diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index 563f095203bd418c6822cb9039b907a70c48318d..b528972d71e342a39227b1a8bb65fb02b132fed1 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.OrthographicCamera;
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import com.badlogic.gdx.graphics.Color;
-import com.badlogic.gdx.math.Rectangle;
-import com.badlogic.gdx.math.Vector3;
+import com.badlogic.gdx.math.Vector2;
+import ru.deadsoftware.cavecraft.CaveGame;
import ru.deadsoftware.cavecraft.GameScreen;
import ru.deadsoftware.cavecraft.GameScreen;
+import ru.deadsoftware.cavecraft.game.mobs.Mob;
import ru.deadsoftware.cavecraft.game.objects.Player;
import ru.deadsoftware.cavecraft.game.objects.Player;
+import ru.deadsoftware.cavecraft.misc.Assets;
+import ru.deadsoftware.cavecraft.misc.Renderer;
-public class GameRenderer {
+public class GameRenderer extends Renderer {
private GameProc gameProc;
private GameProc gameProc;
- public Vector3 camTargetPos;
- public OrthographicCamera camera;
- ShapeRenderer shapeRenderer;
-
- public GameRenderer(GameProc gameProc) {
+ public GameRenderer(GameProc gameProc,float width, float heigth) {
+ super(width,heigth);
Gdx.gl.glClearColor(0f,.6f,.6f,1f);
this.gameProc = gameProc;
Gdx.gl.glClearColor(0f,.6f,.6f,1f);
this.gameProc = gameProc;
- camera = new OrthographicCamera();
- camera.setToOrtho(true, 320,
- 320*((float)GameScreen.getHeight()/GameScreen.getWidth()));
- camera.position.x=0;
- camera.position.y=0;
- camTargetPos = camera.position.cpy();
- shapeRenderer = new ShapeRenderer();
- shapeRenderer.setProjectionMatrix(camera.combined);
- shapeRenderer.setAutoShapeType(true);
- }
-
- private void setColor(int r, int g, int b) {
- shapeRenderer.setColor(r/255f, g/255f, b/255f, 1f);
- }
-
- private void fillRect(float x, float y, float w, float h) {
- shapeRenderer.set(ShapeRenderer.ShapeType.Filled);
- shapeRenderer.rect(x,y,w,h);
}
}
- private void drawRect(float x, float y, float w, float h) {
- shapeRenderer.set(ShapeRenderer.ShapeType.Line);
- shapeRenderer.rect(x,y,w,h);
+ private void drawWorldBackground() {
+ int minX = (int) (camera.position.x/16)-1;
+ int minY = (int) (camera.position.y/16)-1;
+ int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
+ int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
+ if (minY<0) minY=0;
+ if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
+ for (int y=minY; y<maxY; y++) {
+ for (int x=minX; x<maxX; x++) {
+ if ((gameProc.world.getForeMap(x,y)==0 || Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).transparent)
+ && gameProc.world.getBackMap(x,y)>0) {
+ spriteBatch.draw(
+ Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture()],
+ x * 16 - camera.position.x,y * 16 - camera.position.y);
+ Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y);
+ Assets.shade.draw(spriteBatch);
+ }
+ if (gameProc.world.getForeMap(x,y)>0 && Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).background) {
+ spriteBatch.draw(
+ Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture()],
+ x * 16 - camera.position.x,y * 16 - camera.position.y);
+ }
+ }
+ }
}
}
- private void drawWorld() {
- int minX = (int) (camera.position.x/16);
- int minY = (int) (camera.position.y/16);
+ private void drawWorldForeground(){
+ int minX = (int) (camera.position.x/16)-1;
+ int minY = (int) (camera.position.y/16)-1;
int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
- if (minX<0) minX=0;
if (minY<0) minY=0;
if (minY<0) minY=0;
- if (maxX>=gameProc.world.getWidth()) maxX = gameProc.world.getWidth()-1;
- if (maxY>=gameProc.world.getHeight()) maxY = gameProc.world.getHeight()-1;
+ if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
for (int y=minY; y<maxY; y++) {
for (int x=minX; x<maxX; x++) {
for (int y=minY; y<maxY; y++) {
for (int x=minX; x<maxX; x++) {
- if (gameProc.world.getForeMap(x,y)>0) {
- setColor(128,128,128);
- fillRect(x*16-camera.position.x,
- y*16-camera.position.y,16,16);
- setColor(0,0,0);
- drawRect(x*16-camera.position.x,
- y*16-camera.position.y,16,16);
- } else {
- if (gameProc.world.getBackMap(x,y)>0) {
- setColor(64,64,64);
- fillRect(x*16-camera.position.x,
- y*16-camera.position.y,16,16);
- setColor(0,0,0);
- drawRect(x*16-camera.position.x,
- y*16-camera.position.y,16,16);
- }
+ if (gameProc.world.getForeMap(x,y)>0 && !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).background) {
+ spriteBatch.draw(
+ Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture()],
+ x * 16 - camera.position.x,y * 16 - camera.position.y);
}
}
-
}
}
}
}
- shapeRenderer.setColor(Color.ORANGE);
- drawRect(gameProc.cursorX*16-camera.position.x,
- gameProc.cursorY*16-camera.position.y,16,16);
+ }
+
+ private void drawMob(Mob mob) {
+ mob.draw(spriteBatch,
+ mob.position.x-camera.position.x-gameProc.world.getWidth()*16, mob.position.y-camera.position.y);
+ mob.draw(spriteBatch,
+ mob.position.x-camera.position.x, mob.position.y-camera.position.y);
+ mob.draw(spriteBatch,
+ mob.position.x-camera.position.x+gameProc.world.getWidth()*16, mob.position.y-camera.position.y);
}
private void drawPlayer(Player pl) {
}
private void drawPlayer(Player pl) {
- setColor(0,128,0);
- fillRect(pl.position.x - camera.position.x,
- pl.position.y - camera.position.y, pl.width, pl.height);
+ if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSprite[0][2].getRotation()!=0) {
+ Assets.playerSprite[0][2].rotate(Player.ANIM_SPEED);
+ Assets.playerSprite[1][2].rotate(-Player.ANIM_SPEED);
+ Assets.playerSprite[0][3].rotate(-Player.ANIM_SPEED);
+ Assets.playerSprite[1][3].rotate(Player.ANIM_SPEED);
+ } else {
+ Assets.playerSprite[0][2].setRotation(0);
+ Assets.playerSprite[1][2].setRotation(0);
+ Assets.playerSprite[0][3].setRotation(0);
+ Assets.playerSprite[1][3].setRotation(0);
+ }
+ if (Assets.playerSprite[0][2].getRotation()>=60 || Assets.playerSprite[0][2].getRotation()<=-60)
+ Player.ANIM_SPEED = -Player.ANIM_SPEED;
+
+ //back hand
+ Assets.playerSprite[1][2].setPosition(
+ pl.position.x - camera.position.x - 6,
+ pl.position.y - camera.position.y);
+ Assets.playerSprite[1][2].draw(spriteBatch);
+ //back leg
+ Assets.playerSprite[1][3].setPosition(
+ pl.position.x - camera.position.x - 6,
+ pl.position.y - camera.position.y + 10);
+ Assets.playerSprite[1][3].draw(spriteBatch);
+ //front leg
+ Assets.playerSprite[0][3].setPosition(
+ pl.position.x - camera.position.x - 6,
+ pl.position.y - camera.position.y + 10);
+ Assets.playerSprite[0][3].draw(spriteBatch);
+ //head
+ spriteBatch.draw(Assets.playerSprite[pl.dir][0],
+ pl.position.x - camera.position.x - 2,
+ pl.position.y - camera.position.y - 2);
+ //body
+ spriteBatch.draw(Assets.playerSprite[pl.dir][1],
+ pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8);
+ //front hand
+ Assets.playerSprite[0][2].setPosition(
+ pl.position.x - camera.position.x - 6,
+ pl.position.y - camera.position.y);
+ Assets.playerSprite[0][2].draw(spriteBatch);
+ }
+
+ private void drawCreative() {
+ float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2;
+ float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2;
+ spriteBatch.draw(Assets.creativeInv, x, y);
+ spriteBatch.draw(Assets.creativeScroll, x+156,
+ y+18+(gameProc.creativeScroll*(72/gameProc.maxCreativeScroll)));
+ for (int i=gameProc.creativeScroll*8; i<(gameProc.creativeScroll+1)*40; i++) {
+ if (i>0 && i<Items.BLOCKS.size)
+ spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.getValueAt(i).getTexture()],
+ x+8+((i-gameProc.creativeScroll*8)%8)*18,
+ y+18+((i-gameProc.creativeScroll*8)/8)*18);
+ }
+ for (int i=0; i<9; i++) {
+ if (gameProc.player.inventory[i]>0)
+ spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture()],
+ x+8+i*18, y+Assets.creativeInv.getRegionHeight()-24);
+ }
+ }
+
+ private void drawGUI() {
+ if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)>0 ||
+ gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY)>0 ||
+ gameProc.ctrlMode==1)
+ spriteBatch.draw(Assets.guiCur,
+ gameProc.cursorX*16-camera.position.x,
+ gameProc.cursorY*16-camera.position.y);
+ spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0);
+ for (int i=0; i<9; i++) {
+ if (gameProc.player.inventory[i]>0) {
+ spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture()],
+ camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
+ 3);
+ }
+ }
+ spriteBatch.draw(Assets.invBarCur,
+ camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot,
+ -1);
+ }
+
+ private void drawTouchGui() {
+ spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52);
+ spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26);
+ spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26);
+ spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26);
+ spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26);
+ spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26);
+ spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26);
+ if (gameProc.ctrlMode==1) {
+ Assets.shade.setPosition(83, camera.viewportHeight-21);
+ Assets.shade.draw(spriteBatch);
+ }
}
}
+ private void drawGamePlay() {
+ drawWorldBackground();
+ //Mob.animateMobs();
+ for (Mob mob : gameProc.mobs) drawMob(mob);
+ drawPlayer(gameProc.player);
+ drawWorldForeground();
+ drawGUI();
+ }
+
+ @Override
public void render() {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
public void render() {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
- shapeRenderer.begin();
- drawWorld();
- drawPlayer(gameProc.player);
- shapeRenderer.end();
+
+ spriteBatch.begin();
+ switch (CaveGame.STATE) {
+ case GAME_PLAY:
+ drawGamePlay();
+ break;
+ case GAME_CREATIVE_INV:
+ drawGamePlay();
+ drawCreative();
+ break;
+ }
+
+ if (CaveGame.TOUCH) drawTouchGui();
+
+ if (GameScreen.SHOW_DEBUG) {
+ drawString("FPS: "+GameScreen.FPS,0, 0);
+ drawString("X: "+(int)(gameProc.player.position.x/16),0, 10);
+ drawString("Y: "+(int)(gameProc.player.position.y/16),0, 20);
+ drawString("Mobs: "+gameProc.mobs.size(), 0, 30);
+ }
+
+ spriteBatch.end();
}
}
}
}