1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
22 g_basic
, g_player
, e_graphics
, Classes
, g_res_downloader
,
23 SysUtils
, g_sound
, g_gui
, MAPSTRUCT
, wadreader
, md5
, xprofiler
;
26 TGameSettings
= record
42 TDelayedEvent
= record
50 TPlayerSettings
= record
69 function g_Game_IsNet(): Boolean;
70 function g_Game_IsServer(): Boolean;
71 function g_Game_IsClient(): Boolean;
72 procedure g_Game_Init();
73 procedure g_Game_Free();
74 procedure g_Game_LoadData();
75 procedure g_Game_FreeData();
76 procedure g_Game_Update();
77 procedure g_Game_Draw();
78 procedure g_Game_Quit();
79 procedure g_Game_SetupScreenSize();
80 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
81 function g_Game_ModeToText(Mode
: Byte): string;
82 function g_Game_TextToMode(Mode
: string): Byte;
83 procedure g_Game_ExecuteEvent(Name
: String);
84 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
85 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
86 procedure g_Game_RemovePlayer();
87 procedure g_Game_Spectate();
88 procedure g_Game_SpectateCenterView();
89 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
90 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
91 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
92 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
93 procedure g_Game_Restart();
94 procedure g_Game_RestartLevel();
95 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
96 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
97 procedure g_Game_SaveOptions();
98 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
99 procedure g_Game_ChangeMap(MapPath
: String);
100 procedure g_Game_ExitLevel(Map
: Char16
);
101 function g_Game_GetFirstMap(WAD
: String): String;
102 function g_Game_GetNextMap(): String;
103 procedure g_Game_NextLevel();
104 procedure g_Game_Pause(Enable
: Boolean);
105 procedure g_Game_InGameMenu(Show
: Boolean);
106 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
107 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
108 procedure g_Game_Message(Msg
: String; Time
: Word);
109 procedure g_Game_LoadMapList(FileName
: String);
110 procedure g_Game_PauseAllSounds(Enable
: Boolean);
111 procedure g_Game_StopAllSounds(all
: Boolean);
112 procedure g_Game_UpdateTriggerSounds();
113 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
114 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
115 procedure g_Game_Announce_KillCombo(Param
: Integer);
116 procedure g_Game_StartVote(Command
, Initiator
: string);
117 procedure g_Game_CheckVote
;
118 procedure g_TakeScreenShot();
119 procedure g_FatalError(Text: String);
120 procedure g_SimpleError(Text: String);
121 function g_Game_IsTestMap(): Boolean;
122 procedure g_Game_DeleteTestMap();
123 procedure GameCVars(P
: SArray
);
124 procedure GameCommands(P
: SArray
);
125 procedure GameCheats(P
: SArray
);
126 procedure DebugCommands(P
: SArray
);
127 procedure ProfilerCommands(P
: SArray
);
128 procedure g_Game_Process_Params
;
129 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
130 procedure g_Game_StepLoading();
131 procedure g_Game_ClearLoading();
132 procedure g_Game_SetDebugMode();
133 procedure DrawLoadingStat();
135 { procedure SetWinPause(Enable: Boolean); }
140 LOADING_SHOW_STEP
= 100;
141 LOADING_INTERLINE
= 20;
156 MESSAGE_DIKEY
= WM_USER
+ 1;
161 EXIT_ENDLEVELSINGLE
= 4;
162 EXIT_ENDLEVELCUSTOM
= 5;
164 GAME_OPTION_RESERVED
= 1;
165 GAME_OPTION_TEAMDAMAGE
= 2;
166 GAME_OPTION_ALLOWEXIT
= 4;
167 GAME_OPTION_WEAPONSTAY
= 8;
168 GAME_OPTION_MONSTERS
= 16;
169 GAME_OPTION_BOTVSPLAYER
= 32;
170 GAME_OPTION_BOTVSMONSTER
= 64;
175 STATE_INTERCUSTOM
= 3;
176 STATE_INTERSINGLE
= 4;
182 LMS_RESPAWN_NONE
= 0;
183 LMS_RESPAWN_WARMUP
= 1;
184 LMS_RESPAWN_FINAL
= 2;
200 CONFIG_FILENAME
= 'Doom2DF.cfg';
201 LOG_FILENAME
= 'Doom2DF.log';
203 TEST_MAP_NAME
= '$$$_TEST_$$$';
205 STD_PLAYER_MODEL
= 'Doomer';
209 gGameSettings
: TGameSettings
;
210 gPlayer1Settings
: TPlayerSettings
;
211 gPlayer2Settings
: TPlayerSettings
;
213 gPlayerScreenSize
: TPoint
;
214 gPlayer1ScreenCoord
: TPoint
;
215 gPlayer2ScreenCoord
: TPoint
;
216 gPlayer1
: TPlayer
= nil;
217 gPlayer2
: TPlayer
= nil;
218 gPlayerDrawn
: TPlayer
= nil;
220 gSwitchGameMode
: Byte = GM_DM
;
221 gHearPoint1
, gHearPoint2
: THearPoint
;
222 gSoundEffectsDF
: Boolean = False;
223 gSoundTriggerTime
: Word = 0;
224 gAnnouncer
: Byte = ANNOUNCE_NONE
;
225 goodsnd
: array[0..3] of TPlayableSound
;
226 killsnd
: array[0..3] of TPlayableSound
;
227 gDefInterTime
: ShortInt = -1;
228 gInterEndTime
: LongWord = 0;
229 gInterTime
: LongWord = 0;
230 gServInterTime
: Byte = 0;
231 gGameStartTime
: LongWord = 0;
232 gTotalMonsters
: Integer = 0;
234 gShowTime
: Boolean = True;
235 gShowFPS
: Boolean = False;
236 gShowGoals
: Boolean = True;
237 gShowStat
: Boolean = True;
238 gShowKillMsg
: Boolean = True;
239 gShowLives
: Boolean = True;
240 gShowPing
: Boolean = False;
241 gShowMap
: Boolean = False;
243 gState
: Byte = STATE_NONE
;
245 sWidth
, sHeight
: Word;
246 gSpectMode
: Byte = SPECT_NONE
;
247 gSpectHUD
: Boolean = True;
248 gSpectKeyPress
: Boolean = False;
249 gSpectX
: Integer = 0;
250 gSpectY
: Integer = 0;
251 gSpectStep
: Byte = 8;
252 gSpectViewTwo
: Boolean = False;
253 gSpectPID1
: Integer = -1;
254 gSpectPID2
: Integer = -1;
255 gMusic
: TMusic
= nil;
256 gLoadGameMode
: Boolean;
257 gCheats
: Boolean = False;
258 gMapOnce
: Boolean = False;
259 gMapToDelete
: String;
260 gTempDelete
: Boolean = False;
261 gLastMap
: Boolean = False;
262 gWinPosX
, gWinPosY
: Integer;
263 gWinSizeX
, gWinSizeY
: Integer;
264 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
265 gWinActive
: Boolean = True; // by default window is active, lol
266 gResolutionChange
: Boolean = False;
267 gRC_Width
, gRC_Height
: Word;
268 gRC_FullScreen
, gRC_Maximized
: Boolean;
269 gLanguageChange
: Boolean = False;
270 gDebugMode
: Boolean = False;
271 g_debug_Sounds
: Boolean = False;
272 g_debug_Frames
: Boolean = False;
273 g_debug_WinMsgs
: Boolean = False;
274 g_debug_MonsterOff
: Boolean = False;
275 g_debug_BotAIOff
: Byte = 0;
276 g_debug_HealthBar
: Boolean = False;
277 g_Debug_Player
: Boolean = False;
278 gCoopMonstersKilled
: Word = 0;
279 gCoopSecretsFound
: Word = 0;
280 gCoopTotalMonstersKilled
: Word = 0;
281 gCoopTotalSecretsFound
: Word = 0;
282 gCoopTotalMonsters
: Word = 0;
283 gCoopTotalSecrets
: Word = 0;
284 gStatsOff
: Boolean = False;
285 gStatsPressed
: Boolean = False;
286 gExitByTrigger
: Boolean = False;
287 gNextMap
: String = '';
288 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
289 gLMSRespawnTime
: Cardinal = 0;
290 gLMSSoftSpawn
: Boolean = False;
291 gMissionFailed
: Boolean = False;
292 gVoteInProgress
: Boolean = False;
293 gVotePassed
: Boolean = False;
294 gVoteCommand
: string = '';
295 gVoteTimer
: Cardinal = 0;
296 gVoteCmdTimer
: Cardinal = 0;
297 gVoteCount
: Integer = 0;
298 gVoteTimeout
: Cardinal = 30;
299 gVoted
: Boolean = False;
300 gVotesEnabled
: Boolean = True;
301 gEvents
: Array of TGameEvent
;
302 gDelayedEvents
: Array of TDelayedEvent
;
304 // move button values:
305 // bits 0-1: l/r state:
306 // 0: neither left, nor right pressed
309 // bits 4-5: l/r state when strafe was pressed
310 P1MoveButton
: Byte = 0;
311 P2MoveButton
: Byte = 0;
313 g_profile_frame_update
: Boolean = false;
314 g_profile_frame_draw
: Boolean = false;
315 g_profile_collision
: Boolean = false;
317 procedure g_ResetDynlights ();
318 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
319 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
324 g_textures
, g_main
, g_window
, g_menu
,
325 e_input
, e_log
, g_console
, g_items
, g_map
,
326 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
327 g_triggers
, MAPDEF
, g_monsters
, e_sound
, CONFIG
,
328 BinEditor
, g_language
, g_net
, SDL
,
329 ENet
, e_fixedbuffer
, g_netmsg
, g_netmaster
, GL
, GLExt
,
333 // ////////////////////////////////////////////////////////////////////////// //
335 profileFrameDraw
: TProfiler
= nil;
338 // ////////////////////////////////////////////////////////////////////////// //
341 x
, y
, radius
: Integer;
344 exploRadius
: Integer;
348 g_dynLights
: array of TDynLight
= nil;
349 g_dynLightCount
: Integer = 0;
350 g_playerLight
: Boolean = false;
352 procedure g_ResetDynlights ();
356 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
358 for idx
:= 0 to g_dynLightCount
-1 do
360 if g_dynLights
[idx
].exploCount
= -666 then
367 Inc(g_dynLights
[idx
].exploCount
);
368 if (g_dynLights
[idx
].exploCount
< 10) then
370 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
371 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
372 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
373 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
378 g_dynLightCount
:= lnum
;
381 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
383 if not gwin_has_stencil
then exit
;
384 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
385 g_dynLights
[g_dynLightCount
].x
:= x
;
386 g_dynLights
[g_dynLightCount
].y
:= y
;
387 g_dynLights
[g_dynLightCount
].radius
:= radius
;
388 g_dynLights
[g_dynLightCount
].r
:= r
;
389 g_dynLights
[g_dynLightCount
].g
:= g
;
390 g_dynLights
[g_dynLightCount
].b
:= b
;
391 g_dynLights
[g_dynLightCount
].a
:= a
;
392 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
393 Inc(g_dynLightCount
);
396 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
398 if not gwin_has_stencil
then exit
;
399 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
400 g_dynLights
[g_dynLightCount
].x
:= x
;
401 g_dynLights
[g_dynLightCount
].y
:= y
;
402 g_dynLights
[g_dynLightCount
].radius
:= 0;
403 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
404 g_dynLights
[g_dynLightCount
].r
:= r
;
405 g_dynLights
[g_dynLightCount
].g
:= g
;
406 g_dynLights
[g_dynLightCount
].b
:= b
;
407 g_dynLights
[g_dynLightCount
].a
:= 0;
408 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
409 Inc(g_dynLightCount
);
413 // ////////////////////////////////////////////////////////////////////////// //
415 procedure drawProfiles (x, y: Integer; title: AnsiString); overload;
421 procedure drawItems ();
424 e_TextureFontPrintEx(x+2+4*xprofItLevel, yy, Format('%s: %d', [xprofItName, Integer(xprofItMicro)]), gStdFont, 255, 255, 0, 1, false);
426 if xprofItHasChildren then
432 until not xprofItNext();
436 procedure drawItems ();
440 for ii := 0 to xprofTotalCount-1 do
442 e_TextureFontPrintEx(x+2+4*xprofLevelAt(ii), yy, Format('%s: %d', [xprofNameAt(ii), Integer(xprofMicroAt(ii))]), gStdFont, 255, 255, 0, 1, false);
449 //if not xprofItReset() then exit;
450 if (xprofTotalCount = 0) then exit;
452 hgt := 16+2+xprofTotalCount*(16+2); // title, items
454 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
455 e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
457 e_TextureFontPrintEx(x+2, y+2, Format('%s: %d', [title, Integer(xprofTotalMicro)]), gStdFont, 255, 255, 0, 1, false);
464 function calcProfilesHeight (prof
: TProfiler
): Integer;
467 if (prof
= nil) then exit
;
468 if (length(prof
.bars
) = 0) then exit
;
469 result
:= length(prof
.bars
)*(16+2);
473 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
480 if (prof
= nil) then exit
;
482 if (length(prof
.bars
) = 0) then exit
;
484 hgt
:= calcProfilesHeight(prof
);
485 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
486 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
488 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
489 e_DrawFillQuad(x
, y
, x
+wdt
-1, y
+hgt
-1, 20, 20, 20, 0, B_NONE
);
492 for ii
:= 0 to High(prof
.bars
) do
494 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
501 // ////////////////////////////////////////////////////////////////////////// //
503 TEndCustomGameStat
= record
504 PlayerStat
: TPlayerStatArray
;
508 Map
, MapName
: String;
511 TEndSingleGameStat
= record
512 PlayerStat
: Array [0..1] of record
518 TotalSecrets
: Integer;
521 TLoadingStat
= record
525 Msgs
: Array of String;
529 TParamStrValue
= record
534 TParamStrValues
= Array of TParamStrValue
;
537 INTER_ACTION_TEXT
= 1;
538 INTER_ACTION_PIC
= 2;
539 INTER_ACTION_MUSIC
= 3;
543 FPSCounter
, UPSCounter
: Word;
544 FPSTime
, UPSTime
: LongWord;
545 DataLoaded
: Boolean = False;
546 LastScreenShot
: Int64;
547 IsDrawStat
: Boolean = False;
548 CustomStat
: TEndCustomGameStat
;
549 SingleStat
: TEndSingleGameStat
;
550 LoadingStat
: TLoadingStat
;
551 EndingGameCounter
: Byte = 0;
554 MapList
: SArray
= nil;
555 MapIndex
: Integer = -1;
561 text: Array of ShortString;
562 anim
: Array of ShortString;
563 pic
: Array of ShortString;
564 mus
: Array of ShortString;
566 triggers
: Array of record
568 actions
: Array of record
569 action
, p1
, p2
: Integer;
572 cur_trigger
: Integer;
585 function Compare(a
, b
: TPlayerStat
): Integer;
587 if a
.Spectator
then Result
:= 1
588 else if b
.Spectator
then Result
:= -1
589 else if a
.Frags
< b
.Frags
then Result
:= 1
590 else if a
.Frags
> b
.Frags
then Result
:= -1
591 else if a
.Deaths
< b
.Deaths
then Result
:= -1
592 else if a
.Deaths
> b
.Deaths
then Result
:= 1
593 else if a
.Kills
< b
.Kills
then Result
:= -1
597 procedure SortGameStat(var stat
: TPlayerStatArray
);
602 if stat
= nil then Exit
;
604 for I
:= High(stat
) downto Low(stat
) do
605 for J
:= Low(stat
) to High(stat
) - 1 do
606 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
609 stat
[J
] := stat
[J
+ 1];
614 function g_Game_ModeToText(Mode
: Byte): string;
618 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
619 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
620 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
621 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
622 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
626 function g_Game_TextToMode(Mode
: string): Byte;
629 Mode
:= UpperCase(Mode
);
630 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
635 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
640 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
645 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
650 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
657 function g_Game_IsNet(): Boolean;
659 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
662 function g_Game_IsServer(): Boolean;
664 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
667 function g_Game_IsClient(): Boolean;
669 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
672 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
679 Result
.name
:= ExtractFileName(WAD
);
680 Result
.description
:= '';
683 w
:= TWADFile
.Create();
686 if not w
.GetResource('INTERSCRIPT', p
, len
) then
692 cfg
:= TConfig
.CreateMem(p
, len
);
693 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
694 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
695 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
696 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
702 procedure g_Game_FreeWAD();
706 for a
:= 0 to High(MegaWAD
.res
.pic
) do
707 if MegaWAD
.res
.pic
[a
] <> '' then
708 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
710 for a
:= 0 to High(MegaWAD
.res
.mus
) do
711 if MegaWAD
.res
.mus
[a
] <> '' then
712 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
714 MegaWAD
.res
.pic
:= nil;
715 MegaWAD
.res
.text := nil;
716 MegaWAD
.res
.anim
:= nil;
717 MegaWAD
.res
.mus
:= nil;
718 MegaWAD
.triggers
:= nil;
720 g_Texture_Delete('TEXTURE_endpic');
721 g_Sound_Delete('MUSIC_endmus');
723 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
724 gGameSettings
.WAD
:= '';
727 procedure g_Game_LoadWAD(WAD
: string);
736 gGameSettings
.WAD
:= WAD
;
737 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
740 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
742 w
:= TWADFile
.Create();
743 w
.ReadFile(MapsDir
+ WAD
);
745 if not w
.GetResource('INTERSCRIPT', p
, len
) then
751 cfg
:= TConfig
.CreateMem(p
, len
);
756 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
757 if s = '' then Break;
760 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
761 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
763 g_Texture_CreateWADEx(s, s);
769 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
770 if s = '' then Break;
773 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
774 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
776 g_Music_CreateWADEx(s, s);
779 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
780 if MegaWAD
.endpic
<> '' then
782 s
:= g_ExtractWadName(MegaWAD
.endpic
);
783 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
784 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
786 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
787 if MegaWAD
.endmus
<> '' then
789 s
:= g_ExtractWadName(MegaWAD
.endmus
);
790 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
791 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
799 {procedure start_trigger(t: string);
803 function next_trigger(): Boolean;
807 procedure DisableCheats();
813 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
814 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
815 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
816 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
819 procedure g_Game_ExecuteEvent(Name
: String);
825 if gEvents
= nil then
827 for a
:= 0 to High(gEvents
) do
828 if gEvents
[a
].Name
= Name
then
830 if gEvents
[a
].Command
<> '' then
831 g_Console_Process(gEvents
[a
].Command
, True);
836 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
841 if gDelayedEvents
<> nil then
842 for a
:= 0 to High(gDelayedEvents
) do
843 if not gDelayedEvents
[a
].Pending
then
850 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
851 n
:= High(gDelayedEvents
);
853 gDelayedEvents
[n
].Pending
:= True;
854 gDelayedEvents
[n
].DEType
:= DEType
;
855 gDelayedEvents
[n
].DENum
:= Num
;
856 gDelayedEvents
[n
].DEStr
:= Str
;
857 if DEType
= DE_GLOBEVENT
then
858 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
860 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
869 if g_Game_IsNet
and g_Game_IsServer
then
870 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
876 g_Game_StopAllSounds(False);
881 EndingGameCounter
:= 0;
882 g_ActiveWindow
:= nil;
884 gLMSRespawn
:= LMS_RESPAWN_NONE
;
885 gLMSRespawnTime
:= 0;
888 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
893 begin // Ýòî áûë òåñò
897 begin // Âûõîä â ãëàâíîå ìåíþ
898 gMusic
.SetByName('MUSIC_MENU');
900 if gState
<> STATE_SLIST
then
902 g_GUI_ShowWindow('MainMenu');
903 gState
:= STATE_MENU
;
906 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
907 slReturnPressed
:= True;
908 if g_Net_Slist_Fetch(slCurrent
) then
910 if slCurrent
= nil then
911 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
914 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
917 g_Game_ExecuteEvent('ongameend');
921 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
923 if not g_Game_IsClient
then g_Game_Restart();
926 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
928 // Ñòàòèñòèêà Ñâîåé èãðû:
929 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
931 CustomStat
.GameTime
:= gTime
;
932 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
933 CustomStat
.MapName
:= gMapInfo
.Name
;
934 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
935 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
936 CustomStat
.TeamStat
:= gTeamStat
;
938 CustomStat
.PlayerStat
:= nil;
940 // Ñòàòèñòèêà èãðîêîâ:
941 if gPlayers
<> nil then
943 for a
:= 0 to High(gPlayers
) do
944 if gPlayers
[a
] <> nil then
946 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
947 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
949 Name
:= gPlayers
[a
].Name
;
950 Frags
:= gPlayers
[a
].Frags
;
951 Deaths
:= gPlayers
[a
].Death
;
952 Kills
:= gPlayers
[a
].Kills
;
953 Team
:= gPlayers
[a
].Team
;
954 Color
:= gPlayers
[a
].Model
.Color
;
955 Spectator
:= gPlayers
[a
].FSpectator
;
959 SortGameStat(CustomStat
.PlayerStat
);
962 g_Game_ExecuteEvent('onmapend');
965 EndingGameCounter
:= 255;
966 gState
:= STATE_FOLD
;
968 if gDefInterTime
< 0 then
969 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
971 gInterEndTime
:= gDefInterTime
* 1000;
974 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
976 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
977 SingleStat
.GameTime
:= gTime
;
978 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
979 SingleStat
.TotalSecrets
:= gSecretsCount
;
980 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
981 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
982 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
983 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
984 if SingleStat
.TwoPlayers
then
986 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
987 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
990 g_Game_ExecuteEvent('onmapend');
993 if gNextMap
<> '' then
995 gMusic
.SetByName('MUSIC_INTERMUS');
997 gState
:= STATE_INTERSINGLE
;
999 g_Game_ExecuteEvent('oninter');
1001 else // Áîëüøå íåò êàðò
1003 // Çàòóõàþùèé ýêðàí:
1004 EndingGameCounter
:= 255;
1005 gState
:= STATE_FOLD
;
1010 // Îêîí÷àíèå îáðàáîòàíî:
1011 if gExit
<> EXIT_QUIT
then
1015 procedure DrawStat();
1017 pc
, x
, y
, w
, h
: Integer;
1018 w1
, w2
, w3
, w4
: Integer;
1020 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1023 stat
: TPlayerStatArray
;
1030 pc
:= g_Player_GetCount
;
1031 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1033 w
:= gScreenWidth
-(gScreenWidth
div 5);
1034 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1037 h
:= 40+ch
*5+(ch
+8)*pc
;
1038 x
:= (gScreenWidth
div 2)-(w
div 2);
1039 y
:= (gScreenHeight
div 2)-(h
div 2);
1041 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1042 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1044 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1045 map
:= g_ExtractFileName(gMapInfo
.Map
);
1046 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1048 case gGameSettings
.GameMode
of
1051 if gGameSettings
.MaxLives
= 0 then
1052 s1
:= _lc
[I_GAME_DM
]
1054 s1
:= _lc
[I_GAME_LMS
];
1055 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1056 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1061 if gGameSettings
.MaxLives
= 0 then
1062 s1
:= _lc
[I_GAME_TDM
]
1064 s1
:= _lc
[I_GAME_TLMS
];
1065 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1066 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1071 s1
:= _lc
[I_GAME_CTF
];
1072 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1073 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1078 if gGameSettings
.MaxLives
= 0 then
1079 s1
:= _lc
[I_GAME_COOP
]
1081 s1
:= _lc
[I_GAME_SURV
];
1082 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1083 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1094 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1096 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1098 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1100 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1101 gStdFont
, 200, 200, 200, 1);
1103 if NetMode
= NET_SERVER
then
1104 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1106 if NetMode
= NET_CLIENT
then
1107 e_TextureFontPrintEx(x
+8, y
+ 8,
1108 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1112 stat
:= g_Player_GetStats();
1115 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1116 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1118 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1120 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1124 for a
:= TEAM_RED
to TEAM_BLUE
do
1126 if a
= TEAM_RED
then
1128 s1
:= _lc
[I_GAME_TEAM_RED
];
1135 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1141 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1142 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1143 gStdFont
, r
, g
, b
, 1);
1145 _y
:= _y
+ch
+(ch
div 4);
1146 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1147 _y
:= _y
+(ch
div 4);
1149 for aa
:= 0 to High(stat
) do
1150 if stat
[aa
].Team
= a
then
1166 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1168 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1170 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1172 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1179 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1182 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1183 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1184 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1185 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1188 for aa
:= 0 to High(stat
) do
1202 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1203 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1205 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1207 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1209 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1211 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1217 procedure g_Game_Init();
1223 gTempDelete
:= False;
1225 sfsGCDisable(); // temporary disable removing of temporary volumes
1228 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1229 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1230 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1231 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1233 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1234 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1235 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1237 g_Game_ClearLoading();
1238 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1239 g_Game_SetLoadingText('', 0, False);
1241 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1244 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1245 g_PlayerModel_LoadData();
1247 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1249 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1250 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1251 until FindNext(SR
) <> 0;
1254 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1256 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1257 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1258 until FindNext(SR
) <> 0;
1261 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1263 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1264 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1265 until FindNext(SR
) <> 0;
1271 LastScreenShot
:= 0;
1273 {e_MouseInfo.Accel := 1.0;}
1275 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1278 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1279 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1280 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1281 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1282 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1284 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1287 gMusic
:= TMusic
.Create();
1288 gMusic
.SetByName('MUSIC_MENU');
1291 gGameSettings
.WarmupTime
:= 30;
1293 gState
:= STATE_MENU
;
1295 SetLength(gEvents
, 6);
1296 gEvents
[0].Name
:= 'ongamestart';
1297 gEvents
[1].Name
:= 'ongameend';
1298 gEvents
[2].Name
:= 'onmapstart';
1299 gEvents
[3].Name
:= 'onmapend';
1300 gEvents
[4].Name
:= 'oninter';
1301 gEvents
[5].Name
:= 'onwadend';
1303 sfsGCEnable(); // enable releasing unused volumes
1307 procedure g_Game_Free();
1309 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1310 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1314 g_Player_RemoveAllCorpses();
1316 gGameSettings
.GameType
:= GT_NONE
;
1317 if gGameSettings
.GameMode
= GM_SINGLE
then
1318 gGameSettings
.GameMode
:= GM_DM
;
1319 gSwitchGameMode
:= gGameSettings
.GameMode
;
1322 gExitByTrigger
:= False;
1325 function IsActivePlayer(p
: TPlayer
): Boolean;
1330 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1333 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1340 if gPlayers
= nil then
1342 for a
:= Low(gPlayers
) to High(gPlayers
) do
1343 if IsActivePlayer(gPlayers
[a
]) then
1345 if gPlayers
[a
].UID
<> ID
then
1347 Result
:= gPlayers
[a
];
1352 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1358 if gPlayers
= nil then
1362 for a
:= Low(gPlayers
) to High(gPlayers
) do
1363 if IsActivePlayer(gPlayers
[a
]) then
1365 SetLength(ids
, Length(ids
) + 1);
1366 ids
[High(ids
)] := gPlayers
[a
].UID
;
1367 if gPlayers
[a
].UID
= Skip
then
1370 if Length(ids
) = 0 then
1375 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1378 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1384 if gPlayers
= nil then
1388 for a
:= Low(gPlayers
) to High(gPlayers
) do
1389 if IsActivePlayer(gPlayers
[a
]) then
1391 SetLength(ids
, Length(ids
) + 1);
1392 ids
[High(ids
)] := gPlayers
[a
].UID
;
1393 if gPlayers
[a
].UID
= Skip
then
1396 if Length(ids
) = 0 then
1399 Result
:= ids
[Length(ids
) - 1]
1401 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1404 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1406 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1407 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1411 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1417 if (plr
= nil) then exit
;
1418 if (p2hack
) then time
:= 1000 else time
:= 1;
1419 strafeDir
:= MoveButton
shr 4;
1420 MoveButton
:= MoveButton
and $0F;
1423 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1424 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1425 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1427 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1428 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1429 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1431 // if we have "strafe" key, turn off old strafe mechanics
1432 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1434 // new strafe mechanics
1435 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1436 // now set direction according to strafe (reversed)
1437 if (strafeDir
= 2) then plr
.SetDirection(D_LEFT
)
1438 else if (strafeDir
= 1) then plr
.SetDirection(D_RIGHT
);
1442 strafeDir
:= 0; // not strafing anymore
1443 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1444 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(D_LEFT
)
1445 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1446 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(D_RIGHT
)
1447 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1448 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1451 // fix movebutton state
1452 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1454 // Îñòàëüíûå êëàâèøè:
1455 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1456 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1457 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1458 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1459 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1460 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1461 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1463 for i
:= 0 to High(KeyWeapon
) do
1464 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1465 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1468 // HACK: add dynlight here
1469 if gwin_k8_enable_light_experiments
then
1471 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1473 g_playerLight
:= true;
1475 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1477 g_playerLight
:= false;
1481 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1484 procedure g_Game_Update();
1486 Msg
: g_gui
.TMessage
;
1492 g_Map_ProfilersBegin();
1495 // Ïîðà âûêëþ÷àòü èãðó:
1496 if gExit
= EXIT_QUIT
then
1498 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1502 if gExit
= EXIT_QUIT
then
1506 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî:
1509 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1512 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1514 gExit
:= EXIT_SIMPLE
;
1520 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1521 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1522 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1523 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1525 if g_Game_IsNet
and g_Game_IsServer
then
1527 gInterTime
:= gInterTime
+ GAME_TICK
;
1528 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1529 if a
<> gServInterTime
then
1531 gServInterTime
:= a
;
1532 MH_SEND_TimeSync(gServInterTime
);
1536 if (not g_Game_IsClient
) and
1539 (e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
))
1540 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1541 and (g_ActiveWindow
= nil)
1543 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1546 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1547 g_Game_StopAllSounds(True);
1549 if gMapOnce
then // Ýòî áûë òåñò
1550 gExit
:= EXIT_SIMPLE
1552 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1553 g_Game_ChangeMap(gNextMap
)
1554 else // Ñëåäóþùåé êàðòû íåò
1556 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1558 // Âûõîä â ãëàâíîå ìåíþ:
1560 g_GUI_ShowWindow('MainMenu');
1561 gMusic
.SetByName('MUSIC_MENU');
1563 gState
:= STATE_MENU
;
1566 // Ôèíàëüíàÿ êàðòèíêà:
1567 g_Game_ExecuteEvent('onwadend');
1569 if not gMusic
.SetByName('MUSIC_endmus') then
1570 gMusic
.SetByName('MUSIC_STDENDMUS');
1572 gState
:= STATE_ENDPIC
;
1574 g_Game_ExecuteEvent('ongameend');
1580 if gState
= STATE_INTERTEXT
then
1581 if InterText
.counter
> 0 then
1582 InterText
.counter
:= InterText
.counter
- 1;
1585 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1587 if EndingGameCounter
= 0 then
1589 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1590 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1592 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1594 g_Game_ExecuteEvent('onwadend');
1595 if not gMusic
.SetByName('MUSIC_endmus') then
1596 gMusic
.SetByName('MUSIC_STDENDMUS');
1599 gMusic
.SetByName('MUSIC_ROUNDMUS');
1602 gState
:= STATE_INTERCUSTOM
;
1604 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1606 gMusic
.SetByName('MUSIC_INTERMUS');
1608 gState
:= STATE_INTERSINGLE
;
1610 g_Game_ExecuteEvent('oninter');
1613 DecMin(EndingGameCounter
, 6, 0);
1616 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1618 if gMapOnce
then // Ýòî áûë òåñò
1620 gExit
:= EXIT_SIMPLE
;
1626 g_Serverlist_Control(slCurrent
);
1629 if g_Game_IsNet
then
1630 if not gConsoleShow
then
1631 if not gChatShow
then
1633 if g_ActiveWindow
= nil then
1635 if e_KeyPressed(gGameControls
.GameControls
.Chat
) then
1636 g_Console_Chat_Switch(False)
1637 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) and
1638 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1639 g_Console_Chat_Switch(True);
1642 if not gChatEnter
then
1643 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1644 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) then
1647 // Ñòàòèñòèêà ïî Tab:
1649 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1650 (gGameSettings
.GameType
<> GT_SINGLE
) and
1651 e_KeyPressed(gGameControls
.GameControls
.Stat
);
1654 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1656 // Âðåìÿ += 28 ìèëëèñåêóíä:
1657 gTime
:= gTime
+ GAME_TICK
;
1659 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1660 if MessageTime
= 0 then
1662 if MessageTime
> 0 then
1663 MessageTime
:= MessageTime
- 1;
1665 if (g_Game_IsServer
) then
1667 // Áûë çàäàí ëèìèò âðåìåíè:
1668 if (gGameSettings
.TimeLimit
> 0) then
1669 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1670 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1675 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1676 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1677 g_Game_RestartRound(gLMSSoftSpawn
);
1679 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1680 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1682 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1684 g_Console_Process(gVoteCommand
);
1686 gVotePassed
:= False;
1689 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1690 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1691 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1692 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1693 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1695 // Áûë çàäàí ëèìèò ïîáåä:
1696 if (gGameSettings
.GoalLimit
> 0) then
1700 if gGameSettings
.GameMode
= GM_DM
then
1701 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1702 for i
:= 0 to High(gPlayers
) do
1703 if gPlayers
[i
] <> nil then
1704 if gPlayers
[i
].Frags
> b
then
1705 b
:= gPlayers
[i
].Frags
;
1708 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1709 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1710 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1713 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1714 if b
>= gGameSettings
.GoalLimit
then
1721 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1722 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1723 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1724 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1726 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1727 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1728 end // if not console
1731 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1733 // process weapon switch queue
1737 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1738 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1740 if not gSpectKeyPress
then
1742 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
) then
1744 // switch spect mode
1746 SPECT_NONE
: ; // not spectator
1748 SPECT_MAPVIEW
: Inc(gSpectMode
);
1749 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1751 gSpectKeyPress
:= True;
1753 if gSpectMode
= SPECT_MAPVIEW
then
1755 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1756 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1757 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1758 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1759 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1760 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1761 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1762 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1763 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1766 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1767 gSpectKeyPress
:= True;
1769 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1772 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1773 gSpectKeyPress
:= True;
1776 if gSpectMode
= SPECT_PLAYERS
then
1778 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1781 gSpectViewTwo
:= True;
1782 gSpectKeyPress
:= True;
1784 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1786 // remove second view
1787 gSpectViewTwo
:= False;
1788 gSpectKeyPress
:= True;
1790 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1792 // prev player (view 1)
1793 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1794 gSpectKeyPress
:= True;
1796 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1798 // next player (view 1)
1799 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1800 gSpectKeyPress
:= True;
1802 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1804 // prev player (view 2)
1805 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1806 gSpectKeyPress
:= True;
1808 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1810 // next player (view 2)
1811 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1812 gSpectKeyPress
:= True;
1817 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1818 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1819 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1820 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1821 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1822 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1823 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1824 gSpectKeyPress
:= False;
1827 // Îáíîâëÿåì âñå îñòàëüíîå:
1830 g_Triggers_Update();
1832 g_Monsters_Update();
1834 g_Player_UpdateAll();
1835 g_Player_UpdatePhysicalObjects();
1836 if gGameSettings
.GameType
= GT_SERVER
then
1837 if Length(gMonstersSpawned
) > 0 then
1839 for I
:= 0 to High(gMonstersSpawned
) do
1840 MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
1841 SetLength(gMonstersSpawned
, 0);
1844 if (gSoundTriggerTime
> 8) then
1846 g_Game_UpdateTriggerSounds();
1847 gSoundTriggerTime
:= 0;
1850 Inc(gSoundTriggerTime
);
1852 if (NetMode
= NET_SERVER
) then
1854 Inc(NetTimeToUpdate
);
1855 Inc(NetTimeToReliable
);
1856 if NetTimeToReliable
>= NetRelupdRate
then
1858 for I
:= 0 to High(gPlayers
) do
1859 if gPlayers
[I
] <> nil then
1860 MH_SEND_PlayerPos(True, gPlayers
[I
].UID
);
1862 if gMonsters
<> nil then
1863 for I
:= 0 to High(gMonsters
) do
1864 if gMonsters
[I
] <> nil then
1866 if (gMonsters
[I
].MonsterType
= MONSTER_BARREL
) then
1868 if (gMonsters
[I
].GameVelX
<> 0) or (gMonsters
[I
].GameVelY
<> 0) then
1869 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1872 if (gMonsters
[I
].MonsterState
<> MONSTATE_SLEEP
) then
1873 if (gMonsters
[I
].MonsterState
<> MONSTATE_DEAD
) or
1874 (gMonsters
[I
].GameVelX
<> 0) or
1875 (gMonsters
[I
].GameVelY
<> 0) then
1876 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1879 NetTimeToReliable
:= 0;
1880 NetTimeToUpdate
:= NetUpdateRate
;
1882 else if NetTimeToUpdate
>= NetUpdateRate
then
1884 if gPlayers
<> nil then
1885 for I
:= 0 to High(gPlayers
) do
1886 if gPlayers
[I
] <> nil then
1887 MH_SEND_PlayerPos(False, gPlayers
[I
].UID
);
1889 if gMonsters
<> nil then
1890 for I
:= 0 to High(gMonsters
) do
1891 if gMonsters
[I
] <> nil then
1893 if (gMonsters
[I
].MonsterType
= MONSTER_BARREL
) then
1895 if (gMonsters
[I
].GameVelX
<> 0) or (gMonsters
[I
].GameVelY
<> 0) then
1896 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1899 if (gMonsters
[I
].MonsterState
<> MONSTATE_SLEEP
) then
1900 if (gMonsters
[I
].MonsterState
<> MONSTATE_DEAD
) or
1901 (gMonsters
[I
].GameVelX
<> 0) or
1902 (gMonsters
[I
].GameVelY
<> 0) then
1903 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1906 NetTimeToUpdate
:= 0;
1909 if NetUseMaster
then
1910 if gTime
>= NetTimeToMaster
then
1912 if (NetMHost
= nil) or (NetMPeer
= nil) then
1913 if not g_Net_Slist_Connect
then
1914 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
1917 NetTimeToMaster
:= gTime
+ NetMasterRate
;
1921 if NetMode
= NET_CLIENT
then
1922 MC_SEND_PlayerPos();
1923 end; // if gameOn ...
1925 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1926 if g_ActiveWindow
<> nil then
1928 w
:= e_GetFirstKeyPressed();
1930 if (w
<> IK_INVALID
) then
1932 Msg
.Msg
:= MESSAGE_DIKEY
;
1934 g_ActiveWindow
.OnMessage(Msg
);
1937 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1938 if g_ActiveWindow
<> nil then
1939 g_ActiveWindow
.Update();
1941 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1942 if gResolutionChange
then
1944 e_WriteLog('Changing resolution', MSG_NOTIFY
);
1945 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
1946 gResolutionChange
:= False;
1949 // Íóæíî ñìåíèòü ÿçûê:
1950 if gLanguageChange
then
1952 //e_WriteLog('Read language file', MSG_NOTIFY);
1953 //g_Language_Load(DataDir + gLanguage + '.txt');
1954 g_Language_Set(gLanguage
);
1956 gLanguageChange
:= False;
1960 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
1961 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) then
1962 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
1965 LastScreenShot
:= GetTimer();
1968 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
1969 if e_KeyPressed(IK_F10
) and
1971 (not gConsoleShow
) and
1972 (g_ActiveWindow
= nil) then
1977 Time
:= GetTimer() {div 1000};
1979 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
1980 if gDelayedEvents
<> nil then
1981 for a
:= 0 to High(gDelayedEvents
) do
1982 if gDelayedEvents
[a
].Pending
and
1984 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
1985 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
1988 case gDelayedEvents
[a
].DEType
of
1990 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
1993 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
1997 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
1998 if g_Game_IsNet
and g_Game_IsServer
then
1999 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2002 gDelayedEvents
[a
].Pending
:= False;
2005 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2006 UPSCounter
:= UPSCounter
+ 1;
2007 if Time
- UPSTime
>= 1000 then
2014 if gGameOn
then g_Weapon_AddDynLights();
2016 g_Map_ProfilersEnd();
2019 procedure g_Game_LoadData();
2021 if DataLoaded
then Exit
;
2023 e_WriteLog('Loading game data...', MSG_NOTIFY
);
2025 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2026 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2027 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2028 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2029 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2030 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2031 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_RB');
2032 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_RS');
2033 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_RD');
2034 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_BB');
2035 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_BS');
2036 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_BD');
2037 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2038 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2039 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2040 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2041 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2042 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2043 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2044 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2045 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2046 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2047 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2048 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2049 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2050 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2051 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2052 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2053 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2054 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2055 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2056 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2057 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2058 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2060 goodsnd
[0] := TPlayableSound
.Create();
2061 goodsnd
[1] := TPlayableSound
.Create();
2062 goodsnd
[2] := TPlayableSound
.Create();
2063 goodsnd
[3] := TPlayableSound
.Create();
2065 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2066 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2067 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2068 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2070 killsnd
[0] := TPlayableSound
.Create();
2071 killsnd
[1] := TPlayableSound
.Create();
2072 killsnd
[2] := TPlayableSound
.Create();
2073 killsnd
[3] := TPlayableSound
.Create();
2075 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2076 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2077 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2078 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2080 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2083 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2084 g_Weapon_LoadData();
2086 g_Monsters_LoadData();
2091 procedure g_Game_FreeData();
2093 if not DataLoaded
then Exit
;
2096 g_Weapon_FreeData();
2097 g_Monsters_FreeData();
2099 e_WriteLog('Releasing game data...', MSG_NOTIFY
);
2101 g_Texture_Delete('NOTEXTURE');
2102 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2103 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2104 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2105 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2106 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2107 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2108 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2109 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2110 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2111 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2112 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2113 g_Frames_DeleteByName('FRAMES_TELEPORT');
2114 g_Sound_Delete('SOUND_GAME_TELEPORT');
2115 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2116 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2117 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2118 g_Sound_Delete('SOUND_GAME_BULK1');
2119 g_Sound_Delete('SOUND_GAME_BULK2');
2120 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2121 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2122 g_Sound_Delete('SOUND_GAME_SWITCH1');
2123 g_Sound_Delete('SOUND_GAME_SWITCH0');
2130 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2131 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2132 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2133 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2140 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2141 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2142 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2143 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2145 DataLoaded
:= False;
2148 procedure DrawCustomStat();
2154 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2155 s1
, s2
, topstr
: String;
2157 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2160 if e_KeyPressed(IK_TAB
) then
2162 if not gStatsPressed
then
2164 gStatsOff
:= not gStatsOff
;
2165 gStatsPressed
:= True;
2169 gStatsPressed
:= False;
2173 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2174 w
:= (Length(s1
) * ww2
) div 2;
2175 x
:= gScreenWidth
div 2 - w
;
2177 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2181 if (gGameSettings
.GameMode
= GM_COOP
) then
2183 if gMissionFailed
then
2184 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2186 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2189 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2191 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2192 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2194 if g_Game_IsNet
then
2196 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2197 if not gChatShow
then
2198 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2199 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2202 if g_Game_IsClient
then
2203 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2205 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2206 if not gChatShow
then
2207 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2208 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2213 w
:= gScreenWidth
-x
*2;
2219 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2220 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2222 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2224 case CustomStat
.GameMode
of
2227 if gGameSettings
.MaxLives
= 0 then
2228 s1
:= _lc
[I_GAME_DM
]
2230 s1
:= _lc
[I_GAME_LMS
];
2234 if gGameSettings
.MaxLives
= 0 then
2235 s1
:= _lc
[I_GAME_TDM
]
2237 s1
:= _lc
[I_GAME_TLMS
];
2239 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2242 if gGameSettings
.MaxLives
= 0 then
2243 s1
:= _lc
[I_GAME_COOP
]
2245 s1
:= _lc
[I_GAME_SURV
];
2251 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2255 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2256 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2259 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2260 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2261 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2262 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2264 pc
:= Length(CustomStat
.PlayerStat
);
2265 if pc
= 0 then Exit
;
2267 if CustomStat
.GameMode
= GM_COOP
then
2269 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2271 s2
:= _lc
[I_GAME_MONSTERS
];
2272 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2273 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2275 s2
:= _lc
[I_GAME_SECRETS
];
2276 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2277 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2280 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2282 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2283 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2284 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2286 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2287 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2288 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2292 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2297 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2298 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2299 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2301 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2304 for t
:= TEAM_RED
to TEAM_BLUE
do
2306 if t
= TEAM_RED
then
2308 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2309 gStdFont
, 255, 0, 0, 1);
2310 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2311 gStdFont
, 255, 0, 0, 1);
2318 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2319 gStdFont
, 0, 0, 255, 1);
2320 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2321 gStdFont
, 0, 0, 255, 1);
2327 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2330 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2331 if CustomStat
.PlayerStat
[p
].Team
= t
then
2332 with CustomStat
.PlayerStat
[p
] do
2346 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2347 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2348 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2355 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2358 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2359 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2360 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2363 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2364 with CustomStat
.PlayerStat
[p
] do
2366 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2373 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2374 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2375 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2381 procedure DrawSingleStat();
2383 tm
, key_x
, val_x
, y
: Integer;
2387 procedure player_stat(n
: Integer);
2393 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2394 s2
:= Format(' %d', [gTotalMonsters
]);
2396 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2397 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2398 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2399 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2401 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2402 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2404 // "Kills-per-minute: ##.#":
2405 s1
:= _lc
[I_MENU_INTER_KPM
];
2407 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2409 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2410 s2
:= Format(' %.1f', [kpm
]);
2412 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2413 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2415 // "Secrets found: # / #":
2416 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2417 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2419 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2420 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2421 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2422 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2424 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2425 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2429 // "Level Complete":
2430 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2431 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2433 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2434 s1
:= _lc
[I_MENU_INTER_KPM
];
2435 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2438 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2440 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2441 val_x
:= key_x
+ w1
;
2444 tm
:= SingleStat
.GameTime
div 1000;
2445 s1
:= _lc
[I_MENU_INTER_TIME
];
2446 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2448 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2449 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2451 if SingleStat
.TwoPlayers
then
2454 s1
:= _lc
[I_MENU_PLAYER_1
];
2455 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2456 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2458 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2463 s1
:= _lc
[I_MENU_PLAYER_2
];
2464 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2465 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2467 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2473 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2479 procedure DrawLoadingStat();
2485 if Length(LoadingStat
.Msgs
) = 0 then
2488 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2489 yy
:= (gScreenHeight
div 3);
2490 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2491 xx
:= (gScreenWidth
div 3);
2494 for i
:= 0 to NextMsg
-1 do
2496 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2497 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2501 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2502 yy
:= yy
+ LOADING_INTERLINE
;
2506 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2508 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2510 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2511 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2514 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2515 ScaleSz
:= 16 div Scale
;
2516 // Ðàçìåðû ìèíè-êàðòû:
2517 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2518 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2520 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2522 if gWalls
<> nil then
2525 for a
:= 0 to High(gWalls
) do
2527 if PanelType
<> 0 then
2529 // Ëåâûé âåðõíèé óãîë:
2530 aX
:= X
div ScaleSz
;
2531 aY
:= Y
div ScaleSz
;
2533 aX2
:= max(Width
div ScaleSz
, 1);
2534 aY2
:= max(Height
div ScaleSz
, 1);
2535 // Ïðàâûé íèæíèé óãîë:
2536 aX2
:= aX
+ aX2
- 1;
2537 aY2
:= aY
+ aY2
- 1;
2540 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2541 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2542 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2546 if gSteps
<> nil then
2549 for a
:= 0 to High(gSteps
) do
2551 if PanelType
<> 0 then
2553 // Ëåâûé âåðõíèé óãîë:
2554 aX
:= X
div ScaleSz
;
2555 aY
:= Y
div ScaleSz
;
2557 aX2
:= max(Width
div ScaleSz
, 1);
2558 aY2
:= max(Height
div ScaleSz
, 1);
2559 // Ïðàâûé íèæíèé óãîë:
2560 aX2
:= aX
+ aX2
- 1;
2561 aY2
:= aY
+ aY2
- 1;
2563 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2566 if gLifts
<> nil then
2569 for a
:= 0 to High(gLifts
) do
2571 if PanelType
<> 0 then
2573 // Ëåâûé âåðõíèé óãîë:
2574 aX
:= X
div ScaleSz
;
2575 aY
:= Y
div ScaleSz
;
2577 aX2
:= max(Width
div ScaleSz
, 1);
2578 aY2
:= max(Height
div ScaleSz
, 1);
2579 // Ïðàâûé íèæíèé óãîë:
2580 aX2
:= aX
+ aX2
- 1;
2581 aY2
:= aY
+ aY2
- 1;
2584 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
2585 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
2586 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
2587 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
2591 if gWater
<> nil then
2594 for a
:= 0 to High(gWater
) do
2596 if PanelType
<> 0 then
2598 // Ëåâûé âåðõíèé óãîë:
2599 aX
:= X
div ScaleSz
;
2600 aY
:= Y
div ScaleSz
;
2602 aX2
:= max(Width
div ScaleSz
, 1);
2603 aY2
:= max(Height
div ScaleSz
, 1);
2604 // Ïðàâûé íèæíèé óãîë:
2605 aX2
:= aX
+ aX2
- 1;
2606 aY2
:= aY
+ aY2
- 1;
2608 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
2611 if gAcid1
<> nil then
2613 // Ðèñóåì êèñëîòó 1:
2614 for a
:= 0 to High(gAcid1
) do
2616 if PanelType
<> 0 then
2618 // Ëåâûé âåðõíèé óãîë:
2619 aX
:= X
div ScaleSz
;
2620 aY
:= Y
div ScaleSz
;
2622 aX2
:= max(Width
div ScaleSz
, 1);
2623 aY2
:= max(Height
div ScaleSz
, 1);
2624 // Ïðàâûé íèæíèé óãîë:
2625 aX2
:= aX
+ aX2
- 1;
2626 aY2
:= aY
+ aY2
- 1;
2628 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
2631 if gAcid2
<> nil then
2633 // Ðèñóåì êèñëîòó 2:
2634 for a
:= 0 to High(gAcid2
) do
2636 if PanelType
<> 0 then
2638 // Ëåâûé âåðõíèé óãîë:
2639 aX
:= X
div ScaleSz
;
2640 aY
:= Y
div ScaleSz
;
2642 aX2
:= max(Width
div ScaleSz
, 1);
2643 aY2
:= max(Height
div ScaleSz
, 1);
2644 // Ïðàâûé íèæíèé óãîë:
2645 aX2
:= aX
+ aX2
- 1;
2646 aY2
:= aY
+ aY2
- 1;
2648 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
2651 if gPlayers
<> nil then
2654 for a
:= 0 to High(gPlayers
) do
2655 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
2657 // Ëåâûé âåðõíèé óãîë:
2658 aX
:= Obj
.X
div ScaleSz
+ 1;
2659 aY
:= Obj
.Y
div ScaleSz
+ 1;
2661 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2662 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2663 // Ïðàâûé íèæíèé óãîë:
2664 aX2
:= aX
+ aX2
- 1;
2665 aY2
:= aY
+ aY2
- 1;
2667 if gPlayers
[a
] = p
then
2668 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
2671 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
2672 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
2673 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
2677 if gMonsters
<> nil then
2680 for a
:= 0 to High(gMonsters
) do
2681 if gMonsters
[a
] <> nil then with gMonsters
[a
] do
2683 // Ëåâûé âåðõíèé óãîë:
2684 aX
:= Obj
.X
div ScaleSz
+ 1;
2685 aY
:= Obj
.Y
div ScaleSz
+ 1;
2687 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2688 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2689 // Ïðàâûé íèæíèé óãîë:
2690 aX2
:= aX
+ aX2
- 1;
2691 aY2
:= aY
+ aY2
- 1;
2693 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2699 procedure DrawMapView(x
, y
, w
, h
: Integer);
2705 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
2706 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
2707 g_Map_DrawBack(-bx
, -by
);
2714 glTranslatef(-x
, -y
, 0);
2716 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_BACK
);
2717 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_STEP
);
2720 g_Player_DrawShells();
2722 g_Player_DrawCorpses();
2723 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_WALL
);
2725 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_CLOSEDOOR
);
2728 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_ACID1
);
2729 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_ACID2
);
2730 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_WATER
);
2731 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_FORE
);
2732 if g_debug_HealthBar
then
2734 g_Monsters_DrawHealth();
2735 g_Player_DrawHealth();
2741 procedure DrawPlayer(p
: TPlayer
);
2743 px
, py
, a
, b
, c
, d
: Integer;
2746 lx
, ly
, lrad
: Integer;
2748 if (p
= nil) or (p
.FDummy
) then
2751 g_Map_DrawBack(0, 0);
2756 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('MAP RENDER');
2757 profileFrameDraw
.mainBegin(g_profile_frame_draw
);
2763 px
:= p
.GameX
+ PLAYER_RECT_CX
;
2764 py
:= p
.GameY
+ PLAYER_RECT_CY
;
2766 if px
> (gPlayerScreenSize
.X
div 2) then
2767 a
:= -px
+ (gPlayerScreenSize
.X
div 2)
2770 if py
> (gPlayerScreenSize
.Y
div 2) then
2771 b
:= -py
+ (gPlayerScreenSize
.Y
div 2)
2774 if px
> (gMapInfo
.Width
- (gPlayerScreenSize
.X
div 2)) then
2775 a
:= -gMapInfo
.Width
+ gPlayerScreenSize
.X
;
2776 if py
> (gMapInfo
.Height
- (gPlayerScreenSize
.Y
div 2)) then
2777 b
:= -gMapInfo
.Height
+ gPlayerScreenSize
.Y
;
2778 if gMapInfo
.Width
<= gPlayerScreenSize
.X
then
2780 if gMapInfo
.Height
<= gPlayerScreenSize
.Y
then
2783 if p
.IncCam
<> 0 then
2785 if py
> (gMapInfo
.Height
- (gPlayerScreenSize
.Y
div 2)) then
2787 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
2788 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
2791 if py
< (gPlayerScreenSize
.Y
div 2) then
2793 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
2794 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
2797 if p
.IncCam
< 0 then
2798 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and
2800 p
.IncCam
:= p
.IncCam
+ 1;
2802 if p
.IncCam
> 0 then
2803 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and
2805 p
.IncCam
:= p
.IncCam
- 1;
2808 if (px
< gPlayerScreenSize
.X
div 2) or
2809 (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then
2812 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then
2813 c
:= gBackSize
.X
- gPlayerScreenSize
.X
2815 c
:= Round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
2817 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or
2818 (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then
2821 if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then
2822 d
:= gBackSize
.Y
- gPlayerScreenSize
.Y
2824 d
:= Round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
2826 profileFrameDraw
.sectionBegin('map background');
2827 g_Map_DrawBack(-c
, -d
);
2828 profileFrameDraw
.sectionEnd();
2831 sY
:= -(b
+p
.IncCam
);
2832 sWidth
:= gPlayerScreenSize
.X
;
2833 sHeight
:= gPlayerScreenSize
.Y
;
2835 glTranslatef(a
, b
+p
.IncCam
, 0);
2837 profileFrameDraw
.sectionBegin('map rendering');
2839 profileFrameDraw
.sectionBegin('panel_back');
2840 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_BACK
);
2841 profileFrameDraw
.sectionEnd();
2843 profileFrameDraw
.sectionBegin('panel_step');
2844 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_STEP
);
2845 profileFrameDraw
.sectionEnd();
2847 profileFrameDraw
.sectionBegin('items');
2849 profileFrameDraw
.sectionEnd();
2851 profileFrameDraw
.sectionBegin('weapons');
2853 profileFrameDraw
.sectionEnd();
2855 profileFrameDraw
.sectionBegin('shells');
2856 g_Player_DrawShells();
2857 profileFrameDraw
.sectionEnd();
2859 profileFrameDraw
.sectionBegin('drawall');
2861 profileFrameDraw
.sectionEnd();
2863 profileFrameDraw
.sectionBegin('corpses');
2864 g_Player_DrawCorpses();
2865 profileFrameDraw
.sectionEnd();
2867 profileFrameDraw
.sectionBegin('panel_wall');
2868 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_WALL
);
2869 profileFrameDraw
.sectionEnd();
2871 profileFrameDraw
.sectionBegin('monsters');
2873 profileFrameDraw
.sectionEnd();
2875 profileFrameDraw
.sectionBegin('panel_closedoor');
2876 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_CLOSEDOOR
);
2877 profileFrameDraw
.sectionEnd();
2879 profileFrameDraw
.sectionBegin('gfx');
2881 profileFrameDraw
.sectionEnd();
2883 profileFrameDraw
.sectionBegin('flags');
2885 profileFrameDraw
.sectionEnd();
2887 profileFrameDraw
.sectionBegin('panel_acid1');
2888 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_ACID1
);
2889 profileFrameDraw
.sectionEnd();
2891 profileFrameDraw
.sectionBegin('panel_acid2');
2892 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_ACID2
);
2893 profileFrameDraw
.sectionEnd();
2895 profileFrameDraw
.sectionBegin('panel_water');
2896 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_WATER
);
2897 profileFrameDraw
.sectionEnd();
2899 //TODO: lights should be in separate grid, i think
2900 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2901 if gwin_has_stencil
and (g_dynLightCount
> 0) then
2903 profileFrameDraw
.sectionBegin('dynlights');
2905 // setup OpenGL parameters
2906 glStencilMask($FFFFFFFF);
2907 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
2908 glEnable(GL_STENCIL_TEST
);
2909 glEnable(GL_SCISSOR_TEST
);
2910 glClear(GL_STENCIL_BUFFER_BIT
);
2911 glStencilFunc(GL_EQUAL
, 0, $ff);
2913 for lln
:= 0 to g_dynLightCount
-1 do
2915 lx
:= g_dynLights
[lln
].x
;
2916 ly
:= g_dynLights
[lln
].y
;
2917 lrad
:= g_dynLights
[lln
].radius
;
2918 if lrad
< 3 then continue
;
2920 if lx
-sX
+lrad
< 0 then continue
;
2921 if ly
-sY
+lrad
< 0 then continue
;
2922 if lx
-sX
-lrad
>= gPlayerScreenSize
.X
then continue
;
2923 if ly
-sY
-lrad
>= gPlayerScreenSize
.Y
then continue
;
2925 // set scissor to optimize drawing
2926 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
2927 // no need to clear stencil buffer, light blitting will do it for us
2928 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
2929 // draw extruded panels
2930 glDisable(GL_TEXTURE_2D
);
2931 glDisable(GL_BLEND
);
2932 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
2933 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
2934 // render light texture
2935 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
2936 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
2939 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2940 glEnable(GL_TEXTURE_2D
);
2941 // color and opacity
2942 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
2943 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
2945 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
2946 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
2947 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
2948 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
2953 glDisable(GL_STENCIL_TEST
);
2954 glDisable(GL_BLEND
);
2955 glDisable(GL_SCISSOR_TEST
);
2956 glScissor(0, 0, sWidth
, sHeight
);
2958 profileFrameDraw
.sectionEnd();
2962 profileFrameDraw
.sectionBegin('dynlights');
2963 profileFrameDraw
.sectionEnd();
2966 profileFrameDraw
.sectionBegin('panel_fore');
2967 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_FORE
);
2968 profileFrameDraw
.sectionEnd();
2970 if g_debug_HealthBar
then
2972 profileFrameDraw
.sectionBegin('monster health');
2973 g_Monsters_DrawHealth();
2974 profileFrameDraw
.sectionEnd();
2976 profileFrameDraw
.sectionBegin('player health');
2977 g_Player_DrawHealth();
2978 profileFrameDraw
.sectionEnd();
2981 if p
.FSpectator
then
2982 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
2983 p
.GameY
+ PLAYER_RECT_CY
- 4,
2984 'X', gStdFont
, 255, 255, 255, 1, True);
2986 for a := 0 to High(gCollideMap) do
2987 for b := 0 to High(gCollideMap[a]) do
2990 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
2992 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
2996 1: e_DrawPoint(1, b, a, 200, 200, 200);
2997 2: e_DrawPoint(1, b, a, 64, 64, 255);
2998 3: e_DrawPoint(1, b, a, 255, 0, 255);
3005 profileFrameDraw
.mainEnd(); // map rendering
3010 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3011 if g_Debug_Player
then
3012 g_Player_DrawDebug(p
);
3016 procedure drawProfilers ();
3020 if g_profile_frame_draw
then px
:= px
-drawProfiles(px
, -1, profileFrameDraw
);
3021 if g_profile_collision
then px
:= px
-drawProfiles(px
, -1, profMapCollision
);
3024 procedure g_Game_Draw();
3031 plView1
, plView2
: TPlayer
;
3034 if gExit
= EXIT_QUIT
then Exit
;
3036 Time
:= GetTimer() {div 1000};
3037 FPSCounter
:= FPSCounter
+1;
3038 if Time
- FPSTime
>= 1000 then
3045 if gGameOn
or (gState
= STATE_FOLD
) then
3047 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3049 gSpectMode
:= SPECT_NONE
;
3050 if not gRevertPlayers
then
3052 plView1
:= gPlayer1
;
3053 plView2
:= gPlayer2
;
3057 plView1
:= gPlayer2
;
3058 plView2
:= gPlayer1
;
3062 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3064 gSpectMode
:= SPECT_NONE
;
3065 if gPlayer2
= nil then
3068 plView1
:= gPlayer2
;
3077 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3078 gSpectMode
:= SPECT_STATS
;
3080 if gSpectMode
= SPECT_PLAYERS
then
3081 if gPlayers
<> nil then
3083 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3084 if plView1
= nil then
3086 gSpectPID1
:= GetActivePlayerID_Next();
3087 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3089 if gSpectViewTwo
then
3091 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3092 if plView2
= nil then
3094 gSpectPID2
:= GetActivePlayerID_Next();
3095 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3100 if gSpectMode
= SPECT_MAPVIEW
then
3102 // Ðåæèì ïðîñìîòðà êàðòû
3104 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3105 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3106 gHearPoint1
.Active
:= True;
3107 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3108 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3109 gHearPoint2
.Active
:= False;
3113 Split
:= (plView1
<> nil) and (plView2
<> nil);
3115 // Òî÷êè ñëóõà èãðîêîâ
3116 if plView1
<> nil then
3118 gHearPoint1
.Active
:= True;
3119 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3120 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3122 gHearPoint1
.Active
:= False;
3123 if plView2
<> nil then
3125 gHearPoint2
.Active
:= True;
3126 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3127 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3129 gHearPoint2
.Active
:= False;
3131 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3132 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3135 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3136 if gScreenHeight
mod 2 = 0 then
3137 Dec(gPlayerScreenSize
.Y
);
3140 gPlayerScreenSize
.Y
:= gScreenHeight
;
3143 if gScreenHeight
mod 2 = 0 then
3144 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3146 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3148 DrawPlayer(plView1
);
3149 gPlayer1ScreenCoord
.X
:= sX
;
3150 gPlayer1ScreenCoord
.Y
:= sY
;
3154 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3156 DrawPlayer(plView2
);
3157 gPlayer2ScreenCoord
.X
:= sX
;
3158 gPlayer2ScreenCoord
.Y
:= sY
;
3161 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3164 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3167 if MessageText
<> '' then
3171 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3173 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3174 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3176 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3177 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3180 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3182 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) then
3184 // Draw spectator GUI
3187 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3190 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3192 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3194 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3196 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3197 if gSpectMode
= SPECT_MAPVIEW
then
3199 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3200 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3201 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3202 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3203 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3205 if gSpectMode
= SPECT_PLAYERS
then
3207 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3208 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3209 if gSpectViewTwo
then
3211 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3212 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3213 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3214 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3218 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3219 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3225 if gPause
and gGameOn
and (g_ActiveWindow
= nil) then
3227 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3229 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3230 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3231 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3236 if (gState
= STATE_MENU
) then
3238 if ((g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '')) then
3240 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3241 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3242 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3244 if g_ActiveWindow
<> nil then
3245 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3248 if gState
= STATE_FOLD
then
3249 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3251 if gState
= STATE_INTERCUSTOM
then
3253 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3255 back
:= 'TEXTURE_endpic';
3256 if not g_Texture_Get(back
, ID
) then
3257 back
:= _lc
[I_TEXTURE_ENDPIC
];
3262 if g_Texture_Get(back
, ID
) then
3263 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3265 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3269 if g_ActiveWindow
<> nil then
3270 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3273 if gState
= STATE_INTERSINGLE
then
3275 if EndingGameCounter
> 0 then
3276 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
)
3281 if g_Texture_Get(back
, ID
) then
3282 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3284 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3288 if g_ActiveWindow
<> nil then
3289 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3293 if gState
= STATE_ENDPIC
then
3296 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3297 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3299 if ID
<> DWORD(-1) then
3300 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3302 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3304 if g_ActiveWindow
<> nil then
3305 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3308 if gState
= STATE_SLIST
then
3310 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3312 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3313 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3315 g_Serverlist_Draw(slCurrent
);
3319 if g_ActiveWindow
<> nil then
3322 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3323 g_ActiveWindow
.Draw();
3328 if g_debug_Sounds
and gGameOn
then
3330 for w
:= 0 to High(e_SoundsArray
) do
3331 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3332 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3337 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3338 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3341 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3342 e_TextureFontPrint(gScreenWidth
-72, 0,
3343 Format('%d:%.2d:%.2d', [gTime
div 1000 div 3600, (gTime
div 1000 div 60) mod 60, gTime
div 1000 mod 60]),
3349 procedure g_Game_Quit();
3351 g_Game_StopAllSounds(True);
3353 g_Game_SaveOptions();
3355 g_PlayerModel_FreeData();
3356 g_Texture_DeleteAll();
3357 g_Frames_DeleteAll();
3360 if NetInitDone
then g_Net_Free
;
3362 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3363 if gMapToDelete
<> '' then
3364 g_Game_DeleteTestMap();
3370 procedure g_FatalError(Text: String);
3372 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3373 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), MSG_WARNING
);
3375 gExit
:= EXIT_SIMPLE
;
3378 procedure g_SimpleError(Text: String);
3380 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3381 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), MSG_WARNING
);
3384 procedure g_Game_SetupScreenSize();
3388 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3389 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3390 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3391 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3393 gPlayerScreenSize
.Y
:= gScreenHeight
;
3395 // Ðàçìåð çàäíåãî ïëàíà:
3396 if BackID
<> DWORD(-1) then
3400 if (gScreenWidth
*d
> gMapInfo
.Width
) or
3401 (gScreenHeight
*d
> gMapInfo
.Height
) then
3404 gBackSize
.X
:= Round(gScreenWidth
*d
);
3405 gBackSize
.Y
:= Round(gScreenHeight
*d
);
3409 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
3411 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
3414 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
3416 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3417 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3419 if gPlayer1
= nil then
3421 if g_Game_IsClient
then
3423 if NetPlrUID1
> -1 then
3425 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3426 gPlayer1
:= g_Player_Get(NetPlrUID1
);
3431 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3432 Team
:= gPlayer1Settings
.Team
;
3434 // Ñîçäàíèå ïåðâîãî èãðîêà:
3435 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3436 gPlayer1Settings
.Color
,
3438 if gPlayer1
= nil then
3439 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
3442 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3443 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
3444 if g_Game_IsServer
and g_Game_IsNet
then
3445 MH_SEND_PlayerCreate(gPlayer1
.UID
);
3446 gPlayer1
.Respawn(False, True);
3448 if g_Game_IsNet
and NetUseMaster
then
3454 if gPlayer2
= nil then
3456 if g_Game_IsClient
then
3458 if NetPlrUID2
> -1 then
3459 gPlayer2
:= g_Player_Get(NetPlrUID2
);
3463 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3464 Team
:= gPlayer2Settings
.Team
;
3466 // Ñîçäàíèå âòîðîãî èãðîêà:
3467 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3468 gPlayer2Settings
.Color
,
3470 if gPlayer2
= nil then
3471 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
3474 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3475 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
3476 if g_Game_IsServer
and g_Game_IsNet
then
3477 MH_SEND_PlayerCreate(gPlayer2
.UID
);
3478 gPlayer2
.Respawn(False, True);
3480 if g_Game_IsNet
and NetUseMaster
then
3488 procedure g_Game_RemovePlayer();
3492 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3493 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3498 if g_Game_IsServer
then
3501 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3502 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3503 g_Player_Remove(Pl
.UID
);
3505 if g_Game_IsNet
and NetUseMaster
then
3514 if g_Game_IsServer
then
3517 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3518 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3519 g_Player_Remove(Pl
.UID
);
3521 if g_Game_IsNet
and NetUseMaster
then
3526 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3532 procedure g_Game_Spectate();
3534 g_Game_RemovePlayer();
3535 if gPlayer1
<> nil then
3536 g_Game_RemovePlayer();
3539 procedure g_Game_SpectateCenterView();
3541 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
3542 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
3545 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
3551 e_WriteLog('Starting singleplayer game...', MSG_NOTIFY
);
3553 g_Game_ClearLoading();
3556 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
3559 gGameSettings
.GameType
:= GT_SINGLE
;
3560 gGameSettings
.MaxLives
:= 0;
3561 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
3562 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
3563 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
3564 gSwitchGameMode
:= GM_SINGLE
;
3566 g_Game_ExecuteEvent('ongamestart');
3568 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3569 g_Game_SetupScreenSize();
3571 // Ñîçäàíèå ïåðâîãî èãðîêà:
3572 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3573 gPlayer1Settings
.Color
,
3574 gPlayer1Settings
.Team
, False));
3575 if gPlayer1
= nil then
3577 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3581 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3584 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
3587 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3588 gPlayer2Settings
.Color
,
3589 gPlayer2Settings
.Team
, False));
3590 if gPlayer2
= nil then
3592 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3596 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3600 // Çàãðóçêà è çàïóñê êàðòû:
3601 if not g_Game_StartMap(MAP
, True) then
3603 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [gGameSettings
.WAD
+ ':\' + MAP
]));
3607 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3611 for i
:= nPl
+1 to nPlayers
do
3612 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3615 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
3616 TimeLimit
, GoalLimit
: Word;
3618 Options
: LongWord; nPlayers
: Byte);
3624 e_WriteLog('Starting custom game...', MSG_NOTIFY
);
3626 g_Game_ClearLoading();
3629 gGameSettings
.GameType
:= GT_CUSTOM
;
3630 gGameSettings
.GameMode
:= GameMode
;
3631 gSwitchGameMode
:= GameMode
;
3632 gGameSettings
.TimeLimit
:= TimeLimit
;
3633 gGameSettings
.GoalLimit
:= GoalLimit
;
3634 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3635 gGameSettings
.Options
:= Options
;
3637 gCoopTotalMonstersKilled
:= 0;
3638 gCoopTotalSecretsFound
:= 0;
3639 gCoopTotalMonsters
:= 0;
3640 gCoopTotalSecrets
:= 0;
3644 g_Game_ExecuteEvent('ongamestart');
3646 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3647 g_Game_SetupScreenSize();
3649 // Ðåæèì íàáëþäàòåëÿ:
3650 if nPlayers
= 0 then
3657 if nPlayers
>= 1 then
3659 // Ñîçäàíèå ïåðâîãî èãðîêà:
3660 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3661 gPlayer1Settings
.Color
,
3662 gPlayer1Settings
.Team
, False));
3663 if gPlayer1
= nil then
3665 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3669 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3673 if nPlayers
>= 2 then
3675 // Ñîçäàíèå âòîðîãî èãðîêà:
3676 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3677 gPlayer2Settings
.Color
,
3678 gPlayer2Settings
.Team
, False));
3679 if gPlayer2
= nil then
3681 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3685 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3689 // Çàãðóçêà è çàïóñê êàðòû:
3690 if not g_Game_StartMap(Map
, True) then
3692 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3696 // Íåò òî÷åê ïîÿâëåíèÿ:
3697 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3698 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3699 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3700 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3701 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3703 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3707 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3711 for i
:= nPl
+1 to nPlayers
do
3712 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3715 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3716 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
3717 Options
: LongWord; nPlayers
: Byte;
3718 IPAddr
: LongWord; Port
: Word);
3722 e_WriteLog('Starting net game (server)...', MSG_NOTIFY
);
3724 g_Game_ClearLoading();
3727 gGameSettings
.GameType
:= GT_SERVER
;
3728 gGameSettings
.GameMode
:= GameMode
;
3729 gSwitchGameMode
:= GameMode
;
3730 gGameSettings
.TimeLimit
:= TimeLimit
;
3731 gGameSettings
.GoalLimit
:= GoalLimit
;
3732 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3733 gGameSettings
.Options
:= Options
;
3735 gCoopTotalMonstersKilled
:= 0;
3736 gCoopTotalSecretsFound
:= 0;
3737 gCoopTotalMonsters
:= 0;
3738 gCoopTotalSecrets
:= 0;
3742 g_Game_ExecuteEvent('ongamestart');
3744 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
3745 g_Game_SetupScreenSize();
3747 // Ðåæèì íàáëþäàòåëÿ:
3748 if nPlayers
= 0 then
3754 if nPlayers
>= 1 then
3756 // Ñîçäàíèå ïåðâîãî èãðîêà:
3757 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3758 gPlayer1Settings
.Color
,
3759 gPlayer1Settings
.Team
, False));
3760 if gPlayer1
= nil then
3762 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3766 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3769 if nPlayers
>= 2 then
3771 // Ñîçäàíèå âòîðîãî èãðîêà:
3772 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3773 gPlayer2Settings
.Color
,
3774 gPlayer2Settings
.Team
, False));
3775 if gPlayer2
= nil then
3777 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3781 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3785 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3787 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
3791 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
3793 // Çàãðóçêà è çàïóñê êàðòû:
3794 if not g_Game_StartMap(Map
, True) then
3796 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3800 // Íåò òî÷åê ïîÿâëåíèÿ:
3801 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3802 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3803 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3804 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3805 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3807 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3811 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3814 NetState
:= NET_STATE_GAME
;
3817 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3831 e_WriteLog('Starting net game (client)...', MSG_NOTIFY
);
3832 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', MSG_NOTIFY
);
3834 g_Game_ClearLoading();
3837 gGameSettings
.GameType
:= GT_CLIENT
;
3839 gCoopTotalMonstersKilled
:= 0;
3840 gCoopTotalSecretsFound
:= 0;
3841 gCoopTotalMonsters
:= 0;
3842 gCoopTotalSecrets
:= 0;
3846 g_Game_ExecuteEvent('ongamestart');
3848 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3849 g_Game_SetupScreenSize();
3851 NetState
:= NET_STATE_AUTH
;
3853 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3855 if not g_Net_Connect(Addr
, Port
) then
3857 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3858 NetState
:= NET_STATE_NONE
;
3862 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3864 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3869 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
3871 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3873 Ptr
:= NetEvent
.packet
^.data
;
3876 MID
:= e_Raw_Read_Byte(Ptr
);
3878 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3880 NetMyID
:= e_Raw_Read_Byte(Ptr
);
3881 NetPlrUID1
:= e_Raw_Read_Word(Ptr
);
3883 WadName
:= e_Raw_Read_String(Ptr
);
3884 Map
:= e_Raw_Read_String(Ptr
);
3886 gWADHash
:= e_Raw_Read_MD5(Ptr
);
3888 gGameSettings
.GameMode
:= e_Raw_Read_Byte(Ptr
);
3889 gSwitchGameMode
:= gGameSettings
.GameMode
;
3890 gGameSettings
.GoalLimit
:= e_Raw_Read_Word(Ptr
);
3891 gGameSettings
.TimeLimit
:= e_Raw_Read_Word(Ptr
);
3892 gGameSettings
.MaxLives
:= e_Raw_Read_Byte(Ptr
);
3893 gGameSettings
.Options
:= e_Raw_Read_LongWord(Ptr
);
3894 T
:= e_Raw_Read_LongWord(Ptr
);
3896 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
3897 if newResPath
= '' then
3899 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
3900 newResPath
:= g_Res_DownloadWAD(WadName
);
3901 if newResPath
= '' then
3903 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3904 enet_packet_destroy(NetEvent
.packet
);
3905 NetState
:= NET_STATE_NONE
;
3909 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
3911 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3912 gPlayer1Settings
.Color
,
3913 gPlayer1Settings
.Team
, False));
3915 if gPlayer1
= nil then
3917 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3919 enet_packet_destroy(NetEvent
.packet
);
3920 NetState
:= NET_STATE_NONE
;
3924 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3925 gPlayer1
.UID
:= NetPlrUID1
;
3926 gPlayer1
.Reset(True);
3928 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
3930 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3932 enet_packet_destroy(NetEvent
.packet
);
3933 NetState
:= NET_STATE_NONE
;
3941 enet_packet_destroy(NetEvent
.packet
);
3945 enet_packet_destroy(NetEvent
.packet
);
3948 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3951 if (NetEvent
.data
<= NET_DISC_MAX
) then
3952 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3953 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3963 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) then
3972 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3973 NetState
:= NET_STATE_NONE
;
3977 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3978 gLMSRespawnTime
:= 0;
3981 NetState
:= NET_STATE_GAME
;
3982 MC_SEND_FullStateRequest
;
3983 e_WriteLog('NET: Connection successful.', MSG_NOTIFY
);
3986 procedure g_Game_SaveOptions();
3988 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
3991 procedure g_Game_ChangeMap(MapPath
: String);
3995 g_Game_ClearLoading();
3997 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
3998 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
3999 if gExitByTrigger
then
4002 gExitByTrigger
:= False;
4004 if not g_Game_StartMap(MapPath
, Force
) then
4005 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4008 procedure g_Game_Restart();
4012 if g_Game_IsClient
then
4014 map
:= g_ExtractFileName(gMapInfo
.Map
);
4018 g_Game_ClearLoading();
4019 g_Game_StartMap(Map
, True);
4022 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
4024 NewWAD
, ResName
: String;
4028 g_Player_RemoveAllCorpses();
4030 if (not g_Game_IsClient
) and
4031 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4032 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4034 if gSwitchGameMode
= GM_CTF
then
4035 gGameSettings
.MaxLives
:= 0;
4036 gGameSettings
.GameMode
:= gSwitchGameMode
;
4039 gSwitchGameMode
:= gGameSettings
.GameMode
;
4041 g_Player_ResetTeams();
4043 if Pos(':\', Map
) > 0 then
4045 NewWAD
:= g_ExtractWadName(Map
);
4046 ResName
:= g_ExtractFileName(Map
);
4047 if g_Game_IsServer
then
4049 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4050 g_Game_LoadWAD(NewWAD
);
4052 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
4053 g_Game_ClientWAD(NewWAD
, gWADHash
);
4057 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4060 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4062 gState
:= STATE_NONE
;
4063 g_ActiveWindow
:= nil;
4069 if gGameSettings
.GameMode
= GM_CTF
then
4071 g_Map_ResetFlag(FLAG_RED
);
4072 g_Map_ResetFlag(FLAG_BLUE
);
4073 // CTF, à ôëàãîâ íåò:
4074 if not g_Map_HaveFlagPoints() then
4075 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4080 gState
:= STATE_MENU
;
4087 NetTimeToUpdate
:= 1;
4088 NetTimeToReliable
:= 0;
4089 NetTimeToMaster
:= NetMasterRate
;
4090 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4091 gLMSRespawnTime
:= 0;
4092 gMissionFailed
:= False;
4095 gCoopMonstersKilled
:= 0;
4096 gCoopSecretsFound
:= 0;
4098 gVoteInProgress
:= False;
4099 gVotePassed
:= False;
4105 if not gGameOn
then Exit
;
4107 g_Game_SpectateCenterView();
4109 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4111 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4112 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4113 gLMSSoftSpawn
:= True;
4114 if NetMode
= NET_SERVER
then
4115 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4117 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4120 if NetMode
= NET_SERVER
then
4122 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4125 if NetUseMaster
then
4127 if (NetMHost
= nil) or (NetMPeer
= nil) then
4128 if not g_Net_Slist_Connect
then
4129 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4134 if NetClients
<> nil then
4135 for I
:= 0 to High(NetClients
) do
4136 if NetClients
[I
].Used
then
4138 NetClients
[I
].Voted
:= False;
4139 if NetClients
[I
].RequestedFullUpdate
then
4141 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4142 NetClients
[I
].RequestedFullUpdate
:= False;
4146 g_Net_UnbanNonPermHosts();
4151 gCoopTotalMonstersKilled
:= 0;
4152 gCoopTotalSecretsFound
:= 0;
4153 gCoopTotalMonsters
:= 0;
4154 gCoopTotalSecrets
:= 0;
4158 g_Game_ExecuteEvent('onmapstart');
4161 procedure SetFirstLevel();
4165 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4166 if MapList
= nil then
4169 SortSArray(MapList
);
4170 gNextMap
:= MapList
[Low(MapList
)];
4175 procedure g_Game_ExitLevel(Map
: Char16
);
4179 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4180 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4181 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4182 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4184 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4185 if gGameSettings
.GameType
= GT_SINGLE
then
4186 gExit
:= EXIT_ENDLEVELSINGLE
4187 else // Âûøëè â âûõîä â Ñâîåé èãðå
4189 gExit
:= EXIT_ENDLEVELCUSTOM
;
4190 if gGameSettings
.GameMode
= GM_COOP
then
4191 g_Player_RememberAll
;
4193 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4196 if gGameSettings
.GameMode
= GM_COOP
then
4199 gStatsPressed
:= True;
4200 gNextMap
:= 'MAP01';
4202 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4205 if g_Game_IsNet
then
4207 MH_SEND_GameStats();
4208 MH_SEND_CoopStats();
4214 procedure g_Game_RestartLevel();
4218 if gGameSettings
.GameMode
= GM_SINGLE
then
4223 gExit
:= EXIT_ENDLEVELCUSTOM
;
4224 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4228 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4232 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4234 if not g_Game_IsClient
then
4236 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4239 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4240 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4244 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4248 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4249 g_Game_LoadWAD(NewWAD
);
4252 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4254 i
, n
, nb
, nr
: Integer;
4256 if not g_Game_IsServer
then Exit
;
4257 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4258 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4259 gLMSRespawnTime
:= 0;
4262 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4264 gMissionFailed
:= True;
4265 g_Game_RestartLevel
;
4269 n
:= 0; nb
:= 0; nr
:= 0;
4270 for i
:= Low(gPlayers
) to High(gPlayers
) do
4271 if (gPlayers
[i
] <> nil) and
4272 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4273 (gPlayers
[i
] is TBot
)) then
4276 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4277 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4280 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4282 // wait a second until the fuckers finally decide to join
4283 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4284 gLMSRespawnTime
:= gTime
+ 1000;
4285 gLMSSoftSpawn
:= NoMapRestart
;
4289 g_Player_RemoveAllCorpses
;
4290 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4291 if g_Game_IsNet
then
4292 MH_SEND_GameEvent(NET_EV_LMS_START
);
4294 for i
:= Low(gPlayers
) to High(gPlayers
) do
4296 if gPlayers
[i
] = nil then continue
;
4297 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4298 // don't touch normal spectators
4299 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4301 gPlayers
[i
].FNoRespawn
:= True;
4302 gPlayers
[i
].Lives
:= 0;
4303 if g_Game_IsNet
then
4304 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4307 gPlayers
[i
].FNoRespawn
:= False;
4308 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4309 gPlayers
[i
].Respawn(False, True);
4310 if gGameSettings
.GameMode
= GM_COOP
then
4312 gPlayers
[i
].Frags
:= 0;
4313 gPlayers
[i
].RecallState
;
4315 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
4316 gPlayer1
:= g_Player_Get(gLMSPID1
);
4317 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
4318 gPlayer2
:= g_Player_Get(gLMSPID2
);
4321 for i
:= Low(gItems
) to High(gItems
) do
4323 if gItems
[i
].Respawnable
then
4325 gItems
[i
].QuietRespawn
:= True;
4326 gItems
[i
].RespawnTime
:= 0;
4331 if g_Game_IsNet
then MH_SEND_ItemDestroy(True, i
);
4335 for i
:= Low(gMonsters
) to High(gMonsters
) do
4337 if (gMonsters
[i
] <> nil) and not gMonsters
[i
].FNoRespawn
then
4338 gMonsters
[i
].Respawn
;
4341 gLMSSoftSpawn
:= False;
4344 function g_Game_GetFirstMap(WAD
: String): String;
4348 MapList
:= g_Map_GetMapsList(WAD
);
4349 if MapList
= nil then
4352 SortSArray(MapList
);
4353 Result
:= MapList
[Low(MapList
)];
4355 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4361 function g_Game_GetNextMap(): String;
4368 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4369 if MapList
= nil then
4372 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4374 SortSArray(MapList
);
4376 for I
:= Low(MapList
) to High(MapList
) do
4377 if Map
= MapList
[I
] then
4383 if MapIndex
<> -255 then
4385 if MapIndex
= High(MapList
) then
4386 Result
:= MapList
[Low(MapList
)]
4388 Result
:= MapList
[MapIndex
+ 1];
4390 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
4396 procedure g_Game_NextLevel();
4398 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
4399 gExit
:= EXIT_ENDLEVELCUSTOM
4402 gExit
:= EXIT_ENDLEVELSINGLE
;
4406 if gNextMap
<> '' then Exit
;
4407 gNextMap
:= g_Game_GetNextMap();
4410 function g_Game_IsTestMap(): Boolean;
4412 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
4415 procedure g_Game_DeleteTestMap();
4426 a
:= Pos('.wad:\', gMapToDelete
);
4430 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû:
4431 WadName
:= Copy(gMapToDelete
, 1, a
+ 3);
4432 Delete(gMapToDelete
, 1, a
+ 5);
4433 gMapToDelete
:= UpperCase(gMapToDelete
);
4435 CopyMemory(@MapName
[0], @gMapToDelete
[1], Min(16, Length(gMapToDelete
)));
4438 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4439 if MapName <> TEST_MAP_NAME then
4442 if not gTempDelete then
4444 time := g_GetFileTime(WadName);
4445 WAD := TWADFile.Create();
4448 if not WAD.ReadFile(WadName) then
4449 begin // Íåò òàêîãî WAD-ôàéëà
4454 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4456 MapList := WAD.GetResourcesList('');
4458 if MapList <> nil then
4459 for a := 0 to High(MapList) do
4460 if MapList[a] = MapName then
4462 // Óäàëÿåì è ñîõðàíÿåì:
4463 WAD.RemoveResource('', MapName);
4464 WAD.SaveTo(WadName);
4469 g_SetFileTime(WadName, time);
4472 if gTempDelete
then DeleteFile(WadName
);
4475 procedure GameCVars(P
: SArray
);
4478 stat
: TPlayerStatArray
;
4483 cmd
:= LowerCase(P
[0]);
4484 if cmd
= 'r_showfps' then
4486 if (Length(P
) > 1) and
4487 ((P
[1] = '1') or (P
[1] = '0')) then
4488 gShowFPS
:= (P
[1][1] = '1');
4491 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
4493 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
4495 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
4497 with gGameSettings
do
4499 if (Length(P
) > 1) and
4500 ((P
[1] = '1') or (P
[1] = '0')) then
4502 if (P
[1][1] = '1') then
4503 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
4505 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
4508 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
4509 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
4511 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
4513 if g_Game_IsNet
then MH_SEND_GameSettings
;
4516 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
4518 with gGameSettings
do
4520 if (Length(P
) > 1) and
4521 ((P
[1] = '1') or (P
[1] = '0')) then
4523 if (P
[1][1] = '1') then
4524 Options
:= Options
or GAME_OPTION_WEAPONSTAY
4526 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
4529 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
4530 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
4532 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
4534 if g_Game_IsNet
then MH_SEND_GameSettings
;
4537 else if cmd
= 'g_gamemode' then
4539 a
:= g_Game_TextToMode(P
[1]);
4540 if a
= GM_SINGLE
then a
:= GM_COOP
;
4541 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
4543 gSwitchGameMode
:= a
;
4544 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4545 (gState
= STATE_INTERSINGLE
) then
4546 gSwitchGameMode
:= GM_SINGLE
;
4548 gGameSettings
.GameMode
:= gSwitchGameMode
;
4550 if gSwitchGameMode
= gGameSettings
.GameMode
then
4551 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4552 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4554 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4555 [g_Game_ModeToText(gGameSettings
.GameMode
),
4556 g_Game_ModeToText(gSwitchGameMode
)]));
4558 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
4560 with gGameSettings
do
4562 if (Length(P
) > 1) and
4563 ((P
[1] = '1') or (P
[1] = '0')) then
4565 if (P
[1][1] = '1') then
4566 Options
:= Options
or GAME_OPTION_ALLOWEXIT
4568 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
4571 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
4572 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
4574 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
4575 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4577 if g_Game_IsNet
then MH_SEND_GameSettings
;
4580 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
4582 with gGameSettings
do
4584 if (Length(P
) > 1) and
4585 ((P
[1] = '1') or (P
[1] = '0')) then
4587 if (P
[1][1] = '1') then
4588 Options
:= Options
or GAME_OPTION_MONSTERS
4590 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
4593 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
4594 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
4596 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
4597 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4599 if g_Game_IsNet
then MH_SEND_GameSettings
;
4602 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
4604 with gGameSettings
do
4606 if (Length(P
) > 1) and
4607 ((P
[1] = '1') or (P
[1] = '0')) then
4609 if (P
[1][1] = '1') then
4610 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
4612 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
4615 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
4616 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
4618 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
4620 if g_Game_IsNet
then MH_SEND_GameSettings
;
4623 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
4625 with gGameSettings
do
4627 if (Length(P
) > 1) and
4628 ((P
[1] = '1') or (P
[1] = '0')) then
4630 if (P
[1][1] = '1') then
4631 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
4633 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
4636 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
4637 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
4639 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
4641 if g_Game_IsNet
then MH_SEND_GameSettings
;
4644 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
4646 if Length(P
) > 1 then
4648 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
4649 gGameSettings
.WarmupTime
:= 30
4651 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
4654 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
4655 [gGameSettings
.WarmupTime
]));
4656 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4658 else if cmd
= 'net_interp' then
4660 if (Length(P
) > 1) then
4661 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
4663 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
4664 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4665 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
4666 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4669 else if cmd
= 'net_forceplayerupdate' then
4671 if (Length(P
) > 1) and
4672 ((P
[1] = '1') or (P
[1] = '0')) then
4673 NetForcePlayerUpdate
:= (P
[1][1] = '1');
4675 if NetForcePlayerUpdate
then
4676 g_Console_Add('net_forceplayerupdate = 1')
4678 g_Console_Add('net_forceplayerupdate = 0');
4679 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4680 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
4681 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4684 else if cmd
= 'net_predictself' then
4686 if (Length(P
) > 1) and
4687 ((P
[1] = '1') or (P
[1] = '0')) then
4688 NetPredictSelf
:= (P
[1][1] = '1');
4690 if NetPredictSelf
then
4691 g_Console_Add('net_predictself = 1')
4693 g_Console_Add('net_predictself = 0');
4694 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4695 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
4696 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4699 else if cmd
= 'sv_name' then
4701 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4703 NetServerName
:= P
[1];
4704 if Length(NetServerName
) > 64 then
4705 SetLength(NetServerName
, 64);
4706 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4710 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
4712 else if cmd
= 'sv_passwd' then
4714 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4716 NetPassword
:= P
[1];
4717 if Length(NetPassword
) > 24 then
4718 SetLength(NetPassword
, 24);
4719 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4723 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
4725 else if cmd
= 'sv_maxplrs' then
4727 if (Length(P
) > 1) then
4729 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
4730 if g_Game_IsServer
and g_Game_IsNet
then
4733 for a
:= 0 to High(NetClients
) do
4734 if NetClients
[a
].Used
then
4737 if b
> NetMaxClients
then
4739 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
4740 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
4741 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4742 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4745 if NetUseMaster
then
4750 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
4752 else if cmd
= 'sv_public' then
4754 if (Length(P
) > 1) then
4756 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
4757 if g_Game_IsServer
and g_Game_IsNet
then
4758 if NetUseMaster
then
4760 if NetMPeer
= nil then
4761 if not g_Net_Slist_Connect() then
4762 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4763 g_Net_Slist_Update();
4766 if NetMPeer
<> nil then
4767 g_Net_Slist_Disconnect();
4770 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
4772 else if cmd
= 'sv_intertime' then
4774 if (Length(P
) > 1) then
4775 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4777 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4779 else if cmd
= 'p1_name' then
4781 if (Length(P
) > 1) and gGameOn
then
4783 if g_Game_IsClient
then
4785 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4786 MC_SEND_PlayerSettings
;
4789 if gPlayer1
<> nil then
4791 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4792 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4795 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4798 else if cmd
= 'p2_name' then
4800 if (Length(P
) > 1) and gGameOn
then
4802 if g_Game_IsClient
then
4804 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4805 MC_SEND_PlayerSettings
;
4808 if gPlayer2
<> nil then
4810 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4811 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4814 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4817 else if cmd
= 'p1_color' then
4819 if Length(P
) > 3 then
4820 if g_Game_IsClient
then
4822 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4823 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4824 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4825 MC_SEND_PlayerSettings
;
4828 if gPlayer1
<> nil then
4830 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4831 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4832 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4833 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4836 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4837 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4838 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4840 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
4842 if Length(P
) > 3 then
4843 if g_Game_IsClient
then
4845 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4846 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4847 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4848 MC_SEND_PlayerSettings
;
4851 if gPlayer2
<> nil then
4853 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4854 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4855 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4856 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4859 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4860 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4861 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4863 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
4865 if cmd
= 'r_showtime' then
4867 if (Length(P
) > 1) and
4868 ((P
[1] = '1') or (P
[1] = '0')) then
4869 gShowTime
:= (P
[1][1] = '1');
4872 g_Console_Add(_lc
[I_MSG_TIME_ON
])
4874 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
4876 else if cmd
= 'r_showscore' then
4878 if (Length(P
) > 1) and
4879 ((P
[1] = '1') or (P
[1] = '0')) then
4880 gShowGoals
:= (P
[1][1] = '1');
4883 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
4885 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
4887 else if cmd
= 'r_showstat' then
4889 if (Length(P
) > 1) and
4890 ((P
[1] = '1') or (P
[1] = '0')) then
4891 gShowStat
:= (P
[1][1] = '1');
4894 g_Console_Add(_lc
[I_MSG_STATS_ON
])
4896 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
4898 else if cmd
= 'r_showkillmsg' then
4900 if (Length(P
) > 1) and
4901 ((P
[1] = '1') or (P
[1] = '0')) then
4902 gShowKillMsg
:= (P
[1][1] = '1');
4904 if gShowKillMsg
then
4905 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
4907 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
4909 else if cmd
= 'r_showlives' then
4911 if (Length(P
) > 1) and
4912 ((P
[1] = '1') or (P
[1] = '0')) then
4913 gShowLives
:= (P
[1][1] = '1');
4916 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
4918 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
4920 else if cmd
= 'r_showspect' then
4922 if (Length(P
) > 1) and
4923 ((P
[1] = '1') or (P
[1] = '0')) then
4924 gSpectHUD
:= (P
[1][1] = '1');
4927 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
4929 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
4931 else if cmd
= 'r_showping' then
4933 if (Length(P
) > 1) and
4934 ((P
[1] = '1') or (P
[1] = '0')) then
4935 gShowPing
:= (P
[1][1] = '1');
4938 g_Console_Add(_lc
[I_MSG_PING_ON
])
4940 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
4942 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
4944 if Length(P
) > 1 then
4946 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
4947 gGameSettings
.GoalLimit
:= 0
4952 if gGameSettings
.GameMode
= GM_DM
then
4954 stat
:= g_Player_GetStats();
4956 for a
:= 0 to High(stat
) do
4957 if stat
[a
].Frags
> b
then
4961 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
4963 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
4966 if g_Game_IsNet
then MH_SEND_GameSettings
;
4969 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
4971 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
4973 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
4974 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
4976 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4977 [gGameSettings
.TimeLimit
div 3600,
4978 (gGameSettings
.TimeLimit
div 60) mod 60,
4979 gGameSettings
.TimeLimit
mod 60]));
4980 if g_Game_IsNet
then MH_SEND_GameSettings
;
4982 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
4984 if Length(P
) > 1 then
4986 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
4987 gGameSettings
.MaxLives
:= 0
4991 stat
:= g_Player_GetStats();
4993 for a
:= 0 to High(stat
) do
4994 if stat
[a
].Lives
> b
then
4996 gGameSettings
.MaxLives
:=
4997 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5001 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5002 [gGameSettings
.MaxLives
]));
5003 if g_Game_IsNet
then MH_SEND_GameSettings
;
5008 // profiler console commands
5009 procedure ProfilerCommands (P
: SArray
);
5013 function getBool (idx
: Integer): Integer;
5015 if (idx
< 0) or (idx
> High(P
)) then begin result
:= -1; exit
; end;
5017 if (P
[idx
] = '1') or (P
[idx
] = 'on') or (P
[idx
] = 'true') or (P
[idx
] = 'tan') then result
:= 1;
5021 //if not gDebugMode then exit;
5022 cmd
:= LowerCase(P
[0]);
5025 g_profile_frame_draw
:= not g_profile_frame_draw
;
5030 g_profile_frame_update
:= not g_profile_frame_update
;
5035 g_profile_collision
:= not g_profile_collision
;
5038 if cmd
= 'r_draw_grid' then
5042 0: gdbg_map_use_grid_render
:= false;
5043 1: gdbg_map_use_grid_render
:= true;
5045 if gdbg_map_use_grid_render
then g_Console_Add('grid rendering: tan') else g_Console_Add('grid rendering: ona');
5048 if cmd
= 'dbg_coldet_grid' then
5052 0: gdbg_map_use_grid_coldet
:= false;
5053 1: gdbg_map_use_grid_coldet
:= true;
5055 if gdbg_map_use_grid_coldet
then g_Console_Add('grid coldet: tan') else g_Console_Add('grid coldet: ona');
5060 procedure DebugCommands(P
: SArray
);
5066 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5069 cmd
:= LowerCase(P
[0]);
5070 if cmd
= 'd_window' then
5072 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5073 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5074 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5075 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5076 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5078 else if cmd
= 'd_sounds' then
5080 if (Length(P
) > 1) and
5081 ((P
[1] = '1') or (P
[1] = '0')) then
5082 g_Debug_Sounds
:= (P
[1][1] = '1');
5084 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5086 else if cmd
= 'd_frames' then
5088 if (Length(P
) > 1) and
5089 ((P
[1] = '1') or (P
[1] = '0')) then
5090 g_Debug_Frames
:= (P
[1][1] = '1');
5092 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5094 else if cmd
= 'd_winmsg' then
5096 if (Length(P
) > 1) and
5097 ((P
[1] = '1') or (P
[1] = '0')) then
5098 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5100 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5102 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5104 if (Length(P
) > 1) and
5105 ((P
[1] = '1') or (P
[1] = '0')) then
5106 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5108 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5110 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5112 if Length(P
) > 1 then
5114 '0': g_debug_BotAIOff
:= 0;
5115 '1': g_debug_BotAIOff
:= 1;
5116 '2': g_debug_BotAIOff
:= 2;
5117 '3': g_debug_BotAIOff
:= 3;
5120 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5122 else if cmd
= 'd_monster' then
5124 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.Live
) and (not g_Game_IsNet
) then
5125 if Length(P
) < 2 then
5127 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5128 g_Console_Add('ID | Name');
5129 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5130 g_Console_Add(Format('%2d | %s', [b
, g_Monsters_GetNameByID(b
)]));
5133 a
:= StrToIntDef(P
[1], 0);
5134 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5135 a
:= g_Monsters_GetIDByName(P
[1]);
5137 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5138 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5141 with gPlayer1
.Obj
do
5142 b
:= g_Monsters_Create(a
,
5143 X
+ Rect
.X
+ (Rect
.Width
div 2),
5144 Y
+ Rect
.Y
+ Rect
.Height
,
5145 gPlayer1
.Direction
, True);
5146 if (Length(P
) > 2) and (b
>= 0) then
5147 gMonsters
[b
].MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5151 else if (cmd
= 'd_health') then
5153 if (Length(P
) > 1) and
5154 ((P
[1] = '1') or (P
[1] = '0')) then
5155 g_debug_HealthBar
:= (P
[1][1] = '1');
5157 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5159 else if (cmd
= 'd_player') then
5161 if (Length(P
) > 1) and
5162 ((P
[1] = '1') or (P
[1] = '0')) then
5163 g_debug_Player
:= (P
[1][1] = '1');
5165 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5167 else if (cmd
= 'd_joy') then
5170 g_Console_Add(e_JoystickStateToString(a
));
5174 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5178 procedure GameCheats(P
: SArray
);
5184 if (not gGameOn
) or (not gCheats
) or ((gGameSettings
.GameType
<> GT_SINGLE
) and
5185 (gGameSettings
.GameMode
<> GM_COOP
) and (not gDebugMode
)) or g_Game_IsNet
then
5187 g_Console_Add('not available');
5193 g_Console_Add('where is the player?!');
5196 cmd
:= LowerCase(P
[0]);
5200 plr
.GodMode
:= not plr
.GodMode
;
5201 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5204 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5205 if cmd
= 'give' then
5207 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5208 for f
:= 1 to High(P
) do
5210 cmd
:= LowerCase(P
[f
]);
5211 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5212 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5213 if cmd
= 'exit' then
5215 if gTriggers
<> nil then
5217 for a
:= 0 to High(gTriggers
) do
5219 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5221 g_Console_Add('player left the map');
5222 gExitByTrigger
:= True;
5223 g_Game_ExitLevel(gTriggers
[a
].Data
.MapName
);
5231 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5232 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5233 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5234 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5235 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5237 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5238 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5240 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5241 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5243 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5244 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5246 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5247 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5249 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5250 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5252 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5253 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5254 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5256 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5257 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5258 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5259 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5260 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5261 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5263 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5264 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5265 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5266 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5267 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5268 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5270 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5271 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5273 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5274 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5276 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5278 if cmd
= 'ammo' then
5280 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5281 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5282 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5283 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5284 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5285 g_Console_Add('player got some ammo');
5289 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5290 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5292 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5293 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5295 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5296 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5298 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5299 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5301 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5303 if cmd
= 'weapons' then
5305 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5306 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5307 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5308 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5309 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5310 plr
.GiveItem(ITEM_WEAPON_BFG
);
5311 g_Console_Add('player got weapons');
5315 if cmd
= 'keys' then
5317 plr
.GiveItem(ITEM_KEY_RED
);
5318 plr
.GiveItem(ITEM_KEY_GREEN
);
5319 plr
.GiveItem(ITEM_KEY_BLUE
);
5320 g_Console_Add('player got all keys');
5324 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5329 if cmd
= 'open' then
5331 g_Console_Add('player activated sesame');
5332 g_Triggers_OpenAll();
5339 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5343 if cmd
= 'noclip' then
5346 g_Console_Add('wall hardeness adjusted');
5350 if cmd
= 'notarget' then
5352 plr
.NoTarget
:= not plr
.NoTarget
;
5353 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5357 if cmd
= 'noreload' then
5359 plr
.NoReload
:= not plr
.NoReload
;
5360 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5364 if cmd
= 'speedy' then
5366 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5367 g_Console_Add('speed adjusted');
5371 if cmd
= 'jumpy' then
5373 VEL_JUMP
:= 30-VEL_JUMP
;
5374 g_Console_Add('jump height adjusted');
5378 if cmd
= 'automap' then
5380 gShowMap
:= not gShowMap
;
5381 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5385 if cmd
= 'aimline' then
5387 gAimLine
:= not gAimLine
;
5388 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5393 procedure GameCommands(P
: SArray
);
5399 pl
: pTNetClient
= nil;
5406 cmd
:= LowerCase(P
[0]);
5408 if (cmd
= 'quit') or
5415 else if cmd
= 'pause' then
5417 if (g_ActiveWindow
= nil) then
5418 g_Game_Pause(not gPause
);
5420 else if cmd
= 'endgame' then
5421 gExit
:= EXIT_SIMPLE
5422 else if cmd
= 'restart' then
5424 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5426 if g_Game_IsClient
then
5428 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5433 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5435 else if cmd
= 'kick' then
5437 if g_Game_IsServer
then
5439 if Length(P
) < 2 then
5441 g_Console_Add('kick <name>');
5446 g_Console_Add('kick <name>');
5450 if g_Game_IsNet
then
5451 pl
:= g_Net_Client_ByName(P
[1]);
5454 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5455 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
5456 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5457 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5458 if NetUseMaster
then
5460 end else if gPlayers
<> nil then
5461 for a
:= Low(gPlayers
) to High(gPlayers
) do
5462 if gPlayers
[a
] <> nil then
5463 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5465 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5466 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5468 gPlayers
[a
].Lives
:= 0;
5469 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5470 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5471 g_Player_Remove(gPlayers
[a
].UID
);
5472 if NetUseMaster
then
5474 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5478 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5480 else if cmd
= 'kick_id' then
5482 if g_Game_IsServer
and g_Game_IsNet
then
5484 if Length(P
) < 2 then
5486 g_Console_Add('kick_id <client ID>');
5491 g_Console_Add('kick_id <client ID>');
5495 a
:= StrToIntDef(P
[1], 0);
5496 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5498 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5500 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5501 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
5502 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5503 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5504 if NetUseMaster
then
5509 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5511 else if cmd
= 'ban' then
5513 if g_Game_IsServer
and g_Game_IsNet
then
5515 if Length(P
) < 2 then
5517 g_Console_Add('ban <name>');
5522 g_Console_Add('ban <name>');
5526 pl
:= g_Net_Client_ByName(P
[1]);
5529 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5530 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5531 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
5532 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5533 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5534 if NetUseMaster
then
5537 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5539 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5541 else if cmd
= 'ban_id' then
5543 if g_Game_IsServer
and g_Game_IsNet
then
5545 if Length(P
) < 2 then
5547 g_Console_Add('ban_id <client ID>');
5552 g_Console_Add('ban_id <client ID>');
5556 a
:= StrToIntDef(P
[1], 0);
5557 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5558 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5560 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5561 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5562 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
5563 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5564 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5565 if NetUseMaster
then
5569 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5571 else if cmd
= 'permban' then
5573 if g_Game_IsServer
and g_Game_IsNet
then
5575 if Length(P
) < 2 then
5577 g_Console_Add('permban <name>');
5582 g_Console_Add('permban <name>');
5586 pl
:= g_Net_Client_ByName(P
[1]);
5589 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5590 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5591 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
5592 g_Net_SaveBanList();
5593 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5594 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5595 if NetUseMaster
then
5598 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5600 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5602 else if cmd
= 'permban_id' then
5604 if g_Game_IsServer
and g_Game_IsNet
then
5606 if Length(P
) < 2 then
5608 g_Console_Add('permban_id <client ID>');
5613 g_Console_Add('permban_id <client ID>');
5617 a
:= StrToIntDef(P
[1], 0);
5618 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5619 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5621 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5622 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5623 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
5624 g_Net_SaveBanList();
5625 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5626 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5627 if NetUseMaster
then
5631 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5633 else if cmd
= 'unban' then
5635 if g_Game_IsServer
and g_Game_IsNet
then
5637 if Length(P
) < 2 then
5639 g_Console_Add('unban <IP Address>');
5644 g_Console_Add('unban <IP Address>');
5648 if g_Net_UnbanHost(P
[1]) then
5650 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5651 g_Net_SaveBanList();
5653 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5655 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5657 else if cmd
= 'clientlist' then
5659 if g_Game_IsServer
and g_Game_IsNet
then
5662 if NetClients
<> nil then
5663 for a
:= Low(NetClients
) to High(NetClients
) do
5664 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5666 plr
:= g_Player_Get(NetClients
[a
].Player
);
5667 if plr
= nil then continue
;
5669 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5670 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5673 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5675 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5677 else if cmd
= 'connect' then
5679 if (NetMode
= NET_NONE
) then
5681 if Length(P
) < 2 then
5683 g_Console_Add('connect <IP> [port] [password]');
5688 g_Console_Add('connect <IP> [port] [password]');
5692 if Length(P
) > 2 then
5693 prt
:= StrToIntDef(P
[2], 25666)
5697 if Length(P
) > 3 then
5702 g_Game_StartClient(P
[1], prt
, pw
);
5705 else if cmd
= 'disconnect' then
5707 if (NetMode
= NET_CLIENT
) then
5710 else if cmd
= 'reconnect' then
5712 if (NetMode
= NET_SERVER
) then
5715 if (NetMode
= NET_CLIENT
) then
5718 gExit
:= EXIT_SIMPLE
;
5722 //TODO: Use last successful password to reconnect, instead of ''
5723 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5725 else if (cmd
= 'addbot') or
5726 (cmd
= 'bot_add') then
5728 if Length(P
) > 1 then
5729 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5731 g_Bot_Add(TEAM_NONE
, 2);
5733 else if cmd
= 'bot_addlist' then
5735 if Length(P
) > 1 then
5736 if Length(P
) = 2 then
5737 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5739 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5741 else if cmd
= 'bot_removeall' then
5743 else if cmd
= 'chat' then
5745 if g_Game_IsNet
then
5747 if Length(P
) > 1 then
5749 for a
:= 1 to High(P
) do
5750 chstr
:= chstr
+ P
[a
] + ' ';
5752 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5754 if Length(chstr
) < 1 then
5756 g_Console_Add('chat <text>');
5760 chstr
:= b_Text_Format(chstr
);
5761 if g_Game_IsClient
then
5762 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5764 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5767 g_Console_Add('chat <text>');
5769 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5771 else if cmd
= 'teamchat' then
5773 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5775 if Length(P
) > 1 then
5777 for a
:= 1 to High(P
) do
5778 chstr
:= chstr
+ P
[a
] + ' ';
5780 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5782 if Length(chstr
) < 1 then
5784 g_Console_Add('teamchat <text>');
5788 chstr
:= b_Text_Format(chstr
);
5789 if g_Game_IsClient
then
5790 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5792 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5793 gPlayer1Settings
.Team
);
5796 g_Console_Add('teamchat <text>');
5798 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5800 else if cmd
= 'game' then
5802 if gGameSettings
.GameType
<> GT_NONE
then
5804 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5807 if Length(P
) = 1 then
5809 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5812 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
5813 P
[1] := addWadExtension(P
[1]);
5814 if FileExists(MapsDir
+ P
[1]) then
5816 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5817 if Length(P
) < 3 then
5820 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5823 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5825 if g_Map_Exist(MapsDir
+ s
) then
5827 // Çàïóñêàåì ñâîþ èãðó
5829 with gGameSettings
do
5831 GameMode
:= g_Game_TextToMode(gcGameMode
);
5832 if gSwitchGameMode
<> GM_NONE
then
5833 GameMode
:= gSwitchGameMode
;
5834 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5835 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5837 if Length(P
) >= 4 then
5838 b
:= StrToIntDef(P
[3], 1);
5839 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5840 GoalLimit
, MaxLives
, Options
, b
);
5845 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5847 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[2])]));
5849 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5851 else if cmd
= 'host' then
5853 if gGameSettings
.GameType
<> GT_NONE
then
5855 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5858 if Length(P
) < 4 then
5860 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5863 if not StrToIp(P
[1], listen
) then
5865 prt
:= StrToIntDef(P
[2], 25666);
5867 P
[3] := addWadExtension(P
[3]);
5868 if FileExists(MapsDir
+ P
[3]) then
5870 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5871 if Length(P
) < 5 then
5874 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5877 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5879 if g_Map_Exist(MapsDir
+ s
) then
5881 // Çàïóñêàåì ñâîþ èãðó
5883 with gGameSettings
do
5885 GameMode
:= g_Game_TextToMode(gcGameMode
);
5886 if gSwitchGameMode
<> GM_NONE
then
5887 GameMode
:= gSwitchGameMode
;
5888 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5889 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5891 if Length(P
) >= 6 then
5892 b
:= StrToIntDef(P
[5], 0);
5893 g_Game_StartServer(s
, GameMode
, TimeLimit
,
5894 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
5899 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5901 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[4])]));
5903 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
5905 else if cmd
= 'map' then
5907 if Length(P
) = 1 then
5909 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5911 g_Console_Add(cmd
+ ' <MAP>');
5912 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5914 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5916 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5918 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
5919 if Length(P
) < 3 then
5921 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5922 s
:= UpperCase(P
[1]);
5923 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
5924 begin // Êàðòà íàøëàñü
5925 gExitByTrigger
:= False;
5927 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5929 gExit
:= EXIT_ENDLEVELCUSTOM
;
5931 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5932 g_Game_ChangeMap(s
);
5935 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
5936 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5937 P
[1] := addWadExtension(P
[1]);
5938 if FileExists(MapsDir
+ P
[1]) then
5940 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5942 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5944 s
:= P
[1] + ':\' + P
[2];
5946 if g_Map_Exist(MapsDir
+ s
) then
5948 gExitByTrigger
:= False;
5950 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5952 gExit
:= EXIT_ENDLEVELCUSTOM
;
5954 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5955 g_Game_ChangeMap(s
);
5958 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5960 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5962 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5966 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5967 P
[1] := addWadExtension(P
[1]);
5968 if FileExists(MapsDir
+ P
[1]) then
5971 P
[2] := UpperCase(P
[2]);
5972 s
:= P
[1] + ':\' + P
[2];
5974 if g_Map_Exist(MapsDir
+ s
) then
5975 begin // Íàøëè êàðòó
5976 gExitByTrigger
:= False;
5978 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5980 gExit
:= EXIT_ENDLEVELCUSTOM
;
5982 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5983 g_Game_ChangeMap(s
);
5985 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5987 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5990 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5992 else if cmd
= 'nextmap' then
5994 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5995 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5998 if Length(P
) = 1 then
6000 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6002 g_Console_Add(cmd
+ ' <MAP>');
6003 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6006 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6011 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6013 if Length(P
) < 3 then
6015 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6016 s
:= UpperCase(P
[1]);
6017 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6018 begin // Êàðòà íàøëàñü
6019 gExitByTrigger
:= False;
6024 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
6025 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6026 P
[1] := addWadExtension(P
[1]);
6027 if FileExists(MapsDir
+ P
[1]) then
6029 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6031 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6033 s
:= P
[1] + ':\' + P
[2];
6035 if g_Map_Exist(MapsDir
+ s
) then
6036 begin // Óñòàíàâëèâàåì êàðòó
6037 gExitByTrigger
:= False;
6042 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6044 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6046 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6050 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6051 P
[1] := addWadExtension(P
[1]);
6052 if FileExists(MapsDir
+ P
[1]) then
6055 P
[2] := UpperCase(P
[2]);
6056 s
:= P
[1] + ':\' + P
[2];
6058 if g_Map_Exist(MapsDir
+ s
) then
6059 begin // Íàøëè êàðòó
6060 gExitByTrigger
:= False;
6064 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6066 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6069 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6072 if gNextMap
= '' then
6073 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6075 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6078 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6081 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6083 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6085 gExitByTrigger
:= False;
6086 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6087 if (gNextMap
= '') and (gTriggers
<> nil) then
6088 for a
:= 0 to High(gTriggers
) do
6089 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6091 gExitByTrigger
:= True;
6092 gNextMap
:= gTriggers
[a
].Data
.MapName
;
6095 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6096 if gNextMap
= '' then
6097 gNextMap
:= g_Game_GetNextMap();
6098 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6099 if Pos(':\', gNextMap
) = 0 then
6100 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6103 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6104 if g_Map_Exist(MapsDir
+ s
) then
6105 gExit
:= EXIT_ENDLEVELCUSTOM
6107 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6109 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6111 else if (cmd
= 'event') then
6113 if (Length(P
) <= 1) then
6115 for a
:= 0 to High(gEvents
) do
6116 if gEvents
[a
].Command
= '' then
6117 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6119 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6122 if (Length(P
) = 2) then
6124 for a
:= 0 to High(gEvents
) do
6125 if gEvents
[a
].Name
= P
[1] then
6126 if gEvents
[a
].Command
= '' then
6127 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6129 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6132 for a
:= 0 to High(gEvents
) do
6133 if gEvents
[a
].Name
= P
[1] then
6135 gEvents
[a
].Command
:= '';
6136 for b
:= 2 to High(P
) do
6137 if Pos(' ', P
[b
]) = 0 then
6138 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6140 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6141 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6145 // Êîìàíäû Ñâîåé èãðû:
6146 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6148 if cmd
= 'bot_addred' then
6150 if Length(P
) > 1 then
6151 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6153 g_Bot_Add(TEAM_RED
, 2);
6155 else if cmd
= 'bot_addblue' then
6157 if Length(P
) > 1 then
6158 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6160 g_Bot_Add(TEAM_BLUE
, 2);
6162 else if cmd
= 'suicide' then
6166 if g_Game_IsClient
then
6167 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6170 if gPlayer1
<> nil then
6171 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6172 if gPlayer2
<> nil then
6173 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6177 else if cmd
= 'spectate' then
6183 else if cmd
= 'say' then
6185 if g_Game_IsServer
and g_Game_IsNet
then
6187 if Length(P
) > 1 then
6190 for a
:= 1 to High(P
) do
6191 chstr
:= chstr
+ P
[a
] + ' ';
6193 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6195 if Length(chstr
) < 1 then
6197 g_Console_Add('say <text>');
6201 chstr
:= b_Text_Format(chstr
);
6202 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6204 else g_Console_Add('say <text>');
6206 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6208 else if cmd
= 'tell' then
6210 if g_Game_IsServer
and g_Game_IsNet
then
6212 if (Length(P
) > 2) and (P
[1] <> '') then
6215 for a
:= 2 to High(P
) do
6216 chstr
:= chstr
+ P
[a
] + ' ';
6218 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6220 if Length(chstr
) < 1 then
6222 g_Console_Add('tell <playername> <text>');
6226 pl
:= g_Net_Client_ByName(P
[1]);
6228 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6230 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6232 else g_Console_Add('tell <playername> <text>');
6234 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6236 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6238 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6240 // Äîïîëíèòåëüíîå âðåìÿ:
6241 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6243 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6244 [gGameSettings
.TimeLimit
div 3600,
6245 (gGameSettings
.TimeLimit
div 60) mod 60,
6246 gGameSettings
.TimeLimit
mod 60]));
6247 if g_Game_IsNet
then MH_SEND_GameSettings
;
6249 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6251 if (Length(P
) <= 1) then
6252 g_Console_Add('rcon_password <password>')
6254 MC_SEND_RCONPassword(P
[1]);
6256 else if cmd
= 'rcon' then
6258 if g_Game_IsClient
then
6260 if Length(P
) > 1 then
6263 for a
:= 1 to High(P
) do
6264 chstr
:= chstr
+ P
[a
] + ' ';
6266 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6268 if Length(chstr
) < 1 then
6270 g_Console_Add('rcon <command>');
6274 MC_SEND_RCONCommand(chstr
);
6276 else g_Console_Add('rcon <command>');
6279 else if cmd
= 'ready' then
6281 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6282 gLMSRespawnTime
:= gTime
+ 100;
6284 else if (cmd
= 'callvote') and g_Game_IsNet
then
6286 if Length(P
) > 1 then
6289 for a
:= 1 to High(P
) do begin
6290 if a
> 1 then chstr
:= chstr
+ ' ';
6291 chstr
:= chstr
+ P
[a
];
6294 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6296 if Length(chstr
) < 1 then
6298 g_Console_Add('callvote <command>');
6302 if g_Game_IsClient
then
6303 MC_SEND_Vote(True, chstr
)
6305 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6306 g_Console_Process('vote', True);
6309 g_Console_Add('callvote <command>');
6311 else if (cmd
= 'vote') and g_Game_IsNet
then
6313 if g_Game_IsClient
then
6315 else if gVoteInProgress
then
6317 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6318 a
:= Floor((NetClientCount
+1)/2.0) + 1
6320 a
:= Floor(NetClientCount
/2.0) + 1;
6325 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6326 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6332 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6333 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6341 procedure g_TakeScreenShot();
6349 if e_NoGraphics
then Exit
;
6350 ssdir
:= GameDir
+'/screenshots';
6351 if not findFileCI(ssdir
, true) then
6353 // try to create dir
6358 if not findFileCI(ssdir
, true) then exit
; // alas
6361 for a
:= 1 to High(Word) do
6363 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
6365 if findFileCI(t
, true) then continue
;
6366 if not findFileCI(FileName
) then
6369 st
:= createDiskFile(FileName
);
6371 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
6376 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
6384 procedure g_Game_InGameMenu(Show
: Boolean);
6386 if (g_ActiveWindow
= nil) and Show
then
6388 if gGameSettings
.GameType
= GT_SINGLE
then
6389 g_GUI_ShowWindow('GameSingleMenu')
6392 if g_Game_IsClient
then
6393 g_GUI_ShowWindow('GameClientMenu')
6395 if g_Game_IsNet
then
6396 g_GUI_ShowWindow('GameServerMenu')
6398 g_GUI_ShowWindow('GameCustomMenu');
6400 g_Sound_PlayEx('MENU_OPEN');
6402 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6403 if (not g_Game_IsNet
) then
6407 if (g_ActiveWindow
<> nil) and (not Show
) then
6409 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6410 if (not g_Game_IsNet
) then
6411 g_Game_Pause(False);
6415 procedure g_Game_Pause(Enable
: Boolean);
6420 if gPause
= Enable
then
6423 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then
6427 g_Game_PauseAllSounds(Enable
);
6430 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6435 if gTriggers
<> nil then
6436 for i
:= 0 to High(gTriggers
) do
6437 with gTriggers
[i
] do
6438 if (TriggerType
= TRIGGER_SOUND
) and
6440 Sound
.IsPlaying() then
6442 Sound
.Pause(Enable
);
6446 if gPlayers
<> nil then
6447 for i
:= 0 to High(gPlayers
) do
6448 if gPlayers
[i
] <> nil then
6449 gPlayers
[i
].PauseSounds(Enable
);
6452 if gMusic
<> nil then
6453 gMusic
.Pause(Enable
);
6456 procedure g_Game_StopAllSounds(all
: Boolean);
6460 if gTriggers
<> nil then
6461 for i
:= 0 to High(gTriggers
) do
6462 with gTriggers
[i
] do
6463 if (TriggerType
= TRIGGER_SOUND
) and
6467 if gMusic
<> nil then
6474 procedure g_Game_UpdateTriggerSounds();
6478 if gTriggers
<> nil then
6479 for i
:= 0 to High(gTriggers
) do
6480 with gTriggers
[i
] do
6481 if (TriggerType
= TRIGGER_SOUND
) and
6484 Sound
.IsPlaying() then
6486 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
6487 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
6489 Sound
.SetPan(0.5 - Data
.Pan
/255.0);
6490 Sound
.SetVolume(Data
.Volume
/255.0);
6493 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), Data
.Volume
/255.0);
6497 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6500 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6505 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6510 if gSpectMode
<> SPECT_PLAYERS
then
6512 if gSpectPID1
= UID
then
6517 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6524 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6529 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6534 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6539 if gSpectMode
<> SPECT_PLAYERS
then
6541 Pl
:= g_Player_Get(gSpectPID1
);
6542 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6547 if gSpectViewTwo
then
6549 Pl
:= g_Player_Get(gSpectPID2
);
6550 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6558 procedure g_Game_Message(Msg
: string; Time
: Word);
6560 MessageText
:= b_Text_Format(Msg
);
6561 MessageTime
:= Time
;
6564 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6573 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6577 if goodsnd
[a
].IsPlaying() then
6580 goodsnd
[Random(4)].Play();
6583 procedure g_Game_Announce_KillCombo(Param
: Integer);
6590 UID
:= Param
and $FFFF;
6595 Pl
:= g_Player_Get(UID
);
6604 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6608 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6612 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6616 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6624 if not g_Game_IsWatchedPlayer(UID
) then
6627 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6631 if killsnd
[n
].IsPlaying() then
6636 procedure g_Game_StartVote(Command
, Initiator
: string);
6640 if not gVotesEnabled
then Exit
;
6641 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6642 if gVoteInProgress
or gVotePassed
then
6644 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6645 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6648 gVoteInProgress
:= True;
6649 gVotePassed
:= False;
6650 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6653 gVoteCommand
:= Command
;
6655 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6656 Need
:= Floor((NetClientCount
+1)/2.0)+1
6658 Need
:= Floor(NetClientCount
/2.0)+1;
6659 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6660 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6663 procedure g_Game_CheckVote
;
6667 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6668 if not gVoteInProgress
then Exit
;
6670 if (gTime
>= gVoteTimer
) then
6672 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6673 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6675 Need
:= Floor(NetClientCount
/2.0) + 1;
6676 if gVoteCount
>= Need
then
6678 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6679 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6680 gVotePassed
:= True;
6681 gVoteCmdTimer
:= gTime
+ 5000;
6685 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6686 MH_SEND_VoteEvent(NET_VE_FAILED
);
6688 if NetClients
<> nil then
6689 for I
:= Low(NetClients
) to High(NetClients
) do
6690 if NetClients
[i
].Used
then
6691 NetClients
[i
].Voted
:= False;
6692 gVoteInProgress
:= False;
6698 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6699 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6701 Need
:= Floor(NetClientCount
/2.0) + 1;
6702 if gVoteCount
>= Need
then
6704 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6705 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6706 gVoteInProgress
:= False;
6707 gVotePassed
:= True;
6708 gVoteCmdTimer
:= gTime
+ 5000;
6711 if NetClients
<> nil then
6712 for I
:= Low(NetClients
) to High(NetClients
) do
6713 if NetClients
[i
].Used
then
6714 NetClients
[i
].Voted
:= False;
6719 procedure g_Game_LoadMapList(FileName
: string);
6727 if not FileExists(FileName
) then Exit
;
6729 AssignFile(ListFile
, FileName
);
6731 while not EOF(ListFile
) do
6733 ReadLn(ListFile
, s
);
6736 if s
= '' then Continue
;
6738 SetLength(MapList
, Length(MapList
)+1);
6739 MapList
[High(MapList
)] := s
;
6741 CloseFile(ListFile
);
6744 procedure g_Game_SetDebugMode();
6747 // ×èòû (äàæå â ñâîåé èãðå):
6751 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6755 if Length(LoadingStat
.Msgs
) = 0 then
6761 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
6762 if NextMsg
= Length(Msgs
) then
6764 for i
:= 0 to High(Msgs
)-1 do
6765 Msgs
[i
] := Msgs
[i
+1];
6773 Msgs
[NextMsg
-1] := Text;
6779 g_ActiveWindow
:= nil;
6784 procedure g_Game_StepLoading();
6790 if (ShowCount
> LOADING_SHOW_STEP
) then
6798 procedure g_Game_ClearLoading();
6807 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6808 if len
< 1 then len
:= 1;
6809 SetLength(Msgs
, len
);
6810 for len
:= Low(Msgs
) to High(Msgs
) do
6816 procedure Parse_Params(var pars
: TParamStrValues
);
6823 while i
<= ParamCount
do
6826 if (s
[1] = '-') and (Length(s
) > 1) then
6828 if (s
[2] = '-') and (Length(s
) > 2) then
6829 begin // Îäèíî÷íûé ïàðàìåòð
6830 SetLength(pars
, Length(pars
) + 1);
6831 with pars
[High(pars
)] do
6833 Name
:= LowerCase(s
);
6838 if (i
< ParamCount
) then
6839 begin // Ïàðàìåòð ñî çíà÷åíèåì
6841 SetLength(pars
, Length(pars
) + 1);
6842 with pars
[High(pars
)] do
6844 Name
:= LowerCase(s
);
6845 Value
:= LowerCase(ParamStr(i
));
6854 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6859 for i
:= 0 to High(pars
) do
6860 if pars
[i
].Name
= aName
then
6862 Result
:= pars
[i
].Value
;
6867 procedure g_Game_Process_Params();
6869 pars
: TParamStrValues
;
6872 LimT
, LimS
: Integer;
6882 s
:= Find_Param_Value(pars
, '--profile-frame');
6883 if (s
<> '') then g_profile_frame_draw
:= true;
6885 s
:= Find_Param_Value(pars
, '--profile-coldet');
6886 if (s
<> '') then g_profile_collision
:= true;
6889 s
:= Find_Param_Value(pars
, '--debug');
6892 g_Game_SetDebugMode();
6893 s
:= Find_Param_Value(pars
, '--netdump');
6898 // Connect when game loads
6899 ip
:= Find_Param_Value(pars
, '-connect');
6903 s
:= Find_Param_Value(pars
, '-port');
6904 if (s
= '') or not TryStrToInt(s
, Port
) then
6907 s
:= Find_Param_Value(pars
, '-pw');
6909 g_Game_StartClient(ip
, Port
, s
);
6913 // Start map when game loads:
6914 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6915 if isWadPath(map
) then
6918 s
:= Find_Param_Value(pars
, '-gm');
6919 GMode
:= g_Game_TextToMode(s
);
6920 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6921 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6924 s
:= Find_Param_Value(pars
, '-limt');
6925 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6931 s
:= Find_Param_Value(pars
, '-lims');
6932 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6938 s
:= Find_Param_Value(pars
, '-lives');
6939 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6945 s
:= Find_Param_Value(pars
, '-opt');
6947 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
6949 Opt
:= StrToIntDef(s
, 0);
6951 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
6954 s
:= Find_Param_Value(pars
, '--close');
6958 // Delete test map after play:
6959 s
:= Find_Param_Value(pars
, '--testdelete');
6962 gMapToDelete
:= MapsDir
+ map
;
6963 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', MSG_FATALERROR
);
6967 // Delete temporary WAD after play:
6968 s
:= Find_Param_Value(pars
, '--tempdelete');
6971 gMapToDelete
:= MapsDir
+ map
;
6972 gTempDelete
:= True;
6975 // Number of players:
6976 s
:= Find_Param_Value(pars
, '-pl');
6980 n
:= StrToIntDef(s
, 1);
6983 s
:= Find_Param_Value(pars
, '-port');
6984 if (s
= '') or not TryStrToInt(s
, Port
) then
6985 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
6987 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
6990 // Execute script when game loads:
6991 s
:= Find_Param_Value(pars
, '-exec');
6994 if Pos(':\', s
) = 0 then
6995 s
:= GameDir
+ '/' + s
;
7000 if IOResult
<> 0 then
7002 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
7003 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7007 e_WriteLog('Executing script: ' + s
, MSG_NOTIFY
);
7008 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7013 if IOResult
<> 0 then
7015 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
7016 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7020 if Pos('#', s
) <> 1 then // script comment
7021 g_Console_Process(s
, True);