deadsoftware.cavedroid.misc.ControlMode;
import ru.deadsoftware.cavedroid.misc.ControlMode;
-import ru.deadsoftware.cavedroid.misc.states.GameState;
+import javax.annotation.Nullable;
import java.io.Serializable;
import java.io.Serializable;
-import java.util.ArrayList;
-
-import static ru.deadsoftware.cavedroid.game.GameItems.*;
+import java.util.LinkedList;
public class GameProc implements Serializable, Disposable {
public class GameProc implements Serializable, Disposable {
- static final int MAX_CREATIVE_SCROLL = getItemsSize() / 8;
+ static final int MAX_CREATIVE_SCROLL = GameItems.getItemsSize() / 8;
private static final int WORLD_WIDTH = 1024;
private static final int WORLD_HEIGHT = 256;
private static final int WORLD_WIDTH = 1024;
private static final int WORLD_HEIGHT = 256;
static boolean DO_UPD = false;
static int UPD_X = -1, UPD_Y = -1;
static boolean DO_UPD = false;
static int UPD_X = -1, UPD_Y = -1;
-
- private transient GameFluidsThread fluidThread;
+ public final Player player;
+ public final LinkedList<Mob> mobs;
+ final LinkedList<Drop> drops;
public transient GameWorld world;
public transient GameRenderer renderer;
public transient GameWorld world;
public transient GameRenderer renderer;
- transient GamePhysics physics;
-
+ public transient GameInput input;
public ControlMode controlMode;
public ControlMode controlMode;
- public Player player;
- public ArrayList<Mob> mobs;
- ArrayList<Drop> drops;
-
- public boolean isKeyDown;
- public int keyDownCode;
- boolean isTouchDown;
- float touchDownX, touchDownY;
- int touchDownBtn;
- long touchDownTime;
-
- int curX, curY;
- int creativeScroll;
- int blockDmg = 0;
+ transient GamePhysics physics;
+ @Nullable private transient GameFluidsThread fluidThread;
public GameProc(int gameMode) {
world = new GameWorld(WORLD_WIDTH, WORLD_HEIGHT);
player = new Player(gameMode);
public GameProc(int gameMode) {
world = new GameWorld(WORLD_WIDTH, WORLD_HEIGHT);
player = new Player(gameMode);
- drops = new ArrayList<>();
- mobs = new ArrayList<>();
+ drops = new LinkedList<>();
+ mobs = new LinkedList<>();
physics = new GamePhysics();
physics = new GamePhysics();
+ input = new GameInput();
controlMode = CaveGame.TOUCH ? ControlMode.WALK : ControlMode.CURSOR;
controlMode = CaveGame.TOUCH ? ControlMode.WALK : ControlMode.CURSOR;
- resetRenderer();
+ renderer = resetRenderer();
startFluidThread();
}
startFluidThread();
}
- public void resetRenderer() {
+ public GameRenderer resetRenderer() {
int scale = CaveGame.TOUCH ? 320 : 480;
int scale = CaveGame.TOUCH ? 320 : 480;
- renderer = new GameRenderer(scale, scale * GameScreen.getHeight() / GameScreen.getWidth());
+ renderer = new GameRenderer(scale, scale * GameScreen.getHeight() / GameScreen.getWidth());
+ return renderer;
}
private void startFluidThread() {
}
private void startFluidThread() {
fluidThread.start();
}
fluidThread.start();
}
- private boolean isNotAutoselectable(int x, int y) {
- return (!world.hasForeAt(x, y) || !world.getForeMapBlock(x, y).hasCollision());
- }
-
- private void checkCursorBounds() {
- if (curY < 0) {
- curY = 0;
- } else if (curY >= world.getHeight()) {
- curY = world.getHeight() - 1;
- }
-
- if (controlMode == ControlMode.CURSOR) {
- if (curX * 16 + 8 < player.pos.x + player.getWidth() / 2) {
- player.setDir(0);
- } else {
- player.setDir(1);
- }
- }
- }
-
- private void moveCursor() {
- int pastX = curX;
- int pastY = curY;
-
- if (controlMode == ControlMode.WALK && CaveGame.TOUCH) {
- curX = player.getMapX() + (player.looksLeft() ? -1 : 1);
- curY = player.getUpperMapY();
- for (int i = 0; i < 2 && isNotAutoselectable(curX, curY); i++) {
- curY++;
- }
- if (isNotAutoselectable(curX, curY)) {
- curX += player.looksLeft() ? 1 : -1;
- }
- } else if (!CaveGame.TOUCH) {
- curX = (int) (Gdx.input.getX() * (renderer.getWidth() / GameScreen.getWidth()) + renderer.getCamX()) / 16;
- curY = (int) (Gdx.input.getY() * (renderer.getHeight() / GameScreen.getHeight()) + renderer.getCamY()) / 16;
- if (curX < 0) curX--;
- }
-
- if (pastX != curX || pastY != curY) {
- blockDmg = 0;
- }
-
- checkCursorBounds();
- }
-
private void updateBlock(int x, int y) {
if (world.getForeMap(x, y) == 10) {
if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) {
private void updateBlock(int x, int y) {
if (world.getForeMap(x, y) == 10) {
if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) {
if (world.getForeMap(x, y) == 2) {
if (world.hasForeAt(x, y - 1) && (world.getForeMapBlock(x, y - 1).hasCollision() ||
if (world.getForeMap(x, y) == 2) {
if (world.hasForeAt(x, y - 1) && (world.getForeMapBlock(x, y - 1).hasCollision() ||
- isFluid(world.getForeMap(x, y - 1)))) {
+ GameItems.isFluid(world.getForeMap(x, y - 1)))) {
world.setForeMap(x, y, 3);
}
}
world.setForeMap(x, y, 3);
}
}
}
}
}
}
- void useItem(int x, int y, int id, boolean bg) {
- String key = getItem(id).isBlock() ? getBlockKey(id) : getItemKey(id);
- if (id > 0) {
- if (getItem(id).isBlock()) {
- if (!bg) {
- world.placeToForeground(x, y, getBlockIdByItemId(id));
- } else {
- world.placeToBackground(x, y, getBlockIdByItemId(id));
- }
- } else {
- switch (key) {
- case "bucket_water":
- world.placeToForeground(x, y, getBlockId("water"));
- player.inventory[player.slot] = getItemId("bucket_empty");
- break;
- case "bucket_lava":
- world.placeToForeground(x, y, getBlockId("lava"));
- player.inventory[player.slot] = getItemId("bucket_empty");
- break;
- }
- }
- }
- }
-
- private void pressLMB() {
- if ((world.hasForeAt(curX, curY) && world.getForeMapBlock(curX, curY).getHp() >= 0) ||
- (!world.hasForeAt(curX, curY) && world.hasBackAt(curX, curY) &&
- world.getBackMapBlock(curX, curY).getHp() >= 0)) {
- if (player.gameMode == 0) {
- blockDmg++;
- if (world.hasForeAt(curX, curY)) {
- if (blockDmg >= world.getForeMapBlock(curX, curY).getHp()) {
- world.destroyForeMap(curX, curY);
- blockDmg = 0;
- }
- } else if (world.hasBackAt(curX, curY)) {
- if (blockDmg >= world.getBackMapBlock(curX, curY).getHp()) {
- world.destroyBackMap(curX, curY);
- blockDmg = 0;
- }
- }
- } else {
- if (world.hasForeAt(curX, curY)) {
- world.placeToForeground(curX, curY, 0);
- } else if (world.hasBackAt(curX, curY)) {
- world.placeToBackground(curX, curY, 0);
- }
- isTouchDown = false;
- }
- }
- }
-
- private boolean insideHotbar(float x, float y) {
- TextureRegion hotbar = Assets.textureRegions.get("hotbar");
- return y < hotbar.getRegionHeight() &&
- Range.open(renderer.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2,
- renderer.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2).contains(x);
- }
-
- private void holdMB() {
- if (touchDownBtn == Input.Buttons.RIGHT) {
- useItem(curX, curY, player.inventory[player.slot], true);
- isTouchDown = false;
- } else {
- if (insideHotbar(touchDownX, touchDownY)) {
- CaveGame.GAME_STATE = GameState.CREATIVE_INV;
- isTouchDown = false;
- }
- }
- }
-
public void update() {
physics.update();
public void update() {
physics.update();
+ input.update();
blockUpdater();
blockUpdater();
- moveCursor();
- if (isTouchDown && touchDownBtn == Input.Buttons.LEFT) pressLMB();
- if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) holdMB();
- if (fluidThread == null || !fluidThread.isAlive()) startFluidThread();
+ if (fluidThread == null || !fluidThread.isAlive()) {
+ startFluidThread();
+ }
}
@Override
public void dispose() {
}
@Override
public void dispose() {
- fluidThread.interrupt();
+ if (fluidThread != null) {
+ fluidThread.interrupt();
+ }
}
}
}
}