1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
17 {$DEFINE MAP_DEBUG_ENABLED_FLAG}
23 e_graphics
, g_basic
, MAPDEF
, g_textures
, Classes
,
24 g_phys
, wadreader
, BinEditor
, g_panel
, g_grid
, md5
, binheap
, xprofiler
, xparser
, xdynrec
;
38 PRespawnPoint
= ^TRespawnPoint
;
39 TRespawnPoint
= record
41 Direction
: TDirection
;
45 PFlagPoint
= ^TFlagPoint
;
46 TFlagPoint
= TRespawnPoint
;
54 CaptureTime
: LongWord;
55 Animation
: TAnimation
;
56 Direction
: TDirection
;
59 function g_Map_Load(Res
: String): Boolean;
60 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
61 function g_Map_GetMapsList(WADName
: String): SArray
;
62 function g_Map_Exist(Res
: String): Boolean;
63 procedure g_Map_Free(freeTextures
: Boolean=true);
64 procedure g_Map_Update();
66 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
68 procedure g_Map_DrawPanels (PanelType
: Word); // unaccelerated
69 procedure g_Map_CollectDrawPanels (x0
, y0
, wdt
, hgt
: Integer);
71 procedure g_Map_DrawBack(dx
, dy
: Integer);
72 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
73 PanelType
: Word; b1x3
: Boolean=false): Boolean;
74 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
76 procedure g_Map_EnableWallGUID (pguid
: Integer);
77 procedure g_Map_DisableWallGUID (pguid
: Integer);
78 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
81 procedure g_Map_EnableWall_XXX (ID
: DWORD
);
82 procedure g_Map_DisableWall_XXX (ID
: DWORD
);
83 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer);
85 procedure g_Map_SwitchTextureGUID (PanelType
: Word; pguid
: Integer; AnimLoop
: Byte = 0);
87 procedure g_Map_ReAdd_DieTriggers();
88 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
90 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
91 function g_Map_GetPointCount(PointType
: Byte): Word;
93 function g_Map_HaveFlagPoints(): Boolean;
95 procedure g_Map_ResetFlag(Flag
: Byte);
96 procedure g_Map_DrawFlags();
98 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
99 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
101 procedure g_Map_DrawPanelShadowVolumes(lightX
: Integer; lightY
: Integer; radius
: Integer);
103 // returns panel or nil
104 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
105 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
107 // returns panel or nil
108 // sets `ex` and `ey` to `x1` and `y1` when no hit was detected
109 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
112 TForEachPanelCB
= function (pan
: TPanel
): Boolean is nested
; // return `true` to stop
114 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
115 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
117 // trace liquid, stepping by `dx` and `dy`
118 // return last seen liquid coords, and `false` if we're started outside of the liquid
119 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
122 // return `true` from `cb` to stop
123 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
125 procedure g_Map_NetSendInterestingPanels (); // yay!
128 procedure g_Map_ProfilersBegin ();
129 procedure g_Map_ProfilersEnd ();
132 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
135 function g_Map_MinX (): Integer; inline;
136 function g_Map_MinY (): Integer; inline;
137 function g_Map_MaxX (): Integer; inline;
138 function g_Map_MaxY (): Integer; inline;
146 function g_Texture_NumNameFindStart(name
: String): Boolean;
147 function g_Texture_NumNameFindNext(var newName
: String): Byte;
150 RESPAWNPOINT_PLAYER1
= 1;
151 RESPAWNPOINT_PLAYER2
= 2;
153 RESPAWNPOINT_RED
= 4;
154 RESPAWNPOINT_BLUE
= 5;
162 FLAG_STATE_NORMAL
= 1;
163 FLAG_STATE_DROPPED
= 2;
164 FLAG_STATE_CAPTURED
= 3;
165 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
166 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
168 FLAG_TIME
= 720; // 20 seconds
170 SKY_STRETCH
: Single = 1.5;
185 // sorted by draw priority
186 GridTagBack
= 1 shl 0; // gRenderBackgrounds
187 GridTagStep
= 1 shl 1; // gSteps
188 GridTagWall
= 1 shl 2; // gWalls
189 GridTagDoor
= 1 shl 3; // gWalls
190 GridTagAcid1
= 1 shl 4; // gAcid1
191 GridTagAcid2
= 1 shl 5; // gAcid2
192 GridTagWater
= 1 shl 6; // gWater
193 GridTagFore
= 1 shl 7; // gRenderForegrounds
194 // the following are invisible
195 GridTagLift
= 1 shl 8; // gLifts
196 GridTagBlockMon
= 1 shl 9; // gBlockMon
198 GridTagObstacle
= (GridTagStep
or GridTagWall
or GridTagDoor
);
199 GridTagLiquid
= (GridTagAcid1
or GridTagAcid2
or GridTagWater
);
201 GridDrawableMask
= (GridTagBack
or GridTagStep
or GridTagWall
or GridTagDoor
or GridTagAcid1
or GridTagAcid2
or GridTagWater
or GridTagFore
);
206 gRenderBackgrounds
: TPanelArray
;
207 gRenderForegrounds
: TPanelArray
;
208 gWater
, gAcid1
, gAcid2
: TPanelArray
;
211 gBlockMon
: TPanelArray
;
212 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
213 //gDOMFlags: array of TFlag;
216 gDoorMap
: array of array of DWORD
;
217 gLiftMap
: array of array of DWORD
;
218 gWADHash
: TMD5Digest
;
219 BackID
: DWORD
= DWORD(-1);
220 gExternalResources
: TStringList
;
221 gMovingWallIds
: array of Integer = nil;
223 gdbg_map_use_accel_render
: Boolean = true;
224 gdbg_map_use_accel_coldet
: Boolean = true;
225 profMapCollision
: TProfiler
= nil; //WARNING: FOR DEBUGGING ONLY!
226 gDrawPanelList
: TBinaryHeapObj
= nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
228 gCurrentMap
: TDynRecord
= nil;
229 gCurrentMapFileName
: AnsiString = ''; // so we can skip texture reloading
232 function panelTypeToTag (panelType
: Word): Integer; // returns GridTagXXX
236 TPanelGrid
= specialize TBodyGridBase
<TPanel
>;
239 mapGrid
: TPanelGrid
= nil; // DO NOT USE! public for debugging only!
245 e_input
, g_main
, e_log
, SysUtils
, g_items
, g_gfx
, g_console
,
246 GL
, GLExt
, g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
247 g_options
, g_triggers
, g_player
,
248 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
249 utils
, sfs
, xstreams
, hashtable
,
250 ImagingTypes
, Imaging
, ImagingUtility
,
251 ImagingGif
, ImagingNetworkGraphics
;
254 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
255 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
256 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
260 panByGUID
: array of TPanel
= nil;
263 // ////////////////////////////////////////////////////////////////////////// //
264 function g_Map_PanelByGUID (aguid
: Integer): TPanel
; inline;
266 //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
267 if (aguid
>= 0) and (aguid
< Length(panByGUID
)) then result
:= panByGUID
[aguid
] else result
:= nil;
271 // return `true` from `cb` to stop
272 function g_Map_ForEachPanel (cb
: TForEachPanelCB
): TPanel
;
277 if not assigned(cb
) then exit
;
278 for pan
in panByGUID
do
280 if cb(pan
) then begin result
:= pan
; exit
; end;
285 procedure g_Map_NetSendInterestingPanels ();
289 if g_Game_IsServer
and g_Game_IsNet
then
291 for pan
in panByGUID
do
293 if pan
.gncNeedSend
then MH_SEND_PanelState(pan
.guid
);
299 // ////////////////////////////////////////////////////////////////////////// //
300 function g_Map_MinX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
else result
:= 0; end;
301 function g_Map_MinY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
else result
:= 0; end;
302 function g_Map_MaxX (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridX0
+mapGrid
.gridWidth
-1 else result
:= 0; end;
303 function g_Map_MaxY (): Integer; inline; begin if (mapGrid
<> nil) then result
:= mapGrid
.gridY0
+mapGrid
.gridHeight
-1 else result
:= 0; end;
306 // ////////////////////////////////////////////////////////////////////////// //
308 dfmapdef
: TDynMapDef
= nil;
311 procedure loadMapDefinition ();
313 pr
: TTextParser
= nil;
317 if (dfmapdef
<> nil) then exit
;
320 e_LogWritefln('parsing "mapdef.txt"...', []);
321 st
:= openDiskFileRO(DataDir
+'mapdef.txt');
322 e_LogWritefln('found local "%smapdef.txt"', [DataDir
]);
329 WAD
:= TWADFile
.Create();
330 if not WAD
.ReadFile(GameWAD
) then
332 //raise Exception.Create('cannot load "game.wad"');
337 st
:= WAD
.openFileStream('mapdef.txt');
344 //raise Exception.Create('cannot open "mapdef.txt"');
345 e_LogWriteln('using default "mapdef.txt"...');
346 pr
:= TStrTextParser
.Create(defaultMapDef
);
350 pr
:= TFileTextParser
.Create(st
);
352 except on e
: Exception
do
354 e_LogWritefln('something is VERY wrong here! -- ', [e
.message]);
360 dfmapdef
:= TDynMapDef
.Create(pr
);
361 except on e
: Exception
do
362 raise Exception
.Create(Format('ERROR in "mapdef.txt" at (%s,%s): %s', [pr
.line
, pr
.col
, e
.message]));
370 // ////////////////////////////////////////////////////////////////////////// //
371 function g_Map_ParseMap (data
: Pointer; dataLen
: Integer): TDynRecord
;
373 wst
: TSFSMemoryChunkStream
= nil;
374 pr
: TTextParser
= nil;
377 if (dataLen
< 4) then exit
;
379 if (dfmapdef
= nil) then writeln('need to load mapdef');
381 if (dfmapdef
= nil) then raise Exception
.Create('internal map loader error');
383 wst
:= TSFSMemoryChunkStream
.Create(data
, dataLen
);
385 if (PAnsiChar(data
)[0] = 'M') and (PAnsiChar(data
)[1] = 'A') and (PAnsiChar(data
)[2] = 'P') and (PByte(data
)[3] = 1) then
389 //e_LogWriteln('parsing binary map...');
390 result
:= dfmapdef
.parseBinMap(wst
);
391 except on e
: Exception
do
393 e_LogWritefln('ERROR: %s', [e
.message]);
404 pr
:= TFileTextParser
.Create(wst
);
406 //e_LogWriteln('parsing text map...');
407 result
:= dfmapdef
.parseMap(pr
);
408 except on e
: Exception
do
410 if (pr
<> nil) then e_LogWritefln('ERROR at (%s,%s): %s', [pr
.tokLine
, pr
.tokCol
, e
.message])
411 else e_LogWritefln('ERROR: %s', [e
.message]);
412 pr
.Free(); // will free `wst`
417 pr
.Free(); // will free `wst`
419 //e_LogWriteln('map parsed.');
423 // ////////////////////////////////////////////////////////////////////////// //
425 NNF_PureName
: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
426 NNF_FirstNum
: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
427 NNF_CurrentNum
: Integer; // Ñëåäóþùåå ÷èñëî ó òåêñòóðû
430 function g_Texture_NumNameFindStart(name
: String): Boolean;
438 NNF_CurrentNum
:= -1;
440 for i
:= Length(name
) downto 1 do
441 if (name
[i
] = '_') then // "_" - ñèìâîë íà÷àëà íîìåðíîãî ïîñòôèêñà
443 if i
= Length(name
) then
444 begin // Íåò öèôð â êîíöå ñòðîêè
449 NNF_PureName
:= Copy(name
, 1, i
);
455 // Íå ïåðåâåñòè â ÷èñëî:
456 if not TryStrToInt(name
, NNF_FirstNum
) then
465 function g_Texture_NumNameFindNext(var newName
: String): Byte;
467 if (NNF_PureName
= '') or (NNF_CurrentNum
< 0) then
470 Result
:= NNF_NO_NAME
;
474 newName
:= NNF_PureName
+ IntToStr(NNF_CurrentNum
);
476 if NNF_CurrentNum
< NNF_FirstNum
then
477 Result
:= NNF_NAME_BEFORE
479 if NNF_CurrentNum
> NNF_FirstNum
then
480 Result
:= NNF_NAME_AFTER
482 Result
:= NNF_NAME_EQUALS
;
488 // ////////////////////////////////////////////////////////////////////////// //
489 function panelTypeToTag (panelType
: Word): Integer;
492 PANEL_WALL
: result
:= GridTagWall
; // gWalls
493 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: result
:= GridTagDoor
; // gWalls
494 PANEL_BACK
: result
:= GridTagBack
; // gRenderBackgrounds
495 PANEL_FORE
: result
:= GridTagFore
; // gRenderForegrounds
496 PANEL_WATER
: result
:= GridTagWater
; // gWater
497 PANEL_ACID1
: result
:= GridTagAcid1
; // gAcid1
498 PANEL_ACID2
: result
:= GridTagAcid2
; // gAcid2
499 PANEL_STEP
: result
:= GridTagStep
; // gSteps
500 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: result
:= GridTagLift
; // gLifts -- this is for all lifts
501 PANEL_BLOCKMON
: result
:= GridTagBlockMon
; // gBlockMon -- this is for all blockmons
502 else result
:= GridTagInvalid
;
507 function dplLess (a
, b
: TObject
): Boolean;
513 if (pa
.tag
< pb
.tag
) then begin result
:= true; exit
; end;
514 if (pa
.tag
> pb
.tag
) then begin result
:= false; exit
; end;
515 result
:= (pa
.arrIdx
< pb
.arrIdx
);
518 procedure dplClear ();
520 if (gDrawPanelList
= nil) then gDrawPanelList
:= TBinaryHeapObj
.Create(@dplLess
) else gDrawPanelList
.clear();
525 Textures
: TLevelTextureArray
= nil;
526 TextNameHash
: THashStrInt
= nil; // key: texture name; value: index in `Textures`
527 BadTextNameHash
: THashStrInt
= nil; // set; so we won't spam with non-existing texture messages
528 RespawnPoints
: array of TRespawnPoint
;
529 FlagPoints
: array[FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
530 //DOMFlagPoints: Array of TFlagPoint;
533 procedure g_Map_ProfilersBegin ();
535 if (profMapCollision
= nil) then profMapCollision
:= TProfiler
.Create('COLSOLID', g_profile_history_size
);
536 profMapCollision
.mainBegin(g_profile_collision
);
538 if g_profile_collision
then
540 profMapCollision
.sectionBegin('*solids');
541 profMapCollision
.sectionEnd();
542 profMapCollision
.sectionBegin('liquids');
543 profMapCollision
.sectionEnd();
547 procedure g_Map_ProfilersEnd ();
549 if (profMapCollision
<> nil) then profMapCollision
.mainEnd();
553 // wall index in `gWalls` or -1
554 function g_Map_traceToNearestWall (x0
, y0
, x1
, y1
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
558 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, nil, (GridTagWall
or GridTagDoor
));
559 if (result
<> nil) then
561 if (hitx
<> nil) then hitx
^ := ex
;
562 if (hity
<> nil) then hity
^ := ey
;
566 if (hitx
<> nil) then hitx
^ := x1
;
567 if (hity
<> nil) then hity
^ := y1
;
571 // returns panel or nil
572 function g_Map_traceToNearest (x0
, y0
, x1
, y1
: Integer; tag
: Integer; hitx
: PInteger=nil; hity
: PInteger=nil): TPanel
;
576 result
:= mapGrid
.traceRay(ex
, ey
, x0
, y0
, x1
, y1
, nil, tag
);
577 if (result
<> nil) then
579 if (hitx
<> nil) then hitx
^ := ex
;
580 if (hity
<> nil) then hity
^ := ey
;
584 if (hitx
<> nil) then hitx
^ := x1
;
585 if (hity
<> nil) then hity
^ := y1
;
590 function g_Map_HasAnyPanelAtPoint (x
, y
: Integer; panelType
: Word): Boolean;
592 function checker (pan
: TPanel
; tag
: Integer): Boolean;
595 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
597 result := pan.Enabled; // stop if wall is enabled
602 if ((tag
and GridTagLift
) <> 0) then
604 // stop if the lift of the right type
606 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= 0)) or
607 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= 1)) or
608 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= 2)) or
609 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= 3)));
613 result
:= true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
617 tagmask
: Integer = 0;
621 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
622 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
623 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
624 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
625 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
626 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
627 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
629 if (tagmask
= 0) then exit
;// just in case
630 if ((tagmask
and GridTagLift
) <> 0) then
633 result
:= (mapGrid
.forEachAtPoint(x
, y
, checker
, tagmask
) <> nil);
638 result
:= (mapGrid
.forEachAtPoint(x
, y
, nil, tagmask
) <> nil);
643 function g_Map_PanelAtPoint (x
, y
: Integer; tagmask
: Integer=-1): TPanel
;
646 if (tagmask
= 0) then exit
;
647 result
:= mapGrid
.forEachAtPoint(x
, y
, nil, tagmask
);
651 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
653 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
654 (Texture
= TEXTURE_NAME_ACID1
) or
655 (Texture
= TEXTURE_NAME_ACID2
);
658 procedure CreateDoorMap();
660 PanelArray
: Array of record
666 a
, b
, c
, m
, i
, len
: Integer;
674 SetLength(PanelArray
, len
);
676 for a
:= 0 to High(gWalls
) do
677 if gWalls
[a
].Door
then
679 PanelArray
[i
].X
:= gWalls
[a
].X
;
680 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
681 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
682 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
683 PanelArray
[i
].Active
:= True;
684 PanelArray
[i
].PanelID
:= a
;
690 SetLength(PanelArray
, len
);
701 SetLength(gDoorMap
, 0);
703 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
706 if PanelArray
[a
].Active
then
708 PanelArray
[a
].Active
:= False;
709 m
:= Length(gDoorMap
);
710 SetLength(gDoorMap
, m
+1);
711 SetLength(gDoorMap
[m
], 1);
712 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
720 if PanelArray
[b
].Active
then
721 for c
:= 0 to High(gDoorMap
[m
]) do
722 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
723 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
724 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
725 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
726 gWalls
[gDoorMap
[m
, c
]].X
,
727 gWalls
[gDoorMap
[m
, c
]].Y
,
728 gWalls
[gDoorMap
[m
, c
]].Width
,
729 gWalls
[gDoorMap
[m
, c
]].Height
) then
731 PanelArray
[b
].Active
:= False;
732 SetLength(gDoorMap
[m
],
733 Length(gDoorMap
[m
])+1);
734 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
740 g_Game_StepLoading();
746 procedure CreateLiftMap();
748 PanelArray
: Array of record
753 a
, b
, c
, len
, i
, j
: Integer;
759 len
:= Length(gLifts
);
760 SetLength(PanelArray
, len
);
762 for a
:= 0 to len
-1 do
764 PanelArray
[a
].X
:= gLifts
[a
].X
;
765 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
766 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
767 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
768 PanelArray
[a
].Active
:= True;
771 SetLength(gLiftMap
, len
);
774 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
776 for a
:= 0 to len
-1 do
777 if PanelArray
[a
].Active
then
779 PanelArray
[a
].Active
:= False;
780 SetLength(gLiftMap
[i
], 32);
788 for b
:= 0 to len
-1 do
789 if PanelArray
[b
].Active
then
791 if g_CollideAround(PanelArray
[b
].X
,
794 PanelArray
[b
].Height
,
795 PanelArray
[gLiftMap
[i
, c
]].X
,
796 PanelArray
[gLiftMap
[i
, c
]].Y
,
797 PanelArray
[gLiftMap
[i
, c
]].Width
,
798 PanelArray
[gLiftMap
[i
, c
]].Height
) then
800 PanelArray
[b
].Active
:= False;
802 if j
> High(gLiftMap
[i
]) then
803 SetLength(gLiftMap
[i
],
804 Length(gLiftMap
[i
])+32);
813 SetLength(gLiftMap
[i
], j
+1);
816 g_Game_StepLoading();
819 SetLength(gLiftMap
, i
);
824 function CreatePanel (PanelRec
: TDynRecord
; AddTextures
: TAddTextureArray
; CurTex
: Integer): Integer;
827 panels
: ^TPanelArray
;
833 case PanelRec
.PanelType
of
834 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: panels
:= @gWalls
;
835 PANEL_BACK
: panels
:= @gRenderBackgrounds
;
836 PANEL_FORE
: panels
:= @gRenderForegrounds
;
837 PANEL_WATER
: panels
:= @gWater
;
838 PANEL_ACID1
: panels
:= @gAcid1
;
839 PANEL_ACID2
: panels
:= @gAcid2
;
840 PANEL_STEP
: panels
:= @gSteps
;
841 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: panels
:= @gLifts
;
842 PANEL_BLOCKMON
: panels
:= @gBlockMon
;
846 len
:= Length(panels
^);
847 SetLength(panels
^, len
+1);
849 pguid
:= Length(panByGUID
);
850 SetLength(panByGUID
, pguid
+1); //FIXME!
851 pan
:= TPanel
.Create(PanelRec
, AddTextures
, CurTex
, Textures
, pguid
);
853 assert(pguid
< Length(panByGUID
));
854 panByGUID
[pguid
] := pan
;
858 pan
.tag
:= panelTypeToTag(PanelRec
.PanelType
);
860 PanelRec
.user
['panel_guid'] := pguid
;
867 function CreateNullTexture(RecName
: String): Integer;
869 RecName
:= toLowerCase1251(RecName
);
870 if (TextNameHash
= nil) then TextNameHash
:= hashNewStrInt();
871 if TextNameHash
.get(RecName
, result
) then exit
; // i found her!
873 SetLength(Textures
, Length(Textures
)+1);
874 result
:= High(Textures
);
876 with Textures
[High(Textures
)] do
878 TextureName
:= RecName
;
882 TextureID
:= LongWord(TEXTURE_NONE
);
885 TextNameHash
.put(RecName
, result
);
889 function CreateTexture(RecName
: AnsiString; Map
: string; log
: Boolean): Integer;
892 TextureData
: Pointer;
894 a
, ResLength
: Integer;
896 RecName
:= toLowerCase1251(RecName
);
897 if (TextNameHash
= nil) then TextNameHash
:= hashNewStrInt();
898 if TextNameHash
.get(RecName
, result
) then
901 //e_LogWritefln('texture ''%s'' already loaded', [RecName]);
907 if (BadTextNameHash
<> nil) and BadTextNameHash
.has(RecName
) then exit
; // don't do it again and again
910 if Textures <> nil then
912 for a := 0 to High(Textures) do
914 if (Textures[a].TextureName = RecName) then
915 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
916 e_LogWritefln('texture ''%s'' already loaded', [RecName]);
924 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
925 if (RecName
= TEXTURE_NAME_WATER
) or
926 (RecName
= TEXTURE_NAME_ACID1
) or
927 (RecName
= TEXTURE_NAME_ACID2
) then
929 SetLength(Textures
, Length(Textures
)+1);
931 with Textures
[High(Textures
)] do
933 TextureName
:= RecName
;
934 if (TextureName
= TEXTURE_NAME_WATER
) then TextureID
:= LongWord(TEXTURE_SPECIAL_WATER
)
935 else if (TextureName
= TEXTURE_NAME_ACID1
) then TextureID
:= LongWord(TEXTURE_SPECIAL_ACID1
)
936 else if (TextureName
= TEXTURE_NAME_ACID2
) then TextureID
:= LongWord(TEXTURE_SPECIAL_ACID2
);
941 result
:= High(Textures
);
942 TextNameHash
.put(RecName
, result
);
946 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
947 WADName
:= g_ExtractWadName(RecName
);
949 WAD
:= TWADFile
.Create();
951 if WADName
<> '' then WADName
:= GameDir
+'/wads/'+WADName
else WADName
:= Map
;
953 WAD
.ReadFile(WADName
);
957 if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
959 FreeMem(TextureData);
960 RecName := 'COMMON\ALIEN';
964 if WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureData
, ResLength
, log
) then
966 SetLength(Textures
, Length(Textures
)+1);
967 if not e_CreateTextureMem(TextureData
, ResLength
, Textures
[High(Textures
)].TextureID
) then
969 SetLength(Textures
, Length(Textures
)-1);
972 e_GetTextureSize(Textures
[High(Textures
)].TextureID
, @Textures
[High(Textures
)].Width
, @Textures
[High(Textures
)].Height
);
973 FreeMem(TextureData
);
974 Textures
[High(Textures
)].TextureName
:= RecName
;
975 Textures
[High(Textures
)].Anim
:= False;
977 result
:= High(Textures
);
978 TextNameHash
.put(RecName
, result
);
980 else // Íåò òàêîãî ðåóñðñà â WAD'å
982 //e_WriteLog(Format('SHIT! Error loading texture %s : %s', [RecName, g_ExtractFilePathName(RecName)]), MSG_WARNING);
983 if (BadTextNameHash
= nil) then BadTextNameHash
:= hashNewStrInt();
984 if log
and (not BadTextNameHash
.get(RecName
, a
)) then
986 e_WriteLog(Format('Error loading texture %s', [RecName
]), MSG_WARNING
);
987 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
989 BadTextNameHash
.put(RecName
, -1);
996 function CreateAnimTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
999 TextureWAD
: PChar = nil;
1000 TextData
: Pointer = nil;
1001 TextureData
: Pointer = nil;
1005 TextureResource
: String;
1006 _width
, _height
, _framecount
, _speed
: Integer;
1007 _backanimation
: Boolean;
1009 ia
: TDynImageDataArray
= nil;
1010 f
, c
, frdelay
, frloop
: Integer;
1012 RecName
:= toLowerCase1251(RecName
);
1013 if (TextNameHash
= nil) then TextNameHash
:= hashNewStrInt();
1014 if TextNameHash
.get(RecName
, result
) then
1017 //e_LogWritefln('animated texture ''%s'' already loaded', [RecName]);
1023 //e_LogWritefln('*** Loading animated texture "%s"', [RecName]);
1025 if (BadTextNameHash
= nil) then BadTextNameHash
:= hashNewStrInt();
1026 if BadTextNameHash
.get(RecName
, f
) then
1028 //e_WriteLog(Format('no animation texture %s (don''t worry)', [RecName]), MSG_NOTIFY);
1032 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
1033 WADName
:= g_ExtractWadName(RecName
);
1035 WAD
:= TWADFile
.Create();
1037 if WADName
<> '' then WADName
:= GameDir
+'/wads/'+WADName
else WADName
:= Map
;
1039 WAD
.ReadFile(WADName
);
1041 if not WAD
.GetResource(g_ExtractFilePathName(RecName
), TextureWAD
, ResLength
, log
) then
1043 if (BadTextNameHash
= nil) then BadTextNameHash
:= hashNewStrInt();
1044 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1046 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
1047 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
1049 BadTextNameHash
.put(RecName
, -1);
1054 if WADName = Map then
1056 //FreeMem(TextureWAD);
1057 if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
1063 if ResLength
< 6 then
1065 e_WriteLog(Format('Animated texture file "%s" too short', [RecName
]), MSG_WARNING
);
1066 BadTextNameHash
.put(RecName
, -1);
1070 // ýòî ïòèöà? ýòî ñàìîë¸ò?
1071 if (TextureWAD
[0] = 'D') and (TextureWAD
[1] = 'F') and
1072 (TextureWAD
[2] = 'W') and (TextureWAD
[3] = 'A') and (TextureWAD
[4] = 'D') then
1074 // íåò, ýòî ñóïåðìåí!
1075 if not WAD
.ReadMemory(TextureWAD
, ResLength
) then
1077 e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName
]), MSG_WARNING
);
1078 BadTextNameHash
.put(RecName
, -1);
1082 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
1083 if not WAD
.GetResource('TEXT/ANIM', TextData
, ResLength
) then
1085 e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName
]), MSG_WARNING
);
1086 BadTextNameHash
.put(RecName
, -1);
1090 cfg
:= TConfig
.CreateMem(TextData
, ResLength
);
1092 TextureResource
:= cfg
.ReadStr('', 'resource', '');
1093 if TextureResource
= '' then
1095 e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName
]), MSG_WARNING
);
1096 BadTextNameHash
.put(RecName
, -1);
1100 _width
:= cfg
.ReadInt('', 'framewidth', 0);
1101 _height
:= cfg
.ReadInt('', 'frameheight', 0);
1102 _framecount
:= cfg
.ReadInt('', 'framecount', 0);
1103 _speed
:= cfg
.ReadInt('', 'waitcount', 0);
1104 _backanimation
:= cfg
.ReadBool('', 'backanimation', False);
1109 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
1110 if not WAD
.GetResource('TEXTURES/'+TextureResource
, TextureData
, ResLength
) then
1112 e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName
, 'TEXTURES/'+TextureResource
]), MSG_WARNING
);
1113 BadTextNameHash
.put(RecName
, -1);
1120 SetLength(Textures
, Length(Textures
)+1);
1121 with Textures
[High(Textures
)] do
1123 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
1124 if g_Frames_CreateMemory(@FramesID
, '', TextureData
, ResLength
, _width
, _height
, _framecount
, _backanimation
) then
1126 TextureName
:= RecName
;
1130 FramesCount
:= _framecount
;
1132 result
:= High(Textures
);
1133 TextNameHash
.put(RecName
, result
);
1137 if (BadTextNameHash
= nil) then BadTextNameHash
:= hashNewStrInt();
1138 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1140 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
1142 BadTextNameHash
.put(RecName
, -1);
1148 // try animated image
1150 imgfmt := DetermineMemoryFormat(TextureWAD, ResLength);
1151 if length(imgfmt) = 0 then
1153 e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING);
1157 GlobalMetadata
.ClearMetaItems();
1158 GlobalMetadata
.ClearMetaItemsForSaving();
1159 if not LoadMultiImageFromMemory(TextureWAD
, ResLength
, ia
) then
1161 e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName
]), MSG_WARNING
);
1162 BadTextNameHash
.put(RecName
, -1);
1165 if length(ia
) = 0 then
1167 e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName
]), MSG_WARNING
);
1168 BadTextNameHash
.put(RecName
, -1);
1175 _width
:= ia
[0].width
;
1176 _height
:= ia
[0].height
;
1177 _framecount
:= length(ia
);
1179 _backanimation
:= false;
1182 if GlobalMetadata
.HasMetaItem(SMetaFrameDelay
) then
1184 //writeln(' frame delay: ', GlobalMetadata.MetaItems[SMetaFrameDelay]);
1186 f
:= GlobalMetadata
.MetaItems
[SMetaFrameDelay
];
1188 if f
< 0 then f
:= 0;
1191 if c
< 13 then c
:= 0 else c
:= 1;
1193 if f
< 1 then f
:= 1 else if f
> 255 then f
:= 255;
1198 if GlobalMetadata
.HasMetaItem(SMetaAnimationLoops
) then
1200 //writeln(' frame loop : ', GlobalMetadata.MetaItems[SMetaAnimationLoops]);
1202 f
:= GlobalMetadata
.MetaItems
[SMetaAnimationLoops
];
1204 if f
<> 0 then _backanimation
:= true; // non-infinite looping == forth-and-back
1208 //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
1209 //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
1210 f
:= ord(_backanimation
);
1211 e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d; back:%d; frdelay:%d; frloop:%d), %dx%d', [RecName
, length(ia
), _speed
, f
, frdelay
, frloop
, _width
, _height
]), MSG_NOTIFY
);
1213 SetLength(Textures
, Length(Textures
)+1);
1214 // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
1215 if g_CreateFramesImg(ia
, @Textures
[High(Textures
)].FramesID
, '', _backanimation
) then
1217 Textures
[High(Textures
)].TextureName
:= RecName
;
1218 Textures
[High(Textures
)].Width
:= _width
;
1219 Textures
[High(Textures
)].Height
:= _height
;
1220 Textures
[High(Textures
)].Anim
:= True;
1221 Textures
[High(Textures
)].FramesCount
:= length(ia
);
1222 Textures
[High(Textures
)].Speed
:= _speed
;
1223 result
:= High(Textures
);
1224 TextNameHash
.put(RecName
, result
);
1225 //writeln(' CREATED!');
1229 if (BadTextNameHash
= nil) then BadTextNameHash
:= hashNewStrInt();
1230 if log
and (not BadTextNameHash
.get(RecName
, f
)) then
1232 e_WriteLog(Format('Error loading animation texture "%s" images', [RecName
]), MSG_WARNING
);
1234 BadTextNameHash
.put(RecName
, -1);
1238 for f
:= 0 to High(ia
) do FreeImage(ia
[f
]);
1241 if (TextureWAD
<> nil) then FreeMem(TextureWAD
);
1242 if (TextData
<> nil) then FreeMem(TextData
);
1243 if (TextureData
<> nil) then FreeMem(TextureData
);
1247 procedure CreateItem(Item
: TDynRecord
);
1249 if g_Game_IsClient
then Exit
;
1251 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
1252 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
1255 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
1256 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
1259 procedure CreateArea(Area
: TDynRecord
);
1264 case Area
.AreaType
of
1265 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
1266 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
1268 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
1269 with RespawnPoints
[High(RespawnPoints
)] do
1273 Direction
:= TDirection(Area
.Direction
);
1275 case Area
.AreaType
of
1276 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
1277 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
1278 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
1279 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
1280 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
1285 AREA_REDFLAG
, AREA_BLUEFLAG
:
1287 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
1289 if FlagPoints
[a
] <> nil then Exit
;
1293 with FlagPoints
[a
]^ do
1295 X
:= Area
.X
-FLAGRECT
.X
;
1296 Y
:= Area
.Y
-FLAGRECT
.Y
;
1297 Direction
:= TDirection(Area
.Direction
);
1303 FLAG_RED
: g_Frames_Get(id
, 'FRAMES_FLAG_RED');
1304 FLAG_BLUE
: g_Frames_Get(id
, 'FRAMES_FLAG_BLUE');
1307 Animation
:= TAnimation
.Create(id
, True, 8);
1308 Obj
.Rect
:= FLAGRECT
;
1316 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
1317 with DOMFlagPoints[High(DOMFlagPoints)] do
1321 Direction := TDirection(Area.Direction);
1324 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
1329 function CreateTrigger (amapIdx
: Integer; Trigger
: TDynRecord
; atpanid
, atrigpanid
: Integer; fTexturePanel1Type
, fTexturePanel2Type
: Word): Integer;
1334 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
1338 mapId
:= Trigger
.id
;
1339 mapIndex
:= amapIdx
;
1342 Width
:= Trigger
.Width
;
1343 Height
:= Trigger
.Height
;
1344 Enabled
:= Trigger
.Enabled
;
1345 //TexturePanel := Trigger.TexturePanel;
1346 TexturePanelGUID
:= atpanid
;
1347 TexturePanelType
:= fTexturePanel1Type
;
1348 ShotPanelType
:= fTexturePanel2Type
;
1349 TriggerType
:= Trigger
.TriggerType
;
1350 ActivateType
:= Trigger
.ActivateType
;
1351 Keys
:= Trigger
.Keys
;
1352 trigPanelGUID
:= atrigpanid
;
1353 //trigShotPanelId := ashotpanid;
1354 //Data.Default := Trigger.DATA;
1355 if (Trigger
.trigRec
= nil) then
1358 if (TriggerType
<> TRIGGER_SECRET
) then
1360 e_LogWritefln('trigger of type %s has no triggerdata; wtf?!', [TriggerType
], MSG_WARNING
);
1365 trigData
:= Trigger
.trigRec
.clone(nil);
1369 result
:= Integer(g_Triggers_Create(_trigger
));
1372 procedure CreateMonster(monster
: TDynRecord
);
1377 if g_Game_IsClient
then Exit
;
1379 if (gGameSettings
.GameType
= GT_SINGLE
)
1380 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
1382 mon
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
, TDirection(monster
.Direction
));
1384 if gTriggers
<> nil then
1386 for a
:= 0 to High(gTriggers
) do
1388 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1390 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1391 if (gTriggers
[a
].trigData
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1396 if monster
.MonsterType
<> MONSTER_BARREL
then Inc(gTotalMonsters
);
1400 procedure g_Map_ReAdd_DieTriggers();
1402 function monsDieTrig (mon
: TMonster
): Boolean;
1405 //tw: TStrTextWriter;
1407 result
:= false; // don't stop
1408 mon
.ClearTriggers();
1409 for a
:= 0 to High(gTriggers
) do
1411 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1413 //if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
1415 tw := TStrTextWriter.Create();
1417 gTriggers[a].trigData.writeTo(tw);
1418 e_LogWritefln('=== trigger #%s ==='#10'%s'#10'---', [a, tw.str]);
1423 if (gTriggers
[a
].trigData
.trigMonsterId
) = Integer(mon
.StartID
) then mon
.AddTrigger(a
);
1429 if g_Game_IsClient
then Exit
;
1431 g_Mons_ForEach(monsDieTrig
);
1434 function extractWadName(resourceName
: string): string;
1438 posN
:= Pos(':', resourceName
);
1440 Result
:= Copy(resourceName
, 0, posN
-1)
1445 procedure addResToExternalResList(res
: string);
1447 res
:= extractWadName(res
);
1448 if (res
<> '') and (gExternalResources
.IndexOf(res
) = -1) then
1449 gExternalResources
.Add(res
);
1452 procedure generateExternalResourcesList({mapReader: TMapReader_1}map
: TDynRecord
);
1454 //textures: TTexturesRec1Array;
1455 //textures: TDynField;
1457 //mapHeader: TMapHeaderRec_1;
1459 //resFile: String = '';
1461 if gExternalResources
= nil then
1462 gExternalResources
:= TStringList
.Create
;
1464 gExternalResources
.Clear
;
1468 textures := GetTextures(map);
1469 for i := 0 to High(textures) do
1471 addResToExternalResList(resFile);
1475 textures := map['texture'];
1476 if (textures <> nil) then
1478 for trec in textures do
1480 addResToExternalResList(resFile);
1487 //mapHeader := GetMapHeader(map);
1489 addResToExternalResList(map
.MusicName
);
1490 addResToExternalResList(map
.SkyName
);
1494 procedure mapCreateGrid ();
1496 mapX0
: Integer = $3fffffff;
1497 mapY0
: Integer = $3fffffff;
1498 mapX1
: Integer = -$3fffffff;
1499 mapY1
: Integer = -$3fffffff;
1501 procedure calcBoundingBox (constref panels
: TPanelArray
);
1506 for idx
:= 0 to High(panels
) do
1509 if not pan
.visvalid
then continue
;
1510 if (pan
.Width
< 1) or (pan
.Height
< 1) then continue
;
1511 if (mapX0
> pan
.x0
) then mapX0
:= pan
.x0
;
1512 if (mapY0
> pan
.y0
) then mapY0
:= pan
.y0
;
1513 if (mapX1
< pan
.x1
) then mapX1
:= pan
.x1
;
1514 if (mapY1
< pan
.y1
) then mapY1
:= pan
.y1
;
1518 procedure addPanelsToGrid (constref panels
: TPanelArray
);
1524 //tag := panelTypeToTag(tag);
1525 for idx
:= 0 to High(panels
) do
1528 if not pan
.visvalid
then continue
;
1529 if (pan
.proxyId
<> -1) then
1531 {$IF DEFINED(D2F_DEBUG)}
1532 e_WriteLog(Format('DUPLICATE wall #%d(%d) enabled (%d); type:%08x', [Integer(idx
), Integer(pan
.proxyId
), Integer(mapGrid
.proxyEnabled
[pan
.proxyId
]), pan
.PanelType
]), MSG_NOTIFY
);
1536 case pan
.PanelType
of
1537 PANEL_WALL
: newtag
:= GridTagWall
;
1538 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
: newtag
:= GridTagDoor
;
1539 PANEL_BACK
: newtag
:= GridTagBack
;
1540 PANEL_FORE
: newtag
:= GridTagFore
;
1541 PANEL_WATER
: newtag
:= GridTagWater
;
1542 PANEL_ACID1
: newtag
:= GridTagAcid1
;
1543 PANEL_ACID2
: newtag
:= GridTagAcid2
;
1544 PANEL_STEP
: newtag
:= GridTagStep
;
1545 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
: newtag
:= GridTagLift
;
1546 PANEL_BLOCKMON
: newtag
:= GridTagBlockMon
;
1547 else continue
; // oops
1551 pan
.proxyId
:= mapGrid
.insertBody(pan
, pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, newtag
);
1552 // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
1553 mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
1554 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
1556 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
1558 e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
1569 calcBoundingBox(gWalls
);
1570 calcBoundingBox(gRenderBackgrounds
);
1571 calcBoundingBox(gRenderForegrounds
);
1572 calcBoundingBox(gWater
);
1573 calcBoundingBox(gAcid1
);
1574 calcBoundingBox(gAcid2
);
1575 calcBoundingBox(gSteps
);
1576 calcBoundingBox(gLifts
);
1577 calcBoundingBox(gBlockMon
);
1579 e_LogWritefln('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0
, mapY0
, mapX1
, mapY1
, gMapInfo
.Width
, gMapInfo
.Height
]);
1581 if (mapX0
> 0) then mapX0
:= 0;
1582 if (mapY0
> 0) then mapY0
:= 0;
1584 if (mapX1
< gMapInfo
.Width
-1) then mapX1
:= gMapInfo
.Width
-1;
1585 if (mapY1
< gMapInfo
.Height
-1) then mapY1
:= gMapInfo
.Height
-1;
1587 mapGrid
:= TPanelGrid
.Create(mapX0
-128, mapY0
-128, mapX1
-mapX0
+1+128*2, mapY1
-mapY0
+1+128*2);
1588 //mapGrid := TPanelGrid.Create(0, 0, gMapInfo.Width, gMapInfo.Height);
1590 addPanelsToGrid(gWalls
);
1591 addPanelsToGrid(gRenderBackgrounds
);
1592 addPanelsToGrid(gRenderForegrounds
);
1593 addPanelsToGrid(gWater
);
1594 addPanelsToGrid(gAcid1
);
1595 addPanelsToGrid(gAcid2
);
1596 addPanelsToGrid(gSteps
);
1597 addPanelsToGrid(gLifts
); // it doesn't matter which LIFT type is used here
1598 addPanelsToGrid(gBlockMon
);
1600 mapGrid
.dumpStats();
1602 g_Mons_InitTree(mapGrid
.gridX0
, mapGrid
.gridY0
, mapGrid
.gridWidth
, mapGrid
.gridHeight
);
1606 function g_Map_Load(Res
: String): Boolean;
1608 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
1609 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
1613 //TexturePanel: Integer;
1617 LiftPanelIdx
: Integer;
1618 DoorPanelIdx
: Integer;
1619 ShotPanelIdx
: Integer;
1620 MPlatPanelIdx
: Integer;
1621 trigrec
: TDynRecord
;
1623 liftPan
: TDynRecord
;
1624 doorPan
: TDynRecord
;
1625 shotPan
: TDynRecord
;
1626 mplatPan
: TDynRecord
;
1630 mapReader
: TDynRecord
= nil;
1631 mapTextureList
: TDynField
= nil; //TTexturesRec1Array; tagInt: texture index
1632 panels
: TDynField
= nil; //TPanelsRec1Array;
1633 items
: TDynField
= nil; //TItemsRec1Array;
1634 monsters
: TDynField
= nil; //TMonsterRec1Array;
1635 areas
: TDynField
= nil; //TAreasRec1Array;
1636 triggers
: TDynField
= nil; //TTriggersRec1Array;
1639 AddTextures
: TAddTextureArray
;
1640 TriggersTable
: array of TTRec
;
1641 FileName
, mapResName
, s
, TexName
: String;
1644 ok
, isAnim
: Boolean;
1645 CurTex
, ntn
: Integer;
1646 rec
, texrec
: TDynRecord
;
1648 pannum
, trignum
, cnt
, tgpid
: Integer;
1650 moveSpeed
{, moveStart, moveEnd}: TDFPoint
;
1651 //moveActive: Boolean;
1663 gMapInfo
.Map
:= Res
;
1664 TriggersTable
:= nil;
1667 sfsGCDisable(); // temporary disable removing of temporary volumes
1670 FileName
:= g_ExtractWadName(Res
);
1671 e_WriteLog('Loading map WAD: '+FileName
, MSG_NOTIFY
);
1672 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
1674 WAD
:= TWADFile
.Create();
1675 if not WAD
.ReadFile(FileName
) then
1677 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
1682 //k8: why loader ignores path here?
1683 mapResName
:= g_ExtractFileName(Res
);
1684 if not WAD
.GetMapResource(mapResName
, Data
, Len
) then
1686 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [mapResName
]));
1695 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1701 e_LogWritefln('Loading map: %s', [mapResName
], MSG_NOTIFY
);
1702 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
1704 stt
:= curTimeMicro();
1707 mapReader
:= g_Map_ParseMap(Data
, Len
);
1710 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
1717 if (mapReader
= nil) then
1719 e_LogWritefln('invalid map file: ''%s''', [mapResName
]);
1723 generateExternalResourcesList(mapReader
);
1724 mapTextureList
:= mapReader
['texture'];
1725 // get all other lists here too
1726 panels
:= mapReader
['panel'];
1727 triggers
:= mapReader
['trigger'];
1728 items
:= mapReader
['item'];
1729 areas
:= mapReader
['area'];
1730 monsters
:= mapReader
['monster'];
1732 // Çàãðóçêà îïèñàíèÿ êàðòû:
1733 e_WriteLog(' Reading map info...', MSG_NOTIFY
);
1734 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1738 Name
:= mapReader
.MapName
;
1739 Description
:= mapReader
.MapDesc
;
1740 Author
:= mapReader
.MapAuthor
;
1741 MusicName
:= mapReader
.MusicName
;
1742 SkyName
:= mapReader
.SkyName
;
1743 Height
:= mapReader
.Height
;
1744 Width
:= mapReader
.Width
;
1747 // Çàãðóçêà òåêñòóð:
1748 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
1749 // Äîáàâëåíèå òåêñòóð â Textures[]:
1750 if (mapTextureList
<> nil) and (mapTextureList
.count
> 0) then
1752 e_WriteLog(' Loading textures:', MSG_NOTIFY
);
1753 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], mapTextureList
.count
-1, False);
1756 for rec
in mapTextureList
do
1760 {$IF DEFINED(D2F_DEBUG_TXLOAD)}
1761 e_WriteLog(Format(' Loading texture #%d: %s', [cnt
, s
]), MSG_NOTIFY
);
1763 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
1766 // Àíèìèðîâàííàÿ òåêñòóðà
1767 ntn
:= CreateAnimTexture(rec
.Resource
, FileName
, True);
1768 if (ntn
< 0) then g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [s
]));
1773 ntn
:= CreateTexture(rec
.Resource
, FileName
, True);
1774 if (ntn
< 0) then g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [s
]));
1776 if (ntn
< 0) then ntn
:= CreateNullTexture(rec
.Resource
);
1778 rec
.tagInt
:= ntn
; // remember texture number
1779 g_Game_StepLoading();
1782 // set panel tagInt to texture index
1783 if (panels
<> nil) then
1785 for rec
in panels
do
1787 texrec
:= rec
.TextureRec
;
1788 if (texrec
= nil) then rec
.tagInt
:= -1 else rec
.tagInt
:= texrec
.tagInt
;
1793 // Çàãðóçêà òðèããåðîâ
1794 gTriggerClientID
:= 0;
1795 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
1796 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
1799 e_WriteLog(' Loading panels...', MSG_NOTIFY
);
1800 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
1802 // check texture numbers for panels
1803 if (panels
<> nil) and (panels
.count
> 0) then
1805 for rec
in panels
do
1807 if (rec
.tagInt
< 0) then
1809 e_WriteLog('error loading map: invalid texture index for panel', MSG_FATALERROR
);
1816 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì)
1817 if (triggers
<> nil) and (triggers
.count
> 0) then
1819 e_WriteLog(' Setting up trigger table...', MSG_NOTIFY
);
1820 //SetLength(TriggersTable, triggers.count);
1821 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], triggers
.count
-1, False);
1823 for rec
in triggers
do
1825 SetLength(TriggersTable
, Length(TriggersTable
)+1);
1826 pttit
:= @TriggersTable
[High(TriggersTable
)];
1827 pttit
.trigrec
:= rec
;
1828 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
1829 pttit
.texPan
:= mapReader
.panel
[rec
.TexturePanel
];
1830 pttit
.liftPan
:= nil;
1831 pttit
.doorPan
:= nil;
1832 pttit
.shotPan
:= nil;
1833 pttit
.mplatPan
:= nil;
1834 pttit
.texPanIdx
:= -1;
1835 pttit
.LiftPanelIdx
:= -1;
1836 pttit
.DoorPanelIdx
:= -1;
1837 pttit
.ShotPanelIdx
:= -1;
1838 pttit
.MPlatPanelIdx
:= -1;
1840 if rec
.TriggerType
in [TRIGGER_LIFTUP
, TRIGGER_LIFTDOWN
, TRIGGER_LIFT
] then
1842 pttit
.liftPan
:= mapReader
.panel
[rec
.trigRec
.tgPanelID
];
1845 if rec
.TriggerType
in [TRIGGER_OPENDOOR
, TRIGGER_CLOSEDOOR
, TRIGGER_DOOR
, TRIGGER_DOOR5
, TRIGGER_CLOSETRAP
, TRIGGER_TRAP
] then
1847 pttit
.doorPan
:= mapReader
.panel
[rec
.trigRec
.tgPanelID
];
1850 if (rec
.TriggerType
= TRIGGER_SHOT
) then
1852 pttit
.shotPan
:= mapReader
.panel
[rec
.trigRec
.tgShotPanelID
];
1855 if rec
.TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
1857 pttit
.mplatPan
:= mapReader
.panel
[rec
.trigRec
.tgPanelID
];
1860 if (pttit
.texPan
<> nil) then pttit
.texPan
.userPanelTrigRef
:= true;
1861 if (pttit
.liftPan
<> nil) then pttit
.liftPan
.userPanelTrigRef
:= true;
1862 if (pttit
.doorPan
<> nil) then pttit
.doorPan
.userPanelTrigRef
:= true;
1863 if (pttit
.shotPan
<> nil) then pttit
.shotPan
.userPanelTrigRef
:= true;
1864 if (pttit
.mplatPan
<> nil) then pttit
.mplatPan
.userPanelTrigRef
:= true;
1866 g_Game_StepLoading();
1871 if (panels
<> nil) and (panels
.count
> 0) then
1873 e_WriteLog(' Setting up trigger links...', MSG_NOTIFY
);
1874 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], panels
.count
-1, False);
1877 for rec
in panels
do
1880 //e_LogWritefln('PANSTART: pannum=%s', [pannum]);
1882 SetLength(AddTextures
, 0);
1886 if (mapTextureList
<> nil) then
1888 texrec
:= rec
.TextureRec
;
1889 ok
:= (texrec
<> nil);
1894 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
1895 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð
1897 if (TriggersTable
<> nil) and (mapTextureList
<> nil) then
1899 if rec
.userPanelTrigRef
then
1901 // e_LogWritefln('trigref for panel %s', [pannum]);
1909 // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
1910 s
:= texrec
.Resource
;
1912 // Ñïåö-òåêñòóðû çàïðåùåíû
1913 if g_Map_IsSpecialTexture(s
) then
1919 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè
1920 ok
:= g_Texture_NumNameFindStart(s
);
1923 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
1924 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #
1927 k
:= NNF_NAME_BEFORE
;
1928 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû
1929 while ok
or (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_EQUALS
) do
1931 k
:= g_Texture_NumNameFindNext(TexName
);
1933 if (k
= NNF_NAME_BEFORE
) or (k
= NNF_NAME_AFTER
) then
1935 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó
1938 // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
1940 //e_LogWritefln('000: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1941 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1942 //e_LogWritefln('001: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1945 // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
1947 //e_LogWritefln('002: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1948 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1949 //e_LogWritefln('003: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1954 // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
1956 //e_LogWritefln('004: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1957 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1958 //e_LogWritefln('005: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1961 // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
1963 //e_LogWritefln('006: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1964 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1965 //e_LogWritefln('007: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
1969 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
1973 for c := 0 to High(Textures) do
1975 if (Textures[c].TextureName = TexName) then
1977 SetLength(AddTextures, Length(AddTextures)+1);
1978 AddTextures[High(AddTextures)].Texture := c;
1979 AddTextures[High(AddTextures)].Anim := isAnim;
1984 if (TextNameHash
<> nil) and TextNameHash
.get(toLowerCase1251(TexName
), c
) then
1986 SetLength(AddTextures
, Length(AddTextures
)+1);
1987 AddTextures
[High(AddTextures
)].Texture
:= c
;
1988 AddTextures
[High(AddTextures
)].Anim
:= isAnim
;
1994 if k
= NNF_NAME_EQUALS
then
1996 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
1997 SetLength(AddTextures
, Length(AddTextures
)+1);
1998 AddTextures
[High(AddTextures
)].Texture
:= rec
.tagInt
; // internal texture number, not map index
1999 AddTextures
[High(AddTextures
)].Anim
:= texrec
.Anim
;
2000 CurTex
:= High(AddTextures
);
2011 end; // if ok - åñòü ñìåæíûå òåêñòóðû
2012 end; // if ok - ññûëàþòñÿ òðèããåðû
2016 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
2017 SetLength(AddTextures
, 1);
2018 AddTextures
[0].Texture
:= rec
.tagInt
; // internal texture number, not map index
2019 AddTextures
[0].Anim
:= false;
2020 if (texrec
<> nil) then AddTextures
[0].Anim
:= texrec
.Anim
;
2024 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(mapTextureList), High(Textures), High(AddTextures)]), MSG_NOTIFY);
2026 //e_LogWritefln('PANADD: pannum=%s', [pannum]);
2028 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
2029 PanelID
:= CreatePanel(rec
, AddTextures
, CurTex
);
2030 //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
2031 rec
.userPanelId
:= PanelID
; // remember game panel id, we'll fix triggers later
2034 moveSpeed
:= rec
.moveSpeed
;
2035 //moveStart := rec.moveStart;
2036 //moveEnd := rec.moveEnd;
2037 //moveActive := rec['move_active'].varvalue;
2038 if not moveSpeed
.isZero
then
2040 SetLength(gMovingWallIds
, Length(gMovingWallIds
)+1);
2041 gMovingWallIds
[High(gMovingWallIds
)] := PanelID
;
2042 //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]);
2045 //e_LogWritefln('PANEND: pannum=%s', [pannum]);
2047 g_Game_StepLoading();
2051 // ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
2052 for b
:= 0 to High(TriggersTable
) do
2054 if (TriggersTable
[b
].texPan
<> nil) then TriggersTable
[b
].texPanIdx
:= TriggersTable
[b
].texPan
.userPanelId
;
2055 if (TriggersTable
[b
].liftPan
<> nil) then TriggersTable
[b
].LiftPanelIdx
:= TriggersTable
[b
].liftPan
.userPanelId
;
2056 if (TriggersTable
[b
].doorPan
<> nil) then TriggersTable
[b
].DoorPanelIdx
:= TriggersTable
[b
].doorPan
.userPanelId
;
2057 if (TriggersTable
[b
].shotPan
<> nil) then TriggersTable
[b
].ShotPanelIdx
:= TriggersTable
[b
].shotPan
.userPanelId
;
2058 if (TriggersTable
[b
].mplatPan
<> nil) then TriggersTable
[b
].MPlatPanelIdx
:= TriggersTable
[b
].mplatPan
.userPanelId
;
2061 // create map grid, init other grids (for monsters, for example)
2062 e_WriteLog('Creating map grid', MSG_NOTIFY
);
2065 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû
2066 if (triggers
<> nil) and (panels
<> nil) and (not gLoadGameMode
) then
2068 e_LogWritefln(' Creating triggers (%d)...', [triggers
.count
]);
2069 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
2070 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü
2072 for rec
in triggers
do
2075 if (TriggersTable
[trignum
].texPan
<> nil) then b
:= TriggersTable
[trignum
].texPan
.PanelType
else b
:= 0;
2076 if (TriggersTable
[trignum
].shotPan
<> nil) then c
:= TriggersTable
[trignum
].shotPan
.PanelType
else c
:= 0;
2077 // we can have only one of those
2078 if (TriggersTable
[trignum
].LiftPanelIdx
<> -1) then tgpid
:= TriggersTable
[trignum
].LiftPanelIdx
2079 else if (TriggersTable
[trignum
].DoorPanelIdx
<> -1) then tgpid
:= TriggersTable
[trignum
].DoorPanelIdx
2080 else if (TriggersTable
[trignum
].ShotPanelIdx
<> -1) then tgpid
:= TriggersTable
[trignum
].ShotPanelIdx
2081 else if (TriggersTable
[trignum
].MPlatPanelIdx
<> -1) then tgpid
:= TriggersTable
[trignum
].MPlatPanelIdx
2083 //e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
2084 TriggersTable
[trignum
].tnum
:= trignum
;
2085 TriggersTable
[trignum
].id
:= CreateTrigger(trignum
, rec
, TriggersTable
[trignum
].texPanIdx
, tgpid
, Word(b
), Word(c
));
2089 //FIXME: use hashtable!
2090 for pan
in panByGUID
do
2092 if (pan
.endPosTrigId
>= 0) and (pan
.endPosTrigId
< Length(TriggersTable
)) then
2094 pan
.endPosTrigId
:= TriggersTable
[pan
.endPosTrigId
].id
;
2096 if (pan
.endSizeTrigId
>= 0) and (pan
.endSizeTrigId
< Length(TriggersTable
)) then
2098 pan
.endSizeTrigId
:= TriggersTable
[pan
.endSizeTrigId
].id
;
2102 // Çàãðóçêà ïðåäìåòîâ
2103 e_WriteLog(' Loading items...', MSG_NOTIFY
);
2104 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
2106 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû
2107 if (items
<> nil) and not gLoadGameMode
then
2109 e_WriteLog(' Spawning items...', MSG_NOTIFY
);
2110 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
2111 for rec
in items
do CreateItem(rec
);
2114 // Çàãðóçêà îáëàñòåé
2115 e_WriteLog(' Loading areas...', MSG_NOTIFY
);
2116 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
2118 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè
2119 if areas
<> nil then
2121 e_WriteLog(' Creating areas...', MSG_NOTIFY
);
2122 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
2123 for rec
in areas
do CreateArea(rec
);
2126 // Çàãðóçêà ìîíñòðîâ
2127 e_WriteLog(' Loading monsters...', MSG_NOTIFY
);
2128 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
2130 gTotalMonsters
:= 0;
2132 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ
2133 if (monsters
<> nil) and not gLoadGameMode
then
2135 e_WriteLog(' Spawning monsters...', MSG_NOTIFY
);
2136 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
2137 for rec
in monsters
do CreateMonster(rec
);
2140 gCurrentMap
:= mapReader
; // this will be our current map now
2141 gCurrentMapFileName
:= Res
;
2145 if gMapInfo
.SkyName
<> '' then
2147 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, MSG_NOTIFY
);
2148 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
2149 FileName
:= g_ExtractWadName(gMapInfo
.SkyName
);
2151 if FileName
<> '' then
2152 FileName
:= GameDir
+'/wads/'+FileName
2155 FileName
:= g_ExtractWadName(Res
);
2158 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.SkyName
);
2159 if g_Texture_CreateWAD(BackID
, s
) then
2161 g_Game_SetupScreenSize();
2164 g_FatalError(Format(_lc
[I_GAME_ERROR_SKY
], [s
]));
2169 if gMapInfo
.MusicName
<> '' then
2171 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, MSG_NOTIFY
);
2172 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
2173 FileName
:= g_ExtractWadName(gMapInfo
.MusicName
);
2175 if FileName
<> '' then
2176 FileName
:= GameDir
+'/wads/'+FileName
2179 FileName
:= g_ExtractWadName(Res
);
2182 s
:= FileName
+':'+g_ExtractFilePathName(gMapInfo
.MusicName
);
2183 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
2186 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
2189 // Îñòàëüíûå óñòàíâêè
2197 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
2198 if not gLoadGameMode
then g_GFX_Init();
2200 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
2201 mapTextureList
:= nil;
2206 TriggersTable
:= nil;
2209 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
2210 if ok
and (not gLoadGameMode
) then
2212 gMusic
.SetByName(gMapInfo
.MusicName
);
2217 gMusic
.SetByName('');
2220 stt
:= curTimeMicro()-stt
;
2221 e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt
div 1000), Integer(stt
mod 1000)]);
2223 sfsGCEnable(); // enable releasing unused volumes
2225 e_ClearInputBuffer(); // why not?
2228 e_WriteLog('Done loading map.', MSG_NOTIFY
);
2233 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
2236 mapReader
: TDynRecord
;
2237 //Header: TMapHeaderRec_1;
2242 FillChar(Result
, SizeOf(Result
), 0);
2243 FileName
:= g_ExtractWadName(Res
);
2245 WAD
:= TWADFile
.Create();
2246 if not WAD
.ReadFile(FileName
) then
2252 //k8: it ignores path again
2253 if not WAD
.GetMapResource(g_ExtractFileName(Res
), Data
, Len
) then
2262 mapReader
:= g_Map_ParseMap(Data
, Len
);
2271 if (mapReader
= nil) then exit
;
2273 if (mapReader
.Width
> 0) and (mapReader
.Height
> 0) then
2275 Result
.Name
:= mapReader
.MapName
;
2276 Result
.Description
:= mapReader
.MapDesc
;
2278 Result
.Author
:= mapReader
.MapAuthor
;
2279 Result
.Height
:= mapReader
.Height
;
2280 Result
.Width
:= mapReader
.Width
;
2284 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
2285 //ZeroMemory(@Header, SizeOf(Header));
2286 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2287 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
2289 Result
.Author
:= '';
2297 function g_Map_GetMapsList(WADName
: string): SArray
;
2304 WAD
:= TWADFile
.Create();
2305 if not WAD
.ReadFile(WADName
) then
2310 ResList
:= WAD
.GetMapResources();
2311 if ResList
<> nil then
2313 for a
:= 0 to High(ResList
) do
2315 SetLength(Result
, Length(Result
)+1);
2316 Result
[High(Result
)] := ResList
[a
];
2322 function g_Map_Exist(Res
: string): Boolean;
2325 FileName
, mnn
: string;
2331 FileName
:= addWadExtension(g_ExtractWadName(Res
));
2333 WAD
:= TWADFile
.Create
;
2334 if not WAD
.ReadFile(FileName
) then
2340 ResList
:= WAD
.GetMapResources();
2343 mnn
:= g_ExtractFileName(Res
);
2344 if ResList
<> nil then
2345 for a
:= 0 to High(ResList
) do if StrEquCI1251(ResList
[a
], mnn
) then
2352 procedure g_Map_Free(freeTextures
: Boolean=true);
2356 procedure FreePanelArray(var panels
: TPanelArray
);
2361 if panels
<> nil then
2363 for i
:= 0 to High(panels
) do
2376 RespawnPoints
:= nil;
2377 if FlagPoints
[FLAG_RED
] <> nil then
2379 Dispose(FlagPoints
[FLAG_RED
]);
2380 FlagPoints
[FLAG_RED
] := nil;
2382 if FlagPoints
[FLAG_BLUE
] <> nil then
2384 Dispose(FlagPoints
[FLAG_BLUE
]);
2385 FlagPoints
[FLAG_BLUE
] := nil;
2387 //DOMFlagPoints := nil;
2391 if (Length(gCurrentMapFileName
) <> 0) then
2393 e_LogWritefln('g_Map_Free: previous map was ''%s''...', [gCurrentMapFileName
]);
2397 e_LogWritefln('g_Map_Free: no previous map.', []);
2399 if freeTextures
then
2401 e_LogWritefln('g_Map_Free: clearing textures...', []);
2402 if (Textures
<> nil) then
2404 for a
:= 0 to High(Textures
) do
2406 if not g_Map_IsSpecialTexture(Textures
[a
].TextureName
) then
2408 if Textures
[a
].Anim
then
2410 g_Frames_DeleteByID(Textures
[a
].FramesID
)
2414 if (Textures
[a
].TextureID
<> LongWord(TEXTURE_NONE
)) then
2416 e_DeleteTexture(Textures
[a
].TextureID
);
2423 TextNameHash
.Free();
2424 TextNameHash
:= nil;
2425 BadTextNameHash
.Free();
2426 BadTextNameHash
:= nil;
2431 FreePanelArray(gWalls
);
2432 FreePanelArray(gRenderBackgrounds
);
2433 FreePanelArray(gRenderForegrounds
);
2434 FreePanelArray(gWater
);
2435 FreePanelArray(gAcid1
);
2436 FreePanelArray(gAcid2
);
2437 FreePanelArray(gSteps
);
2438 FreePanelArray(gLifts
);
2439 FreePanelArray(gBlockMon
);
2440 gMovingWallIds
:= nil;
2442 if BackID
<> DWORD(-1) then
2446 e_DeleteTexture(BackID
);
2447 BackID
:= DWORD(-1);
2450 g_Game_StopAllSounds(False);
2452 g_Sound_Delete(gMapInfo
.MusicName
);
2454 gMapInfo
.Name
:= '';
2455 gMapInfo
.Description
:= '';
2456 gMapInfo
.MusicName
:= '';
2457 gMapInfo
.Height
:= 0;
2458 gMapInfo
.Width
:= 0;
2464 procedure g_Map_Update();
2470 procedure UpdatePanelArray(var panels
: TPanelArray
);
2475 for i
:= 0 to High(panels
) do panels
[i
].Update();
2479 if g_dbgpan_mplat_step
then g_dbgpan_mplat_active
:= true;
2481 UpdatePanelArray(gWalls
);
2482 UpdatePanelArray(gRenderBackgrounds
);
2483 UpdatePanelArray(gRenderForegrounds
);
2484 UpdatePanelArray(gWater
);
2485 UpdatePanelArray(gAcid1
);
2486 UpdatePanelArray(gAcid2
);
2487 UpdatePanelArray(gSteps
);
2489 if g_dbgpan_mplat_step
then begin g_dbgpan_mplat_step
:= false; g_dbgpan_mplat_active
:= false; end;
2491 if gGameSettings
.GameMode
= GM_CTF
then
2493 for a
:= FLAG_RED
to FLAG_BLUE
do
2495 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
2499 if gFlags
[a
].Animation
<> nil then gFlags
[a
].Animation
.Update();
2501 m
:= g_Obj_Move(@Obj
, True, True);
2503 if gTime
mod (GAME_TICK
*2) <> 0 then Continue
;
2505 // Ñîïðîòèâëåíèå âîçäóõà
2506 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
2508 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
2509 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
2512 gFlags
[a
].CaptureTime
:= 0;
2513 if a
= FLAG_RED
then
2514 s
:= _lc
[I_PLAYER_FLAG_RED
]
2516 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
2517 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
2519 if g_Game_IsNet
then
2520 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
2524 if Count
> 0 then Count
-= 1;
2527 if gPlayers
<> nil then
2529 j
:= Random(Length(gPlayers
)) - 1;
2530 for d
:= 0 to High(gPlayers
) do
2533 if j
> High(gPlayers
) then j
:= 0;
2534 if gPlayers
[j
] <> nil then
2536 if gPlayers
[j
].alive
and g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
2538 if gPlayers
[j
].GetFlag(a
) then Break
;
2551 procedure g_Map_DrawPanels (PanelType
: Word);
2553 procedure DrawPanels (constref panels
: TPanelArray
; drawDoors
: Boolean=False);
2557 if (panels
<> nil) then
2559 // alas, no visible set
2560 for idx
:= 0 to High(panels
) do
2562 if not (drawDoors
xor panels
[idx
].Door
) then panels
[idx
].Draw();
2569 PANEL_WALL
: DrawPanels(gWalls
);
2570 PANEL_CLOSEDOOR
: DrawPanels(gWalls
, True);
2571 PANEL_BACK
: DrawPanels(gRenderBackgrounds
);
2572 PANEL_FORE
: DrawPanels(gRenderForegrounds
);
2573 PANEL_WATER
: DrawPanels(gWater
);
2574 PANEL_ACID1
: DrawPanels(gAcid1
);
2575 PANEL_ACID2
: DrawPanels(gAcid2
);
2576 PANEL_STEP
: DrawPanels(gSteps
);
2582 procedure g_Map_CollectDrawPanels (x0
, y0
, wdt
, hgt
: Integer);
2584 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2586 result
:= false; // don't stop, ever
2587 if ((tag
and GridTagDoor
) <> 0) <> pan
.Door
then exit
;
2588 gDrawPanelList
.insert(pan
);
2593 //tagmask := panelTypeToTag(PanelType);
2594 mapGrid
.forEachInAABB(x0
, y0
, wdt
, hgt
, checker
, GridDrawableMask
);
2595 // list will be rendered in `g_game.DrawPlayer()`
2599 procedure g_Map_DrawPanelShadowVolumes(lightX
: Integer; lightY
: Integer; radius
: Integer);
2601 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2603 result
:= false; // don't stop, ever
2604 pan
.DrawShadowVolume(lightX
, lightY
, radius
);
2608 mapGrid
.forEachInAABB(lightX
-radius
, lightY
-radius
, radius
*2, radius
*2, checker
, (GridTagWall
or GridTagDoor
));
2612 procedure g_Map_DrawBack(dx
, dy
: Integer);
2614 if gDrawBackGround
and (BackID
<> DWORD(-1)) then
2615 e_DrawSize(BackID
, dx
, dy
, 0, False, False, gBackSize
.X
, gBackSize
.Y
)
2617 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
2620 function g_Map_CollidePanelOld(X
, Y
: Integer; Width
, Height
: Word;
2621 PanelType
: Word; b1x3
: Boolean=false): Boolean;
2627 if WordBool(PanelType
and PANEL_WALL
) then
2628 if gWalls
<> nil then
2633 if gWalls
[a
].Enabled
and
2634 g_Collide(X
, Y
, Width
, Height
,
2635 gWalls
[a
].X
, gWalls
[a
].Y
,
2636 gWalls
[a
].Width
, gWalls
[a
].Height
) then
2643 if WordBool(PanelType
and PANEL_WATER
) then
2644 if gWater
<> nil then
2649 if g_Collide(X
, Y
, Width
, Height
,
2650 gWater
[a
].X
, gWater
[a
].Y
,
2651 gWater
[a
].Width
, gWater
[a
].Height
) then
2658 if WordBool(PanelType
and PANEL_ACID1
) then
2659 if gAcid1
<> nil then
2664 if g_Collide(X
, Y
, Width
, Height
,
2665 gAcid1
[a
].X
, gAcid1
[a
].Y
,
2666 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
2673 if WordBool(PanelType
and PANEL_ACID2
) then
2674 if gAcid2
<> nil then
2679 if g_Collide(X
, Y
, Width
, Height
,
2680 gAcid2
[a
].X
, gAcid2
[a
].Y
,
2681 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
2688 if WordBool(PanelType
and PANEL_STEP
) then
2689 if gSteps
<> nil then
2694 if g_Collide(X
, Y
, Width
, Height
,
2695 gSteps
[a
].X
, gSteps
[a
].Y
,
2696 gSteps
[a
].Width
, gSteps
[a
].Height
) then
2703 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
2704 if gLifts
<> nil then
2709 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= 0)) or
2710 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= 1)) or
2711 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= 2)) or
2712 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= 3))) and
2713 g_Collide(X
, Y
, Width
, Height
,
2714 gLifts
[a
].X
, gLifts
[a
].Y
,
2715 gLifts
[a
].Width
, gLifts
[a
].Height
) then
2722 if WordBool(PanelType
and PANEL_BLOCKMON
) then
2723 if gBlockMon
<> nil then
2725 h
:= High(gBlockMon
);
2729 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
2730 g_Collide(X
, Y
, Width
, Height
,
2731 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
2732 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
2740 function g_Map_CollideLiquid_TextureOld(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2744 function checkPanels (constref panels
: TPanelArray
): Boolean;
2749 if panels
= nil then exit
;
2750 for a
:= 0 to High(panels
) do
2752 if g_Collide(X
, Y
, Width
, Height
, panels
[a
].X
, panels
[a
].Y
, panels
[a
].Width
, panels
[a
].Height
) then
2755 texid
:= panels
[a
].GetTextureID();
2762 texid
:= LongWord(TEXTURE_NONE
);
2764 if not checkPanels(gWater
) then
2765 if not checkPanels(gAcid1
) then
2766 if not checkPanels(gAcid2
) then exit
;
2771 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word; PanelType
: Word; b1x3
: Boolean): Boolean;
2773 SlowMask
= GridTagLift
or GridTagBlockMon
;
2774 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2777 if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
2779 result := pan.Enabled;
2784 if ((tag
and GridTagLift
) <> 0) then
2787 ((WordBool(PanelType
and PANEL_LIFTUP
) and (pan
.LiftType
= 0)) or
2788 (WordBool(PanelType
and PANEL_LIFTDOWN
) and (pan
.LiftType
= 1)) or
2789 (WordBool(PanelType
and PANEL_LIFTLEFT
) and (pan
.LiftType
= 2)) or
2790 (WordBool(PanelType
and PANEL_LIFTRIGHT
) and (pan
.LiftType
= 3))) {and
2791 g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
2795 if ((tag
and GridTagBlockMon
) <> 0) then
2797 result
:= ((not b1x3
) or (pan
.Width
+pan
.Height
>= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2802 //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
2803 result
:= true; // i found her!
2807 tagmask
: Integer = 0;
2809 if WordBool(PanelType
and (PANEL_WALL
or PANEL_CLOSEDOOR
or PANEL_OPENDOOR
)) then tagmask
:= tagmask
or (GridTagWall
or GridTagDoor
);
2810 if WordBool(PanelType
and PANEL_WATER
) then tagmask
:= tagmask
or GridTagWater
;
2811 if WordBool(PanelType
and PANEL_ACID1
) then tagmask
:= tagmask
or GridTagAcid1
;
2812 if WordBool(PanelType
and PANEL_ACID2
) then tagmask
:= tagmask
or GridTagAcid2
;
2813 if WordBool(PanelType
and PANEL_STEP
) then tagmask
:= tagmask
or GridTagStep
;
2814 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then tagmask
:= tagmask
or GridTagLift
;
2815 if WordBool(PanelType
and PANEL_BLOCKMON
) then tagmask
:= tagmask
or GridTagBlockMon
;
2817 if (tagmask
= 0) then begin result
:= false; exit
; end; // just in case
2819 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('*solids');
2820 if gdbg_map_use_accel_coldet
then
2822 if (Width
= 1) and (Height
= 1) then
2824 if ((tagmask
and SlowMask
) <> 0) then
2827 result
:= (mapGrid
.forEachAtPoint(X
, Y
, checker
, tagmask
) <> nil);
2832 result
:= (mapGrid
.forEachAtPoint(X
, Y
, nil, tagmask
) <> nil);
2837 if ((tagmask
and SlowMask
) <> 0) then
2840 result
:= (mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, checker
, tagmask
) <> nil);
2845 result
:= (mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, nil, tagmask
) <> nil);
2851 result
:= g_Map_CollidePanelOld(X
, Y
, Width
, Height
, PanelType
, b1x3
);
2853 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2857 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
2859 cctype
: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
2862 // slightly different from the old code, but meh...
2863 function checker (pan
: TPanel
; tag
: Integer): Boolean;
2865 result
:= false; // don't stop, ever
2866 //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
2869 0: if ((tag
and GridTagWater
) = 0) then exit
; // allowed: water
2870 1: if ((tag
and (GridTagWater
or GridTagAcid1
)) = 0) then exit
; // allowed: water, acid1
2871 //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
2874 //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
2876 texid
:= pan
.GetTextureID();
2877 // water? water has the highest priority, so stop right here
2878 if ((tag
and GridTagWater
) <> 0) then begin cctype
:= 0; result
:= true; exit
; end;
2880 if ((tag
and GridTagAcid2
) <> 0) then cctype
:= 2;
2882 if ((tag
and GridTagAcid1
) <> 0) then cctype
:= 1;
2886 if (profMapCollision
<> nil) then profMapCollision
.sectionBeginAccum('liquids');
2887 if gdbg_map_use_accel_coldet
then
2889 texid
:= LongWord(TEXTURE_NONE
);
2890 if (Width
= 1) and (Height
= 1) then
2892 mapGrid
.forEachAtPoint(X
, Y
, checker
, (GridTagWater
or GridTagAcid1
or GridTagAcid2
));
2896 mapGrid
.forEachInAABB(X
, Y
, Width
, Height
, checker
, (GridTagWater
or GridTagAcid1
or GridTagAcid2
));
2902 result
:= g_Map_CollideLiquid_TextureOld(X
, Y
, Width
, Height
);
2904 if (profMapCollision
<> nil) then profMapCollision
.sectionEnd();
2908 procedure g_Map_EnableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_EnableWallGUID(gWalls
[ID
].guid
); end;
2909 procedure g_Map_DisableWall_XXX (ID
: DWORD
); begin if (ID
< Length(gWalls
)) then g_Map_DisableWallGUID(gWalls
[ID
].guid
); end;
2910 procedure g_Map_SetLift_XXX (ID
: DWORD
; t
: Integer); begin if (ID
< Length(gLifts
)) then g_Map_SetLiftGUID(gLifts
[ID
].guid
, t
); end;
2913 procedure g_Map_EnableWallGUID (pguid
: Integer);
2917 //pan := gWalls[ID];
2918 pan
:= g_Map_PanelByGUID(pguid
);
2919 if (pan
= nil) then exit
;
2920 if pan
.Enabled
and mapGrid
.proxyEnabled
[pan
.proxyId
] then exit
;
2922 pan
.Enabled
:= True;
2923 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, true);
2925 mapGrid
.proxyEnabled
[pan
.proxyId
] := true;
2926 //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
2927 //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
2929 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2930 // mark platform as interesting
2933 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2934 //e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2939 procedure g_Map_DisableWallGUID (pguid
: Integer);
2943 //pan := gWalls[ID];
2944 pan
:= g_Map_PanelByGUID(pguid
);
2945 if (pan
= nil) then exit
;
2946 if (not pan
.Enabled
) and (not mapGrid
.proxyEnabled
[pan
.proxyId
]) then exit
;
2948 pan
.Enabled
:= False;
2949 g_Mark(pan
.X
, pan
.Y
, pan
.Width
, pan
.Height
, MARK_DOOR
, false);
2951 mapGrid
.proxyEnabled
[pan
.proxyId
] := false;
2952 //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
2954 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
2955 // mark platform as interesting
2958 {$IFDEF MAP_DEBUG_ENABLED_FLAG}
2959 //e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
2964 procedure g_Map_SwitchTextureGUID (PanelType
: Word; pguid
: Integer; AnimLoop
: Byte = 0);
2968 tp
:= g_Map_PanelByGUID(pguid
);
2969 if (tp
= nil) then exit
;
2972 PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: tp := gWalls[ID];
2973 PANEL_FORE: tp := gRenderForegrounds[ID];
2974 PANEL_BACK: tp := gRenderBackgrounds[ID];
2975 PANEL_WATER: tp := gWater[ID];
2976 PANEL_ACID1: tp := gAcid1[ID];
2977 PANEL_ACID2: tp := gAcid2[ID];
2978 PANEL_STEP: tp := gSteps[ID];
2983 tp
.NextTexture(AnimLoop
);
2984 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelTexture(pguid
, AnimLoop
);
2988 procedure g_Map_SetLiftGUID (pguid
: Integer; t
: Integer);
2992 //pan := gLifts[ID];
2993 pan
:= g_Map_PanelByGUID(pguid
);
2994 if (pan
= nil) then exit
;
2995 if not pan
.isGLift
then exit
;
2997 if ({gLifts[ID]}pan
.LiftType
= t
) then exit
; //!FIXME!TRIGANY!
2999 with {gLifts[ID]} pan
do
3003 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, false);
3004 //TODO: make separate lift tags, and change tag here
3007 0: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
);
3008 1: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
);
3009 2: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
);
3010 3: g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
);
3013 //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
3014 // mark platform as interesting
3020 function g_Map_GetPoint (PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
3023 PointsArray
: Array of TRespawnPoint
;
3026 SetLength(PointsArray
, 0);
3028 if RespawnPoints
= nil then
3031 for a
:= 0 to High(RespawnPoints
) do
3032 if RespawnPoints
[a
].PointType
= PointType
then
3034 SetLength(PointsArray
, Length(PointsArray
)+1);
3035 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
3038 if PointsArray
= nil then
3041 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
3045 function g_Map_GetPointCount(PointType
: Byte): Word;
3051 if RespawnPoints
= nil then
3054 for a
:= 0 to High(RespawnPoints
) do
3055 if RespawnPoints
[a
].PointType
= PointType
then
3056 Result
:= Result
+ 1;
3059 function g_Map_HaveFlagPoints(): Boolean;
3061 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
3064 procedure g_Map_ResetFlag(Flag
: Byte);
3066 with gFlags
[Flag
] do
3072 Direction
:= D_LEFT
;
3073 State
:= FLAG_STATE_NONE
;
3074 if FlagPoints
[Flag
] <> nil then
3076 Obj
.X
:= FlagPoints
[Flag
]^.X
;
3077 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
3078 Direction
:= FlagPoints
[Flag
]^.Direction
;
3079 State
:= FLAG_STATE_NORMAL
;
3085 procedure g_Map_DrawFlags();
3088 Mirror
: TMirrorType
;
3090 if gGameSettings
.GameMode
<> GM_CTF
then
3093 for i
:= FLAG_RED
to FLAG_BLUE
do
3095 if State
<> FLAG_STATE_CAPTURED
then
3097 if State
= FLAG_STATE_NONE
then
3100 if Direction
= D_LEFT
then
3102 Mirror
:= M_HORIZONTAL
;
3111 Animation
.Draw(Obj
.X
+dx
, Obj
.Y
+1, Mirror
);
3113 if g_debug_Frames
then
3115 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
3117 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
3118 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
3125 procedure g_Map_SaveState (var Mem
: TBinMemoryWriter
);
3132 procedure savePanels ();
3134 PAMem
: TBinMemoryWriter
;
3138 // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé
3139 PAMem
:= TBinMemoryWriter
.Create((Length(panByGUID
)+1) * 40);
3142 count
:= Length(panByGUID
);
3143 Mem
.WriteInt(count
);
3144 for pan
in panByGUID
do pan
.SaveState(PAMem
);
3146 // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé
3147 PAMem
.SaveToMemory(Mem
);
3151 procedure SaveFlag (flag
: PFlag
);
3154 dw
:= FLAG_SIGNATURE
; // 'FLAG'
3156 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3157 Mem
.WriteByte(flag
^.RespawnType
);
3159 Mem
.WriteByte(flag
^.State
);
3160 // Íàïðàâëåíèå ôëàãà
3161 if flag
^.Direction
= D_LEFT
then b
:= 1 else b
:= 2; // D_RIGHT
3164 Obj_SaveState(@flag
^.Obj
, Mem
);
3168 Mem
:= TBinMemoryWriter
.Create(1024 * 1024); // 1 MB
3170 ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
3174 ///// Ñîõðàíÿåì ìóçûêó: /////
3175 // Ñèãíàòóðà ìóçûêè:
3176 dw
:= MUSIC_SIGNATURE
; // 'MUSI'
3179 Assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
3180 if gMusic
.NoMusic
then str
:= '' else str
:= gMusic
.Name
;
3181 Mem
.WriteString(str
, 64);
3182 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3183 dw
:= gMusic
.GetPosition();
3185 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3186 boo
:= gMusic
.SpecPause
;
3187 Mem
.WriteBoolean(boo
);
3190 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
3191 Mem
.WriteInt(gTotalMonsters
);
3194 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
3195 if gGameSettings
.GameMode
= GM_CTF
then
3197 // Ôëàã Êðàñíîé êîìàíäû
3198 SaveFlag(@gFlags
[FLAG_RED
]);
3199 // Ôëàã Ñèíåé êîìàíäû
3200 SaveFlag(@gFlags
[FLAG_BLUE
]);
3204 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3205 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
3207 // Î÷êè Êðàñíîé êîìàíäû
3208 Mem
.WriteSmallInt(gTeamStat
[TEAM_RED
].Goals
);
3209 // Î÷êè Ñèíåé êîìàíäû
3210 Mem
.WriteSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);
3216 procedure g_Map_LoadState (var Mem
: TBinMemoryReader
);
3223 procedure loadPanels ();
3225 PAMem
: TBinMemoryReader
;
3229 // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé
3230 PAMem
:= TBinMemoryReader
.Create();
3231 PAMem
.LoadFromMemory(Mem
);
3234 PAMem
.ReadInt(count
);
3235 if (count
<> Length(panByGUID
)) then raise EBinSizeError
.Create('g_Map_LoadState: LoadPanelArray: invalid number of panels');
3236 for pan
in panByGUID
do
3238 pan
.LoadState(PAMem
);
3239 if (pan
.proxyId
>= 0) then mapGrid
.proxyEnabled
[pan
.proxyId
] := pan
.Enabled
;
3242 // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí
3246 procedure LoadFlag(flag
: PFlag
);
3251 if dw
<> FLAG_SIGNATURE
then raise EBinSizeError
.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
3252 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
3253 Mem
.ReadByte(flag
^.RespawnType
);
3255 Mem
.ReadByte(flag
^.State
);
3256 // Íàïðàâëåíèå ôëàãà
3258 if b
= 1 then flag
^.Direction
:= D_LEFT
else flag
^.Direction
:= D_RIGHT
; // b = 2
3260 Obj_LoadState(@flag
^.Obj
, Mem
);
3264 if Mem
= nil then Exit
;
3266 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
3270 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
3274 ///// Çàãðóæàåì ìóçûêó: /////
3278 if dw
<> MUSIC_SIGNATURE
then raise EBinSizeError
.Create('g_Map_LoadState: Wrong Music Signature');
3280 Assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
3281 Mem
.ReadString(str
);
3282 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
3284 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
3285 Mem
.ReadBoolean(boo
);
3286 // Çàïóñêàåì ýòó ìóçûêó
3287 gMusic
.SetByName(str
);
3288 gMusic
.SpecPause
:= boo
;
3291 gMusic
.SetPosition(dw
);
3294 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
3295 Mem
.ReadInt(gTotalMonsters
);
3298 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
3299 if gGameSettings
.GameMode
= GM_CTF
then
3301 // Ôëàã Êðàñíîé êîìàíäû
3302 LoadFlag(@gFlags
[FLAG_RED
]);
3303 // Ôëàã Ñèíåé êîìàíäû
3304 LoadFlag(@gFlags
[FLAG_BLUE
]);
3308 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
3309 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
3311 // Î÷êè Êðàñíîé êîìàíäû
3312 Mem
.ReadSmallInt(gTeamStat
[TEAM_RED
].Goals
);
3313 // Î÷êè Ñèíåé êîìàíäû
3314 Mem
.ReadSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);
3320 // trace liquid, stepping by `dx` and `dy`
3321 // return last seen liquid coords, and `false` if we're started outside of the liquid
3322 function g_Map_TraceLiquidNonPrecise (x
, y
, dx
, dy
: Integer; out topx
, topy
: Integer): Boolean;
3324 MaskLiquid
= GridTagWater
or GridTagAcid1
or GridTagAcid2
;
3328 // started outside of the liquid?
3329 if (mapGrid
.forEachAtPoint(x
, y
, nil, MaskLiquid
) = nil) then begin result
:= false; exit
; end;
3330 if (dx
= 0) and (dy
= 0) then begin result
:= false; exit
; end; // sanity check
3336 if (mapGrid
.forEachAtPoint(x
, y
, nil, MaskLiquid
) = nil) then exit
; // out of the water, just exit