1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
16 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
22 SysUtils
, Classes
, mempool
,
23 g_base
, r_graphics
, g_basic
, MAPDEF
, g_textures
,
24 g_phys
, utils
, g_panel
, g_grid
, md5
, binheap
, xprofiler
, xparser
, xdynrec
;
34 SkyFullName
: String; // used by render
39 PRespawnPoint
= ^TRespawnPoint
;
40 TRespawnPoint
= record
42 Direction
: TDirection
;
46 PFlagPoint
= ^TFlagPoint
;
47 TFlagPoint
= TRespawnPoint
;
55 CaptureTime
: LongWord;
56 Direction
: TDirection
;
59 function g_Map_Load(Res
: String): Boolean;
60 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
61 function g_Map_GetMapsList(WADName
: String): SSArray
;
62 function g_Map_Exist(Res
: String): Boolean;
63 procedure g_Map_Free(freeTextures
: Boolean=true);
64 procedure g_Map_Update();
66 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
68 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
69 PanelType
: Word; b1x3
: Boolean=false): Boolean;
70 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
72 procedure g_Map_EnableWallGUID (pguid
: Integer);
73 procedure g_Map_DisableWallGUID (pguid
: Integer);
74 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
77 procedure g_Map_EnableWall_XXX (ID
: DWORD
);
78 procedure g_Map_DisableWall_XXX (ID
: DWORD
);
79 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer);
81 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
83 procedure g_Map_ReAdd_DieTriggers();
84 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
86 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
87 function g_Map_GetPointCount(PointType
: Byte): Word;
88 function g_Map_GetRandomPointType(): Byte;
90 function g_Map_HaveFlagPoints(): Boolean;
92 procedure g_Map_ResetFlag(Flag
: Byte);
94 procedure g_Map_SaveState (st
: TStream
);
95 procedure g_Map_LoadState (st
: TStream
);
97 // returns panel or nil
98 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
99 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
101 // returns panel or nil
102 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
103 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
106 TForEachPanelCB
= function (pan
: TPanel
): Boolean is nested
; // return `true` to stop
108 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
109 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
111 // trace liquid, stepping by `dx` and `dy`
112 // return last seen liquid coords, and `false` if we're started outside of the liquid
113 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
116 // return `true` from `cb` to stop
117 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
119 procedure g_Map_NetSendInterestingPanels (); // yay!
122 procedure g_Map_ProfilersBegin ();
123 procedure g_Map_ProfilersEnd ();
126 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
129 function g_Map_MinX (): Integer; inline;
130 function g_Map_MinY (): Integer; inline;
131 function g_Map_MaxX (): Integer; inline;
132 function g_Map_MaxY (): Integer; inline;
140 function g_Texture_NumNameFindStart(name
: String): Boolean;
141 function g_Texture_NumNameFindNext(var newName
: String): Byte;
144 RESPAWNPOINT_PLAYER1
= 1;
145 RESPAWNPOINT_PLAYER2
= 2;
147 RESPAWNPOINT_RED
= 4;
148 RESPAWNPOINT_BLUE
= 5;
156 FLAG_STATE_NORMAL
= 1;
157 FLAG_STATE_DROPPED
= 2;
158 FLAG_STATE_CAPTURED
= 3;
159 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
160 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
162 FLAG_TIME
= 720; // 20 seconds
164 SKY_STRETCH
: Single = 1.5;
179 // sorted by draw priority
180 GridTagBack
= 1 shl 0; // gRenderBackgrounds
181 GridTagStep
= 1 shl 1; // gSteps
182 GridTagWall
= 1 shl 2; // gWalls
183 GridTagDoor
= 1 shl 3; // gWalls
184 GridTagAcid1
= 1 shl 4; // gAcid1
185 GridTagAcid2
= 1 shl 5; // gAcid2
186 GridTagWater
= 1 shl 6; // gWater
187 GridTagFore
= 1 shl 7; // gRenderForegrounds
188 // the following are invisible
189 GridTagLift
= 1 shl 8; // gLifts
190 GridTagBlockMon
= 1 shl 9; // gBlockMon
192 GridTagSolid
= (GridTagWall
or GridTagDoor
);
193 GridTagObstacle
= (GridTagStep
or GridTagWall
or GridTagDoor
);
194 GridTagLiquid
= (GridTagAcid1
or GridTagAcid2
or GridTagWater
);
196 GridDrawableMask
= (GridTagBack
or GridTagStep
or GridTagWall
or GridTagDoor
or GridTagAcid1
or GridTagAcid2
or GridTagWater
or GridTagFore
);
200 TBinHeapPanelDrawCmp
= class
202 class function less (const a
, b
: TPanel
): Boolean; inline;
205 TBinHeapPanelDraw
= specialize TBinaryHeapBase
<TPanel
, TBinHeapPanelDrawCmp
>;
209 gRenderBackgrounds
: TPanelArray
;
210 gRenderForegrounds
: TPanelArray
;
211 gWater
, gAcid1
, gAcid2
: TPanelArray
;
214 gBlockMon
: TPanelArray
;
215 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
216 //gDOMFlags: array of TFlag;
218 gDoorMap
: array of array of DWORD
;
219 gLiftMap
: array of array of DWORD
;
220 gWADHash
: TMD5Digest
;
221 gExternalResources
: array of TDiskFileInfo
= nil;
222 gMovingWallIds
: array of Integer = nil;
224 gdbg_map_use_accel_render
: Boolean = true;
225 gdbg_map_use_accel_coldet
: Boolean = true;
226 profMapCollision
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
227 gDrawPanelList
: TBinHeapPanelDraw
= nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
229 gCurrentMap
: TDynRecord
= nil;
230 gCurrentMapFileName
: AnsiString = ''; // so we can skip texture reloading
231 gTestMap
: String = '';
234 function panelTypeToTag (panelType
: Word): Integer; // returns GridTagXXX
238 TPanelGrid
= specialize TBodyGridBase
<TPanel
>;
241 mapGrid
: TPanelGrid
= nil; // DO NOT USE! public for debugging only!
243 var (* private state *)
244 Textures
: TLevelTextureArray
= nil;
249 e_input
, e_log
, e_res
, g_items
, g_gfx
, g_console
,
250 g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
251 g_options
, g_triggers
, g_player
, r_textures
, r_animations
,
252 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
253 sfs
, xstreams
, hashtable
, wadreader
,
257 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
258 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
259 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
262 // ////////////////////////////////////////////////////////////////////////// //
263 procedure mapWarningCB (const msg
: AnsiString; line
, col
: Integer);
267 e_LogWritefln('parse error at (%s,%s): %s', [line
, col
, msg
], TMsgType
.Warning
);
271 e_LogWritefln('parse error: %s', [msg
], TMsgType
.Warning
);
276 // ////////////////////////////////////////////////////////////////////////// //
278 panByGUID
: array of TPanel
= nil;
281 // ////////////////////////////////////////////////////////////////////////// //
282 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
284 //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
285 if (aguid
>= 0) and (aguid
< Length(panByGUID
)) then result
:= panByGUID
[aguid
] else result
:= nil;
289 // return `true` from `cb` to stop
290 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
295 if not assigned(cb
) then exit
;
296 for pan
in panByGUID
do
298 if cb(pan
) then begin result
:= pan
; exit
; end;
303 procedure g_Map_NetSendInterestingPanels ();
307 if g_Game_IsServer
and g_Game_IsNet
then
309 for pan
in panByGUID
do
311 if pan
.gncNeedSend
then MH_SEND_PanelState(pan
.guid
);
317 // ////////////////////////////////////////////////////////////////////////// //
318 function g_Map_MinX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
else result
:= 0; end;
319 function g_Map_MinY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
else result
:= 0; end;
320 function g_Map_MaxX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
+mapGrid
.gridWidth
-1 else result
:= 0; end;
321 function g_Map_MaxY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
+mapGrid
.gridHeight
-1 else result
:= 0; end;
324 // ////////////////////////////////////////////////////////////////////////// //
326 dfmapdef
: TDynMapDef
= nil;
329 procedure loadMapDefinition ();
331 pr
: TTextParser
= nil;
335 if (dfmapdef
<> nil) then exit
;
338 e_LogWritefln('parsing "mapdef.txt"...', []);
339 st
:= e_OpenResourceRO(DataDirs
, 'mapdef.txt');
340 e_LogWritefln('found local "mapdef.txt"', []);
347 WAD
:= TWADFile
.Create();
348 if not WAD
.ReadFile(GameWAD
) then
350 //raise Exception.Create('cannot load "game.wad"');
355 st
:= WAD
.openFileStream('mapdef.txt');
362 //raise Exception.Create('cannot open "mapdef.txt"');
363 e_LogWriteln('using default "mapdef.txt"...');
364 pr
:= TStrTextParser
.Create(defaultMapDef
);
368 pr
:= TFileTextParser
.Create(st
);
370 except on e
: Exception
do
372 e_LogWritefln('something is VERY wrong here! -- ', [e
.message]);
378 dfmapdef
:= TDynMapDef
.Create(pr
);
380 on e
: TDynParseException
do
381 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
383 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [pr
.tokLine
, pr
.tokCol
, e
.message]);
391 // ////////////////////////////////////////////////////////////////////////// //
392 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
394 wst
: TSFSMemoryChunkStream
= nil;
397 if (dataLen
< 4) then exit
;
399 if (dfmapdef
= nil) then writeln('need to load mapdef');
401 if (dfmapdef
= nil) then raise Exception
.Create('internal map loader error');
403 wst
:= TSFSMemoryChunkStream
.Create(data
, dataLen
);
405 result
:= dfmapdef
.parseMap(wst
);
407 on e
: TDynParseException
do
409 e_LogWritefln('ERROR at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
416 e_LogWritefln('ERROR: %s', [e
.message]);
423 //e_LogWriteln('map parsed.');
427 // ////////////////////////////////////////////////////////////////////////// //
429 NNF_PureName
: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
430 NNF_PureExt
: String; // extension postfix
431 NNF_FirstNum
: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
432 NNF_CurrentNum
: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
435 function g_Texture_NumNameFindStart(name
: String): Boolean;
444 NNF_CurrentNum
:= -1;
446 for i
:= Length(name
) downto 1 do
447 if (name
[i
] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
449 if i
= Length(name
) then
450 begin // Íåò öèôð â êîíöå ñòðîêè
456 while (j
<= Length(name
)) and (name
[j
] <> '.') do inc(j
);
457 NNF_PureName
:= Copy(name
, 1, i
);
458 NNF_PureExt
:= Copy(name
, j
);
459 name
:= Copy(name
, i
+ 1, j
- i
- 1);
464 // Íå ïåðåâåñòè â ÷èñëî:
465 if not TryStrToInt(name
, NNF_FirstNum
) then
474 function g_Texture_NumNameFindNext(var newName
: String): Byte;
476 if (NNF_PureName
= '') or (NNF_CurrentNum
< 0) then
479 Result
:= NNF_NO_NAME
;
483 newName
:= NNF_PureName
+ IntToStr(NNF_CurrentNum
) + NNF_PureExt
;
485 if NNF_CurrentNum
< NNF_FirstNum
then
486 Result
:= NNF_NAME_BEFORE
488 if NNF_CurrentNum
> NNF_FirstNum
then
489 Result
:= NNF_NAME_AFTER
491 Result
:= NNF_NAME_EQUALS
;
497 // ////////////////////////////////////////////////////////////////////////// //
498 function panelTypeToTag (panelType
: Word): Integer;
501 PANEL_WALL
: result
:= GridTagWall
; // gWalls
502 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: result
:= GridTagDoor
; // gWalls
503 PANEL_BACK
: result
:= GridTagBack
; // gRenderBackgrounds
504 PANEL_FORE
: result
:= GridTagFore
; // gRenderForegrounds
505 PANEL_WATER
: result
:= GridTagWater
; // gWater
506 PANEL_ACID1
: result
:= GridTagAcid1
; // gAcid1
507 PANEL_ACID2
: result
:= GridTagAcid2
; // gAcid2
508 PANEL_STEP
: result
:= GridTagStep
; // gSteps
509 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: result
:= GridTagLift
; // gLifts -- this is for all lifts
510 PANEL_BLOCKMON
: result
:= GridTagBlockMon
; // gBlockMon -- this is for all blockmons
511 else result
:= GridTagInvalid
;
516 class function TBinHeapPanelDrawCmp
.less (const a
, b
: TPanel
): Boolean; inline;
518 if (a
.tag
< b
.tag
) then begin result
:= true; exit
; end;
519 if (a
.tag
> b
.tag
) then begin result
:= false; exit
; end;
520 result
:= (a
.arrIdx
< b
.arrIdx
);
524 TextNameHash
: THashStrInt
= nil; // key: texture name; value: index in `Textures`
525 BadTextNameHash
: THashStrInt
= nil; // set; so we won't spam with non-existing texture messages
526 RespawnPoints
: array of TRespawnPoint
;
527 FlagPoints
: array[FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
528 //DOMFlagPoints: Array of TFlagPoint;
531 procedure g_Map_ProfilersBegin ();
533 if (profMapCollision
= nil) then profMapCollision
:= TProfiler
.Create('COLSOLID', g_profile_history_size
);
534 if (profMapCollision
<> nil) then profMapCollision
.mainBegin(g_profile_collision
);
536 if g_profile_collision
and (profMapCollision
<> nil) then
538 profMapCollision
.sectionBegin('*solids');
539 profMapCollision
.sectionEnd();
540 profMapCollision
.sectionBegin('liquids');
541 profMapCollision
.sectionEnd();
545 procedure g_Map_ProfilersEnd ();
547 if (profMapCollision
<> nil) then profMapCollision
.mainEnd();
551 // wall index in `gWalls` or -1
552 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
556 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, (GridTagWall
or GridTagDoor
));
557 if (result
<> nil) then
559 if (hitx
<> nil) then hitx
^ := ex
;
560 if (hity
<> nil) then hity
^ := ey
;
564 if (hitx
<> nil) then hitx
^ := x1
;
565 if (hity
<> nil) then hity
^ := y1
;
569 // returns panel or nil
570 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
574 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, tag
);
575 if (result
<> nil) then
577 if (hitx
<> nil) then hitx
^ := ex
;
578 if (hity
<> nil) then hity
^ := ey
;
582 if (hitx
<> nil) then hitx
^ := x1
;
583 if (hity
<> nil) then hity
^ := y1
;
588 function xxPanAtPointChecker (pan
: TPanel
; panelType
: Word): Boolean; inline;
590 if ((pan
.tag
and GridTagLift
) <> 0) then
592 // stop if the lift of the right type
594 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
595 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
596 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
597 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
)));
600 result
:= true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
603 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
605 tagmask
: Integer = 0;
611 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
612 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
613 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
614 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
615 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
616 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
617 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
619 if (tagmask
= 0) then exit
;// just in case
621 if ((tagmask
and GridTagLift
) <> 0) then
624 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
);
625 for mwit
in it
do if (xxPanAtPointChecker(mwit
^, PanelType
)) then begin result
:= true; break
; end;
630 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
, false, true);
631 result
:= (it
.length
<> 0); // firsthit
637 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
642 if (tagmask
= 0) then exit
;
643 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
, false, true); // firsthit
644 if (it
.length
<> 0) then result
:= it
.first
^;
649 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
651 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
652 (Texture
= TEXTURE_NAME_ACID1
) or
653 (Texture
= TEXTURE_NAME_ACID2
);
656 procedure CreateDoorMap();
658 PanelArray
: Array of record
664 a
, b
, c
, m
, i
, len
: Integer;
672 SetLength(PanelArray
, len
);
674 for a
:= 0 to High(gWalls
) do
675 if gWalls
[a
].Door
then
677 PanelArray
[i
].X
:= gWalls
[a
].X
;
678 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
679 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
680 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
681 PanelArray
[i
].Active
:= True;
682 PanelArray
[i
].PanelID
:= a
;
688 SetLength(PanelArray
, len
);
699 SetLength(gDoorMap
, 0);
701 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
704 if PanelArray
[a
].Active
then
706 PanelArray
[a
].Active
:= False;
707 m
:= Length(gDoorMap
);
708 SetLength(gDoorMap
, m
+1);
709 SetLength(gDoorMap
[m
], 1);
710 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
718 if PanelArray
[b
].Active
then
719 for c
:= 0 to High(gDoorMap
[m
]) do
720 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
721 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
722 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
723 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
724 gWalls
[gDoorMap
[m
, c
]].X
,
725 gWalls
[gDoorMap
[m
, c
]].Y
,
726 gWalls
[gDoorMap
[m
, c
]].Width
,
727 gWalls
[gDoorMap
[m
, c
]].Height
) then
729 PanelArray
[b
].Active
:= False;
730 SetLength(gDoorMap
[m
],
731 Length(gDoorMap
[m
])+1);
732 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
738 g_Game_StepLoading();
744 procedure CreateLiftMap();
746 PanelArray
: Array of record
751 a
, b
, c
, len
, i
, j
: Integer;
757 len
:= Length(gLifts
);
758 SetLength(PanelArray
, len
);
760 for a
:= 0 to len
-1 do
762 PanelArray
[a
].X
:= gLifts
[a
].X
;
763 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
764 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
765 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
766 PanelArray
[a
].Active
:= True;
769 SetLength(gLiftMap
, len
);
772 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
774 for a
:= 0 to len
-1 do
775 if PanelArray
[a
].Active
then
777 PanelArray
[a
].Active
:= False;
778 SetLength(gLiftMap
[i
], 32);
786 for b
:= 0 to len
-1 do
787 if PanelArray
[b
].Active
then
789 if g_CollideAround(PanelArray
[b
].X
,
792 PanelArray
[b
].Height
,
793 PanelArray
[gLiftMap
[i
, c
]].X
,
794 PanelArray
[gLiftMap
[i
, c
]].Y
,
795 PanelArray
[gLiftMap
[i
, c
]].Width
,
796 PanelArray
[gLiftMap
[i
, c
]].Height
) then
798 PanelArray
[b
].Active
:= False;
800 if j
> High(gLiftMap
[i
]) then
801 SetLength(gLiftMap
[i
],
802 Length(gLiftMap
[i
])+32);
811 SetLength(gLiftMap
[i
], j
+1);
814 g_Game_StepLoading();
817 SetLength(gLiftMap
, i
);
822 function CreatePanel (PanelRec
: TDynRecord
; AddTextures
: TAddTextureArray
; CurTex
: Integer): Integer;
825 panels
: ^TPanelArray
;
831 case PanelRec
.PanelType
of
832 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: panels
:= @gWalls
;
833 PANEL_BACK
: panels
:= @gRenderBackgrounds
;
834 PANEL_FORE
: panels
:= @gRenderForegrounds
;
835 PANEL_WATER
: panels
:= @gWater
;
836 PANEL_ACID1
: panels
:= @gAcid1
;
837 PANEL_ACID2
: panels
:= @gAcid2
;
838 PANEL_STEP
: panels
:= @gSteps
;
839 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: panels
:= @gLifts
;
840 PANEL_BLOCKMON
: panels
:= @gBlockMon
;
844 len
:= Length(panels
^);
845 SetLength(panels
^, len
+1);
847 pguid
:= Length(panByGUID
);
848 SetLength(panByGUID
, pguid
+1); //FIXME!
849 pan
:= TPanel
.Create(PanelRec
, AddTextures
, CurTex
, Textures
, pguid
);
851 assert(pguid
< Length(panByGUID
));
852 panByGUID
[pguid
] := pan
;
856 pan
.tag
:= panelTypeToTag(PanelRec
.PanelType
);
858 PanelRec
.user
['panel_guid'] := pguid
;
865 function CreateNullTexture(RecName
: String): Integer;
867 RecName
:= toLowerCase1251(RecName
);
868 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
869 if TextNameHash
.get(RecName
, result
) then exit
; // i found her!
871 SetLength(Textures
, Length(Textures
) + 1);
872 Textures
[High(Textures
)].TextureName
:= RecName
;
873 Textures
[High(Textures
)].FullName
:= '';
874 Result
:= High(Textures
);
875 TextNameHash
.put(RecName
, result
);
879 function extractWadName (resourceName
: string): string;
883 posN
:= Pos(':', resourceName
);
885 Result
:= Copy(resourceName
, 0, posN
-1)
891 procedure addResToExternalResList (res
: AnsiString);
897 if g_Game_IsClient
or not g_Game_IsNet
then exit
;
898 if (length(res
) = 0) then exit
; // map wad
899 //res := extractWadName(res);
900 //if (length(res) = 0) then exit; // map wad
901 uname
:= toLowerCase1251(res
);
902 // do not add duplicates
903 for f
:= 0 to High(gExternalResources
) do
905 if (gExternalResources
[f
].userName
= uname
) then exit
;
907 //writeln('***(000) addResToExternalResList: res=[', res, ']');
909 fi
.userName
:= uname
;
910 if not findFileCI(res
) then exit
;
911 //writeln('***(001) addResToExternalResList: res=[', res, ']');
913 if (not GetDiskFileInfo(res
, fi
)) then
919 //writeln('***(002) addResToExternalResList: res=[', res, ']');
920 fi
.tag
:= 0; // non-zero means "cannot caclucate hash"
922 fi
.hash
:= MD5File(fi
.diskName
);
927 //e_LogWritefln('addext: res=[%s]; uname=[%s]; diskName=[%s]', [res, fi.userName, fi.diskName]);
928 SetLength(gExternalResources
, length(gExternalResources
)+1);
929 gExternalResources
[High(gExternalResources
)] := fi
;
933 procedure compactExtResList ();
939 for src
:= 0 to High(gExternalResources
) do
941 if (gExternalResources
[src
].tag
= 0) then
944 if (dest
<> src
) then gExternalResources
[dest
] := gExternalResources
[src
];
948 if (dest
<> length(gExternalResources
)) then SetLength(gExternalResources
, dest
);
952 function GetReplacementWad (WadName
: AnsiString): AnsiString;
955 if WadName
<> '' then
958 if g_Game_IsClient
then result
:= g_Res_FindReplacementWad(WadName
);
959 if (result
= WadName
) then result
:= e_FindWad(WadDirs
, result
)
964 procedure generateExternalResourcesList (map
: TDynRecord
);
966 SetLength(gExternalResources
, 0);
967 addResToExternalResList(GetReplacementWad(g_ExtractWadName(map
.MusicName
)));
968 addResToExternalResList(GetReplacementWad(g_ExtractWadName(map
.SkyName
)));
971 function CreateTexture (RecName
: AnsiString; Map
: String; log
: Boolean): Integer;
975 WADName
, ResName
: String;
976 ResData
, ReszData
: Pointer;
977 ResLen
, ReszLen
: Integer;
982 HName
:= toLowerCase1251(RecName
);
983 if (TextNameHash
= nil) then
984 TextNameHash
:= THashStrInt
.Create();
985 if TextNameHash
.get(HName
, Result
) then
987 // e_LogWritefln('CreateTexture: found loaded %s', [Result]);
992 if (BadTextNameHash
= nil) or not BadTextNameHash
.has(HName
) then
995 TEXTURE_NAME_WATER
, TEXTURE_NAME_ACID1
, TEXTURE_NAME_ACID2
:
997 SetLength(Textures
, Length(Textures
) + 1);
998 Textures
[High(Textures
)].FullName
:= RecName
;
999 Textures
[High(Textures
)].TextureName
:= RecName
;
1000 Result
:= High(Textures
);
1001 TextNameHash
.put(RecName
, result
);
1004 WADName
:= GetReplacementWad(g_ExtractWadName(RecName
));
1005 if (WADName
<> '') then
1006 addResToExternalResList(WADName
);
1007 if WADName
= '' then
1009 ResName
:= g_ExtractFilePathName(RecName
);
1010 WAD
:= TWADFile
.Create();
1011 if WAD
.ReadFile(WadName
) then
1013 if WAD
.GetResource(ResName
, ResData
, ResLen
, log
) then
1015 if IsWadData(ResData
, ResLen
) then
1017 WADz
:= TWADFile
.Create();
1018 if WADz
.ReadMemory(ResData
, ResLen
) then
1020 if WADz
.GetResource('TEXT/ANIM', ReszData
, ReszLen
) then
1022 cfg
:= TConfig
.CreateMem(ReszData
, ReszLen
);
1025 SetLength(Textures
, Length(Textures
) + 1);
1026 Textures
[High(Textures
)].TextureName
:= RecName
;
1027 Textures
[High(Textures
)].FullName
:= WadName
+ ':' + ResName
;
1028 Textures
[High(Textures
)].FramesCount
:= cfg
.ReadInt('', 'framecount', 0);
1029 Textures
[High(Textures
)].Speed
:= cfg
.ReadInt('', 'waitcount', 0);
1030 Result
:= High(Textures
);
1031 TextNameHash
.put(HName
, result
);
1041 SetLength(Textures
, Length(Textures
) + 1);
1042 Textures
[High(Textures
)].FullName
:= WADName
+ ':' + ResName
;
1043 Textures
[High(Textures
)].TextureName
:= RecName
;
1044 Result
:= High(Textures
);
1045 TextNameHash
.put(HName
, result
);
1056 if (BadTextNameHash
= nil) then
1057 BadTextNameHash
:= THashStrInt
.Create();
1058 if log
and (not BadTextNameHash
.get(HName
, id
)) then
1059 e_WriteLog(Format('Error loading texture %s', [RecName
]), TMsgType
.Warning
);
1060 BadTextNameHash
.put(HName
, -1);
1064 procedure CreateItem(Item
: TDynRecord
);
1066 if g_Game_IsClient
then Exit
;
1068 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
1069 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
1072 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
1073 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
1076 procedure CreateArea(Area
: TDynRecord
);
1080 case Area
.AreaType
of
1081 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
1082 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
1084 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
1085 with RespawnPoints
[High(RespawnPoints
)] do
1089 Direction
:= TDirection(Area
.Direction
);
1091 case Area
.AreaType
of
1092 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
1093 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
1094 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
1095 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
1096 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
1101 AREA_REDFLAG
, AREA_BLUEFLAG
:
1103 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
1105 if FlagPoints
[a
] <> nil then Exit
;
1109 with FlagPoints
[a
]^ do
1111 X
:= Area
.X
-FLAGRECT
.X
;
1112 Y
:= Area
.Y
-FLAGRECT
.Y
;
1113 Direction
:= TDirection(Area
.Direction
);
1118 Obj
.Rect
:= FLAGRECT
;
1125 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
1126 with DOMFlagPoints[High(DOMFlagPoints)] do
1130 Direction := TDirection(Area.Direction);
1133 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
1138 function CreateTrigger (amapIdx
: Integer; Trigger
: TDynRecord
; atpanid
, atrigpanid
: Integer): Integer;
1144 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
1148 mapId
:= Trigger
.id
;
1149 mapIndex
:= amapIdx
;
1152 Width
:= Trigger
.Width
;
1153 Height
:= Trigger
.Height
;
1154 Enabled
:= Trigger
.Enabled
;
1155 TexturePanelGUID
:= atpanid
;
1156 TriggerType
:= Trigger
.TriggerType
;
1157 ActivateType
:= Trigger
.ActivateType
;
1158 Keys
:= Trigger
.Keys
;
1159 trigPanelGUID
:= atrigpanid
;
1160 // HACK: used in TPanel.CanChangeTexture. maybe there's a better way?
1161 if TexturePanelGUID
<> -1 then
1163 tp
:= g_Map_PanelByGUID(TexturePanelGUID
);
1164 if (tp
<> nil) then tp
.hasTexTrigger
:= True;
1168 result
:= Integer(g_Triggers_Create(_trigger
, Trigger
));
1171 procedure CreateMonster(monster
: TDynRecord
);
1176 if g_Game_IsClient
then Exit
;
1178 if (gGameSettings
.GameType
= GT_SINGLE
)
1179 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
1181 mon
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
, TDirection(monster
.Direction
));
1183 if gTriggers
<> nil then
1185 for a
:= 0 to High(gTriggers
) do
1187 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1189 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1190 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1195 if monster
.MonsterType
<> MONSTER_BARREL
then Inc(gTotalMonsters
);
1199 procedure g_Map_ReAdd_DieTriggers();
1201 function monsDieTrig (mon
: TMonster
): Boolean;
1204 //tw: TStrTextWriter;
1206 result
:= false; // don't stop
1207 mon
.ClearTriggers();
1208 for a
:= 0 to High(gTriggers
) do
1210 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1212 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1214 tw := TStrTextWriter.Create();
1216 gTriggers[a].trigData.writeTo(tw);
1217 e_LogWritefln('=== trigger #%s ==='#10'%s'#10'---', [a, tw.str]);
1222 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1228 if g_Game_IsClient
then Exit
;
1230 g_Mons_ForEach(monsDieTrig
);
1233 procedure mapCreateGrid ();
1235 mapX0
: Integer = $3fffffff;
1236 mapY0
: Integer = $3fffffff;
1237 mapX1
: Integer = -$3fffffff;
1238 mapY1
: Integer = -$3fffffff;
1240 procedure calcBoundingBox (constref panels
: TPanelArray
);
1245 for idx
:= 0 to High(panels
) do
1248 if not pan
.visvalid
then continue
;
1249 if (pan
.Width
< 1) or (pan
.Height
< 1) then continue
;
1250 if (mapX0
> pan
.x0
) then mapX0
:= pan
.x0
;
1251 if (mapY0
> pan
.y0
) then mapY0
:= pan
.y0
;
1252 if (mapX1
< pan
.x1
) then mapX1
:= pan
.x1
;
1253 if (mapY1
< pan
.y1
) then mapY1
:= pan
.y1
;
1257 procedure addPanelsToGrid (constref panels
: TPanelArray
);
1263 //tag := panelTypeToTag(tag);
1264 for idx
:= 0 to High(panels
) do
1267 if not pan
.visvalid
then continue
;
1268 if (pan
.proxyId
<> -1) then
1270 {$IF DEFINED(D2F_DEBUG)}
1271 e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx
), Integer(pan
.proxyId
), Integer(mapGrid
.proxyEnabled
[pan
.proxyId
]), pan
.PanelType
]), TMsgType
.Notify
);
1275 case pan
.PanelType
of
1276 PANEL_WALL
: newtag
:= GridTagWall
;
1277 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: newtag
:= GridTagDoor
;
1278 PANEL_BACK
: newtag
:= GridTagBack
;
1279 PANEL_FORE
: newtag
:= GridTagFore
;
1280 PANEL_WATER
: newtag
:= GridTagWater
;
1281 PANEL_ACID1
: newtag
:= GridTagAcid1
;
1282 PANEL_ACID2
: newtag
:= GridTagAcid2
;
1283 PANEL_STEP
: newtag
:= GridTagStep
;
1284 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: newtag
:= GridTagLift
;
1285 PANEL_BLOCKMON
: newtag
:= GridTagBlockMon
;
1286 else continue
; // oops
1290 pan
.proxyId
:= mapGrid
.insertBody(pan
, pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, newtag
);
1291 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1292 mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
1293 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1295 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
1297 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
1308 calcBoundingBox(gWalls
);
1309 calcBoundingBox(gRenderBackgrounds
);
1310 calcBoundingBox(gRenderForegrounds
);
1311 calcBoundingBox(gWater
);
1312 calcBoundingBox(gAcid1
);
1313 calcBoundingBox(gAcid2
);
1314 calcBoundingBox(gSteps
);
1315 calcBoundingBox(gLifts
);
1316 calcBoundingBox(gBlockMon
);
1318 e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0
, mapY0
, mapX1
, mapY1
, gMapInfo
.Width
, gMapInfo
.Height
]);
1320 if (mapX0
> 0) then mapX0
:= 0;
1321 if (mapY0
> 0) then mapY0
:= 0;
1323 if (mapX1
< gMapInfo
.Width
-1) then mapX1
:= gMapInfo
.Width
-1;
1324 if (mapY1
< gMapInfo
.Height
-1) then mapY1
:= gMapInfo
.Height
-1;
1326 mapGrid
:= TPanelGrid
.Create(mapX0
-128, mapY0
-128, mapX1
-mapX0
+1+128*2, mapY1
-mapY0
+1+128*2);
1327 //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
1329 addPanelsToGrid(gWalls
);
1330 addPanelsToGrid(gRenderBackgrounds
);
1331 addPanelsToGrid(gRenderForegrounds
);
1332 addPanelsToGrid(gWater
);
1333 addPanelsToGrid(gAcid1
);
1334 addPanelsToGrid(gAcid2
);
1335 addPanelsToGrid(gSteps
);
1336 addPanelsToGrid(gLifts
); // it doesn't matter which LIFT type is used here
1337 addPanelsToGrid(gBlockMon
);
1339 mapGrid
.dumpStats();
1341 g_Mons_InitTree(mapGrid
.gridX0
, mapGrid
.gridY0
, mapGrid
.gridWidth
, mapGrid
.gridHeight
);
1345 function g_Map_Load(Res
: String): Boolean;
1347 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
1348 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
1352 //TexturePanel: Integer;
1355 trigrec
: TDynRecord
;
1357 texPanelIdx
: Integer;
1358 texPanel
: TDynRecord
;
1360 actPanelIdx
: Integer;
1361 actPanel
: TDynRecord
;
1364 WAD
, TestWAD
: TWADFile
;
1365 //mapReader: TDynRecord = nil;
1366 mapTextureList
: TDynField
= nil; //TTexturesRec1Array; tagInt: texture index
1367 panels
: TDynField
= nil; //TPanelsRec1Array;
1368 items
: TDynField
= nil; //TItemsRec1Array;
1369 monsters
: TDynField
= nil; //TMonsterRec1Array;
1370 areas
: TDynField
= nil; //TAreasRec1Array;
1371 triggers
: TDynField
= nil; //TTriggersRec1Array;
1374 AddTextures
: TAddTextureArray
;
1375 TriggersTable
: array of TTRec
;
1376 FileName
, mapResName
, TexName
, s
: AnsiString;
1380 CurTex
, ntn
: Integer;
1381 rec
, texrec
: TDynRecord
;
1383 pannum
, trignum
, cnt
, tgpid
: Integer;
1385 moveSpeed
{, moveStart, moveEnd}: TDFPoint
;
1386 //moveActive: Boolean;
1388 mapOk
: Boolean = false;
1389 usedTextures
: THashStrInt
= nil; // key: mapTextureList
1396 //gCurrentMap.Free();
1397 //gCurrentMap := nil;
1402 gMapInfo
.Map
:= Res
;
1403 TriggersTable
:= nil;
1406 sfsGCDisable(); // temporary disable removing of temporary volumes
1408 // Çàãðóçêà WAD (åñëè ó íàñ íåò óæå çàãðóæåíîé êàðòû)
1409 if (gCurrentMap
= nil) then
1411 FileName
:= g_ExtractWadName(Res
);
1412 e_LogWritefln('Loading map WAD [%s] (res=[%s])', [FileName
, Res
], TMsgType
.Notify
);
1413 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
1415 WAD
:= TWADFile
.Create();
1416 if not WAD
.ReadFile(FileName
) then
1418 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
1423 if gTestMap
<> '' then
1425 s
:= g_ExtractWadName(gTestMap
);
1426 TestWAD
:= TWADFile
.Create();
1427 if not TestWAD
.ReadFile(s
) then
1429 g_SimpleError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [s
]));
1435 if TestWAD
<> nil then
1437 mapResName
:= g_ExtractFileName(gTestMap
);
1438 if not TestWAD
.GetMapResource(mapResName
, Data
, Len
) then
1440 g_SimpleError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1443 e_WriteLog('Using test map: '+gTestMap
, TMsgType
.Notify
);
1450 //k8: why loader ignores path here?
1451 mapResName
:= g_ExtractFileName(Res
);
1452 if not WAD
.GetMapResource(mapResName
, Data
, Len
) then
1454 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1464 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1470 e_LogWritefln('Loading map: %s', [mapResName
], TMsgType
.Notify
);
1471 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
1473 stt
:= getTimeMicro();
1476 gCurrentMap
:= g_Map_ParseMap(Data
, Len
);
1479 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
1481 gCurrentMapFileName
:= '';
1487 if (gCurrentMap
= nil) then
1489 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1490 gCurrentMapFileName
:= '';
1496 stt
:= getTimeMicro();
1499 //gCurrentMap := mapReader;
1501 generateExternalResourcesList(gCurrentMap
);
1502 mapTextureList
:= gCurrentMap
['texture'];
1503 // get all other lists here too
1504 panels
:= gCurrentMap
['panel'];
1505 triggers
:= gCurrentMap
['trigger'];
1506 items
:= gCurrentMap
['item'];
1507 areas
:= gCurrentMap
['area'];
1508 monsters
:= gCurrentMap
['monster'];
1510 // Çàãðóçêà îïèñàíèÿ êàðòû:
1511 e_WriteLog(' Reading map info...', TMsgType
.Notify
);
1512 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1516 Name
:= gCurrentMap
.MapName
;
1517 Description
:= gCurrentMap
.MapDesc
;
1518 Author
:= gCurrentMap
.MapAuthor
;
1519 MusicName
:= gCurrentMap
.MusicName
;
1520 SkyName
:= gCurrentMap
.SkyName
;
1521 Height
:= gCurrentMap
.Height
;
1522 Width
:= gCurrentMap
.Width
;
1525 // Çàãðóçêà òåêñòóð:
1526 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
1527 // Äîáàâëåíèå òåêñòóð â Textures[]:
1528 if (mapTextureList
<> nil) and (mapTextureList
.count
> 0) then
1530 e_WriteLog(' Loading textures:', TMsgType
.Notify
);
1531 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], mapTextureList
.count
-1, False);
1533 // find used textures
1534 usedTextures
:= THashStrInt
.Create();
1536 if (panels
<> nil) and (panels
.count
> 0) then
1538 for rec
in panels
do
1540 texrec
:= rec
.TextureRec
;
1541 if (texrec
<> nil) then usedTextures
.put(toLowerCase1251(texrec
.Resource
), 42);
1546 for rec
in mapTextureList
do
1549 if not usedTextures
.has(toLowerCase1251(rec
.Resource
)) then
1551 rec
.tagInt
:= -1; // just in case
1552 e_LogWritefln(' Unused texture #%d: %s', [cnt
, rec
.Resource
]);
1556 {$IF DEFINED(D2F_DEBUG_TXLOAD)}
1557 e_LogWritefln(' Loading texture #%d: %s', [cnt
, rec
.Resource
]);
1559 ntn
:= CreateTexture(rec
.Resource
, FileName
, True);
1563 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [rec
.Resource
]))
1565 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [rec
.Resource
]));
1566 ntn
:= CreateNullTexture(rec
.Resource
)
1568 rec
.tagInt
:= ntn
; // remember texture number
1570 g_Game_StepLoading();
1573 usedTextures
.Free();
1576 // set panel tagInt to texture index
1577 if (panels
<> nil) then
1579 for rec
in panels
do
1581 texrec
:= rec
.TextureRec
;
1582 if (texrec
= nil) then rec
.tagInt
:= -1 else rec
.tagInt
:= texrec
.tagInt
;
1588 // Çàãðóçêà òðèããåðîâ
1589 gTriggerClientID
:= 0;
1590 e_WriteLog(' Loading triggers...', TMsgType
.Notify
);
1591 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
1594 e_WriteLog(' Loading panels...', TMsgType
.Notify
);
1595 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
1597 // check texture numbers for panels
1598 if (panels
<> nil) and (panels
.count
> 0) then
1600 for rec
in panels
do
1602 if (rec
.tagInt
< 0) then
1604 e_WriteLog('error loading map: invalid texture index for panel', TMsgType
.Fatal
);
1608 gCurrentMapFileName
:= '';
1614 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì)
1615 if (triggers
<> nil) and (triggers
.count
> 0) then
1617 e_WriteLog(' Setting up trigger table...', TMsgType
.Notify
);
1618 //SetLength(TriggersTable, triggers.count);
1619 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], triggers
.count
-1, False);
1621 SetLength(TriggersTable
, triggers
.count
);
1623 for rec
in triggers
do
1626 pttit
:= @TriggersTable
[trignum
];
1627 pttit
.trigrec
:= rec
;
1628 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
1629 pttit
.texPanelIdx
:= -1; // will be fixed later
1630 pttit
.texPanel
:= rec
.TexturePanelRec
;
1632 pttit
.actPanelIdx
:= -1;
1633 if (rec
.trigRec
<> nil) then pttit
.actPanel
:= rec
.trigRec
.tgPanelRec
else pttit
.actPanel
:= nil;
1635 if (pttit
.texPanel
<> nil) then pttit
.texPanel
.userPanelTrigRef
:= true;
1636 if (pttit
.actPanel
<> nil) then pttit
.actPanel
.userPanelTrigRef
:= true;
1638 g_Game_StepLoading();
1643 if (panels
<> nil) and (panels
.count
> 0) then
1645 e_WriteLog(' Setting up trigger links...', TMsgType
.Notify
);
1646 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], panels
.count
-1, False);
1649 for rec
in panels
do
1652 //e_LogWritefln('PANSTART: pannum=%s', [pannum]);
1654 SetLength(AddTextures
, 0);
1658 if (mapTextureList
<> nil) then
1660 texrec
:= rec
.TextureRec
;
1661 ok
:= (texrec
<> nil);
1666 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1667 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð
1669 if (TriggersTable
<> nil) and (mapTextureList
<> nil) then
1671 if rec
.userPanelTrigRef
then
1673 // e_LogWritefln('trigref for panel %s', [pannum]);
1681 // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1682 s
:= texrec
.Resource
;
1684 // Ñïåö-òåêñòóðû çàïðåùåíû
1685 if g_Map_IsSpecialTexture(s
) then
1691 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè
1692 ok
:= g_Texture_NumNameFindStart(s
);
1695 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1696 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #
1699 k
:= NNF_NAME_BEFORE
;
1700 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû
1701 while ok
or (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_EQUALS
) do
1703 k
:= g_Texture_NumNameFindNext(TexName
);
1705 if (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_AFTER
) then
1707 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1709 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
1713 for c := 0 to High(Textures) do
1715 if (Textures[c].TextureName = TexName) then
1717 SetLength(AddTextures, Length(AddTextures)+1);
1718 AddTextures[High(AddTextures)].Texture := c;
1723 if (TextNameHash
<> nil) and TextNameHash
.get(toLowerCase1251(TexName
), c
) then
1725 SetLength(AddTextures
, Length(AddTextures
)+1);
1726 AddTextures
[High(AddTextures
)].Texture
:= c
;
1732 if k
= NNF_NAME_EQUALS
then
1734 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
1735 SetLength(AddTextures
, Length(AddTextures
)+1);
1736 AddTextures
[High(AddTextures
)].Texture
:= rec
.tagInt
; // internal texture number, not map index
1737 CurTex
:= High(AddTextures
);
1748 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1749 end; // if ok - ññûëàþòñÿ òðèããåðû
1753 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
1754 SetLength(AddTextures
, 1);
1755 AddTextures
[0].Texture
:= rec
.tagInt
; // internal texture number, not map index
1759 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
1761 //e_LogWritefln('PANADD: pannum=%s', [pannum]);
1763 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
1764 //e_LogWritefln('new panel; tcount=%s; curtex=%s', [Length(AddTextures), CurTex]);
1765 PanelID
:= CreatePanel(rec
, AddTextures
, CurTex
);
1766 //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
1767 rec
.userPanelId
:= PanelID
; // remember game panel id, we'll fix triggers later
1770 moveSpeed
:= rec
.moveSpeed
;
1771 //moveStart := rec.moveStart;
1772 //moveEnd := rec.moveEnd;
1773 //moveActive := rec['move_active'].value;
1774 if not moveSpeed
.isZero
then
1776 SetLength(gMovingWallIds
, Length(gMovingWallIds
)+1);
1777 gMovingWallIds
[High(gMovingWallIds
)] := PanelID
;
1778 //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]);
1781 //e_LogWritefln('PANEND: pannum=%s', [pannum]);
1783 g_Game_StepLoading();
1787 // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
1788 for b
:= 0 to High(TriggersTable
) do
1790 if (TriggersTable
[b
].texPanel
<> nil) then TriggersTable
[b
].texPanelIdx
:= TriggersTable
[b
].texPanel
.userPanelId
;
1791 if (TriggersTable
[b
].actPanel
<> nil) then TriggersTable
[b
].actPanelIdx
:= TriggersTable
[b
].actPanel
.userPanelId
;
1794 // create map grid, init other grids (for monsters, for example)
1795 e_WriteLog('Creating map grid', TMsgType
.Notify
);
1798 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû
1799 if (triggers
<> nil) and (panels
<> nil) and (not gLoadGameMode
) then
1801 e_LogWritefln(' Creating triggers (%d)...', [triggers
.count
]);
1802 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
1803 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü
1805 for rec
in triggers
do
1808 tgpid
:= TriggersTable
[trignum
].actPanelIdx
;
1809 //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
1810 TriggersTable
[trignum
].tnum
:= trignum
;
1811 TriggersTable
[trignum
].id
:= CreateTrigger(trignum
, rec
, TriggersTable
[trignum
].texPanelIdx
, tgpid
);
1815 //FIXME: use hashtable!
1816 for pan
in panByGUID
do
1818 if (pan
.endPosTrigId
>= 0) and (pan
.endPosTrigId
< Length(TriggersTable
)) then
1820 pan
.endPosTrigId
:= TriggersTable
[pan
.endPosTrigId
].id
;
1822 if (pan
.endSizeTrigId
>= 0) and (pan
.endSizeTrigId
< Length(TriggersTable
)) then
1824 pan
.endSizeTrigId
:= TriggersTable
[pan
.endSizeTrigId
].id
;
1828 // Çàãðóçêà ïðåäìåòîâ
1829 e_WriteLog(' Loading items...', TMsgType
.Notify
);
1830 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
1832 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû
1833 if (items
<> nil) and not gLoadGameMode
then
1835 e_WriteLog(' Spawning items...', TMsgType
.Notify
);
1836 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
1837 for rec
in items
do CreateItem(rec
);
1840 // Çàãðóçêà îáëàñòåé
1841 e_WriteLog(' Loading areas...', TMsgType
.Notify
);
1842 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
1844 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè
1845 if areas
<> nil then
1847 e_WriteLog(' Creating areas...', TMsgType
.Notify
);
1848 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
1849 for rec
in areas
do CreateArea(rec
);
1852 // Çàãðóçêà ìîíñòðîâ
1853 e_WriteLog(' Loading monsters...', TMsgType
.Notify
);
1854 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
1856 gTotalMonsters
:= 0;
1858 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ
1859 if (monsters
<> nil) and not gLoadGameMode
then
1861 e_WriteLog(' Spawning monsters...', TMsgType
.Notify
);
1862 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
1863 for rec
in monsters
do CreateMonster(rec
);
1866 //gCurrentMap := mapReader; // this will be our current map now
1867 gCurrentMapFileName
:= Res
;
1871 gMapInfo
.SkyFullName
:= '';
1872 if (gMapInfo
.SkyName
<> '') then
1874 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, TMsgType
.Notify
);
1875 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
1876 gMapInfo
.SkyFullName
:= e_GetResourcePath(WadDirs
, gMapInfo
.SkyName
, g_ExtractWadName(Res
));
1881 if gMapInfo
.MusicName
<> '' then
1883 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, TMsgType
.Notify
);
1884 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1886 s
:= e_GetResourcePath(WadDirs
, gMapInfo
.MusicName
, g_ExtractWadName(Res
));
1887 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
1890 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
1893 // Îñòàëüíûå óñòàíâêè
1901 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
1902 if not gLoadGameMode
then g_GFX_Init();
1904 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
1905 mapTextureList
:= nil;
1910 TriggersTable
:= nil;
1913 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
1914 if ok
and (not gLoadGameMode
) then
1916 gMusic
.SetByName(gMapInfo
.MusicName
);
1921 gMusic
.SetByName('');
1924 stt
:= getTimeMicro()-stt
;
1925 e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt
div 1000), Integer(stt
mod 1000)]);
1928 sfsGCEnable(); // enable releasing unused volumes
1930 e_UnpressAllKeys
; // why not?
1935 gCurrentMapFileName
:= '';
1939 compactExtResList();
1940 e_WriteLog('Done loading map.', TMsgType
.Notify
);
1945 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
1948 mapReader
: TDynRecord
;
1949 //Header: TMapHeaderRec_1;
1954 FillChar(Result
, SizeOf(Result
), 0);
1955 FileName
:= g_ExtractWadName(Res
);
1957 WAD
:= TWADFile
.Create();
1958 if not WAD
.ReadFile(FileName
) then
1964 //k8: it ignores path again
1965 if not WAD
.GetMapResource(g_ExtractFileName(Res
), Data
, Len
) then
1974 mapReader
:= g_Map_ParseMap(Data
, Len
);
1983 if (mapReader
= nil) then exit
;
1985 if (mapReader
.Width
> 0) and (mapReader
.Height
> 0) then
1987 Result
.Name
:= mapReader
.MapName
;
1988 Result
.Description
:= mapReader
.MapDesc
;
1990 Result
.Author
:= mapReader
.MapAuthor
;
1991 Result
.Height
:= mapReader
.Height
;
1992 Result
.Width
:= mapReader
.Width
;
1996 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
1997 //ZeroMemory(@Header, SizeOf(Header));
1998 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1999 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2001 Result
.Author
:= '';
2009 function g_Map_GetMapsList(WADName
: string): SSArray
;
2016 WAD
:= TWADFile
.Create();
2017 if not WAD
.ReadFile(WADName
) then
2022 ResList
:= WAD
.GetMapResources();
2023 if ResList
<> nil then
2025 for a
:= 0 to High(ResList
) do
2027 SetLength(Result
, Length(Result
)+1);
2028 Result
[High(Result
)] := ResList
[a
];
2034 function g_Map_Exist(Res
: string): Boolean;
2037 FileName
, mnn
: string;
2043 FileName
:= addWadExtension(g_ExtractWadName(Res
));
2045 WAD
:= TWADFile
.Create
;
2046 if not WAD
.ReadFile(FileName
) then
2052 ResList
:= WAD
.GetMapResources();
2055 mnn
:= g_ExtractFileName(Res
);
2056 if ResList
<> nil then
2057 for a
:= 0 to High(ResList
) do if StrEquCI1251(ResList
[a
], mnn
) then
2064 procedure g_Map_Free(freeTextures
: Boolean=true);
2066 procedure FreePanelArray(var panels
: TPanelArray
);
2071 if panels
<> nil then
2073 for i
:= 0 to High(panels
) do
2086 RespawnPoints
:= nil;
2087 if FlagPoints
[FLAG_RED
] <> nil then
2089 Dispose(FlagPoints
[FLAG_RED
]);
2090 FlagPoints
[FLAG_RED
] := nil;
2092 if FlagPoints
[FLAG_BLUE
] <> nil then
2094 Dispose(FlagPoints
[FLAG_BLUE
]);
2095 FlagPoints
[FLAG_BLUE
] := nil;
2097 //DOMFlagPoints := nil;
2101 if (Length(gCurrentMapFileName
) <> 0) then
2103 e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName
]);
2107 e_LogWritefln('g_Map_Free: no previous map.', []);
2110 if freeTextures
then
2112 e_LogWritefln('g_Map_Free: clearing textures...', []);
2114 TextNameHash
.Free();
2115 TextNameHash
:= nil;
2116 BadTextNameHash
.Free();
2117 BadTextNameHash
:= nil;
2118 gCurrentMapFileName
:= '';
2125 FreePanelArray(gWalls
);
2126 FreePanelArray(gRenderBackgrounds
);
2127 FreePanelArray(gRenderForegrounds
);
2128 FreePanelArray(gWater
);
2129 FreePanelArray(gAcid1
);
2130 FreePanelArray(gAcid2
);
2131 FreePanelArray(gSteps
);
2132 FreePanelArray(gLifts
);
2133 FreePanelArray(gBlockMon
);
2134 gMovingWallIds
:= nil;
2136 g_Game_StopAllSounds(False);
2138 g_Sound_Delete(gMapInfo
.MusicName
);
2140 gMapInfo
.Name
:= '';
2141 gMapInfo
.Description
:= '';
2142 gMapInfo
.MusicName
:= '';
2143 gMapInfo
.Height
:= 0;
2144 gMapInfo
.Width
:= 0;
2150 procedure g_Map_Update();
2157 procedure UpdatePanelArray(var panels
: TPanelArray
);
2162 for i
:= 0 to High(panels
) do panels
[i
].Update();
2166 if g_dbgpan_mplat_step
then g_dbgpan_mplat_active
:= true;
2168 UpdatePanelArray(gWalls
);
2169 UpdatePanelArray(gRenderBackgrounds
);
2170 UpdatePanelArray(gRenderForegrounds
);
2171 UpdatePanelArray(gWater
);
2172 UpdatePanelArray(gAcid1
);
2173 UpdatePanelArray(gAcid2
);
2174 UpdatePanelArray(gSteps
);
2176 if g_dbgpan_mplat_step
then begin g_dbgpan_mplat_step
:= false; g_dbgpan_mplat_active
:= false; end;
2178 if gGameSettings
.GameMode
= GM_CTF
then
2180 for a
:= FLAG_RED
to FLAG_BLUE
do
2182 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
2186 m
:= g_Obj_Move(@Obj
, True, True);
2188 if gTime
mod (GAME_TICK
*2) <> 0 then Continue
;
2190 // Ñîïðîòèâëåíèå âîçäóõà
2191 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
2193 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
2194 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
2197 gFlags
[a
].CaptureTime
:= 0;
2198 if a
= FLAG_RED
then
2199 s
:= _lc
[I_PLAYER_FLAG_RED
]
2201 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2202 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
2204 if (((gPlayer1
<> nil) and (((gPlayer1
.Team
= TEAM_RED
) and (a
= FLAG_RED
)) or ((gPlayer1
.Team
= TEAM_BLUE
) and (a
= FLAG_BLUE
))))
2205 or ((gPlayer2
<> nil) and (((gPlayer2
.Team
= TEAM_RED
) and (a
= FLAG_RED
)) or ((gPlayer2
.Team
= TEAM_BLUE
) and (a
= FLAG_BLUE
))))) then
2210 if not sound_ret_flag
[b
].IsPlaying() then
2211 sound_ret_flag
[b
].Play();
2213 if g_Game_IsNet
then
2214 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
2218 if Count
> 0 then Count
-= 1;
2221 if gPlayers
<> nil then
2223 j
:= Random(Length(gPlayers
)) - 1;
2224 for d
:= 0 to High(gPlayers
) do
2227 if j
> High(gPlayers
) then j
:= 0;
2228 if gPlayers
[j
] <> nil then
2230 if gPlayers
[j
].alive
and g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
2232 if gPlayers
[j
].GetFlag(a
) then Break
;
2243 function g_Map_CollidePanelOld(X
, Y
: Integer; Width
, Height
: Word;
2244 PanelType
: Word; b1x3
: Boolean=false): Boolean;
2250 if WordBool(PanelType
and PANEL_WALL
) then
2251 if gWalls
<> nil then
2256 if gWalls
[a
].Enabled
and
2257 g_Collide(X
, Y
, Width
, Height
,
2258 gWalls
[a
].X
, gWalls
[a
].Y
,
2259 gWalls
[a
].Width
, gWalls
[a
].Height
) then
2266 if WordBool(PanelType
and PANEL_WATER
) then
2267 if gWater
<> nil then
2272 if g_Collide(X
, Y
, Width
, Height
,
2273 gWater
[a
].X
, gWater
[a
].Y
,
2274 gWater
[a
].Width
, gWater
[a
].Height
) then
2281 if WordBool(PanelType
and PANEL_ACID1
) then
2282 if gAcid1
<> nil then
2287 if g_Collide(X
, Y
, Width
, Height
,
2288 gAcid1
[a
].X
, gAcid1
[a
].Y
,
2289 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
2296 if WordBool(PanelType
and PANEL_ACID2
) then
2297 if gAcid2
<> nil then
2302 if g_Collide(X
, Y
, Width
, Height
,
2303 gAcid2
[a
].X
, gAcid2
[a
].Y
,
2304 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
2311 if WordBool(PanelType
and PANEL_STEP
) then
2312 if gSteps
<> nil then
2317 if g_Collide(X
, Y
, Width
, Height
,
2318 gSteps
[a
].X
, gSteps
[a
].Y
,
2319 gSteps
[a
].Width
, gSteps
[a
].Height
) then
2326 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
2327 if gLifts
<> nil then
2332 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= LIFTTYPE_UP
)) or
2333 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= LIFTTYPE_DOWN
)) or
2334 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= LIFTTYPE_LEFT
)) or
2335 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= LIFTTYPE_RIGHT
))) and
2336 g_Collide(X
, Y
, Width
, Height
,
2337 gLifts
[a
].X
, gLifts
[a
].Y
,
2338 gLifts
[a
].Width
, gLifts
[a
].Height
) then
2345 if WordBool(PanelType
and PANEL_BLOCKMON
) then
2346 if gBlockMon
<> nil then
2348 h
:= High(gBlockMon
);
2352 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
2353 g_Collide(X
, Y
, Width
, Height
,
2354 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
2355 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
2363 function g_Map_CollideLiquid_TextureOld(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2367 function checkPanels (constref panels
: TPanelArray
): Boolean;
2372 if panels
= nil then exit
;
2373 for a
:= 0 to High(panels
) do
2375 if g_Collide(X
, Y
, Width
, Height
, panels
[a
].X
, panels
[a
].Y
, panels
[a
].Width
, panels
[a
].Height
) then
2378 texid
:= panels
[a
].GetTextureID();
2385 texid
:= LongWord(TEXTURE_NONE
);
2387 if not checkPanels(gWater
) then
2388 if not checkPanels(gAcid1
) then
2389 if not checkPanels(gAcid2
) then exit
;
2394 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word; PanelType
: Word; b1x3
: Boolean): Boolean;
2396 SlowMask
= GridTagLift
or GridTagBlockMon
;
2398 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2401 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2403 result := pan.Enabled;
2408 if ((tag
and GridTagLift
) <> 0) then
2411 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
2412 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
2413 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
2414 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
))) {and
2415 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2419 if ((tag
and GridTagBlockMon
) <> 0) then
2421 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2426 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2427 result
:= true; // i found her!
2431 tagmask
: Integer = 0;
2433 it
: TPanelGrid
.Iter
;
2437 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
2438 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
2439 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
2440 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
2441 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
2442 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
2443 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
2445 if (tagmask
= 0) then exit
; // just in case
2447 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('*solids');
2448 if gdbg_map_use_accel_coldet
then
2450 if ((tagmask
and SlowMask
) <> 0) then
2453 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, tagmask
);
2457 if ((pan
.tag
and GridTagLift
) <> 0) then
2460 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
2461 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
2462 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
2463 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
))) {and
2464 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2466 else if ((pan
.tag
and GridTagBlockMon
) <> 0) then
2468 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2473 result
:= true; // i found her!
2475 if (result
) then break
;
2481 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, tagmask
, false, true); // return first hit
2482 result
:= (it
.length
> 0);
2488 result
:= g_Map_CollidePanelOld(X
, Y
, Width
, Height
, PanelType
, b1x3
);
2490 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2494 // returns `true` if we need to stop
2495 function liquidChecker (pan
: TPanel
; var texid
: DWORD
; var cctype
: Integer): Boolean; inline;
2498 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2501 0: if ((pan
.tag
and GridTagWater
) = 0) then exit
; // allowed: water
2502 1: if ((pan
.tag
and (GridTagWater
or GridTagAcid1
)) = 0) then exit
; // allowed: water, acid1
2503 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2506 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2508 texid
:= pan
.GetTextureID();
2509 // water? water has the highest priority, so stop right here
2510 if ((pan
.tag
and GridTagWater
) <> 0) then begin cctype
:= 0; result
:= true; exit
; end;
2512 if ((pan
.tag
and GridTagAcid2
) <> 0) then cctype
:= 2;
2514 if ((pan
.tag
and GridTagAcid1
) <> 0) then cctype
:= 1;
2517 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2519 cctype
: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2521 it
: TPanelGrid
.Iter
;
2523 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('liquids');
2524 if gdbg_map_use_accel_coldet
then
2526 result
:= LongWord(TEXTURE_NONE
);
2527 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, (GridTagWater
or GridTagAcid1
or GridTagAcid2
));
2528 for mwit
in it
do if (liquidChecker(mwit
^, result
, cctype
)) then break
;
2533 result
:= g_Map_CollideLiquid_TextureOld(X
, Y
, Width
, Height
);
2535 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2539 procedure g_Map_EnableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_EnableWallGUID(gWalls
[ID
].guid
); end;
2540 procedure g_Map_DisableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_DisableWallGUID(gWalls
[ID
].guid
); end;
2541 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer); begin if (ID
< Length(gLifts
)) then g_Map_SetLiftGUID(gLifts
[ID
].guid
, t
); end;
2544 procedure g_Map_EnableWallGUID (pguid
: Integer);
2548 //pan := gWalls[ID];
2549 pan
:= g_Map_PanelByGUID(pguid
);
2550 if (pan
= nil) then exit
;
2551 if pan
.Enabled
and mapGrid
.proxyEnabled
[pan
.proxyId
] then exit
;
2553 pan
.Enabled
:= True;
2554 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, true);
2556 mapGrid
.proxyEnabled
[pan
.proxyId
] := true;
2557 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
2558 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
2560 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2561 // mark platform as interesting
2564 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2565 //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2570 procedure g_Map_DisableWallGUID (pguid
: Integer);
2574 //pan := gWalls[ID];
2575 pan
:= g_Map_PanelByGUID(pguid
);
2576 if (pan
= nil) then exit
;
2577 if (not pan
.Enabled
) and (not mapGrid
.proxyEnabled
[pan
.proxyId
]) then exit
;
2579 pan
.Enabled
:= False;
2580 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, false);
2582 mapGrid
.proxyEnabled
[pan
.proxyId
] := false;
2583 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
2585 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2586 // mark platform as interesting
2589 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2590 //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2595 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
2599 tp
:= g_Map_PanelByGUID(pguid
);
2600 if (tp
= nil) then exit
;
2601 tp
.NextTexture(AnimLoop
);
2602 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelTexture(pguid
, AnimLoop
);
2606 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
2610 //pan := gLifts[ID];
2611 pan
:= g_Map_PanelByGUID(pguid
);
2612 if (pan
= nil) then exit
;
2613 if not pan
.isGLift
then exit
;
2615 if ({gLifts[ID]}pan
.LiftType
= t
) then exit
; //!FIXME!TRIGANY!
2617 with {gLifts[ID]} pan
do
2621 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, false);
2622 //TODO: make separate lift tags, and change tag here
2625 LIFTTYPE_UP
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
);
2626 LIFTTYPE_DOWN
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
);
2627 LIFTTYPE_LEFT
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
);
2628 LIFTTYPE_RIGHT
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
);
2631 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2632 // mark platform as interesting
2638 function g_Map_GetPoint (PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
2641 PointsArray
: Array of TRespawnPoint
;
2644 SetLength(PointsArray
, 0);
2646 if RespawnPoints
= nil then
2649 for a
:= 0 to High(RespawnPoints
) do
2650 if RespawnPoints
[a
].PointType
= PointType
then
2652 SetLength(PointsArray
, Length(PointsArray
)+1);
2653 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
2656 if PointsArray
= nil then
2659 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
2663 function g_Map_GetPointCount(PointType
: Byte): Word;
2669 if RespawnPoints
= nil then
2672 for a
:= 0 to High(RespawnPoints
) do
2673 if RespawnPoints
[a
].PointType
= PointType
then
2674 Result
:= Result
+ 1;
2677 function g_Map_GetRandomPointType(): Byte;
2679 if RespawnPoints
= nil then
2682 Result
:= RespawnPoints
[Random(Length(RespawnPoints
))].PointType
;
2685 function g_Map_HaveFlagPoints(): Boolean;
2687 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
2690 procedure g_Map_ResetFlag(Flag
: Byte);
2692 with gFlags
[Flag
] do
2698 Direction
:= TDirection
.D_LEFT
;
2699 State
:= FLAG_STATE_NONE
;
2700 if FlagPoints
[Flag
] <> nil then
2702 Obj
.X
:= FlagPoints
[Flag
]^.X
;
2703 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
2704 Direction
:= FlagPoints
[Flag
]^.Direction
;
2705 State
:= FLAG_STATE_NORMAL
;
2711 procedure g_Map_SaveState (st
: TStream
);
2715 procedure savePanels ();
2720 utils
.writeInt(st
, LongInt(Length(panByGUID
)));
2721 for pan
in panByGUID
do pan
.SaveState(st
);
2724 procedure saveFlag (flag
: PFlag
);
2728 utils
.writeSign(st
, 'FLAG');
2729 utils
.writeInt(st
, Byte(0)); // version
2730 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
2731 utils
.writeInt(st
, Byte(flag
^.RespawnType
));
2733 utils
.writeInt(st
, Byte(flag
^.State
));
2734 // Íàïðàâëåíèå ôëàãà
2735 if flag
^.Direction
= TDirection
.D_LEFT
then b
:= 1 else b
:= 2; // D_RIGHT
2736 utils
.writeInt(st
, Byte(b
));
2738 Obj_SaveState(st
, @flag
^.Obj
);
2745 utils
.writeSign(st
, 'MUSI');
2746 utils
.writeInt(st
, Byte(0));
2748 assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
2749 if gMusic
.NoMusic
then str
:= '' else str
:= gMusic
.Name
;
2750 utils
.writeStr(st
, str
);
2751 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
2752 utils
.writeInt(st
, LongWord(gMusic
.GetPosition()));
2753 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
2754 utils
.writeBool(st
, gMusic
.SpecPause
);
2756 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
2757 utils
.writeInt(st
, LongInt(gTotalMonsters
));
2760 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
2761 if (gGameSettings
.GameMode
= GM_CTF
) then
2763 // Ôëàã Êðàñíîé êîìàíäû
2764 saveFlag(@gFlags
[FLAG_RED
]);
2765 // Ôëàã Ñèíåé êîìàíäû
2766 saveFlag(@gFlags
[FLAG_BLUE
]);
2770 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2771 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2773 // Î÷êè Êðàñíîé êîìàíäû
2774 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_RED
].Goals
));
2775 // Î÷êè Ñèíåé êîìàíäû
2776 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_BLUE
].Goals
));
2782 procedure g_Map_LoadState (st
: TStream
);
2788 procedure loadPanels ();
2793 if (Length(panByGUID
) <> utils
.readLongInt(st
)) then raise XStreamError
.Create('invalid number of saved panels');
2794 for pan
in panByGUID
do
2797 if (pan
.proxyId
>= 0) then mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
2801 procedure loadFlag (flag
: PFlag
);
2806 if not utils
.checkSign(st
, 'FLAG') then raise XStreamError
.Create('invalid flag signature');
2807 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid flag version');
2808 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
2809 flag
^.RespawnType
:= utils
.readByte(st
);
2811 flag
^.State
:= utils
.readByte(st
);
2812 // Íàïðàâëåíèå ôëàãà
2813 b
:= utils
.readByte(st
);
2814 if (b
= 1) then flag
^.Direction
:= TDirection
.D_LEFT
else flag
^.Direction
:= TDirection
.D_RIGHT
; // b = 2
2816 Obj_LoadState(@flag
^.Obj
, st
);
2820 if (st
= nil) then exit
;
2822 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
2826 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
2830 ///// Çàãðóæàåì ìóçûêó: /////
2831 if not utils
.checkSign(st
, 'MUSI') then raise XStreamError
.Create('invalid music signature');
2832 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid music version');
2834 assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
2835 str
:= utils
.readStr(st
);
2836 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
2837 dw
:= utils
.readLongWord(st
);
2838 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
2839 boo
:= utils
.readBool(st
);
2840 // Çàïóñêàåì ýòó ìóçûêó
2841 gMusic
.SetByName(str
);
2842 gMusic
.SpecPause
:= boo
;
2845 gMusic
.SetPosition(dw
);
2848 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
2849 gTotalMonsters
:= utils
.readLongInt(st
);
2852 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
2853 if (gGameSettings
.GameMode
= GM_CTF
) then
2855 // Ôëàã Êðàñíîé êîìàíäû
2856 loadFlag(@gFlags
[FLAG_RED
]);
2857 // Ôëàã Ñèíåé êîìàíäû
2858 loadFlag(@gFlags
[FLAG_BLUE
]);
2862 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2863 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2865 // Î÷êè Êðàñíîé êîìàíäû
2866 gTeamStat
[TEAM_RED
].Goals
:= utils
.readSmallInt(st
);
2867 // Î÷êè Ñèíåé êîìàíäû
2868 gTeamStat
[TEAM_BLUE
].Goals
:= utils
.readSmallInt(st
);
2874 // trace liquid, stepping by `dx` and `dy`
2875 // return last seen liquid coords, and `false` if we're started outside of the liquid
2876 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
2878 MaskLiquid
= GridTagWater
or GridTagAcid1
or GridTagAcid2
;
2882 // started outside of the liquid?
2883 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
2884 if (g_Map_PanelAtPoint(x
, y
, MaskLiquid
) = nil) then begin result
:= false; exit
; end;
2885 if (dx
= 0) and (dy
= 0) then begin result
:= false; exit
; end; // sanity check
2891 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
2892 if (g_Map_PanelAtPoint(x
, y
, MaskLiquid
) = nil) then exit
; // out of the water, just exit
2900 DynWarningCB
:= mapWarningCB
;