1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
16 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
22 SysUtils
, Classes
, mempool
,
23 g_base
, g_basic
, MAPDEF
,
24 g_phys
, utils
, g_panel
, g_grid
, md5
, binheap
, xprofiler
, xparser
, xdynrec
;
34 SkyFullName
: String; // used by render
39 PRespawnPoint
= ^TRespawnPoint
;
40 TRespawnPoint
= record
42 Direction
: TDirection
;
46 PFlagPoint
= ^TFlagPoint
;
47 TFlagPoint
= TRespawnPoint
;
55 CaptureTime
: LongWord;
56 Direction
: TDirection
;
60 function g_Map_Load(Res
: String): Boolean;
61 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
62 function g_Map_GetMapsList(WADName
: String): SSArray
;
63 function g_Map_Exist(Res
: String): Boolean;
64 procedure g_Map_Free(freeTextures
: Boolean=true);
65 procedure g_Map_Update();
67 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
69 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
70 PanelType
: Word; b1x3
: Boolean=false): Boolean;
71 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
73 procedure g_Map_EnableWallGUID (pguid
: Integer);
74 procedure g_Map_DisableWallGUID (pguid
: Integer);
75 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
78 procedure g_Map_EnableWall_XXX (ID
: DWORD
);
79 procedure g_Map_DisableWall_XXX (ID
: DWORD
);
80 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer);
82 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
84 procedure g_Map_ReAdd_DieTriggers();
85 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
87 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
88 function g_Map_GetPointCount(PointType
: Byte): Word;
89 function g_Map_GetRandomPointType(): Byte;
91 function g_Map_HaveFlagPoints(): Boolean;
93 procedure g_Map_ResetFlag(Flag
: Byte);
95 procedure g_Map_SaveState (st
: TStream
);
96 procedure g_Map_LoadState (st
: TStream
);
98 // returns panel or nil
99 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
100 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
102 // returns panel or nil
103 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
104 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
107 TForEachPanelCB
= function (pan
: TPanel
): Boolean is nested
; // return `true` to stop
109 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
110 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
112 // trace liquid, stepping by `dx` and `dy`
113 // return last seen liquid coords, and `false` if we're started outside of the liquid
114 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
117 // return `true` from `cb` to stop
118 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
120 procedure g_Map_NetSendInterestingPanels (); // yay!
123 procedure g_Map_ProfilersBegin ();
124 procedure g_Map_ProfilersEnd ();
127 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
130 function g_Map_MinX (): Integer; inline;
131 function g_Map_MinY (): Integer; inline;
132 function g_Map_MaxX (): Integer; inline;
133 function g_Map_MaxY (): Integer; inline;
141 function g_Texture_NumNameFindStart(name
: String): Boolean;
142 function g_Texture_NumNameFindNext(var newName
: String): Byte;
145 RESPAWNPOINT_PLAYER1
= 1;
146 RESPAWNPOINT_PLAYER2
= 2;
148 RESPAWNPOINT_RED
= 4;
149 RESPAWNPOINT_BLUE
= 5;
155 FLAG_LAST
= FLAG_DOM
;
158 FLAG_STATE_NORMAL
= 1;
159 FLAG_STATE_DROPPED
= 2;
160 FLAG_STATE_CAPTURED
= 3;
161 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
162 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
164 FLAG_TIME
= 720; // 20 seconds
166 SKY_STRETCH
: Single = 1.5;
181 // sorted by draw priority
182 GridTagBack
= 1 shl 0; // gRenderBackgrounds
183 GridTagStep
= 1 shl 1; // gSteps
184 GridTagWall
= 1 shl 2; // gWalls
185 GridTagDoor
= 1 shl 3; // gWalls
186 GridTagAcid1
= 1 shl 4; // gAcid1
187 GridTagAcid2
= 1 shl 5; // gAcid2
188 GridTagWater
= 1 shl 6; // gWater
189 GridTagFore
= 1 shl 7; // gRenderForegrounds
190 // the following are invisible
191 GridTagLift
= 1 shl 8; // gLifts
192 GridTagBlockMon
= 1 shl 9; // gBlockMon
194 GridTagSolid
= (GridTagWall
or GridTagDoor
);
195 GridTagObstacle
= (GridTagStep
or GridTagWall
or GridTagDoor
);
196 GridTagLiquid
= (GridTagAcid1
or GridTagAcid2
or GridTagWater
);
198 GridDrawableMask
= (GridTagBack
or GridTagStep
or GridTagWall
or GridTagDoor
or GridTagAcid1
or GridTagAcid2
or GridTagWater
or GridTagFore
);
202 gRenderBackgrounds
: TPanelArray
;
203 gRenderForegrounds
: TPanelArray
;
204 gWater
, gAcid1
, gAcid2
: TPanelArray
;
207 gBlockMon
: TPanelArray
;
208 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
209 //gDOMFlags: array of TFlag;
211 gDoorMap
: array of array of DWORD
;
212 gLiftMap
: array of array of DWORD
;
213 gWADHash
: TMD5Digest
;
214 gExternalResources
: array of TDiskFileInfo
= nil;
215 gMovingWallIds
: array of Integer = nil;
217 gdbg_map_use_accel_render
: Boolean = true;
218 gdbg_map_use_accel_coldet
: Boolean = true;
219 profMapCollision
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
221 gCurrentMap
: TDynRecord
= nil;
222 gCurrentMapFileName
: AnsiString = ''; // so we can skip texture reloading
223 gTestMap
: String = '';
226 function panelTypeToTag (panelType
: Word): Integer; // returns GridTagXXX
230 TPanelGrid
= specialize TBodyGridBase
<TPanel
>;
233 mapGrid
: TPanelGrid
= nil; // DO NOT USE! public for debugging only!
235 var (* private state *)
236 Textures
: TLevelTextureArray
= nil;
244 e_input
, e_log
, e_res
, g_items
, g_console
,
245 g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
246 g_options
, g_triggers
, g_player
, g_window
,
247 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
248 sfs
, xstreams
, hashtable
, wadreader
,
253 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
254 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
255 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
258 // ////////////////////////////////////////////////////////////////////////// //
259 procedure mapWarningCB (const msg
: AnsiString; line
, col
: Integer);
263 e_LogWritefln('parse error at (%s,%s): %s', [line
, col
, msg
], TMsgType
.Warning
);
267 e_LogWritefln('parse error: %s', [msg
], TMsgType
.Warning
);
272 // ////////////////////////////////////////////////////////////////////////// //
274 panByGUID
: array of TPanel
= nil;
277 // ////////////////////////////////////////////////////////////////////////// //
278 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
280 //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
281 if (aguid
>= 0) and (aguid
< Length(panByGUID
)) then result
:= panByGUID
[aguid
] else result
:= nil;
285 // return `true` from `cb` to stop
286 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
291 if not assigned(cb
) then exit
;
292 for pan
in panByGUID
do
294 if cb(pan
) then begin result
:= pan
; exit
; end;
299 procedure g_Map_NetSendInterestingPanels ();
303 if g_Game_IsServer
and g_Game_IsNet
then
305 for pan
in panByGUID
do
307 if pan
.gncNeedSend
then MH_SEND_PanelState(pan
.guid
);
313 // ////////////////////////////////////////////////////////////////////////// //
314 function g_Map_MinX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
else result
:= 0; end;
315 function g_Map_MinY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
else result
:= 0; end;
316 function g_Map_MaxX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
+mapGrid
.gridWidth
-1 else result
:= 0; end;
317 function g_Map_MaxY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
+mapGrid
.gridHeight
-1 else result
:= 0; end;
320 // ////////////////////////////////////////////////////////////////////////// //
322 dfmapdef
: TDynMapDef
= nil;
325 procedure loadMapDefinition ();
327 pr
: TTextParser
= nil;
331 if (dfmapdef
<> nil) then exit
;
334 e_LogWritefln('parsing "mapdef.txt"...', []);
335 st
:= e_OpenResourceRO(DataDirs
, 'mapdef.txt');
336 e_LogWritefln('found local "mapdef.txt"', []);
343 WAD
:= TWADFile
.Create();
344 if not WAD
.ReadFile(GameWAD
) then
346 //raise Exception.Create('cannot load "game.wad"');
351 st
:= WAD
.openFileStream('mapdef.txt');
358 //raise Exception.Create('cannot open "mapdef.txt"');
359 e_LogWriteln('using default "mapdef.txt"...');
360 pr
:= TStrTextParser
.Create(defaultMapDef
);
364 pr
:= TFileTextParser
.Create(st
);
366 except on e
: Exception
do
368 e_LogWritefln('something is VERY wrong here! -- ', [e
.message]);
374 dfmapdef
:= TDynMapDef
.Create(pr
);
376 on e
: TDynParseException
do
377 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
379 raise Exception
.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [pr
.tokLine
, pr
.tokCol
, e
.message]);
387 // ////////////////////////////////////////////////////////////////////////// //
388 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
390 wst
: TSFSMemoryChunkStream
= nil;
393 if (dataLen
< 4) then exit
;
395 if (dfmapdef
= nil) then writeln('need to load mapdef');
397 if (dfmapdef
= nil) then raise Exception
.Create('internal map loader error');
399 wst
:= TSFSMemoryChunkStream
.Create(data
, dataLen
);
401 result
:= dfmapdef
.parseMap(wst
);
403 on e
: TDynParseException
do
405 e_LogWritefln('ERROR at (%s,%s): %s', [e
.tokLine
, e
.tokCol
, e
.message]);
412 e_LogWritefln('ERROR: %s', [e
.message]);
419 //e_LogWriteln('map parsed.');
423 // ////////////////////////////////////////////////////////////////////////// //
425 NNF_PureName
: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
426 NNF_PureExt
: String; // extension postfix
427 NNF_FirstNum
: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
428 NNF_CurrentNum
: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
431 function g_Texture_NumNameFindStart(name
: String): Boolean;
440 NNF_CurrentNum
:= -1;
442 for i
:= Length(name
) downto 1 do
443 if (name
[i
] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
445 if i
= Length(name
) then
446 begin // Íåò öèôð â êîíöå ñòðîêè
452 while (j
<= Length(name
)) and (name
[j
] <> '.') do inc(j
);
453 NNF_PureName
:= Copy(name
, 1, i
);
454 NNF_PureExt
:= Copy(name
, j
);
455 name
:= Copy(name
, i
+ 1, j
- i
- 1);
460 // Íå ïåðåâåñòè â ÷èñëî:
461 if not TryStrToInt(name
, NNF_FirstNum
) then
470 function g_Texture_NumNameFindNext(var newName
: String): Byte;
472 if (NNF_PureName
= '') or (NNF_CurrentNum
< 0) then
475 Result
:= NNF_NO_NAME
;
479 newName
:= NNF_PureName
+ IntToStr(NNF_CurrentNum
) + NNF_PureExt
;
481 if NNF_CurrentNum
< NNF_FirstNum
then
482 Result
:= NNF_NAME_BEFORE
484 if NNF_CurrentNum
> NNF_FirstNum
then
485 Result
:= NNF_NAME_AFTER
487 Result
:= NNF_NAME_EQUALS
;
493 // ////////////////////////////////////////////////////////////////////////// //
494 function panelTypeToTag (panelType
: Word): Integer;
497 PANEL_WALL
: result
:= GridTagWall
; // gWalls
498 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: result
:= GridTagDoor
; // gWalls
499 PANEL_BACK
: result
:= GridTagBack
; // gRenderBackgrounds
500 PANEL_FORE
: result
:= GridTagFore
; // gRenderForegrounds
501 PANEL_WATER
: result
:= GridTagWater
; // gWater
502 PANEL_ACID1
: result
:= GridTagAcid1
; // gAcid1
503 PANEL_ACID2
: result
:= GridTagAcid2
; // gAcid2
504 PANEL_STEP
: result
:= GridTagStep
; // gSteps
505 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: result
:= GridTagLift
; // gLifts -- this is for all lifts
506 PANEL_BLOCKMON
: result
:= GridTagBlockMon
; // gBlockMon -- this is for all blockmons
507 else result
:= GridTagInvalid
;
512 TextNameHash
: THashStrInt
= nil; // key: texture name; value: index in `Textures`
513 BadTextNameHash
: THashStrInt
= nil; // set; so we won't spam with non-existing texture messages
514 RespawnPoints
: array of TRespawnPoint
;
515 FlagPoints
: array[FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
516 //DOMFlagPoints: Array of TFlagPoint;
519 procedure g_Map_ProfilersBegin ();
521 if (profMapCollision
= nil) then profMapCollision
:= TProfiler
.Create('COLSOLID', g_profile_history_size
);
522 if (profMapCollision
<> nil) then profMapCollision
.mainBegin(g_profile_collision
);
524 if g_profile_collision
and (profMapCollision
<> nil) then
526 profMapCollision
.sectionBegin('*solids');
527 profMapCollision
.sectionEnd();
528 profMapCollision
.sectionBegin('liquids');
529 profMapCollision
.sectionEnd();
533 procedure g_Map_ProfilersEnd ();
535 if (profMapCollision
<> nil) then profMapCollision
.mainEnd();
539 // wall index in `gWalls` or -1
540 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
544 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, (GridTagWall
or GridTagDoor
));
545 if (result
<> nil) then
547 if (hitx
<> nil) then hitx
^ := ex
;
548 if (hity
<> nil) then hity
^ := ey
;
552 if (hitx
<> nil) then hitx
^ := x1
;
553 if (hity
<> nil) then hity
^ := y1
;
557 // returns panel or nil
558 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
562 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, tag
);
563 if (result
<> nil) then
565 if (hitx
<> nil) then hitx
^ := ex
;
566 if (hity
<> nil) then hity
^ := ey
;
570 if (hitx
<> nil) then hitx
^ := x1
;
571 if (hity
<> nil) then hity
^ := y1
;
576 function xxPanAtPointChecker (pan
: TPanel
; panelType
: Word): Boolean; inline;
578 if ((pan
.tag
and GridTagLift
) <> 0) then
580 // stop if the lift of the right type
582 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
583 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
584 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
585 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
)));
588 result
:= true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
591 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
593 tagmask
: Integer = 0;
599 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
600 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
601 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
602 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
603 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
604 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
605 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
607 if (tagmask
= 0) then exit
;// just in case
609 if ((tagmask
and GridTagLift
) <> 0) then
612 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
);
613 for mwit
in it
do if (xxPanAtPointChecker(mwit
^, PanelType
)) then begin result
:= true; break
; end;
618 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
, false, true);
619 result
:= (it
.length
<> 0); // firsthit
625 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
630 if (tagmask
= 0) then exit
;
631 it
:= mapGrid
.forEachAtPoint(x
, y
, tagmask
, false, true); // firsthit
632 if (it
.length
<> 0) then result
:= it
.first
^;
637 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
639 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
640 (Texture
= TEXTURE_NAME_ACID1
) or
641 (Texture
= TEXTURE_NAME_ACID2
);
644 procedure CreateDoorMap();
646 PanelArray
: Array of record
652 a
, b
, c
, m
, i
, len
: Integer;
660 SetLength(PanelArray
, len
);
662 for a
:= 0 to High(gWalls
) do
663 if gWalls
[a
].Door
then
665 PanelArray
[i
].X
:= gWalls
[a
].X
;
666 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
667 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
668 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
669 PanelArray
[i
].Active
:= True;
670 PanelArray
[i
].PanelID
:= a
;
676 SetLength(PanelArray
, len
);
687 SetLength(gDoorMap
, 0);
689 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
692 if PanelArray
[a
].Active
then
694 PanelArray
[a
].Active
:= False;
695 m
:= Length(gDoorMap
);
696 SetLength(gDoorMap
, m
+1);
697 SetLength(gDoorMap
[m
], 1);
698 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
706 if PanelArray
[b
].Active
then
707 for c
:= 0 to High(gDoorMap
[m
]) do
708 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
709 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
710 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
711 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
712 gWalls
[gDoorMap
[m
, c
]].X
,
713 gWalls
[gDoorMap
[m
, c
]].Y
,
714 gWalls
[gDoorMap
[m
, c
]].Width
,
715 gWalls
[gDoorMap
[m
, c
]].Height
) then
717 PanelArray
[b
].Active
:= False;
718 SetLength(gDoorMap
[m
],
719 Length(gDoorMap
[m
])+1);
720 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
726 g_Game_StepLoading();
732 procedure CreateLiftMap();
734 PanelArray
: Array of record
739 a
, b
, c
, len
, i
, j
: Integer;
745 len
:= Length(gLifts
);
746 SetLength(PanelArray
, len
);
748 for a
:= 0 to len
-1 do
750 PanelArray
[a
].X
:= gLifts
[a
].X
;
751 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
752 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
753 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
754 PanelArray
[a
].Active
:= True;
757 SetLength(gLiftMap
, len
);
760 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
762 for a
:= 0 to len
-1 do
763 if PanelArray
[a
].Active
then
765 PanelArray
[a
].Active
:= False;
766 SetLength(gLiftMap
[i
], 32);
774 for b
:= 0 to len
-1 do
775 if PanelArray
[b
].Active
then
777 if g_CollideAround(PanelArray
[b
].X
,
780 PanelArray
[b
].Height
,
781 PanelArray
[gLiftMap
[i
, c
]].X
,
782 PanelArray
[gLiftMap
[i
, c
]].Y
,
783 PanelArray
[gLiftMap
[i
, c
]].Width
,
784 PanelArray
[gLiftMap
[i
, c
]].Height
) then
786 PanelArray
[b
].Active
:= False;
788 if j
> High(gLiftMap
[i
]) then
789 SetLength(gLiftMap
[i
],
790 Length(gLiftMap
[i
])+32);
799 SetLength(gLiftMap
[i
], j
+1);
802 g_Game_StepLoading();
805 SetLength(gLiftMap
, i
);
810 function CreatePanel (PanelRec
: TDynRecord
; AddTextures
: TAddTextureArray
; CurTex
: Integer): Integer;
813 panels
: ^TPanelArray
;
819 case PanelRec
.PanelType
of
820 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: panels
:= @gWalls
;
821 PANEL_BACK
: panels
:= @gRenderBackgrounds
;
822 PANEL_FORE
: panels
:= @gRenderForegrounds
;
823 PANEL_WATER
: panels
:= @gWater
;
824 PANEL_ACID1
: panels
:= @gAcid1
;
825 PANEL_ACID2
: panels
:= @gAcid2
;
826 PANEL_STEP
: panels
:= @gSteps
;
827 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: panels
:= @gLifts
;
828 PANEL_BLOCKMON
: panels
:= @gBlockMon
;
832 len
:= Length(panels
^);
833 SetLength(panels
^, len
+1);
835 pguid
:= Length(panByGUID
);
836 SetLength(panByGUID
, pguid
+1); //FIXME!
837 pan
:= TPanel
.Create(PanelRec
, AddTextures
, CurTex
, Textures
, pguid
);
839 assert(pguid
< Length(panByGUID
));
840 panByGUID
[pguid
] := pan
;
844 pan
.tag
:= panelTypeToTag(PanelRec
.PanelType
);
846 PanelRec
.user
['panel_guid'] := pguid
;
853 function CreateNullTexture(RecName
: String): Integer;
855 RecName
:= toLowerCase1251(RecName
);
856 if (TextNameHash
= nil) then TextNameHash
:= THashStrInt
.Create();
857 if TextNameHash
.get(RecName
, result
) then exit
; // i found her!
859 SetLength(Textures
, Length(Textures
) + 1);
860 Textures
[High(Textures
)].TextureName
:= RecName
;
861 Textures
[High(Textures
)].FullName
:= '';
862 Result
:= High(Textures
);
863 TextNameHash
.put(RecName
, result
);
867 function extractWadName (resourceName
: string): string;
871 posN
:= Pos(':', resourceName
);
873 Result
:= Copy(resourceName
, 0, posN
-1)
879 procedure addResToExternalResList (res
: AnsiString);
885 if g_Game_IsClient
or not g_Game_IsNet
then exit
;
886 if (length(res
) = 0) then exit
; // map wad
887 //res := extractWadName(res);
888 //if (length(res) = 0) then exit; // map wad
889 uname
:= toLowerCase1251(res
);
890 // do not add duplicates
891 for f
:= 0 to High(gExternalResources
) do
893 if (gExternalResources
[f
].userName
= uname
) then exit
;
895 //writeln('***(000) addResToExternalResList: res=[', res, ']');
897 fi
.userName
:= uname
;
898 if not findFileCI(res
) then exit
;
899 //writeln('***(001) addResToExternalResList: res=[', res, ']');
901 if (not GetDiskFileInfo(res
, fi
)) then
907 //writeln('***(002) addResToExternalResList: res=[', res, ']');
908 fi
.tag
:= 0; // non-zero means "cannot caclucate hash"
910 fi
.hash
:= MD5File(fi
.diskName
);
915 //e_LogWritefln('addext: res=[%s]; uname=[%s]; diskName=[%s]', [res, fi.userName, fi.diskName]);
916 SetLength(gExternalResources
, length(gExternalResources
)+1);
917 gExternalResources
[High(gExternalResources
)] := fi
;
921 procedure compactExtResList ();
927 for src
:= 0 to High(gExternalResources
) do
929 if (gExternalResources
[src
].tag
= 0) then
932 if (dest
<> src
) then gExternalResources
[dest
] := gExternalResources
[src
];
936 if (dest
<> length(gExternalResources
)) then SetLength(gExternalResources
, dest
);
940 function GetReplacementWad (WadName
: AnsiString): AnsiString;
943 if WadName
<> '' then
946 if g_Game_IsClient
then result
:= g_Res_FindReplacementWad(WadName
);
947 if (result
= WadName
) then result
:= e_FindWad(WadDirs
, result
)
952 procedure generateExternalResourcesList (map
: TDynRecord
);
954 SetLength(gExternalResources
, 0);
955 addResToExternalResList(GetReplacementWad(g_ExtractWadName(map
.MusicName
)));
956 addResToExternalResList(GetReplacementWad(g_ExtractWadName(map
.SkyName
)));
959 function CreateTexture (RecName
: AnsiString; Map
: String; log
: Boolean): Integer;
963 WADName
, ResName
: String;
969 HName
:= toLowerCase1251(RecName
);
970 if (TextNameHash
= nil) then
971 TextNameHash
:= THashStrInt
.Create();
972 if TextNameHash
.get(HName
, Result
) then
974 // e_LogWritefln('CreateTexture: found loaded %s', [Result]);
979 if (BadTextNameHash
= nil) or not BadTextNameHash
.has(HName
) then
982 TEXTURE_NAME_WATER
, TEXTURE_NAME_ACID1
, TEXTURE_NAME_ACID2
:
984 SetLength(Textures
, Length(Textures
) + 1);
985 Textures
[High(Textures
)].FullName
:= RecName
;
986 Textures
[High(Textures
)].TextureName
:= RecName
;
987 Result
:= High(Textures
);
988 TextNameHash
.put(RecName
, result
);
991 WADName
:= GetReplacementWad(g_ExtractWadName(RecName
));
992 if (WADName
<> '') then
993 addResToExternalResList(WADName
);
996 ResName
:= g_ExtractFilePathName(RecName
);
997 WAD
:= TWADFile
.Create();
998 if WAD
.ReadFile(WadName
) then
1000 if WAD
.GetResource(ResName
, ResData
, ResLen
, log
) then
1002 SetLength(Textures
, Length(Textures
) + 1);
1003 Textures
[High(Textures
)].FullName
:= WADName
+ ':' + ResName
;
1004 Textures
[High(Textures
)].TextureName
:= RecName
;
1005 Result
:= High(Textures
);
1006 TextNameHash
.put(HName
, result
);
1016 if (BadTextNameHash
= nil) then
1017 BadTextNameHash
:= THashStrInt
.Create();
1018 if log
and (not BadTextNameHash
.get(HName
, id
)) then
1019 e_WriteLog(Format('Error loading texture %s', [RecName
]), TMsgType
.Warning
);
1020 BadTextNameHash
.put(HName
, -1);
1024 procedure CreateItem(Item
: TDynRecord
);
1026 if g_Game_IsClient
then Exit
;
1028 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
1029 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
1032 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
1033 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
1036 procedure CreateArea(Area
: TDynRecord
);
1040 case Area
.AreaType
of
1041 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
1042 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
1044 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
1045 with RespawnPoints
[High(RespawnPoints
)] do
1049 Direction
:= TDirection(Area
.Direction
);
1051 case Area
.AreaType
of
1052 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
1053 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
1054 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
1055 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
1056 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
1061 AREA_REDFLAG
, AREA_BLUEFLAG
:
1063 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
1065 if FlagPoints
[a
] <> nil then Exit
;
1069 with FlagPoints
[a
]^ do
1071 X
:= Area
.X
-FLAGRECT
.X
;
1072 Y
:= Area
.Y
-FLAGRECT
.Y
;
1073 Direction
:= TDirection(Area
.Direction
);
1078 Obj
.Rect
:= FLAGRECT
;
1085 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
1086 with DOMFlagPoints[High(DOMFlagPoints)] do
1090 Direction := TDirection(Area.Direction);
1093 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
1098 function CreateTrigger (amapIdx
: Integer; Trigger
: TDynRecord
; atpanid
, atrigpanid
: Integer): Integer;
1104 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
1108 mapId
:= Trigger
.id
;
1109 mapIndex
:= amapIdx
;
1112 Width
:= Trigger
.Width
;
1113 Height
:= Trigger
.Height
;
1114 Enabled
:= Trigger
.Enabled
;
1115 TexturePanelGUID
:= atpanid
;
1116 TriggerType
:= Trigger
.TriggerType
;
1117 ActivateType
:= Trigger
.ActivateType
;
1118 Keys
:= Trigger
.Keys
;
1119 trigPanelGUID
:= atrigpanid
;
1120 // HACK: used in TPanel.CanChangeTexture. maybe there's a better way?
1121 if TexturePanelGUID
<> -1 then
1123 tp
:= g_Map_PanelByGUID(TexturePanelGUID
);
1124 if (tp
<> nil) then tp
.hasTexTrigger
:= True;
1128 result
:= Integer(g_Triggers_Create(_trigger
, Trigger
));
1131 procedure CreateMonster(monster
: TDynRecord
);
1136 if g_Game_IsClient
then Exit
;
1138 if (gGameSettings
.GameType
= GT_SINGLE
)
1139 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
1141 mon
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
, TDirection(monster
.Direction
));
1143 if gTriggers
<> nil then
1145 for a
:= 0 to High(gTriggers
) do
1147 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1149 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1150 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1155 if monster
.MonsterType
<> MONSTER_BARREL
then Inc(gTotalMonsters
);
1159 procedure g_Map_ReAdd_DieTriggers();
1161 function monsDieTrig (mon
: TMonster
): Boolean;
1164 //tw: TStrTextWriter;
1166 result
:= false; // don't stop
1167 mon
.ClearTriggers();
1168 for a
:= 0 to High(gTriggers
) do
1170 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1172 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1174 tw := TStrTextWriter.Create();
1176 gTriggers[a].trigData.writeTo(tw);
1177 e_LogWritefln('=== trigger #%s ==='#10'%s'#10'---', [a, tw.str]);
1182 if (gTriggers
[a
].trigDataRec
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1188 if g_Game_IsClient
then Exit
;
1190 g_Mons_ForEach(monsDieTrig
);
1193 procedure mapCreateGrid ();
1195 mapX0
: Integer = $3fffffff;
1196 mapY0
: Integer = $3fffffff;
1197 mapX1
: Integer = -$3fffffff;
1198 mapY1
: Integer = -$3fffffff;
1200 procedure calcBoundingBox (constref panels
: TPanelArray
);
1205 for idx
:= 0 to High(panels
) do
1208 if not pan
.visvalid
then continue
;
1209 if (pan
.Width
< 1) or (pan
.Height
< 1) then continue
;
1210 if (mapX0
> pan
.x0
) then mapX0
:= pan
.x0
;
1211 if (mapY0
> pan
.y0
) then mapY0
:= pan
.y0
;
1212 if (mapX1
< pan
.x1
) then mapX1
:= pan
.x1
;
1213 if (mapY1
< pan
.y1
) then mapY1
:= pan
.y1
;
1217 procedure addPanelsToGrid (constref panels
: TPanelArray
);
1223 //tag := panelTypeToTag(tag);
1224 for idx
:= 0 to High(panels
) do
1227 if not pan
.visvalid
then continue
;
1228 if (pan
.proxyId
<> -1) then
1230 {$IF DEFINED(D2F_DEBUG)}
1231 e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx
), Integer(pan
.proxyId
), Integer(mapGrid
.proxyEnabled
[pan
.proxyId
]), pan
.PanelType
]), TMsgType
.Notify
);
1235 case pan
.PanelType
of
1236 PANEL_WALL
: newtag
:= GridTagWall
;
1237 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: newtag
:= GridTagDoor
;
1238 PANEL_BACK
: newtag
:= GridTagBack
;
1239 PANEL_FORE
: newtag
:= GridTagFore
;
1240 PANEL_WATER
: newtag
:= GridTagWater
;
1241 PANEL_ACID1
: newtag
:= GridTagAcid1
;
1242 PANEL_ACID2
: newtag
:= GridTagAcid2
;
1243 PANEL_STEP
: newtag
:= GridTagStep
;
1244 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: newtag
:= GridTagLift
;
1245 PANEL_BLOCKMON
: newtag
:= GridTagBlockMon
;
1246 else continue
; // oops
1250 pan
.proxyId
:= mapGrid
.insertBody(pan
, pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, newtag
);
1251 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1252 mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
1253 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1255 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
1257 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
1268 calcBoundingBox(gWalls
);
1269 calcBoundingBox(gRenderBackgrounds
);
1270 calcBoundingBox(gRenderForegrounds
);
1271 calcBoundingBox(gWater
);
1272 calcBoundingBox(gAcid1
);
1273 calcBoundingBox(gAcid2
);
1274 calcBoundingBox(gSteps
);
1275 calcBoundingBox(gLifts
);
1276 calcBoundingBox(gBlockMon
);
1278 e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0
, mapY0
, mapX1
, mapY1
, gMapInfo
.Width
, gMapInfo
.Height
]);
1280 if (mapX0
> 0) then mapX0
:= 0;
1281 if (mapY0
> 0) then mapY0
:= 0;
1283 if (mapX1
< gMapInfo
.Width
-1) then mapX1
:= gMapInfo
.Width
-1;
1284 if (mapY1
< gMapInfo
.Height
-1) then mapY1
:= gMapInfo
.Height
-1;
1286 mapGrid
:= TPanelGrid
.Create(mapX0
-128, mapY0
-128, mapX1
-mapX0
+1+128*2, mapY1
-mapY0
+1+128*2);
1287 //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
1289 addPanelsToGrid(gWalls
);
1290 addPanelsToGrid(gRenderBackgrounds
);
1291 addPanelsToGrid(gRenderForegrounds
);
1292 addPanelsToGrid(gWater
);
1293 addPanelsToGrid(gAcid1
);
1294 addPanelsToGrid(gAcid2
);
1295 addPanelsToGrid(gSteps
);
1296 addPanelsToGrid(gLifts
); // it doesn't matter which LIFT type is used here
1297 addPanelsToGrid(gBlockMon
);
1299 mapGrid
.dumpStats();
1301 g_Mons_InitTree(mapGrid
.gridX0
, mapGrid
.gridY0
, mapGrid
.gridWidth
, mapGrid
.gridHeight
);
1305 function g_Map_Load(Res
: String): Boolean;
1307 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
1308 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
1312 //TexturePanel: Integer;
1315 trigrec
: TDynRecord
;
1317 texPanelIdx
: Integer;
1318 texPanel
: TDynRecord
;
1320 actPanelIdx
: Integer;
1321 actPanel
: TDynRecord
;
1324 WAD
, TestWAD
: TWADFile
;
1325 //mapReader: TDynRecord = nil;
1326 mapTextureList
: TDynField
= nil; //TTexturesRec1Array; tagInt: texture index
1327 panels
: TDynField
= nil; //TPanelsRec1Array;
1328 items
: TDynField
= nil; //TItemsRec1Array;
1329 monsters
: TDynField
= nil; //TMonsterRec1Array;
1330 areas
: TDynField
= nil; //TAreasRec1Array;
1331 triggers
: TDynField
= nil; //TTriggersRec1Array;
1334 AddTextures
: TAddTextureArray
;
1335 TriggersTable
: array of TTRec
;
1336 FileName
, mapResName
, TexName
, s
: AnsiString;
1340 CurTex
, ntn
: Integer;
1341 rec
, texrec
: TDynRecord
;
1343 pannum
, trignum
, cnt
, tgpid
: Integer;
1345 moveSpeed
{, moveStart, moveEnd}: TDFPoint
;
1346 //moveActive: Boolean;
1348 mapOk
: Boolean = false;
1349 usedTextures
: THashStrInt
= nil; // key: mapTextureList
1356 //gCurrentMap.Free();
1357 //gCurrentMap := nil;
1362 gMapInfo
.Map
:= Res
;
1363 TriggersTable
:= nil;
1366 sfsGCDisable(); // temporary disable removing of temporary volumes
1368 // Çàãðóçêà WAD (åñëè ó íàñ íåò óæå çàãðóæåíîé êàðòû)
1369 if (gCurrentMap
= nil) then
1371 FileName
:= g_ExtractWadName(Res
);
1372 e_LogWritefln('Loading map WAD [%s] (res=[%s])', [FileName
, Res
], TMsgType
.Notify
);
1373 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
1375 WAD
:= TWADFile
.Create();
1376 if not WAD
.ReadFile(FileName
) then
1378 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
1383 if gTestMap
<> '' then
1385 s
:= g_ExtractWadName(gTestMap
);
1386 TestWAD
:= TWADFile
.Create();
1387 if not TestWAD
.ReadFile(s
) then
1389 g_SimpleError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [s
]));
1395 if TestWAD
<> nil then
1397 mapResName
:= g_ExtractFileName(gTestMap
);
1398 if not TestWAD
.GetMapResource(mapResName
, Data
, Len
) then
1400 g_SimpleError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1403 e_WriteLog('Using test map: '+gTestMap
, TMsgType
.Notify
);
1410 //k8: why loader ignores path here?
1411 mapResName
:= g_ExtractFileName(Res
);
1412 if not WAD
.GetMapResource(mapResName
, Data
, Len
) then
1414 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1424 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1430 e_LogWritefln('Loading map: %s', [mapResName
], TMsgType
.Notify
);
1431 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
1433 stt
:= getTimeMicro();
1436 gCurrentMap
:= g_Map_ParseMap(Data
, Len
);
1439 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
1441 gCurrentMapFileName
:= '';
1447 if (gCurrentMap
= nil) then
1449 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1450 gCurrentMapFileName
:= '';
1456 stt
:= getTimeMicro();
1459 //gCurrentMap := mapReader;
1461 generateExternalResourcesList(gCurrentMap
);
1462 mapTextureList
:= gCurrentMap
['texture'];
1463 // get all other lists here too
1464 panels
:= gCurrentMap
['panel'];
1465 triggers
:= gCurrentMap
['trigger'];
1466 items
:= gCurrentMap
['item'];
1467 areas
:= gCurrentMap
['area'];
1468 monsters
:= gCurrentMap
['monster'];
1470 // Çàãðóçêà îïèñàíèÿ êàðòû:
1471 e_WriteLog(' Reading map info...', TMsgType
.Notify
);
1472 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1476 Name
:= gCurrentMap
.MapName
;
1477 Description
:= gCurrentMap
.MapDesc
;
1478 Author
:= gCurrentMap
.MapAuthor
;
1479 MusicName
:= gCurrentMap
.MusicName
;
1480 SkyName
:= gCurrentMap
.SkyName
;
1481 Height
:= gCurrentMap
.Height
;
1482 Width
:= gCurrentMap
.Width
;
1485 // Çàãðóçêà òåêñòóð:
1486 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
1487 // Äîáàâëåíèå òåêñòóð â Textures[]:
1488 if (mapTextureList
<> nil) and (mapTextureList
.count
> 0) then
1490 e_WriteLog(' Loading textures:', TMsgType
.Notify
);
1491 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], mapTextureList
.count
-1, False);
1493 // find used textures
1494 usedTextures
:= THashStrInt
.Create();
1496 if (panels
<> nil) and (panels
.count
> 0) then
1498 for rec
in panels
do
1500 texrec
:= rec
.TextureRec
;
1501 if (texrec
<> nil) then usedTextures
.put(toLowerCase1251(texrec
.Resource
), 42);
1506 for rec
in mapTextureList
do
1509 if not usedTextures
.has(toLowerCase1251(rec
.Resource
)) then
1511 rec
.tagInt
:= -1; // just in case
1512 e_LogWritefln(' Unused texture #%d: %s', [cnt
, rec
.Resource
]);
1516 {$IF DEFINED(D2F_DEBUG_TXLOAD)}
1517 e_LogWritefln(' Loading texture #%d: %s', [cnt
, rec
.Resource
]);
1519 ntn
:= CreateTexture(rec
.Resource
, FileName
, True);
1523 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [rec
.Resource
]))
1525 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [rec
.Resource
]));
1526 ntn
:= CreateNullTexture(rec
.Resource
)
1528 rec
.tagInt
:= ntn
; // remember texture number
1530 g_Game_StepLoading();
1533 usedTextures
.Free();
1536 // set panel tagInt to texture index
1537 if (panels
<> nil) then
1539 for rec
in panels
do
1541 texrec
:= rec
.TextureRec
;
1542 if (texrec
= nil) then rec
.tagInt
:= -1 else rec
.tagInt
:= texrec
.tagInt
;
1548 // Çàãðóçêà òðèããåðîâ
1549 gTriggerClientID
:= 0;
1550 e_WriteLog(' Loading triggers...', TMsgType
.Notify
);
1551 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
1554 e_WriteLog(' Loading panels...', TMsgType
.Notify
);
1555 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
1557 // check texture numbers for panels
1558 if (panels
<> nil) and (panels
.count
> 0) then
1560 for rec
in panels
do
1562 if (rec
.tagInt
< 0) then
1564 e_WriteLog('error loading map: invalid texture index for panel', TMsgType
.Fatal
);
1568 gCurrentMapFileName
:= '';
1574 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì)
1575 if (triggers
<> nil) and (triggers
.count
> 0) then
1577 e_WriteLog(' Setting up trigger table...', TMsgType
.Notify
);
1578 //SetLength(TriggersTable, triggers.count);
1579 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], triggers
.count
-1, False);
1581 SetLength(TriggersTable
, triggers
.count
);
1583 for rec
in triggers
do
1586 pttit
:= @TriggersTable
[trignum
];
1587 pttit
.trigrec
:= rec
;
1588 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
1589 pttit
.texPanelIdx
:= -1; // will be fixed later
1590 pttit
.texPanel
:= rec
.TexturePanelRec
;
1592 pttit
.actPanelIdx
:= -1;
1593 if (rec
.trigRec
<> nil) then pttit
.actPanel
:= rec
.trigRec
.tgPanelRec
else pttit
.actPanel
:= nil;
1595 if (pttit
.texPanel
<> nil) then pttit
.texPanel
.userPanelTrigRef
:= true;
1596 if (pttit
.actPanel
<> nil) then pttit
.actPanel
.userPanelTrigRef
:= true;
1598 g_Game_StepLoading();
1603 if (panels
<> nil) and (panels
.count
> 0) then
1605 e_WriteLog(' Setting up trigger links...', TMsgType
.Notify
);
1606 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], panels
.count
-1, False);
1609 for rec
in panels
do
1612 //e_LogWritefln('PANSTART: pannum=%s', [pannum]);
1614 SetLength(AddTextures
, 0);
1618 if (mapTextureList
<> nil) then
1620 texrec
:= rec
.TextureRec
;
1621 ok
:= (texrec
<> nil);
1626 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1627 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð
1629 if (TriggersTable
<> nil) and (mapTextureList
<> nil) then
1631 if rec
.userPanelTrigRef
then
1633 // e_LogWritefln('trigref for panel %s', [pannum]);
1641 // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1642 s
:= texrec
.Resource
;
1644 // Ñïåö-òåêñòóðû çàïðåùåíû
1645 if g_Map_IsSpecialTexture(s
) then
1651 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè
1652 ok
:= g_Texture_NumNameFindStart(s
);
1655 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1656 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #
1659 k
:= NNF_NAME_BEFORE
;
1660 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû
1661 while ok
or (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_EQUALS
) do
1663 k
:= g_Texture_NumNameFindNext(TexName
);
1665 if (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_AFTER
) then
1667 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1669 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
1673 for c := 0 to High(Textures) do
1675 if (Textures[c].TextureName = TexName) then
1677 SetLength(AddTextures, Length(AddTextures)+1);
1678 AddTextures[High(AddTextures)].Texture := c;
1683 if (TextNameHash
<> nil) and TextNameHash
.get(toLowerCase1251(TexName
), c
) then
1685 SetLength(AddTextures
, Length(AddTextures
)+1);
1686 AddTextures
[High(AddTextures
)].Texture
:= c
;
1692 if k
= NNF_NAME_EQUALS
then
1694 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
1695 SetLength(AddTextures
, Length(AddTextures
)+1);
1696 AddTextures
[High(AddTextures
)].Texture
:= rec
.tagInt
; // internal texture number, not map index
1697 CurTex
:= High(AddTextures
);
1708 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1709 end; // if ok - ññûëàþòñÿ òðèããåðû
1713 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
1714 SetLength(AddTextures
, 1);
1715 AddTextures
[0].Texture
:= rec
.tagInt
; // internal texture number, not map index
1719 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
1721 //e_LogWritefln('PANADD: pannum=%s', [pannum]);
1723 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
1724 //e_LogWritefln('new panel; tcount=%s; curtex=%s', [Length(AddTextures), CurTex]);
1725 PanelID
:= CreatePanel(rec
, AddTextures
, CurTex
);
1726 //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
1727 rec
.userPanelId
:= PanelID
; // remember game panel id, we'll fix triggers later
1730 moveSpeed
:= rec
.moveSpeed
;
1731 //moveStart := rec.moveStart;
1732 //moveEnd := rec.moveEnd;
1733 //moveActive := rec['move_active'].value;
1734 if not moveSpeed
.isZero
then
1736 SetLength(gMovingWallIds
, Length(gMovingWallIds
)+1);
1737 gMovingWallIds
[High(gMovingWallIds
)] := PanelID
;
1738 //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]);
1741 //e_LogWritefln('PANEND: pannum=%s', [pannum]);
1743 g_Game_StepLoading();
1747 // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
1748 for b
:= 0 to High(TriggersTable
) do
1750 if (TriggersTable
[b
].texPanel
<> nil) then TriggersTable
[b
].texPanelIdx
:= TriggersTable
[b
].texPanel
.userPanelId
;
1751 if (TriggersTable
[b
].actPanel
<> nil) then TriggersTable
[b
].actPanelIdx
:= TriggersTable
[b
].actPanel
.userPanelId
;
1754 // create map grid, init other grids (for monsters, for example)
1755 e_WriteLog('Creating map grid', TMsgType
.Notify
);
1758 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû
1759 if (triggers
<> nil) and (panels
<> nil) and (not gLoadGameMode
) then
1761 e_LogWritefln(' Creating triggers (%d)...', [triggers
.count
]);
1762 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
1763 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü
1765 for rec
in triggers
do
1768 tgpid
:= TriggersTable
[trignum
].actPanelIdx
;
1769 //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
1770 TriggersTable
[trignum
].tnum
:= trignum
;
1771 TriggersTable
[trignum
].id
:= CreateTrigger(trignum
, rec
, TriggersTable
[trignum
].texPanelIdx
, tgpid
);
1775 //FIXME: use hashtable!
1776 for pan
in panByGUID
do
1778 if (pan
.endPosTrigId
>= 0) and (pan
.endPosTrigId
< Length(TriggersTable
)) then
1780 pan
.endPosTrigId
:= TriggersTable
[pan
.endPosTrigId
].id
;
1782 if (pan
.endSizeTrigId
>= 0) and (pan
.endSizeTrigId
< Length(TriggersTable
)) then
1784 pan
.endSizeTrigId
:= TriggersTable
[pan
.endSizeTrigId
].id
;
1788 // Çàãðóçêà ïðåäìåòîâ
1789 e_WriteLog(' Loading items...', TMsgType
.Notify
);
1790 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
1792 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû
1793 if (items
<> nil) and not gLoadGameMode
then
1795 e_WriteLog(' Spawning items...', TMsgType
.Notify
);
1796 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
1797 for rec
in items
do CreateItem(rec
);
1800 // Çàãðóçêà îáëàñòåé
1801 e_WriteLog(' Loading areas...', TMsgType
.Notify
);
1802 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
1804 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè
1805 if areas
<> nil then
1807 e_WriteLog(' Creating areas...', TMsgType
.Notify
);
1808 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
1809 for rec
in areas
do CreateArea(rec
);
1812 // Çàãðóçêà ìîíñòðîâ
1813 e_WriteLog(' Loading monsters...', TMsgType
.Notify
);
1814 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
1816 gTotalMonsters
:= 0;
1818 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ
1819 if (monsters
<> nil) and not gLoadGameMode
then
1821 e_WriteLog(' Spawning monsters...', TMsgType
.Notify
);
1822 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
1823 for rec
in monsters
do CreateMonster(rec
);
1826 //gCurrentMap := mapReader; // this will be our current map now
1827 gCurrentMapFileName
:= Res
;
1831 gMapInfo
.SkyFullName
:= '';
1832 if (gMapInfo
.SkyName
<> '') then
1834 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, TMsgType
.Notify
);
1835 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
1836 gMapInfo
.SkyFullName
:= e_GetResourcePath(WadDirs
, gMapInfo
.SkyName
, g_ExtractWadName(Res
));
1841 if gMapInfo
.MusicName
<> '' then
1843 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, TMsgType
.Notify
);
1844 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1846 s
:= e_GetResourcePath(WadDirs
, gMapInfo
.MusicName
, g_ExtractWadName(Res
));
1847 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
1850 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
1853 // Îñòàëüíûå óñòàíâêè
1862 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
1863 if not gLoadGameMode
then g_GFX_Init();
1866 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
1867 mapTextureList
:= nil;
1872 TriggersTable
:= nil;
1875 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
1876 if ok
and (not gLoadGameMode
) then
1878 gMusic
.SetByName(gMapInfo
.MusicName
);
1883 gMusic
.SetByName('');
1886 stt
:= getTimeMicro()-stt
;
1887 e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt
div 1000), Integer(stt
mod 1000)]);
1890 sfsGCEnable(); // enable releasing unused volumes
1892 e_UnpressAllKeys
; // why not?
1897 gCurrentMapFileName
:= '';
1901 compactExtResList();
1902 e_WriteLog('Done loading map.', TMsgType
.Notify
);
1907 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
1910 mapReader
: TDynRecord
;
1911 //Header: TMapHeaderRec_1;
1916 FillChar(Result
, SizeOf(Result
), 0);
1917 FileName
:= g_ExtractWadName(Res
);
1919 WAD
:= TWADFile
.Create();
1920 if not WAD
.ReadFile(FileName
) then
1926 //k8: it ignores path again
1927 if not WAD
.GetMapResource(g_ExtractFileName(Res
), Data
, Len
) then
1936 mapReader
:= g_Map_ParseMap(Data
, Len
);
1945 if (mapReader
= nil) then exit
;
1947 if (mapReader
.Width
> 0) and (mapReader
.Height
> 0) then
1949 Result
.Name
:= mapReader
.MapName
;
1950 Result
.Description
:= mapReader
.MapDesc
;
1952 Result
.Author
:= mapReader
.MapAuthor
;
1953 Result
.Height
:= mapReader
.Height
;
1954 Result
.Width
:= mapReader
.Width
;
1958 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
1959 //ZeroMemory(@Header, SizeOf(Header));
1960 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1961 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1963 Result
.Author
:= '';
1971 function g_Map_GetMapsList(WADName
: string): SSArray
;
1978 WAD
:= TWADFile
.Create();
1979 if not WAD
.ReadFile(WADName
) then
1984 ResList
:= WAD
.GetMapResources();
1985 if ResList
<> nil then
1987 for a
:= 0 to High(ResList
) do
1989 SetLength(Result
, Length(Result
)+1);
1990 Result
[High(Result
)] := ResList
[a
];
1996 function g_Map_Exist(Res
: string): Boolean;
1999 FileName
, mnn
: string;
2005 FileName
:= addWadExtension(g_ExtractWadName(Res
));
2007 WAD
:= TWADFile
.Create
;
2008 if not WAD
.ReadFile(FileName
) then
2014 ResList
:= WAD
.GetMapResources();
2017 mnn
:= g_ExtractFileName(Res
);
2018 if ResList
<> nil then
2019 for a
:= 0 to High(ResList
) do if StrEquCI1251(ResList
[a
], mnn
) then
2026 procedure g_Map_Free(freeTextures
: Boolean=true);
2028 procedure FreePanelArray(var panels
: TPanelArray
);
2033 if panels
<> nil then
2035 for i
:= 0 to High(panels
) do
2050 RespawnPoints
:= nil;
2051 if FlagPoints
[FLAG_RED
] <> nil then
2053 Dispose(FlagPoints
[FLAG_RED
]);
2054 FlagPoints
[FLAG_RED
] := nil;
2056 if FlagPoints
[FLAG_BLUE
] <> nil then
2058 Dispose(FlagPoints
[FLAG_BLUE
]);
2059 FlagPoints
[FLAG_BLUE
] := nil;
2061 //DOMFlagPoints := nil;
2065 if (Length(gCurrentMapFileName
) <> 0) then
2067 e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName
]);
2071 e_LogWritefln('g_Map_Free: no previous map.', []);
2074 if freeTextures
then
2076 e_LogWritefln('g_Map_Free: clearing textures...', []);
2078 TextNameHash
.Free();
2079 TextNameHash
:= nil;
2080 BadTextNameHash
.Free();
2081 BadTextNameHash
:= nil;
2082 gCurrentMapFileName
:= '';
2089 FreePanelArray(gWalls
);
2090 FreePanelArray(gRenderBackgrounds
);
2091 FreePanelArray(gRenderForegrounds
);
2092 FreePanelArray(gWater
);
2093 FreePanelArray(gAcid1
);
2094 FreePanelArray(gAcid2
);
2095 FreePanelArray(gSteps
);
2096 FreePanelArray(gLifts
);
2097 FreePanelArray(gBlockMon
);
2098 gMovingWallIds
:= nil;
2100 g_Game_StopAllSounds(False);
2102 g_Sound_Delete(gMapInfo
.MusicName
);
2104 gMapInfo
.Name
:= '';
2105 gMapInfo
.Description
:= '';
2106 gMapInfo
.MusicName
:= '';
2107 gMapInfo
.Height
:= 0;
2108 gMapInfo
.Width
:= 0;
2114 procedure g_Map_Update();
2121 procedure UpdatePanelArray(var panels
: TPanelArray
);
2126 for i
:= 0 to High(panels
) do panels
[i
].Update();
2130 if g_dbgpan_mplat_step
then g_dbgpan_mplat_active
:= true;
2132 UpdatePanelArray(gWalls
);
2133 UpdatePanelArray(gRenderBackgrounds
);
2134 UpdatePanelArray(gRenderForegrounds
);
2135 UpdatePanelArray(gWater
);
2136 UpdatePanelArray(gAcid1
);
2137 UpdatePanelArray(gAcid2
);
2138 UpdatePanelArray(gSteps
);
2140 if g_dbgpan_mplat_step
then begin g_dbgpan_mplat_step
:= false; g_dbgpan_mplat_active
:= false; end;
2142 if gGameSettings
.GameMode
= GM_CTF
then
2144 for a
:= FLAG_RED
to FLAG_BLUE
do
2146 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
2153 m
:= g_Obj_Move(@Obj
, True, True);
2155 NeedSend
:= NeedSend
or (Obj
.X
<> Obj
.oldX
) or (Obj
.Y
<> Obj
.oldY
);
2157 if gTime
mod (GAME_TICK
*2) <> 0 then Continue
;
2159 // Ñîïðîòèâëåíèå âîçäóõà
2160 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
2162 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
2163 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
2166 gFlags
[a
].CaptureTime
:= 0;
2167 if a
= FLAG_RED
then
2168 s
:= _lc
[I_PLAYER_FLAG_RED
]
2170 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2171 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
2173 if (((gPlayer1
<> nil) and (((gPlayer1
.Team
= TEAM_RED
) and (a
= FLAG_RED
)) or ((gPlayer1
.Team
= TEAM_BLUE
) and (a
= FLAG_BLUE
))))
2174 or ((gPlayer2
<> nil) and (((gPlayer2
.Team
= TEAM_RED
) and (a
= FLAG_RED
)) or ((gPlayer2
.Team
= TEAM_BLUE
) and (a
= FLAG_BLUE
))))) then
2179 if not sound_ret_flag
[b
].IsPlaying() then
2180 sound_ret_flag
[b
].Play();
2182 if g_Game_IsNet
then
2183 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
2187 if Count
> 0 then Count
-= 1;
2190 if gPlayers
<> nil then
2192 j
:= Random(Length(gPlayers
)) - 1;
2193 for d
:= 0 to High(gPlayers
) do
2196 if j
> High(gPlayers
) then j
:= 0;
2197 if gPlayers
[j
] <> nil then
2199 if gPlayers
[j
].alive
and g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
2201 if gPlayers
[j
].GetFlag(a
) then Break
;
2212 function g_Map_CollidePanelOld(X
, Y
: Integer; Width
, Height
: Word;
2213 PanelType
: Word; b1x3
: Boolean=false): Boolean;
2219 if WordBool(PanelType
and PANEL_WALL
) then
2220 if gWalls
<> nil then
2225 if gWalls
[a
].Enabled
and
2226 g_Collide(X
, Y
, Width
, Height
,
2227 gWalls
[a
].X
, gWalls
[a
].Y
,
2228 gWalls
[a
].Width
, gWalls
[a
].Height
) then
2235 if WordBool(PanelType
and PANEL_WATER
) then
2236 if gWater
<> nil then
2241 if g_Collide(X
, Y
, Width
, Height
,
2242 gWater
[a
].X
, gWater
[a
].Y
,
2243 gWater
[a
].Width
, gWater
[a
].Height
) then
2250 if WordBool(PanelType
and PANEL_ACID1
) then
2251 if gAcid1
<> nil then
2256 if g_Collide(X
, Y
, Width
, Height
,
2257 gAcid1
[a
].X
, gAcid1
[a
].Y
,
2258 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
2265 if WordBool(PanelType
and PANEL_ACID2
) then
2266 if gAcid2
<> nil then
2271 if g_Collide(X
, Y
, Width
, Height
,
2272 gAcid2
[a
].X
, gAcid2
[a
].Y
,
2273 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
2280 if WordBool(PanelType
and PANEL_STEP
) then
2281 if gSteps
<> nil then
2286 if g_Collide(X
, Y
, Width
, Height
,
2287 gSteps
[a
].X
, gSteps
[a
].Y
,
2288 gSteps
[a
].Width
, gSteps
[a
].Height
) then
2295 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
2296 if gLifts
<> nil then
2301 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= LIFTTYPE_UP
)) or
2302 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= LIFTTYPE_DOWN
)) or
2303 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= LIFTTYPE_LEFT
)) or
2304 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= LIFTTYPE_RIGHT
))) and
2305 g_Collide(X
, Y
, Width
, Height
,
2306 gLifts
[a
].X
, gLifts
[a
].Y
,
2307 gLifts
[a
].Width
, gLifts
[a
].Height
) then
2314 if WordBool(PanelType
and PANEL_BLOCKMON
) then
2315 if gBlockMon
<> nil then
2317 h
:= High(gBlockMon
);
2321 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
2322 g_Collide(X
, Y
, Width
, Height
,
2323 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
2324 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
2332 function g_Map_CollideLiquid_TextureOld(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2336 function checkPanels (constref panels
: TPanelArray
): Boolean;
2341 if panels
= nil then exit
;
2342 for a
:= 0 to High(panels
) do
2344 if g_Collide(X
, Y
, Width
, Height
, panels
[a
].X
, panels
[a
].Y
, panels
[a
].Width
, panels
[a
].Height
) then
2347 texid
:= panels
[a
].GetTextureID();
2354 texid
:= LongWord(TEXTURE_NONE
);
2356 if not checkPanels(gWater
) then
2357 if not checkPanels(gAcid1
) then
2358 if not checkPanels(gAcid2
) then exit
;
2363 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word; PanelType
: Word; b1x3
: Boolean): Boolean;
2365 SlowMask
= GridTagLift
or GridTagBlockMon
;
2367 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2370 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2372 result := pan.Enabled;
2377 if ((tag
and GridTagLift
) <> 0) then
2380 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
2381 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
2382 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
2383 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
))) {and
2384 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2388 if ((tag
and GridTagBlockMon
) <> 0) then
2390 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2395 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2396 result
:= true; // i found her!
2400 tagmask
: Integer = 0;
2402 it
: TPanelGrid
.Iter
;
2406 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
2407 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
2408 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
2409 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
2410 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
2411 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
2412 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
2414 if (tagmask
= 0) then exit
; // just in case
2416 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('*solids');
2417 if gdbg_map_use_accel_coldet
then
2419 if ((tagmask
and SlowMask
) <> 0) then
2422 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, tagmask
);
2426 if ((pan
.tag
and GridTagLift
) <> 0) then
2429 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= LIFTTYPE_UP
)) or
2430 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= LIFTTYPE_DOWN
)) or
2431 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= LIFTTYPE_LEFT
)) or
2432 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= LIFTTYPE_RIGHT
))) {and
2433 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2435 else if ((pan
.tag
and GridTagBlockMon
) <> 0) then
2437 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2442 result
:= true; // i found her!
2444 if (result
) then break
;
2450 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, tagmask
, false, true); // return first hit
2451 result
:= (it
.length
> 0);
2457 result
:= g_Map_CollidePanelOld(X
, Y
, Width
, Height
, PanelType
, b1x3
);
2459 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2463 // returns `true` if we need to stop
2464 function liquidChecker (pan
: TPanel
; var texid
: DWORD
; var cctype
: Integer): Boolean; inline;
2467 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2470 0: if ((pan
.tag
and GridTagWater
) = 0) then exit
; // allowed: water
2471 1: if ((pan
.tag
and (GridTagWater
or GridTagAcid1
)) = 0) then exit
; // allowed: water, acid1
2472 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2475 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2477 texid
:= pan
.GetTextureID();
2478 // water? water has the highest priority, so stop right here
2479 if ((pan
.tag
and GridTagWater
) <> 0) then begin cctype
:= 0; result
:= true; exit
; end;
2481 if ((pan
.tag
and GridTagAcid2
) <> 0) then cctype
:= 2;
2483 if ((pan
.tag
and GridTagAcid1
) <> 0) then cctype
:= 1;
2486 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2488 cctype
: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2490 it
: TPanelGrid
.Iter
;
2492 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('liquids');
2493 if gdbg_map_use_accel_coldet
then
2495 result
:= LongWord(TEXTURE_NONE
);
2496 it
:= mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, (GridTagWater
or GridTagAcid1
or GridTagAcid2
));
2497 for mwit
in it
do if (liquidChecker(mwit
^, result
, cctype
)) then break
;
2502 result
:= g_Map_CollideLiquid_TextureOld(X
, Y
, Width
, Height
);
2504 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2508 procedure g_Map_EnableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_EnableWallGUID(gWalls
[ID
].guid
); end;
2509 procedure g_Map_DisableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_DisableWallGUID(gWalls
[ID
].guid
); end;
2510 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer); begin if (ID
< Length(gLifts
)) then g_Map_SetLiftGUID(gLifts
[ID
].guid
, t
); end;
2513 procedure g_Map_EnableWallGUID (pguid
: Integer);
2517 //pan := gWalls[ID];
2518 pan
:= g_Map_PanelByGUID(pguid
);
2519 if (pan
= nil) then exit
;
2520 if pan
.Enabled
and mapGrid
.proxyEnabled
[pan
.proxyId
] then exit
;
2522 pan
.Enabled
:= True;
2525 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, true);
2528 mapGrid
.proxyEnabled
[pan
.proxyId
] := true;
2529 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
2530 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
2532 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2533 // mark platform as interesting
2536 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2537 //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2542 procedure g_Map_DisableWallGUID (pguid
: Integer);
2546 //pan := gWalls[ID];
2547 pan
:= g_Map_PanelByGUID(pguid
);
2548 if (pan
= nil) then exit
;
2549 if (not pan
.Enabled
) and (not mapGrid
.proxyEnabled
[pan
.proxyId
]) then exit
;
2551 pan
.Enabled
:= False;
2553 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, false);
2556 mapGrid
.proxyEnabled
[pan
.proxyId
] := false;
2557 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
2559 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2560 // mark platform as interesting
2563 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2564 //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2569 procedure g_Map_SwitchTextureGUID (pguid
: Integer; AnimLoop
: Byte = 0);
2573 tp
:= g_Map_PanelByGUID(pguid
);
2574 if (tp
= nil) then exit
;
2575 tp
.NextTexture(AnimLoop
);
2576 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelTexture(pguid
);
2580 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
2584 //pan := gLifts[ID];
2585 pan
:= g_Map_PanelByGUID(pguid
);
2586 if (pan
= nil) then exit
;
2587 if not pan
.isGLift
then exit
;
2589 if ({gLifts[ID]}pan
.LiftType
= t
) then exit
; //!FIXME!TRIGANY!
2591 with {gLifts[ID]} pan
do
2596 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, false);
2597 //TODO: make separate lift tags, and change tag here
2599 LIFTTYPE_UP
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
);
2600 LIFTTYPE_DOWN
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
);
2601 LIFTTYPE_LEFT
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
);
2602 LIFTTYPE_RIGHT
: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
);
2606 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2607 // mark platform as interesting
2613 function g_Map_GetPoint (PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
2616 PointsArray
: Array of TRespawnPoint
;
2619 SetLength(PointsArray
, 0);
2621 if RespawnPoints
= nil then
2624 for a
:= 0 to High(RespawnPoints
) do
2625 if RespawnPoints
[a
].PointType
= PointType
then
2627 SetLength(PointsArray
, Length(PointsArray
)+1);
2628 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
2631 if PointsArray
= nil then
2634 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
2638 function g_Map_GetPointCount(PointType
: Byte): Word;
2644 if RespawnPoints
= nil then
2647 for a
:= 0 to High(RespawnPoints
) do
2648 if RespawnPoints
[a
].PointType
= PointType
then
2649 Result
:= Result
+ 1;
2652 function g_Map_GetRandomPointType(): Byte;
2654 if RespawnPoints
= nil then
2657 Result
:= RespawnPoints
[Random(Length(RespawnPoints
))].PointType
;
2660 function g_Map_HaveFlagPoints(): Boolean;
2662 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
2665 procedure g_Map_ResetFlag(Flag
: Byte);
2667 with gFlags
[Flag
] do
2673 Direction
:= TDirection
.D_LEFT
;
2674 State
:= FLAG_STATE_NONE
;
2675 if FlagPoints
[Flag
] <> nil then
2677 Obj
.X
:= FlagPoints
[Flag
]^.X
;
2678 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
2679 Direction
:= FlagPoints
[Flag
]^.Direction
;
2680 State
:= FLAG_STATE_NORMAL
;
2684 NeedSend
:= False; // the event will take care of this
2689 procedure g_Map_SaveState (st
: TStream
);
2693 procedure savePanels ();
2698 utils
.writeInt(st
, LongInt(Length(panByGUID
)));
2699 for pan
in panByGUID
do pan
.SaveState(st
);
2702 procedure saveFlag (flag
: PFlag
);
2706 utils
.writeSign(st
, 'FLAG');
2707 utils
.writeInt(st
, Byte(0)); // version
2708 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
2709 utils
.writeInt(st
, Byte(flag
^.RespawnType
));
2711 utils
.writeInt(st
, Byte(flag
^.State
));
2712 // Íàïðàâëåíèå ôëàãà
2713 if flag
^.Direction
= TDirection
.D_LEFT
then b
:= 1 else b
:= 2; // D_RIGHT
2714 utils
.writeInt(st
, Byte(b
));
2716 Obj_SaveState(st
, @flag
^.Obj
);
2723 utils
.writeSign(st
, 'MUSI');
2724 utils
.writeInt(st
, Byte(0));
2726 assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
2727 if gMusic
.NoMusic
then str
:= '' else str
:= gMusic
.Name
;
2728 utils
.writeStr(st
, str
);
2729 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
2730 utils
.writeInt(st
, LongWord(gMusic
.GetPosition()));
2731 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
2732 utils
.writeBool(st
, gMusic
.SpecPause
);
2734 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
2735 utils
.writeInt(st
, LongInt(gTotalMonsters
));
2738 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
2739 if (gGameSettings
.GameMode
= GM_CTF
) then
2741 // Ôëàã Êðàñíîé êîìàíäû
2742 saveFlag(@gFlags
[FLAG_RED
]);
2743 // Ôëàã Ñèíåé êîìàíäû
2744 saveFlag(@gFlags
[FLAG_BLUE
]);
2748 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2749 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2751 // Î÷êè Êðàñíîé êîìàíäû
2752 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_RED
].Score
));
2753 // Î÷êè Ñèíåé êîìàíäû
2754 utils
.writeInt(st
, SmallInt(gTeamStat
[TEAM_BLUE
].Score
));
2760 procedure g_Map_LoadState (st
: TStream
);
2766 procedure loadPanels ();
2771 if (Length(panByGUID
) <> utils
.readLongInt(st
)) then raise XStreamError
.Create('invalid number of saved panels');
2772 for pan
in panByGUID
do
2775 if (pan
.proxyId
>= 0) then mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
2779 procedure loadFlag (flag
: PFlag
);
2784 if not utils
.checkSign(st
, 'FLAG') then raise XStreamError
.Create('invalid flag signature');
2785 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid flag version');
2786 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
2787 flag
^.RespawnType
:= utils
.readByte(st
);
2789 flag
^.State
:= utils
.readByte(st
);
2790 // Íàïðàâëåíèå ôëàãà
2791 b
:= utils
.readByte(st
);
2792 if (b
= 1) then flag
^.Direction
:= TDirection
.D_LEFT
else flag
^.Direction
:= TDirection
.D_RIGHT
; // b = 2
2794 Obj_LoadState(@flag
^.Obj
, st
);
2798 if (st
= nil) then exit
;
2800 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
2805 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
2811 ///// Çàãðóæàåì ìóçûêó: /////
2812 if not utils
.checkSign(st
, 'MUSI') then raise XStreamError
.Create('invalid music signature');
2813 if (utils
.readByte(st
) <> 0) then raise XStreamError
.Create('invalid music version');
2815 assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
2816 str
:= utils
.readStr(st
);
2817 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
2818 dw
:= utils
.readLongWord(st
);
2819 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
2820 boo
:= utils
.readBool(st
);
2821 // Çàïóñêàåì ýòó ìóçûêó
2822 gMusic
.SetByName(str
);
2823 gMusic
.SpecPause
:= boo
;
2826 gMusic
.SetPosition(dw
);
2829 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
2830 gTotalMonsters
:= utils
.readLongInt(st
);
2833 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
2834 if (gGameSettings
.GameMode
= GM_CTF
) then
2836 // Ôëàã Êðàñíîé êîìàíäû
2837 loadFlag(@gFlags
[FLAG_RED
]);
2838 // Ôëàã Ñèíåé êîìàíäû
2839 loadFlag(@gFlags
[FLAG_BLUE
]);
2843 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2844 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2846 // Î÷êè Êðàñíîé êîìàíäû
2847 gTeamStat
[TEAM_RED
].Score
:= utils
.readSmallInt(st
);
2848 // Î÷êè Ñèíåé êîìàíäû
2849 gTeamStat
[TEAM_BLUE
].Score
:= utils
.readSmallInt(st
);
2855 // trace liquid, stepping by `dx` and `dy`
2856 // return last seen liquid coords, and `false` if we're started outside of the liquid
2857 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
2859 MaskLiquid
= GridTagWater
or GridTagAcid1
or GridTagAcid2
;
2863 // started outside of the liquid?
2864 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
2865 if (g_Map_PanelAtPoint(x
, y
, MaskLiquid
) = nil) then begin result
:= false; exit
; end;
2866 if (dx
= 0) and (dy
= 0) then begin result
:= false; exit
; end; // sanity check
2872 //if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
2873 if (g_Map_PanelAtPoint(x
, y
, MaskLiquid
) = nil) then exit
; // out of the water, just exit
2881 DynWarningCB
:= mapWarningCB
;