9cc29e34dfd3e2e0db4e340896bd3d32d1b07e0d
1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
22 e_graphics
, g_basic
, MAPSTRUCT
, g_textures
, Classes
,
23 g_phys
, wadreader
, BinEditor
, g_panel
, md5
;
37 PRespawnPoint
= ^TRespawnPoint
;
38 TRespawnPoint
= record
40 Direction
: TDirection
;
44 PFlagPoint
= ^TFlagPoint
;
45 TFlagPoint
= TRespawnPoint
;
53 CaptureTime
: LongWord;
54 Animation
: TAnimation
;
55 Direction
: TDirection
;
58 function g_Map_Load(Res
: String): Boolean;
59 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
60 function g_Map_GetMapsList(WADName
: String): SArray
;
61 function g_Map_Exist(Res
: String): Boolean;
62 procedure g_Map_Free();
63 procedure g_Map_Update();
64 procedure g_Map_DrawPanels(PanelType
: Word);
65 procedure g_Map_DrawBack(dx
, dy
: Integer);
66 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
67 PanelType
: Word; b1x3
: Boolean): Boolean;
68 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
69 procedure g_Map_EnableWall(ID
: DWORD
);
70 procedure g_Map_DisableWall(ID
: DWORD
);
71 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
72 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
73 procedure g_Map_ReAdd_DieTriggers();
74 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
76 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
77 function g_Map_GetPointCount(PointType
: Byte): Word;
79 function g_Map_HaveFlagPoints(): Boolean;
81 procedure g_Map_ResetFlag(Flag
: Byte);
82 procedure g_Map_DrawFlags();
84 function g_Map_PanelForPID(PanelID
: Integer; var PanelArrayID
: Integer): PPanel
;
86 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
87 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
90 RESPAWNPOINT_PLAYER1
= 1;
91 RESPAWNPOINT_PLAYER2
= 2;
94 RESPAWNPOINT_BLUE
= 5;
102 FLAG_STATE_NORMAL
= 1;
103 FLAG_STATE_DROPPED
= 2;
104 FLAG_STATE_CAPTURED
= 3;
105 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
106 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
108 FLAG_TIME
= 720; // 20 seconds
110 SKY_STRETCH
: Single = 1.5;
114 gRenderBackgrounds
: TPanelArray
;
115 gRenderForegrounds
: TPanelArray
;
116 gWater
, gAcid1
, gAcid2
: TPanelArray
;
119 gBlockMon
: TPanelArray
;
120 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
121 //gDOMFlags: array of TFlag;
124 gDoorMap
: array of array of DWORD
;
125 gLiftMap
: array of array of DWORD
;
126 gWADHash
: TMD5Digest
;
127 BackID
: DWORD
= DWORD(-1);
128 gExternalResources
: TStringList
;
133 g_main
, e_log
, SysUtils
, g_items
, g_gfx
, g_console
,
134 GL
, GLExt
, g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
135 g_options
, MAPREADER
, g_triggers
, g_player
, MAPDEF
,
136 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
137 utils
, sfs
, g_scripts
,
138 ImagingTypes
, Imaging
, ImagingUtility
,
139 ImagingGif
, ImagingNetworkGraphics
;
142 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
143 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
144 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
148 PWhere
: ^TPanelArray
;
153 PanelById
: array of TPanelID
;
154 Textures
: TLevelTextureArray
;
155 RespawnPoints
: Array of TRespawnPoint
;
156 FlagPoints
: Array [FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
157 //DOMFlagPoints: Array of TFlagPoint;
160 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
162 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
163 (Texture
= TEXTURE_NAME_ACID1
) or
164 (Texture
= TEXTURE_NAME_ACID2
);
167 procedure CreateDoorMap();
169 PanelArray
: Array of record
175 a
, b
, c
, m
, i
, len
: Integer;
183 SetLength(PanelArray
, len
);
185 for a
:= 0 to High(gWalls
) do
186 if gWalls
[a
].Door
then
188 PanelArray
[i
].X
:= gWalls
[a
].X
;
189 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
190 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
191 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
192 PanelArray
[i
].Active
:= True;
193 PanelArray
[i
].PanelID
:= a
;
199 SetLength(PanelArray
, len
);
210 SetLength(gDoorMap
, 0);
212 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
215 if PanelArray
[a
].Active
then
217 PanelArray
[a
].Active
:= False;
218 m
:= Length(gDoorMap
);
219 SetLength(gDoorMap
, m
+1);
220 SetLength(gDoorMap
[m
], 1);
221 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
229 if PanelArray
[b
].Active
then
230 for c
:= 0 to High(gDoorMap
[m
]) do
231 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
232 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
233 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
234 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
235 gWalls
[gDoorMap
[m
, c
]].X
,
236 gWalls
[gDoorMap
[m
, c
]].Y
,
237 gWalls
[gDoorMap
[m
, c
]].Width
,
238 gWalls
[gDoorMap
[m
, c
]].Height
) then
240 PanelArray
[b
].Active
:= False;
241 SetLength(gDoorMap
[m
],
242 Length(gDoorMap
[m
])+1);
243 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
249 g_Game_StepLoading();
255 procedure CreateLiftMap();
257 PanelArray
: Array of record
262 a
, b
, c
, len
, i
, j
: Integer;
268 len
:= Length(gLifts
);
269 SetLength(PanelArray
, len
);
271 for a
:= 0 to len
-1 do
273 PanelArray
[a
].X
:= gLifts
[a
].X
;
274 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
275 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
276 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
277 PanelArray
[a
].Active
:= True;
280 SetLength(gLiftMap
, len
);
283 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
285 for a
:= 0 to len
-1 do
286 if PanelArray
[a
].Active
then
288 PanelArray
[a
].Active
:= False;
289 SetLength(gLiftMap
[i
], 32);
297 for b
:= 0 to len
-1 do
298 if PanelArray
[b
].Active
then
300 if g_CollideAround(PanelArray
[b
].X
,
303 PanelArray
[b
].Height
,
304 PanelArray
[gLiftMap
[i
, c
]].X
,
305 PanelArray
[gLiftMap
[i
, c
]].Y
,
306 PanelArray
[gLiftMap
[i
, c
]].Width
,
307 PanelArray
[gLiftMap
[i
, c
]].Height
) then
309 PanelArray
[b
].Active
:= False;
311 if j
> High(gLiftMap
[i
]) then
312 SetLength(gLiftMap
[i
],
313 Length(gLiftMap
[i
])+32);
322 SetLength(gLiftMap
[i
], j
+1);
325 g_Game_StepLoading();
328 SetLength(gLiftMap
, i
);
333 function CreatePanel(PanelRec
: TPanelRec_1
; AddTextures
: TAddTextureArray
;
334 CurTex
: Integer; sav
: Boolean): Integer;
337 panels
: ^TPanelArray
;
341 case PanelRec
.PanelType
of
342 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
345 panels
:= @gRenderBackgrounds
;
347 panels
:= @gRenderForegrounds
;
356 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
:
359 panels
:= @gBlockMon
;
364 len
:= Length(panels
^);
365 SetLength(panels
^, len
+ 1);
367 panels
^[len
] := TPanel
.Create(PanelRec
, AddTextures
,
370 panels
^[len
].SaveIt
:= True;
374 len
:= Length(PanelByID
);
375 SetLength(PanelByID
, len
+ 1);
376 PanelByID
[len
].PWhere
:= panels
;
377 PanelByID
[len
].PArrID
:= Result
;
380 function CreateNullTexture(RecName
: String): Integer;
382 SetLength(Textures
, Length(Textures
)+1);
383 result
:= High(Textures
);
385 with Textures
[High(Textures
)] do
387 TextureName
:= RecName
;
391 TextureID
:= TEXTURE_NONE
;
395 function CreateTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
398 TextureData
: Pointer;
399 WADName
, txname
: String;
400 a
, ResLength
: Integer;
404 if Textures
<> nil then
405 for a
:= 0 to High(Textures
) do
406 if Textures
[a
].TextureName
= RecName
then
407 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
412 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
413 if (RecName
= TEXTURE_NAME_WATER
) or
414 (RecName
= TEXTURE_NAME_ACID1
) or
415 (RecName
= TEXTURE_NAME_ACID2
) then
417 SetLength(Textures
, Length(Textures
)+1);
419 with Textures
[High(Textures
)] do
421 TextureName
:= RecName
;
423 if TextureName
= TEXTURE_NAME_WATER
then
424 TextureID
:= TEXTURE_SPECIAL_WATER
426 if TextureName
= TEXTURE_NAME_ACID1
then
427 TextureID
:= TEXTURE_SPECIAL_ACID1
429 if TextureName
= TEXTURE_NAME_ACID2
then
430 TextureID
:= TEXTURE_SPECIAL_ACID2
;
435 result
:= High(Textures
);
439 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
440 WADName
:= g_ExtractWadName(RecName
);
442 WAD
:= TWADFile
.Create();
444 if WADName
<> '' then
445 WADName
:= GameDir
+'/wads/'+WADName
449 WAD
.ReadFile(WADName
);
453 if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
455 FreeMem(TextureData);
456 RecName := 'COMMON\ALIEN';
460 if WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureData
, ResLength
) then
462 SetLength(Textures
, Length(Textures
)+1);
463 if not e_CreateTextureMem(TextureData
, ResLength
, Textures
[High(Textures
)].TextureID
) then
465 e_GetTextureSize(Textures
[High(Textures
)].TextureID
,
466 @Textures
[High(Textures
)].Width
,
467 @Textures
[High(Textures
)].Height
);
468 FreeMem(TextureData
);
469 Textures
[High(Textures
)].TextureName
:= {RecName}txname
;
470 Textures
[High(Textures
)].Anim
:= False;
472 result
:= High(Textures
);
474 else // Íåò òàêîãî ðåóñðñà â WAD'å
476 //e_WriteLog(Format('SHIT! Error loading texture %s : %s : %s', [RecName, txname, g_ExtractFilePathName(RecName)]), MSG_WARNING);
479 e_WriteLog(Format('Error loading texture %s', [RecName
]), MSG_WARNING
);
480 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
487 function CreateAnimTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
490 TextureWAD
: PChar = nil;
492 TextData
: Pointer = nil;
493 TextureData
: Pointer = nil;
496 ResLength
, rrl
: Integer;
497 TextureResource
: String;
498 _width
, _height
, _framecount
, _speed
: Integer;
499 _backanimation
: Boolean;
501 ia
: TDynImageDataArray
= nil;
502 f
, c
, frdelay
, frloop
: Integer;
506 //e_WriteLog(Format('*** Loading animated texture "%s"', [RecName]), MSG_NOTIFY);
508 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
509 WADName
:= g_ExtractWadName(RecName
);
511 WAD
:= TWADFile
.Create();
513 if WADName
<> '' then
514 WADName
:= GameDir
+'/wads/'+WADName
518 WAD
.ReadFile(WADName
);
520 if not WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureWAD
, ResLength
) then
524 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
525 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
531 if WADName = Map then
533 //FreeMem(TextureWAD);
534 if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
540 if ResLength
< 6 then
542 e_WriteLog(Format('Animated texture file "%s" too short', [RecName
]), MSG_WARNING
);
546 // ýòî ïòèöà? ýòî ñàìîë¸ò?
547 if (TextureWAD
[0] = 'D') and (TextureWAD
[1] = 'F') and
548 (TextureWAD
[2] = 'W') and (TextureWAD
[3] = 'A') and (TextureWAD
[4] = 'D') then
550 // íåò, ýòî ñóïåðìåí!
551 if not WAD
.ReadMemory(TextureWAD
, ResLength
) then
553 e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName
]), MSG_WARNING
);
557 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
558 if not WAD
.GetResource('TEXT/ANIM', TextData
, ResLength
) then
560 e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName
]), MSG_WARNING
);
564 cfg
:= TConfig
.CreateMem(TextData
, ResLength
);
566 TextureResource
:= cfg
.ReadStr('', 'resource', '');
567 if TextureResource
= '' then
569 e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName
]), MSG_WARNING
);
573 _width
:= cfg
.ReadInt('', 'framewidth', 0);
574 _height
:= cfg
.ReadInt('', 'frameheight', 0);
575 _framecount
:= cfg
.ReadInt('', 'framecount', 0);
576 _speed
:= cfg
.ReadInt('', 'waitcount', 0);
577 _backanimation
:= cfg
.ReadBool('', 'backanimation', False);
582 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
583 if not WAD
.GetResource('TEXTURES/'+TextureResource
, TextureData
, ResLength
) then
585 e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName
, 'TEXTURES/'+TextureResource
]), MSG_WARNING
);
592 SetLength(Textures
, Length(Textures
)+1);
593 with Textures
[High(Textures
)] do
595 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
596 if g_Frames_CreateMemory(@FramesID
, '', TextureData
, ResLength
, _width
, _height
, _framecount
, _backanimation
) then
598 TextureName
:= RecName
;
602 FramesCount
:= _framecount
;
604 result
:= High(Textures
);
608 if log
then e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
614 // try animated image
616 imgfmt := DetermineMemoryFormat(TextureWAD, ResLength);
617 if length(imgfmt) = 0 then
619 e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING);
623 GlobalMetadata
.ClearMetaItems();
624 GlobalMetadata
.ClearMetaItemsForSaving();
625 if not LoadMultiImageFromMemory(TextureWAD
, ResLength
, ia
) then
627 e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName
]), MSG_WARNING
);
630 if length(ia
) = 0 then
632 e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName
]), MSG_WARNING
);
639 _width
:= ia
[0].width
;
640 _height
:= ia
[0].height
;
641 _framecount
:= length(ia
);
643 _backanimation
:= false;
646 if GlobalMetadata
.HasMetaItem(SMetaFrameDelay
) then
648 //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]);
650 f
:= GlobalMetadata
.MetaItems
[SMetaFrameDelay
];
652 if f
< 0 then f
:= 0;
655 if c
< 13 then c
:= 0 else c
:= 1;
657 if f
< 1 then f
:= 1 else if f
> 255 then f
:= 255;
662 if GlobalMetadata
.HasMetaItem(SMetaAnimationLoops
) then
664 //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]);
666 f
:= GlobalMetadata
.MetaItems
[SMetaAnimationLoops
];
668 if f
<> 0 then _backanimation
:= true; // non-infinite looping == forth-and-back
672 //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
673 //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
674 f
:= ord(_backanimation
);
675 e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName
, length(ia
), _speed
, f
, frdelay
, frloop
, _width
, _height
]), MSG_NOTIFY
);
677 SetLength(Textures
, Length(Textures
)+1);
678 // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
679 if g_CreateFramesImg(ia
, @Textures
[High(Textures
)].FramesID
, '', _backanimation
) then
681 Textures
[High(Textures
)].TextureName
:= RecName
;
682 Textures
[High(Textures
)].Width
:= _width
;
683 Textures
[High(Textures
)].Height
:= _height
;
684 Textures
[High(Textures
)].Anim
:= True;
685 Textures
[High(Textures
)].FramesCount
:= length(ia
);
686 Textures
[High(Textures
)].Speed
:= _speed
;
687 result
:= High(Textures
);
688 //writeln(' CREATED!');
692 if log
then e_WriteLog(Format('Error loading animation texture "%s" images', [RecName
]), MSG_WARNING
);
696 for f
:= 0 to High(ia
) do FreeImage(ia
[f
]);
699 if TextureWAD
<> nil then FreeMem(TextureWAD
);
700 if TextData
<> nil then FreeMem(TextData
);
701 if TextureData
<> nil then FreeMem(TextureData
);
705 procedure CreateItem(Item
: TItemRec_1
);
707 if g_Game_IsClient
then Exit
;
709 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
710 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
713 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
714 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
717 procedure CreateArea(Area
: TAreaRec_1
);
722 case Area
.AreaType
of
723 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
724 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
726 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
727 with RespawnPoints
[High(RespawnPoints
)] do
731 Direction
:= TDirection(Area
.Direction
);
733 case Area
.AreaType
of
734 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
735 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
736 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
737 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
738 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
743 AREA_REDFLAG
, AREA_BLUEFLAG
:
745 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
747 if FlagPoints
[a
] <> nil then Exit
;
751 with FlagPoints
[a
]^ do
753 X
:= Area
.X
-FLAGRECT
.X
;
754 Y
:= Area
.Y
-FLAGRECT
.Y
;
755 Direction
:= TDirection(Area
.Direction
);
761 FLAG_RED
: g_Frames_Get(id
, 'FRAMES_FLAG_RED');
762 FLAG_BLUE
: g_Frames_Get(id
, 'FRAMES_FLAG_BLUE');
765 Animation
:= TAnimation
.Create(id
, True, 8);
766 Obj
.Rect
:= FLAGRECT
;
774 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
775 with DOMFlagPoints[High(DOMFlagPoints)] do
779 Direction := TDirection(Area.Direction);
782 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
787 procedure CreateTrigger(Trigger
: TTriggerRec_1
; fTexturePanel1Type
, fTexturePanel2Type
: Word);
791 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
797 Width
:= Trigger
.Width
;
798 Height
:= Trigger
.Height
;
799 Enabled
:= ByteBool(Trigger
.Enabled
);
800 TexturePanel
:= Trigger
.TexturePanel
;
801 TexturePanelType
:= fTexturePanel1Type
;
802 ShotPanelType
:= fTexturePanel2Type
;
803 TriggerType
:= Trigger
.TriggerType
;
804 ActivateType
:= Trigger
.ActivateType
;
805 Keys
:= Trigger
.Keys
;
806 Data
.Default
:= Trigger
.DATA
;
809 g_Triggers_Create(_trigger
);
812 procedure CreateMonster(monster
: TMonsterRec_1
);
816 if g_Game_IsClient
then Exit
;
818 if (gGameSettings
.GameType
= GT_SINGLE
)
819 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
821 i
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
,
822 TDirection(monster
.Direction
));
824 if gTriggers
<> nil then
825 for a
:= 0 to High(gTriggers
) do
826 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
,
827 TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
828 if (gTriggers
[a
].Data
.MonsterID
-1) = gMonsters
[i
].StartID
then
829 gMonsters
[i
].AddTrigger(a
);
831 if monster
.MonsterType
<> MONSTER_BARREL
then
836 procedure g_Map_ReAdd_DieTriggers();
840 if g_Game_IsClient
then Exit
;
842 for i
:= 0 to High(gMonsters
) do
843 if gMonsters
[i
] <> nil then
845 gMonsters
[i
].ClearTriggers();
847 for a
:= 0 to High(gTriggers
) do
848 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
,
849 TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
850 if (gTriggers
[a
].Data
.MonsterID
-1) = gMonsters
[i
].StartID
then
851 gMonsters
[i
].AddTrigger(a
);
855 function extractWadName(resourceName
: string): string;
859 posN
:= Pos(':', resourceName
);
861 Result
:= Copy(resourceName
, 0, posN
-1)
866 procedure addResToExternalResList(res
: string);
868 res
:= extractWadName(res
);
869 if (res
<> '') and (gExternalResources
.IndexOf(res
) = -1) then
870 gExternalResources
.Add(res
);
873 procedure generateExternalResourcesList(mapReader
: TMapReader_1
);
875 textures
: TTexturesRec1Array
;
876 mapHeader
: TMapHeaderRec_1
;
878 resFile
: String = '';
880 if gExternalResources
= nil then
881 gExternalResources
:= TStringList
.Create
;
883 gExternalResources
.Clear
;
884 textures
:= mapReader
.GetTextures();
885 for i
:= 0 to High(textures
) do
887 addResToExternalResList(resFile
);
892 mapHeader
:= mapReader
.GetMapHeader
;
894 addResToExternalResList(mapHeader
.MusicName
);
895 addResToExternalResList(mapHeader
.SkyName
);
898 function g_Map_Load(Res
: String): Boolean;
900 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
901 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
904 MapReader
: TMapReader_1
;
905 Header
: TMapHeaderRec_1
;
906 _textures
: TTexturesRec1Array
;
907 _texnummap
: array of Integer; // `_textures` -> `Textures`
908 panels
: TPanelsRec1Array
;
909 items
: TItemsRec1Array
;
910 monsters
: TMonsterRec1Array
;
911 areas
: TAreasRec1Array
;
912 triggers
: TTriggersRec1Array
;
915 AddTextures
: TAddTextureArray
;
916 texture
: TTextureRec_1
;
917 TriggersTable
: Array of record
918 TexturePanel
: Integer;
923 FileName
, mapResName
, s
, TexName
, ScrStr
: String;
924 Data
, ScrText
: Pointer;
925 Len
, ScrLen
: Integer;
926 ok
, isAnim
, trigRef
: Boolean;
927 CurTex
, ntn
: Integer;
931 TriggersTable
:= nil;
932 FillChar(texture
, SizeOf(texture
), 0);
934 sfsGCDisable(); // temporary disable removing of temporary volumes
937 FileName
:= g_ExtractWadName(Res
);
938 e_WriteLog('Loading map WAD: '+FileName
, MSG_NOTIFY
);
939 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
941 WAD
:= TWADFile
.Create();
942 if not WAD
.ReadFile(FileName
) then
944 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
948 //k8: why loader ignores path here?
949 mapResName
:= g_ExtractFileName(Res
);
950 if not WAD
.GetMapResource(mapResName
, Data
, Len
) then
952 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
957 // try to load the map script
958 g_Scripts_Reset(RESET_MAP
);
961 if WAD
.GetResource('SCRIPTS/'+mapResName
, ScrText
, ScrLen
) then
963 g_Console_Add('SCRIPT: Found script for this map. Loading...');
964 SetString(ScrStr
, ScrText
, ScrLen
);
965 g_Scripts_Load(ScrStr
);
972 e_WriteLog('Loading map: '+mapResName
, MSG_NOTIFY
);
973 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
974 MapReader
:= TMapReader_1
.Create();
976 if not MapReader
.LoadMap(Data
) then
978 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
985 generateExternalResourcesList(MapReader
);
987 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
988 _textures
:= MapReader
.GetTextures();
991 // Äîáàâëåíèå òåêñòóð â Textures[]:
992 if _textures
<> nil then
994 e_WriteLog(' Loading textures:', MSG_NOTIFY
);
995 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], High(_textures
), False);
996 SetLength(_texnummap
, length(_textures
));
998 for a
:= 0 to High(_textures
) do
1001 CopyMemory(@s
[1], @_textures
[a
].Resource
[0], 64);
1002 for b
:= 1 to Length(s
) do
1008 e_WriteLog(Format(' Loading texture #%d: %s', [a
, s
]), MSG_NOTIFY
);
1009 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
1010 // Àíèìèðîâàííàÿ òåêñòóðà:
1011 if ByteBool(_textures
[a
].Anim
) then
1013 ntn
:= CreateAnimTexture(_textures
[a
].Resource
, FileName
, True);
1016 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [s
]));
1017 ntn
:= CreateNullTexture(_textures
[a
].Resource
);
1020 else // Îáû÷íàÿ òåêñòóðà:
1021 ntn
:= CreateTexture(_textures
[a
].Resource
, FileName
, True);
1024 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [s
]));
1025 ntn
:= CreateNullTexture(_textures
[a
].Resource
);
1028 _texnummap
[a
] := ntn
; // fix texture number
1029 g_Game_StepLoading();
1033 // Çàãðóçêà òðèããåðîâ:
1034 gTriggerClientID
:= 0;
1035 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
1036 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
1037 triggers
:= MapReader
.GetTriggers();
1039 // Çàãðóçêà ïàíåëåé:
1040 e_WriteLog(' Loading panels...', MSG_NOTIFY
);
1041 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
1042 panels
:= MapReader
.GetPanels();
1044 // check texture numbers for panels
1045 for a
:= 0 to High(panels
) do
1047 if panels
[a
].TextureNum
> High(_textures
) then
1049 e_WriteLog('error loading map: invalid texture index for panel', MSG_FATALERROR
);
1053 panels
[a
].TextureNum
:= _texnummap
[panels
[a
].TextureNum
];
1056 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì):
1057 if triggers
<> nil then
1059 e_WriteLog(' Setting up trigger table...', MSG_NOTIFY
);
1060 SetLength(TriggersTable
, Length(triggers
));
1061 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], High(TriggersTable
), False);
1063 for a
:= 0 to High(TriggersTable
) do
1065 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè):
1066 TriggersTable
[a
].TexturePanel
:= triggers
[a
].TexturePanel
;
1068 if triggers
[a
].TriggerType
in [TRIGGER_LIFTUP
, TRIGGER_LIFTDOWN
, TRIGGER_LIFT
] then
1069 TriggersTable
[a
].LiftPanel
:= TTriggerData(triggers
[a
].DATA
).PanelID
1071 TriggersTable
[a
].LiftPanel
:= -1;
1073 if triggers
[a
].TriggerType
in [TRIGGER_OPENDOOR
,
1074 TRIGGER_CLOSEDOOR
, TRIGGER_DOOR
, TRIGGER_DOOR5
,
1075 TRIGGER_CLOSETRAP
, TRIGGER_TRAP
] then
1076 TriggersTable
[a
].DoorPanel
:= TTriggerData(triggers
[a
].DATA
).PanelID
1078 TriggersTable
[a
].DoorPanel
:= -1;
1080 if triggers
[a
].TriggerType
= TRIGGER_SHOT
then
1081 TriggersTable
[a
].ShotPanel
:= TTriggerData(triggers
[a
].DATA
).ShotPanelID
1083 TriggersTable
[a
].ShotPanel
:= -1;
1085 g_Game_StepLoading();
1090 if panels
<> nil then
1092 e_WriteLog(' Setting up trigger links...', MSG_NOTIFY
);
1093 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], High(panels
), False);
1095 for a
:= 0 to High(panels
) do
1097 SetLength(AddTextures
, 0);
1100 if _textures
<> nil then
1102 texture
:= _textures
[panels
[a
].TextureNum
];
1110 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1111 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð:
1113 if (TriggersTable
<> nil) and (_textures
<> nil) then
1114 for b
:= 0 to High(TriggersTable
) do
1115 if (TriggersTable
[b
].TexturePanel
= a
)
1116 or (TriggersTable
[b
].ShotPanel
= a
) then
1125 begin // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1127 CopyMemory(@s
[1], @texture
.Resource
[0], 64);
1130 for c
:= Len
downto 1 do
1138 // Ñïåö-òåêñòóðû çàïðåùåíû:
1139 if g_Map_IsSpecialTexture(s
) then
1142 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè:
1143 ok
:= g_Texture_NumNameFindStart(s
);
1145 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1146 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #:
1149 k
:= NNF_NAME_BEFORE
;
1150 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû:
1151 while ok
or (k
= NNF_NAME_BEFORE
) or
1152 (k
= NNF_NAME_EQUALS
) do
1154 k
:= g_Texture_NumNameFindNext(TexName
);
1156 if (k
= NNF_NAME_BEFORE
) or
1157 (k
= NNF_NAME_AFTER
) then
1159 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó:
1160 if ByteBool(texture
.Anim
) then
1161 begin // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
1163 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1165 begin // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
1167 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1171 begin // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
1173 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1175 begin // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
1177 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1181 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè:
1184 for c
:= 0 to High(Textures
) do
1185 if Textures
[c
].TextureName
= TexName
then
1187 SetLength(AddTextures
, Length(AddTextures
)+1);
1188 AddTextures
[High(AddTextures
)].Texture
:= c
;
1189 AddTextures
[High(AddTextures
)].Anim
:= isAnim
;
1195 if k
= NNF_NAME_EQUALS
then
1197 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî:
1198 SetLength(AddTextures
, Length(AddTextures
)+1);
1199 AddTextures
[High(AddTextures
)].Texture
:= panels
[a
].TextureNum
;
1200 AddTextures
[High(AddTextures
)].Anim
:= ByteBool(texture
.Anim
);
1201 CurTex
:= High(AddTextures
);
1209 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1210 end; // if ok - ññûëàþòñÿ òðèããåðû
1214 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó:
1215 SetLength(AddTextures
, 1);
1216 AddTextures
[0].Texture
:= panels
[a
].TextureNum
;
1217 AddTextures
[0].Anim
:= ByteBool(texture
.Anim
);
1221 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(_textures), High(Textures), High(AddTextures)]), MSG_NOTIFY);
1223 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå íîìåð:
1224 PanelID
:= CreatePanel(panels
[a
], AddTextures
, CurTex
, trigRef
);
1226 // Åñëè èñïîëüçóåòñÿ â òðèããåðàõ, òî ñòàâèì òî÷íûé ID:
1227 if TriggersTable
<> nil then
1228 for b
:= 0 to High(TriggersTable
) do
1230 // Òðèããåð äâåðè/ëèôòà:
1231 if (TriggersTable
[b
].LiftPanel
= a
) or
1232 (TriggersTable
[b
].DoorPanel
= a
) then
1233 TTriggerData(triggers
[b
].DATA
).PanelID
:= PanelID
;
1234 // Òðèããåð ñìåíû òåêñòóðû:
1235 if TriggersTable
[b
].TexturePanel
= a
then
1236 triggers
[b
].TexturePanel
:= PanelID
;
1237 // Òðèããåð "Òóðåëü":
1238 if TriggersTable
[b
].ShotPanel
= a
then
1239 TTriggerData(triggers
[b
].DATA
).ShotPanelID
:= PanelID
;
1242 g_Game_StepLoading();
1246 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû:
1247 if (triggers
<> nil) and not gLoadGameMode
then
1249 e_WriteLog(' Creating triggers...', MSG_NOTIFY
);
1250 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
1251 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü:
1252 for a
:= 0 to High(triggers
) do
1254 if triggers
[a
].TexturePanel
<> -1 then
1255 b
:= panels
[TriggersTable
[a
].TexturePanel
].PanelType
1258 if (triggers
[a
].TriggerType
= TRIGGER_SHOT
) and
1259 (TTriggerData(triggers
[a
].DATA
).ShotPanelID
<> -1) then
1260 c
:= panels
[TriggersTable
[a
].ShotPanel
].PanelType
1263 CreateTrigger(triggers
[a
], b
, c
);
1267 // Çàãðóçêà ïðåäìåòîâ:
1268 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
1269 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
1270 items
:= MapReader
.GetItems();
1272 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû:
1273 if (items
<> nil) and not gLoadGameMode
then
1275 e_WriteLog(' Spawning items...', MSG_NOTIFY
);
1276 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
1277 for a
:= 0 to High(items
) do
1278 CreateItem(Items
[a
]);
1281 // Çàãðóçêà îáëàñòåé:
1282 e_WriteLog(' Loading areas...', MSG_NOTIFY
);
1283 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
1284 areas
:= MapReader
.GetAreas();
1286 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè:
1287 if areas
<> nil then
1289 e_WriteLog(' Creating areas...', MSG_NOTIFY
);
1290 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
1291 for a
:= 0 to High(areas
) do
1292 CreateArea(areas
[a
]);
1295 // Çàãðóçêà ìîíñòðîâ:
1296 e_WriteLog(' Loading monsters...', MSG_NOTIFY
);
1297 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
1298 monsters
:= MapReader
.GetMonsters();
1300 gTotalMonsters
:= 0;
1302 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ:
1303 if (monsters
<> nil) and not gLoadGameMode
then
1305 e_WriteLog(' Spawning monsters...', MSG_NOTIFY
);
1306 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
1307 for a
:= 0 to High(monsters
) do
1308 CreateMonster(monsters
[a
]);
1311 // Çàãðóçêà îïèñàíèÿ êàðòû:
1312 e_WriteLog(' Reading map info...', MSG_NOTIFY
);
1313 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1314 Header
:= MapReader
.GetMapHeader();
1320 Name
:= Header
.MapName
;
1321 Description
:= Header
.MapDescription
;
1322 Author
:= Header
.MapAuthor
;
1323 MusicName
:= Header
.MusicName
;
1324 SkyName
:= Header
.SkyName
;
1325 Height
:= Header
.Height
;
1326 Width
:= Header
.Width
;
1330 if gMapInfo
.SkyName
<> '' then
1332 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, MSG_NOTIFY
);
1333 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
1334 FileName
:= g_ExtractWadName(gMapInfo
.SkyName
);
1336 if FileName
<> '' then
1337 FileName
:= GameDir
+'/wads/'+FileName
1340 FileName
:= g_ExtractWadName(Res
);
1343 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.SkyName
);
1344 if g_Texture_CreateWAD(BackID
, s
) then
1346 g_Game_SetupScreenSize();
1349 g_FatalError(Format(_lc
[I_GAME_ERROR_SKY
], [s
]));
1354 if gMapInfo
.MusicName
<> '' then
1356 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, MSG_NOTIFY
);
1357 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1358 FileName
:= g_ExtractWadName(gMapInfo
.MusicName
);
1360 if FileName
<> '' then
1361 FileName
:= GameDir
+'/wads/'+FileName
1364 FileName
:= g_ExtractWadName(Res
);
1367 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.MusicName
);
1368 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
1371 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
1374 // Îñòàëüíûå óñòàíâêè:
1382 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
1383 if not gLoadGameMode
then
1386 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
1392 TriggersTable
:= nil;
1395 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
1396 if ok
and (not gLoadGameMode
) then
1398 gMusic
.SetByName(gMapInfo
.MusicName
);
1402 gMusic
.SetByName('');
1404 sfsGCEnable(); // enable releasing unused volumes
1407 e_WriteLog('Done loading map.', MSG_NOTIFY
);
1411 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
1414 MapReader
: TMapReader_1
;
1415 Header
: TMapHeaderRec_1
;
1420 FillChar(Result
, SizeOf(Result
), 0);
1421 FileName
:= g_ExtractWadName(Res
);
1423 WAD
:= TWADFile
.Create();
1424 if not WAD
.ReadFile(FileName
) then
1430 //k8: it ignores path again
1431 if not WAD
.GetMapResource(g_ExtractFileName(Res
), Data
, Len
) then
1439 MapReader
:= TMapReader_1
.Create();
1441 if not MapReader
.LoadMap(Data
) then
1443 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
1444 ZeroMemory(@Header
, SizeOf(Header
));
1445 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1446 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1450 Header
:= MapReader
.GetMapHeader();
1451 Result
.Name
:= Header
.MapName
;
1452 Result
.Description
:= Header
.MapDescription
;
1459 Result
.Author
:= Header
.MapAuthor
;
1460 Result
.Height
:= Header
.Height
;
1461 Result
.Width
:= Header
.Width
;
1464 function g_Map_GetMapsList(WADName
: string): SArray
;
1471 WAD
:= TWADFile
.Create();
1472 if not WAD
.ReadFile(WADName
) then
1477 ResList
:= WAD
.GetMapResources();
1478 if ResList
<> nil then
1480 for a
:= 0 to High(ResList
) do
1482 SetLength(Result
, Length(Result
)+1);
1483 Result
[High(Result
)] := ResList
[a
];
1489 function g_Map_Exist(Res
: string): Boolean;
1492 FileName
, mnn
: string;
1498 FileName
:= addWadExtension(g_ExtractWadName(Res
));
1500 WAD
:= TWADFile
.Create
;
1501 if not WAD
.ReadFile(FileName
) then
1507 ResList
:= WAD
.GetMapResources();
1510 mnn
:= g_ExtractFileName(Res
);
1511 if ResList
<> nil then
1512 for a
:= 0 to High(ResList
) do if StrEquCI1251(ResList
[a
], mnn
) then
1519 procedure g_Map_Free();
1523 procedure FreePanelArray(var panels
: TPanelArray
);
1528 if panels
<> nil then
1530 for i
:= 0 to High(panels
) do
1543 RespawnPoints
:= nil;
1544 if FlagPoints
[FLAG_RED
] <> nil then
1546 Dispose(FlagPoints
[FLAG_RED
]);
1547 FlagPoints
[FLAG_RED
] := nil;
1549 if FlagPoints
[FLAG_BLUE
] <> nil then
1551 Dispose(FlagPoints
[FLAG_BLUE
]);
1552 FlagPoints
[FLAG_BLUE
] := nil;
1554 //DOMFlagPoints := nil;
1558 if Textures
<> nil then
1560 for a
:= 0 to High(Textures
) do
1561 if not g_Map_IsSpecialTexture(Textures
[a
].TextureName
) then
1562 if Textures
[a
].Anim
then
1563 g_Frames_DeleteByID(Textures
[a
].FramesID
)
1565 if Textures
[a
].TextureID
<> TEXTURE_NONE
then
1566 e_DeleteTexture(Textures
[a
].TextureID
);
1571 FreePanelArray(gWalls
);
1572 FreePanelArray(gRenderBackgrounds
);
1573 FreePanelArray(gRenderForegrounds
);
1574 FreePanelArray(gWater
);
1575 FreePanelArray(gAcid1
);
1576 FreePanelArray(gAcid2
);
1577 FreePanelArray(gSteps
);
1578 FreePanelArray(gLifts
);
1579 FreePanelArray(gBlockMon
);
1581 if BackID
<> DWORD(-1) then
1585 e_DeleteTexture(BackID
);
1586 BackID
:= DWORD(-1);
1589 g_Game_StopAllSounds(False);
1591 g_Sound_Delete(gMapInfo
.MusicName
);
1593 gMapInfo
.Name
:= '';
1594 gMapInfo
.Description
:= '';
1595 gMapInfo
.MusicName
:= '';
1596 gMapInfo
.Height
:= 0;
1597 gMapInfo
.Width
:= 0;
1605 procedure g_Map_Update();
1611 procedure UpdatePanelArray(var panels
: TPanelArray
);
1616 if panels
<> nil then
1617 for i
:= 0 to High(panels
) do
1622 UpdatePanelArray(gWalls
);
1623 UpdatePanelArray(gRenderBackgrounds
);
1624 UpdatePanelArray(gRenderForegrounds
);
1625 UpdatePanelArray(gWater
);
1626 UpdatePanelArray(gAcid1
);
1627 UpdatePanelArray(gAcid2
);
1628 UpdatePanelArray(gSteps
);
1630 if gGameSettings
.GameMode
= GM_CTF
then
1632 for a
:= FLAG_RED
to FLAG_BLUE
do
1633 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
1636 if gFlags
[a
].Animation
<> nil then
1637 gFlags
[a
].Animation
.Update();
1639 m
:= g_Obj_Move(@Obj
, True, True);
1641 if gTime
mod (GAME_TICK
*2) <> 0 then
1644 // Ñîïðîòèâëåíèå âîçäóõà:
1645 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
1647 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó:
1648 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
1651 gFlags
[a
].CaptureTime
:= 0;
1652 if a
= FLAG_RED
then
1653 s
:= _lc
[I_PLAYER_FLAG_RED
]
1655 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1656 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
1658 if g_Game_IsNet
then
1659 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
1666 // Èãðîê áåðåò ôëàã:
1667 if gPlayers
<> nil then
1669 j
:= Random(Length(gPlayers
)) - 1;
1671 for d
:= 0 to High(gPlayers
) do
1674 if j
> High(gPlayers
) then
1677 if gPlayers
[j
] <> nil then
1678 if gPlayers
[j
].Live
and
1679 g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
1681 if gPlayers
[j
].GetFlag(a
) then
1690 procedure g_Map_DrawPanels(PanelType
: Word);
1692 procedure DrawPanels(var panels
: TPanelArray
;
1693 drawDoors
: Boolean = False);
1698 if panels
<> nil then
1699 for a
:= 0 to High(panels
) do
1700 if not (drawDoors
xor panels
[a
].Door
) then
1706 PANEL_WALL
: DrawPanels(gWalls
);
1707 PANEL_CLOSEDOOR
: DrawPanels(gWalls
, True);
1708 PANEL_BACK
: DrawPanels(gRenderBackgrounds
);
1709 PANEL_FORE
: DrawPanels(gRenderForegrounds
);
1710 PANEL_WATER
: DrawPanels(gWater
);
1711 PANEL_ACID1
: DrawPanels(gAcid1
);
1712 PANEL_ACID2
: DrawPanels(gAcid2
);
1713 PANEL_STEP
: DrawPanels(gSteps
);
1717 procedure g_Map_DrawBack(dx
, dy
: Integer);
1719 if gDrawBackGround
and (BackID
<> DWORD(-1)) then
1720 e_DrawSize(BackID
, dx
, dy
, 0, False, False, gBackSize
.X
, gBackSize
.Y
)
1722 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
1725 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
1726 PanelType
: Word; b1x3
: Boolean): Boolean;
1732 if WordBool(PanelType
and PANEL_WALL
) then
1733 if gWalls
<> nil then
1738 if gWalls
[a
].Enabled
and
1739 g_Collide(X
, Y
, Width
, Height
,
1740 gWalls
[a
].X
, gWalls
[a
].Y
,
1741 gWalls
[a
].Width
, gWalls
[a
].Height
) then
1748 if WordBool(PanelType
and PANEL_WATER
) then
1749 if gWater
<> nil then
1754 if g_Collide(X
, Y
, Width
, Height
,
1755 gWater
[a
].X
, gWater
[a
].Y
,
1756 gWater
[a
].Width
, gWater
[a
].Height
) then
1763 if WordBool(PanelType
and PANEL_ACID1
) then
1764 if gAcid1
<> nil then
1769 if g_Collide(X
, Y
, Width
, Height
,
1770 gAcid1
[a
].X
, gAcid1
[a
].Y
,
1771 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
1778 if WordBool(PanelType
and PANEL_ACID2
) then
1779 if gAcid2
<> nil then
1784 if g_Collide(X
, Y
, Width
, Height
,
1785 gAcid2
[a
].X
, gAcid2
[a
].Y
,
1786 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
1793 if WordBool(PanelType
and PANEL_STEP
) then
1794 if gSteps
<> nil then
1799 if g_Collide(X
, Y
, Width
, Height
,
1800 gSteps
[a
].X
, gSteps
[a
].Y
,
1801 gSteps
[a
].Width
, gSteps
[a
].Height
) then
1808 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
1809 if gLifts
<> nil then
1814 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= 0)) or
1815 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= 1)) or
1816 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= 2)) or
1817 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= 3))) and
1818 g_Collide(X
, Y
, Width
, Height
,
1819 gLifts
[a
].X
, gLifts
[a
].Y
,
1820 gLifts
[a
].Width
, gLifts
[a
].Height
) then
1827 if WordBool(PanelType
and PANEL_BLOCKMON
) then
1828 if gBlockMon
<> nil then
1830 h
:= High(gBlockMon
);
1834 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
1835 g_Collide(X
, Y
, Width
, Height
,
1836 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
1837 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
1845 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
1849 Result
:= TEXTURE_NONE
;
1851 if gWater
<> nil then
1856 if g_Collide(X
, Y
, Width
, Height
,
1857 gWater
[a
].X
, gWater
[a
].Y
,
1858 gWater
[a
].Width
, gWater
[a
].Height
) then
1860 Result
:= gWater
[a
].GetTextureID();
1865 if gAcid1
<> nil then
1870 if g_Collide(X
, Y
, Width
, Height
,
1871 gAcid1
[a
].X
, gAcid1
[a
].Y
,
1872 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
1874 Result
:= gAcid1
[a
].GetTextureID();
1879 if gAcid2
<> nil then
1884 if g_Collide(X
, Y
, Width
, Height
,
1885 gAcid2
[a
].X
, gAcid2
[a
].Y
,
1886 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
1888 Result
:= gAcid2
[a
].GetTextureID();
1894 procedure g_Map_EnableWall(ID
: DWORD
);
1899 g_Mark(X
, Y
, Width
, Height
, MARK_DOOR
, True);
1901 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1905 procedure g_Map_DisableWall(ID
: DWORD
);
1910 g_Mark(X
, Y
, Width
, Height
, MARK_DOOR
, False);
1912 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1916 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
1921 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
1924 tp
:= gRenderForegrounds
[ID
];
1926 tp
:= gRenderBackgrounds
[ID
];
1939 tp
.NextTexture(AnimLoop
);
1940 if g_Game_IsServer
and g_Game_IsNet
then
1941 MH_SEND_PanelTexture(PanelType
, ID
, AnimLoop
);
1944 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
1946 if gLifts
[ID
].LiftType
= t
then
1953 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, False);
1955 if LiftType
= 0 then
1956 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
, True)
1957 else if LiftType
= 1 then
1958 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
, True)
1959 else if LiftType
= 2 then
1960 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
, True)
1961 else if LiftType
= 3 then
1962 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
, True);
1964 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1968 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
1971 PointsArray
: Array of TRespawnPoint
;
1974 SetLength(PointsArray
, 0);
1976 if RespawnPoints
= nil then
1979 for a
:= 0 to High(RespawnPoints
) do
1980 if RespawnPoints
[a
].PointType
= PointType
then
1982 SetLength(PointsArray
, Length(PointsArray
)+1);
1983 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
1986 if PointsArray
= nil then
1989 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
1993 function g_Map_GetPointCount(PointType
: Byte): Word;
1999 if RespawnPoints
= nil then
2002 for a
:= 0 to High(RespawnPoints
) do
2003 if RespawnPoints
[a
].PointType
= PointType
then
2004 Result
:= Result
+ 1;
2007 function g_Map_HaveFlagPoints(): Boolean;
2009 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
2012 procedure g_Map_ResetFlag(Flag
: Byte);
2014 with gFlags
[Flag
] do
2020 Direction
:= D_LEFT
;
2021 State
:= FLAG_STATE_NONE
;
2022 if FlagPoints
[Flag
] <> nil then
2024 Obj
.X
:= FlagPoints
[Flag
]^.X
;
2025 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
2026 Direction
:= FlagPoints
[Flag
]^.Direction
;
2027 State
:= FLAG_STATE_NORMAL
;
2033 procedure g_Map_DrawFlags();
2036 Mirror
: TMirrorType
;
2038 if gGameSettings
.GameMode
<> GM_CTF
then
2041 for i
:= FLAG_RED
to FLAG_BLUE
do
2043 if State
<> FLAG_STATE_CAPTURED
then
2045 if State
= FLAG_STATE_NONE
then
2048 if Direction
= D_LEFT
then
2050 Mirror
:= M_HORIZONTAL
;
2059 Animation
.Draw(Obj
.X
+dx
, Obj
.Y
+1, Mirror
);
2061 if g_debug_Frames
then
2063 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
2065 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
2066 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
2072 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
2079 procedure SavePanelArray(var panels
: TPanelArray
);
2081 PAMem
: TBinMemoryWriter
;
2084 // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé:
2085 PAMem
:= TBinMemoryWriter
.Create((Length(panels
)+1) * 40);
2088 while i
< Length(panels
) do
2090 if panels
[i
].SaveIt
then
2094 // Ñîõðàíÿåì ïàíåëü:
2095 panels
[i
].SaveState(PAMem
);
2100 // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé:
2101 PAMem
.SaveToMemory(Mem
);
2105 procedure SaveFlag(flag
: PFlag
);
2108 dw
:= FLAG_SIGNATURE
; // 'FLAG'
2110 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
2111 Mem
.WriteByte(flag
^.RespawnType
);
2113 Mem
.WriteByte(flag
^.State
);
2114 // Íàïðàâëåíèå ôëàãà:
2115 if flag
^.Direction
= D_LEFT
then
2121 Obj_SaveState(@flag
^.Obj
, Mem
);
2125 Mem
:= TBinMemoryWriter
.Create(1024 * 1024); // 1 MB
2127 ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
2128 // Ñîõðàíÿåì ïàíåëè ñòåí è äâåðåé:
2129 SavePanelArray(gWalls
);
2130 // Ñîõðàíÿåì ïàíåëè ôîíà:
2131 SavePanelArray(gRenderBackgrounds
);
2132 // Ñîõðàíÿåì ïàíåëè ïåðåäíåãî ïëàíà:
2133 SavePanelArray(gRenderForegrounds
);
2134 // Ñîõðàíÿåì ïàíåëè âîäû:
2135 SavePanelArray(gWater
);
2136 // Ñîõðàíÿåì ïàíåëè êèñëîòû-1:
2137 SavePanelArray(gAcid1
);
2138 // Ñîõðàíÿåì ïàíåëè êèñëîòû-2:
2139 SavePanelArray(gAcid2
);
2140 // Ñîõðàíÿåì ïàíåëè ñòóïåíåé:
2141 SavePanelArray(gSteps
);
2142 // Ñîõðàíÿåì ïàíåëè ëèôòîâ:
2143 SavePanelArray(gLifts
);
2146 ///// Ñîõðàíÿåì ìóçûêó: /////
2147 // Ñèãíàòóðà ìóçûêè:
2148 dw
:= MUSIC_SIGNATURE
; // 'MUSI'
2151 Assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
2152 if gMusic
.NoMusic
then
2156 Mem
.WriteString(str
, 64);
2157 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2158 dw
:= gMusic
.GetPosition();
2160 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2161 boo
:= gMusic
.SpecPause
;
2162 Mem
.WriteBoolean(boo
);
2165 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
2166 Mem
.WriteInt(gTotalMonsters
);
2169 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
2170 if gGameSettings
.GameMode
= GM_CTF
then
2172 // Ôëàã Êðàñíîé êîìàíäû:
2173 SaveFlag(@gFlags
[FLAG_RED
]);
2174 // Ôëàã Ñèíåé êîìàíäû:
2175 SaveFlag(@gFlags
[FLAG_BLUE
]);
2179 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2180 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2182 // Î÷êè Êðàñíîé êîìàíäû:
2183 Mem
.WriteSmallInt(gTeamStat
[TEAM_RED
].Goals
);
2184 // Î÷êè Ñèíåé êîìàíäû:
2185 Mem
.WriteSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);
2190 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
2197 procedure LoadPanelArray(var panels
: TPanelArray
);
2199 PAMem
: TBinMemoryReader
;
2202 // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé:
2203 PAMem
:= TBinMemoryReader
.Create();
2204 PAMem
.LoadFromMemory(Mem
);
2206 for i
:= 0 to Length(panels
)-1 do
2207 if panels
[i
].SaveIt
then
2213 raise EBinSizeError
.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel ID');
2215 // Çàãðóæàåì ïàíåëü:
2216 panels
[i
].LoadState(PAMem
);
2219 // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí:
2223 procedure LoadFlag(flag
: PFlag
);
2227 if dw
<> FLAG_SIGNATURE
then // 'FLAG'
2229 raise EBinSizeError
.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
2231 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
2232 Mem
.ReadByte(flag
^.RespawnType
);
2234 Mem
.ReadByte(flag
^.State
);
2235 // Íàïðàâëåíèå ôëàãà:
2238 flag
^.Direction
:= D_LEFT
2240 flag
^.Direction
:= D_RIGHT
;
2242 Obj_LoadState(@flag
^.Obj
, Mem
);
2249 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
2250 // Çàãðóæàåì ïàíåëè ñòåí è äâåðåé:
2251 LoadPanelArray(gWalls
);
2252 // Çàãðóæàåì ïàíåëè ôîíà:
2253 LoadPanelArray(gRenderBackgrounds
);
2254 // Çàãðóæàåì ïàíåëè ïåðåäíåãî ïëàíà:
2255 LoadPanelArray(gRenderForegrounds
);
2256 // Çàãðóæàåì ïàíåëè âîäû:
2257 LoadPanelArray(gWater
);
2258 // Çàãðóæàåì ïàíåëè êèñëîòû-1:
2259 LoadPanelArray(gAcid1
);
2260 // Çàãðóæàåì ïàíåëè êèñëîòû-2:
2261 LoadPanelArray(gAcid2
);
2262 // Çàãðóæàåì ïàíåëè ñòóïåíåé:
2263 LoadPanelArray(gSteps
);
2264 // Çàãðóæàåì ïàíåëè ëèôòîâ:
2265 LoadPanelArray(gLifts
);
2268 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé:
2271 ///// Çàãðóæàåì ìóçûêó: /////
2272 // Ñèãíàòóðà ìóçûêè:
2274 if dw
<> MUSIC_SIGNATURE
then // 'MUSI'
2276 raise EBinSizeError
.Create('g_Map_LoadState: Wrong Music Signature');
2279 Assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
2280 Mem
.ReadString(str
);
2281 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2283 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2284 Mem
.ReadBoolean(boo
);
2285 // Çàïóñêàåì ýòó ìóçûêó:
2286 gMusic
.SetByName(str
);
2287 gMusic
.SpecPause
:= boo
;
2290 gMusic
.SetPosition(dw
);
2293 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
2294 Mem
.ReadInt(gTotalMonsters
);
2297 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
2298 if gGameSettings
.GameMode
= GM_CTF
then
2300 // Ôëàã Êðàñíîé êîìàíäû:
2301 LoadFlag(@gFlags
[FLAG_RED
]);
2302 // Ôëàã Ñèíåé êîìàíäû:
2303 LoadFlag(@gFlags
[FLAG_BLUE
]);
2307 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2308 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2310 // Î÷êè Êðàñíîé êîìàíäû:
2311 Mem
.ReadSmallInt(gTeamStat
[TEAM_RED
].Goals
);
2312 // Î÷êè Ñèíåé êîìàíäû:
2313 Mem
.ReadSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);
2318 function g_Map_PanelForPID(PanelID
: Integer; var PanelArrayID
: Integer): PPanel
;
2323 if (PanelID
< 0) or (PanelID
> High(PanelByID
)) then Exit
;
2324 Arr
:= PanelByID
[PanelID
].PWhere
^;
2325 PanelArrayID
:= PanelByID
[PanelID
].PArrID
;
2326 Result
:= Addr(Arr
[PanelByID
[PanelID
].PArrID
]);