diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java
+++ /dev/null
@@ -1,488 +0,0 @@
-package ru.deadsoftware.cavedroid.game;
-
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.Input;
-import com.badlogic.gdx.graphics.g2d.TextureRegion;
-import com.badlogic.gdx.math.MathUtils;
-import com.badlogic.gdx.utils.TimeUtils;
-import com.google.common.collect.Range;
-import ru.deadsoftware.cavedroid.MainConfig;
-import ru.deadsoftware.cavedroid.game.mobs.Mob;
-import ru.deadsoftware.cavedroid.game.mobs.MobsController;
-import ru.deadsoftware.cavedroid.game.mobs.Pig;
-import ru.deadsoftware.cavedroid.game.mobs.Player;
-import ru.deadsoftware.cavedroid.game.objects.DropController;
-import ru.deadsoftware.cavedroid.game.world.GameWorld;
-import ru.deadsoftware.cavedroid.misc.Assets;
-import ru.deadsoftware.cavedroid.misc.ControlMode;
-
-import javax.inject.Inject;
-
-import static ru.deadsoftware.cavedroid.game.GameItems.*;
-
-@GameScope
-public class GameInput {
-
- private final MainConfig mMainConfig;
- private final GameWorld mGameWorld;
- private final DropController mDropController;
- private final MobsController mMobsController;
- private final Player mPlayer;
-
- private ControlMode mControlMode;
-
- private boolean mKeyDown;
- private boolean mTouchedDown;
- private boolean mDragging;
-
- private int mKeyDownCode;
- private int mTouchDownBtn;
- private float mTouchDownX;
- private float mTouchDownY;
- private long mTouchDownTime;
-
- private int mCurX;
- private int mCurY;
- private int mCreativeScroll;
- private int mBlockDamage;
-
- @Inject
- public GameInput(MainConfig mainConfig,
- GameWorld gameWorld,
- DropController dropController,
- MobsController mobsController) {
- mMainConfig = mainConfig;
- mGameWorld = gameWorld;
- mDropController = dropController;
- mMobsController = mobsController;
-
- mPlayer = mMobsController.getPlayer();
-
- mControlMode = mMainConfig.isTouch() ? ControlMode.WALK : ControlMode.CURSOR;
- }
-
- private boolean checkSwim() {
- return GameItems.isFluid(mGameWorld.getForeMap(mPlayer.getMapX(), mPlayer.getLowerMapY()));
- }
-
- private void goUpwards() {
- if (checkSwim()) {
- mPlayer.swim = true;
- } else if (mPlayer.canJump()) {
- mPlayer.jump();
- } else if (!mPlayer.isFlyMode() && mPlayer.gameMode == 1) {
- mPlayer.setFlyMode(true);
- mPlayer.getVelocity().y = 0;
- } else if (mPlayer.isFlyMode()) {
- mPlayer.getVelocity().y = -mPlayer.getSpeed();
- }
- }
-
- @SuppressWarnings("IntegerDivisionInFloatingPointContext")
- private boolean insideCreativeInv(float screenX, float screenY) {
- TextureRegion creative = Assets.textureRegions.get("creative");
- return (screenX > mMainConfig.getWidth() / 2 - creative.getRegionWidth() / 2 &&
- screenX < mMainConfig.getWidth() / 2 + creative.getRegionWidth() / 2 &&
- screenY > mMainConfig.getHeight() / 2 - creative.getRegionHeight() / 2 &&
- screenY < mMainConfig.getHeight() / 2 + creative.getRegionHeight() / 2);
- }
-
- private void wasdPressed(int keycode) {
- if (mControlMode == ControlMode.WALK || !mMainConfig.isTouch()) {
- switch (keycode) {
- case Input.Keys.A:
- mPlayer.getVelocity().x = -mPlayer.getSpeed();
- mPlayer.setDir(Mob.Direction.LEFT);
- if (mMainConfig.isTouch() && checkSwim()) {
- mPlayer.swim = true;
- }
- break;
- case Input.Keys.D:
- mPlayer.getVelocity().x = mPlayer.getSpeed();
- mPlayer.setDir(Mob.Direction.RIGHT);
- if (mMainConfig.isTouch() && checkSwim()) {
- mPlayer.swim = true;
- }
- break;
- case Input.Keys.W:
- case Input.Keys.SPACE:
- goUpwards();
- break;
- case Input.Keys.S:
- case Input.Keys.CONTROL_LEFT:
- mPlayer.getVelocity().y = mPlayer.getSpeed();
- break;
- }
- } else {
- switch (keycode) {
- case Input.Keys.A:
- mCurX--;
- break;
- case Input.Keys.D:
- mCurX++;
- break;
- case Input.Keys.W:
- mCurY--;
- break;
- case Input.Keys.S:
- mCurY++;
- break;
- }
- mBlockDamage = 0;
- }
- }
-
- private boolean isNotAutoselectable(int x, int y) {
- return (!mGameWorld.hasForeAt(x, y) || !mGameWorld.getForeMapBlock(x, y).hasCollision());
- }
-
- private void checkCursorBounds() {
- if (mCurY < 0) {
- mCurY = 0;
- } else if (mCurY >= mGameWorld.getHeight()) {
- mCurY = mGameWorld.getHeight() - 1;
- }
-
- if (mControlMode == ControlMode.CURSOR) {
- if (mCurX * 16 + 8 < mPlayer.getX() + mPlayer.getWidth() / 2) {
- mPlayer.setDir(Mob.Direction.LEFT);
- } else {
- mPlayer.setDir(Mob.Direction.RIGHT);
- }
- }
- }
-
- public void moveCursor(GameRenderer gameRenderer) {
- int pastX = mCurX;
- int pastY = mCurY;
-
- if (mControlMode == ControlMode.WALK && mMainConfig.isTouch()) {
- mCurX = mPlayer.getMapX() + (mPlayer.looksLeft() ? -1 : 1);
- mCurY = mPlayer.getUpperMapY();
- for (int i = 0; i < 2 && isNotAutoselectable(mCurX, mCurY); i++) {
- mCurY++;
- }
- if (isNotAutoselectable(mCurX, mCurY)) {
- mCurX += mPlayer.looksLeft() ? 1 : -1;
- }
- } else if (!mMainConfig.isTouch()) {
- final int tmpX = (int) (Gdx.input.getX() * (mMainConfig.getWidth() /
- Gdx.graphics.getWidth()) + gameRenderer.getCamX());
- mCurX = tmpX / 16;
-
- final int tmpY = (int) (Gdx.input.getY() * (mMainConfig.getHeight() /
- Gdx.graphics.getHeight()) + gameRenderer.getCamY());
- mCurY = tmpY / 16;
-
- if (tmpX < 0) {
- mCurX--;
- }
-
- final double a = tmpX - mPlayer.x;
- final double b = tmpY - mPlayer.y;
-
- mPlayer.headRotation = (float) Math.atan(b / a) * MathUtils.radDeg;
- }
-
- if (pastX != mCurX || pastY != mCurY) {
- mBlockDamage = 0;
- }
-
- checkCursorBounds();
- }
-
- private void useItem(int x, int y, int id, boolean bg) {
- String key = getItem(id).isBlock() ? getBlockKey(id) : getItemKey(id);
- if (id > 0) {
- if (getItem(id).isBlock()) {
- if (!bg) {
- mGameWorld.placeToForeground(x, y, getBlockIdByItemId(id));
- } else {
- mGameWorld.placeToBackground(x, y, getBlockIdByItemId(id));
- }
- } else {
- switch (key) {
- case "bucket_water":
- mGameWorld.placeToForeground(x, y, getBlockId("water"));
- mPlayer.inventory[mPlayer.slot] = getItemId("bucket_empty");
- break;
- case "bucket_lava":
- mGameWorld.placeToForeground(x, y, getBlockId("lava"));
- mPlayer.inventory[mPlayer.slot] = getItemId("bucket_empty");
- break;
- }
- }
- }
- }
-
- private void pressLMB() {
- if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE)) {
- mPlayer.startHitting();
-
- if ((mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.getForeMapBlock(mCurX, mCurY).getHp() >= 0) ||
- (!mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.hasBackAt(mCurX, mCurY) &&
- mGameWorld.getBackMapBlock(mCurX, mCurY).getHp() >= 0)) {
- if (mPlayer.gameMode == 0) {
- mBlockDamage++;
- if (mGameWorld.hasForeAt(mCurX, mCurY)) {
- if (mBlockDamage >= mGameWorld.getForeMapBlock(mCurX, mCurY).getHp()) {
- mGameWorld.destroyForeMap(mCurX, mCurY);
- mBlockDamage = 0;
- }
- } else if (mGameWorld.hasBackAt(mCurX, mCurY)) {
- if (mBlockDamage >= mGameWorld.getBackMapBlock(mCurX, mCurY).getHp()) {
- mGameWorld.destroyBackMap(mCurX, mCurY);
- mBlockDamage = 0;
- }
- }
- } else {
- if (mGameWorld.hasForeAt(mCurX, mCurY)) {
- mGameWorld.placeToForeground(mCurX, mCurY, 0);
- } else if (mGameWorld.hasBackAt(mCurX, mCurY)) {
- mGameWorld.placeToBackground(mCurX, mCurY, 0);
- }
- mTouchedDown = false;
- }
- } else {
- mTouchedDown = false;
- }
- }
- }
-
- private boolean insideHotbar(float x, float y) {
- TextureRegion hotbar = Assets.textureRegions.get("hotbar");
- return y < hotbar.getRegionHeight() &&
- Range.open(mMainConfig.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2,
- mMainConfig.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2).contains(x);
- }
-
- private void holdMB() {
- if (mTouchDownBtn == Input.Buttons.RIGHT) {
- useItem(mCurX, mCurY, mPlayer.inventory[mPlayer.slot], true);
- mTouchedDown = false;
- } else {
- if (insideHotbar(mTouchDownX, mTouchDownY)) {
- mMainConfig.setGameUiWindow(GameUiWindow.CREATIVE_INVENTORY);
- mTouchedDown = false;
- }
- }
- }
-
- public void keyDown(int keycode) {
- mKeyDown = true;
- mKeyDownCode = keycode;
- switch (keycode) {
- case Input.Keys.A:
- case Input.Keys.D:
- case Input.Keys.W:
- case Input.Keys.S:
- case Input.Keys.SPACE:
- case Input.Keys.CONTROL_LEFT:
- wasdPressed(keycode);
- break;
-
- case Input.Keys.ALT_LEFT:
- if (mMainConfig.isTouch()) {
- mControlMode = mControlMode == ControlMode.WALK ? ControlMode.CURSOR : ControlMode.WALK;
- }
- break;
-
- case Input.Keys.E:
- if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE)) {
- switch (mPlayer.gameMode) {
- case 0:
- //TODO survival inv
- break;
- case 1:
- mMainConfig.setGameUiWindow(GameUiWindow.CREATIVE_INVENTORY);
- break;
- }
- } else {
- mMainConfig.setGameUiWindow(GameUiWindow.NONE);
- }
- break;
-
- case Input.Keys.G:
- mMobsController.addMob(Pig.class, mCurX * 16, mCurY * 16);
- break;
-
- case Input.Keys.Q:
- mGameWorld.placeToForeground(mCurX, mCurY, 8);
- break;
-
- case Input.Keys.ESCAPE:
- case Input.Keys.BACK:
- GameSaver.save(mMainConfig, mDropController, mMobsController, mGameWorld);
- mMainConfig.getCaveGame().quitGame();
- break;
-
- case Input.Keys.F1:
- mMainConfig.setShowInfo(!mMainConfig.isShowInfo());
- break;
-
- case Input.Keys.M:
- mMainConfig.setShowMap(!mMainConfig.isShowMap());
- break;
- }
- }
-
- public void keyUp(int keycode) {
- switch (keycode) {
- case Input.Keys.A:
- case Input.Keys.D:
- mPlayer.getVelocity().x = 0;
- if (mMainConfig.isTouch() && mPlayer.swim) {
- mPlayer.swim = false;
- }
- break;
-
- case Input.Keys.W:
- case Input.Keys.S:
- case Input.Keys.SPACE:
- case Input.Keys.CONTROL_LEFT:
- if (mPlayer.isFlyMode()) {
- mPlayer.getVelocity().y = 0;
- }
- if (mPlayer.swim) {
- mPlayer.swim = false;
- }
- break;
- }
- }
-
- public void touchDown(float touchX, float touchY, int button) {
- mTouchDownTime = TimeUtils.millis();
- mTouchedDown = true;
- mTouchDownBtn = button;
- mTouchDownX = touchX;
- mTouchDownY = touchY;
- }
-
- public void touchUp(float screenX, float screenY, int button) {
- if (mDragging) {
- mDragging = false;
- return;
- }
-
- if (mMainConfig.isTouch() && mKeyDown) {
- keyUp(mKeyDownCode);
- mKeyDown = false;
- }
- TextureRegion hotbar = Assets.textureRegions.get("hotbar");
- TextureRegion creative = Assets.textureRegions.get("creative");
- if (mTouchedDown) {
- if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY) && insideCreativeInv(screenX, screenY)) {
- int ix = (int) (screenX - (mMainConfig.getWidth() / 2 - creative.getRegionWidth() / 2 + 8)) / 18;
- int iy = (int) (screenY - (mMainConfig.getHeight() / 2 - creative.getRegionHeight() / 2 + 18)) / 18;
- int item = mCreativeScroll * 8 + (ix + iy * 8);
- if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) {
- item = -1;
- }
- if (item >= 0 && item < GameItems.getItemsSize()) {
- System.arraycopy(mPlayer.inventory, 0, mPlayer.inventory, 1, 8);
- mPlayer.inventory[0] = item;
- }
- } else if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY)) {
- mMainConfig.setGameUiWindow(GameUiWindow.NONE);
- } else if (screenY < hotbar.getRegionHeight() &&
- screenX > mMainConfig.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 &&
- screenX < mMainConfig.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2) {
- mPlayer.slot = (int) ((screenX - (mMainConfig.getWidth() / 2 - hotbar.getRegionWidth() / 2)) / 20);
- } else if (button == Input.Buttons.RIGHT) {
- useItem(mCurX, mCurY,
- mPlayer.inventory[mPlayer.slot], false);
- } else if (button == Input.Buttons.LEFT) {
- mBlockDamage = 0;
- }
- }
- mTouchedDown = false;
- }
-
- public void touchDragged(float screenX, float screenY) {
- if (Math.abs(screenX - mTouchDownX) < 16 && Math.abs(screenY - mTouchDownY) < 16) {
- return;
- }
-
- mDragging = true;
- if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY) && Math.abs(screenY - mTouchDownY) > 16) {
- if (insideCreativeInv(screenX, screenY)) {
- mCreativeScroll -= (screenY - mTouchDownY) / 16;
- mTouchDownX = screenX;
- mTouchDownY = screenY;
- if (mCreativeScroll < 0) {
- mCreativeScroll = 0;
- }
- if (mCreativeScroll > GameProc.MAX_CREATIVE_SCROLL) {
- mCreativeScroll = GameProc.MAX_CREATIVE_SCROLL;
- }
- }
- }
- }
-
- public void scrolled(float amountX, float amountY) {
- switch (mMainConfig.getGameUiWindow()) {
- case NONE:
- mPlayer.slot += (int) amountY;
- if (mPlayer.slot < 0) {
- mPlayer.slot = 8;
- }
- if (mPlayer.slot > 8) {
- mPlayer.slot = 0;
- }
- break;
- case CREATIVE_INVENTORY:
- mCreativeScroll += (int) amountY;
- if (mCreativeScroll < 0) {
- mCreativeScroll = 0;
- }
- if (mCreativeScroll > GameProc.MAX_CREATIVE_SCROLL) {
- mCreativeScroll = GameProc.MAX_CREATIVE_SCROLL;
- }
- break;
- }
- }
-
- public int getKeyDownCode() {
- return mKeyDownCode;
- }
-
- public boolean isKeyDown() {
- return mKeyDown;
- }
-
- int getBlockDamage() {
- return mBlockDamage;
- }
-
- int getCurX() {
- return mCurX;
- }
-
- int getCurY() {
- return mCurY;
- }
-
- int getCreativeScroll() {
- return mCreativeScroll;
- }
-
- public ControlMode getControlMode() {
- return mControlMode;
- }
-
- public void setControlMode(ControlMode controlMode) {
- mControlMode = controlMode;
- }
-
- void update() {
- if (mTouchedDown && mTouchDownBtn == Input.Buttons.LEFT) {
- pressLMB();
- } else {
- mPlayer.stopHitting();
- }
- if (mTouchedDown && TimeUtils.timeSinceMillis(mTouchDownTime) > 500) {
- holdMB();
- }
- }
-
-}