diff --git a/core/src/ru/deadsoftware/cavecraft/menu/MenuRenderer.java b/core/src/ru/deadsoftware/cavecraft/menu/MenuRenderer.java
index d7da1c5bc0e1eadf7ea6b432465e56409c6f56e4..a1f50e665852aa9d6dd19681da5c423db21939c1 100644 (file)
public class MenuRenderer extends Renderer {
public class MenuRenderer extends Renderer {
- public Array<Button> menuMainButtons;
+ public Array<Button> menuMainBtns;
public MenuRenderer(int width) {
super(width, width * ((float) GameScreen.getHeight() / GameScreen.getWidth()));
public MenuRenderer(int width) {
super(width, width * ((float) GameScreen.getHeight() / GameScreen.getWidth()));
- menuMainButtons = new Array<Button>();
- menuMainButtons.add(new Button("New game", getWidth() / 2 - 100, getHeight() / 4));
- menuMainButtons.add(new Button("Load game", getWidth() / 2 - 100, getHeight() / 4 + 30, GameSaver.exists() ? 1 : 0));
- menuMainButtons.add(new Button("Quit", getWidth() / 2 - 100, getHeight() / 4 + 60));
+ menuMainBtns = new Array<Button>();
+ menuMainBtns.add(new Button("New game", getWidth() / 2 - 100, getHeight() / 4));
+ menuMainBtns.add(new Button("Load game", getWidth() / 2 - 100, getHeight() / 4 + 30, GameSaver.exists() ? 1 : 0));
+ menuMainBtns.add(new Button("Quit", getWidth() / 2 - 100, getHeight() / 4 + 60));
}
public void buttonClicked(Button button) {
}
public void buttonClicked(Button button) {
}
private void drawButton(Button button) {
}
private void drawButton(Button button) {
- spriteBatch.draw(Assets.menuButton[button.getType()], button.getX(), button.getY());
+ spriter.draw(Assets.menuBtn[button.getType()], button.getX(), button.getY());
setFontColor(255, 255, 255);
drawString(button.getLabel(),
(button.getX() + button.getWidth() / 2) - Assets.getStringWidth(button.getLabel()) / 2,
setFontColor(255, 255, 255);
drawString(button.getLabel(),
(button.getX() + button.getWidth() / 2) - Assets.getStringWidth(button.getLabel()) / 2,
}
private void drawMenuMain() {
}
private void drawMenuMain() {
- for (Button button : menuMainButtons) {
+ for (Button button : menuMainBtns) {
if (button.getType() > 0) {
if (button.getRect().contains(Gdx.input.getX() * getWidth() / GameScreen.getWidth(),
Gdx.input.getY() * getHeight() / GameScreen.getHeight()))
if (button.getType() > 0) {
if (button.getRect().contains(Gdx.input.getX() * getWidth() / GameScreen.getWidth(),
Gdx.input.getY() * getHeight() / GameScreen.getHeight()))
@Override
public void render() {
@Override
public void render() {
- spriteBatch.begin();
+ spriter.begin();
for (int x = 0; x <= getWidth() / 16; x++)
for (int y = 0; y <= getHeight() / 16; y++) {
for (int x = 0; x <= getWidth() / 16; x++)
for (int y = 0; y <= getHeight() / 16; y++) {
- spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.get("dirt").getTexture()], x * 16, y * 16);
- spriteBatch.draw(Assets.shade, x * 16, y * 16);
+ spriter.draw(Assets.blockTex[Items.blocks.get("dirt").getTex()], x * 16, y * 16);
+ spriter.draw(Assets.shade, x * 16, y * 16);
}
}
- spriteBatch.draw(Assets.gameLogo, getWidth() / 2 - Assets.gameLogo.getWidth() / 2, 0);
+ spriter.draw(Assets.gameLogo, getWidth() / 2 - Assets.gameLogo.getWidth() / 2, 0);
switch (CaveGame.STATE) {
case MENU_MAIN:
switch (CaveGame.STATE) {
case MENU_MAIN:
drawString("CaveCraft " + CaveGame.VERSION, 0,
getHeight() - Assets.getStringHeight("CaveCraft " + CaveGame.VERSION) * 1.5f);
drawString("CaveCraft " + CaveGame.VERSION, 0,
getHeight() - Assets.getStringHeight("CaveCraft " + CaveGame.VERSION) * 1.5f);
- spriteBatch.end();
+ spriter.end();
switch (CaveGame.STATE) {
case GOTO_NEW_GAME:
switch (CaveGame.STATE) {
case GOTO_NEW_GAME: