1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
16 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
22 SysUtils
, Classes
, mempool
,
23 g_base
, r_graphics
, g_basic
, MAPDEF
, g_textures
,
24 g_phys
, utils
, g_panel
, g_grid
, md5
, binheap
, xprofiler
, xparser
, xdynrec
;
38 PRespawnPoint
= ^TRespawnPoint
;
39 TRespawnPoint
= record
41 Direction
: TDirection
;
45 PFlagPoint
= ^TFlagPoint
;
46 TFlagPoint
= TRespawnPoint
;
54 CaptureTime
: LongWord;
55 Animation
: TAnimation
;
56 Direction
: TDirection
;
59 function g_Map_Load(Res
: String): Boolean;
60 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
61 function g_Map_GetMapsList(WADName
: String): SSArray
;
62 function g_Map_Exist(Res
: String): Boolean;
63 procedure g_Map_Free(freeTextures
: Boolean=true);
64 procedure g_Map_Update();
66 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
68 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
69 PanelType
: Word; b1x3
: Boolean=false): Boolean;
70 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
72 procedure g_Map_EnableWallGUID (pguid
: Integer);
73 procedure g_Map_DisableWallGUID (pguid
: Integer);
74 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
77 procedure g_Map_EnableWall_XXX (ID
: DWORD
);
78 procedure g_Map_DisableWall_XXX (ID
: DWORD
);
79 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer);
81 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
83 procedure g_Map_ReAdd_DieTriggers();
84 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
86 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
87 function g_Map_GetPointCount(PointType
: Byte): Word;
88 function g_Map_GetRandomPointType(): Byte;
90 function g_Map_HaveFlagPoints(): Boolean;
92 procedure g_Map_ResetFlag(Flag
: Byte);
94 procedure g_Map_SaveState (st
: TStream
);
95 procedure g_Map_LoadState (st
: TStream
);
97 // returns panel or nil
98 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
99 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
101 // returns panel or nil
102 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
103 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
106 TForEachPanelCB
= function (pan
: TPanel
): Boolean is nested
; // return `true` to stop
108 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
109 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
111 // trace liquid, stepping by `dx` and `dy`
112 // return last seen liquid coords, and `false` if we're started outside of the liquid
113 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
116 // return `true` from `cb` to stop
117 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
119 procedure g_Map_NetSendInterestingPanels (); // yay!
122 procedure g_Map_ProfilersBegin ();
123 procedure g_Map_ProfilersEnd ();
126 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
129 function g_Map_MinX (): Integer; inline;
130 function g_Map_MinY (): Integer; inline;
131 function g_Map_MaxX (): Integer; inline;
132 function g_Map_MaxY (): Integer; inline;
140 function g_Texture_NumNameFindStart(name
: String): Boolean;
141 function g_Texture_NumNameFindNext(var newName
: String): Byte;
144 RESPAWNPOINT_PLAYER1
= 1;
145 RESPAWNPOINT_PLAYER2
= 2;
147 RESPAWNPOINT_RED
= 4;
148 RESPAWNPOINT_BLUE
= 5;
156 FLAG_STATE_NORMAL
= 1;
157 FLAG_STATE_DROPPED
= 2;
158 FLAG_STATE_CAPTURED
= 3;
159 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
160 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
162 FLAG_TIME
= 720; // 20 seconds
164 SKY_STRETCH
: Single = 1.5;
179 // sorted by draw priority
180 GridTagBack
= 1 shl 0; // gRenderBackgrounds
181 GridTagStep
= 1 shl 1; // gSteps
182 GridTagWall
= 1 shl 2; // gWalls
183 GridTagDoor
= 1 shl 3; // gWalls
184 GridTagAcid1
= 1 shl 4; // gAcid1
185 GridTagAcid2
= 1 shl 5; // gAcid2
186 GridTagWater
= 1 shl 6; // gWater
187 GridTagFore
= 1 shl 7; // gRenderForegrounds
188 // the following are invisible
189 GridTagLift
= 1 shl 8; // gLifts
190 GridTagBlockMon
= 1 shl 9; // gBlockMon
192 GridTagSolid
= (GridTagWall
or GridTagDoor
);
193 GridTagObstacle
= (GridTagStep
or GridTagWall
or GridTagDoor
);
194 GridTagLiquid
= (GridTagAcid1
or GridTagAcid2
or GridTagWater
);
196 GridDrawableMask
= (GridTagBack
or GridTagStep
or GridTagWall
or GridTagDoor
or GridTagAcid1
or GridTagAcid2
or GridTagWater
or GridTagFore
);
200 TBinHeapPanelDrawCmp
= class
202 class function less (const a
, b
: TPanel
): Boolean; inline;
205 TBinHeapPanelDraw
= specialize TBinaryHeapBase
<TPanel
, TBinHeapPanelDrawCmp
>;
209 gRenderBackgrounds
: TPanelArray
;
210 gRenderForegrounds
: TPanelArray
;
211 gWater
, gAcid1
, gAcid2
: TPanelArray
;
214 gBlockMon
: TPanelArray
;
215 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
216 //gDOMFlags: array of TFlag;
219 gDoorMap
: array of array of DWORD
;
220 gLiftMap
: array of array of DWORD
;
221 gWADHash
: TMD5Digest
;
222 BackID
: DWORD
= DWORD(-1);
223 gExternalResources
: array of TDiskFileInfo
= nil;
224 gMovingWallIds
: array of Integer = nil;
226 gdbg_map_use_accel_render
: Boolean = true;
227 gdbg_map_use_accel_coldet
: Boolean = true;
228 profMapCollision
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
229 gDrawPanelList
: TBinHeapPanelDraw
= nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
231 gCurrentMap
: TDynRecord
= nil;
232 gCurrentMapFileName
: AnsiString = ''; // so we can skip texture reloading
233 gTestMap
: String = '';
236 function panelTypeToTag (panelType
: Word): Integer; // returns GridTagXXX
240 TPanelGrid
= specialize TBodyGridBase
<TPanel
>;
243 mapGrid
: TPanelGrid
= nil; // DO NOT USE! public for debugging only!
245 var (* private state *)
246 Textures
: TLevelTextureArray
= nil;
251 e_input
, e_log
, e_res
, g_items
, g_gfx
, g_console
,
252 g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
253 g_options
, g_triggers
, g_player
, r_textures
, r_animations
,
254 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
255 sfs
, xstreams
, hashtable
, wadreader
,
259 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
260 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
261 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
264 // ////////////////////////////////////////////////////////////////////////// //
265 procedure mapWarningCB (const msg
: AnsiString; line
, col
: Integer);
269 e_LogWritefln('parse error at (%s,%s): %s', [line
, col
, msg
], TMsgType
.Warning
);
273 e_LogWritefln('parse error: %s', [msg
], TMsgType
.Warning
);
278 // ////////////////////////////////////////////////////////////////////////// //
280 panByGUID
: array of TPanel
= nil;
283 // ////////////////////////////////////////////////////////////////////////// //
284 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
286 //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
287 if (aguid
>= 0) and (aguid
< Length(panByGUID
)) then result
:= panByGUID
[aguid
] else result
:= nil;
291 // return `true` from `cb` to stop
292 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
297 if not assigned(cb
) then exit
;
298 for pan
in panByGUID
do
300 if cb(pan
) then begin result
:= pan
; exit
; end;
305 procedure g_Map_NetSendInterestingPanels ();
309 if g_Game_IsServer
and g_Game_IsNet
then
311 for pan
in panByGUID
do
313 if pan
.gncNeedSend
then MH_SEND_PanelState(pan
.guid
);
319 // ////////////////////////////////////////////////////////////////////////// //
320 function g_Map_MinX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
else result
:= 0; end;
321 function g_Map_MinY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
else result
:= 0; end;
322 function g_Map_MaxX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
+mapGrid
.gridWidth
-1 else result
:= 0; end;
323 function g_Map_MaxY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
+mapGrid
.gridHeight
-1 else result
:= 0; end;
326 // ////////////////////////////////////////////////////////////////////////// //
328 dfmapdef
: TDynMapDef
= nil;
331 procedure loadMapDefinition ();
333 pr
: TTextParser
= nil;
337 if (dfmapdef
<> nil) then exit
;
340 e_LogWritefln('parsing "mapdef.txt"...', []);
341 st
:= e_OpenResourceRO(DataDirs
, 'mapdef.txt');
342 e_LogWritefln('found local "mapdef.txt"', []);
349 WAD
:= TWADFile
.Create();
350 if not WAD
.ReadFile(GameWAD
) then
352 //raise Exception.Create('cannot load "game.wad"');
357 st
:= WAD
.openFileStream('mapdef.txt');
364 //raise Exception.Create('cannot open "mapdef.txt"');
365 e_LogWriteln('using default "mapdef.txt"...');
366 pr
:= TStrTextParser
.Create(defaultMapDef
);
370 pr
:= TFileTextParser
.Create(st
);
372 except on e
: Exception
do
374 e_LogWritefln('something is VERY wrong here! -- ', [e
.message]);
380 dfmapdef
:= TDynMapDef
.Create(pr
);
382 on e
: TDynParseException
do
383 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
385 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [pr
.tokLine
, pr
.tokCol
, e
.message]);
393 // ////////////////////////////////////////////////////////////////////////// //
394 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
396 wst
: TSFSMemoryChunkStream
= nil;
399 if (dataLen
< 4) then exit
;
401 if (dfmapdef
= nil) then writeln('need to load mapdef');
403 if (dfmapdef
= nil) then raise Exception
.Create('internal map loader error');
405 wst
:= TSFSMemoryChunkStream
.Create(data
, dataLen
);
407 result
:= dfmapdef
.parseMap(wst
);
409 on e
: TDynParseException
do
411 e_LogWritefln('ERROR at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
418 e_LogWritefln('ERROR: %s', [e
.message]);
425 //e_LogWriteln('map parsed.');
429 // ////////////////////////////////////////////////////////////////////////// //
431 NNF_PureName
: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
432 NNF_PureExt
: String; // extension postfix
433 NNF_FirstNum
: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
434 NNF_CurrentNum
: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
437 function g_Texture_NumNameFindStart(name
: String): Boolean;
446 NNF_CurrentNum
:= -1;
448 for i
:= Length(name
) downto 1 do
449 if (name
[i
] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
451 if i
= Length(name
) then
452 begin // Íåò öèôð â êîíöå ñòðîêè
458 while (j
<= Length(name
)) and (name
[j
] <> '.') do inc(j
);
459 NNF_PureName
:= Copy(name
, 1, i
);
460 NNF_PureExt
:= Copy(name
, j
);
461 name
:= Copy(name
, i
+ 1, j
- i
- 1);
466 // Íå ïåðåâåñòè â ÷èñëî:
467 if not TryStrToInt(name
, NNF_FirstNum
) then
476 function g_Texture_NumNameFindNext(var newName
: String): Byte;
478 if (NNF_PureName
= '') or (NNF_CurrentNum
< 0) then
481 Result
:= NNF_NO_NAME
;
485 newName
:= NNF_PureName
+ IntToStr(NNF_CurrentNum
) + NNF_PureExt
;
487 if NNF_CurrentNum
< NNF_FirstNum
then
488 Result
:= NNF_NAME_BEFORE
490 if NNF_CurrentNum
> NNF_FirstNum
then
491 Result
:= NNF_NAME_AFTER
493 Result
:= NNF_NAME_EQUALS
;
499 // ////////////////////////////////////////////////////////////////////////// //
500 function panelTypeToTag (panelType
: Word): Integer;
503 PANEL_WALL
: result
:= GridTagWall
; // gWalls
504 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: result
:= GridTagDoor
; // gWalls
505 PANEL_BACK
: result
:= GridTagBack
; // gRenderBackgrounds
506 PANEL_FORE
: result
:= GridTagFore
; // gRenderForegrounds
507 PANEL_WATER
: result
:= GridTagWater
; // gWater
508 PANEL_ACID1
: result
:= GridTagAcid1
; // gAcid1
509 PANEL_ACID2
: result
:= GridTagAcid2
; // gAcid2
510 PANEL_STEP
: result
:= GridTagStep
; // gSteps
511 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: result
:= GridTagLift
; // gLifts -- this is for all lifts
512 PANEL_BLOCKMON
: result
:= GridTagBlockMon
; // gBlockMon -- this is for all blockmons
513 else result
:= GridTagInvalid
;
518 class function TBinHeapPanelDrawCmp
.less (const a
, b
: TPanel
): Boolean; inline;
520 if (a
.tag
< b
.tag
) then begin result
:= true; exit
; end;
521 if (a
.tag
> b
.tag
) then begin result
:= false; exit
; end;
522 result
:= (a
.arrIdx
< b
.arrIdx
);
526 TextNameHash
: THashStrInt
= nil; // key: texture name; value: index in `Textures`
527 BadTextNameHash
: THashStrInt
= nil; // set; so we won't spam with non-existing texture messages
528 RespawnPoints
: array of TRespawnPoint
;
529 FlagPoints
: array[FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
530 //DOMFlagPoints: Array of TFlagPoint;
533 procedure g_Map_ProfilersBegin ();
535 if (profMapCollision
= nil) then profMapCollision
:= TProfiler
.Create('COLSOLID', g_profile_history_size
);
536 if (profMapCollision
<> nil) then profMapCollision
.mainBegin(g_profile_collision
);
538 if g_profile_collision
and (profMapCollision
<> nil) then
540 profMapCollision
.sectionBegin('*solids');
541 profMapCollision
.sectionEnd();
542 profMapCollision
.sectionBegin('liquids');
543 profMapCollision
.sectionEnd();
547 procedure g_Map_ProfilersEnd ();
549 if (profMapCollision
<> nil) then profMapCollision
.mainEnd();
553 // wall index in `gWalls` or -1
554 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
558 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, (GridTagWall
or GridTagDoor
));
559 if (result
<> nil) then
561 if (hitx
<> nil) then hitx
^ := ex
;
562 if (hity
<> nil) then hity
^ := ey
;
566 if (hitx
<> nil) then hitx
^ := x1
;
567 if (hity
<> nil) then hity
^ := y1
;
571 // returns panel or nil
572 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
576 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, tag
);
577 if (result
<> nil) then
579 if (hitx
<> nil) then hitx
^ := ex
;
580 if (hity
<> nil) then hity
^ := ey
;
584 if (hitx
<> nil) then hitx
^ := x1
;
585 if (hity
<> nil) then hity
^ := y1
;
590 function xxPanAtPointChecker (pan
: TPanel
; panelType
: Word): Boolean; inline;
592 if ((pan
.tag
and GridTagLift
) <> 0) then
594 // stop if the lift of the right type
596 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
597 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
598 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
599 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
)));
602 result
:= true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
605 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
607 tagmask
: Integer = 0;
613 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
614 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
615 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
616 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
617 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
618 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
619 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
621 if (tagmask
= 0) then exit
;// just in case
623 if ((tagmask
and GridTagLift
) <> 0) then
626 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
);
627 for mwit
in it
do if (xxPanAtPointChecker(mwit
^, PanelType
)) then begin result
:= true; break
; end;
632 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
, false, true);
633 result
:= (it
.length
<> 0); // firsthit
639 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
644 if (tagmask
= 0) then exit
;
645 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
, false, true); // firsthit
646 if (it
.length
<> 0) then result
:= it
.first
^;
651 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
653 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
654 (Texture
= TEXTURE_NAME_ACID1
) or
655 (Texture
= TEXTURE_NAME_ACID2
);
658 procedure CreateDoorMap();
660 PanelArray
: Array of record
666 a
, b
, c
, m
, i
, len
: Integer;
674 SetLength(PanelArray
, len
);
676 for a
:= 0 to High(gWalls
) do
677 if gWalls
[a
].Door
then
679 PanelArray
[i
].X
:= gWalls
[a
].X
;
680 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
681 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
682 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
683 PanelArray
[i
].Active
:= True;
684 PanelArray
[i
].PanelID
:= a
;
690 SetLength(PanelArray
, len
);
701 SetLength(gDoorMap
, 0);
703 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
706 if PanelArray
[a
].Active
then
708 PanelArray
[a
].Active
:= False;
709 m
:= Length(gDoorMap
);
710 SetLength(gDoorMap
, m
+1);
711 SetLength(gDoorMap
[m
], 1);
712 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
720 if PanelArray
[b
].Active
then
721 for c
:= 0 to High(gDoorMap
[m
]) do
722 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
723 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
724 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
725 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
726 gWalls
[gDoorMap
[m
, c
]].X
,
727 gWalls
[gDoorMap
[m
, c
]].Y
,
728 gWalls
[gDoorMap
[m
, c
]].Width
,
729 gWalls
[gDoorMap
[m
, c
]].Height
) then
731 PanelArray
[b
].Active
:= False;
732 SetLength(gDoorMap
[m
],
733 Length(gDoorMap
[m
])+1);
734 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
740 g_Game_StepLoading();
746 procedure CreateLiftMap();
748 PanelArray
: Array of record
753 a
, b
, c
, len
, i
, j
: Integer;
759 len
:= Length(gLifts
);
760 SetLength(PanelArray
, len
);
762 for a
:= 0 to len
-1 do
764 PanelArray
[a
].X
:= gLifts
[a
].X
;
765 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
766 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
767 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
768 PanelArray
[a
].Active
:= True;
771 SetLength(gLiftMap
, len
);
774 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
776 for a
:= 0 to len
-1 do
777 if PanelArray
[a
].Active
then
779 PanelArray
[a
].Active
:= False;
780 SetLength(gLiftMap
[i
], 32);
788 for b
:= 0 to len
-1 do
789 if PanelArray
[b
].Active
then
791 if g_CollideAround(PanelArray
[b
].X
,
794 PanelArray
[b
].Height
,
795 PanelArray
[gLiftMap
[i
, c
]].X
,
796 PanelArray
[gLiftMap
[i
, c
]].Y
,
797 PanelArray
[gLiftMap
[i
, c
]].Width
,
798 PanelArray
[gLiftMap
[i
, c
]].Height
) then
800 PanelArray
[b
].Active
:= False;
802 if j
> High(gLiftMap
[i
]) then
803 SetLength(gLiftMap
[i
],
804 Length(gLiftMap
[i
])+32);
813 SetLength(gLiftMap
[i
], j
+1);
816 g_Game_StepLoading();
819 SetLength(gLiftMap
, i
);
824 function CreatePanel (PanelRec
: TDynRecord
; AddTextures
: TAddTextureArray
; CurTex
: Integer): Integer;
827 panels
: ^TPanelArray
;
833 case PanelRec
.PanelType
of
834 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: panels
:= @gWalls
;
835 PANEL_BACK
: panels
:= @gRenderBackgrounds
;
836 PANEL_FORE
: panels
:= @gRenderForegrounds
;
837 PANEL_WATER
: panels
:= @gWater
;
838 PANEL_ACID1
: panels
:= @gAcid1
;
839 PANEL_ACID2
: panels
:= @gAcid2
;
840 PANEL_STEP
: panels
:= @gSteps
;
841 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: panels
:= @gLifts
;
842 PANEL_BLOCKMON
: panels
:= @gBlockMon
;
846 len
:= Length(panels
^);
847 SetLength(panels
^, len
+1);
849 pguid
:= Length(panByGUID
);
850 SetLength(panByGUID
, pguid
+1); //FIXME!
851 pan
:= TPanel
.Create(PanelRec
, AddTextures
, CurTex
, Textures
, pguid
);
853 assert(pguid
< Length(panByGUID
));
854 panByGUID
[pguid
] := pan
;
858 pan
.tag
:= panelTypeToTag(PanelRec
.PanelType
);
860 PanelRec
.user
['panel_guid'] := pguid
;
867 function CreateNullTexture(RecName
: String): Integer;
869 RecName
:= toLowerCase1251(RecName
);
870 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
871 if TextNameHash
.get(RecName
, result
) then exit
; // i found her!
873 SetLength(Textures
, Length(Textures
) + 1);
874 Textures
[High(Textures
)].TextureName
:= RecName
;
875 Textures
[High(Textures
)].FullName
:= '';
876 Textures
[High(Textures
)].Anim
:= False;
877 Result
:= High(Textures
);
878 TextNameHash
.put(RecName
, result
);
882 function extractWadName (resourceName
: string): string;
886 posN
:= Pos(':', resourceName
);
888 Result
:= Copy(resourceName
, 0, posN
-1)
894 procedure addResToExternalResList (res
: AnsiString);
900 if g_Game_IsClient
or not g_Game_IsNet
then exit
;
901 if (length(res
) = 0) then exit
; // map wad
902 //res := extractWadName(res);
903 //if (length(res) = 0) then exit; // map wad
904 uname
:= toLowerCase1251(res
);
905 // do not add duplicates
906 for f
:= 0 to High(gExternalResources
) do
908 if (gExternalResources
[f
].userName
= uname
) then exit
;
910 //writeln('***(000) addResToExternalResList: res=[', res, ']');
912 fi
.userName
:= uname
;
913 if not findFileCI(res
) then exit
;
914 //writeln('***(001) addResToExternalResList: res=[', res, ']');
916 if (not GetDiskFileInfo(res
, fi
)) then
922 //writeln('***(002) addResToExternalResList: res=[', res, ']');
923 fi
.tag
:= 0; // non-zero means "cannot caclucate hash"
925 fi
.hash
:= MD5File(fi
.diskName
);
930 //e_LogWritefln('addext: res=[%s]; uname=[%s]; diskName=[%s]', [res, fi.userName, fi.diskName]);
931 SetLength(gExternalResources
, length(gExternalResources
)+1);
932 gExternalResources
[High(gExternalResources
)] := fi
;
936 procedure compactExtResList ();
942 for src
:= 0 to High(gExternalResources
) do
944 if (gExternalResources
[src
].tag
= 0) then
947 if (dest
<> src
) then gExternalResources
[dest
] := gExternalResources
[src
];
951 if (dest
<> length(gExternalResources
)) then SetLength(gExternalResources
, dest
);
955 function GetReplacementWad (WadName
: AnsiString): AnsiString;
958 if WadName
<> '' then
961 if g_Game_IsClient
then result
:= g_Res_FindReplacementWad(WadName
);
962 if (result
= WadName
) then result
:= e_FindWad(WadDirs
, result
)
967 procedure generateExternalResourcesList (map
: TDynRecord
);
969 SetLength(gExternalResources
, 0);
970 addResToExternalResList(GetReplacementWad(g_ExtractWadName(map
.MusicName
)));
971 addResToExternalResList(GetReplacementWad(g_ExtractWadName(map
.SkyName
)));
975 function CreateTexture (RecName
: AnsiString; Map
: string; log
: Boolean): Integer;
978 WADName
, ResName
: String;
982 RecName
:= toLowerCase1251(RecName
);
983 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
984 if TextNameHash
.get(RecName
, result
) then
987 //e_LogWritefln('texture ''%s'' already loaded (%s)', [RecName, result]);
993 if (BadTextNameHash
<> nil) and BadTextNameHash
.has(RecName
) then
994 exit
; // don't do it again and again
997 TEXTURE_NAME_WATER
, TEXTURE_NAME_ACID1
, TEXTURE_NAME_ACID2
:
999 SetLength(Textures
, Length(Textures
) + 1);
1000 Textures
[High(Textures
)].FullName
:= RecName
;
1001 Textures
[High(Textures
)].TextureName
:= RecName
;
1002 Textures
[High(Textures
)].Anim
:= False;
1003 Result
:= High(Textures
);
1004 TextNameHash
.put(RecName
, result
);
1007 WADName
:= GetReplacementWad(g_ExtractWadName(RecName
));
1008 if (WADName
<> '') then
1009 addResToExternalResList(WADName
);
1010 if WADName
= '' then
1012 ResName
:= g_ExtractFilePathName(RecName
);
1014 // !!! we have a better way to check that resource exists?
1015 WAD
:= TWADFile
.Create();
1016 if WAD
.ReadFile(WadName
) and WAD
.GetResource(ResName
, ResData
, ResLen
, log
) then
1019 SetLength(Textures
, Length(Textures
) + 1);
1020 Textures
[High(Textures
)].FullName
:= WADName
+ ':' + ResName
;
1021 Textures
[High(Textures
)].TextureName
:= RecName
;
1022 Textures
[High(Textures
)].Anim
:= False;
1023 Result
:= High(Textures
);
1024 TextNameHash
.put(RecName
, result
);
1031 function CreateAnimTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
1034 TextureWAD
: PChar = nil;
1035 TextData
: Pointer = nil;
1041 RecName
:= toLowerCase1251(RecName
);
1042 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
1043 if TextNameHash
.get(RecName
, result
) then
1046 //e_LogWritefln('animated texture ''%s'' already loaded (%s)', [RecName, result]);
1052 //e_LogWritefln('*** Loading animated texture "%s"', [RecName]);
1054 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1055 if BadTextNameHash
.get(RecName
, f
) then
1057 //e_WriteLog(Format('no animation texture %s (don''t worry)', [RecName]), MSG_NOTIFY);
1061 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
1062 WADName
:= GetReplacementWad(g_ExtractWadName(RecName
));
1063 if (WADName
<> '') then addResToExternalResList(WADName
);
1064 if WADName
= '' then WADName
:= Map
; //WADName := GameDir+'/wads/'+WADName else
1066 WAD
:= TWADFile
.Create();
1068 WAD
.ReadFile(WADName
);
1069 if not WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureWAD
, ResLength
, log
) then
1071 if (BadTextNameHash
= nil) then BadTextNameHash
:= THashStrInt
.Create();
1072 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1074 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), TMsgType
.Warning
);
1075 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
1077 BadTextNameHash
.put(RecName
, -1);
1082 // íåò, ýòî ñóïåðìåí!
1083 if not WAD
.ReadMemory(TextureWAD
, ResLength
) then
1085 e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName
]), TMsgType
.Warning
);
1086 BadTextNameHash
.put(RecName
, -1);
1090 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
1091 if not WAD
.GetResource('TEXT/ANIM', TextData
, ResLength
) then
1093 e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName
]), TMsgType
.Warning
);
1094 BadTextNameHash
.put(RecName
, -1);
1101 cfg
:= TConfig
.CreateMem(TextData
, ResLength
);
1104 SetLength(Textures
, Length(Textures
) + 1);
1105 Textures
[High(Textures
)].TextureName
:= RecName
;
1106 Textures
[High(Textures
)].FullName
:= WadName
+ ':' + g_ExtractFilePathName(RecName
);
1107 Textures
[High(Textures
)].Anim
:= True;
1108 Textures
[High(Textures
)].FramesCount
:= cfg
.ReadInt('', 'framecount', 0);
1109 Textures
[High(Textures
)].Speed
:= cfg
.ReadInt('', 'waitcount', 0);
1110 result
:= High(Textures
);
1111 TextNameHash
.put(RecName
, result
);
1118 if (TextureWAD
<> nil) then FreeMem(TextureWAD
);
1119 if (TextData
<> nil) then FreeMem(TextData
);
1123 procedure CreateItem(Item
: TDynRecord
);
1125 if g_Game_IsClient
then Exit
;
1127 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
1128 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
1131 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
1132 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
1135 procedure CreateArea(Area
: TDynRecord
);
1140 case Area
.AreaType
of
1141 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
1142 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
1144 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
1145 with RespawnPoints
[High(RespawnPoints
)] do
1149 Direction
:= TDirection(Area
.Direction
);
1151 case Area
.AreaType
of
1152 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
1153 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
1154 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
1155 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
1156 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
1161 AREA_REDFLAG
, AREA_BLUEFLAG
:
1163 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
1165 if FlagPoints
[a
] <> nil then Exit
;
1169 with FlagPoints
[a
]^ do
1171 X
:= Area
.X
-FLAGRECT
.X
;
1172 Y
:= Area
.Y
-FLAGRECT
.Y
;
1173 Direction
:= TDirection(Area
.Direction
);
1179 FLAG_RED
: g_Frames_Get(id
, 'FRAMES_FLAG_RED');
1180 FLAG_BLUE
: g_Frames_Get(id
, 'FRAMES_FLAG_BLUE');
1183 Animation
:= TAnimation
.Create(id
, True, 8);
1184 Obj
.Rect
:= FLAGRECT
;
1192 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
1193 with DOMFlagPoints[High(DOMFlagPoints)] do
1197 Direction := TDirection(Area.Direction);
1200 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
1205 function CreateTrigger (amapIdx
: Integer; Trigger
: TDynRecord
; atpanid
, atrigpanid
: Integer): Integer;
1211 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
1215 mapId
:= Trigger
.id
;
1216 mapIndex
:= amapIdx
;
1219 Width
:= Trigger
.Width
;
1220 Height
:= Trigger
.Height
;
1221 Enabled
:= Trigger
.Enabled
;
1222 TexturePanelGUID
:= atpanid
;
1223 TriggerType
:= Trigger
.TriggerType
;
1224 ActivateType
:= Trigger
.ActivateType
;
1225 Keys
:= Trigger
.Keys
;
1226 trigPanelGUID
:= atrigpanid
;
1227 // HACK: used in TPanel.CanChangeTexture. maybe there's a better way?
1228 if TexturePanelGUID
<> -1 then
1230 tp
:= g_Map_PanelByGUID(TexturePanelGUID
);
1231 if (tp
<> nil) then tp
.hasTexTrigger
:= True;
1235 result
:= Integer(g_Triggers_Create(_trigger
, Trigger
));
1238 procedure CreateMonster(monster
: TDynRecord
);
1243 if g_Game_IsClient
then Exit
;
1245 if (gGameSettings
.GameType
= GT_SINGLE
)
1246 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
1248 mon
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
, TDirection(monster
.Direction
));
1250 if gTriggers
<> nil then
1252 for a
:= 0 to High(gTriggers
) do
1254 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1256 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1257 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1262 if monster
.MonsterType
<> MONSTER_BARREL
then Inc(gTotalMonsters
);
1266 procedure g_Map_ReAdd_DieTriggers();
1268 function monsDieTrig (mon
: TMonster
): Boolean;
1271 //tw: TStrTextWriter;
1273 result
:= false; // don't stop
1274 mon
.ClearTriggers();
1275 for a
:= 0 to High(gTriggers
) do
1277 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1279 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1281 tw := TStrTextWriter.Create();
1283 gTriggers[a].trigData.writeTo(tw);
1284 e_LogWritefln('=== trigger #%s ==='#10'%s'#10'---', [a, tw.str]);
1289 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1295 if g_Game_IsClient
then Exit
;
1297 g_Mons_ForEach(monsDieTrig
);
1300 procedure mapCreateGrid ();
1302 mapX0
: Integer = $3fffffff;
1303 mapY0
: Integer = $3fffffff;
1304 mapX1
: Integer = -$3fffffff;
1305 mapY1
: Integer = -$3fffffff;
1307 procedure calcBoundingBox (constref panels
: TPanelArray
);
1312 for idx
:= 0 to High(panels
) do
1315 if not pan
.visvalid
then continue
;
1316 if (pan
.Width
< 1) or (pan
.Height
< 1) then continue
;
1317 if (mapX0
> pan
.x0
) then mapX0
:= pan
.x0
;
1318 if (mapY0
> pan
.y0
) then mapY0
:= pan
.y0
;
1319 if (mapX1
< pan
.x1
) then mapX1
:= pan
.x1
;
1320 if (mapY1
< pan
.y1
) then mapY1
:= pan
.y1
;
1324 procedure addPanelsToGrid (constref panels
: TPanelArray
);
1330 //tag := panelTypeToTag(tag);
1331 for idx
:= 0 to High(panels
) do
1334 if not pan
.visvalid
then continue
;
1335 if (pan
.proxyId
<> -1) then
1337 {$IF DEFINED(D2F_DEBUG)}
1338 e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx
), Integer(pan
.proxyId
), Integer(mapGrid
.proxyEnabled
[pan
.proxyId
]), pan
.PanelType
]), TMsgType
.Notify
);
1342 case pan
.PanelType
of
1343 PANEL_WALL
: newtag
:= GridTagWall
;
1344 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: newtag
:= GridTagDoor
;
1345 PANEL_BACK
: newtag
:= GridTagBack
;
1346 PANEL_FORE
: newtag
:= GridTagFore
;
1347 PANEL_WATER
: newtag
:= GridTagWater
;
1348 PANEL_ACID1
: newtag
:= GridTagAcid1
;
1349 PANEL_ACID2
: newtag
:= GridTagAcid2
;
1350 PANEL_STEP
: newtag
:= GridTagStep
;
1351 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: newtag
:= GridTagLift
;
1352 PANEL_BLOCKMON
: newtag
:= GridTagBlockMon
;
1353 else continue
; // oops
1357 pan
.proxyId
:= mapGrid
.insertBody(pan
, pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, newtag
);
1358 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1359 mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
1360 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1362 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
1364 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
1375 calcBoundingBox(gWalls
);
1376 calcBoundingBox(gRenderBackgrounds
);
1377 calcBoundingBox(gRenderForegrounds
);
1378 calcBoundingBox(gWater
);
1379 calcBoundingBox(gAcid1
);
1380 calcBoundingBox(gAcid2
);
1381 calcBoundingBox(gSteps
);
1382 calcBoundingBox(gLifts
);
1383 calcBoundingBox(gBlockMon
);
1385 e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0
, mapY0
, mapX1
, mapY1
, gMapInfo
.Width
, gMapInfo
.Height
]);
1387 if (mapX0
> 0) then mapX0
:= 0;
1388 if (mapY0
> 0) then mapY0
:= 0;
1390 if (mapX1
< gMapInfo
.Width
-1) then mapX1
:= gMapInfo
.Width
-1;
1391 if (mapY1
< gMapInfo
.Height
-1) then mapY1
:= gMapInfo
.Height
-1;
1393 mapGrid
:= TPanelGrid
.Create(mapX0
-128, mapY0
-128, mapX1
-mapX0
+1+128*2, mapY1
-mapY0
+1+128*2);
1394 //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
1396 addPanelsToGrid(gWalls
);
1397 addPanelsToGrid(gRenderBackgrounds
);
1398 addPanelsToGrid(gRenderForegrounds
);
1399 addPanelsToGrid(gWater
);
1400 addPanelsToGrid(gAcid1
);
1401 addPanelsToGrid(gAcid2
);
1402 addPanelsToGrid(gSteps
);
1403 addPanelsToGrid(gLifts
); // it doesn't matter which LIFT type is used here
1404 addPanelsToGrid(gBlockMon
);
1406 mapGrid
.dumpStats();
1408 g_Mons_InitTree(mapGrid
.gridX0
, mapGrid
.gridY0
, mapGrid
.gridWidth
, mapGrid
.gridHeight
);
1412 function g_Map_Load(Res
: String): Boolean;
1414 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
1415 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
1419 //TexturePanel: Integer;
1422 trigrec
: TDynRecord
;
1424 texPanelIdx
: Integer;
1425 texPanel
: TDynRecord
;
1427 actPanelIdx
: Integer;
1428 actPanel
: TDynRecord
;
1431 WAD
, TestWAD
: TWADFile
;
1432 //mapReader: TDynRecord = nil;
1433 mapTextureList
: TDynField
= nil; //TTexturesRec1Array; tagInt: texture index
1434 panels
: TDynField
= nil; //TPanelsRec1Array;
1435 items
: TDynField
= nil; //TItemsRec1Array;
1436 monsters
: TDynField
= nil; //TMonsterRec1Array;
1437 areas
: TDynField
= nil; //TAreasRec1Array;
1438 triggers
: TDynField
= nil; //TTriggersRec1Array;
1441 AddTextures
: TAddTextureArray
;
1442 TriggersTable
: array of TTRec
;
1443 FileName
, mapResName
, TexName
, s
: AnsiString;
1446 ok
, isAnim
: Boolean;
1447 CurTex
, ntn
: Integer;
1448 rec
, texrec
: TDynRecord
;
1450 pannum
, trignum
, cnt
, tgpid
: Integer;
1452 moveSpeed
{, moveStart, moveEnd}: TDFPoint
;
1453 //moveActive: Boolean;
1455 mapOk
: Boolean = false;
1456 usedTextures
: THashStrInt
= nil; // key: mapTextureList
1463 //gCurrentMap.Free();
1464 //gCurrentMap := nil;
1469 gMapInfo
.Map
:= Res
;
1470 TriggersTable
:= nil;
1473 sfsGCDisable(); // temporary disable removing of temporary volumes
1475 // Çàãðóçêà WAD (åñëè ó íàñ íåò óæå çàãðóæåíîé êàðòû)
1476 if (gCurrentMap
= nil) then
1478 FileName
:= g_ExtractWadName(Res
);
1479 e_LogWritefln('Loading map WAD [%s] (res=[%s])', [FileName
, Res
], TMsgType
.Notify
);
1480 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
1482 WAD
:= TWADFile
.Create();
1483 if not WAD
.ReadFile(FileName
) then
1485 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
1490 if gTestMap
<> '' then
1492 s
:= g_ExtractWadName(gTestMap
);
1493 TestWAD
:= TWADFile
.Create();
1494 if not TestWAD
.ReadFile(s
) then
1496 g_SimpleError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [s
]));
1502 if TestWAD
<> nil then
1504 mapResName
:= g_ExtractFileName(gTestMap
);
1505 if not TestWAD
.GetMapResource(mapResName
, Data
, Len
) then
1507 g_SimpleError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1510 e_WriteLog('Using test map: '+gTestMap
, TMsgType
.Notify
);
1517 //k8: why loader ignores path here?
1518 mapResName
:= g_ExtractFileName(Res
);
1519 if not WAD
.GetMapResource(mapResName
, Data
, Len
) then
1521 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1531 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1537 e_LogWritefln('Loading map: %s', [mapResName
], TMsgType
.Notify
);
1538 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
1540 stt
:= getTimeMicro();
1543 gCurrentMap
:= g_Map_ParseMap(Data
, Len
);
1546 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
1548 gCurrentMapFileName
:= '';
1554 if (gCurrentMap
= nil) then
1556 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1557 gCurrentMapFileName
:= '';
1563 stt
:= getTimeMicro();
1566 //gCurrentMap := mapReader;
1568 generateExternalResourcesList(gCurrentMap
);
1569 mapTextureList
:= gCurrentMap
['texture'];
1570 // get all other lists here too
1571 panels
:= gCurrentMap
['panel'];
1572 triggers
:= gCurrentMap
['trigger'];
1573 items
:= gCurrentMap
['item'];
1574 areas
:= gCurrentMap
['area'];
1575 monsters
:= gCurrentMap
['monster'];
1577 // Çàãðóçêà îïèñàíèÿ êàðòû:
1578 e_WriteLog(' Reading map info...', TMsgType
.Notify
);
1579 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1583 Name
:= gCurrentMap
.MapName
;
1584 Description
:= gCurrentMap
.MapDesc
;
1585 Author
:= gCurrentMap
.MapAuthor
;
1586 MusicName
:= gCurrentMap
.MusicName
;
1587 SkyName
:= gCurrentMap
.SkyName
;
1588 Height
:= gCurrentMap
.Height
;
1589 Width
:= gCurrentMap
.Width
;
1592 // Çàãðóçêà òåêñòóð:
1593 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
1594 // Äîáàâëåíèå òåêñòóð â Textures[]:
1595 if (mapTextureList
<> nil) and (mapTextureList
.count
> 0) then
1597 e_WriteLog(' Loading textures:', TMsgType
.Notify
);
1598 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], mapTextureList
.count
-1, False);
1600 // find used textures
1601 usedTextures
:= THashStrInt
.Create();
1603 if (panels
<> nil) and (panels
.count
> 0) then
1605 for rec
in panels
do
1607 texrec
:= rec
.TextureRec
;
1608 if (texrec
<> nil) then usedTextures
.put(toLowerCase1251(texrec
.Resource
), 42);
1613 for rec
in mapTextureList
do
1616 if not usedTextures
.has(toLowerCase1251(rec
.Resource
)) then
1618 rec
.tagInt
:= -1; // just in case
1619 e_LogWritefln(' Unused texture #%d: %s', [cnt
, rec
.Resource
]);
1623 {$IF DEFINED(D2F_DEBUG_TXLOAD)}
1624 e_LogWritefln(' Loading texture #%d: %s', [cnt
, rec
.Resource
]);
1626 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
1629 // Àíèìèðîâàííàÿ òåêñòóðà
1630 ntn
:= CreateAnimTexture(rec
.Resource
, FileName
, True);
1631 if (ntn
< 0) then g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [rec
.Resource
]));
1636 ntn
:= CreateTexture(rec
.Resource
, FileName
, True);
1637 if (ntn
< 0) then g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [rec
.Resource
]));
1639 if (ntn
< 0) then ntn
:= CreateNullTexture(rec
.Resource
);
1641 rec
.tagInt
:= ntn
; // remember texture number
1643 g_Game_StepLoading();
1646 usedTextures
.Free();
1649 // set panel tagInt to texture index
1650 if (panels
<> nil) then
1652 for rec
in panels
do
1654 texrec
:= rec
.TextureRec
;
1655 if (texrec
= nil) then rec
.tagInt
:= -1 else rec
.tagInt
:= texrec
.tagInt
;
1661 // Çàãðóçêà òðèããåðîâ
1662 gTriggerClientID
:= 0;
1663 e_WriteLog(' Loading triggers...', TMsgType
.Notify
);
1664 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
1667 e_WriteLog(' Loading panels...', TMsgType
.Notify
);
1668 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
1670 // check texture numbers for panels
1671 if (panels
<> nil) and (panels
.count
> 0) then
1673 for rec
in panels
do
1675 if (rec
.tagInt
< 0) then
1677 e_WriteLog('error loading map: invalid texture index for panel', TMsgType
.Fatal
);
1681 gCurrentMapFileName
:= '';
1687 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì)
1688 if (triggers
<> nil) and (triggers
.count
> 0) then
1690 e_WriteLog(' Setting up trigger table...', TMsgType
.Notify
);
1691 //SetLength(TriggersTable, triggers.count);
1692 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], triggers
.count
-1, False);
1694 SetLength(TriggersTable
, triggers
.count
);
1696 for rec
in triggers
do
1699 pttit
:= @TriggersTable
[trignum
];
1700 pttit
.trigrec
:= rec
;
1701 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
1702 pttit
.texPanelIdx
:= -1; // will be fixed later
1703 pttit
.texPanel
:= rec
.TexturePanelRec
;
1705 pttit
.actPanelIdx
:= -1;
1706 if (rec
.trigRec
<> nil) then pttit
.actPanel
:= rec
.trigRec
.tgPanelRec
else pttit
.actPanel
:= nil;
1708 if (pttit
.texPanel
<> nil) then pttit
.texPanel
.userPanelTrigRef
:= true;
1709 if (pttit
.actPanel
<> nil) then pttit
.actPanel
.userPanelTrigRef
:= true;
1711 g_Game_StepLoading();
1716 if (panels
<> nil) and (panels
.count
> 0) then
1718 e_WriteLog(' Setting up trigger links...', TMsgType
.Notify
);
1719 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], panels
.count
-1, False);
1722 for rec
in panels
do
1725 //e_LogWritefln('PANSTART: pannum=%s', [pannum]);
1727 SetLength(AddTextures
, 0);
1731 if (mapTextureList
<> nil) then
1733 texrec
:= rec
.TextureRec
;
1734 ok
:= (texrec
<> nil);
1739 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1740 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð
1742 if (TriggersTable
<> nil) and (mapTextureList
<> nil) then
1744 if rec
.userPanelTrigRef
then
1746 // e_LogWritefln('trigref for panel %s', [pannum]);
1754 // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1755 s
:= texrec
.Resource
;
1757 // Ñïåö-òåêñòóðû çàïðåùåíû
1758 if g_Map_IsSpecialTexture(s
) then
1764 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè
1765 ok
:= g_Texture_NumNameFindStart(s
);
1768 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1769 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #
1772 k
:= NNF_NAME_BEFORE
;
1773 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû
1774 while ok
or (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_EQUALS
) do
1776 k
:= g_Texture_NumNameFindNext(TexName
);
1778 if (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_AFTER
) then
1780 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó
1783 // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
1785 //e_LogWritefln('000: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1786 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1787 //e_LogWritefln('001: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1790 // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
1792 //e_LogWritefln('002: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1793 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1794 //e_LogWritefln('003: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1799 // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
1801 //e_LogWritefln('004: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1802 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1803 //e_LogWritefln('005: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1806 // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
1808 //e_LogWritefln('006: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1809 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1810 //e_LogWritefln('007: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1814 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
1818 for c := 0 to High(Textures) do
1820 if (Textures[c].TextureName = TexName) then
1822 SetLength(AddTextures, Length(AddTextures)+1);
1823 AddTextures[High(AddTextures)].Texture := c;
1824 AddTextures[High(AddTextures)].Anim := isAnim;
1829 if (TextNameHash
<> nil) and TextNameHash
.get(toLowerCase1251(TexName
), c
) then
1831 SetLength(AddTextures
, Length(AddTextures
)+1);
1832 AddTextures
[High(AddTextures
)].Texture
:= c
;
1833 AddTextures
[High(AddTextures
)].Anim
:= isAnim
;
1839 if k
= NNF_NAME_EQUALS
then
1841 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
1842 SetLength(AddTextures
, Length(AddTextures
)+1);
1843 AddTextures
[High(AddTextures
)].Texture
:= rec
.tagInt
; // internal texture number, not map index
1844 AddTextures
[High(AddTextures
)].Anim
:= texrec
.Anim
;
1845 CurTex
:= High(AddTextures
);
1856 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1857 end; // if ok - ññûëàþòñÿ òðèããåðû
1861 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
1862 SetLength(AddTextures
, 1);
1863 AddTextures
[0].Texture
:= rec
.tagInt
; // internal texture number, not map index
1864 AddTextures
[0].Anim
:= false;
1865 if (texrec
<> nil) then AddTextures
[0].Anim
:= texrec
.Anim
;
1869 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
1871 //e_LogWritefln('PANADD: pannum=%s', [pannum]);
1873 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
1874 //e_LogWritefln('new panel; tcount=%s; curtex=%s', [Length(AddTextures), CurTex]);
1875 PanelID
:= CreatePanel(rec
, AddTextures
, CurTex
);
1876 //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
1877 rec
.userPanelId
:= PanelID
; // remember game panel id, we'll fix triggers later
1880 moveSpeed
:= rec
.moveSpeed
;
1881 //moveStart := rec.moveStart;
1882 //moveEnd := rec.moveEnd;
1883 //moveActive := rec['move_active'].value;
1884 if not moveSpeed
.isZero
then
1886 SetLength(gMovingWallIds
, Length(gMovingWallIds
)+1);
1887 gMovingWallIds
[High(gMovingWallIds
)] := PanelID
;
1888 //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]);
1891 //e_LogWritefln('PANEND: pannum=%s', [pannum]);
1893 g_Game_StepLoading();
1897 // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
1898 for b
:= 0 to High(TriggersTable
) do
1900 if (TriggersTable
[b
].texPanel
<> nil) then TriggersTable
[b
].texPanelIdx
:= TriggersTable
[b
].texPanel
.userPanelId
;
1901 if (TriggersTable
[b
].actPanel
<> nil) then TriggersTable
[b
].actPanelIdx
:= TriggersTable
[b
].actPanel
.userPanelId
;
1904 // create map grid, init other grids (for monsters, for example)
1905 e_WriteLog('Creating map grid', TMsgType
.Notify
);
1908 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû
1909 if (triggers
<> nil) and (panels
<> nil) and (not gLoadGameMode
) then
1911 e_LogWritefln(' Creating triggers (%d)...', [triggers
.count
]);
1912 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
1913 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü
1915 for rec
in triggers
do
1918 tgpid
:= TriggersTable
[trignum
].actPanelIdx
;
1919 //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
1920 TriggersTable
[trignum
].tnum
:= trignum
;
1921 TriggersTable
[trignum
].id
:= CreateTrigger(trignum
, rec
, TriggersTable
[trignum
].texPanelIdx
, tgpid
);
1925 //FIXME: use hashtable!
1926 for pan
in panByGUID
do
1928 if (pan
.endPosTrigId
>= 0) and (pan
.endPosTrigId
< Length(TriggersTable
)) then
1930 pan
.endPosTrigId
:= TriggersTable
[pan
.endPosTrigId
].id
;
1932 if (pan
.endSizeTrigId
>= 0) and (pan
.endSizeTrigId
< Length(TriggersTable
)) then
1934 pan
.endSizeTrigId
:= TriggersTable
[pan
.endSizeTrigId
].id
;
1938 // Çàãðóçêà ïðåäìåòîâ
1939 e_WriteLog(' Loading items...', TMsgType
.Notify
);
1940 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
1942 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû
1943 if (items
<> nil) and not gLoadGameMode
then
1945 e_WriteLog(' Spawning items...', TMsgType
.Notify
);
1946 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
1947 for rec
in items
do CreateItem(rec
);
1950 // Çàãðóçêà îáëàñòåé
1951 e_WriteLog(' Loading areas...', TMsgType
.Notify
);
1952 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
1954 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè
1955 if areas
<> nil then
1957 e_WriteLog(' Creating areas...', TMsgType
.Notify
);
1958 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
1959 for rec
in areas
do CreateArea(rec
);
1962 // Çàãðóçêà ìîíñòðîâ
1963 e_WriteLog(' Loading monsters...', TMsgType
.Notify
);
1964 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
1966 gTotalMonsters
:= 0;
1968 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ
1969 if (monsters
<> nil) and not gLoadGameMode
then
1971 e_WriteLog(' Spawning monsters...', TMsgType
.Notify
);
1972 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
1973 for rec
in monsters
do CreateMonster(rec
);
1976 //gCurrentMap := mapReader; // this will be our current map now
1977 gCurrentMapFileName
:= Res
;
1981 if (gMapInfo
.SkyName
<> '') then
1983 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, TMsgType
.Notify
);
1984 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
1985 s
:= e_GetResourcePath(WadDirs
, gMapInfo
.SkyName
, g_ExtractWadName(Res
));
1986 if g_Texture_CreateWAD(BackID
, s
, gTextureFilter
) then
1987 g_Game_SetupScreenSize
1989 g_FatalError(Format(_lc
[I_GAME_ERROR_SKY
], [s
]))
1994 if gMapInfo
.MusicName
<> '' then
1996 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, TMsgType
.Notify
);
1997 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1999 s
:= e_GetResourcePath(WadDirs
, gMapInfo
.MusicName
, g_ExtractWadName(Res
));
2000 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
2003 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
2006 // Îñòàëüíûå óñòàíâêè
2014 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
2015 if not gLoadGameMode
then g_GFX_Init();
2017 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
2018 mapTextureList
:= nil;
2023 TriggersTable
:= nil;
2026 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
2027 if ok
and (not gLoadGameMode
) then
2029 gMusic
.SetByName(gMapInfo
.MusicName
);
2034 gMusic
.SetByName('');
2037 stt
:= getTimeMicro()-stt
;
2038 e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt
div 1000), Integer(stt
mod 1000)]);
2041 sfsGCEnable(); // enable releasing unused volumes
2043 e_UnpressAllKeys
; // why not?
2048 gCurrentMapFileName
:= '';
2052 compactExtResList();
2053 e_WriteLog('Done loading map.', TMsgType
.Notify
);
2058 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
2061 mapReader
: TDynRecord
;
2062 //Header: TMapHeaderRec_1;
2067 FillChar(Result
, SizeOf(Result
), 0);
2068 FileName
:= g_ExtractWadName(Res
);
2070 WAD
:= TWADFile
.Create();
2071 if not WAD
.ReadFile(FileName
) then
2077 //k8: it ignores path again
2078 if not WAD
.GetMapResource(g_ExtractFileName(Res
), Data
, Len
) then
2087 mapReader
:= g_Map_ParseMap(Data
, Len
);
2096 if (mapReader
= nil) then exit
;
2098 if (mapReader
.Width
> 0) and (mapReader
.Height
> 0) then
2100 Result
.Name
:= mapReader
.MapName
;
2101 Result
.Description
:= mapReader
.MapDesc
;
2103 Result
.Author
:= mapReader
.MapAuthor
;
2104 Result
.Height
:= mapReader
.Height
;
2105 Result
.Width
:= mapReader
.Width
;
2109 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
2110 //ZeroMemory(@Header, SizeOf(Header));
2111 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2112 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2114 Result
.Author
:= '';
2122 function g_Map_GetMapsList(WADName
: string): SSArray
;
2129 WAD
:= TWADFile
.Create();
2130 if not WAD
.ReadFile(WADName
) then
2135 ResList
:= WAD
.GetMapResources();
2136 if ResList
<> nil then
2138 for a
:= 0 to High(ResList
) do
2140 SetLength(Result
, Length(Result
)+1);
2141 Result
[High(Result
)] := ResList
[a
];
2147 function g_Map_Exist(Res
: string): Boolean;
2150 FileName
, mnn
: string;
2156 FileName
:= addWadExtension(g_ExtractWadName(Res
));
2158 WAD
:= TWADFile
.Create
;
2159 if not WAD
.ReadFile(FileName
) then
2165 ResList
:= WAD
.GetMapResources();
2168 mnn
:= g_ExtractFileName(Res
);
2169 if ResList
<> nil then
2170 for a
:= 0 to High(ResList
) do if StrEquCI1251(ResList
[a
], mnn
) then
2177 procedure g_Map_Free(freeTextures
: Boolean=true);
2179 procedure FreePanelArray(var panels
: TPanelArray
);
2184 if panels
<> nil then
2186 for i
:= 0 to High(panels
) do
2199 RespawnPoints
:= nil;
2200 if FlagPoints
[FLAG_RED
] <> nil then
2202 Dispose(FlagPoints
[FLAG_RED
]);
2203 FlagPoints
[FLAG_RED
] := nil;
2205 if FlagPoints
[FLAG_BLUE
] <> nil then
2207 Dispose(FlagPoints
[FLAG_BLUE
]);
2208 FlagPoints
[FLAG_BLUE
] := nil;
2210 //DOMFlagPoints := nil;
2214 if (Length(gCurrentMapFileName
) <> 0) then
2216 e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName
]);
2220 e_LogWritefln('g_Map_Free: no previous map.', []);
2223 if freeTextures
then
2225 e_LogWritefln('g_Map_Free: clearing textures...', []);
2227 TextNameHash
.Free();
2228 TextNameHash
:= nil;
2229 BadTextNameHash
.Free();
2230 BadTextNameHash
:= nil;
2231 gCurrentMapFileName
:= '';
2238 FreePanelArray(gWalls
);
2239 FreePanelArray(gRenderBackgrounds
);
2240 FreePanelArray(gRenderForegrounds
);
2241 FreePanelArray(gWater
);
2242 FreePanelArray(gAcid1
);
2243 FreePanelArray(gAcid2
);
2244 FreePanelArray(gSteps
);
2245 FreePanelArray(gLifts
);
2246 FreePanelArray(gBlockMon
);
2247 gMovingWallIds
:= nil;
2249 if BackID
<> DWORD(-1) then
2253 e_DeleteTexture(BackID
);
2254 BackID
:= DWORD(-1);
2257 g_Game_StopAllSounds(False);
2259 g_Sound_Delete(gMapInfo
.MusicName
);
2261 gMapInfo
.Name
:= '';
2262 gMapInfo
.Description
:= '';
2263 gMapInfo
.MusicName
:= '';
2264 gMapInfo
.Height
:= 0;
2265 gMapInfo
.Width
:= 0;
2271 procedure g_Map_Update();
2278 procedure UpdatePanelArray(var panels
: TPanelArray
);
2283 for i
:= 0 to High(panels
) do panels
[i
].Update();
2287 if g_dbgpan_mplat_step
then g_dbgpan_mplat_active
:= true;
2289 UpdatePanelArray(gWalls
);
2290 UpdatePanelArray(gRenderBackgrounds
);
2291 UpdatePanelArray(gRenderForegrounds
);
2292 UpdatePanelArray(gWater
);
2293 UpdatePanelArray(gAcid1
);
2294 UpdatePanelArray(gAcid2
);
2295 UpdatePanelArray(gSteps
);
2297 if g_dbgpan_mplat_step
then begin g_dbgpan_mplat_step
:= false; g_dbgpan_mplat_active
:= false; end;
2299 if gGameSettings
.GameMode
= GM_CTF
then
2301 for a
:= FLAG_RED
to FLAG_BLUE
do
2303 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
2307 if gFlags
[a
].Animation
<> nil then gFlags
[a
].Animation
.Update();
2309 m
:= g_Obj_Move(@Obj
, True, True);
2311 if gTime
mod (GAME_TICK
*2) <> 0 then Continue
;
2313 // Ñîïðîòèâëåíèå âîçäóõà
2314 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
2316 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
2317 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
2320 gFlags
[a
].CaptureTime
:= 0;
2321 if a
= FLAG_RED
then
2322 s
:= _lc
[I_PLAYER_FLAG_RED
]
2324 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2325 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
2327 if (((gPlayer1
<> nil) and (((gPlayer1
.Team
= TEAM_RED
) and (a
= FLAG_RED
)) or ((gPlayer1
.Team
= TEAM_BLUE
) and (a
= FLAG_BLUE
))))
2328 or ((gPlayer2
<> nil) and (((gPlayer2
.Team
= TEAM_RED
) and (a
= FLAG_RED
)) or ((gPlayer2
.Team
= TEAM_BLUE
) and (a
= FLAG_BLUE
))))) then
2333 if not sound_ret_flag
[b
].IsPlaying() then
2334 sound_ret_flag
[b
].Play();
2336 if g_Game_IsNet
then
2337 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
2341 if Count
> 0 then Count
-= 1;
2344 if gPlayers
<> nil then
2346 j
:= Random(Length(gPlayers
)) - 1;
2347 for d
:= 0 to High(gPlayers
) do
2350 if j
> High(gPlayers
) then j
:= 0;
2351 if gPlayers
[j
] <> nil then
2353 if gPlayers
[j
].alive
and g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
2355 if gPlayers
[j
].GetFlag(a
) then Break
;
2366 function g_Map_CollidePanelOld(X
, Y
: Integer; Width
, Height
: Word;
2367 PanelType
: Word; b1x3
: Boolean=false): Boolean;
2373 if WordBool(PanelType
and PANEL_WALL
) then
2374 if gWalls
<> nil then
2379 if gWalls
[a
].Enabled
and
2380 g_Collide(X
, Y
, Width
, Height
,
2381 gWalls
[a
].X
, gWalls
[a
].Y
,
2382 gWalls
[a
].Width
, gWalls
[a
].Height
) then
2389 if WordBool(PanelType
and PANEL_WATER
) then
2390 if gWater
<> nil then
2395 if g_Collide(X
, Y
, Width
, Height
,
2396 gWater
[a
].X
, gWater
[a
].Y
,
2397 gWater
[a
].Width
, gWater
[a
].Height
) then
2404 if WordBool(PanelType
and PANEL_ACID1
) then
2405 if gAcid1
<> nil then
2410 if g_Collide(X
, Y
, Width
, Height
,
2411 gAcid1
[a
].X
, gAcid1
[a
].Y
,
2412 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
2419 if WordBool(PanelType
and PANEL_ACID2
) then
2420 if gAcid2
<> nil then
2425 if g_Collide(X
, Y
, Width
, Height
,
2426 gAcid2
[a
].X
, gAcid2
[a
].Y
,
2427 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
2434 if WordBool(PanelType
and PANEL_STEP
) then
2435 if gSteps
<> nil then
2440 if g_Collide(X
, Y
, Width
, Height
,
2441 gSteps
[a
].X
, gSteps
[a
].Y
,
2442 gSteps
[a
].Width
, gSteps
[a
].Height
) then
2449 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
2450 if gLifts
<> nil then
2455 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= LIFTTYPE_UP
)) or
2456 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= LIFTTYPE_DOWN
)) or
2457 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= LIFTTYPE_LEFT
)) or
2458 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= LIFTTYPE_RIGHT
))) and
2459 g_Collide(X
, Y
, Width
, Height
,
2460 gLifts
[a
].X
, gLifts
[a
].Y
,
2461 gLifts
[a
].Width
, gLifts
[a
].Height
) then
2468 if WordBool(PanelType
and PANEL_BLOCKMON
) then
2469 if gBlockMon
<> nil then
2471 h
:= High(gBlockMon
);
2475 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
2476 g_Collide(X
, Y
, Width
, Height
,
2477 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
2478 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
2486 function g_Map_CollideLiquid_TextureOld(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2490 function checkPanels (constref panels
: TPanelArray
): Boolean;
2495 if panels
= nil then exit
;
2496 for a
:= 0 to High(panels
) do
2498 if g_Collide(X
, Y
, Width
, Height
, panels
[a
].X
, panels
[a
].Y
, panels
[a
].Width
, panels
[a
].Height
) then
2501 texid
:= panels
[a
].GetTextureID();
2508 texid
:= LongWord(TEXTURE_NONE
);
2510 if not checkPanels(gWater
) then
2511 if not checkPanels(gAcid1
) then
2512 if not checkPanels(gAcid2
) then exit
;
2517 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word; PanelType
: Word; b1x3
: Boolean): Boolean;
2519 SlowMask
= GridTagLift
or GridTagBlockMon
;
2521 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2524 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2526 result := pan.Enabled;
2531 if ((tag
and GridTagLift
) <> 0) then
2534 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
2535 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
2536 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
2537 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
))) {and
2538 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2542 if ((tag
and GridTagBlockMon
) <> 0) then
2544 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2549 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2550 result
:= true; // i found her!
2554 tagmask
: Integer = 0;
2556 it
: TPanelGrid
.Iter
;
2560 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
2561 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
2562 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
2563 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
2564 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
2565 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
2566 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
2568 if (tagmask
= 0) then exit
; // just in case
2570 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('*solids');
2571 if gdbg_map_use_accel_coldet
then
2573 if ((tagmask
and SlowMask
) <> 0) then
2576 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, tagmask
);
2580 if ((pan
.tag
and GridTagLift
) <> 0) then
2583 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
2584 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
2585 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
2586 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
))) {and
2587 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2589 else if ((pan
.tag
and GridTagBlockMon
) <> 0) then
2591 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2596 result
:= true; // i found her!
2598 if (result
) then break
;
2604 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, tagmask
, false, true); // return first hit
2605 result
:= (it
.length
> 0);
2611 result
:= g_Map_CollidePanelOld(X
, Y
, Width
, Height
, PanelType
, b1x3
);
2613 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2617 // returns `true` if we need to stop
2618 function liquidChecker (pan
: TPanel
; var texid
: DWORD
; var cctype
: Integer): Boolean; inline;
2621 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2624 0: if ((pan
.tag
and GridTagWater
) = 0) then exit
; // allowed: water
2625 1: if ((pan
.tag
and (GridTagWater
or GridTagAcid1
)) = 0) then exit
; // allowed: water, acid1
2626 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2629 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2631 texid
:= pan
.GetTextureID();
2632 // water? water has the highest priority, so stop right here
2633 if ((pan
.tag
and GridTagWater
) <> 0) then begin cctype
:= 0; result
:= true; exit
; end;
2635 if ((pan
.tag
and GridTagAcid2
) <> 0) then cctype
:= 2;
2637 if ((pan
.tag
and GridTagAcid1
) <> 0) then cctype
:= 1;
2640 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2642 cctype
: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2644 it
: TPanelGrid
.Iter
;
2646 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('liquids');
2647 if gdbg_map_use_accel_coldet
then
2649 result
:= LongWord(TEXTURE_NONE
);
2650 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, (GridTagWater
or GridTagAcid1
or GridTagAcid2
));
2651 for mwit
in it
do if (liquidChecker(mwit
^, result
, cctype
)) then break
;
2656 result
:= g_Map_CollideLiquid_TextureOld(X
, Y
, Width
, Height
);
2658 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2662 procedure g_Map_EnableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_EnableWallGUID(gWalls
[ID
].guid
); end;
2663 procedure g_Map_DisableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_DisableWallGUID(gWalls
[ID
].guid
); end;
2664 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer); begin if (ID
< Length(gLifts
)) then g_Map_SetLiftGUID(gLifts
[ID
].guid
, t
); end;
2667 procedure g_Map_EnableWallGUID (pguid
: Integer);
2671 //pan := gWalls[ID];
2672 pan
:= g_Map_PanelByGUID(pguid
);
2673 if (pan
= nil) then exit
;
2674 if pan
.Enabled
and mapGrid
.proxyEnabled
[pan
.proxyId
] then exit
;
2676 pan
.Enabled
:= True;
2677 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, true);
2679 mapGrid
.proxyEnabled
[pan
.proxyId
] := true;
2680 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
2681 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
2683 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2684 // mark platform as interesting
2687 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2688 //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2693 procedure g_Map_DisableWallGUID (pguid
: Integer);
2697 //pan := gWalls[ID];
2698 pan
:= g_Map_PanelByGUID(pguid
);
2699 if (pan
= nil) then exit
;
2700 if (not pan
.Enabled
) and (not mapGrid
.proxyEnabled
[pan
.proxyId
]) then exit
;
2702 pan
.Enabled
:= False;
2703 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, false);
2705 mapGrid
.proxyEnabled
[pan
.proxyId
] := false;
2706 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
2708 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2709 // mark platform as interesting
2712 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2713 //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2718 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
2722 tp
:= g_Map_PanelByGUID(pguid
);
2723 if (tp
= nil) then exit
;
2724 tp
.NextTexture(AnimLoop
);
2725 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelTexture(pguid
, AnimLoop
);
2729 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
2733 //pan := gLifts[ID];
2734 pan
:= g_Map_PanelByGUID(pguid
);
2735 if (pan
= nil) then exit
;
2736 if not pan
.isGLift
then exit
;
2738 if ({gLifts[ID]}pan
.LiftType
= t
) then exit
; //!FIXME!TRIGANY!
2740 with {gLifts[ID]} pan
do
2744 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, false);
2745 //TODO: make separate lift tags, and change tag here
2748 LIFTTYPE_UP
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
);
2749 LIFTTYPE_DOWN
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
);
2750 LIFTTYPE_LEFT
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
);
2751 LIFTTYPE_RIGHT
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
);
2754 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2755 // mark platform as interesting
2761 function g_Map_GetPoint (PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
2764 PointsArray
: Array of TRespawnPoint
;
2767 SetLength(PointsArray
, 0);
2769 if RespawnPoints
= nil then
2772 for a
:= 0 to High(RespawnPoints
) do
2773 if RespawnPoints
[a
].PointType
= PointType
then
2775 SetLength(PointsArray
, Length(PointsArray
)+1);
2776 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
2779 if PointsArray
= nil then
2782 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
2786 function g_Map_GetPointCount(PointType
: Byte): Word;
2792 if RespawnPoints
= nil then
2795 for a
:= 0 to High(RespawnPoints
) do
2796 if RespawnPoints
[a
].PointType
= PointType
then
2797 Result
:= Result
+ 1;
2800 function g_Map_GetRandomPointType(): Byte;
2802 if RespawnPoints
= nil then
2805 Result
:= RespawnPoints
[Random(Length(RespawnPoints
))].PointType
;
2808 function g_Map_HaveFlagPoints(): Boolean;
2810 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
2813 procedure g_Map_ResetFlag(Flag
: Byte);
2815 with gFlags
[Flag
] do
2821 Direction
:= TDirection
.D_LEFT
;
2822 State
:= FLAG_STATE_NONE
;
2823 if FlagPoints
[Flag
] <> nil then
2825 Obj
.X
:= FlagPoints
[Flag
]^.X
;
2826 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
2827 Direction
:= FlagPoints
[Flag
]^.Direction
;
2828 State
:= FLAG_STATE_NORMAL
;
2834 procedure g_Map_SaveState (st
: TStream
);
2838 procedure savePanels ();
2843 utils
.writeInt(st
, LongInt(Length(panByGUID
)));
2844 for pan
in panByGUID
do pan
.SaveState(st
);
2847 procedure saveFlag (flag
: PFlag
);
2851 utils
.writeSign(st
, 'FLAG');
2852 utils
.writeInt(st
, Byte(0)); // version
2853 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
2854 utils
.writeInt(st
, Byte(flag
^.RespawnType
));
2856 utils
.writeInt(st
, Byte(flag
^.State
));
2857 // Íàïðàâëåíèå ôëàãà
2858 if flag
^.Direction
= TDirection
.D_LEFT
then b
:= 1 else b
:= 2; // D_RIGHT
2859 utils
.writeInt(st
, Byte(b
));
2861 Obj_SaveState(st
, @flag
^.Obj
);
2868 utils
.writeSign(st
, 'MUSI');
2869 utils
.writeInt(st
, Byte(0));
2871 assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
2872 if gMusic
.NoMusic
then str
:= '' else str
:= gMusic
.Name
;
2873 utils
.writeStr(st
, str
);
2874 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
2875 utils
.writeInt(st
, LongWord(gMusic
.GetPosition()));
2876 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
2877 utils
.writeBool(st
, gMusic
.SpecPause
);
2879 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
2880 utils
.writeInt(st
, LongInt(gTotalMonsters
));
2883 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
2884 if (gGameSettings
.GameMode
= GM_CTF
) then
2886 // Ôëàã Êðàñíîé êîìàíäû
2887 saveFlag(@gFlags
[FLAG_RED
]);
2888 // Ôëàã Ñèíåé êîìàíäû
2889 saveFlag(@gFlags
[FLAG_BLUE
]);
2893 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2894 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2896 // Î÷êè Êðàñíîé êîìàíäû
2897 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_RED
].Goals
));
2898 // Î÷êè Ñèíåé êîìàíäû
2899 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_BLUE
].Goals
));
2905 procedure g_Map_LoadState (st
: TStream
);
2911 procedure loadPanels ();
2916 if (Length(panByGUID
) <> utils
.readLongInt(st
)) then raise XStreamError
.Create('invalid number of saved panels');
2917 for pan
in panByGUID
do
2920 if (pan
.proxyId
>= 0) then mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
2924 procedure loadFlag (flag
: PFlag
);
2929 if not utils
.checkSign(st
, 'FLAG') then raise XStreamError
.Create('invalid flag signature');
2930 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid flag version');
2931 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
2932 flag
^.RespawnType
:= utils
.readByte(st
);
2934 flag
^.State
:= utils
.readByte(st
);
2935 // Íàïðàâëåíèå ôëàãà
2936 b
:= utils
.readByte(st
);
2937 if (b
= 1) then flag
^.Direction
:= TDirection
.D_LEFT
else flag
^.Direction
:= TDirection
.D_RIGHT
; // b = 2
2939 Obj_LoadState(@flag
^.Obj
, st
);
2943 if (st
= nil) then exit
;
2945 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
2949 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
2953 ///// Çàãðóæàåì ìóçûêó: /////
2954 if not utils
.checkSign(st
, 'MUSI') then raise XStreamError
.Create('invalid music signature');
2955 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid music version');
2957 assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
2958 str
:= utils
.readStr(st
);
2959 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
2960 dw
:= utils
.readLongWord(st
);
2961 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
2962 boo
:= utils
.readBool(st
);
2963 // Çàïóñêàåì ýòó ìóçûêó
2964 gMusic
.SetByName(str
);
2965 gMusic
.SpecPause
:= boo
;
2968 gMusic
.SetPosition(dw
);
2971 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
2972 gTotalMonsters
:= utils
.readLongInt(st
);
2975 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
2976 if (gGameSettings
.GameMode
= GM_CTF
) then
2978 // Ôëàã Êðàñíîé êîìàíäû
2979 loadFlag(@gFlags
[FLAG_RED
]);
2980 // Ôëàã Ñèíåé êîìàíäû
2981 loadFlag(@gFlags
[FLAG_BLUE
]);
2985 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2986 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2988 // Î÷êè Êðàñíîé êîìàíäû
2989 gTeamStat
[TEAM_RED
].Goals
:= utils
.readSmallInt(st
);
2990 // Î÷êè Ñèíåé êîìàíäû
2991 gTeamStat
[TEAM_BLUE
].Goals
:= utils
.readSmallInt(st
);
2997 // trace liquid, stepping by `dx` and `dy`
2998 // return last seen liquid coords, and `false` if we're started outside of the liquid
2999 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
3001 MaskLiquid
= GridTagWater
or GridTagAcid1
or GridTagAcid2
;
3005 // started outside of the liquid?
3006 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
3007 if (g_Map_PanelAtPoint(x
, y
, MaskLiquid
) = nil) then begin result
:= false; exit
; end;
3008 if (dx
= 0) and (dy
= 0) then begin result
:= false; exit
; end; // sanity check
3014 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
3015 if (g_Map_PanelAtPoint(x
, y
, MaskLiquid
) = nil) then exit
; // out of the water, just exit
3023 DynWarningCB
:= mapWarningCB
;