diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java
index 85d736dd4cd99c1e21d8b3cf7fa0231b6066aa6c..ca603176453f1ac7e219c6d825c11dfeb1f8f528 100644 (file)
package ru.deadsoftware.cavedroid.game;
package ru.deadsoftware.cavedroid.game;
+import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.Input;
+import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.TimeUtils;
import com.badlogic.gdx.utils.TimeUtils;
-import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.GameScreen;
+import com.google.common.collect.Range;
+import ru.deadsoftware.cavedroid.MainConfig;
+import ru.deadsoftware.cavedroid.game.mobs.Mob;
+import ru.deadsoftware.cavedroid.game.mobs.MobsController;
import ru.deadsoftware.cavedroid.game.mobs.Pig;
import ru.deadsoftware.cavedroid.game.mobs.Pig;
-import ru.deadsoftware.cavedroid.misc.AppState;
+import ru.deadsoftware.cavedroid.game.mobs.Player;
+import ru.deadsoftware.cavedroid.game.objects.DropController;
import ru.deadsoftware.cavedroid.misc.Assets;
import ru.deadsoftware.cavedroid.misc.Assets;
+import ru.deadsoftware.cavedroid.misc.ControlMode;
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
+import javax.inject.Inject;
+import static ru.deadsoftware.cavedroid.game.GameItems.*;
+
+@GameScope
public class GameInput {
public class GameInput {
+ private final MainConfig mMainConfig;
+ private final GameWorld mGameWorld;
+ private final DropController mDropController;
+ private final MobsController mMobsController;
+ private final Player mPlayer;
+
+ private ControlMode mControlMode;
+
+ private boolean mKeyDown;
+ private boolean mTouchedDown;
+ private boolean mDragging;
+
+ private int mKeyDownCode;
+ private int mTouchDownBtn;
+ private float mTouchDownX;
+ private float mTouchDownY;
+ private long mTouchDownTime;
+
+ private int mCurX;
+ private int mCurY;
+ private int mCreativeScroll;
+ private int mBlockDamage;
+
+ @Inject
+ public GameInput(MainConfig mainConfig,
+ GameWorld gameWorld,
+ DropController dropController,
+ MobsController mobsController) {
+ mMainConfig = mainConfig;
+ mGameWorld = gameWorld;
+ mDropController = dropController;
+ mMobsController = mobsController;
+
+ mPlayer = mMobsController.getPlayer();
+
+ mControlMode = mMainConfig.isTouch() ? ControlMode.WALK : ControlMode.CURSOR;
+ }
+
private boolean checkSwim() {
private boolean checkSwim() {
- return GameItems.isFluid(GP.world.getForeMap(GP.player.getMapX(), GP.player.getMapY()));
+ return GameItems.isFluid(mGameWorld.getForeMap(mPlayer.getMapX(), mPlayer.getLowerMapY()));
}
}
- private boolean insideCreativeInv(int screenX, int screenY) {
- return (screenX > GP.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 &&
- screenX < GP.renderer.getWidth() / 2 + Assets.creativeInv.getRegionWidth() / 2 &&
- screenY > GP.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 &&
- screenY < GP.renderer.getHeight() / 2 + Assets.creativeInv.getRegionHeight() / 2);
+ private void goUpwards() {
+ if (checkSwim()) {
+ mPlayer.swim = true;
+ } else if (mPlayer.canJump()) {
+ mPlayer.getMove().add(0, -7);
+ } else if (!mPlayer.isFlyMode() && mPlayer.gameMode == 1) {
+ mPlayer.setFlyMode(true);
+ mPlayer.getMove().y = 0;
+ } else if (mPlayer.isFlyMode()) {
+ mPlayer.getMove().y = -GamePhysics.PL_SPEED;
+ }
+ }
+
+ @SuppressWarnings("IntegerDivisionInFloatingPointContext")
+ private boolean insideCreativeInv(float screenX, float screenY) {
+ TextureRegion creative = Assets.textureRegions.get("creative");
+ return (screenX > mMainConfig.getWidth() / 2 - creative.getRegionWidth() / 2 &&
+ screenX < mMainConfig.getWidth() / 2 + creative.getRegionWidth() / 2 &&
+ screenY > mMainConfig.getHeight() / 2 - creative.getRegionHeight() / 2 &&
+ screenY < mMainConfig.getHeight() / 2 + creative.getRegionHeight() / 2);
}
private void wasdPressed(int keycode) {
}
private void wasdPressed(int keycode) {
- if (GP.ctrlMode == 0 || !CaveGame.TOUCH) {
+ if (mControlMode == ControlMode.WALK || !mMainConfig.isTouch()) {
switch (keycode) {
case Input.Keys.A:
switch (keycode) {
case Input.Keys.A:
- GP.player.mov.x = -GamePhysics.PL_SPEED;
- GP.player.setDir(0);
- if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true;
+ mPlayer.getMove().x = -GamePhysics.PL_SPEED;
+ mPlayer.setDir(Mob.Direction.LEFT);
+ if (mMainConfig.isTouch() && checkSwim()) {
+ mPlayer.swim = true;
+ }
break;
case Input.Keys.D:
break;
case Input.Keys.D:
- GP.player.mov.x = GamePhysics.PL_SPEED;
- GP.player.setDir(1);
- if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true;
+ mPlayer.getMove().x = GamePhysics.PL_SPEED;
+ mPlayer.setDir(Mob.Direction.RIGHT);
+ if (mMainConfig.isTouch() && checkSwim()) {
+ mPlayer.swim = true;
+ }
+ break;
+ case Input.Keys.W:
+ case Input.Keys.SPACE:
+ goUpwards();
+ break;
+ case Input.Keys.S:
+ case Input.Keys.CONTROL_LEFT:
+ mPlayer.getMove().y = GamePhysics.PL_SPEED;
break;
}
} else {
switch (keycode) {
case Input.Keys.A:
break;
}
} else {
switch (keycode) {
case Input.Keys.A:
- GP.curX--;
+ mCurX--;
break;
case Input.Keys.D:
break;
case Input.Keys.D:
- GP.curX++;
+ mCurX++;
break;
case Input.Keys.W:
break;
case Input.Keys.W:
- GP.curY--;
+ mCurY--;
break;
case Input.Keys.S:
break;
case Input.Keys.S:
- GP.curY++;
+ mCurY++;
break;
}
break;
}
- GP.blockDmg = 0;
+ mBlockDamage = 0;
}
}
}
}
- public void keyDown(int keycode) {
- GP.isKeyDown = true;
- GP.keyDownCode = keycode;
- if (keycode == Input.Keys.W || keycode == Input.Keys.A ||
- keycode == Input.Keys.S || keycode == Input.Keys.D) {
- wasdPressed(keycode);
- } else switch (keycode) {
- case Input.Keys.ALT_LEFT:
- if (CaveGame.TOUCH) {
- GP.ctrlMode++;
- if (GP.ctrlMode > 1) GP.ctrlMode = 0;
+ private boolean isNotAutoselectable(int x, int y) {
+ return (!mGameWorld.hasForeAt(x, y) || !mGameWorld.getForeMapBlock(x, y).hasCollision());
+ }
+
+ private void checkCursorBounds() {
+ if (mCurY < 0) {
+ mCurY = 0;
+ } else if (mCurY >= mGameWorld.getHeight()) {
+ mCurY = mGameWorld.getHeight() - 1;
+ }
+
+ if (mControlMode == ControlMode.CURSOR) {
+ if (mCurX * 16 + 8 < mPlayer.getX() + mPlayer.getWidth() / 2) {
+ mPlayer.setDir(Mob.Direction.LEFT);
+ } else {
+ mPlayer.setDir(Mob.Direction.RIGHT);
+ }
+ }
+ }
+
+ public void moveCursor(GameRenderer gameRenderer) {
+ int pastX = mCurX;
+ int pastY = mCurY;
+
+ if (mControlMode == ControlMode.WALK && mMainConfig.isTouch()) {
+ mCurX = mPlayer.getMapX() + (mPlayer.looksLeft() ? -1 : 1);
+ mCurY = mPlayer.getUpperMapY();
+ for (int i = 0; i < 2 && isNotAutoselectable(mCurX, mCurY); i++) {
+ mCurY++;
+ }
+ if (isNotAutoselectable(mCurX, mCurY)) {
+ mCurX += mPlayer.looksLeft() ? 1 : -1;
+ }
+ } else if (!mMainConfig.isTouch()) {
+ mCurX = (int) (Gdx.input.getX() * (mMainConfig.getWidth() /
+ Gdx.graphics.getWidth()) + gameRenderer.getCamX()) / 16;
+
+ mCurY = (int) (Gdx.input.getY() * (mMainConfig.getHeight() /
+ Gdx.graphics.getHeight()) + gameRenderer.getCamY()) / 16;
+ if (mCurX < 0) {
+ mCurX--;
+ }
+ }
+
+ if (pastX != mCurX || pastY != mCurY) {
+ mBlockDamage = 0;
+ }
+
+ checkCursorBounds();
+ }
+
+ private void useItem(int x, int y, int id, boolean bg) {
+ String key = getItem(id).isBlock() ? getBlockKey(id) : getItemKey(id);
+ if (id > 0) {
+ if (getItem(id).isBlock()) {
+ if (!bg) {
+ mGameWorld.placeToForeground(x, y, getBlockIdByItemId(id));
+ } else {
+ mGameWorld.placeToBackground(x, y, getBlockIdByItemId(id));
}
}
- break;
+ } else {
+ switch (key) {
+ case "bucket_water":
+ mGameWorld.placeToForeground(x, y, getBlockId("water"));
+ mPlayer.inventory[mPlayer.slot] = getItemId("bucket_empty");
+ break;
+ case "bucket_lava":
+ mGameWorld.placeToForeground(x, y, getBlockId("lava"));
+ mPlayer.inventory[mPlayer.slot] = getItemId("bucket_empty");
+ break;
+ }
+ }
+ }
+ }
- case Input.Keys.SPACE:
- if (checkSwim()) {
- GP.player.swim = true;
- } else if (GP.player.canJump) {
- GP.player.mov.add(0, -7);
- } else if (!GP.player.flyMode && GP.player.gameMode == 1) {
- GP.player.flyMode = true;
- GP.player.mov.y = 0;
- } else if (GP.player.flyMode) {
- GP.player.mov.y = -GamePhysics.PL_SPEED;
+ private void pressLMB() {
+ if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE) &&
+ ((mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.getForeMapBlock(mCurX, mCurY).getHp() >= 0) ||
+ (!mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.hasBackAt(mCurX, mCurY) &&
+ mGameWorld.getBackMapBlock(mCurX, mCurY).getHp() >= 0))) {
+ if (mPlayer.gameMode == 0) {
+ mBlockDamage++;
+ if (mGameWorld.hasForeAt(mCurX, mCurY)) {
+ if (mBlockDamage >= mGameWorld.getForeMapBlock(mCurX, mCurY).getHp()) {
+ mGameWorld.destroyForeMap(mCurX, mCurY);
+ mBlockDamage = 0;
+ }
+ } else if (mGameWorld.hasBackAt(mCurX, mCurY)) {
+ if (mBlockDamage >= mGameWorld.getBackMapBlock(mCurX, mCurY).getHp()) {
+ mGameWorld.destroyBackMap(mCurX, mCurY);
+ mBlockDamage = 0;
+ }
}
}
- break;
+ } else {
+ if (mGameWorld.hasForeAt(mCurX, mCurY)) {
+ mGameWorld.placeToForeground(mCurX, mCurY, 0);
+ } else if (mGameWorld.hasBackAt(mCurX, mCurY)) {
+ mGameWorld.placeToBackground(mCurX, mCurY, 0);
+ }
+ mTouchedDown = false;
+ }
+ }
+ }
+
+ private boolean insideHotbar(float x, float y) {
+ TextureRegion hotbar = Assets.textureRegions.get("hotbar");
+ return y < hotbar.getRegionHeight() &&
+ Range.open(mMainConfig.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2,
+ mMainConfig.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2).contains(x);
+ }
+
+ private void holdMB() {
+ if (mTouchDownBtn == Input.Buttons.RIGHT) {
+ useItem(mCurX, mCurY, mPlayer.inventory[mPlayer.slot], true);
+ mTouchedDown = false;
+ } else {
+ if (insideHotbar(mTouchDownX, mTouchDownY)) {
+ mMainConfig.setGameUiWindow(GameUiWindow.CREATIVE_INVENTORY);
+ mTouchedDown = false;
+ }
+ }
+ }
+ public void keyDown(int keycode) {
+ mKeyDown = true;
+ mKeyDownCode = keycode;
+ switch (keycode) {
+ case Input.Keys.A:
+ case Input.Keys.D:
+ case Input.Keys.W:
+ case Input.Keys.S:
+ case Input.Keys.SPACE:
case Input.Keys.CONTROL_LEFT:
case Input.Keys.CONTROL_LEFT:
- GP.player.mov.y = GamePhysics.PL_SPEED;
+ wasdPressed(keycode);
+ break;
+
+ case Input.Keys.ALT_LEFT:
+ if (mMainConfig.isTouch()) {
+ mControlMode = mControlMode == ControlMode.WALK ? ControlMode.CURSOR : ControlMode.WALK;
+ }
break;
case Input.Keys.E:
break;
case Input.Keys.E:
- if (CaveGame.STATE == AppState.GAME_PLAY) switch (GP.player.gameMode) {
- case 0:
- //TODO survival inv
- break;
- case 1:
- CaveGame.STATE = AppState.GAME_CREATIVE_INV;
- break;
+ if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE)) {
+ switch (mPlayer.gameMode) {
+ case 0:
+ //TODO survival inv
+ break;
+ case 1:
+ mMainConfig.setGameUiWindow(GameUiWindow.CREATIVE_INVENTORY);
+ break;
+ }
+ } else {
+ mMainConfig.setGameUiWindow(GameUiWindow.NONE);
}
}
- else CaveGame.STATE = AppState.GAME_PLAY;
break;
case Input.Keys.G:
break;
case Input.Keys.G:
- GP.mobs.add(new Pig(GP.curX * 16, GP.curY * 16));
+ mMobsController.addMob(Pig.class, mCurX * 16, mCurY * 16);
break;
case Input.Keys.Q:
break;
case Input.Keys.Q:
- GP.world.placeToForeground(GP.curX, GP.curY, 8);
+ mGameWorld.placeToForeground(mCurX, mCurY, 8);
break;
case Input.Keys.ESCAPE:
case Input.Keys.BACK:
break;
case Input.Keys.ESCAPE:
case Input.Keys.BACK:
- CaveGame.STATE = AppState.GOTO_MENU;
+ GameSaver.save(mMainConfig, mDropController, mMobsController, mGameWorld);
+ mMainConfig.getCaveGame().quitGame();
break;
case Input.Keys.F1:
break;
case Input.Keys.F1:
- GameScreen.SHOW_DEBUG = !GameScreen.SHOW_DEBUG;
+ mMainConfig.setShowInfo(!mMainConfig.isShowInfo());
break;
case Input.Keys.M:
break;
case Input.Keys.M:
- GameScreen.SHOW_MAP = !GameScreen.SHOW_MAP;
+ mMainConfig.setShowMap(!mMainConfig.isShowMap());
break;
}
}
break;
}
}
switch (keycode) {
case Input.Keys.A:
case Input.Keys.D:
switch (keycode) {
case Input.Keys.A:
case Input.Keys.D:
- GP.player.mov.x = 0;
- if (CaveGame.TOUCH && GP.player.swim) GP.player.swim = false;
+ mPlayer.getMove().x = 0;
+ if (mMainConfig.isTouch() && mPlayer.swim) {
+ mPlayer.swim = false;
+ }
break;
break;
+ case Input.Keys.W:
+ case Input.Keys.S:
case Input.Keys.SPACE:
case Input.Keys.CONTROL_LEFT:
case Input.Keys.SPACE:
case Input.Keys.CONTROL_LEFT:
- if (GP.player.flyMode) GP.player.mov.y = 0;
- if (GP.player.swim) GP.player.swim = false;
+ if (mPlayer.isFlyMode()) {
+ mPlayer.getMove().y = 0;
+ }
+ if (mPlayer.swim) {
+ mPlayer.swim = false;
+ }
break;
}
}
break;
}
}
- public void touchDown(int screenX, int screenY, int button) {
- GP.touchDownTime = TimeUtils.millis();
- GP.isTouchDown = true;
- GP.touchDownBtn = button;
- GP.touchDownX = screenX;
- GP.touchDownY = screenY;
+ public void touchDown(float touchX, float touchY, int button) {
+ mTouchDownTime = TimeUtils.millis();
+ mTouchedDown = true;
+ mTouchDownBtn = button;
+ mTouchDownX = touchX;
+ mTouchDownY = touchY;
}
}
- public void touchUp(int screenX, int screenY, int button) {
- if (CaveGame.TOUCH && GP.isKeyDown) {
- keyUp(GP.keyDownCode);
- GP.isKeyDown = false;
+ public void touchUp(float screenX, float screenY, int button) {
+ if (mDragging) {
+ mDragging = false;
+ return;
+ }
+
+ if (mMainConfig.isTouch() && mKeyDown) {
+ keyUp(mKeyDownCode);
+ mKeyDown = false;
}
}
- if (GP.isTouchDown) {
- if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && insideCreativeInv(screenX, screenY)) {
- int ix = (int) (screenX - (GP.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18;
- int iy = (int) (screenY - (GP.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18;
- int item = GP.creativeScroll * 8 + (ix + iy * 8);
- if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) item = -1;
+ TextureRegion hotbar = Assets.textureRegions.get("hotbar");
+ TextureRegion creative = Assets.textureRegions.get("creative");
+ if (mTouchedDown) {
+ if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY) && insideCreativeInv(screenX, screenY)) {
+ int ix = (int) (screenX - (mMainConfig.getWidth() / 2 - creative.getRegionWidth() / 2 + 8)) / 18;
+ int iy = (int) (screenY - (mMainConfig.getHeight() / 2 - creative.getRegionHeight() / 2 + 18)) / 18;
+ int item = mCreativeScroll * 8 + (ix + iy * 8);
+ if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) {
+ item = -1;
+ }
if (item >= 0 && item < GameItems.getItemsSize()) {
if (item >= 0 && item < GameItems.getItemsSize()) {
- for (int i = 8; i > 0; i--) {
- GP.player.inv[i] = GP.player.inv[i - 1];
- }
- GP.player.inv[0] = item;
- }
- } else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) {
- CaveGame.STATE = AppState.GAME_PLAY;
- } else if (screenY < Assets.invBar.getRegionHeight() &&
- screenX > GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 &&
- screenX < GP.renderer.getWidth() / 2 + Assets.invBar.getRegionWidth() / 2) {
- GP.player.invSlot = (int) ((screenX - (GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20);
+ System.arraycopy(mPlayer.inventory, 0, mPlayer.inventory, 1, 8);
+ mPlayer.inventory[0] = item;
+ }
+ } else if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY)) {
+ mMainConfig.setGameUiWindow(GameUiWindow.NONE);
+ } else if (screenY < hotbar.getRegionHeight() &&
+ screenX > mMainConfig.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 &&
+ screenX < mMainConfig.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2) {
+ mPlayer.slot = (int) ((screenX - (mMainConfig.getWidth() / 2 - hotbar.getRegionWidth() / 2)) / 20);
} else if (button == Input.Buttons.RIGHT) {
} else if (button == Input.Buttons.RIGHT) {
- GP.useItem(GP.curX, GP.curY,
- GP.player.inv[GP.player.invSlot], false);
+ useItem(mCurX, mCurY,
+ mPlayer.inventory[mPlayer.slot], false);
} else if (button == Input.Buttons.LEFT) {
} else if (button == Input.Buttons.LEFT) {
- GP.blockDmg = 0;
+ mBlockDamage = 0;
}
}
}
}
- GP.isTouchDown = false;
+ mTouchedDown = false;
}
}
- public void touchDragged(int screenX, int screenY) {
- if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY - GP.touchDownY) > 16) {
+ public void touchDragged(float screenX, float screenY) {
+ mDragging = true;
+ if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY) && Math.abs(screenY - mTouchDownY) > 16) {
if (insideCreativeInv(screenX, screenY)) {
if (insideCreativeInv(screenX, screenY)) {
- GP.creativeScroll -= (screenY - GP.touchDownY) / 16;
- GP.touchDownX = screenX;
- GP.touchDownY = screenY;
- if (GP.creativeScroll < 0) GP.creativeScroll = 0;
- if (GP.creativeScroll > GP.maxCreativeScroll)
- GP.creativeScroll = GP.maxCreativeScroll;
+ mCreativeScroll -= (screenY - mTouchDownY) / 16;
+ mTouchDownX = screenX;
+ mTouchDownY = screenY;
+ if (mCreativeScroll < 0) {
+ mCreativeScroll = 0;
+ }
+ if (mCreativeScroll > GameProc.MAX_CREATIVE_SCROLL) {
+ mCreativeScroll = GameProc.MAX_CREATIVE_SCROLL;
+ }
}
}
}
public void scrolled(int amount) {
}
}
}
public void scrolled(int amount) {
- switch (CaveGame.STATE) {
- case GAME_PLAY:
- GP.player.invSlot += amount;
- if (GP.player.invSlot < 0) GP.player.invSlot = 8;
- if (GP.player.invSlot > 8) GP.player.invSlot = 0;
+ switch (mMainConfig.getGameUiWindow()) {
+ case NONE:
+ mPlayer.slot += amount;
+ if (mPlayer.slot < 0) {
+ mPlayer.slot = 8;
+ }
+ if (mPlayer.slot > 8) {
+ mPlayer.slot = 0;
+ }
break;
break;
- case GAME_CREATIVE_INV:
- GP.creativeScroll += amount;
- if (GP.creativeScroll < 0) GP.creativeScroll = 0;
- if (GP.creativeScroll > GP.maxCreativeScroll)
- GP.creativeScroll = GP.maxCreativeScroll;
+ case CREATIVE_INVENTORY:
+ mCreativeScroll += amount;
+ if (mCreativeScroll < 0) {
+ mCreativeScroll = 0;
+ }
+ if (mCreativeScroll > GameProc.MAX_CREATIVE_SCROLL) {
+ mCreativeScroll = GameProc.MAX_CREATIVE_SCROLL;
+ }
break;
}
}
break;
}
}
+ public int getKeyDownCode() {
+ return mKeyDownCode;
+ }
+
+ public boolean isKeyDown() {
+ return mKeyDown;
+ }
+
+ int getBlockDamage() {
+ return mBlockDamage;
+ }
+
+ int getCurX() {
+ return mCurX;
+ }
+
+ int getCurY() {
+ return mCurY;
+ }
+
+ int getCreativeScroll() {
+ return mCreativeScroll;
+ }
+
+ public ControlMode getControlMode() {
+ return mControlMode;
+ }
+
+ public void setControlMode(ControlMode controlMode) {
+ mControlMode = controlMode;
+ }
+
+ void update() {
+ if (mTouchedDown && mTouchDownBtn == Input.Buttons.LEFT) {
+ pressLMB();
+ }
+ if (mTouchedDown && TimeUtils.timeSinceMillis(mTouchDownTime) > 500) {
+ holdMB();
+ }
+ }
+
}
}