diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java
index 47b3100aa9164e3f5d4cd22060d46deebc0331b1..2cdc302291cac2ec1c3faf961c5a8285cd261b13 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
-import com.badlogic.gdx.math.RandomXS128;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.TimeUtils;
import ru.deadsoftware.cavecraft.*;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.TimeUtils;
import ru.deadsoftware.cavecraft.*;
-import ru.deadsoftware.cavecraft.game.mobs.Human;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
+import ru.deadsoftware.cavecraft.game.mobs.Pig;
import ru.deadsoftware.cavecraft.game.objects.Player;
public class GameProc {
import ru.deadsoftware.cavecraft.game.objects.Player;
public class GameProc {
public int invSlot;
public int ctrlMode;
public int invSlot;
public int ctrlMode;
- public boolean isTouchDown = false;
- public int touchDownX, touchDownY;
+ public boolean isTouchDown, isKeyDown;
+ public int touchDownX, touchDownY, keyDownCode;
public int touchDownButton;
public long touchDownTime;
public int touchDownButton;
public long touchDownTime;
physics = new GamePhysics(this);
player = new Player(world.getSpawnPoint());
mobs = new Array<Mob>();
physics = new GamePhysics(this);
player = new Player(world.getSpawnPoint());
mobs = new Array<Mob>();
+ for (int i=0; i<world.getWidth(); i+=64) {
+ mobs.add(new Pig(i*16, 0, world));
+ }
if (!CaveGame.TOUCH) ctrlMode = 1;
}
if (!CaveGame.TOUCH) ctrlMode = 1;
}
}
private void moveCursor() {
}
private void moveCursor() {
- if (ctrlMode==0) {
- if (player.canJump) {
- cursorX = (int) (player.position.x + player.texWidth / 2) / 16;
- if (player.dir == 0) cursorX--;
+ if (ctrlMode == 0 && CaveGame.TOUCH) {
+ cursorX = (int) (player.position.x + player.texWidth / 2) / 16;
+ if (player.dir == 0) cursorX--;
else cursorX++;
else cursorX++;
- cursorY = (int) (player.position.y + player.texWidth) / 16;
- if (!isAutoselectable(cursorX, cursorY)) {
- cursorY++;
- }
- if (!isAutoselectable(cursorX, cursorY)) {
- cursorY++;
- }
- if (!isAutoselectable(cursorX, cursorY)) {
- if (player.dir == 0) cursorX++;
- else cursorX--;
- }
- } else {
- cursorX = (int) (player.position.x + player.texWidth / 2) / 16;
- cursorY = (int) (player.position.y + player.height+8)/16;
+ cursorY = (int) (player.position.y + player.texWidth) / 16;
+ if (!isAutoselectable(cursorX, cursorY)) {
+ cursorY++;
+ }
+ if (!isAutoselectable(cursorX, cursorY)) {
+ cursorY++;
+ }
+ if (!isAutoselectable(cursorX, cursorY)) {
+ if (player.dir == 0) cursorX++;
+ else cursorX--;
}
} else if (!CaveGame.TOUCH){
cursorX = (int)(Gdx.input.getX()*
(renderer.camera.viewportWidth/GameScreen.getWidth())+renderer.camera.position.x)/16;
cursorY = (int)(Gdx.input.getY()*
(renderer.camera.viewportHeight/GameScreen.getHeight())+renderer.camera.position.y)/16;
}
} else if (!CaveGame.TOUCH){
cursorX = (int)(Gdx.input.getX()*
(renderer.camera.viewportWidth/GameScreen.getWidth())+renderer.camera.position.x)/16;
cursorY = (int)(Gdx.input.getY()*
(renderer.camera.viewportHeight/GameScreen.getHeight())+renderer.camera.position.y)/16;
+ if ((Gdx.input.getX()*
+ (renderer.camera.viewportWidth/GameScreen.getWidth())+renderer.camera.position.x)<0)
+ cursorX--;
}
}
private void checkCursorBounds() {
}
}
private void checkCursorBounds() {
- if (cursorX < 0) cursorX = 0;
- if (cursorX >= world.getWidth()) cursorX = world.getWidth()-1;
if (cursorY < 0) cursorY = 0;
if (cursorY >= world.getHeight()) cursorY = world.getHeight()-1;
if (cursorY < 0) cursorY = 0;
if (cursorY >= world.getHeight()) cursorY = world.getHeight()-1;
- if (cursorX<(player.position.x+player.texWidth/2)/16)
- player.dir=0;
- if (cursorX>(player.position.x+player.texWidth/2)/16)
- player.dir=1;
+ if (ctrlMode==1) {
+ if (cursorX*16+8<player.position.x+player.texWidth/2)
+ player.dir=0;
+ if (cursorX*16+8>player.position.x+player.texWidth/2)
+ player.dir=1;
+ }
}
public void update(float delta) {
}
public void update(float delta) {