1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
24 g_basic
, g_player
, e_graphics
, g_res_downloader
,
25 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
29 TGameSettings
= record
45 TDelayedEvent
= record
54 Sound
: TPlayableSound
;
55 Tags
: Array of String;
59 TPlayerSettings
= record
78 function g_Game_IsNet(): Boolean;
79 function g_Game_IsServer(): Boolean;
80 function g_Game_IsClient(): Boolean;
81 procedure g_Game_Init();
82 procedure g_Game_Free (freeTextures
: Boolean=true);
83 procedure g_Game_LoadData();
84 procedure g_Game_FreeData();
85 procedure g_Game_Update();
86 procedure g_Game_Draw();
87 procedure g_Game_Quit();
88 procedure g_Game_SetupScreenSize();
89 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
90 function g_Game_ModeToText(Mode
: Byte): string;
91 function g_Game_TextToMode(Mode
: string): Byte;
92 procedure g_Game_ExecuteEvent(Name
: String);
93 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
94 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
95 procedure g_Game_RemovePlayer();
96 procedure g_Game_Spectate();
97 procedure g_Game_SpectateCenterView();
98 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
99 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
100 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
101 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
102 procedure g_Game_Restart();
103 procedure g_Game_RestartLevel();
104 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
105 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
106 procedure g_Game_SaveOptions();
107 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
108 procedure g_Game_ChangeMap(const MapPath
: String);
109 procedure g_Game_ExitLevel(const Map
: AnsiString);
110 function g_Game_GetFirstMap(WAD
: String): String;
111 function g_Game_GetNextMap(): String;
112 procedure g_Game_NextLevel();
113 procedure g_Game_Pause(Enable
: Boolean);
114 procedure g_Game_HolmesPause(Enable
: Boolean);
115 procedure g_Game_InGameMenu(Show
: Boolean);
116 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
117 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
118 procedure g_Game_Message(Msg
: String; Time
: Word);
119 procedure g_Game_LoadMapList(FileName
: String);
120 procedure g_Game_PauseAllSounds(Enable
: Boolean);
121 procedure g_Game_StopAllSounds(all
: Boolean);
122 procedure g_Game_UpdateTriggerSounds();
123 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
124 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
125 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
126 procedure g_Game_Announce_KillCombo(Param
: Integer);
127 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
128 procedure g_Game_StartVote(Command
, Initiator
: string);
129 procedure g_Game_CheckVote
;
130 procedure g_TakeScreenShot();
131 procedure g_FatalError(Text: String);
132 procedure g_SimpleError(Text: String);
133 function g_Game_IsTestMap(): Boolean;
134 procedure g_Game_DeleteTestMap();
135 procedure GameCVars(P
: SSArray
);
136 procedure GameCommands(P
: SSArray
);
137 procedure GameCheats(P
: SSArray
);
138 procedure DebugCommands(P
: SSArray
);
139 procedure g_Game_Process_Params
;
140 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
141 procedure g_Game_StepLoading(Value
: Integer = -1);
142 procedure g_Game_ClearLoading();
143 procedure g_Game_SetDebugMode();
144 procedure DrawLoadingStat();
146 { procedure SetWinPause(Enable: Boolean); }
151 LOADING_SHOW_STEP
= 100;
152 LOADING_INTERLINE
= 20;
167 MESSAGE_DIKEY
= WM_USER
+ 1;
172 EXIT_ENDLEVELSINGLE
= 4;
173 EXIT_ENDLEVELCUSTOM
= 5;
175 GAME_OPTION_RESERVED
= 1;
176 GAME_OPTION_TEAMDAMAGE
= 2;
177 GAME_OPTION_ALLOWEXIT
= 4;
178 GAME_OPTION_WEAPONSTAY
= 8;
179 GAME_OPTION_MONSTERS
= 16;
180 GAME_OPTION_BOTVSPLAYER
= 32;
181 GAME_OPTION_BOTVSMONSTER
= 64;
186 STATE_INTERCUSTOM
= 3;
187 STATE_INTERSINGLE
= 4;
193 LMS_RESPAWN_NONE
= 0;
194 LMS_RESPAWN_WARMUP
= 1;
195 LMS_RESPAWN_FINAL
= 2;
212 CONFIG_FILENAME
= 'Doom2DF.cfg';
213 LOG_FILENAME
= 'Doom2DF.log';
215 TEST_MAP_NAME
= '$$$_TEST_$$$';
217 STD_PLAYER_MODEL
= 'Doomer';
221 gGameSettings
: TGameSettings
;
222 gPlayer1Settings
: TPlayerSettings
;
223 gPlayer2Settings
: TPlayerSettings
;
225 gPlayerScreenSize
: TDFPoint
;
226 gPlayer1ScreenCoord
: TDFPoint
;
227 gPlayer2ScreenCoord
: TDFPoint
;
228 gPlayer1
: TPlayer
= nil;
229 gPlayer2
: TPlayer
= nil;
230 gPlayerDrawn
: TPlayer
= nil;
232 gSwitchGameMode
: Byte = GM_DM
;
233 gHearPoint1
, gHearPoint2
: THearPoint
;
234 gSoundEffectsDF
: Boolean = False;
235 gSoundTriggerTime
: Word = 0;
236 gAnnouncer
: Byte = ANNOUNCE_NONE
;
237 goodsnd
: array[0..3] of TPlayableSound
;
238 killsnd
: array[0..3] of TPlayableSound
;
239 hahasnd
: array[0..2] of TPlayableSound
;
240 sound_get_flag
: array[0..1] of TPlayableSound
;
241 sound_lost_flag
: array[0..1] of TPlayableSound
;
242 sound_ret_flag
: array[0..1] of TPlayableSound
;
243 sound_cap_flag
: array[0..1] of TPlayableSound
;
244 gBodyKillEvent
: Integer = -1;
245 gDefInterTime
: ShortInt = -1;
246 gInterEndTime
: LongWord = 0;
247 gInterTime
: LongWord = 0;
248 gServInterTime
: Byte = 0;
249 gGameStartTime
: LongWord = 0;
250 gTotalMonsters
: Integer = 0;
251 gPauseMain
: Boolean = false;
252 gPauseHolmes
: Boolean = false;
253 gShowTime
: Boolean = True;
254 gShowFPS
: Boolean = False;
255 gShowGoals
: Boolean = True;
256 gShowStat
: Boolean = True;
257 gShowKillMsg
: Boolean = True;
258 gShowLives
: Boolean = True;
259 gShowPing
: Boolean = False;
260 gShowMap
: Boolean = False;
262 gState
: Byte = STATE_NONE
;
264 sWidth
, sHeight
: Word;
265 gSpectMode
: Byte = SPECT_NONE
;
266 gSpectHUD
: Boolean = True;
267 gSpectKeyPress
: Boolean = False;
268 gSpectX
: Integer = 0;
269 gSpectY
: Integer = 0;
270 gSpectStep
: Byte = 8;
271 gSpectViewTwo
: Boolean = False;
272 gSpectPID1
: Integer = -1;
273 gSpectPID2
: Integer = -1;
274 gSpectAuto
: Boolean = False;
275 gSpectAutoNext
: LongWord;
276 gSpectAutoStepX
: Integer;
277 gSpectAutoStepY
: Integer;
278 gMusic
: TMusic
= nil;
279 gLoadGameMode
: Boolean;
280 gCheats
: Boolean = False;
281 gMapOnce
: Boolean = False;
282 gMapToDelete
: String;
283 gTempDelete
: Boolean = False;
284 gLastMap
: Boolean = False;
285 gWinPosX
, gWinPosY
: Integer;
286 gWinSizeX
, gWinSizeY
: Integer;
287 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
288 gWinActive
: Boolean = True; // by default window is active, lol
289 gResolutionChange
: Boolean = False;
290 gRC_Width
, gRC_Height
: Word;
291 gRC_FullScreen
, gRC_Maximized
: Boolean;
292 gLanguageChange
: Boolean = False;
293 gDebugMode
: Boolean = False;
294 g_debug_Sounds
: Boolean = False;
295 g_debug_Frames
: Boolean = False;
296 g_debug_WinMsgs
: Boolean = False;
297 g_debug_MonsterOff
: Boolean = False;
298 g_debug_BotAIOff
: Byte = 0;
299 g_debug_HealthBar
: Boolean = False;
300 g_Debug_Player
: Boolean = False;
301 gCoopMonstersKilled
: Word = 0;
302 gCoopSecretsFound
: Word = 0;
303 gCoopTotalMonstersKilled
: Word = 0;
304 gCoopTotalSecretsFound
: Word = 0;
305 gCoopTotalMonsters
: Word = 0;
306 gCoopTotalSecrets
: Word = 0;
307 gStatsOff
: Boolean = False;
308 gStatsPressed
: Boolean = False;
309 gExitByTrigger
: Boolean = False;
310 gNextMap
: String = '';
311 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
312 gLMSRespawnTime
: Cardinal = 0;
313 gLMSSoftSpawn
: Boolean = False;
314 gMissionFailed
: Boolean = False;
315 gVoteInProgress
: Boolean = False;
316 gVotePassed
: Boolean = False;
317 gVoteCommand
: string = '';
318 gVoteTimer
: Cardinal = 0;
319 gVoteCmdTimer
: Cardinal = 0;
320 gVoteCount
: Integer = 0;
321 gVoteTimeout
: Cardinal = 30;
322 gVoted
: Boolean = False;
323 gVotesEnabled
: Boolean = True;
324 gEvents
: Array of TGameEvent
;
325 gDelayedEvents
: Array of TDelayedEvent
;
326 gUseChatSounds
: Boolean = True;
327 gChatSounds
: Array of TChatSound
;
328 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
330 g_dbg_ignore_bounds
: Boolean = false;
331 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
332 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
334 // move button values:
335 // bits 0-1: l/r state:
336 // 0: neither left, nor right pressed
339 // bits 4-5: l/r state when strafe was pressed
340 P1MoveButton
: Byte = 0;
341 P2MoveButton
: Byte = 0;
343 g_profile_frame_update
: Boolean = false;
344 g_profile_frame_draw
: Boolean = false;
345 g_profile_collision
: Boolean = false;
346 g_profile_los
: Boolean = false;
347 g_profile_history_size
: Integer = 1000;
349 g_rlayer_back
: Boolean = true;
350 g_rlayer_step
: Boolean = true;
351 g_rlayer_wall
: Boolean = true;
352 g_rlayer_door
: Boolean = true;
353 g_rlayer_acid1
: Boolean = true;
354 g_rlayer_acid2
: Boolean = true;
355 g_rlayer_water
: Boolean = true;
356 g_rlayer_fore
: Boolean = true;
359 procedure g_ResetDynlights ();
360 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
361 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
363 function conIsCheatsEnabled (): Boolean; inline;
364 function gPause (): Boolean; inline;
370 {$INCLUDE ../nogl/noGLuses.inc}
371 {$IFDEF ENABLE_HOLMES}
374 e_texture
, g_textures
, g_main
, g_window
, g_menu
,
375 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
376 g_playermodel
, g_gfx
, g_options
, Math
,
377 g_triggers
, g_monsters
, e_sound
, CONFIG
,
379 ENet
, e_msg
, g_netmsg
, g_netmaster
,
384 hasPBarGfx
: Boolean = false;
387 // ////////////////////////////////////////////////////////////////////////// //
388 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
391 // ////////////////////////////////////////////////////////////////////////// //
392 function conIsCheatsEnabled (): Boolean; inline;
395 if g_Game_IsNet
then exit
;
396 if not gDebugMode
then
398 //if not gCheats then exit;
399 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
400 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
406 // ////////////////////////////////////////////////////////////////////////// //
408 profileFrameDraw
: TProfiler
= nil;
411 // ////////////////////////////////////////////////////////////////////////// //
414 x
, y
, radius
: Integer;
417 exploRadius
: Integer;
421 g_dynLights
: array of TDynLight
= nil;
422 g_dynLightCount
: Integer = 0;
423 g_playerLight
: Boolean = false;
425 procedure g_ResetDynlights ();
429 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
431 for idx
:= 0 to g_dynLightCount
-1 do
433 if g_dynLights
[idx
].exploCount
= -666 then
440 Inc(g_dynLights
[idx
].exploCount
);
441 if (g_dynLights
[idx
].exploCount
< 10) then
443 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
444 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
445 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
446 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
451 g_dynLightCount
:= lnum
;
454 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
456 if not gwin_has_stencil
then exit
;
457 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
458 g_dynLights
[g_dynLightCount
].x
:= x
;
459 g_dynLights
[g_dynLightCount
].y
:= y
;
460 g_dynLights
[g_dynLightCount
].radius
:= radius
;
461 g_dynLights
[g_dynLightCount
].r
:= r
;
462 g_dynLights
[g_dynLightCount
].g
:= g
;
463 g_dynLights
[g_dynLightCount
].b
:= b
;
464 g_dynLights
[g_dynLightCount
].a
:= a
;
465 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
466 Inc(g_dynLightCount
);
469 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
471 if not gwin_has_stencil
then exit
;
472 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
473 g_dynLights
[g_dynLightCount
].x
:= x
;
474 g_dynLights
[g_dynLightCount
].y
:= y
;
475 g_dynLights
[g_dynLightCount
].radius
:= 0;
476 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
477 g_dynLights
[g_dynLightCount
].r
:= r
;
478 g_dynLights
[g_dynLightCount
].g
:= g
;
479 g_dynLights
[g_dynLightCount
].b
:= b
;
480 g_dynLights
[g_dynLightCount
].a
:= 0;
481 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
482 Inc(g_dynLightCount
);
486 // ////////////////////////////////////////////////////////////////////////// //
487 function calcProfilesHeight (prof
: TProfiler
): Integer;
490 if (prof
= nil) then exit
;
491 if (length(prof
.bars
) = 0) then exit
;
492 result
:= length(prof
.bars
)*(16+2);
496 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
503 if (prof
= nil) then exit
;
505 if (length(prof
.bars
) = 0) then exit
;
507 hgt
:= calcProfilesHeight(prof
);
508 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
509 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
511 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
512 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
513 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
516 for ii
:= 0 to High(prof
.bars
) do
518 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
525 // ////////////////////////////////////////////////////////////////////////// //
527 TEndCustomGameStat
= record
528 PlayerStat
: TPlayerStatArray
;
532 Map
, MapName
: String;
535 TEndSingleGameStat
= record
536 PlayerStat
: Array [0..1] of record
542 TotalSecrets
: Integer;
545 TLoadingStat
= record
549 Msgs
: Array of String;
551 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
554 TParamStrValue
= record
559 TParamStrValues
= Array of TParamStrValue
;
562 INTER_ACTION_TEXT
= 1;
563 INTER_ACTION_PIC
= 2;
564 INTER_ACTION_MUSIC
= 3;
568 FPSCounter
, UPSCounter
: Word;
569 FPSTime
, UPSTime
: LongWord;
570 DataLoaded
: Boolean = False;
571 IsDrawStat
: Boolean = False;
572 CustomStat
: TEndCustomGameStat
;
573 SingleStat
: TEndSingleGameStat
;
574 LoadingStat
: TLoadingStat
;
575 EndingGameCounter
: Byte = 0;
578 MessageLineLength
: Integer = 80;
579 MapList
: SSArray
= nil;
580 MapIndex
: Integer = -1;
586 text: Array of ShortString;
587 anim
: Array of ShortString;
588 pic
: Array of ShortString;
589 mus
: Array of ShortString;
591 triggers
: Array of record
593 actions
: Array of record
594 action
, p1
, p2
: Integer;
597 cur_trigger
: Integer;
610 function Compare(a
, b
: TPlayerStat
): Integer;
612 if a
.Spectator
then Result
:= 1
613 else if b
.Spectator
then Result
:= -1
614 else if a
.Frags
< b
.Frags
then Result
:= 1
615 else if a
.Frags
> b
.Frags
then Result
:= -1
616 else if a
.Deaths
< b
.Deaths
then Result
:= -1
617 else if a
.Deaths
> b
.Deaths
then Result
:= 1
618 else if a
.Kills
< b
.Kills
then Result
:= -1
622 procedure SortGameStat(var stat
: TPlayerStatArray
);
627 if stat
= nil then Exit
;
629 for I
:= High(stat
) downto Low(stat
) do
630 for J
:= Low(stat
) to High(stat
) - 1 do
631 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
634 stat
[J
] := stat
[J
+ 1];
639 function g_Game_ModeToText(Mode
: Byte): string;
643 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
644 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
645 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
646 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
647 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
651 function g_Game_TextToMode(Mode
: string): Byte;
654 Mode
:= UpperCase(Mode
);
655 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
660 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
665 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
670 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
675 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
682 function g_Game_IsNet(): Boolean;
684 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
687 function g_Game_IsServer(): Boolean;
689 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
692 function g_Game_IsClient(): Boolean;
694 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
697 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
704 Result
.name
:= ExtractFileName(WAD
);
705 Result
.description
:= '';
708 w
:= TWADFile
.Create();
711 if not w
.GetResource('INTERSCRIPT', p
, len
) then
717 cfg
:= TConfig
.CreateMem(p
, len
);
718 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
719 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
720 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
721 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
727 procedure g_Game_FreeWAD();
731 for a
:= 0 to High(MegaWAD
.res
.pic
) do
732 if MegaWAD
.res
.pic
[a
] <> '' then
733 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
735 for a
:= 0 to High(MegaWAD
.res
.mus
) do
736 if MegaWAD
.res
.mus
[a
] <> '' then
737 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
739 MegaWAD
.res
.pic
:= nil;
740 MegaWAD
.res
.text := nil;
741 MegaWAD
.res
.anim
:= nil;
742 MegaWAD
.res
.mus
:= nil;
743 MegaWAD
.triggers
:= nil;
745 g_Texture_Delete('TEXTURE_endpic');
746 g_Sound_Delete('MUSIC_endmus');
748 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
749 gGameSettings
.WAD
:= '';
752 procedure g_Game_LoadWAD(WAD
: string);
761 gGameSettings
.WAD
:= WAD
;
762 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
765 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
767 w
:= TWADFile
.Create();
768 w
.ReadFile(MapsDir
+ WAD
);
770 if not w
.GetResource('INTERSCRIPT', p
, len
) then
776 cfg
:= TConfig
.CreateMem(p
, len
);
781 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
782 if s = '' then Break;
785 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
786 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
788 g_Texture_CreateWADEx(s, s);
794 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
795 if s = '' then Break;
798 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
799 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
801 g_Music_CreateWADEx(s, s);
804 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
805 if MegaWAD
.endpic
<> '' then
807 s
:= g_ExtractWadName(MegaWAD
.endpic
);
808 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
809 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
811 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
812 if MegaWAD
.endmus
<> '' then
814 s
:= g_ExtractWadName(MegaWAD
.endmus
);
815 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
816 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
824 {procedure start_trigger(t: string);
828 function next_trigger(): Boolean;
832 procedure DisableCheats();
838 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
839 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
840 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
841 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
843 {$IF DEFINED(D2F_DEBUG)}
844 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
845 gAimLine
:= g_dbg_aimline_on
;
849 procedure g_Game_ExecuteEvent(Name
: String);
855 if gEvents
= nil then
857 for a
:= 0 to High(gEvents
) do
858 if gEvents
[a
].Name
= Name
then
860 if gEvents
[a
].Command
<> '' then
861 g_Console_Process(gEvents
[a
].Command
, True);
866 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
871 if gDelayedEvents
<> nil then
872 for a
:= 0 to High(gDelayedEvents
) do
873 if not gDelayedEvents
[a
].Pending
then
880 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
881 n
:= High(gDelayedEvents
);
883 gDelayedEvents
[n
].Pending
:= True;
884 gDelayedEvents
[n
].DEType
:= DEType
;
885 gDelayedEvents
[n
].DENum
:= Num
;
886 gDelayedEvents
[n
].DEStr
:= Str
;
887 if DEType
= DE_GLOBEVENT
then
888 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
890 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
899 if g_Game_IsNet
and g_Game_IsServer
then
900 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
904 gPauseHolmes
:= false;
907 g_Game_StopAllSounds(False);
912 EndingGameCounter
:= 0;
913 g_ActiveWindow
:= nil;
915 gLMSRespawn
:= LMS_RESPAWN_NONE
;
916 gLMSRespawnTime
:= 0;
919 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
924 begin // Ýòî áûë òåñò
928 begin // Âûõîä â ãëàâíîå ìåíþ
929 gMusic
.SetByName('MUSIC_MENU');
931 if gState
<> STATE_SLIST
then
933 g_GUI_ShowWindow('MainMenu');
934 gState
:= STATE_MENU
;
937 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
938 slReturnPressed
:= True;
939 if g_Net_Slist_Fetch(slCurrent
) then
941 if slCurrent
= nil then
942 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
945 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
946 g_Serverlist_GenerateTable(slCurrent
, slTable
);
949 g_Game_ExecuteEvent('ongameend');
953 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
955 if not g_Game_IsClient
then g_Game_Restart();
958 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
960 // Ñòàòèñòèêà Ñâîåé èãðû:
961 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
963 CustomStat
.GameTime
:= gTime
;
964 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
965 CustomStat
.MapName
:= gMapInfo
.Name
;
966 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
967 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
968 CustomStat
.TeamStat
:= gTeamStat
;
970 CustomStat
.PlayerStat
:= nil;
972 // Ñòàòèñòèêà èãðîêîâ:
973 if gPlayers
<> nil then
975 for a
:= 0 to High(gPlayers
) do
976 if gPlayers
[a
] <> nil then
978 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
979 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
981 Name
:= gPlayers
[a
].Name
;
982 Frags
:= gPlayers
[a
].Frags
;
983 Deaths
:= gPlayers
[a
].Death
;
984 Kills
:= gPlayers
[a
].Kills
;
985 Team
:= gPlayers
[a
].Team
;
986 Color
:= gPlayers
[a
].Model
.Color
;
987 Spectator
:= gPlayers
[a
].FSpectator
;
991 SortGameStat(CustomStat
.PlayerStat
);
994 g_Game_ExecuteEvent('onmapend');
997 EndingGameCounter
:= 255;
998 gState
:= STATE_FOLD
;
1000 if gDefInterTime
< 0 then
1001 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1003 gInterEndTime
:= gDefInterTime
* 1000;
1006 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1008 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1009 SingleStat
.GameTime
:= gTime
;
1010 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1011 SingleStat
.TotalSecrets
:= gSecretsCount
;
1012 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1013 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1014 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1015 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1016 if SingleStat
.TwoPlayers
then
1018 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1019 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1022 g_Game_ExecuteEvent('onmapend');
1025 if gNextMap
<> '' then
1027 gMusic
.SetByName('MUSIC_INTERMUS');
1029 gState
:= STATE_INTERSINGLE
;
1032 g_Game_ExecuteEvent('oninter');
1034 else // Áîëüøå íåò êàðò
1036 // Çàòóõàþùèé ýêðàí:
1037 EndingGameCounter
:= 255;
1038 gState
:= STATE_FOLD
;
1043 // Îêîí÷àíèå îáðàáîòàíî:
1044 if gExit
<> EXIT_QUIT
then
1048 procedure drawTime(X
, Y
: Integer); inline;
1050 e_TextureFontPrint(x
, y
,
1051 Format('%d:%.2d:%.2d', [
1052 gTime
div 1000 div 3600,
1053 (gTime
div 1000 div 60) mod 60,
1054 gTime
div 1000 mod 60
1059 procedure DrawStat();
1061 pc
, x
, y
, w
, h
: Integer;
1062 w1
, w2
, w3
, w4
: Integer;
1064 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1067 stat
: TPlayerStatArray
;
1074 pc
:= g_Player_GetCount
;
1075 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1077 w
:= gScreenWidth
-(gScreenWidth
div 5);
1078 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1081 h
:= 40+ch
*5+(ch
+8)*pc
;
1082 x
:= (gScreenWidth
div 2)-(w
div 2);
1083 y
:= (gScreenHeight
div 2)-(h
div 2);
1085 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1086 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1088 drawTime(x
+w
-78, y
+8);
1090 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1091 map
:= g_ExtractFileName(gMapInfo
.Map
);
1092 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1094 case gGameSettings
.GameMode
of
1097 if gGameSettings
.MaxLives
= 0 then
1098 s1
:= _lc
[I_GAME_DM
]
1100 s1
:= _lc
[I_GAME_LMS
];
1101 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1102 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1107 if gGameSettings
.MaxLives
= 0 then
1108 s1
:= _lc
[I_GAME_TDM
]
1110 s1
:= _lc
[I_GAME_TLMS
];
1111 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1112 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1117 s1
:= _lc
[I_GAME_CTF
];
1118 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1119 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1124 if gGameSettings
.MaxLives
= 0 then
1125 s1
:= _lc
[I_GAME_COOP
]
1127 s1
:= _lc
[I_GAME_SURV
];
1128 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1129 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1140 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1142 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1144 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1146 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1147 gStdFont
, 200, 200, 200, 1);
1149 if NetMode
= NET_SERVER
then
1150 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1152 if NetMode
= NET_CLIENT
then
1153 e_TextureFontPrintEx(x
+8, y
+ 8,
1154 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1158 stat
:= g_Player_GetStats();
1161 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1162 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1164 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1166 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1170 for a
:= TEAM_RED
to TEAM_BLUE
do
1172 if a
= TEAM_RED
then
1174 s1
:= _lc
[I_GAME_TEAM_RED
];
1181 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1187 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1188 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1189 gStdFont
, r
, g
, b
, 1);
1191 _y
:= _y
+ch
+(ch
div 4);
1192 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1193 _y
:= _y
+(ch
div 4);
1195 for aa
:= 0 to High(stat
) do
1196 if stat
[aa
].Team
= a
then
1212 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1214 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1216 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1218 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1225 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1228 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1229 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1230 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1231 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1234 for aa
:= 0 to High(stat
) do
1248 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1249 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1251 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1253 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1255 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1257 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1263 procedure g_Game_Init();
1269 gTempDelete
:= False;
1271 sfsGCDisable(); // temporary disable removing of temporary volumes
1274 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1275 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1276 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1277 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1279 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1280 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1281 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1283 g_Game_ClearLoading();
1284 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1285 g_Game_SetLoadingText('', 0, False);
1287 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1290 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1291 g_PlayerModel_LoadData();
1293 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1295 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1296 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1297 until FindNext(SR
) <> 0;
1300 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1302 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1303 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1304 until FindNext(SR
) <> 0;
1307 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1309 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1310 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1311 until FindNext(SR
) <> 0;
1315 gPauseMain
:= false;
1316 gPauseHolmes
:= false;
1319 {e_MouseInfo.Accel := 1.0;}
1321 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1324 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1325 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1326 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1327 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1328 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1330 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1333 gMusic
:= TMusic
.Create();
1334 gMusic
.SetByName('MUSIC_MENU');
1337 gGameSettings
.WarmupTime
:= 30;
1339 gState
:= STATE_MENU
;
1341 SetLength(gEvents
, 6);
1342 gEvents
[0].Name
:= 'ongamestart';
1343 gEvents
[1].Name
:= 'ongameend';
1344 gEvents
[2].Name
:= 'onmapstart';
1345 gEvents
[3].Name
:= 'onmapend';
1346 gEvents
[4].Name
:= 'oninter';
1347 gEvents
[5].Name
:= 'onwadend';
1349 sfsGCEnable(); // enable releasing unused volumes
1353 procedure g_Game_Free(freeTextures
: Boolean=true);
1355 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1356 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1358 g_Map_Free(freeTextures
);
1360 g_Player_RemoveAllCorpses();
1362 gGameSettings
.GameType
:= GT_NONE
;
1363 if gGameSettings
.GameMode
= GM_SINGLE
then
1364 gGameSettings
.GameMode
:= GM_DM
;
1365 gSwitchGameMode
:= gGameSettings
.GameMode
;
1368 gExitByTrigger
:= False;
1371 function IsActivePlayer(p
: TPlayer
): Boolean;
1376 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1379 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1386 if gPlayers
= nil then
1388 for a
:= Low(gPlayers
) to High(gPlayers
) do
1389 if IsActivePlayer(gPlayers
[a
]) then
1391 if gPlayers
[a
].UID
<> ID
then
1393 Result
:= gPlayers
[a
];
1398 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1404 if gPlayers
= nil then
1408 for a
:= Low(gPlayers
) to High(gPlayers
) do
1409 if IsActivePlayer(gPlayers
[a
]) then
1411 SetLength(ids
, Length(ids
) + 1);
1412 ids
[High(ids
)] := gPlayers
[a
].UID
;
1413 if gPlayers
[a
].UID
= Skip
then
1416 if Length(ids
) = 0 then
1421 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1424 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1430 if gPlayers
= nil then
1434 for a
:= Low(gPlayers
) to High(gPlayers
) do
1435 if IsActivePlayer(gPlayers
[a
]) then
1437 SetLength(ids
, Length(ids
) + 1);
1438 ids
[High(ids
)] := gPlayers
[a
].UID
;
1439 if gPlayers
[a
].UID
= Skip
then
1442 if Length(ids
) = 0 then
1445 Result
:= ids
[Length(ids
) - 1]
1447 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1450 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1456 if gPlayers
= nil then
1460 for a
:= Low(gPlayers
) to High(gPlayers
) do
1461 if IsActivePlayer(gPlayers
[a
]) then
1463 SetLength(ids
, Length(ids
) + 1);
1464 ids
[High(ids
)] := gPlayers
[a
].UID
;
1465 if gPlayers
[a
].UID
= Skip
then
1468 if Length(ids
) = 0 then
1470 if Length(ids
) = 1 then
1475 Result
:= ids
[Random(Length(ids
))];
1477 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1479 Result
:= ids
[Random(Length(ids
))];
1484 function GetRandomSpectMode(Current
: Byte): Byte;
1491 0: Result
:= SPECT_STATS
;
1492 1: Result
:= SPECT_MAPVIEW
;
1493 2: Result
:= SPECT_MAPVIEW
;
1494 3: Result
:= SPECT_PLAYERS
;
1495 4: Result
:= SPECT_PLAYERS
;
1496 5: Result
:= SPECT_PLAYERS
;
1497 6: Result
:= SPECT_PLAYERS
;
1499 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1503 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1509 if (plr
= nil) then exit
;
1510 if (p
= 2) then time
:= 1000 else time
:= 1;
1511 strafeDir
:= MoveButton
shr 4;
1512 MoveButton
:= MoveButton
and $0F;
1514 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1515 MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1516 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1517 MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1518 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1519 MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1521 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1522 if MoveButton
= 1 then
1523 plr
.PressKey(KEY_LEFT
, time
)
1524 else if MoveButton
= 2 then
1525 plr
.PressKey(KEY_RIGHT
, time
);
1527 // if we have "strafe" key, turn off old strafe mechanics
1528 if gPlayerAction
[p
, ACTION_STRAFE
] then
1530 // new strafe mechanics
1531 if (strafeDir
= 0) then
1532 strafeDir
:= MoveButton
; // start strafing
1533 // now set direction according to strafe (reversed)
1534 if (strafeDir
= 2) then
1535 plr
.SetDirection(TDirection
.D_LEFT
)
1536 else if (strafeDir
= 1) then
1537 plr
.SetDirection(TDirection
.D_RIGHT
)
1541 strafeDir
:= 0; // not strafing anymore
1542 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1543 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1544 plr
.SetDirection(TDirection
.D_LEFT
)
1545 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1546 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1547 plr
.SetDirection(TDirection
.D_RIGHT
)
1548 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1549 else if MoveButton
<> 0 then
1550 plr
.SetDirection(TDirection(MoveButton
-1))
1553 // fix movebutton state
1554 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1556 // Îñòàëüíûå êëàâèøè:
1557 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1558 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1559 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1560 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1561 if gPlayerAction
[p
, ACTION_WEAPNEXT
] then plr
.PressKey(KEY_NEXTWEAPON
);
1562 if gPlayerAction
[p
, ACTION_WEAPPREV
] then plr
.PressKey(KEY_PREVWEAPON
);
1563 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1565 gPlayerAction
[p
, ACTION_WEAPNEXT
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1566 gPlayerAction
[p
, ACTION_WEAPPREV
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1568 for i
:= WP_FIRST
to WP_LAST
do
1570 if gSelectWeapon
[p
, i
] then
1572 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1573 gSelectWeapon
[p
, i
] := False
1577 // HACK: add dynlight here
1578 if gwin_k8_enable_light_experiments
then
1580 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1582 g_playerLight
:= true;
1584 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1586 g_playerLight
:= false;
1590 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1593 procedure g_Game_Update();
1595 Msg
: g_gui
.TMessage
;
1601 function sendMonsPos (mon
: TMonster
): Boolean;
1603 result
:= false; // don't stop
1604 // this will also reset "need-send" flag
1605 if mon
.gncNeedSend
then
1607 MH_SEND_MonsterPos(mon
.UID
);
1609 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1611 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1613 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1615 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1619 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1621 result
:= false; // don't stop
1622 // this will also reset "need-send" flag
1623 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1627 reliableUpdate
: Boolean;
1632 // Ïîðà âûêëþ÷àòü èãðó:
1633 if gExit
= EXIT_QUIT
then
1635 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1639 if gExit
= EXIT_QUIT
then
1643 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1644 // no need to, as we'll do it in event handler
1646 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1649 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1651 gExit
:= EXIT_SIMPLE
;
1657 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1658 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1659 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1660 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1662 if g_Game_IsNet
and g_Game_IsServer
then
1664 gInterTime
:= gInterTime
+ GAME_TICK
;
1665 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1666 if a
<> gServInterTime
then
1668 gServInterTime
:= a
;
1669 MH_SEND_TimeSync(gServInterTime
);
1673 if (not g_Game_IsClient
) and
1677 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1678 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1679 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1680 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1682 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1683 and (g_ActiveWindow
= nil)
1685 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1688 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1689 g_Game_StopAllSounds(True);
1691 if gMapOnce
then // Ýòî áûë òåñò
1692 gExit
:= EXIT_SIMPLE
1694 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1695 g_Game_ChangeMap(gNextMap
)
1696 else // Ñëåäóþùåé êàðòû íåò
1698 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1700 // Âûõîä â ãëàâíîå ìåíþ:
1702 g_GUI_ShowWindow('MainMenu');
1703 gMusic
.SetByName('MUSIC_MENU');
1705 gState
:= STATE_MENU
;
1708 // Ôèíàëüíàÿ êàðòèíêà:
1709 g_Game_ExecuteEvent('onwadend');
1711 if not gMusic
.SetByName('MUSIC_endmus') then
1712 gMusic
.SetByName('MUSIC_STDENDMUS');
1714 gState
:= STATE_ENDPIC
;
1716 g_Game_ExecuteEvent('ongameend');
1722 if gState
= STATE_INTERTEXT
then
1723 if InterText
.counter
> 0 then
1724 InterText
.counter
:= InterText
.counter
- 1;
1727 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1729 if EndingGameCounter
= 0 then
1731 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1732 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1734 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1736 g_Game_ExecuteEvent('onwadend');
1737 if not gMusic
.SetByName('MUSIC_endmus') then
1738 gMusic
.SetByName('MUSIC_STDENDMUS');
1741 gMusic
.SetByName('MUSIC_ROUNDMUS');
1744 gState
:= STATE_INTERCUSTOM
;
1747 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1749 gMusic
.SetByName('MUSIC_INTERMUS');
1751 gState
:= STATE_INTERSINGLE
;
1754 g_Game_ExecuteEvent('oninter');
1757 DecMin(EndingGameCounter
, 6, 0);
1760 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1762 if gMapOnce
then // Ýòî áûë òåñò
1764 gExit
:= EXIT_SIMPLE
;
1770 g_Serverlist_Control(slCurrent
, slTable
);
1773 // Ñòàòèñòèêà ïî Tab:
1775 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
1778 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1780 // Âðåìÿ += 28 ìèëëèñåêóíä:
1781 gTime
:= gTime
+ GAME_TICK
;
1783 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1784 if MessageTime
= 0 then
1786 if MessageTime
> 0 then
1787 MessageTime
:= MessageTime
- 1;
1789 if (g_Game_IsServer
) then
1791 // Áûë çàäàí ëèìèò âðåìåíè:
1792 if (gGameSettings
.TimeLimit
> 0) then
1793 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1794 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1799 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1800 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1801 g_Game_RestartRound(gLMSSoftSpawn
);
1803 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1804 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1806 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1808 g_Console_Process(gVoteCommand
);
1810 gVotePassed
:= False;
1813 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1814 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1815 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1816 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1817 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1819 // Áûë çàäàí ëèìèò ïîáåä:
1820 if (gGameSettings
.GoalLimit
> 0) then
1824 if gGameSettings
.GameMode
= GM_DM
then
1825 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1826 for i
:= 0 to High(gPlayers
) do
1827 if gPlayers
[i
] <> nil then
1828 if gPlayers
[i
].Frags
> b
then
1829 b
:= gPlayers
[i
].Frags
;
1832 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1833 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1834 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1837 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1838 if b
>= gGameSettings
.GoalLimit
then
1845 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1846 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1847 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1848 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1850 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
1851 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
1852 end // if not console
1855 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1857 // process weapon switch queue
1861 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1862 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1864 if not gSpectKeyPress
then
1866 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
1868 // switch spect mode
1870 SPECT_NONE
: ; // not spectator
1872 SPECT_MAPVIEW
: Inc(gSpectMode
);
1873 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1875 gSpectKeyPress
:= True;
1877 if (gSpectMode
= SPECT_MAPVIEW
)
1878 and (not gSpectAuto
) then
1880 if gPlayerAction
[0, ACTION_MOVELEFT
] then
1881 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1882 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
1883 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1884 if gPlayerAction
[0, ACTION_LOOKUP
] then
1885 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1886 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
1887 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1888 if gPlayerAction
[0, ACTION_WEAPPREV
] then
1891 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1892 gSpectKeyPress
:= True;
1894 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
1897 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1898 gSpectKeyPress
:= True;
1901 if (gSpectMode
= SPECT_PLAYERS
)
1902 and (not gSpectAuto
) then
1904 if gPlayerAction
[0, ACTION_LOOKUP
] then
1907 gSpectViewTwo
:= True;
1908 gSpectKeyPress
:= True;
1910 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
1912 // remove second view
1913 gSpectViewTwo
:= False;
1914 gSpectKeyPress
:= True;
1916 if gPlayerAction
[0, ACTION_MOVELEFT
] then
1918 // prev player (view 1)
1919 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1920 gSpectKeyPress
:= True;
1922 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
1924 // next player (view 1)
1925 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1926 gSpectKeyPress
:= True;
1928 if gPlayerAction
[0, ACTION_WEAPPREV
] then
1930 // prev player (view 2)
1931 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1932 gSpectKeyPress
:= True;
1934 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
1936 // next player (view 2)
1937 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1938 gSpectKeyPress
:= True;
1941 if gPlayerAction
[0, ACTION_ATTACK
] then
1943 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
1946 gSpectAutoNext
:= 0;
1947 gSpectViewTwo
:= False;
1948 gSpectKeyPress
:= True;
1953 gSpectMode
:= SPECT_STATS
;
1954 gSpectAuto
:= False;
1955 gSpectKeyPress
:= True;
1960 if (not gPlayerAction
[0, ACTION_JUMP
]) and
1961 (not gPlayerAction
[0, ACTION_ATTACK
]) and
1962 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
1963 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
1964 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
1965 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) and
1966 (not gPlayerAction
[0, ACTION_WEAPPREV
]) and
1967 (not gPlayerAction
[0, ACTION_WEAPNEXT
]) then
1968 gSpectKeyPress
:= False;
1972 if gSpectMode
= SPECT_MAPVIEW
then
1974 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
1976 gSpectAutoNext
:= gTime
1979 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
1981 gSpectAutoNext
:= gTime
1985 if gSpectAutoNext
<= gTime
then
1987 if gSpectAutoNext
> 0 then
1989 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
1993 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
1994 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
1995 gSpectAutoStepX
:= Random(9) - 4;
1996 gSpectAutoStepY
:= Random(9) - 4;
1997 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
1998 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
1999 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2000 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2001 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2002 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2006 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2011 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2012 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2013 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2019 // Îáíîâëÿåì âñå îñòàëüíîå:
2022 g_Triggers_Update();
2024 g_Monsters_Update();
2026 g_Player_UpdateAll();
2027 g_Player_UpdatePhysicalObjects();
2029 // server: send newly spawned monsters unconditionally
2030 if (gGameSettings
.GameType
= GT_SERVER
) then
2032 if (Length(gMonstersSpawned
) > 0) then
2034 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2035 SetLength(gMonstersSpawned
, 0);
2039 if (gSoundTriggerTime
> 8) then
2041 g_Game_UpdateTriggerSounds();
2042 gSoundTriggerTime
:= 0;
2046 Inc(gSoundTriggerTime
);
2049 if (NetMode
= NET_SERVER
) then
2051 Inc(NetTimeToUpdate
);
2052 Inc(NetTimeToReliable
);
2054 // send monster updates
2055 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2057 // send all monsters (periodic sync)
2058 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2060 for I
:= 0 to High(gPlayers
) do
2062 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2065 g_Mons_ForEach(sendMonsPos
);
2067 if reliableUpdate
then
2069 NetTimeToReliable
:= 0;
2070 NetTimeToUpdate
:= NetUpdateRate
;
2074 NetTimeToUpdate
:= 0;
2079 // send only mosters with some unexpected changes
2080 g_Mons_ForEach(sendMonsPosUnexpected
);
2083 // send unexpected platform changes
2084 g_Map_NetSendInterestingPanels();
2086 if NetUseMaster
then
2088 if gTime
>= NetTimeToMaster
then
2090 if (NetMHost
= nil) or (NetMPeer
= nil) then
2092 if not g_Net_Slist_Connect
then g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
2096 NetTimeToMaster
:= gTime
+ NetMasterRate
;
2100 else if (NetMode
= NET_CLIENT
) then
2102 MC_SEND_PlayerPos();
2104 end; // if gameOn ...
2106 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2107 if g_ActiveWindow
<> nil then
2109 w
:= e_GetFirstKeyPressed();
2111 if (w
<> IK_INVALID
) then
2113 Msg
.Msg
:= MESSAGE_DIKEY
;
2115 g_ActiveWindow
.OnMessage(Msg
);
2118 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2119 if g_ActiveWindow
<> nil then
2120 g_ActiveWindow
.Update();
2122 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2123 if gResolutionChange
then
2125 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2126 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2127 gResolutionChange
:= False;
2128 g_ActiveWindow
:= nil;
2131 // Íóæíî ñìåíèòü ÿçûê:
2132 if gLanguageChange
then
2134 //e_WriteLog('Read language file', MSG_NOTIFY);
2135 //g_Language_Load(DataDir + gLanguage + '.txt');
2136 g_Language_Set(gLanguage
);
2138 gLanguageChange
:= False;
2142 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2143 if e_KeyPressed(IK_F10
) and
2145 (not gConsoleShow
) and
2146 (g_ActiveWindow
= nil) then
2151 Time
:= GetTimer() {div 1000};
2153 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2154 if gDelayedEvents
<> nil then
2155 for a
:= 0 to High(gDelayedEvents
) do
2156 if gDelayedEvents
[a
].Pending
and
2158 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2159 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2162 case gDelayedEvents
[a
].DEType
of
2164 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2167 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2171 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2172 if g_Game_IsNet
and g_Game_IsServer
then
2173 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2177 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2179 gDelayedEvents
[a
].Pending
:= False;
2182 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2183 UPSCounter
:= UPSCounter
+ 1;
2184 if Time
- UPSTime
>= 1000 then
2193 g_Weapon_AddDynLights();
2194 g_Items_AddDynLights();
2198 procedure g_Game_LoadChatSounds(Resource
: string);
2201 FileName
, Snd
: string;
2203 len
, cnt
, tags
, i
, j
: Integer;
2206 FileName
:= g_ExtractWadName(Resource
);
2208 WAD
:= TWADFile
.Create();
2209 WAD
.ReadFile(FileName
);
2211 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2218 cfg
:= TConfig
.CreateMem(p
, len
);
2219 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2221 SetLength(gChatSounds
, cnt
);
2222 for i
:= 0 to Length(gChatSounds
) - 1 do
2224 gChatSounds
[i
].Sound
:= nil;
2225 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2226 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2227 if (Snd
= '') or (Tags
<= 0) then
2229 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2230 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2231 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2232 SetLength(gChatSounds
[i
].Tags
, tags
);
2233 for j
:= 0 to tags
- 1 do
2234 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2235 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2242 procedure g_Game_FreeChatSounds();
2246 for i
:= 0 to Length(gChatSounds
) - 1 do
2248 gChatSounds
[i
].Sound
.Free();
2249 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2251 SetLength(gChatSounds
, 0);
2255 procedure g_Game_LoadData();
2262 if DataLoaded
then Exit
;
2264 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2266 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2267 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2268 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2269 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2270 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2271 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2272 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2273 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2274 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2275 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2276 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2277 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2278 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2279 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2280 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+':TEXTURES\PLRIND');
2283 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2284 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2285 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2286 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2290 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2291 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2292 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2293 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2294 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2300 hasPBarGfx
:= false;
2304 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2305 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':WEAPONS\PUNCH', 64, 64, 4, False);
2306 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD
+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2307 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD
+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2308 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD
+':WEAPONS\PUNCHB', 64, 64, 4, False);
2309 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD
+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2310 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD
+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2311 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2312 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2313 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2314 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2315 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2316 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2317 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2318 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2319 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2320 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2321 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2322 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2323 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2324 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2325 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2326 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2327 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2328 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2329 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2330 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2331 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2332 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2333 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2334 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2335 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2336 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2337 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2338 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2339 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2340 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2341 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2342 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2344 goodsnd
[0] := TPlayableSound
.Create();
2345 goodsnd
[1] := TPlayableSound
.Create();
2346 goodsnd
[2] := TPlayableSound
.Create();
2347 goodsnd
[3] := TPlayableSound
.Create();
2349 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2350 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2351 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2352 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2354 killsnd
[0] := TPlayableSound
.Create();
2355 killsnd
[1] := TPlayableSound
.Create();
2356 killsnd
[2] := TPlayableSound
.Create();
2357 killsnd
[3] := TPlayableSound
.Create();
2359 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2360 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2361 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2362 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2364 hahasnd
[0] := TPlayableSound
.Create();
2365 hahasnd
[1] := TPlayableSound
.Create();
2366 hahasnd
[2] := TPlayableSound
.Create();
2368 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2369 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2370 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2372 sound_get_flag
[0] := TPlayableSound
.Create();
2373 sound_get_flag
[1] := TPlayableSound
.Create();
2374 sound_lost_flag
[0] := TPlayableSound
.Create();
2375 sound_lost_flag
[1] := TPlayableSound
.Create();
2376 sound_ret_flag
[0] := TPlayableSound
.Create();
2377 sound_ret_flag
[1] := TPlayableSound
.Create();
2378 sound_cap_flag
[0] := TPlayableSound
.Create();
2379 sound_cap_flag
[1] := TPlayableSound
.Create();
2381 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2382 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2383 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2384 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2385 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2386 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2387 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2388 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2390 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2392 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2395 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2396 g_Weapon_LoadData();
2398 g_Monsters_LoadData();
2403 procedure g_Game_FreeData();
2405 if not DataLoaded
then Exit
;
2408 g_Weapon_FreeData();
2409 g_Monsters_FreeData();
2411 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2413 g_Texture_Delete('NOTEXTURE');
2414 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2415 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2416 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2417 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2418 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2419 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2420 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2421 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2422 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2423 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2424 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2425 g_Frames_DeleteByName('FRAMES_TELEPORT');
2426 g_Frames_DeleteByName('FRAMES_PUNCH');
2427 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2428 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2429 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2430 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2431 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2432 g_Sound_Delete('SOUND_GAME_TELEPORT');
2433 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2434 g_Sound_Delete('SOUND_GAME_SECRET');
2435 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2436 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2437 g_Sound_Delete('SOUND_GAME_BULK1');
2438 g_Sound_Delete('SOUND_GAME_BULK2');
2439 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2440 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2441 g_Sound_Delete('SOUND_GAME_BURNING');
2442 g_Sound_Delete('SOUND_GAME_SWITCH1');
2443 g_Sound_Delete('SOUND_GAME_SWITCH0');
2450 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2451 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2452 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2453 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2460 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2461 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2462 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2463 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2469 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2470 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2471 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2473 sound_get_flag
[0].Free();
2474 sound_get_flag
[1].Free();
2475 sound_lost_flag
[0].Free();
2476 sound_lost_flag
[1].Free();
2477 sound_ret_flag
[0].Free();
2478 sound_ret_flag
[1].Free();
2479 sound_cap_flag
[0].Free();
2480 sound_cap_flag
[1].Free();
2482 g_Sound_Delete('SOUND_CTF_GET1');
2483 g_Sound_Delete('SOUND_CTF_GET2');
2484 g_Sound_Delete('SOUND_CTF_LOST1');
2485 g_Sound_Delete('SOUND_CTF_LOST2');
2486 g_Sound_Delete('SOUND_CTF_RETURN1');
2487 g_Sound_Delete('SOUND_CTF_RETURN2');
2488 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2489 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2491 g_Game_FreeChatSounds();
2493 DataLoaded
:= False;
2496 procedure DrawCustomStat();
2502 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2503 s1
, s2
, topstr
: String;
2505 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2507 g_ProcessMessages();
2509 if g_Console_Action(ACTION_SCORES
) then
2511 if not gStatsPressed
then
2513 gStatsOff
:= not gStatsOff
;
2514 gStatsPressed
:= True;
2518 gStatsPressed
:= False;
2522 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2523 w
:= (Length(s1
) * ww2
) div 2;
2524 x
:= gScreenWidth
div 2 - w
;
2526 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2530 if (gGameSettings
.GameMode
= GM_COOP
) then
2532 if gMissionFailed
then
2533 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2535 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2538 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2540 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2541 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2543 if g_Game_IsNet
then
2545 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2546 if not gChatShow
then
2547 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2548 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2551 if g_Game_IsClient
then
2552 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2554 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2555 if not gChatShow
then
2556 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2557 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2562 w
:= gScreenWidth
-x
*2;
2568 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2569 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2571 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2573 case CustomStat
.GameMode
of
2576 if gGameSettings
.MaxLives
= 0 then
2577 s1
:= _lc
[I_GAME_DM
]
2579 s1
:= _lc
[I_GAME_LMS
];
2583 if gGameSettings
.MaxLives
= 0 then
2584 s1
:= _lc
[I_GAME_TDM
]
2586 s1
:= _lc
[I_GAME_TLMS
];
2588 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2591 if gGameSettings
.MaxLives
= 0 then
2592 s1
:= _lc
[I_GAME_COOP
]
2594 s1
:= _lc
[I_GAME_SURV
];
2600 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2604 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2605 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2608 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2609 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2610 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2611 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2613 pc
:= Length(CustomStat
.PlayerStat
);
2614 if pc
= 0 then Exit
;
2616 if CustomStat
.GameMode
= GM_COOP
then
2618 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2620 s2
:= _lc
[I_GAME_MONSTERS
];
2621 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2622 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2624 s2
:= _lc
[I_GAME_SECRETS
];
2625 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2626 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2629 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2631 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2632 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2633 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2635 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2636 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2637 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2641 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2646 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2647 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2648 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2650 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2653 for t
:= TEAM_RED
to TEAM_BLUE
do
2655 if t
= TEAM_RED
then
2657 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2658 gStdFont
, 255, 0, 0, 1);
2659 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2660 gStdFont
, 255, 0, 0, 1);
2667 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2668 gStdFont
, 0, 0, 255, 1);
2669 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2670 gStdFont
, 0, 0, 255, 1);
2676 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2679 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2680 if CustomStat
.PlayerStat
[p
].Team
= t
then
2681 with CustomStat
.PlayerStat
[p
] do
2695 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2696 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2697 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2704 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2707 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2708 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2709 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2712 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2713 with CustomStat
.PlayerStat
[p
] do
2715 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2722 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2723 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2724 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2730 procedure DrawSingleStat();
2732 tm
, key_x
, val_x
, y
: Integer;
2736 procedure player_stat(n
: Integer);
2742 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2743 s2
:= Format(' %d', [gTotalMonsters
]);
2745 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2746 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2747 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2748 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2750 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2751 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2753 // "Kills-per-minute: ##.#":
2754 s1
:= _lc
[I_MENU_INTER_KPM
];
2756 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2758 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2759 s2
:= Format(' %.1f', [kpm
]);
2761 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2762 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2764 // "Secrets found: # / #":
2765 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2766 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2768 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2769 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2770 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2771 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2773 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2774 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2778 // "Level Complete":
2779 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2780 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2782 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2783 s1
:= _lc
[I_MENU_INTER_KPM
];
2784 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2787 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2789 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2790 val_x
:= key_x
+ w1
;
2793 tm
:= SingleStat
.GameTime
div 1000;
2794 s1
:= _lc
[I_MENU_INTER_TIME
];
2795 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2797 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2798 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2800 if SingleStat
.TwoPlayers
then
2803 s1
:= _lc
[I_MENU_PLAYER_1
];
2804 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2805 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2807 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2812 s1
:= _lc
[I_MENU_PLAYER_2
];
2813 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2814 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2816 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2822 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2828 procedure DrawLoadingStat();
2829 procedure drawRect (x
, y
, w
, h
: Integer);
2831 if (w
< 1) or (h
< 1) then exit
;
2833 glVertex2f(x
+0.375, y
+0.375);
2834 glVertex2f(x
+w
+0.375, y
+0.375);
2835 glVertex2f(x
+w
+0.375, y
+h
+0.375);
2836 glVertex2f(x
+0.375, y
+h
+0.375);
2840 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
2842 rectW
, rectH
: Integer;
2849 idl
, idr
, idb
, idm
: LongWord;
2853 if (total
< 1) then exit
;
2854 if (cur
< 1) then exit
; // don't blink
2855 if (not washere
) and (cur
>= total
) then exit
; // don't blink
2856 //if (cur < 0) then cur := 0;
2857 //if (cur > total) then cur := total;
2860 if (hasPBarGfx
) then
2862 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
2863 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2864 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
2865 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2866 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
2867 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2868 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
2869 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2871 //rectW := gScreenWidth-360;
2872 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
2875 x0
:= (gScreenWidth
-rectW
) div 2;
2876 y0
:= gScreenHeight
-rectH
-64;
2877 if (y0
< 2) then y0
:= 2;
2879 glEnable(GL_SCISSOR_TEST
);
2882 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
2883 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
2884 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
2887 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
2889 while (f
< x0
+rectW
) do
2891 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
2896 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
2897 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
2900 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
2901 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
2905 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
2911 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
2915 rectW
:= gScreenWidth
-64;
2918 x0
:= (gScreenWidth
-rectW
) div 2;
2919 y0
:= gScreenHeight
-rectH
-64;
2920 if (y0
< 2) then y0
:= 2;
2922 glDisable(GL_BLEND
);
2923 glDisable(GL_TEXTURE_2D
);
2925 //glClearColor(0, 0, 0, 0);
2926 //glClear(GL_COLOR_BUFFER_BIT);
2928 glColor4ub(127, 127, 127, 255);
2929 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
2931 glColor4ub(0, 0, 0, 255);
2932 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
2934 glColor4ub(127, 127, 127, 255);
2935 wdt
:= rectW
*cur
div total
;
2936 if (wdt
> rectW
) then wdt
:= rectW
;
2937 drawRect(x0
, y0
, wdt
, rectH
);
2946 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
2948 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2949 yy
:= (gScreenHeight
div 3);
2950 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2951 xx
:= (gScreenWidth
div 3);
2955 for i
:= 0 to NextMsg
-1 do
2957 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2958 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2962 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2963 yy
:= yy
+ LOADING_INTERLINE
;
2964 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
2969 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2971 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2973 function monDraw (mon
: TMonster
): Boolean;
2975 result
:= false; // don't stop
2980 // Ëåâûé âåðõíèé óãîë
2981 aX
:= Obj
.X
div ScaleSz
+ 1;
2982 aY
:= Obj
.Y
div ScaleSz
+ 1;
2984 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2985 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2986 // Ïðàâûé íèæíèé óãîë
2987 aX2
:= aX
+ aX2
- 1;
2988 aY2
:= aY
+ aY2
- 1;
2989 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2995 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2996 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2999 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
3000 ScaleSz
:= 16 div Scale
;
3001 // Ðàçìåðû ìèíè-êàðòû:
3002 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
3003 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
3005 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
3007 if gWalls
<> nil then
3010 for a
:= 0 to High(gWalls
) do
3012 if PanelType
<> 0 then
3014 // Ëåâûé âåðõíèé óãîë:
3015 aX
:= X
div ScaleSz
;
3016 aY
:= Y
div ScaleSz
;
3018 aX2
:= max(Width
div ScaleSz
, 1);
3019 aY2
:= max(Height
div ScaleSz
, 1);
3020 // Ïðàâûé íèæíèé óãîë:
3021 aX2
:= aX
+ aX2
- 1;
3022 aY2
:= aY
+ aY2
- 1;
3025 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
3026 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
3027 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
3031 if gSteps
<> nil then
3034 for a
:= 0 to High(gSteps
) do
3036 if PanelType
<> 0 then
3038 // Ëåâûé âåðõíèé óãîë:
3039 aX
:= X
div ScaleSz
;
3040 aY
:= Y
div ScaleSz
;
3042 aX2
:= max(Width
div ScaleSz
, 1);
3043 aY2
:= max(Height
div ScaleSz
, 1);
3044 // Ïðàâûé íèæíèé óãîë:
3045 aX2
:= aX
+ aX2
- 1;
3046 aY2
:= aY
+ aY2
- 1;
3048 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
3051 if gLifts
<> nil then
3054 for a
:= 0 to High(gLifts
) do
3056 if PanelType
<> 0 then
3058 // Ëåâûé âåðõíèé óãîë:
3059 aX
:= X
div ScaleSz
;
3060 aY
:= Y
div ScaleSz
;
3062 aX2
:= max(Width
div ScaleSz
, 1);
3063 aY2
:= max(Height
div ScaleSz
, 1);
3064 // Ïðàâûé íèæíèé óãîë:
3065 aX2
:= aX
+ aX2
- 1;
3066 aY2
:= aY
+ aY2
- 1;
3069 LIFTTYPE_UP
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
3070 LIFTTYPE_DOWN
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
3071 LIFTTYPE_LEFT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
3072 LIFTTYPE_RIGHT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
3076 if gWater
<> nil then
3079 for a
:= 0 to High(gWater
) do
3081 if PanelType
<> 0 then
3083 // Ëåâûé âåðõíèé óãîë:
3084 aX
:= X
div ScaleSz
;
3085 aY
:= Y
div ScaleSz
;
3087 aX2
:= max(Width
div ScaleSz
, 1);
3088 aY2
:= max(Height
div ScaleSz
, 1);
3089 // Ïðàâûé íèæíèé óãîë:
3090 aX2
:= aX
+ aX2
- 1;
3091 aY2
:= aY
+ aY2
- 1;
3093 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
3096 if gAcid1
<> nil then
3098 // Ðèñóåì êèñëîòó 1:
3099 for a
:= 0 to High(gAcid1
) do
3101 if PanelType
<> 0 then
3103 // Ëåâûé âåðõíèé óãîë:
3104 aX
:= X
div ScaleSz
;
3105 aY
:= Y
div ScaleSz
;
3107 aX2
:= max(Width
div ScaleSz
, 1);
3108 aY2
:= max(Height
div ScaleSz
, 1);
3109 // Ïðàâûé íèæíèé óãîë:
3110 aX2
:= aX
+ aX2
- 1;
3111 aY2
:= aY
+ aY2
- 1;
3113 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
3116 if gAcid2
<> nil then
3118 // Ðèñóåì êèñëîòó 2:
3119 for a
:= 0 to High(gAcid2
) do
3121 if PanelType
<> 0 then
3123 // Ëåâûé âåðõíèé óãîë:
3124 aX
:= X
div ScaleSz
;
3125 aY
:= Y
div ScaleSz
;
3127 aX2
:= max(Width
div ScaleSz
, 1);
3128 aY2
:= max(Height
div ScaleSz
, 1);
3129 // Ïðàâûé íèæíèé óãîë:
3130 aX2
:= aX
+ aX2
- 1;
3131 aY2
:= aY
+ aY2
- 1;
3133 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
3136 if gPlayers
<> nil then
3139 for a
:= 0 to High(gPlayers
) do
3140 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
3142 // Ëåâûé âåðõíèé óãîë:
3143 aX
:= Obj
.X
div ScaleSz
+ 1;
3144 aY
:= Obj
.Y
div ScaleSz
+ 1;
3146 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3147 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3148 // Ïðàâûé íèæíèé óãîë:
3149 aX2
:= aX
+ aX2
- 1;
3150 aY2
:= aY
+ aY2
- 1;
3152 if gPlayers
[a
] = p
then
3153 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
3156 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
3157 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
3158 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
3163 g_Mons_ForEach(monDraw
);
3168 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
3170 if not hasAmbient
then exit
;
3171 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
3175 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3176 //FIXME: broken for splitscreen mode
3177 procedure renderDynLightsInternal ();
3179 //hasAmbient: Boolean;
3180 //ambColor: TDFColor;
3182 lx
, ly
, lrad
: Integer;
3183 scxywh
: array[0..3] of GLint
;
3186 if e_NoGraphics
then exit
;
3188 //TODO: lights should be in separate grid, i think
3189 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3190 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
3193 //ambColor := gCurrentMap['light_ambient'].rgba;
3194 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3196 { // this will multiply incoming color to alpha from framebuffer
3198 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3202 * light rendering: (INVALID!)
3203 * glStencilFunc(GL_EQUAL, 0, $ff);
3205 * glClear(GL_STENCIL_BUFFER_BIT);
3206 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3207 * draw shadow volume into stencil buffer
3208 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3209 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3211 * draw color-less quad with light alpha (WARNING! don't touch color!)
3212 * glEnable(GL_BLEND);
3213 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3214 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3216 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3217 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3219 // setup OpenGL parameters
3220 glStencilMask($FFFFFFFF);
3221 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3222 glEnable(GL_STENCIL_TEST
);
3223 glEnable(GL_SCISSOR_TEST
);
3224 glClear(GL_STENCIL_BUFFER_BIT
);
3225 glStencilFunc(GL_EQUAL
, 0, $ff);
3227 for lln
:= 0 to g_dynLightCount
-1 do
3229 lx
:= g_dynLights
[lln
].x
;
3230 ly
:= g_dynLights
[lln
].y
;
3231 lrad
:= g_dynLights
[lln
].radius
;
3232 if (lrad
< 3) then continue
;
3234 if (lx
-sX
+lrad
< 0) then continue
;
3235 if (ly
-sY
+lrad
< 0) then continue
;
3236 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3237 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3239 // set scissor to optimize drawing
3240 if (g_dbg_scale
= 1.0) then
3242 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3246 glScissor(0, 0, gWinSizeX
, gWinSizeY
);
3248 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3249 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3250 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3251 // draw extruded panels
3252 glDisable(GL_TEXTURE_2D
);
3253 glDisable(GL_BLEND
);
3254 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3255 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3256 // render light texture
3257 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3258 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3261 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3262 glEnable(GL_TEXTURE_2D
);
3263 // color and opacity
3264 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3265 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3267 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3268 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3269 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3270 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3275 glDisable(GL_STENCIL_TEST
);
3276 glDisable(GL_BLEND
);
3277 glDisable(GL_SCISSOR_TEST
);
3278 //glScissor(0, 0, sWidth, sHeight);
3280 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3281 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3285 function fixViewportForScale (): Boolean;
3287 nx0
, ny0
, nw
, nh
: Integer;
3290 if (g_dbg_scale
<> 1.0) then
3293 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3294 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3295 nw
:= round(sWidth
/g_dbg_scale
);
3296 nh
:= round(sHeight
/g_dbg_scale
);
3305 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3306 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3307 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3309 TDrawCB
= procedure ();
3312 hasAmbient
: Boolean;
3314 doAmbient
: Boolean = false;
3316 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3321 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3322 if gdbg_map_use_accel_render
then
3324 tagmask
:= panelTypeToTag(panType
);
3325 while (gDrawPanelList
.count
> 0) do
3327 pan
:= TPanel(gDrawPanelList
.front());
3328 if ((pan
.tag
and tagmask
) = 0) then break
;
3329 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3330 gDrawPanelList
.popFront();
3335 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3337 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3340 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3342 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3343 if assigned(cb
) then cb();
3344 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3348 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('total');
3350 // our accelerated renderer will collect all panels to gDrawPanelList
3351 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3352 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('collect');
3353 if gdbg_map_use_accel_render
then
3355 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3357 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3359 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('skyback');
3360 g_Map_DrawBack(backXOfs
, backYOfs
);
3361 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3363 if setTransMatrix
then
3365 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3366 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3367 glTranslatef(-sX
, -sY
, 0);
3371 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3372 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3377 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3378 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3379 glClear(GL_COLOR_BUFFER_BIT);
3382 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3385 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3386 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3387 drawOther('items', @g_Items_Draw
);
3388 drawOther('weapons', @g_Weapon_Draw
);
3389 drawOther('shells', @g_Player_DrawShells
);
3390 drawOther('drawall', @g_Player_DrawAll
);
3391 drawOther('corpses', @g_Player_DrawCorpses
);
3392 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3393 drawOther('monsters', @g_Monsters_Draw
);
3394 drawOther('itemdrop', @g_Items_DrawDrop
);
3395 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3396 drawOther('gfx', @g_GFX_Draw
);
3397 drawOther('flags', @g_Map_DrawFlags
);
3398 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3399 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3400 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3401 drawOther('dynlights', @renderDynLightsInternal
);
3403 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3405 renderAmbientQuad(hasAmbient
, ambColor
);
3409 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3412 if g_debug_HealthBar
then
3414 g_Monsters_DrawHealth();
3415 g_Player_DrawHealth();
3418 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainEnd(); // map rendering
3422 procedure DrawMapView(x
, y
, w
, h
: Integer);
3429 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3430 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3437 fixViewportForScale();
3438 renderMapInternal(-bx
, -by
, true);
3444 procedure DrawPlayer(p
: TPlayer
);
3446 px
, py
, a
, b
, c
, d
: Integer;
3449 if (p
= nil) or (p
.FDummy
) then
3452 g_Map_DrawBack(0, 0);
3457 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3458 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3464 px
:= p
.GameX
+ PLAYER_RECT_CX
;
3465 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
3467 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3469 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3470 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3472 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3473 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3475 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3476 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3479 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3482 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3483 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3486 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3491 // scaled, ignore level bounds
3492 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3493 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3496 if p
.IncCam
<> 0 then
3498 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
3500 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
3502 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
3506 if py
< gPlayerScreenSize
.Y
div 2 then
3508 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
3510 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
3514 if p
.IncCam
< 0 then
3516 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
3519 if p
.IncCam
> 0 then
3521 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
3525 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
3526 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
3527 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
3529 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
3530 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
3531 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
3534 sY
:= -(b
+p
.IncCam
);
3535 sWidth
:= gPlayerScreenSize
.X
;
3536 sHeight
:= gPlayerScreenSize
.Y
;
3538 //glTranslatef(a, b+p.IncCam, 0);
3540 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3542 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3543 fixViewportForScale();
3544 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3546 if (g_dbg_scale
<> 1.0) and (not g_dbg_ignore_bounds
) then
3548 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3549 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3550 if (sX
< 0) then sX
:= 0;
3551 if (sY
< 0) then sY
:= 0;
3553 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3554 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3557 //r_smallmap_h: 0: left; 1: center; 2: right
3558 //r_smallmap_v: 0: top; 1: center; 2: bottom
3560 if (gMapInfo
.Width
= sWidth
) then
3564 else if (gMapInfo
.Width
< sWidth
) then
3566 case r_smallmap_h
of
3567 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
3568 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
3569 else sX
:= 0; // left
3573 if (gMapInfo
.Height
= sHeight
) then
3577 else if (gMapInfo
.Height
< sHeight
) then
3579 case r_smallmap_v
of
3580 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
3581 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
3582 else sY
:= 0; // top
3588 p
.viewPortW
:= sWidth
;
3589 p
.viewPortH
:= sHeight
;
3591 {$IFDEF ENABLE_HOLMES}
3592 if (p
= gPlayer1
) then
3594 g_Holmes_plrViewPos(sX
, sY
);
3595 g_Holmes_plrViewSize(sWidth
, sHeight
);
3599 renderMapInternal(-c
, -d
, true);
3601 if (gGameSettings
.GameMode
<> GM_SINGLE
) and gPlayerIndicator
then
3603 if p
.FSpectator
then
3604 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
3605 p
.GameY
+ PLAYER_RECT_CY
- 4,
3606 'X', gStdFont
, 255, 255, 255, 1, True);
3608 for a := 0 to High(gCollideMap) do
3609 for b := 0 to High(gCollideMap[a]) do
3612 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3614 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3618 1: e_DrawPoint(1, b, a, 200, 200, 200);
3619 2: e_DrawPoint(1, b, a, 64, 64, 255);
3620 3: e_DrawPoint(1, b, a, 255, 0, 255);
3630 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3631 if g_Debug_Player
then
3632 g_Player_DrawDebug(p
);
3636 procedure drawProfilers ();
3641 if g_profile_frame_draw
and (profileFrameDraw
<> nil) then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3642 if g_profile_collision
and (profMapCollision
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3643 if g_profile_los
and (profMonsLOS
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3646 procedure g_Game_Draw();
3653 plView1
, plView2
: TPlayer
;
3656 if gExit
= EXIT_QUIT
then Exit
;
3658 Time
:= GetTimer() {div 1000};
3659 FPSCounter
:= FPSCounter
+1;
3660 if Time
- FPSTime
>= 1000 then
3667 if gGameOn
or (gState
= STATE_FOLD
) then
3669 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3671 gSpectMode
:= SPECT_NONE
;
3672 if not gRevertPlayers
then
3674 plView1
:= gPlayer1
;
3675 plView2
:= gPlayer2
;
3679 plView1
:= gPlayer2
;
3680 plView2
:= gPlayer1
;
3684 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3686 gSpectMode
:= SPECT_NONE
;
3687 if gPlayer2
= nil then
3690 plView1
:= gPlayer2
;
3699 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3700 gSpectMode
:= SPECT_STATS
;
3702 if gSpectMode
= SPECT_PLAYERS
then
3703 if gPlayers
<> nil then
3705 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3706 if plView1
= nil then
3708 gSpectPID1
:= GetActivePlayerID_Next();
3709 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3711 if gSpectViewTwo
then
3713 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3714 if plView2
= nil then
3716 gSpectPID2
:= GetActivePlayerID_Next();
3717 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3722 if gSpectMode
= SPECT_MAPVIEW
then
3724 // Ðåæèì ïðîñìîòðà êàðòû
3726 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3727 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3728 gHearPoint1
.Active
:= True;
3729 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3730 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3731 gHearPoint2
.Active
:= False;
3735 Split
:= (plView1
<> nil) and (plView2
<> nil);
3737 // Òî÷êè ñëóõà èãðîêîâ
3738 if plView1
<> nil then
3740 gHearPoint1
.Active
:= True;
3741 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3742 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3744 gHearPoint1
.Active
:= False;
3745 if plView2
<> nil then
3747 gHearPoint2
.Active
:= True;
3748 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3749 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3751 gHearPoint2
.Active
:= False;
3753 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3754 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3757 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3758 if gScreenHeight
mod 2 = 0 then
3759 Dec(gPlayerScreenSize
.Y
);
3762 gPlayerScreenSize
.Y
:= gScreenHeight
;
3765 if gScreenHeight
mod 2 = 0 then
3766 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3768 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3770 DrawPlayer(plView1
);
3771 gPlayer1ScreenCoord
.X
:= sX
;
3772 gPlayer1ScreenCoord
.Y
:= sY
;
3776 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3778 DrawPlayer(plView2
);
3779 gPlayer2ScreenCoord
.X
:= sX
;
3780 gPlayer2ScreenCoord
.Y
:= sY
;
3783 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3786 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3789 {$IFDEF ENABLE_HOLMES}
3791 if (g_holmes_enabled
) then g_Holmes_Draw();
3794 if MessageText
<> '' then
3798 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3800 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3801 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3803 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3804 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3807 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3809 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) and (not gSpectAuto
) then
3811 // Draw spectator GUI
3814 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3817 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3819 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3821 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3823 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3824 if gSpectMode
= SPECT_STATS
then
3826 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2)*2, 'Autoview', gStdFont
, 255, 255, 255, 1);
3827 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2), '< fire >', gStdFont
, 255, 255, 255, 1);
3829 if gSpectMode
= SPECT_MAPVIEW
then
3831 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3832 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3833 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3834 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3835 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3837 if gSpectMode
= SPECT_PLAYERS
then
3839 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3840 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3841 if gSpectViewTwo
then
3843 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3844 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3845 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3846 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3850 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3851 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3857 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
3859 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3860 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3862 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3863 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3864 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3869 if (gState
= STATE_MENU
) then
3871 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then
3873 if g_Texture_Get('MENU_BACKGROUND', ID
) then e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3874 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3876 // F3 at menu will show game loading dialog
3877 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
3878 if (g_ActiveWindow
<> nil) then
3880 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3881 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3885 // F3 at titlepic will show game loading dialog
3886 if e_KeyPressed(IK_F3
) then
3888 g_Menu_Show_LoadMenu(true);
3889 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3894 if gState
= STATE_FOLD
then
3896 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3899 if gState
= STATE_INTERCUSTOM
then
3901 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3903 back
:= 'TEXTURE_endpic';
3904 if not g_Texture_Get(back
, ID
) then
3905 back
:= _lc
[I_TEXTURE_ENDPIC
];
3910 if g_Texture_Get(back
, ID
) then
3911 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3913 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3917 if g_ActiveWindow
<> nil then
3919 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3920 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3924 if gState
= STATE_INTERSINGLE
then
3926 if EndingGameCounter
> 0 then
3928 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3934 if g_Texture_Get(back
, ID
) then
3935 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3937 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3941 if g_ActiveWindow
<> nil then
3943 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3944 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3949 if gState
= STATE_ENDPIC
then
3952 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3953 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3955 if ID
<> DWORD(-1) then
3956 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3958 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3960 if g_ActiveWindow
<> nil then
3962 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3963 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3967 if gState
= STATE_SLIST
then
3969 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3971 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3972 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3973 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3975 g_Serverlist_Draw(slCurrent
, slTable
);
3979 if g_ActiveWindow
<> nil then
3983 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3984 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3986 g_ActiveWindow
.Draw();
3991 if g_debug_Sounds
and gGameOn
then
3993 for w
:= 0 to High(e_SoundsArray
) do
3994 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3995 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
4000 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
4001 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
4004 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
4005 drawTime(gScreenWidth
-72, gScreenHeight
-16);
4007 if gGameOn
then drawProfilers();
4009 {$IFDEF ENABLE_HOLMES}
4016 procedure g_Game_Quit();
4018 g_Game_StopAllSounds(True);
4020 g_Game_SaveOptions();
4022 g_PlayerModel_FreeData();
4023 g_Texture_DeleteAll();
4024 g_Frames_DeleteAll();
4025 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4027 if NetInitDone
then g_Net_Free
;
4029 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4030 if gMapToDelete
<> '' then
4031 g_Game_DeleteTestMap();
4037 procedure g_FatalError(Text: String);
4039 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
4040 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
4042 gExit
:= EXIT_SIMPLE
;
4045 procedure g_SimpleError(Text: String);
4047 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
4048 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
4051 procedure g_Game_SetupScreenSize();
4053 RES_FACTOR
= 4.0 / 3.0;
4059 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4060 gPlayerScreenSize
.X
:= gScreenWidth
-196;
4061 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
4062 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
4064 gPlayerScreenSize
.Y
:= gScreenHeight
;
4066 // Ðàçìåð çàäíåãî ïëàíà:
4067 if BackID
<> DWORD(-1) then
4070 if (gScreenWidth
*s
> gMapInfo
.Width
) or
4071 (gScreenHeight
*s
> gMapInfo
.Height
) then
4073 gBackSize
.X
:= gScreenWidth
;
4074 gBackSize
.Y
:= gScreenHeight
;
4078 e_GetTextureSize(BackID
, @bw
, @bh
);
4079 rf
:= Single(bw
) / Single(bh
);
4080 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
4081 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
4082 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
4083 if (s
< 1.0) then s
:= 1.0;
4084 gBackSize
.X
:= Round(bw
*s
);
4085 gBackSize
.Y
:= Round(bh
*s
);
4090 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
4092 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
4095 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
4097 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4098 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4100 if gPlayer1
= nil then
4102 if g_Game_IsClient
then
4104 if NetPlrUID1
> -1 then
4106 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4107 gPlayer1
:= g_Player_Get(NetPlrUID1
);
4112 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4113 Team
:= gPlayer1Settings
.Team
;
4115 // Ñîçäàíèå ïåðâîãî èãðîêà:
4116 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4117 gPlayer1Settings
.Color
,
4119 if gPlayer1
= nil then
4120 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
4123 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4124 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
4125 if g_Game_IsServer
and g_Game_IsNet
then
4126 MH_SEND_PlayerCreate(gPlayer1
.UID
);
4127 gPlayer1
.Respawn(False, True);
4129 if g_Game_IsNet
and NetUseMaster
then
4135 if gPlayer2
= nil then
4137 if g_Game_IsClient
then
4139 if NetPlrUID2
> -1 then
4140 gPlayer2
:= g_Player_Get(NetPlrUID2
);
4144 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4145 Team
:= gPlayer2Settings
.Team
;
4147 // Ñîçäàíèå âòîðîãî èãðîêà:
4148 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4149 gPlayer2Settings
.Color
,
4151 if gPlayer2
= nil then
4152 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
4155 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4156 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
4157 if g_Game_IsServer
and g_Game_IsNet
then
4158 MH_SEND_PlayerCreate(gPlayer2
.UID
);
4159 gPlayer2
.Respawn(False, True);
4161 if g_Game_IsNet
and NetUseMaster
then
4169 procedure g_Game_RemovePlayer();
4173 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4174 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4179 if g_Game_IsServer
then
4182 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4183 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4184 g_Player_Remove(Pl
.UID
);
4186 if g_Game_IsNet
and NetUseMaster
then
4195 if g_Game_IsServer
then
4198 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4199 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4200 g_Player_Remove(Pl
.UID
);
4202 if g_Game_IsNet
and NetUseMaster
then
4207 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4213 procedure g_Game_Spectate();
4215 g_Game_RemovePlayer();
4216 if gPlayer1
<> nil then
4217 g_Game_RemovePlayer();
4220 procedure g_Game_SpectateCenterView();
4222 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
4223 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
4226 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
4233 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
4235 g_Game_ClearLoading();
4238 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
4241 gGameSettings
.GameType
:= GT_SINGLE
;
4242 gGameSettings
.MaxLives
:= 0;
4243 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
4244 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
4245 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
4246 gSwitchGameMode
:= GM_SINGLE
;
4248 g_Game_ExecuteEvent('ongamestart');
4250 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4251 g_Game_SetupScreenSize();
4253 // Ñîçäàíèå ïåðâîãî èãðîêà:
4254 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4255 gPlayer1Settings
.Color
,
4256 gPlayer1Settings
.Team
, False));
4257 if gPlayer1
= nil then
4259 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4263 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4266 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4269 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4270 gPlayer2Settings
.Color
,
4271 gPlayer2Settings
.Team
, False));
4272 if gPlayer2
= nil then
4274 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4278 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4282 // Çàãðóçêà è çàïóñê êàðòû:
4283 if not g_Game_StartMap(MAP
, True) then
4285 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4286 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4290 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4294 for i
:= nPl
+1 to nPlayers
do
4295 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4298 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4299 TimeLimit
, GoalLimit
: Word;
4301 Options
: LongWord; nPlayers
: Byte);
4307 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4309 g_Game_ClearLoading();
4312 gGameSettings
.GameType
:= GT_CUSTOM
;
4313 gGameSettings
.GameMode
:= GameMode
;
4314 gSwitchGameMode
:= GameMode
;
4315 gGameSettings
.TimeLimit
:= TimeLimit
;
4316 gGameSettings
.GoalLimit
:= GoalLimit
;
4317 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4318 gGameSettings
.Options
:= Options
;
4320 gCoopTotalMonstersKilled
:= 0;
4321 gCoopTotalSecretsFound
:= 0;
4322 gCoopTotalMonsters
:= 0;
4323 gCoopTotalSecrets
:= 0;
4327 g_Game_ExecuteEvent('ongamestart');
4329 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4330 g_Game_SetupScreenSize();
4332 // Ðåæèì íàáëþäàòåëÿ:
4333 if nPlayers
= 0 then
4340 if nPlayers
>= 1 then
4342 // Ñîçäàíèå ïåðâîãî èãðîêà:
4343 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4344 gPlayer1Settings
.Color
,
4345 gPlayer1Settings
.Team
, False));
4346 if gPlayer1
= nil then
4348 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4352 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4356 if nPlayers
>= 2 then
4358 // Ñîçäàíèå âòîðîãî èãðîêà:
4359 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4360 gPlayer2Settings
.Color
,
4361 gPlayer2Settings
.Team
, False));
4362 if gPlayer2
= nil then
4364 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4368 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4372 // Çàãðóçêà è çàïóñê êàðòû:
4373 if not g_Game_StartMap(Map
, True) then
4375 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4379 // Íåò òî÷åê ïîÿâëåíèÿ:
4380 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4381 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4382 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4383 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4384 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4386 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4390 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4394 for i
:= nPl
+1 to nPlayers
do
4395 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4398 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4399 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4400 Options
: LongWord; nPlayers
: Byte;
4401 IPAddr
: LongWord; Port
: Word);
4405 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4407 g_Game_ClearLoading();
4410 gGameSettings
.GameType
:= GT_SERVER
;
4411 gGameSettings
.GameMode
:= GameMode
;
4412 gSwitchGameMode
:= GameMode
;
4413 gGameSettings
.TimeLimit
:= TimeLimit
;
4414 gGameSettings
.GoalLimit
:= GoalLimit
;
4415 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4416 gGameSettings
.Options
:= Options
;
4418 gCoopTotalMonstersKilled
:= 0;
4419 gCoopTotalSecretsFound
:= 0;
4420 gCoopTotalMonsters
:= 0;
4421 gCoopTotalSecrets
:= 0;
4425 g_Game_ExecuteEvent('ongamestart');
4427 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4428 g_Game_SetupScreenSize();
4430 // Ðåæèì íàáëþäàòåëÿ:
4431 if nPlayers
= 0 then
4437 if nPlayers
>= 1 then
4439 // Ñîçäàíèå ïåðâîãî èãðîêà:
4440 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4441 gPlayer1Settings
.Color
,
4442 gPlayer1Settings
.Team
, False));
4443 if gPlayer1
= nil then
4445 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4449 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4452 if nPlayers
>= 2 then
4454 // Ñîçäàíèå âòîðîãî èãðîêà:
4455 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4456 gPlayer2Settings
.Color
,
4457 gPlayer2Settings
.Team
, False));
4458 if gPlayer2
= nil then
4460 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4464 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4467 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4468 if NetForwardPorts
then
4469 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4472 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4474 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
4478 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
4480 // Çàãðóçêà è çàïóñê êàðòû:
4481 if not g_Game_StartMap(Map
, True) then
4483 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4487 // Íåò òî÷åê ïîÿâëåíèÿ:
4488 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4489 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4490 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4491 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4492 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4494 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4498 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4501 NetState
:= NET_STATE_GAME
;
4504 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4519 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4520 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4522 g_Game_ClearLoading();
4525 gGameSettings
.GameType
:= GT_CLIENT
;
4527 gCoopTotalMonstersKilled
:= 0;
4528 gCoopTotalSecretsFound
:= 0;
4529 gCoopTotalMonsters
:= 0;
4530 gCoopTotalSecrets
:= 0;
4534 g_Game_ExecuteEvent('ongamestart');
4536 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4537 g_Game_SetupScreenSize();
4539 NetState
:= NET_STATE_AUTH
;
4541 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4543 if not g_Net_Connect(Addr
, Port
) then
4545 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4546 NetState
:= NET_STATE_NONE
;
4550 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4552 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4557 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
4559 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4561 Ptr
:= NetEvent
.packet
^.data
;
4562 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4565 MID
:= InMsg
.ReadByte();
4567 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4569 NetMyID
:= InMsg
.ReadByte();
4570 NetPlrUID1
:= InMsg
.ReadWord();
4572 WadName
:= InMsg
.ReadString();
4573 Map
:= InMsg
.ReadString();
4575 gWADHash
:= InMsg
.ReadMD5();
4577 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4578 gSwitchGameMode
:= gGameSettings
.GameMode
;
4579 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4580 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4581 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4582 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4583 T
:= InMsg
.ReadLongWord();
4585 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
4586 if newResPath
= '' then
4588 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4589 newResPath
:= g_Res_DownloadWAD(WadName
);
4590 if newResPath
= '' then
4592 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4593 enet_packet_destroy(NetEvent
.packet
);
4594 NetState
:= NET_STATE_NONE
;
4598 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
4600 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4601 gPlayer1Settings
.Color
,
4602 gPlayer1Settings
.Team
, False));
4604 if gPlayer1
= nil then
4606 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4608 enet_packet_destroy(NetEvent
.packet
);
4609 NetState
:= NET_STATE_NONE
;
4613 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4614 gPlayer1
.UID
:= NetPlrUID1
;
4615 gPlayer1
.Reset(True);
4617 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
4619 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4621 enet_packet_destroy(NetEvent
.packet
);
4622 NetState
:= NET_STATE_NONE
;
4630 enet_packet_destroy(NetEvent
.packet
);
4634 enet_packet_destroy(NetEvent
.packet
);
4638 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4641 if (NetEvent
.data
<= NET_DISC_MAX
) then
4642 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4643 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4650 ProcessLoading(true);
4652 if e_KeyPressed(IK_SPACE
) or e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(VK_ESCAPE
) or
4653 e_KeyPressed(JOY0_JUMP
) or e_KeyPressed(JOY1_JUMP
) or e_KeyPressed(JOY2_JUMP
) or e_KeyPressed(JOY3_JUMP
) then
4662 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4663 NetState
:= NET_STATE_NONE
;
4667 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4668 gLMSRespawnTime
:= 0;
4671 NetState
:= NET_STATE_GAME
;
4672 MC_SEND_FullStateRequest
;
4673 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4676 procedure g_Game_SaveOptions();
4678 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4681 procedure g_Game_ChangeMap(const MapPath
: String);
4685 g_Game_ClearLoading();
4687 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4688 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4689 if gExitByTrigger
then
4692 gExitByTrigger
:= False;
4694 if not g_Game_StartMap(MapPath
, Force
) then
4695 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4698 procedure g_Game_Restart();
4702 if g_Game_IsClient
then
4704 map
:= g_ExtractFileName(gMapInfo
.Map
);
4708 g_Game_ClearLoading();
4709 g_Game_StartMap(Map
, True, gCurrentMapFileName
);
4712 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4714 NewWAD
, ResName
: String;
4717 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4718 g_Player_RemoveAllCorpses();
4720 if (not g_Game_IsClient
) and
4721 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4722 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4724 if gSwitchGameMode
= GM_CTF
then
4725 gGameSettings
.MaxLives
:= 0;
4726 gGameSettings
.GameMode
:= gSwitchGameMode
;
4729 gSwitchGameMode
:= gGameSettings
.GameMode
;
4731 g_Player_ResetTeams();
4733 if isWadPath(Map
) then
4735 NewWAD
:= g_ExtractWadName(Map
);
4736 ResName
:= g_ExtractFileName(Map
);
4737 if g_Game_IsServer
then
4739 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4740 g_Game_LoadWAD(NewWAD
);
4742 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4743 g_Game_ClientWAD(NewWAD
, gWADHash
);
4747 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4750 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4752 gState
:= STATE_NONE
;
4753 g_ActiveWindow
:= nil;
4759 if gGameSettings
.GameMode
= GM_CTF
then
4761 g_Map_ResetFlag(FLAG_RED
);
4762 g_Map_ResetFlag(FLAG_BLUE
);
4763 // CTF, à ôëàãîâ íåò:
4764 if not g_Map_HaveFlagPoints() then
4765 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4770 gState
:= STATE_MENU
;
4775 gPauseMain
:= false;
4776 gPauseHolmes
:= false;
4778 NetTimeToUpdate
:= 1;
4779 NetTimeToReliable
:= 0;
4780 NetTimeToMaster
:= NetMasterRate
;
4781 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4782 gLMSRespawnTime
:= 0;
4783 gMissionFailed
:= False;
4786 gCoopMonstersKilled
:= 0;
4787 gCoopSecretsFound
:= 0;
4789 gVoteInProgress
:= False;
4790 gVotePassed
:= False;
4796 if not gGameOn
then Exit
;
4798 g_Game_SpectateCenterView();
4800 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4802 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4803 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4804 gLMSSoftSpawn
:= True;
4805 if NetMode
= NET_SERVER
then
4806 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4808 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4811 if NetMode
= NET_SERVER
then
4813 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4816 if NetUseMaster
then
4818 if (NetMHost
= nil) or (NetMPeer
= nil) then
4819 if not g_Net_Slist_Connect
then
4820 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4825 if NetClients
<> nil then
4826 for I
:= 0 to High(NetClients
) do
4827 if NetClients
[I
].Used
then
4829 NetClients
[I
].Voted
:= False;
4830 if NetClients
[I
].RequestedFullUpdate
then
4832 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4833 NetClients
[I
].RequestedFullUpdate
:= False;
4837 g_Net_UnbanNonPermHosts();
4842 gCoopTotalMonstersKilled
:= 0;
4843 gCoopTotalSecretsFound
:= 0;
4844 gCoopTotalMonsters
:= 0;
4845 gCoopTotalSecrets
:= 0;
4849 g_Game_ExecuteEvent('onmapstart');
4852 procedure SetFirstLevel();
4856 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4857 if MapList
= nil then
4860 SortSArray(MapList
);
4861 gNextMap
:= MapList
[Low(MapList
)];
4866 procedure g_Game_ExitLevel(const Map
: AnsiString);
4870 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4871 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4872 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4873 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4875 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4876 if gGameSettings
.GameType
= GT_SINGLE
then
4877 gExit
:= EXIT_ENDLEVELSINGLE
4878 else // Âûøëè â âûõîä â Ñâîåé èãðå
4880 gExit
:= EXIT_ENDLEVELCUSTOM
;
4881 if gGameSettings
.GameMode
= GM_COOP
then
4882 g_Player_RememberAll
;
4884 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4887 if gGameSettings
.GameMode
= GM_COOP
then
4890 gStatsPressed
:= True;
4891 gNextMap
:= 'MAP01';
4893 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4896 if g_Game_IsNet
then
4898 MH_SEND_GameStats();
4899 MH_SEND_CoopStats();
4905 procedure g_Game_RestartLevel();
4909 if gGameSettings
.GameMode
= GM_SINGLE
then
4914 gExit
:= EXIT_ENDLEVELCUSTOM
;
4915 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4919 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4923 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4925 if not g_Game_IsClient
then
4927 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4930 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4931 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4935 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4939 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4940 g_Game_LoadWAD(NewWAD
);
4943 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4945 i
, n
, nb
, nr
: Integer;
4947 function monRespawn (mon
: TMonster
): Boolean;
4949 result
:= false; // don't stop
4950 if not mon
.FNoRespawn
then mon
.Respawn();
4954 if not g_Game_IsServer
then Exit
;
4955 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4956 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4957 gLMSRespawnTime
:= 0;
4960 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4962 gMissionFailed
:= True;
4963 g_Game_RestartLevel
;
4967 n
:= 0; nb
:= 0; nr
:= 0;
4968 for i
:= Low(gPlayers
) to High(gPlayers
) do
4969 if (gPlayers
[i
] <> nil) and
4970 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4971 (gPlayers
[i
] is TBot
)) then
4974 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4975 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4978 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4980 // wait a second until the fuckers finally decide to join
4981 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4982 gLMSRespawnTime
:= gTime
+ 1000;
4983 gLMSSoftSpawn
:= NoMapRestart
;
4987 g_Player_RemoveAllCorpses
;
4988 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4989 if g_Game_IsNet
then
4990 MH_SEND_GameEvent(NET_EV_LMS_START
);
4992 for i
:= Low(gPlayers
) to High(gPlayers
) do
4994 if gPlayers
[i
] = nil then continue
;
4995 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4996 // don't touch normal spectators
4997 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4999 gPlayers
[i
].FNoRespawn
:= True;
5000 gPlayers
[i
].Lives
:= 0;
5001 if g_Game_IsNet
then
5002 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
5005 gPlayers
[i
].FNoRespawn
:= False;
5006 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
5007 gPlayers
[i
].Respawn(False, True);
5008 if gGameSettings
.GameMode
= GM_COOP
then
5010 gPlayers
[i
].Frags
:= 0;
5011 gPlayers
[i
].RecallState
;
5013 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
5014 gPlayer1
:= g_Player_Get(gLMSPID1
);
5015 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
5016 gPlayer2
:= g_Player_Get(gLMSPID2
);
5019 g_Items_RestartRound();
5022 g_Mons_ForEach(monRespawn
);
5024 gLMSSoftSpawn
:= False;
5027 function g_Game_GetFirstMap(WAD
: String): String;
5031 MapList
:= g_Map_GetMapsList(WAD
);
5032 if MapList
= nil then
5035 SortSArray(MapList
);
5036 Result
:= MapList
[Low(MapList
)];
5038 if not g_Map_Exist(WAD
+ ':\' + Result
) then
5044 function g_Game_GetNextMap(): String;
5051 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
5052 if MapList
= nil then
5055 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5057 SortSArray(MapList
);
5059 for I
:= Low(MapList
) to High(MapList
) do
5060 if Map
= MapList
[I
] then
5066 if MapIndex
<> -255 then
5068 if MapIndex
= High(MapList
) then
5069 Result
:= MapList
[Low(MapList
)]
5071 Result
:= MapList
[MapIndex
+ 1];
5073 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
5079 procedure g_Game_NextLevel();
5081 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
5082 gExit
:= EXIT_ENDLEVELCUSTOM
5085 gExit
:= EXIT_ENDLEVELSINGLE
;
5089 if gNextMap
<> '' then Exit
;
5090 gNextMap
:= g_Game_GetNextMap();
5093 function g_Game_IsTestMap(): Boolean;
5095 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
5098 procedure g_Game_DeleteTestMap();
5101 //MapName: AnsiString;
5109 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
5110 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
5111 if (a
= 0) then exit
;
5113 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5114 WadName
:= Copy(gMapToDelete
, 1, a
+3);
5115 Delete(gMapToDelete
, 1, a
+5);
5116 gMapToDelete
:= UpperCase(gMapToDelete
);
5118 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5121 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5122 if MapName <> TEST_MAP_NAME then
5125 if not gTempDelete then
5127 time := g_GetFileTime(WadName);
5128 WAD := TWADFile.Create();
5131 if not WAD.ReadFile(WadName) then
5132 begin // Íåò òàêîãî WAD-ôàéëà
5137 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5139 MapList := WAD.GetResourcesList('');
5141 if MapList <> nil then
5142 for a := 0 to High(MapList) do
5143 if MapList[a] = MapName then
5145 // Óäàëÿåì è ñîõðàíÿåì:
5146 WAD.RemoveResource('', MapName);
5147 WAD.SaveTo(WadName);
5152 g_SetFileTime(WadName, time);
5155 if gTempDelete
then DeleteFile(WadName
);
5158 procedure GameCVars(P
: SSArray
);
5161 stat
: TPlayerStatArray
;
5166 cmd
:= LowerCase(P
[0]);
5167 if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
5169 with gGameSettings
do
5171 if (Length(P
) > 1) and
5172 ((P
[1] = '1') or (P
[1] = '0')) then
5174 if (P
[1][1] = '1') then
5175 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
5177 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
5180 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
5181 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
5183 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
5185 if g_Game_IsNet
then MH_SEND_GameSettings
;
5188 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
5190 with gGameSettings
do
5192 if (Length(P
) > 1) and
5193 ((P
[1] = '1') or (P
[1] = '0')) then
5195 if (P
[1][1] = '1') then
5196 Options
:= Options
or GAME_OPTION_WEAPONSTAY
5198 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
5201 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
5202 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
5204 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
5206 if g_Game_IsNet
then MH_SEND_GameSettings
;
5209 else if cmd
= 'g_gamemode' then
5211 a
:= g_Game_TextToMode(P
[1]);
5212 if a
= GM_SINGLE
then a
:= GM_COOP
;
5213 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
5215 gSwitchGameMode
:= a
;
5216 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
5217 (gState
= STATE_INTERSINGLE
) then
5218 gSwitchGameMode
:= GM_SINGLE
;
5220 gGameSettings
.GameMode
:= gSwitchGameMode
;
5222 if gSwitchGameMode
= gGameSettings
.GameMode
then
5223 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
5224 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
5226 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
5227 [g_Game_ModeToText(gGameSettings
.GameMode
),
5228 g_Game_ModeToText(gSwitchGameMode
)]));
5230 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
5232 with gGameSettings
do
5234 if (Length(P
) > 1) and
5235 ((P
[1] = '1') or (P
[1] = '0')) then
5237 if (P
[1][1] = '1') then
5238 Options
:= Options
or GAME_OPTION_ALLOWEXIT
5240 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
5243 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
5244 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
5246 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
5247 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5249 if g_Game_IsNet
then MH_SEND_GameSettings
;
5252 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
5254 with gGameSettings
do
5256 if (Length(P
) > 1) and
5257 ((P
[1] = '1') or (P
[1] = '0')) then
5259 if (P
[1][1] = '1') then
5260 Options
:= Options
or GAME_OPTION_MONSTERS
5262 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
5265 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
5266 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
5268 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
5269 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5271 if g_Game_IsNet
then MH_SEND_GameSettings
;
5274 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
5276 with gGameSettings
do
5278 if (Length(P
) > 1) and
5279 ((P
[1] = '1') or (P
[1] = '0')) then
5281 if (P
[1][1] = '1') then
5282 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
5284 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
5287 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
5288 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
5290 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
5292 if g_Game_IsNet
then MH_SEND_GameSettings
;
5295 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
5297 with gGameSettings
do
5299 if (Length(P
) > 1) and
5300 ((P
[1] = '1') or (P
[1] = '0')) then
5302 if (P
[1][1] = '1') then
5303 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
5305 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
5308 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
5309 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
5311 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
5313 if g_Game_IsNet
then MH_SEND_GameSettings
;
5316 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
5318 if Length(P
) > 1 then
5320 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
5321 gGameSettings
.WarmupTime
:= 30
5323 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
5326 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
5327 [gGameSettings
.WarmupTime
]));
5328 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5330 else if cmd
= 'net_interp' then
5332 if (Length(P
) > 1) then
5333 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
5335 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
5336 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5337 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
5338 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5341 else if cmd
= 'net_forceplayerupdate' then
5343 if (Length(P
) > 1) and
5344 ((P
[1] = '1') or (P
[1] = '0')) then
5345 NetForcePlayerUpdate
:= (P
[1][1] = '1');
5347 if NetForcePlayerUpdate
then
5348 g_Console_Add('net_forceplayerupdate = 1')
5350 g_Console_Add('net_forceplayerupdate = 0');
5351 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5352 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
5353 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5356 else if cmd
= 'net_predictself' then
5358 if (Length(P
) > 1) and
5359 ((P
[1] = '1') or (P
[1] = '0')) then
5360 NetPredictSelf
:= (P
[1][1] = '1');
5362 if NetPredictSelf
then
5363 g_Console_Add('net_predictself = 1')
5365 g_Console_Add('net_predictself = 0');
5366 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5367 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
5368 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5371 else if cmd
= 'sv_name' then
5373 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5375 NetServerName
:= P
[1];
5376 if Length(NetServerName
) > 64 then
5377 SetLength(NetServerName
, 64);
5378 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5382 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
5384 else if cmd
= 'sv_passwd' then
5386 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5388 NetPassword
:= P
[1];
5389 if Length(NetPassword
) > 24 then
5390 SetLength(NetPassword
, 24);
5391 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5395 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
5397 else if cmd
= 'sv_maxplrs' then
5399 if (Length(P
) > 1) then
5401 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
5402 if g_Game_IsServer
and g_Game_IsNet
then
5405 for a
:= 0 to High(NetClients
) do
5406 if NetClients
[a
].Used
then
5409 if b
> NetMaxClients
then
5411 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
5412 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
5413 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5414 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5417 if NetUseMaster
then
5422 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
5424 else if cmd
= 'sv_public' then
5426 if (Length(P
) > 1) then
5428 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
5429 if g_Game_IsServer
and g_Game_IsNet
then
5430 if NetUseMaster
then
5432 if NetMPeer
= nil then
5433 if not g_Net_Slist_Connect() then
5434 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
5435 g_Net_Slist_Update();
5438 if NetMPeer
<> nil then
5439 g_Net_Slist_Disconnect();
5442 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
5444 else if cmd
= 'sv_intertime' then
5446 if (Length(P
) > 1) then
5447 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5449 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5451 else if cmd
= 'p1_name' then
5453 if (Length(P
) > 1) and gGameOn
then
5455 if g_Game_IsClient
then
5457 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5458 MC_SEND_PlayerSettings
;
5461 if gPlayer1
<> nil then
5463 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5464 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5467 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5470 else if cmd
= 'p2_name' then
5472 if (Length(P
) > 1) and gGameOn
then
5474 if g_Game_IsClient
then
5476 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5477 MC_SEND_PlayerSettings
;
5480 if gPlayer2
<> nil then
5482 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5483 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5486 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5489 else if cmd
= 'p1_color' then
5491 if Length(P
) > 3 then
5492 if g_Game_IsClient
then
5494 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5495 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5496 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5497 MC_SEND_PlayerSettings
;
5500 if gPlayer1
<> nil then
5502 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5503 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5504 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5505 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5508 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5509 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5510 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5512 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
5514 if Length(P
) > 3 then
5515 if g_Game_IsClient
then
5517 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5518 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5519 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5520 MC_SEND_PlayerSettings
;
5523 if gPlayer2
<> nil then
5525 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5526 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5527 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5528 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5531 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5532 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5533 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5535 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5537 if cmd
= 'r_showtime' then
5539 if (Length(P
) > 1) and
5540 ((P
[1] = '1') or (P
[1] = '0')) then
5541 gShowTime
:= (P
[1][1] = '1');
5544 g_Console_Add(_lc
[I_MSG_TIME_ON
])
5546 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
5548 else if cmd
= 'r_showscore' then
5550 if (Length(P
) > 1) and
5551 ((P
[1] = '1') or (P
[1] = '0')) then
5552 gShowGoals
:= (P
[1][1] = '1');
5555 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
5557 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
5559 else if cmd
= 'r_showstat' then
5561 if (Length(P
) > 1) and
5562 ((P
[1] = '1') or (P
[1] = '0')) then
5563 gShowStat
:= (P
[1][1] = '1');
5566 g_Console_Add(_lc
[I_MSG_STATS_ON
])
5568 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
5570 else if cmd
= 'r_showkillmsg' then
5572 if (Length(P
) > 1) and
5573 ((P
[1] = '1') or (P
[1] = '0')) then
5574 gShowKillMsg
:= (P
[1][1] = '1');
5576 if gShowKillMsg
then
5577 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
5579 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
5581 else if cmd
= 'r_showlives' then
5583 if (Length(P
) > 1) and
5584 ((P
[1] = '1') or (P
[1] = '0')) then
5585 gShowLives
:= (P
[1][1] = '1');
5588 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
5590 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
5592 else if cmd
= 'r_showspect' then
5594 if (Length(P
) > 1) and
5595 ((P
[1] = '1') or (P
[1] = '0')) then
5596 gSpectHUD
:= (P
[1][1] = '1');
5599 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
5601 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
5603 else if cmd
= 'r_showping' then
5605 if (Length(P
) > 1) and
5606 ((P
[1] = '1') or (P
[1] = '0')) then
5607 gShowPing
:= (P
[1][1] = '1');
5610 g_Console_Add(_lc
[I_MSG_PING_ON
])
5612 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
5614 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
5616 if Length(P
) > 1 then
5618 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
5619 gGameSettings
.GoalLimit
:= 0
5624 if gGameSettings
.GameMode
= GM_DM
then
5626 stat
:= g_Player_GetStats();
5628 for a
:= 0 to High(stat
) do
5629 if stat
[a
].Frags
> b
then
5633 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5635 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
5638 if g_Game_IsNet
then MH_SEND_GameSettings
;
5641 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
5643 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
5645 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
5646 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
5648 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5649 [gGameSettings
.TimeLimit
div 3600,
5650 (gGameSettings
.TimeLimit
div 60) mod 60,
5651 gGameSettings
.TimeLimit
mod 60]));
5652 if g_Game_IsNet
then MH_SEND_GameSettings
;
5654 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
5656 if Length(P
) > 1 then
5658 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
5659 gGameSettings
.MaxLives
:= 0
5663 stat
:= g_Player_GetStats();
5665 for a
:= 0 to High(stat
) do
5666 if stat
[a
].Lives
> b
then
5668 gGameSettings
.MaxLives
:=
5669 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5673 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5674 [gGameSettings
.MaxLives
]));
5675 if g_Game_IsNet
then MH_SEND_GameSettings
;
5680 procedure PrintHeapStats();
5684 hs
:= GetFPCHeapStatus();
5685 e_LogWriteLn ('v===== heap status =====v');
5686 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5687 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5688 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5689 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5690 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5691 e_LogWriteLn ('^=======================^');
5694 procedure DebugCommands(P
: SSArray
);
5701 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5702 if {gDebugMode}conIsCheatsEnabled
then
5704 cmd
:= LowerCase(P
[0]);
5705 if cmd
= 'd_window' then
5707 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5708 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5709 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5710 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5711 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5713 else if cmd
= 'd_sounds' then
5715 if (Length(P
) > 1) and
5716 ((P
[1] = '1') or (P
[1] = '0')) then
5717 g_Debug_Sounds
:= (P
[1][1] = '1');
5719 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5721 else if cmd
= 'd_frames' then
5723 if (Length(P
) > 1) and
5724 ((P
[1] = '1') or (P
[1] = '0')) then
5725 g_Debug_Frames
:= (P
[1][1] = '1');
5727 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5729 else if cmd
= 'd_winmsg' then
5731 if (Length(P
) > 1) and
5732 ((P
[1] = '1') or (P
[1] = '0')) then
5733 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5735 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5737 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5739 if (Length(P
) > 1) and
5740 ((P
[1] = '1') or (P
[1] = '0')) then
5741 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5743 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5745 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5747 if Length(P
) > 1 then
5749 '0': g_debug_BotAIOff
:= 0;
5750 '1': g_debug_BotAIOff
:= 1;
5751 '2': g_debug_BotAIOff
:= 2;
5752 '3': g_debug_BotAIOff
:= 3;
5755 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5757 else if cmd
= 'd_monster' then
5759 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5760 if Length(P
) < 2 then
5762 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5763 g_Console_Add('ID | Name');
5764 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5765 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5766 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5769 a
:= StrToIntDef(P
[1], 0);
5770 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5771 a
:= g_Mons_TypeIdByName(P
[1]);
5773 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5774 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5777 with gPlayer1
.Obj
do
5779 mon
:= g_Monsters_Create(a
,
5780 X
+ Rect
.X
+ (Rect
.Width
div 2),
5781 Y
+ Rect
.Y
+ Rect
.Height
,
5782 gPlayer1
.Direction
, True);
5784 if (Length(P
) > 2) and (mon
<> nil) then
5786 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5787 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5788 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5789 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5790 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5791 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5792 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5793 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5794 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5799 else if (cmd
= 'd_health') then
5801 if (Length(P
) > 1) and
5802 ((P
[1] = '1') or (P
[1] = '0')) then
5803 g_debug_HealthBar
:= (P
[1][1] = '1');
5805 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5807 else if (cmd
= 'd_player') then
5809 if (Length(P
) > 1) and
5810 ((P
[1] = '1') or (P
[1] = '0')) then
5811 g_debug_Player
:= (P
[1][1] = '1');
5813 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5815 else if (cmd
= 'd_mem') then
5821 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5825 procedure GameCheats(P
: SSArray
);
5831 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5833 g_Console_Add('not available');
5839 g_Console_Add('where is the player?!');
5842 cmd
:= LowerCase(P
[0]);
5846 plr
.GodMode
:= not plr
.GodMode
;
5847 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5850 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5851 if cmd
= 'give' then
5853 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5854 for f
:= 1 to High(P
) do
5856 cmd
:= LowerCase(P
[f
]);
5857 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5858 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5859 if cmd
= 'exit' then
5861 if gTriggers
<> nil then
5863 for a
:= 0 to High(gTriggers
) do
5865 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5867 g_Console_Add('player left the map');
5868 gExitByTrigger
:= True;
5869 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5870 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
5878 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5879 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5880 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5881 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5882 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5884 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5885 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5887 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5888 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5890 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5891 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5893 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5894 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5896 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5897 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5899 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5900 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5901 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5903 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5904 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5905 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5906 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5907 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5908 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5910 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5911 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5912 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5913 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5914 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5915 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5917 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5918 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5920 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5921 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5923 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5925 if cmd
= 'ammo' then
5927 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5928 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5929 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5930 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5931 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5932 g_Console_Add('player got some ammo');
5936 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5937 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5939 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5940 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5942 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5943 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5945 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5946 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5948 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5950 if cmd
= 'weapons' then
5952 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5953 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5954 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5955 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5956 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5957 plr
.GiveItem(ITEM_WEAPON_BFG
);
5958 g_Console_Add('player got weapons');
5962 if cmd
= 'keys' then
5964 plr
.GiveItem(ITEM_KEY_RED
);
5965 plr
.GiveItem(ITEM_KEY_GREEN
);
5966 plr
.GiveItem(ITEM_KEY_BLUE
);
5967 g_Console_Add('player got all keys');
5971 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5976 if cmd
= 'open' then
5978 g_Console_Add('player activated sesame');
5979 g_Triggers_OpenAll();
5986 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5990 if cmd
= 'noclip' then
5993 g_Console_Add('wall hardeness adjusted');
5997 if cmd
= 'notarget' then
5999 plr
.NoTarget
:= not plr
.NoTarget
;
6000 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6004 if cmd
= 'noreload' then
6006 plr
.NoReload
:= not plr
.NoReload
;
6007 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6011 if cmd
= 'speedy' then
6013 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
6014 g_Console_Add('speed adjusted');
6018 if cmd
= 'jumpy' then
6020 VEL_JUMP
:= 30-VEL_JUMP
;
6021 g_Console_Add('jump height adjusted');
6025 if cmd
= 'automap' then
6027 gShowMap
:= not gShowMap
;
6028 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6032 if cmd
= 'aimline' then
6034 gAimLine
:= not gAimLine
;
6035 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6040 procedure GameCommands(P
: SSArray
);
6046 pl
: pTNetClient
= nil;
6053 cmd
:= LowerCase(P
[0]);
6055 if (cmd
= 'quit') or
6062 else if cmd
= 'pause' then
6064 if (g_ActiveWindow
= nil) then
6065 g_Game_Pause(not gPauseMain
);
6067 else if cmd
= 'endgame' then
6068 gExit
:= EXIT_SIMPLE
6069 else if cmd
= 'restart' then
6071 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
6073 if g_Game_IsClient
then
6075 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6080 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
6082 else if cmd
= 'kick' then
6084 if g_Game_IsServer
then
6086 if Length(P
) < 2 then
6088 g_Console_Add('kick <name>');
6093 g_Console_Add('kick <name>');
6097 if g_Game_IsNet
then
6098 pl
:= g_Net_Client_ByName(P
[1]);
6101 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6102 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
6103 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6104 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6105 if NetUseMaster
then
6107 end else if gPlayers
<> nil then
6108 for a
:= Low(gPlayers
) to High(gPlayers
) do
6109 if gPlayers
[a
] <> nil then
6110 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
6112 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6113 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
6115 gPlayers
[a
].Lives
:= 0;
6116 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
6117 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
6118 g_Player_Remove(gPlayers
[a
].UID
);
6119 if NetUseMaster
then
6121 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6125 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6127 else if cmd
= 'kick_id' then
6129 if g_Game_IsServer
and g_Game_IsNet
then
6131 if Length(P
) < 2 then
6133 g_Console_Add('kick_id <client ID>');
6138 g_Console_Add('kick_id <client ID>');
6142 a
:= StrToIntDef(P
[1], 0);
6143 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6145 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6147 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6148 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
6149 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6150 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6151 if NetUseMaster
then
6156 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6158 else if cmd
= 'ban' then
6160 if g_Game_IsServer
and g_Game_IsNet
then
6162 if Length(P
) < 2 then
6164 g_Console_Add('ban <name>');
6169 g_Console_Add('ban <name>');
6173 pl
:= g_Net_Client_ByName(P
[1]);
6176 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6177 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
6178 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
6179 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6180 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6181 if NetUseMaster
then
6184 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6186 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6188 else if cmd
= 'ban_id' then
6190 if g_Game_IsServer
and g_Game_IsNet
then
6192 if Length(P
) < 2 then
6194 g_Console_Add('ban_id <client ID>');
6199 g_Console_Add('ban_id <client ID>');
6203 a
:= StrToIntDef(P
[1], 0);
6204 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6205 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6207 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6208 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
6209 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
6210 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6211 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6212 if NetUseMaster
then
6216 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6218 else if cmd
= 'permban' then
6220 if g_Game_IsServer
and g_Game_IsNet
then
6222 if Length(P
) < 2 then
6224 g_Console_Add('permban <name>');
6229 g_Console_Add('permban <name>');
6233 pl
:= g_Net_Client_ByName(P
[1]);
6236 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6237 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6238 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6239 g_Net_SaveBanList();
6240 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6241 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6242 if NetUseMaster
then
6245 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6247 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6249 else if cmd
= 'permban_id' then
6251 if g_Game_IsServer
and g_Game_IsNet
then
6253 if Length(P
) < 2 then
6255 g_Console_Add('permban_id <client ID>');
6260 g_Console_Add('permban_id <client ID>');
6264 a
:= StrToIntDef(P
[1], 0);
6265 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6266 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6268 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6269 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6270 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6271 g_Net_SaveBanList();
6272 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6273 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6274 if NetUseMaster
then
6278 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6280 else if cmd
= 'unban' then
6282 if g_Game_IsServer
and g_Game_IsNet
then
6284 if Length(P
) < 2 then
6286 g_Console_Add('unban <IP Address>');
6291 g_Console_Add('unban <IP Address>');
6295 if g_Net_UnbanHost(P
[1]) then
6297 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6298 g_Net_SaveBanList();
6300 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6302 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6304 else if cmd
= 'clientlist' then
6306 if g_Game_IsServer
and g_Game_IsNet
then
6309 if NetClients
<> nil then
6310 for a
:= Low(NetClients
) to High(NetClients
) do
6311 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6313 plr
:= g_Player_Get(NetClients
[a
].Player
);
6314 if plr
= nil then continue
;
6316 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6317 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6320 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6322 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6324 else if cmd
= 'connect' then
6326 if (NetMode
= NET_NONE
) then
6328 if Length(P
) < 2 then
6330 g_Console_Add('connect <IP> [port] [password]');
6335 g_Console_Add('connect <IP> [port] [password]');
6339 if Length(P
) > 2 then
6340 prt
:= StrToIntDef(P
[2], 25666)
6344 if Length(P
) > 3 then
6349 g_Game_StartClient(P
[1], prt
, pw
);
6352 else if cmd
= 'disconnect' then
6354 if (NetMode
= NET_CLIENT
) then
6357 else if cmd
= 'reconnect' then
6359 if (NetMode
= NET_SERVER
) then
6362 if (NetMode
= NET_CLIENT
) then
6365 gExit
:= EXIT_SIMPLE
;
6369 //TODO: Use last successful password to reconnect, instead of ''
6370 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6372 else if (cmd
= 'addbot') or
6373 (cmd
= 'bot_add') then
6375 if Length(P
) > 1 then
6376 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6378 g_Bot_Add(TEAM_NONE
, 2);
6380 else if cmd
= 'bot_addlist' then
6382 if Length(P
) > 1 then
6383 if Length(P
) = 2 then
6384 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6386 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6388 else if cmd
= 'bot_removeall' then
6390 else if cmd
= 'chat' then
6392 if g_Game_IsNet
then
6394 if Length(P
) > 1 then
6396 for a
:= 1 to High(P
) do
6397 chstr
:= chstr
+ P
[a
] + ' ';
6399 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6401 if Length(chstr
) < 1 then
6403 g_Console_Add('chat <text>');
6407 chstr
:= b_Text_Format(chstr
);
6408 if g_Game_IsClient
then
6409 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6411 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6414 g_Console_Add('chat <text>');
6416 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6418 else if cmd
= 'teamchat' then
6420 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6422 if Length(P
) > 1 then
6424 for a
:= 1 to High(P
) do
6425 chstr
:= chstr
+ P
[a
] + ' ';
6427 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6429 if Length(chstr
) < 1 then
6431 g_Console_Add('teamchat <text>');
6435 chstr
:= b_Text_Format(chstr
);
6436 if g_Game_IsClient
then
6437 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6439 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6440 gPlayer1Settings
.Team
);
6443 g_Console_Add('teamchat <text>');
6445 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6447 else if cmd
= 'game' then
6449 if gGameSettings
.GameType
<> GT_NONE
then
6451 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6454 if Length(P
) = 1 then
6456 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6459 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6460 P
[1] := addWadExtension(P
[1]);
6461 if FileExists(MapsDir
+ P
[1]) then
6463 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6464 if Length(P
) < 3 then
6467 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6470 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6472 if g_Map_Exist(MapsDir
+ s
) then
6474 // Çàïóñêàåì ñâîþ èãðó
6476 with gGameSettings
do
6478 GameMode
:= g_Game_TextToMode(gcGameMode
);
6479 if gSwitchGameMode
<> GM_NONE
then
6480 GameMode
:= gSwitchGameMode
;
6481 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6482 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6484 if Length(P
) >= 4 then
6485 b
:= StrToIntDef(P
[3], 1);
6486 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6487 GoalLimit
, MaxLives
, Options
, b
);
6492 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6494 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6496 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6498 else if cmd
= 'host' then
6500 if gGameSettings
.GameType
<> GT_NONE
then
6502 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6505 if Length(P
) < 4 then
6507 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6510 if not StrToIp(P
[1], listen
) then
6512 prt
:= StrToIntDef(P
[2], 25666);
6514 P
[3] := addWadExtension(P
[3]);
6515 if FileExists(MapsDir
+ P
[3]) then
6517 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6518 if Length(P
) < 5 then
6521 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6524 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6526 if g_Map_Exist(MapsDir
+ s
) then
6528 // Çàïóñêàåì ñâîþ èãðó
6530 with gGameSettings
do
6532 GameMode
:= g_Game_TextToMode(gcGameMode
);
6533 if gSwitchGameMode
<> GM_NONE
then
6534 GameMode
:= gSwitchGameMode
;
6535 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6536 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6538 if Length(P
) >= 6 then
6539 b
:= StrToIntDef(P
[5], 0);
6540 g_Game_StartServer(s
, GameMode
, TimeLimit
,
6541 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
6546 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6548 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]));
6550 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
6552 else if cmd
= 'map' then
6554 if Length(P
) = 1 then
6556 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6558 g_Console_Add(cmd
+ ' <MAP>');
6559 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6561 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6563 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6565 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6566 if Length(P
) < 3 then
6568 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6569 s
:= UpperCase(P
[1]);
6570 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6571 begin // Êàðòà íàøëàñü
6572 gExitByTrigger
:= False;
6574 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6576 gExit
:= EXIT_ENDLEVELCUSTOM
;
6578 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6579 g_Game_ChangeMap(s
);
6582 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6583 pw
:= findDiskWad(MapsDir
+ P
[1]);
6584 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
6585 if FileExists(pw
) then
6587 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6589 P
[1] := ExtractRelativePath(MapsDir
, pw
);
6590 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6592 s
:= P
[1] + ':\' + P
[2];
6594 if g_Map_Exist(MapsDir
+ s
) then
6596 gExitByTrigger
:= False;
6598 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6600 gExit
:= EXIT_ENDLEVELCUSTOM
;
6602 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6603 g_Game_ChangeMap(s
);
6606 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6608 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6610 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6614 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6615 P
[1] := addWadExtension(P
[1]);
6616 if FileExists(MapsDir
+ P
[1]) then
6619 P
[2] := UpperCase(P
[2]);
6620 s
:= P
[1] + ':\' + P
[2];
6622 if g_Map_Exist(MapsDir
+ s
) then
6623 begin // Íàøëè êàðòó
6624 gExitByTrigger
:= False;
6626 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6628 gExit
:= EXIT_ENDLEVELCUSTOM
;
6630 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6631 g_Game_ChangeMap(s
);
6633 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6635 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6638 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6640 else if cmd
= 'nextmap' then
6642 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6643 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6646 if Length(P
) = 1 then
6648 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6650 g_Console_Add(cmd
+ ' <MAP>');
6651 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6654 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6659 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6661 if Length(P
) < 3 then
6663 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6664 s
:= UpperCase(P
[1]);
6665 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6666 begin // Êàðòà íàøëàñü
6667 gExitByTrigger
:= False;
6672 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6673 P
[1] := addWadExtension(P
[1]);
6674 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6675 if FileExists(MapsDir
+ P
[1]) then
6677 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6679 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6681 s
:= P
[1] + ':\' + P
[2];
6683 if g_Map_Exist(MapsDir
+ s
) then
6684 begin // Óñòàíàâëèâàåì êàðòó
6685 gExitByTrigger
:= False;
6690 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6692 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6694 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6698 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6699 P
[1] := addWadExtension(P
[1]);
6700 if FileExists(MapsDir
+ P
[1]) then
6703 P
[2] := UpperCase(P
[2]);
6704 s
:= P
[1] + ':\' + P
[2];
6706 if g_Map_Exist(MapsDir
+ s
) then
6707 begin // Íàøëè êàðòó
6708 gExitByTrigger
:= False;
6712 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6714 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6717 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6720 if gNextMap
= '' then
6721 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6723 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6726 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6729 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6731 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6733 gExitByTrigger
:= False;
6734 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6735 if (gNextMap
= '') and (gTriggers
<> nil) then
6736 for a
:= 0 to High(gTriggers
) do
6737 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6739 gExitByTrigger
:= True;
6740 //gNextMap := gTriggers[a].Data.MapName;
6741 gNextMap
:= gTriggers
[a
].tgcMap
;
6744 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6745 if gNextMap
= '' then
6746 gNextMap
:= g_Game_GetNextMap();
6747 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6748 if not isWadPath(gNextMap
) then
6749 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6752 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6753 if g_Map_Exist(MapsDir
+ s
) then
6754 gExit
:= EXIT_ENDLEVELCUSTOM
6756 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6758 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6760 else if (cmd
= 'event') then
6762 if (Length(P
) <= 1) then
6764 for a
:= 0 to High(gEvents
) do
6765 if gEvents
[a
].Command
= '' then
6766 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6768 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6771 if (Length(P
) = 2) then
6773 for a
:= 0 to High(gEvents
) do
6774 if gEvents
[a
].Name
= P
[1] then
6775 if gEvents
[a
].Command
= '' then
6776 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6778 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6781 for a
:= 0 to High(gEvents
) do
6782 if gEvents
[a
].Name
= P
[1] then
6784 gEvents
[a
].Command
:= '';
6785 for b
:= 2 to High(P
) do
6786 if Pos(' ', P
[b
]) = 0 then
6787 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6789 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6790 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6794 else if cmd
= 'suicide' then
6798 if g_Game_IsClient
then
6799 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6802 if gPlayer1
<> nil then
6803 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6804 if gPlayer2
<> nil then
6805 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6809 else if cmd
= 'screenshot' then
6813 else if cmd
= 'togglechat' then
6815 g_Console_Chat_Switch(False);
6816 gSkipFirstChar
:= not g_Console_Interactive()
6818 else if cmd
= 'toggleteamchat' then
6820 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
6822 g_Console_Chat_Switch(True);
6823 gSkipFirstChar
:= not g_Console_Interactive()
6826 else if cmd
= 'weapon' then
6828 if Length(p
) = 2 then
6830 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
6831 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
6832 gSelectWeapon
[0, a
] := True
6835 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
6837 if Length(p
) = 2 then
6839 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
6840 b
:= ord(cmd
[2]) - ord('1');
6841 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
6842 gSelectWeapon
[b
, a
] := True
6845 // Êîìàíäû Ñâîåé èãðû:
6846 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6848 if cmd
= 'bot_addred' then
6850 if Length(P
) > 1 then
6851 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6853 g_Bot_Add(TEAM_RED
, 2);
6855 else if cmd
= 'bot_addblue' then
6857 if Length(P
) > 1 then
6858 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6860 g_Bot_Add(TEAM_BLUE
, 2);
6862 else if cmd
= 'spectate' then
6868 else if cmd
= 'say' then
6870 if g_Game_IsServer
and g_Game_IsNet
then
6872 if Length(P
) > 1 then
6875 for a
:= 1 to High(P
) do
6876 chstr
:= chstr
+ P
[a
] + ' ';
6878 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6880 if Length(chstr
) < 1 then
6882 g_Console_Add('say <text>');
6886 chstr
:= b_Text_Format(chstr
);
6887 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6889 else g_Console_Add('say <text>');
6891 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6893 else if cmd
= 'tell' then
6895 if g_Game_IsServer
and g_Game_IsNet
then
6897 if (Length(P
) > 2) and (P
[1] <> '') then
6900 for a
:= 2 to High(P
) do
6901 chstr
:= chstr
+ P
[a
] + ' ';
6903 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6905 if Length(chstr
) < 1 then
6907 g_Console_Add('tell <playername> <text>');
6911 pl
:= g_Net_Client_ByName(P
[1]);
6913 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6915 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6917 else g_Console_Add('tell <playername> <text>');
6919 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6921 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6923 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6925 // Äîïîëíèòåëüíîå âðåìÿ:
6926 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6928 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6929 [gGameSettings
.TimeLimit
div 3600,
6930 (gGameSettings
.TimeLimit
div 60) mod 60,
6931 gGameSettings
.TimeLimit
mod 60]));
6932 if g_Game_IsNet
then MH_SEND_GameSettings
;
6934 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6936 if (Length(P
) <= 1) then
6937 g_Console_Add('rcon_password <password>')
6939 MC_SEND_RCONPassword(P
[1]);
6941 else if cmd
= 'rcon' then
6943 if g_Game_IsClient
then
6945 if Length(P
) > 1 then
6948 for a
:= 1 to High(P
) do
6949 chstr
:= chstr
+ P
[a
] + ' ';
6951 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6953 if Length(chstr
) < 1 then
6955 g_Console_Add('rcon <command>');
6959 MC_SEND_RCONCommand(chstr
);
6961 else g_Console_Add('rcon <command>');
6964 else if cmd
= 'ready' then
6966 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6967 gLMSRespawnTime
:= gTime
+ 100;
6969 else if (cmd
= 'callvote') and g_Game_IsNet
then
6971 if Length(P
) > 1 then
6974 for a
:= 1 to High(P
) do begin
6975 if a
> 1 then chstr
:= chstr
+ ' ';
6976 chstr
:= chstr
+ P
[a
];
6979 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6981 if Length(chstr
) < 1 then
6983 g_Console_Add('callvote <command>');
6987 if g_Game_IsClient
then
6988 MC_SEND_Vote(True, chstr
)
6990 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6991 g_Console_Process('vote', True);
6994 g_Console_Add('callvote <command>');
6996 else if (cmd
= 'vote') and g_Game_IsNet
then
6998 if g_Game_IsClient
then
7000 else if gVoteInProgress
then
7002 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7003 a
:= Floor((NetClientCount
+1)/2.0) + 1
7005 a
:= Floor(NetClientCount
/2.0) + 1;
7010 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7011 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7017 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7018 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7026 procedure g_TakeScreenShot();
7034 if e_NoGraphics
then Exit
;
7035 ssdir
:= GameDir
+'/screenshots';
7036 if not findFileCI(ssdir
, true) then
7038 // try to create dir
7043 if not findFileCI(ssdir
, true) then exit
; // alas
7046 for a
:= 1 to High(Word) do
7048 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
7050 if findFileCI(t
, true) then continue
;
7051 if not findFileCI(FileName
) then
7054 st
:= createDiskFile(FileName
);
7056 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
7061 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
7069 procedure g_Game_InGameMenu(Show
: Boolean);
7071 if (g_ActiveWindow
= nil) and Show
then
7073 if gGameSettings
.GameType
= GT_SINGLE
then
7074 g_GUI_ShowWindow('GameSingleMenu')
7077 if g_Game_IsClient
then
7078 g_GUI_ShowWindow('GameClientMenu')
7080 if g_Game_IsNet
then
7081 g_GUI_ShowWindow('GameServerMenu')
7083 g_GUI_ShowWindow('GameCustomMenu');
7085 g_Sound_PlayEx('MENU_OPEN');
7087 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7088 if (not g_Game_IsNet
) then
7092 if (g_ActiveWindow
<> nil) and (not Show
) then
7094 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7095 if (not g_Game_IsNet
) then
7096 g_Game_Pause(False);
7100 procedure g_Game_Pause (Enable
: Boolean);
7104 if not gGameOn
then exit
;
7106 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7109 gPauseMain
:= Enable
;
7111 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7114 procedure g_Game_HolmesPause (Enable
: Boolean);
7118 if not gGameOn
then exit
;
7119 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7122 gPauseHolmes
:= Enable
;
7124 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7127 procedure g_Game_PauseAllSounds(Enable
: Boolean);
7132 if gTriggers
<> nil then
7133 for i
:= 0 to High(gTriggers
) do
7134 with gTriggers
[i
] do
7135 if (TriggerType
= TRIGGER_SOUND
) and
7137 Sound
.IsPlaying() then
7139 Sound
.Pause(Enable
);
7143 if gPlayers
<> nil then
7144 for i
:= 0 to High(gPlayers
) do
7145 if gPlayers
[i
] <> nil then
7146 gPlayers
[i
].PauseSounds(Enable
);
7149 if gMusic
<> nil then
7150 gMusic
.Pause(Enable
);
7153 procedure g_Game_StopAllSounds(all
: Boolean);
7157 if gTriggers
<> nil then
7158 for i
:= 0 to High(gTriggers
) do
7159 with gTriggers
[i
] do
7160 if (TriggerType
= TRIGGER_SOUND
) and
7164 if gMusic
<> nil then
7171 procedure g_Game_UpdateTriggerSounds();
7175 if gTriggers
<> nil then
7176 for i
:= 0 to High(gTriggers
) do
7177 with gTriggers
[i
] do
7178 if (TriggerType
= TRIGGER_SOUND
) and
7181 Sound
.IsPlaying() then
7183 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
7184 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
7186 Sound
.SetPan(0.5 - tgcPan
/255.0);
7187 Sound
.SetVolume(tgcVolume
/255.0);
7190 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), tgcVolume
/255.0);
7194 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
7197 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
7202 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
7207 if gSpectMode
<> SPECT_PLAYERS
then
7209 if gSpectPID1
= UID
then
7214 if gSpectViewTwo
and (gSpectPID2
= UID
) then
7221 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
7226 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
7231 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
7236 if gSpectMode
<> SPECT_PLAYERS
then
7238 Pl
:= g_Player_Get(gSpectPID1
);
7239 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7244 if gSpectViewTwo
then
7246 Pl
:= g_Player_Get(gSpectPID2
);
7247 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7255 procedure g_Game_Message(Msg
: string; Time
: Word);
7257 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
7258 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
7259 MessageTime
:= Time
;
7262 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
7264 punct
: Array[0..13] of String =
7265 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7271 function IsPunctuation(S
: String): Boolean;
7276 if Length(S
) <> 1 then
7278 for i
:= Low(punct
) to High(punct
) do
7279 if S
= punct
[i
] then
7285 function FilterPunctuation(S
: String): String;
7289 for i
:= Low(punct
) to High(punct
) do
7290 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7296 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7298 // remove player name
7299 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7300 // for FullWord check
7301 Text := toLowerCase1251(' ' + Text + ' ');
7302 fpText
:= FilterPunctuation(Text);
7304 for i
:= 0 to Length(gChatSounds
) - 1 do
7307 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7309 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7310 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7312 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7318 gChatSounds
[i
].Sound
.Play();
7324 g_Sound_PlayEx('SOUND_GAME_RADIO');
7327 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7336 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7340 if goodsnd
[a
].IsPlaying() then
7343 goodsnd
[Random(4)].Play();
7346 procedure g_Game_Announce_KillCombo(Param
: Integer);
7353 UID
:= Param
and $FFFF;
7358 Pl
:= g_Player_Get(UID
);
7367 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7371 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7375 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7379 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7387 if not g_Game_IsWatchedPlayer(UID
) then
7390 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7394 if killsnd
[n
].IsPlaying() then
7399 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
7408 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7412 if hahasnd
[a
].IsPlaying() then
7415 hahasnd
[Random(3)].Play();
7418 procedure g_Game_StartVote(Command
, Initiator
: string);
7422 if not gVotesEnabled
then Exit
;
7423 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7424 if gVoteInProgress
or gVotePassed
then
7426 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7427 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7430 gVoteInProgress
:= True;
7431 gVotePassed
:= False;
7432 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7435 gVoteCommand
:= Command
;
7437 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7438 Need
:= Floor((NetClientCount
+1)/2.0)+1
7440 Need
:= Floor(NetClientCount
/2.0)+1;
7441 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7442 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7445 procedure g_Game_CheckVote
;
7449 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7450 if not gVoteInProgress
then Exit
;
7452 if (gTime
>= gVoteTimer
) then
7454 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7455 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7457 Need
:= Floor(NetClientCount
/2.0) + 1;
7458 if gVoteCount
>= Need
then
7460 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7461 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7462 gVotePassed
:= True;
7463 gVoteCmdTimer
:= gTime
+ 5000;
7467 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7468 MH_SEND_VoteEvent(NET_VE_FAILED
);
7470 if NetClients
<> nil then
7471 for I
:= Low(NetClients
) to High(NetClients
) do
7472 if NetClients
[i
].Used
then
7473 NetClients
[i
].Voted
:= False;
7474 gVoteInProgress
:= False;
7480 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7481 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7483 Need
:= Floor(NetClientCount
/2.0) + 1;
7484 if gVoteCount
>= Need
then
7486 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7487 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7488 gVoteInProgress
:= False;
7489 gVotePassed
:= True;
7490 gVoteCmdTimer
:= gTime
+ 5000;
7493 if NetClients
<> nil then
7494 for I
:= Low(NetClients
) to High(NetClients
) do
7495 if NetClients
[i
].Used
then
7496 NetClients
[i
].Voted
:= False;
7501 procedure g_Game_LoadMapList(FileName
: string);
7509 if not FileExists(FileName
) then Exit
;
7511 AssignFile(ListFile
, FileName
);
7513 while not EOF(ListFile
) do
7515 ReadLn(ListFile
, s
);
7518 if s
= '' then Continue
;
7520 SetLength(MapList
, Length(MapList
)+1);
7521 MapList
[High(MapList
)] := s
;
7523 CloseFile(ListFile
);
7526 procedure g_Game_SetDebugMode();
7529 // ×èòû (äàæå â ñâîåé èãðå):
7533 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7537 if Length(LoadingStat
.Msgs
) = 0 then
7543 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7544 if NextMsg
= Length(Msgs
) then
7546 for i
:= 0 to High(Msgs
)-1 do
7547 Msgs
[i
] := Msgs
[i
+1];
7555 Msgs
[NextMsg
-1] := Text;
7559 PBarWasHere
:= false;
7562 g_ActiveWindow
:= nil;
7564 ProcessLoading(true);
7567 procedure g_Game_StepLoading(Value
: Integer = -1);
7578 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
7586 procedure g_Game_ClearLoading();
7595 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7596 if len
< 1 then len
:= 1;
7597 SetLength(Msgs
, len
);
7598 for len
:= Low(Msgs
) to High(Msgs
) do
7601 PBarWasHere
:= false;
7605 procedure Parse_Params(var pars
: TParamStrValues
);
7612 while i
<= ParamCount
do
7615 if (s
[1] = '-') and (Length(s
) > 1) then
7617 if (s
[2] = '-') and (Length(s
) > 2) then
7618 begin // Îäèíî÷íûé ïàðàìåòð
7619 SetLength(pars
, Length(pars
) + 1);
7620 with pars
[High(pars
)] do
7622 Name
:= LowerCase(s
);
7627 if (i
< ParamCount
) then
7628 begin // Ïàðàìåòð ñî çíà÷åíèåì
7630 SetLength(pars
, Length(pars
) + 1);
7631 with pars
[High(pars
)] do
7633 Name
:= LowerCase(s
);
7634 Value
:= LowerCase(ParamStr(i
));
7643 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7648 for i
:= 0 to High(pars
) do
7649 if pars
[i
].Name
= aName
then
7651 Result
:= pars
[i
].Value
;
7656 procedure g_Game_Process_Params();
7658 pars
: TParamStrValues
;
7661 LimT
, LimS
: Integer;
7672 s
:= Find_Param_Value(pars
, '--debug');
7675 g_Game_SetDebugMode();
7676 s
:= Find_Param_Value(pars
, '--netdump');
7681 // Connect when game loads
7682 ip
:= Find_Param_Value(pars
, '-connect');
7686 s
:= Find_Param_Value(pars
, '-port');
7687 if (s
= '') or not TryStrToInt(s
, Port
) then
7690 s
:= Find_Param_Value(pars
, '-pw');
7692 g_Game_StartClient(ip
, Port
, s
);
7696 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7699 gDefaultMegawadStart
:= s
;
7702 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7703 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7705 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7708 // Start map when game loads:
7709 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7710 if isWadPath(map
) then
7713 s
:= Find_Param_Value(pars
, '-gm');
7714 GMode
:= g_Game_TextToMode(s
);
7715 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7716 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7719 s
:= Find_Param_Value(pars
, '-limt');
7720 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7726 s
:= Find_Param_Value(pars
, '-lims');
7727 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7733 s
:= Find_Param_Value(pars
, '-lives');
7734 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7740 s
:= Find_Param_Value(pars
, '-opt');
7742 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
7744 Opt
:= StrToIntDef(s
, 0);
7746 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
7749 s
:= Find_Param_Value(pars
, '--close');
7753 // Override map to test:
7754 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7756 gTestMap
:= MapsDir
+ s
;
7758 // Delete test map after play:
7759 s
:= Find_Param_Value(pars
, '--testdelete');
7762 gMapToDelete
:= MapsDir
+ map
;
7763 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7767 // Delete temporary WAD after play:
7768 s
:= Find_Param_Value(pars
, '--tempdelete');
7769 if (s
<> '') and (gTestMap
<> '') then
7771 gMapToDelete
:= gTestMap
;
7772 gTempDelete
:= True;
7775 // Number of players:
7776 s
:= Find_Param_Value(pars
, '-pl');
7780 n
:= StrToIntDef(s
, 1);
7783 s
:= Find_Param_Value(pars
, '-port');
7784 if (s
= '') or not TryStrToInt(s
, Port
) then
7785 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7787 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7790 // Execute script when game loads:
7791 s
:= Find_Param_Value(pars
, '-exec');
7794 if not isWadPath(s
) then
7795 s
:= GameDir
+ '/' + s
;
7800 if IOResult
<> 0 then
7802 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7803 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7807 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7808 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7813 if IOResult
<> 0 then
7815 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7816 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7820 if Pos('#', s
) <> 1 then // script comment
7821 g_Console_Process(s
, True);
7832 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7833 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7834 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7835 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7837 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7838 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7839 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7840 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7842 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7843 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7845 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7846 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7848 {$IFDEF ENABLE_HOLMES}
7849 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7852 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7854 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
7856 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7857 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
7859 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7860 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
7862 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');