diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java
index b100ddc77251572ddee3e4e54d8cde36ce5e2542..29b3d3b8a39b6a1efcb9aaa805e5e4cf3657c2fd 100644 (file)
import ru.deadsoftware.cavecraft.game.mobs.Pig;
import ru.deadsoftware.cavecraft.game.objects.Player;
import ru.deadsoftware.cavecraft.game.mobs.Pig;
import ru.deadsoftware.cavecraft.game.objects.Player;
-public class GameProc {
+import java.io.Serializable;
+import java.util.ArrayList;
+
+public class GameProc implements Serializable{
public static double RUN_TIME = 0;
public Player player;
public static double RUN_TIME = 0;
public Player player;
- public Array<Mob> mobs;
+ public ArrayList<Mob> mobs;
- public GameWorld world;
- public GameRenderer renderer;
- public GamePhysics physics;
+ public transient GameWorld world;
+ public transient GameRenderer renderer;
+ public transient GamePhysics physics;
public int cursorX, cursorY;
public int invSlot;
public int cursorX, cursorY;
public int invSlot;
public long touchDownTime;
public GameProc() {
public long touchDownTime;
public GameProc() {
- world = new GameWorld(1024,256);
+ world = new GameWorld();
+ world.generate(1024,256);
+ player = new Player(world.getSpawnPoint());
+ mobs = new ArrayList<Mob>();
+ for (int i=0; i<16; i++) {
+ mobs.add(new Pig(i*256, 128&16, this));
+ }
+ physics = new GamePhysics(this);
+ if (!CaveGame.TOUCH) ctrlMode = 1;
if (CaveGame.TOUCH) {
renderer = new GameRenderer(this,320,
320*((float)GameScreen.getHeight()/GameScreen.getWidth()));
if (CaveGame.TOUCH) {
renderer = new GameRenderer(this,320,
320*((float)GameScreen.getHeight()/GameScreen.getWidth()));
renderer = new GameRenderer(this,480,
480*((float)GameScreen.getHeight()/GameScreen.getWidth()));
}
renderer = new GameRenderer(this,480,
480*((float)GameScreen.getHeight()/GameScreen.getWidth()));
}
- physics = new GamePhysics(this);
- player = new Player(world.getSpawnPoint());
- mobs = new Array<Mob>();
- for (int i=0; i<world.getWidth(); i+=64) {
- mobs.add(new Pig(i*16, 0, world));
- }
- if (!CaveGame.TOUCH) ctrlMode = 1;
+ GameSaver.save(this);
}
public void resetRenderer() {
}
public void resetRenderer() {
touchDownY< Assets.invBar.getRegionHeight() &&
touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 &&
touchDownX<renderer.camera.viewportWidth/2+Assets.invBar.getRegionWidth()/2) {
touchDownY< Assets.invBar.getRegionHeight() &&
touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 &&
touchDownX<renderer.camera.viewportWidth/2+Assets.invBar.getRegionWidth()/2) {
- CaveGame.STATE = GameState.GAME_CREATIVE_INV;
+ CaveGame.STATE = AppState.GAME_CREATIVE_INV;
}
isTouchDown = false;
}
}
isTouchDown = false;
}