diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index 61f7a3af2302ab4792588f60f85125845d6309a7..42bd07e21c7b20004514d3613709134272c6c8a4 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
+import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.Color;
+import com.badlogic.gdx.math.Vector3;
+import ru.deadsoftware.cavecraft.Assets;
+import ru.deadsoftware.cavecraft.Items;
import ru.deadsoftware.cavecraft.GameScreen;
import ru.deadsoftware.cavecraft.GameScreen;
+import ru.deadsoftware.cavecraft.game.objects.Player;
public class GameRenderer {
public class GameRenderer {
- private OrthographicCamera camera;
- private ShapeRenderer shapeRenderer;
+ private GameProc gameProc;
- public GameRenderer() {
- Gdx.gl.glClearColor(0f,.8f,.8f,1f);
+ public Vector3 camTargetPos;
+ public OrthographicCamera camera;
+ ShapeRenderer shapeRenderer;
+ SpriteBatch spriteBatch;
+
+ public GameRenderer(GameProc gameProc) {
+ Gdx.gl.glClearColor(0f,.6f,.6f,1f);
+ this.gameProc = gameProc;
+ camera = new OrthographicCamera();
+ camera.setToOrtho(true, 360,
+ 360*((float)GameScreen.getHeight()/GameScreen.getWidth()));
+ camera.position.x=0;
+ camera.position.y=0;
+ camTargetPos = camera.position.cpy();
+ shapeRenderer = new ShapeRenderer();
+ shapeRenderer.setProjectionMatrix(camera.combined);
+ shapeRenderer.setAutoShapeType(true);
+ spriteBatch = new SpriteBatch();
+ spriteBatch.setProjectionMatrix(camera.combined);
+ }
+
+ private void setColor(int r, int g, int b) {
+ shapeRenderer.setColor(r/255f, g/255f, b/255f, 1f);
+ }
+
+ private void fillRect(float x, float y, float w, float h) {
+ shapeRenderer.set(ShapeRenderer.ShapeType.Filled);
+ shapeRenderer.rect(x,y,w,h);
+ }
+
+ private void drawRect(float x, float y, float w, float h) {
+ shapeRenderer.set(ShapeRenderer.ShapeType.Line);
+ shapeRenderer.rect(x,y,w,h);
+ }
+
+ private void drawWorld() {
+ int minX = (int) (camera.position.x/16);
+ int minY = (int) (camera.position.y/16);
+ int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
+ int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
+ if (minX<0) minX=0;
+ if (minY<0) minY=0;
+ if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
+ if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
+ for (int y=minY; y<maxY; y++) {
+ for (int x=minX; x<maxX; x++) {
+ if (gameProc.world.getForeMap(x,y)>0) {
+ spriteBatch.draw(
+ Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
+ x * 16 - camera.position.x,y * 16 - camera.position.y);
+ } else if (gameProc.world.getBackMap(x,y)>0) {
+ spriteBatch.draw(
+ Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(),
+ x * 16 - camera.position.x,y * 16 - camera.position.y);
+ Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y);
+ Assets.shade.draw(spriteBatch);
+ }
+ }
+ }
+ }
+
+ private void drawPlayer(Player pl) {
+ Assets.playerSprite[pl.dir].setPosition(pl.position.x - camera.position.x,
+ pl.position.y - camera.position.y);
+ Assets.playerSprite[pl.dir].draw(spriteBatch);
+ }
+
+ private void drawGUI() {
+ spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2,
+ camera.viewportHeight - Assets.invBar.getRegionHeight());
+ for (int i=0; i<8; i++) {
+ if (gameProc.player.inventory[i]>0) {
+ spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
+ camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
+ camera.viewportHeight-19);
+ }
+ }
+ spriteBatch.draw(Assets.invCur,
+ camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot,
+ camera.viewportHeight - Assets.invBar.getRegionHeight() - 2);
}
public void render() {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
}
public void render() {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
-
+ spriteBatch.begin();
+ drawWorld();
+ drawPlayer(gameProc.player);
+ drawGUI();
+ spriteBatch.end();
+ shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
+ shapeRenderer.setColor(Color.ORANGE);
+ drawRect(gameProc.cursorX*16-camera.position.x,
+ gameProc.cursorY*16-camera.position.y,16,16);
+ shapeRenderer.end();
}
}
}
}