+ public void destroyForeMap(int x, int y, GameProc gp) {
+ if (GameItems.getBlock(getForeMap(x, y)).getDrop() > 0)
+ gp.drops.add(new Drop(transformX(x) * 16 + 4, y * 16 + 4, GameItems.getBlock(getForeMap(x, y)).getDrop()));
+ placeToForeground(x, y, 0);
+ }
+
+ public void destroyBackMap(int x, int y, GameProc gp) {
+ if (GameItems.getBlock(getBackMap(x, y)).getDrop() > 0)
+ gp.drops.add(new Drop(transformX(x) * 16 + 4, y * 16 + 4, GameItems.getBlock(getBackMap(x, y)).getDrop()));
+ placeToBackground(x, y, 0);
+ }
+