}
} else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) {
CaveGame.STATE = AppState.GAME_PLAY;
} else if (screenY < Assets.invBar.getRegionHeight() &&
screenX > gp.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 &&
screenX < gp.renderer.getWidth() / 2 + Assets.invBar.getRegionWidth() / 2) {
}
} else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) {
CaveGame.STATE = AppState.GAME_PLAY;
} else if (screenY < Assets.invBar.getRegionHeight() &&
screenX > gp.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 &&
screenX < gp.renderer.getWidth() / 2 + Assets.invBar.getRegionWidth() / 2) {