diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java
index 61c64ffebf940ab81233bce72fb7da74977c4e2a..47b3100aa9164e3f5d4cd22060d46deebc0331b1 100644 (file)
package ru.deadsoftware.cavecraft.game;
package ru.deadsoftware.cavecraft.game;
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.Input;
+import com.badlogic.gdx.math.RandomXS128;
+import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.TimeUtils;
import com.badlogic.gdx.utils.TimeUtils;
+import ru.deadsoftware.cavecraft.*;
+import ru.deadsoftware.cavecraft.game.mobs.Human;
+import ru.deadsoftware.cavecraft.game.mobs.Mob;
import ru.deadsoftware.cavecraft.game.objects.Player;
public class GameProc {
import ru.deadsoftware.cavecraft.game.objects.Player;
public class GameProc {
public Player player;
public Player player;
+ public Array<Mob> mobs;
+
public GameWorld world;
public GameRenderer renderer;
public GamePhysics physics;
public int cursorX, cursorY;
public GameWorld world;
public GameRenderer renderer;
public GamePhysics physics;
public int cursorX, cursorY;
+ public int invSlot;
+ public int ctrlMode;
public boolean isTouchDown = false;
public int touchDownX, touchDownY;
public boolean isTouchDown = false;
public int touchDownX, touchDownY;
+ public int touchDownButton;
public long touchDownTime;
public GameProc() {
public long touchDownTime;
public GameProc() {
- world = new GameWorld(512,32);
+ world = new GameWorld(1024,256);
renderer = new GameRenderer(this);
physics = new GamePhysics(this);
renderer = new GameRenderer(this);
physics = new GamePhysics(this);
- player = new Player();
+ player = new Player(world.getSpawnPoint());
+ mobs = new Array<Mob>();
+ if (!CaveGame.TOUCH) ctrlMode = 1;
}
public void resetRenderer() {
renderer = new GameRenderer(this);
}
}
public void resetRenderer() {
renderer = new GameRenderer(this);
}
+ private boolean isAutoselectable(int x, int y) {
+ return (world.getForeMap(x,y)>0 &&
+ Items.BLOCKS.getValueAt(world.getForeMap(x,y)).collision);
+ }
+
+ private void moveCursor() {
+ if (ctrlMode==0) {
+ if (player.canJump) {
+ cursorX = (int) (player.position.x + player.texWidth / 2) / 16;
+ if (player.dir == 0) cursorX--;
+ else cursorX++;
+ cursorY = (int) (player.position.y + player.texWidth) / 16;
+ if (!isAutoselectable(cursorX, cursorY)) {
+ cursorY++;
+ }
+ if (!isAutoselectable(cursorX, cursorY)) {
+ cursorY++;
+ }
+ if (!isAutoselectable(cursorX, cursorY)) {
+ if (player.dir == 0) cursorX++;
+ else cursorX--;
+ }
+ } else {
+ cursorX = (int) (player.position.x + player.texWidth / 2) / 16;
+ cursorY = (int) (player.position.y + player.height+8)/16;
+ }
+ } else if (!CaveGame.TOUCH){
+ cursorX = (int)(Gdx.input.getX()*
+ (renderer.camera.viewportWidth/GameScreen.getWidth())+renderer.camera.position.x)/16;
+ cursorY = (int)(Gdx.input.getY()*
+ (renderer.camera.viewportHeight/GameScreen.getHeight())+renderer.camera.position.y)/16;
+ }
+ }
+
+ private void checkCursorBounds() {
+ if (cursorX < 0) cursorX = 0;
+ if (cursorX >= world.getWidth()) cursorX = world.getWidth()-1;
+ if (cursorY < 0) cursorY = 0;
+ if (cursorY >= world.getHeight()) cursorY = world.getHeight()-1;
+ if (cursorX<(player.position.x+player.texWidth/2)/16)
+ player.dir=0;
+ if (cursorX>(player.position.x+player.texWidth/2)/16)
+ player.dir=1;
+ }
+
public void update(float delta) {
RUN_TIME += delta;
physics.update(delta);
public void update(float delta) {
RUN_TIME += delta;
physics.update(delta);
+ moveCursor();
+ checkCursorBounds();
if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {
if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {
- world.placeToBackground(cursorX,cursorY,1);
+ if (touchDownButton== Input.Buttons.RIGHT) {
+ world.placeToBackground(cursorX, cursorY,
+ player.inventory[invSlot]);
+ } else if (touchDownButton==Input.Buttons.LEFT &&
+ touchDownY< Assets.invBar.getRegionHeight() &&
+ touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 &&
+ touchDownX<renderer.camera.viewportWidth/2+Assets.invBar.getRegionWidth()/2) {
+ CaveGame.STATE = GameState.GAME_CREATIVE_INV;
+ }
isTouchDown = false;
}
}
isTouchDown = false;
}
}