diff --git a/core/src/ru/deadsoftware/cavecraft/misc/Assets.java b/core/src/ru/deadsoftware/cavecraft/misc/Assets.java
index 23d3ea30c2eea01cd928a0bd08177e66cc3add48..676ed38f1a57c96b3c9d822b838d2a00bc239b79 100644 (file)
public class Assets {
public class Assets {
- public static final int BLOCK_TEXTURES = 59;
+ public static final int BLOCK_TEXTURES = 66;
+ public static final int ITEM_TEXTURES = 10;
private static GlyphLayout layout;
private static GlyphLayout layout;
- public static BitmapFont minecraftFont;
+ public static BitmapFont mcFont;
public static Sprite gameLogo;
public static Sprite gameLogo;
- public static Texture menuButtonTexture;
- public static TextureRegion[] menuButton = new TextureRegion[3];
+ public static Texture menuBtnTex;
+ public static TextureRegion[] menuBtn = new TextureRegion[3];
- public static Texture playerTexture;
- public static Sprite[][] playerSprite = new Sprite[2][4];
+ public static Texture plTex;
+ public static Sprite[][] plSprite = new Sprite[2][4];
- public static Texture pigTexture;
+ public static Texture pigTex;
public static Sprite[][] pigSprite = new Sprite[2][2];
public static Sprite shade;
public static Texture terrain;
public static Sprite[][] pigSprite = new Sprite[2][2];
public static Sprite shade;
public static Texture terrain;
- public static TextureRegion[] blockTextures = new TextureRegion[BLOCK_TEXTURES];
+ public static Sprite[] blockTex = new Sprite[BLOCK_TEXTURES];
+
+ public static Texture items;
+ public static Sprite[] itemTex = new Sprite[ITEM_TEXTURES];
public static Texture gui;
public static TextureRegion invBar;
public static TextureRegion invBarCur;
public static TextureRegion guiCur;
public static Texture gui;
public static TextureRegion invBar;
public static TextureRegion invBarCur;
public static TextureRegion guiCur;
- public static Texture creativeTexture;
+ public static Texture wreckTex;
+ public static TextureRegion[] wreck = new TextureRegion[10];
+
+ public static Texture creativeTex;
public static TextureRegion creativeInv;
public static TextureRegion creativeInv;
- public static TextureRegion creativeScroll;
+ public static TextureRegion creativeScr;
public static Texture touchGui;
public static TextureRegion[] touchArrows = new TextureRegion[4];
public static TextureRegion touchLMB, touchRMB;
public static Texture touchGui;
public static TextureRegion[] touchArrows = new TextureRegion[4];
public static TextureRegion touchLMB, touchRMB;
- public static TextureRegion touchToggleMode;
+ public static TextureRegion touchMode;
public static TextureRegion touchSpace;
private static void loadPlayer() {
public static TextureRegion touchSpace;
private static void loadPlayer() {
- playerTexture = new Texture(Gdx.files.internal("mobs/char.png"));
+ plTex = new Texture(Gdx.files.internal("mobs/char.png"));
//LOOK TO LEFT
//head
//LOOK TO LEFT
//head
- playerSprite[0][0] = new Sprite(new TextureRegion(playerTexture, 0,0,12,12));
- playerSprite[0][0].flip(false,true);
+ plSprite[0][0] = new Sprite(new TextureRegion(plTex, 0, 0, 12, 12));
+ plSprite[0][0].flip(false, true);
//body
//body
- playerSprite[0][1] = new Sprite(new TextureRegion(playerTexture, 0,13,12,12));
- playerSprite[0][1].flip(false,true);
+ plSprite[0][1] = new Sprite(new TextureRegion(plTex, 0, 13, 12, 12));
+ plSprite[0][1].flip(false, true);
//hand
//hand
- playerSprite[0][2] = new Sprite(new TextureRegion(playerTexture, 25,5,20,20));
- playerSprite[0][2].flip(false,true);
+ plSprite[0][2] = new Sprite(new TextureRegion(plTex, 25, 5, 20, 20));
+ plSprite[0][2].flip(false, true);
//leg
//leg
- playerSprite[0][3] = new Sprite(new TextureRegion(playerTexture, 25,27,20,20));
- playerSprite[0][3].flip(false,true);
+ plSprite[0][3] = new Sprite(new TextureRegion(plTex, 25, 27, 20, 20));
+ plSprite[0][3].flip(false, true);
//LOOK TO RIGHT
//head
//LOOK TO RIGHT
//head
- playerSprite[1][0] = new Sprite(new TextureRegion(playerTexture, 13,0,12,12));
- playerSprite[1][0].flip(false,true);
+ plSprite[1][0] = new Sprite(new TextureRegion(plTex, 13, 0, 12, 12));
+ plSprite[1][0].flip(false, true);
//body
//body
- playerSprite[1][1] = new Sprite(new TextureRegion(playerTexture, 13,13,12,12));
- playerSprite[1][1].flip(false,true);
+ plSprite[1][1] = new Sprite(new TextureRegion(plTex, 13, 13, 12, 12));
+ plSprite[1][1].flip(false, true);
//hand
//hand
- playerSprite[1][2] = new Sprite(new TextureRegion(playerTexture, 37,5,20,20));
- playerSprite[1][2].flip(false,true);
+ plSprite[1][2] = new Sprite(new TextureRegion(plTex, 37, 5, 20, 20));
+ plSprite[1][2].flip(false, true);
//leg
//leg
- playerSprite[1][3] = new Sprite(new TextureRegion(playerTexture, 37,27,20,20));
- playerSprite[1][3].flip(false,true);
+ plSprite[1][3] = new Sprite(new TextureRegion(plTex, 37, 27, 20, 20));
+ plSprite[1][3].flip(false, true);
}
private static void loadPig() {
}
private static void loadPig() {
- pigTexture = new Texture(Gdx.files.internal("mobs/pig.png"));
- pigSprite[0][0] = new Sprite(new TextureRegion(pigTexture, 0, 0, 25, 12));
- pigSprite[0][0].flip(false,true);
- pigSprite[1][0] = new Sprite(new TextureRegion(pigTexture, 0, 12, 25, 12));
- pigSprite[1][0].flip(false,true);
- pigSprite[0][1] = new Sprite(new TextureRegion(pigTexture, 4, 26, 12, 12));
- pigSprite[0][1].flip(false,true);
- pigSprite[1][1] = new Sprite(new TextureRegion(pigTexture, 16, 26, 12, 12));
- pigSprite[1][1].flip(false,true);
+ pigTex = new Texture(Gdx.files.internal("mobs/pig.png"));
+ pigSprite[0][0] = new Sprite(new TextureRegion(pigTex, 0, 0, 25, 12));
+ pigSprite[0][0].flip(false, true);
+ pigSprite[1][0] = new Sprite(new TextureRegion(pigTex, 0, 12, 25, 12));
+ pigSprite[1][0].flip(false, true);
+ pigSprite[0][1] = new Sprite(new TextureRegion(pigTex, 4, 26, 12, 12));
+ pigSprite[0][1].flip(false, true);
+ pigSprite[1][1] = new Sprite(new TextureRegion(pigTex, 16, 26, 12, 12));
+ pigSprite[1][1].flip(false, true);
}
public static void load() {
}
public static void load() {
- minecraftFont = new BitmapFont(Gdx.files.internal("font.fnt"), true);
- minecraftFont.getData().setScale(.375f);
+ mcFont = new BitmapFont(Gdx.files.internal("font.fnt"), true);
+ mcFont.getData().setScale(.375f);
layout = new GlyphLayout();
gameLogo = new Sprite(new Texture(Gdx.files.internal("gamelogo.png")));
gameLogo.flip(false, true);
layout = new GlyphLayout();
gameLogo = new Sprite(new Texture(Gdx.files.internal("gamelogo.png")));
gameLogo.flip(false, true);
- menuButtonTexture = new Texture(Gdx.files.internal("buttons.png"));
- for (int i=0; i<3; i++) {
- menuButton[i] = new TextureRegion(menuButtonTexture, 0, 20*i, 200, 20);
- menuButton[i].flip(false, true);
+ menuBtnTex = new Texture(Gdx.files.internal("buttons.png"));
+ for (int i = 0; i < 3; i++) {
+ menuBtn[i] = new TextureRegion(menuBtnTex, 0, 20 * i, 200, 20);
+ menuBtn[i].flip(false, true);
}
loadPlayer();
}
loadPlayer();
shade = new Sprite(new Texture(Gdx.files.internal("shade.png")));
gui = new Texture(Gdx.files.internal("gui.png"));
shade = new Sprite(new Texture(Gdx.files.internal("shade.png")));
gui = new Texture(Gdx.files.internal("gui.png"));
- guiCur = new TextureRegion(gui,0,0,16,16);
- invBar = new TextureRegion(gui,0,16,182,22);
- invBarCur = new TextureRegion(gui,0,38,24,24);
-
- creativeTexture = new Texture(Gdx.files.internal("allitems.png"));
- creativeInv = new TextureRegion(creativeTexture, 0, 0, 176, 136);
- creativeInv.flip(false,true);
- creativeScroll = new TextureRegion(creativeTexture, 3, 137, 12, 15);
- creativeScroll.flip(false, true);
+ guiCur = new TextureRegion(gui, 0, 0, 16, 16);
+ invBar = new TextureRegion(gui, 0, 16, 182, 22);
+ invBarCur = new TextureRegion(gui, 0, 38, 24, 24);
+
+ creativeTex = new Texture(Gdx.files.internal("allitems.png"));
+ creativeInv = new TextureRegion(creativeTex, 0, 0, 176, 136);
+ creativeInv.flip(false, true);
+ creativeScr = new TextureRegion(creativeTex, 3, 137, 12, 15);
+ creativeScr.flip(false, true);
+
+ wreckTex = new Texture(Gdx.files.internal("break.png"));
+ for (int i = 0; i < 10; i++) {
+ wreck[i] = new TextureRegion(wreckTex, 16 * i, 0, 16, 16);
+ }
if (CaveGame.TOUCH) {
touchGui = new Texture(Gdx.files.internal("touch_gui.png"));
if (CaveGame.TOUCH) {
touchGui = new Texture(Gdx.files.internal("touch_gui.png"));
touchLMB.flip(false, true);
touchRMB = new TextureRegion(touchGui, 52, 26, 26, 26);
touchRMB.flip(false, true);
touchLMB.flip(false, true);
touchRMB = new TextureRegion(touchGui, 52, 26, 26, 26);
touchRMB.flip(false, true);
- touchToggleMode = new TextureRegion(touchGui, 26, 26, 26, 26);
- touchToggleMode.flip(false, true);
+ touchMode = new TextureRegion(touchGui, 26, 26, 26, 26);
+ touchMode.flip(false, true);
touchSpace = new TextureRegion(touchGui, 0, 52, 104, 26);
touchSpace.flip(false, true);
}
terrain = new Texture(Gdx.files.internal("terrain.png"));
touchSpace = new TextureRegion(touchGui, 0, 52, 104, 26);
touchSpace.flip(false, true);
}
terrain = new Texture(Gdx.files.internal("terrain.png"));
- for (int i=0; i<BLOCK_TEXTURES; i++) {
- blockTextures[i] = new TextureRegion(terrain,
- (i%16)*16, (i/16)*16, 16,16);
- blockTextures[i].flip(false,true);
+ for (int i = 0; i < BLOCK_TEXTURES; i++) {
+ blockTex[i] = new Sprite(terrain,
+ (i % 16) * 16, (i / 16) * 16, 16, 16);
+ blockTex[i].flip(false, true);
+ blockTex[i].setSize(8, 8);
+ }
+ terrain = null;
+
+ items = new Texture(Gdx.files.internal("items.png"));
+ for (int i = 0; i < ITEM_TEXTURES; i++) {
+ itemTex[i] = new Sprite(items,
+ (i % 16) * 16, (i / 16) * 16, 16, 16);
+ itemTex[i].flip(false, true);
}
}
+ items = null;
}
}
- public static int getStringWidth(String s){
- layout.setText(minecraftFont,s);
- return (int)layout.width;
+ public static int getStringWidth(String s) {
+ layout.setText(mcFont, s);
+ return (int) layout.width;
}
}
- public static int getStringHeight(String s){
- layout.setText(minecraftFont,s);
- return (int)layout.height;
+ public static int getStringHeight(String s) {
+ layout.setText(mcFont, s);
+ return (int) layout.height;
}
}
}
}