diff --git a/core/src/ru/deadsoftware/cavecraft/game/objects/Player.java b/core/src/ru/deadsoftware/cavecraft/game/objects/Player.java
index 546fb6ef7aaa307b2a98b4ad686cfbcb894f1832..5810eb55a047e86b8977341e32256c3ecd491b3c 100644 (file)
package ru.deadsoftware.cavecraft.game.objects;
+import com.badlogic.gdx.graphics.g2d.SpriteBatch;
+import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
+import ru.deadsoftware.cavecraft.game.GameItems;
+import ru.deadsoftware.cavecraft.game.GameWorld;
+import ru.deadsoftware.cavecraft.game.mobs.Mob;
+import ru.deadsoftware.cavecraft.misc.Assets;
import java.io.Serializable;
-public class Player implements Serializable {
+public class Player extends Mob implements Serializable {
- public static int ANIM_SPEED = 6;
+ public int[] inv;
+ public int invSlot;
+ public int gameMode;
+ public boolean swim;
- public Vector2 position;
- public Vector2 moveX, moveY;
- public int width, height, dir, texWidth;
- public boolean canJump;
- public int[] inventory;
- public boolean flyMode = false;
+ public Player(GameWorld world, int gameMode) {
+ super(0, 0, 4, 30, 1, true);
+ this.gameMode = gameMode;
+ inv = new int[9];
+ pos = getSpawnPoint(world).cpy();
+ swim = false;
+ }
+
+ public void respawn(GameWorld world) {
+ pos.set(getSpawnPoint(world));
+ mov.setZero();
+ }
+
+ private Vector2 getSpawnPoint(GameWorld world) {
+ int x = 0, y;
+ for (y = 0; y < world.getHeight(); y++) {
+ if (y == world.getHeight() - 1) {
+ y = 60;
+ world.setForeMap(x, y, 1);
+ break;
+ }
+ if (world.getForeMap(x, y) > 0 && GameItems.getBlock(world.getForeMap(x, y)).hasCollision()) break;
+ }
+ return new Vector2(x * 16 + 8 - (float) getWidth() / 2, (float) y * 16 - getHeight());
+ }
+
+ public void setDir(int dir) {
+ if (dir != getDir()) switchDir();
+ }
+
+ @Override
+ public void ai() {
+ }
+
+ @Override
+ public void changeDir() {
+ }
+
+ @Override
+ public void draw(SpriteBatch spriteBatch, float x, float y) {
+ if (mov.x != 0 || Assets.plSprite[0][2].getRotation() != 0) {
+ Assets.plSprite[0][2].rotate(animDelta);
+ Assets.plSprite[1][2].rotate(-animDelta);
+ Assets.plSprite[0][3].rotate(-animDelta);
+ Assets.plSprite[1][3].rotate(animDelta);
+ } else {
+ Assets.plSprite[0][2].setRotation(0);
+ Assets.plSprite[1][2].setRotation(0);
+ Assets.plSprite[0][3].setRotation(0);
+ Assets.plSprite[1][3].setRotation(0);
+ }
+ if (Assets.plSprite[0][2].getRotation() >= 60 || Assets.plSprite[0][2].getRotation() <= -60)
+ animDelta = -animDelta;
+
+ //back hand
+ Assets.plSprite[1][2].setPosition(x - 6, y);
+ Assets.plSprite[1][2].draw(spriteBatch);
+ //back leg
+ Assets.plSprite[1][3].setPosition(x - 6, y + 10);
+ Assets.plSprite[1][3].draw(spriteBatch);
+ //front leg
+ Assets.plSprite[0][3].setPosition(x - 6, y + 10);
+ Assets.plSprite[0][3].draw(spriteBatch);
+ //head
+ spriteBatch.draw(Assets.plSprite[getDir()][0], x - 2, y - 2);
+ //body
+ spriteBatch.draw(Assets.plSprite[getDir()][1], x - 2, y + 8);
+ //item in hand
+ if (inv[invSlot] > 0) {
+ float handRotation = MathUtils.degRad * Assets.plSprite[0][2].getRotation();
+ switch (GameItems.getItem(inv[invSlot]).getType()) {
+ case 0:
+ Assets.blockTex[GameItems.getItem(inv[invSlot]).getTex()].setPosition(
+ x - 8 * MathUtils.sin(handRotation),
+ y + 6 + 8 * MathUtils.cos(handRotation));
+ Assets.blockTex[GameItems.getItem(inv[invSlot]).getTex()].draw(spriteBatch);
+ break;
+ default:
+ Assets.itemTex[GameItems.getItem(inv[invSlot]).getTex()].flip((getDir() == 0), false);
+ Assets.itemTex[GameItems.getItem(inv[invSlot]).getTex()].setRotation(
+ -45 + getDir() * 90 + Assets.plSprite[0][2].getRotation());
+ Assets.itemTex[GameItems.getItem(inv[invSlot]).getTex()].setPosition(
+ x - 10 + (12 * getDir()) - 8 * MathUtils.sin(handRotation),
+ y + 2 + 8 * MathUtils.cos(handRotation));
+ Assets.itemTex[GameItems.getItem(inv[invSlot]).getTex()].draw(spriteBatch);
+ Assets.itemTex[GameItems.getItem(inv[invSlot]).getTex()].flip((getDir() == 0), false);
+ break;
+ }
+ }
+ //front hand
+ Assets.plSprite[0][2].setPosition(x - 6, y);
+ Assets.plSprite[0][2].draw(spriteBatch);
+ }
- public Player(Vector2 spawnPoint) {
- position = spawnPoint.cpy();
- moveX = new Vector2(0, 0);
- moveY = new Vector2(0, 0);
- width = 4;
- height = 30;
- texWidth = 8;
- inventory = new int[9];
+ @Override
+ public int getType() {
+ return 0;
}
+ @Override
public Rectangle getRect() {
- return new Rectangle(position.x + 2, position.y, width, height);
+ return new Rectangle(pos.x, pos.y, getWidth(), getHeight());
}
}