diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java
index dc0c93d65c6df3ec56f4a95296653a44c3af8d96..8f3e8fe7309f8f679626b2fbf5665f12fb21a8a3 100644 (file)
import java.util.Iterator;
-public class GamePhysics {
+class GamePhysics {
- public static final int PL_SPEED = 2;
+ static final int PL_SPEED = 2;
private GameProc gp;
private Vector2 gravity;
- public GamePhysics(GameProc gp) {
+ GamePhysics(GameProc gp) {
this.gp = gp;
gravity = new Vector2(0, .9f);
}
for (int y = minY; y < maxY; y++) {
for (int x = minX; x < maxX; x++) {
bl = gp.world.getForeMap(x, y);
- if (bl > 0 && GameItems.getBlock(bl).coll) {
+ if (bl > 0 && GameItems.getBlock(bl).hasCollision()) {
if (Intersector.overlaps(rect, GameItems.getBlock(bl).getRect(x, y))) {
return true;
}
if (drop.closeToPlayer(gp) > 0) {
drop.moveToPlayer(gp);
} else {
+ if (drop.move.x >= .5f) drop.move.x -= .5f;
+ else if (drop.move.x <= -.5f) drop.move.x += .5f;
+ else drop.move.x = 0;
if (drop.move.y < 9) drop.move.y += gravity.y / 4;
}
drop.pos.add(drop.move);
- if (drop.pos.x + 8 > gp.world.getWidth() * 16) drop.pos.x -= gp.world.getWidth() * 16;
- else if (drop.pos.x < 0) drop.pos.x += gp.world.getWidth() * 16;
+ if (drop.pos.x + 8 > gp.world.getWidthPx()) drop.pos.x -= gp.world.getWidthPx();
+ else if (drop.pos.x < 0) drop.pos.x += gp.world.getWidthPx();
drop.pos.y = MathUtils.round(drop.pos.y);
while (checkColl(drop.getRect())) {
drop.pos.y--;
}
private void playerPhy(Player pl) {
- pl.pos.y += pl.move.y;
+ pl.pos.y += pl.mov.y;
if (checkColl(pl.getRect())) {
int d = -1;
- if (pl.move.y < 0) d = 1;
+ if (pl.mov.y < 0) d = 1;
if (d == -1) {
pl.flyMode = false;
pl.canJump = true;
}
pl.pos.y = MathUtils.round(pl.pos.y);
while (checkColl(pl.getRect())) pl.pos.y += d;
- pl.move.y = 0;
+ pl.mov.y = 0;
} else {
pl.canJump = false;
}
if (GameItems.isFluid(getBlock(pl.getRect()))) {
- if (CaveGame.TOUCH && pl.move.x != 0 && !gp.swim && !pl.flyMode) gp.swim = true;
+ if (CaveGame.TOUCH && pl.mov.x != 0 && !gp.swim && !pl.flyMode) gp.swim = true;
if (!gp.swim) {
- if (!pl.flyMode && pl.move.y < 4.5f) pl.move.add(gravity.x / 4, gravity.y / 4);
- if (!pl.flyMode && pl.move.y > 4.5f) pl.move.add(0, -1f);
+ if (!pl.flyMode && pl.mov.y < 4.5f) pl.mov.add(gravity.x / 4, gravity.y / 4);
+ if (!pl.flyMode && pl.mov.y > 4.5f) pl.mov.add(0, -1f);
} else {
- pl.move.add(0, -.5f);
- if (pl.move.y < -3) pl.move.y = -3;
+ pl.mov.add(0, -.5f);
+ if (pl.mov.y < -3) pl.mov.y = -3;
}
} else {
- if (!pl.flyMode && pl.move.y < 18) pl.move.add(gravity);
+ if (!pl.flyMode && pl.mov.y < 18) pl.mov.add(gravity);
}
- pl.pos.x += pl.move.x;
+ pl.pos.x += pl.mov.x;
if (checkColl(pl.getRect())) {
if (pl.canJump && !pl.flyMode) pl.pos.y -= 8;
if (checkColl(pl.getRect())) {
if (pl.canJump && !pl.flyMode) pl.pos.y += 8;
int d = 0;
- if (pl.move.x < 0) d = 1;
- else if (pl.move.x > 0) d = -1;
+ if (pl.mov.x < 0) d = 1;
+ else if (pl.mov.x > 0) d = -1;
pl.pos.x = MathUtils.round(pl.pos.x);
while (checkColl(pl.getRect())) pl.pos.x += d;
}
}
- if (pl.pos.x + pl.texWidth / 2 < 0) pl.pos.x += gp.world.getWidth() * 16;
- if (pl.pos.x + pl.texWidth / 2 > gp.world.getWidth() * 16)
- pl.pos.x -= gp.world.getWidth() * 16;
- if (pl.pos.y > gp.world.getHeight() * 16) {
- pl.pos = gp.world.getSpawnPoint().cpy();
+ if (pl.pos.x + pl.getWidth() / 2 < 0) pl.pos.x += gp.world.getWidthPx();
+ if (pl.pos.x + pl.getWidth() / 2 > gp.world.getWidthPx()) pl.pos.x -= gp.world.getWidthPx();
+ if (pl.pos.y > gp.world.getHeightPx()) {
+ pl.respawn(gp.world);
}
- if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && pl.move.x != 0) {
- pl.move.add(0, -8);
+ if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.getDir()) && !pl.flyMode && pl.canJump && pl.mov.x != 0) {
+ pl.mov.add(0, -8);
pl.canJump = false;
}
}
private void mobPhy(Mob mob) {
- mob.pos.y += mob.move.y;
+ mob.pos.y += mob.mov.y;
if (checkColl(mob.getRect())) {
int d = -1;
- if (mob.move.y < 0) d = 1;
+ if (mob.mov.y < 0) d = 1;
if (d == -1) mob.canJump = true;
mob.pos.y = MathUtils.round(mob.pos.y);
while (checkColl(mob.getRect())) mob.pos.y += d;
- mob.move.y = 0;
+ mob.mov.y = 0;
if (mob.getType() > 0) {
- gp.world.setForeMap((int) mob.pos.x / 16, (int) mob.pos.y / 16, mob.getType());
- mob.pos.y = -1;
- mob.dead = true;
+ gp.world.setForeMap(mob.getMapX(), mob.getMapY(), mob.getType());
+ mob.kill();
}
} else {
mob.canJump = false;
}
if (mob.getType() == 0 && GameItems.isFluid(getBlock(mob.getRect()))) {
- if (mob.move.y > 9) mob.move.add(0, -.9f);
- mob.move.add(0, -.5f);
- if (mob.move.y < -3) mob.move.y = -3;
- } else if (mob.move.y < 18) mob.move.add(gravity);
+ if (mob.mov.y > 9) mob.mov.add(0, -.9f);
+ mob.mov.add(0, -.5f);
+ if (mob.mov.y < -3) mob.mov.y = -3;
+ } else if (mob.mov.y < 18) mob.mov.add(gravity);
- mob.pos.x += mob.move.x;
+ mob.pos.x += mob.mov.x;
if (checkColl(mob.getRect())) {
if (mob.canJump) {
mob.pos.y -= 8;
if (checkColl(mob.getRect())) {
if (mob.canJump) mob.pos.y += 8;
int d = 0;
- if (mob.move.x < 0) d = 1;
- else if (mob.move.x > 0) d = -1;
+ if (mob.mov.x < 0) d = 1;
+ else if (mob.mov.x > 0) d = -1;
mob.pos.x = MathUtils.round(mob.pos.x);
while (checkColl(mob.getRect())) mob.pos.x += d;
if (mob.canJump) mob.changeDir();
}
}
- if (mob.pos.x + mob.width / 2 < 0) mob.pos.x += gp.world.getWidth() * 16;
- if (mob.pos.x + mob.width / 2 > gp.world.getWidth() * 16)
- mob.pos.x -= gp.world.getWidth() * 16;
- if (mob.pos.y > gp.world.getHeight() * 16) {
+ if (mob.pos.x + mob.getWidth() / 2 < 0) mob.pos.x += gp.world.getWidthPx();
+ if (mob.pos.x + mob.getWidth() / 2 > gp.world.getWidthPx()) mob.pos.x -= gp.world.getWidthPx();
+ if (mob.pos.y > gp.world.getHeightPx()) {
mob.pos.y = 0;
}
- if (checkJump(mob.getRect(), mob.dir) && mob.canJump && mob.move.x != 0) {
- mob.move.add(0, -8);
+ if (checkJump(mob.getRect(), mob.getDir()) && mob.canJump && mob.mov.x != 0) {
+ mob.mov.add(0, -8);
mob.canJump = false;
}
}
- public void update(float delta) {
+ void update(float delta) {
for (Iterator<Drop> it = gp.drops.iterator(); it.hasNext(); ) {
Drop drop = it.next();
dropPhy(drop);
Mob mob = it.next();
mob.ai();
mobPhy(mob);
- if (mob.dead)
- it.remove();
+ if (mob.isDead()) it.remove();
}
playerPhy(gp.player);
gp.renderer.setCamPos(
- gp.player.pos.x + gp.player.texWidth / 2 - gp.renderer.getWidth() / 2,
- gp.player.pos.y + gp.player.height / 2 - gp.renderer.getHeight() / 2);
+ gp.player.pos.x + (float) gp.player.getWidth() / 2 - gp.renderer.getWidth() / 2,
+ gp.player.pos.y + (float) gp.player.getHeight() / 2 - gp.renderer.getHeight() / 2);
}
}