diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java
index d193dcfa52d5c4569d21d4816ea35c2d5d72bfe0..970ff538c0b762bf88bcae6949e7e95c96355a5b 100644 (file)
package ru.deadsoftware.cavedroid.game.mobs;
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
-import org.jetbrains.annotations.NotNull;
+import ru.deadsoftware.cavedroid.game.GameItemsHolder;
+import ru.deadsoftware.cavedroid.game.world.GameWorld;
import ru.deadsoftware.cavedroid.misc.Assets;
+import javax.annotation.CheckForNull;
+
+
/**
* Falling sand is actually a mob, that spawns in place of gravel when there is no block under it,
* falls down to the next block and becomes a block of sand again.
*/
public class FallingSand extends Mob {
+ private static final String TAG = "FallingSand";
+
/**
* Creates a FallingSand mob at coordinates
+ *
* @param x X in pixels
* @param y Y in pixels
*/
public FallingSand(float x, float y) {
- super(x, y, 16, 16, 0);
- mov = new Vector2(0, 1);
+ super(x, y, 16, 16, Direction.LEFT, Type.SAND, Integer.MAX_VALUE);
+ mVelocity = new Vector2(0, 1);
+ }
+
+ @Override
+ public float getSpeed() {
+ return 0;
}
@Override
- public void ai() {
+ public void jump() {
+ // no-op
+ }
+
+ @Override
+ public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, MobsController mobsController, float delta) {
+ if (mVelocity.isZero()) {
+ gameWorld.setForeMap(getMapX(), getUpperMapY(), gameItemsHolder.getBlock("sand"));
+ kill();
+ }
}
@Override
}
@Override
- public void draw(@NotNull SpriteBatch spriteBatch, float x, float y) {
- spriteBatch.draw(Assets.sandSprite, x, y);
+ public void damage(int damage) {
+ // no-op
}
@Override
- public int getType() {
- return 10;
+ public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
+ @CheckForNull final Texture texture = Assets.blockTextures.get("sand");
+
+ if (texture == null) {
+ Gdx.app.error(TAG, "Couldn't draw: texture not found");
+ kill();
+ return;
+ }
+
+ spriteBatch.draw(texture, x, y);
}
}