1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
24 g_basic
, g_player
, e_graphics
, g_res_downloader
,
25 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
;
28 TGameSettings
= record
44 TDelayedEvent
= record
53 Sound
: TPlayableSound
;
54 Tags
: Array of String;
58 TPlayerSettings
= record
77 function g_Game_IsNet(): Boolean;
78 function g_Game_IsServer(): Boolean;
79 function g_Game_IsClient(): Boolean;
80 procedure g_Game_Init();
81 procedure g_Game_Free (freeTextures
: Boolean=true);
82 procedure g_Game_LoadData();
83 procedure g_Game_FreeData();
84 procedure g_Game_Update();
85 procedure g_Game_Draw();
86 procedure g_Game_Quit();
87 procedure g_Game_SetupScreenSize();
88 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
89 function g_Game_ModeToText(Mode
: Byte): string;
90 function g_Game_TextToMode(Mode
: string): Byte;
91 procedure g_Game_ExecuteEvent(Name
: String);
92 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
93 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
94 procedure g_Game_RemovePlayer();
95 procedure g_Game_Spectate();
96 procedure g_Game_SpectateCenterView();
97 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
98 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
99 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
100 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
101 procedure g_Game_Restart();
102 procedure g_Game_RestartLevel();
103 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
104 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
105 procedure g_Game_SaveOptions();
106 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
107 procedure g_Game_ChangeMap(const MapPath
: String);
108 procedure g_Game_ExitLevel(const Map
: AnsiString);
109 function g_Game_GetFirstMap(WAD
: String): String;
110 function g_Game_GetNextMap(): String;
111 procedure g_Game_NextLevel();
112 procedure g_Game_Pause(Enable
: Boolean);
113 procedure g_Game_HolmesPause(Enable
: Boolean);
114 procedure g_Game_InGameMenu(Show
: Boolean);
115 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
116 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
117 procedure g_Game_Message(Msg
: String; Time
: Word);
118 procedure g_Game_LoadMapList(FileName
: String);
119 procedure g_Game_PauseAllSounds(Enable
: Boolean);
120 procedure g_Game_StopAllSounds(all
: Boolean);
121 procedure g_Game_UpdateTriggerSounds();
122 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
123 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
124 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
125 procedure g_Game_Announce_KillCombo(Param
: Integer);
126 procedure g_Game_StartVote(Command
, Initiator
: string);
127 procedure g_Game_CheckVote
;
128 procedure g_TakeScreenShot();
129 procedure g_FatalError(Text: String);
130 procedure g_SimpleError(Text: String);
131 function g_Game_IsTestMap(): Boolean;
132 procedure g_Game_DeleteTestMap();
133 procedure GameCVars(P
: SSArray
);
134 procedure GameCommands(P
: SSArray
);
135 procedure GameCheats(P
: SSArray
);
136 procedure DebugCommands(P
: SSArray
);
137 procedure g_Game_Process_Params
;
138 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
139 procedure g_Game_StepLoading();
140 procedure g_Game_ClearLoading();
141 procedure g_Game_SetDebugMode();
142 procedure DrawLoadingStat();
144 { procedure SetWinPause(Enable: Boolean); }
149 LOADING_SHOW_STEP
= 100;
150 LOADING_INTERLINE
= 20;
165 MESSAGE_DIKEY
= WM_USER
+ 1;
170 EXIT_ENDLEVELSINGLE
= 4;
171 EXIT_ENDLEVELCUSTOM
= 5;
173 GAME_OPTION_RESERVED
= 1;
174 GAME_OPTION_TEAMDAMAGE
= 2;
175 GAME_OPTION_ALLOWEXIT
= 4;
176 GAME_OPTION_WEAPONSTAY
= 8;
177 GAME_OPTION_MONSTERS
= 16;
178 GAME_OPTION_BOTVSPLAYER
= 32;
179 GAME_OPTION_BOTVSMONSTER
= 64;
184 STATE_INTERCUSTOM
= 3;
185 STATE_INTERSINGLE
= 4;
191 LMS_RESPAWN_NONE
= 0;
192 LMS_RESPAWN_WARMUP
= 1;
193 LMS_RESPAWN_FINAL
= 2;
209 CONFIG_FILENAME
= 'Doom2DF.cfg';
210 LOG_FILENAME
= 'Doom2DF.log';
212 TEST_MAP_NAME
= '$$$_TEST_$$$';
214 STD_PLAYER_MODEL
= 'Doomer';
218 gGameSettings
: TGameSettings
;
219 gPlayer1Settings
: TPlayerSettings
;
220 gPlayer2Settings
: TPlayerSettings
;
222 gPlayerScreenSize
: TDFPoint
;
223 gPlayer1ScreenCoord
: TDFPoint
;
224 gPlayer2ScreenCoord
: TDFPoint
;
225 gPlayer1
: TPlayer
= nil;
226 gPlayer2
: TPlayer
= nil;
227 gPlayerDrawn
: TPlayer
= nil;
229 gSwitchGameMode
: Byte = GM_DM
;
230 gHearPoint1
, gHearPoint2
: THearPoint
;
231 gSoundEffectsDF
: Boolean = False;
232 gSoundTriggerTime
: Word = 0;
233 gAnnouncer
: Byte = ANNOUNCE_NONE
;
234 goodsnd
: array[0..3] of TPlayableSound
;
235 killsnd
: array[0..3] of TPlayableSound
;
236 gDefInterTime
: ShortInt = -1;
237 gInterEndTime
: LongWord = 0;
238 gInterTime
: LongWord = 0;
239 gServInterTime
: Byte = 0;
240 gGameStartTime
: LongWord = 0;
241 gTotalMonsters
: Integer = 0;
242 gPauseMain
: Boolean = false;
243 gPauseHolmes
: Boolean = false;
244 gShowTime
: Boolean = True;
245 gShowFPS
: Boolean = False;
246 gShowGoals
: Boolean = True;
247 gShowStat
: Boolean = True;
248 gShowKillMsg
: Boolean = True;
249 gShowLives
: Boolean = True;
250 gShowPing
: Boolean = False;
251 gShowMap
: Boolean = False;
253 gState
: Byte = STATE_NONE
;
255 sWidth
, sHeight
: Word;
256 gSpectMode
: Byte = SPECT_NONE
;
257 gSpectHUD
: Boolean = True;
258 gSpectKeyPress
: Boolean = False;
259 gSpectX
: Integer = 0;
260 gSpectY
: Integer = 0;
261 gSpectStep
: Byte = 8;
262 gSpectViewTwo
: Boolean = False;
263 gSpectPID1
: Integer = -1;
264 gSpectPID2
: Integer = -1;
265 gMusic
: TMusic
= nil;
266 gLoadGameMode
: Boolean;
267 gCheats
: Boolean = False;
268 gMapOnce
: Boolean = False;
269 gMapToDelete
: String;
270 gTempDelete
: Boolean = False;
271 gLastMap
: Boolean = False;
272 gWinPosX
, gWinPosY
: Integer;
273 gWinSizeX
, gWinSizeY
: Integer;
274 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
275 gWinActive
: Boolean = True; // by default window is active, lol
276 gResolutionChange
: Boolean = False;
277 gRC_Width
, gRC_Height
: Word;
278 gRC_FullScreen
, gRC_Maximized
: Boolean;
279 gLanguageChange
: Boolean = False;
280 gDebugMode
: Boolean = False;
281 g_debug_Sounds
: Boolean = False;
282 g_debug_Frames
: Boolean = False;
283 g_debug_WinMsgs
: Boolean = False;
284 g_debug_MonsterOff
: Boolean = False;
285 g_debug_BotAIOff
: Byte = 0;
286 g_debug_HealthBar
: Boolean = False;
287 g_Debug_Player
: Boolean = False;
288 gCoopMonstersKilled
: Word = 0;
289 gCoopSecretsFound
: Word = 0;
290 gCoopTotalMonstersKilled
: Word = 0;
291 gCoopTotalSecretsFound
: Word = 0;
292 gCoopTotalMonsters
: Word = 0;
293 gCoopTotalSecrets
: Word = 0;
294 gStatsOff
: Boolean = False;
295 gStatsPressed
: Boolean = False;
296 gExitByTrigger
: Boolean = False;
297 gNextMap
: String = '';
298 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
299 gLMSRespawnTime
: Cardinal = 0;
300 gLMSSoftSpawn
: Boolean = False;
301 gMissionFailed
: Boolean = False;
302 gVoteInProgress
: Boolean = False;
303 gVotePassed
: Boolean = False;
304 gVoteCommand
: string = '';
305 gVoteTimer
: Cardinal = 0;
306 gVoteCmdTimer
: Cardinal = 0;
307 gVoteCount
: Integer = 0;
308 gVoteTimeout
: Cardinal = 30;
309 gVoted
: Boolean = False;
310 gVotesEnabled
: Boolean = True;
311 gEvents
: Array of TGameEvent
;
312 gDelayedEvents
: Array of TDelayedEvent
;
313 gUseChatSounds
: Boolean = True;
314 gChatSounds
: Array of TChatSound
;
316 g_dbg_ignore_bounds
: Boolean = false;
318 // move button values:
319 // bits 0-1: l/r state:
320 // 0: neither left, nor right pressed
323 // bits 4-5: l/r state when strafe was pressed
324 P1MoveButton
: Byte = 0;
325 P2MoveButton
: Byte = 0;
327 g_profile_frame_update
: Boolean = false;
328 g_profile_frame_draw
: Boolean = false;
329 g_profile_collision
: Boolean = false;
330 g_profile_los
: Boolean = false;
331 g_profile_history_size
: Integer = 1000;
333 g_rlayer_back
: Boolean = true;
334 g_rlayer_step
: Boolean = true;
335 g_rlayer_wall
: Boolean = true;
336 g_rlayer_door
: Boolean = true;
337 g_rlayer_acid1
: Boolean = true;
338 g_rlayer_acid2
: Boolean = true;
339 g_rlayer_water
: Boolean = true;
340 g_rlayer_fore
: Boolean = true;
343 procedure g_ResetDynlights ();
344 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
345 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
347 function conIsCheatsEnabled (): Boolean; inline;
348 function gPause (): Boolean; inline;
359 e_texture
, g_textures
, g_main
, g_window
, g_menu
,
360 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
361 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
362 g_triggers
, g_monsters
, e_sound
, CONFIG
,
364 ENet
, e_msg
, g_netmsg
, g_netmaster
,
365 sfs
, wadreader
, g_holmes
;
369 hasPBarGfx
: Boolean = false;
372 // ////////////////////////////////////////////////////////////////////////// //
373 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
376 // ////////////////////////////////////////////////////////////////////////// //
377 function conIsCheatsEnabled (): Boolean; inline;
380 if g_Game_IsNet
then exit
;
381 if not gDebugMode
then
383 //if not gCheats then exit;
384 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
385 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
391 // ////////////////////////////////////////////////////////////////////////// //
393 profileFrameDraw
: TProfiler
= nil;
396 // ////////////////////////////////////////////////////////////////////////// //
399 x
, y
, radius
: Integer;
402 exploRadius
: Integer;
406 g_dynLights
: array of TDynLight
= nil;
407 g_dynLightCount
: Integer = 0;
408 g_playerLight
: Boolean = false;
410 procedure g_ResetDynlights ();
414 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
416 for idx
:= 0 to g_dynLightCount
-1 do
418 if g_dynLights
[idx
].exploCount
= -666 then
425 Inc(g_dynLights
[idx
].exploCount
);
426 if (g_dynLights
[idx
].exploCount
< 10) then
428 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
429 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
430 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
431 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
436 g_dynLightCount
:= lnum
;
439 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
441 if not gwin_has_stencil
then exit
;
442 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
443 g_dynLights
[g_dynLightCount
].x
:= x
;
444 g_dynLights
[g_dynLightCount
].y
:= y
;
445 g_dynLights
[g_dynLightCount
].radius
:= radius
;
446 g_dynLights
[g_dynLightCount
].r
:= r
;
447 g_dynLights
[g_dynLightCount
].g
:= g
;
448 g_dynLights
[g_dynLightCount
].b
:= b
;
449 g_dynLights
[g_dynLightCount
].a
:= a
;
450 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
451 Inc(g_dynLightCount
);
454 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
456 if not gwin_has_stencil
then exit
;
457 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
458 g_dynLights
[g_dynLightCount
].x
:= x
;
459 g_dynLights
[g_dynLightCount
].y
:= y
;
460 g_dynLights
[g_dynLightCount
].radius
:= 0;
461 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
462 g_dynLights
[g_dynLightCount
].r
:= r
;
463 g_dynLights
[g_dynLightCount
].g
:= g
;
464 g_dynLights
[g_dynLightCount
].b
:= b
;
465 g_dynLights
[g_dynLightCount
].a
:= 0;
466 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
467 Inc(g_dynLightCount
);
471 // ////////////////////////////////////////////////////////////////////////// //
472 function calcProfilesHeight (prof
: TProfiler
): Integer;
475 if (prof
= nil) then exit
;
476 if (length(prof
.bars
) = 0) then exit
;
477 result
:= length(prof
.bars
)*(16+2);
481 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
488 if (prof
= nil) then exit
;
490 if (length(prof
.bars
) = 0) then exit
;
492 hgt
:= calcProfilesHeight(prof
);
493 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
494 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
496 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
497 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
498 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
501 for ii
:= 0 to High(prof
.bars
) do
503 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
510 // ////////////////////////////////////////////////////////////////////////// //
512 TEndCustomGameStat
= record
513 PlayerStat
: TPlayerStatArray
;
517 Map
, MapName
: String;
520 TEndSingleGameStat
= record
521 PlayerStat
: Array [0..1] of record
527 TotalSecrets
: Integer;
530 TLoadingStat
= record
534 Msgs
: Array of String;
536 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
539 TParamStrValue
= record
544 TParamStrValues
= Array of TParamStrValue
;
547 INTER_ACTION_TEXT
= 1;
548 INTER_ACTION_PIC
= 2;
549 INTER_ACTION_MUSIC
= 3;
553 FPSCounter
, UPSCounter
: Word;
554 FPSTime
, UPSTime
: LongWord;
555 DataLoaded
: Boolean = False;
556 LastScreenShot
: Int64;
557 IsDrawStat
: Boolean = False;
558 CustomStat
: TEndCustomGameStat
;
559 SingleStat
: TEndSingleGameStat
;
560 LoadingStat
: TLoadingStat
;
561 EndingGameCounter
: Byte = 0;
564 MessageLineLength
: Integer = 80;
565 MapList
: SSArray
= nil;
566 MapIndex
: Integer = -1;
572 text: Array of ShortString;
573 anim
: Array of ShortString;
574 pic
: Array of ShortString;
575 mus
: Array of ShortString;
577 triggers
: Array of record
579 actions
: Array of record
580 action
, p1
, p2
: Integer;
583 cur_trigger
: Integer;
596 function Compare(a
, b
: TPlayerStat
): Integer;
598 if a
.Spectator
then Result
:= 1
599 else if b
.Spectator
then Result
:= -1
600 else if a
.Frags
< b
.Frags
then Result
:= 1
601 else if a
.Frags
> b
.Frags
then Result
:= -1
602 else if a
.Deaths
< b
.Deaths
then Result
:= -1
603 else if a
.Deaths
> b
.Deaths
then Result
:= 1
604 else if a
.Kills
< b
.Kills
then Result
:= -1
608 procedure SortGameStat(var stat
: TPlayerStatArray
);
613 if stat
= nil then Exit
;
615 for I
:= High(stat
) downto Low(stat
) do
616 for J
:= Low(stat
) to High(stat
) - 1 do
617 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
620 stat
[J
] := stat
[J
+ 1];
625 function g_Game_ModeToText(Mode
: Byte): string;
629 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
630 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
631 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
632 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
633 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
637 function g_Game_TextToMode(Mode
: string): Byte;
640 Mode
:= UpperCase(Mode
);
641 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
646 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
651 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
656 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
661 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
668 function g_Game_IsNet(): Boolean;
670 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
673 function g_Game_IsServer(): Boolean;
675 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
678 function g_Game_IsClient(): Boolean;
680 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
683 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
690 Result
.name
:= ExtractFileName(WAD
);
691 Result
.description
:= '';
694 w
:= TWADFile
.Create();
697 if not w
.GetResource('INTERSCRIPT', p
, len
) then
703 cfg
:= TConfig
.CreateMem(p
, len
);
704 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
705 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
706 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
707 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
713 procedure g_Game_FreeWAD();
717 for a
:= 0 to High(MegaWAD
.res
.pic
) do
718 if MegaWAD
.res
.pic
[a
] <> '' then
719 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
721 for a
:= 0 to High(MegaWAD
.res
.mus
) do
722 if MegaWAD
.res
.mus
[a
] <> '' then
723 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
725 MegaWAD
.res
.pic
:= nil;
726 MegaWAD
.res
.text := nil;
727 MegaWAD
.res
.anim
:= nil;
728 MegaWAD
.res
.mus
:= nil;
729 MegaWAD
.triggers
:= nil;
731 g_Texture_Delete('TEXTURE_endpic');
732 g_Sound_Delete('MUSIC_endmus');
734 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
735 gGameSettings
.WAD
:= '';
738 procedure g_Game_LoadWAD(WAD
: string);
747 gGameSettings
.WAD
:= WAD
;
748 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
751 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
753 w
:= TWADFile
.Create();
754 w
.ReadFile(MapsDir
+ WAD
);
756 if not w
.GetResource('INTERSCRIPT', p
, len
) then
762 cfg
:= TConfig
.CreateMem(p
, len
);
767 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
768 if s = '' then Break;
771 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
772 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
774 g_Texture_CreateWADEx(s, s);
780 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
781 if s = '' then Break;
784 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
785 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
787 g_Music_CreateWADEx(s, s);
790 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
791 if MegaWAD
.endpic
<> '' then
793 s
:= g_ExtractWadName(MegaWAD
.endpic
);
794 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
795 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
797 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
798 if MegaWAD
.endmus
<> '' then
800 s
:= g_ExtractWadName(MegaWAD
.endmus
);
801 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
802 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
810 {procedure start_trigger(t: string);
814 function next_trigger(): Boolean;
818 procedure DisableCheats();
824 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
825 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
826 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
827 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
829 {$IF DEFINED(D2F_DEBUG)}
830 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
831 gAimLine
:= g_dbg_aimline_on
;
835 procedure g_Game_ExecuteEvent(Name
: String);
841 if gEvents
= nil then
843 for a
:= 0 to High(gEvents
) do
844 if gEvents
[a
].Name
= Name
then
846 if gEvents
[a
].Command
<> '' then
847 g_Console_Process(gEvents
[a
].Command
, True);
852 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
857 if gDelayedEvents
<> nil then
858 for a
:= 0 to High(gDelayedEvents
) do
859 if not gDelayedEvents
[a
].Pending
then
866 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
867 n
:= High(gDelayedEvents
);
869 gDelayedEvents
[n
].Pending
:= True;
870 gDelayedEvents
[n
].DEType
:= DEType
;
871 gDelayedEvents
[n
].DENum
:= Num
;
872 gDelayedEvents
[n
].DEStr
:= Str
;
873 if DEType
= DE_GLOBEVENT
then
874 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
876 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
885 if g_Game_IsNet
and g_Game_IsServer
then
886 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
890 gPauseHolmes
:= false;
893 g_Game_StopAllSounds(False);
898 EndingGameCounter
:= 0;
899 g_ActiveWindow
:= nil;
901 gLMSRespawn
:= LMS_RESPAWN_NONE
;
902 gLMSRespawnTime
:= 0;
905 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
910 begin // Ýòî áûë òåñò
914 begin // Âûõîä â ãëàâíîå ìåíþ
915 gMusic
.SetByName('MUSIC_MENU');
917 if gState
<> STATE_SLIST
then
919 g_GUI_ShowWindow('MainMenu');
920 gState
:= STATE_MENU
;
923 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
924 slReturnPressed
:= True;
925 if g_Net_Slist_Fetch(slCurrent
) then
927 if slCurrent
= nil then
928 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
931 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
934 g_Game_ExecuteEvent('ongameend');
938 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
940 if not g_Game_IsClient
then g_Game_Restart();
943 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
945 // Ñòàòèñòèêà Ñâîåé èãðû:
946 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
948 CustomStat
.GameTime
:= gTime
;
949 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
950 CustomStat
.MapName
:= gMapInfo
.Name
;
951 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
952 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
953 CustomStat
.TeamStat
:= gTeamStat
;
955 CustomStat
.PlayerStat
:= nil;
957 // Ñòàòèñòèêà èãðîêîâ:
958 if gPlayers
<> nil then
960 for a
:= 0 to High(gPlayers
) do
961 if gPlayers
[a
] <> nil then
963 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
964 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
966 Name
:= gPlayers
[a
].Name
;
967 Frags
:= gPlayers
[a
].Frags
;
968 Deaths
:= gPlayers
[a
].Death
;
969 Kills
:= gPlayers
[a
].Kills
;
970 Team
:= gPlayers
[a
].Team
;
971 Color
:= gPlayers
[a
].Model
.Color
;
972 Spectator
:= gPlayers
[a
].FSpectator
;
976 SortGameStat(CustomStat
.PlayerStat
);
979 g_Game_ExecuteEvent('onmapend');
982 EndingGameCounter
:= 255;
983 gState
:= STATE_FOLD
;
985 if gDefInterTime
< 0 then
986 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
988 gInterEndTime
:= gDefInterTime
* 1000;
991 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
993 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
994 SingleStat
.GameTime
:= gTime
;
995 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
996 SingleStat
.TotalSecrets
:= gSecretsCount
;
997 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
998 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
999 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1000 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1001 if SingleStat
.TwoPlayers
then
1003 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1004 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1007 g_Game_ExecuteEvent('onmapend');
1010 if gNextMap
<> '' then
1012 gMusic
.SetByName('MUSIC_INTERMUS');
1014 gState
:= STATE_INTERSINGLE
;
1016 g_Game_ExecuteEvent('oninter');
1018 else // Áîëüøå íåò êàðò
1020 // Çàòóõàþùèé ýêðàí:
1021 EndingGameCounter
:= 255;
1022 gState
:= STATE_FOLD
;
1027 // Îêîí÷àíèå îáðàáîòàíî:
1028 if gExit
<> EXIT_QUIT
then
1032 procedure drawTime(X
, Y
: Integer); inline;
1034 e_TextureFontPrint(x
, y
,
1035 Format('%d:%.2d:%.2d', [
1036 gTime
div 1000 div 3600,
1037 (gTime
div 1000 div 60) mod 60,
1038 gTime
div 1000 mod 60
1043 procedure DrawStat();
1045 pc
, x
, y
, w
, h
: Integer;
1046 w1
, w2
, w3
, w4
: Integer;
1048 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1051 stat
: TPlayerStatArray
;
1058 pc
:= g_Player_GetCount
;
1059 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1061 w
:= gScreenWidth
-(gScreenWidth
div 5);
1062 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1065 h
:= 40+ch
*5+(ch
+8)*pc
;
1066 x
:= (gScreenWidth
div 2)-(w
div 2);
1067 y
:= (gScreenHeight
div 2)-(h
div 2);
1069 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1070 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1072 drawTime(x
+w
-78, y
+8);
1074 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1075 map
:= g_ExtractFileName(gMapInfo
.Map
);
1076 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1078 case gGameSettings
.GameMode
of
1081 if gGameSettings
.MaxLives
= 0 then
1082 s1
:= _lc
[I_GAME_DM
]
1084 s1
:= _lc
[I_GAME_LMS
];
1085 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1086 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1091 if gGameSettings
.MaxLives
= 0 then
1092 s1
:= _lc
[I_GAME_TDM
]
1094 s1
:= _lc
[I_GAME_TLMS
];
1095 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1096 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1101 s1
:= _lc
[I_GAME_CTF
];
1102 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1103 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1108 if gGameSettings
.MaxLives
= 0 then
1109 s1
:= _lc
[I_GAME_COOP
]
1111 s1
:= _lc
[I_GAME_SURV
];
1112 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1113 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1124 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1126 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1128 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1130 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1131 gStdFont
, 200, 200, 200, 1);
1133 if NetMode
= NET_SERVER
then
1134 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1136 if NetMode
= NET_CLIENT
then
1137 e_TextureFontPrintEx(x
+8, y
+ 8,
1138 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1142 stat
:= g_Player_GetStats();
1145 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1146 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1148 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1150 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1154 for a
:= TEAM_RED
to TEAM_BLUE
do
1156 if a
= TEAM_RED
then
1158 s1
:= _lc
[I_GAME_TEAM_RED
];
1165 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1171 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1172 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1173 gStdFont
, r
, g
, b
, 1);
1175 _y
:= _y
+ch
+(ch
div 4);
1176 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1177 _y
:= _y
+(ch
div 4);
1179 for aa
:= 0 to High(stat
) do
1180 if stat
[aa
].Team
= a
then
1196 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1198 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1200 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1202 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1209 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1212 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1213 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1214 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1215 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1218 for aa
:= 0 to High(stat
) do
1232 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1233 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1235 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1237 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1239 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1241 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1247 procedure g_Game_Init();
1253 gTempDelete
:= False;
1255 sfsGCDisable(); // temporary disable removing of temporary volumes
1258 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1259 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1260 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1261 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1263 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1264 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1265 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1267 g_Game_ClearLoading();
1268 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1269 g_Game_SetLoadingText('', 0, False);
1271 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1274 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1275 g_PlayerModel_LoadData();
1277 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1279 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1280 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1281 until FindNext(SR
) <> 0;
1284 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1286 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1287 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1288 until FindNext(SR
) <> 0;
1291 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1293 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1294 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1295 until FindNext(SR
) <> 0;
1299 gPauseMain
:= false;
1300 gPauseHolmes
:= false;
1302 LastScreenShot
:= 0;
1304 {e_MouseInfo.Accel := 1.0;}
1306 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1309 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1310 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1311 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1312 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1313 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1315 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1318 gMusic
:= TMusic
.Create();
1319 gMusic
.SetByName('MUSIC_MENU');
1322 gGameSettings
.WarmupTime
:= 30;
1324 gState
:= STATE_MENU
;
1326 SetLength(gEvents
, 6);
1327 gEvents
[0].Name
:= 'ongamestart';
1328 gEvents
[1].Name
:= 'ongameend';
1329 gEvents
[2].Name
:= 'onmapstart';
1330 gEvents
[3].Name
:= 'onmapend';
1331 gEvents
[4].Name
:= 'oninter';
1332 gEvents
[5].Name
:= 'onwadend';
1334 sfsGCEnable(); // enable releasing unused volumes
1338 procedure g_Game_Free(freeTextures
: Boolean=true);
1340 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1341 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1343 g_Map_Free(freeTextures
);
1345 g_Player_RemoveAllCorpses();
1347 gGameSettings
.GameType
:= GT_NONE
;
1348 if gGameSettings
.GameMode
= GM_SINGLE
then
1349 gGameSettings
.GameMode
:= GM_DM
;
1350 gSwitchGameMode
:= gGameSettings
.GameMode
;
1353 gExitByTrigger
:= False;
1356 function IsActivePlayer(p
: TPlayer
): Boolean;
1361 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1364 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1371 if gPlayers
= nil then
1373 for a
:= Low(gPlayers
) to High(gPlayers
) do
1374 if IsActivePlayer(gPlayers
[a
]) then
1376 if gPlayers
[a
].UID
<> ID
then
1378 Result
:= gPlayers
[a
];
1383 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1389 if gPlayers
= nil then
1393 for a
:= Low(gPlayers
) to High(gPlayers
) do
1394 if IsActivePlayer(gPlayers
[a
]) then
1396 SetLength(ids
, Length(ids
) + 1);
1397 ids
[High(ids
)] := gPlayers
[a
].UID
;
1398 if gPlayers
[a
].UID
= Skip
then
1401 if Length(ids
) = 0 then
1406 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1409 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1415 if gPlayers
= nil then
1419 for a
:= Low(gPlayers
) to High(gPlayers
) do
1420 if IsActivePlayer(gPlayers
[a
]) then
1422 SetLength(ids
, Length(ids
) + 1);
1423 ids
[High(ids
)] := gPlayers
[a
].UID
;
1424 if gPlayers
[a
].UID
= Skip
then
1427 if Length(ids
) = 0 then
1430 Result
:= ids
[Length(ids
) - 1]
1432 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1435 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1437 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1438 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1442 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1448 if (plr
= nil) then exit
;
1449 if (p2hack
) then time
:= 1000 else time
:= 1;
1450 strafeDir
:= MoveButton
shr 4;
1451 MoveButton
:= MoveButton
and $0F;
1454 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1455 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1456 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1458 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1459 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1460 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1462 // if we have "strafe" key, turn off old strafe mechanics
1463 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1465 // new strafe mechanics
1466 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1467 // now set direction according to strafe (reversed)
1468 if (strafeDir
= 2) then plr
.SetDirection(TDirection
.D_LEFT
)
1469 else if (strafeDir
= 1) then plr
.SetDirection(TDirection
.D_RIGHT
);
1473 strafeDir
:= 0; // not strafing anymore
1474 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1475 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(TDirection
.D_LEFT
)
1476 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1477 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(TDirection
.D_RIGHT
)
1478 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1479 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1482 // fix movebutton state
1483 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1485 // Îñòàëüíûå êëàâèøè:
1486 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1487 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1488 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1489 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1490 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1491 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1492 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1494 for i
:= 0 to High(KeyWeapon
) do
1495 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1496 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1499 // HACK: add dynlight here
1500 if gwin_k8_enable_light_experiments
then
1502 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1504 g_playerLight
:= true;
1506 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1508 g_playerLight
:= false;
1512 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1515 procedure g_Game_Update();
1517 Msg
: g_gui
.TMessage
;
1523 function sendMonsPos (mon
: TMonster
): Boolean;
1525 result
:= false; // don't stop
1526 // this will also reset "need-send" flag
1527 if mon
.gncNeedSend
then
1529 MH_SEND_MonsterPos(mon
.UID
);
1531 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1533 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1535 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1537 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1541 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1543 result
:= false; // don't stop
1544 // this will also reset "need-send" flag
1545 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1549 reliableUpdate
: Boolean;
1554 // Ïîðà âûêëþ÷àòü èãðó:
1555 if gExit
= EXIT_QUIT
then
1557 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1561 if gExit
= EXIT_QUIT
then
1565 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1566 // no need to, as we'll do it in event handler
1568 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1571 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1573 gExit
:= EXIT_SIMPLE
;
1579 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1580 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1581 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1582 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1584 if g_Game_IsNet
and g_Game_IsServer
then
1586 gInterTime
:= gInterTime
+ GAME_TICK
;
1587 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1588 if a
<> gServInterTime
then
1590 gServInterTime
:= a
;
1591 MH_SEND_TimeSync(gServInterTime
);
1595 if (not g_Game_IsClient
) and
1598 (e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
))
1599 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1600 and (g_ActiveWindow
= nil)
1602 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1605 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1606 g_Game_StopAllSounds(True);
1608 if gMapOnce
then // Ýòî áûë òåñò
1609 gExit
:= EXIT_SIMPLE
1611 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1612 g_Game_ChangeMap(gNextMap
)
1613 else // Ñëåäóþùåé êàðòû íåò
1615 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1617 // Âûõîä â ãëàâíîå ìåíþ:
1619 g_GUI_ShowWindow('MainMenu');
1620 gMusic
.SetByName('MUSIC_MENU');
1622 gState
:= STATE_MENU
;
1625 // Ôèíàëüíàÿ êàðòèíêà:
1626 g_Game_ExecuteEvent('onwadend');
1628 if not gMusic
.SetByName('MUSIC_endmus') then
1629 gMusic
.SetByName('MUSIC_STDENDMUS');
1631 gState
:= STATE_ENDPIC
;
1633 g_Game_ExecuteEvent('ongameend');
1639 if gState
= STATE_INTERTEXT
then
1640 if InterText
.counter
> 0 then
1641 InterText
.counter
:= InterText
.counter
- 1;
1644 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1646 if EndingGameCounter
= 0 then
1648 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1649 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1651 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1653 g_Game_ExecuteEvent('onwadend');
1654 if not gMusic
.SetByName('MUSIC_endmus') then
1655 gMusic
.SetByName('MUSIC_STDENDMUS');
1658 gMusic
.SetByName('MUSIC_ROUNDMUS');
1661 gState
:= STATE_INTERCUSTOM
;
1663 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1665 gMusic
.SetByName('MUSIC_INTERMUS');
1667 gState
:= STATE_INTERSINGLE
;
1669 g_Game_ExecuteEvent('oninter');
1672 DecMin(EndingGameCounter
, 6, 0);
1675 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1677 if gMapOnce
then // Ýòî áûë òåñò
1679 gExit
:= EXIT_SIMPLE
;
1685 g_Serverlist_Control(slCurrent
);
1688 if g_Game_IsNet
then
1689 if not gConsoleShow
then
1690 if not gChatShow
then
1692 if g_ActiveWindow
= nil then
1694 if e_KeyPressed(gGameControls
.GameControls
.Chat
) then
1695 g_Console_Chat_Switch(False)
1696 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) and
1697 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1698 g_Console_Chat_Switch(True);
1701 if not gChatEnter
then
1702 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1703 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) then
1706 // Ñòàòèñòèêà ïî Tab:
1708 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1709 (gGameSettings
.GameType
<> GT_SINGLE
) and
1710 e_KeyPressed(gGameControls
.GameControls
.Stat
);
1713 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1715 // Âðåìÿ += 28 ìèëëèñåêóíä:
1716 gTime
:= gTime
+ GAME_TICK
;
1718 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1719 if MessageTime
= 0 then
1721 if MessageTime
> 0 then
1722 MessageTime
:= MessageTime
- 1;
1724 if (g_Game_IsServer
) then
1726 // Áûë çàäàí ëèìèò âðåìåíè:
1727 if (gGameSettings
.TimeLimit
> 0) then
1728 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1729 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1734 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1735 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1736 g_Game_RestartRound(gLMSSoftSpawn
);
1738 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1739 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1741 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1743 g_Console_Process(gVoteCommand
);
1745 gVotePassed
:= False;
1748 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1749 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1750 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1751 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1752 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1754 // Áûë çàäàí ëèìèò ïîáåä:
1755 if (gGameSettings
.GoalLimit
> 0) then
1759 if gGameSettings
.GameMode
= GM_DM
then
1760 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1761 for i
:= 0 to High(gPlayers
) do
1762 if gPlayers
[i
] <> nil then
1763 if gPlayers
[i
].Frags
> b
then
1764 b
:= gPlayers
[i
].Frags
;
1767 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1768 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1769 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1772 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1773 if b
>= gGameSettings
.GoalLimit
then
1780 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1781 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1782 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1783 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1785 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1786 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1787 end // if not console
1790 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1792 // process weapon switch queue
1796 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1797 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1799 if not gSpectKeyPress
then
1801 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
) then
1803 // switch spect mode
1805 SPECT_NONE
: ; // not spectator
1807 SPECT_MAPVIEW
: Inc(gSpectMode
);
1808 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1810 gSpectKeyPress
:= True;
1812 if gSpectMode
= SPECT_MAPVIEW
then
1814 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1815 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1816 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1817 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1818 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1819 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1820 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1821 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1822 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1825 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1826 gSpectKeyPress
:= True;
1828 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1831 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1832 gSpectKeyPress
:= True;
1835 if gSpectMode
= SPECT_PLAYERS
then
1837 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1840 gSpectViewTwo
:= True;
1841 gSpectKeyPress
:= True;
1843 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1845 // remove second view
1846 gSpectViewTwo
:= False;
1847 gSpectKeyPress
:= True;
1849 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1851 // prev player (view 1)
1852 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1853 gSpectKeyPress
:= True;
1855 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1857 // next player (view 1)
1858 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1859 gSpectKeyPress
:= True;
1861 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1863 // prev player (view 2)
1864 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1865 gSpectKeyPress
:= True;
1867 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1869 // next player (view 2)
1870 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1871 gSpectKeyPress
:= True;
1876 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1877 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1878 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1879 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1880 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1881 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1882 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1883 gSpectKeyPress
:= False;
1886 // Îáíîâëÿåì âñå îñòàëüíîå:
1889 g_Triggers_Update();
1891 g_Monsters_Update();
1893 g_Player_UpdateAll();
1894 g_Player_UpdatePhysicalObjects();
1896 // server: send newly spawned monsters unconditionally
1897 if (gGameSettings
.GameType
= GT_SERVER
) then
1899 if (Length(gMonstersSpawned
) > 0) then
1901 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
1902 SetLength(gMonstersSpawned
, 0);
1906 if (gSoundTriggerTime
> 8) then
1908 g_Game_UpdateTriggerSounds();
1909 gSoundTriggerTime
:= 0;
1913 Inc(gSoundTriggerTime
);
1916 if (NetMode
= NET_SERVER
) then
1918 Inc(NetTimeToUpdate
);
1919 Inc(NetTimeToReliable
);
1921 // send monster updates
1922 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
1924 // send all monsters (periodic sync)
1925 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
1927 for I
:= 0 to High(gPlayers
) do
1929 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
1932 g_Mons_ForEach(sendMonsPos
);
1934 if reliableUpdate
then
1936 NetTimeToReliable
:= 0;
1937 NetTimeToUpdate
:= NetUpdateRate
;
1941 NetTimeToUpdate
:= 0;
1946 // send only mosters with some unexpected changes
1947 g_Mons_ForEach(sendMonsPosUnexpected
);
1950 // send unexpected platform changes
1951 g_Map_NetSendInterestingPanels();
1953 if NetUseMaster
then
1955 if gTime
>= NetTimeToMaster
then
1957 if (NetMHost
= nil) or (NetMPeer
= nil) then
1959 if not g_Net_Slist_Connect
then g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
1963 NetTimeToMaster
:= gTime
+ NetMasterRate
;
1967 else if (NetMode
= NET_CLIENT
) then
1969 MC_SEND_PlayerPos();
1971 end; // if gameOn ...
1973 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1974 if g_ActiveWindow
<> nil then
1976 w
:= e_GetFirstKeyPressed();
1978 if (w
<> IK_INVALID
) then
1980 Msg
.Msg
:= MESSAGE_DIKEY
;
1982 g_ActiveWindow
.OnMessage(Msg
);
1985 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1986 if g_ActiveWindow
<> nil then
1987 g_ActiveWindow
.Update();
1989 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1990 if gResolutionChange
then
1992 e_WriteLog('Changing resolution', TMsgType
.Notify
);
1993 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
1994 gResolutionChange
:= False;
1995 g_ActiveWindow
:= nil;
1998 // Íóæíî ñìåíèòü ÿçûê:
1999 if gLanguageChange
then
2001 //e_WriteLog('Read language file', MSG_NOTIFY);
2002 //g_Language_Load(DataDir + gLanguage + '.txt');
2003 g_Language_Set(gLanguage
);
2005 gLanguageChange
:= False;
2009 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
2010 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) then
2011 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
2014 LastScreenShot
:= GetTimer();
2017 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2018 if e_KeyPressed(IK_F10
) and
2020 (not gConsoleShow
) and
2021 (g_ActiveWindow
= nil) then
2026 Time
:= GetTimer() {div 1000};
2028 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2029 if gDelayedEvents
<> nil then
2030 for a
:= 0 to High(gDelayedEvents
) do
2031 if gDelayedEvents
[a
].Pending
and
2033 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2034 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2037 case gDelayedEvents
[a
].DEType
of
2039 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2042 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2046 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2047 if g_Game_IsNet
and g_Game_IsServer
then
2048 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2051 gDelayedEvents
[a
].Pending
:= False;
2054 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2055 UPSCounter
:= UPSCounter
+ 1;
2056 if Time
- UPSTime
>= 1000 then
2065 g_Weapon_AddDynLights();
2066 g_Items_AddDynLights();
2070 procedure g_Game_LoadChatSounds(Resource
: string);
2073 FileName
, Snd
: string;
2075 len
, cnt
, tags
, i
, j
: Integer;
2078 FileName
:= g_ExtractWadName(Resource
);
2080 WAD
:= TWADFile
.Create();
2081 WAD
.ReadFile(FileName
);
2083 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2090 cfg
:= TConfig
.CreateMem(p
, len
);
2091 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2093 SetLength(gChatSounds
, cnt
);
2094 for i
:= 0 to Length(gChatSounds
) - 1 do
2096 gChatSounds
[i
].Sound
:= nil;
2097 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2098 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2099 if (Snd
= '') or (Tags
<= 0) then
2101 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2102 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2103 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2104 SetLength(gChatSounds
[i
].Tags
, tags
);
2105 for j
:= 0 to tags
- 1 do
2106 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2107 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2114 procedure g_Game_FreeChatSounds();
2118 for i
:= 0 to Length(gChatSounds
) - 1 do
2120 gChatSounds
[i
].Sound
.Free();
2121 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2123 SetLength(gChatSounds
, 0);
2127 procedure g_Game_LoadData();
2134 if DataLoaded
then Exit
;
2136 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2138 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2139 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2140 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2141 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2142 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2143 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2144 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2145 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2146 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2147 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2148 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2149 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2150 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2151 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2154 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2155 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2156 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2157 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2161 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2162 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2163 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2164 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2165 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2171 hasPBarGfx
:= false;
2175 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2176 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':TEXTURES\PUNCH', 64, 64, 4, False);
2177 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2178 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2179 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2180 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2181 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2182 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2183 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2184 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2185 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2186 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2187 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2188 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2189 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2190 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2191 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2192 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2193 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2194 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2195 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2197 goodsnd
[0] := TPlayableSound
.Create();
2198 goodsnd
[1] := TPlayableSound
.Create();
2199 goodsnd
[2] := TPlayableSound
.Create();
2200 goodsnd
[3] := TPlayableSound
.Create();
2202 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2203 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2204 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2205 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2207 killsnd
[0] := TPlayableSound
.Create();
2208 killsnd
[1] := TPlayableSound
.Create();
2209 killsnd
[2] := TPlayableSound
.Create();
2210 killsnd
[3] := TPlayableSound
.Create();
2212 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2213 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2214 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2215 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2217 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2219 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2222 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2223 g_Weapon_LoadData();
2225 g_Monsters_LoadData();
2230 procedure g_Game_FreeData();
2232 if not DataLoaded
then Exit
;
2235 g_Weapon_FreeData();
2236 g_Monsters_FreeData();
2238 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2240 g_Texture_Delete('NOTEXTURE');
2241 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2242 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2243 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2244 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2245 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2246 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2247 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2248 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2249 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2250 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2251 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2252 g_Frames_DeleteByName('FRAMES_TELEPORT');
2253 g_Frames_DeleteByName('FRAMES_PUNCH');
2254 g_Sound_Delete('SOUND_GAME_TELEPORT');
2255 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2256 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2257 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2258 g_Sound_Delete('SOUND_GAME_BULK1');
2259 g_Sound_Delete('SOUND_GAME_BULK2');
2260 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2261 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2262 g_Sound_Delete('SOUND_GAME_SWITCH1');
2263 g_Sound_Delete('SOUND_GAME_SWITCH0');
2270 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2271 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2272 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2273 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2280 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2281 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2282 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2283 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2285 g_Game_FreeChatSounds();
2287 DataLoaded
:= False;
2290 procedure DrawCustomStat();
2296 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2297 s1
, s2
, topstr
: String;
2299 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2301 g_ProcessMessages();
2303 if e_KeyPressed(IK_TAB
) then
2305 if not gStatsPressed
then
2307 gStatsOff
:= not gStatsOff
;
2308 gStatsPressed
:= True;
2312 gStatsPressed
:= False;
2316 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2317 w
:= (Length(s1
) * ww2
) div 2;
2318 x
:= gScreenWidth
div 2 - w
;
2320 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2324 if (gGameSettings
.GameMode
= GM_COOP
) then
2326 if gMissionFailed
then
2327 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2329 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2332 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2334 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2335 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2337 if g_Game_IsNet
then
2339 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2340 if not gChatShow
then
2341 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2342 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2345 if g_Game_IsClient
then
2346 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2348 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2349 if not gChatShow
then
2350 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2351 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2356 w
:= gScreenWidth
-x
*2;
2362 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2363 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2365 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2367 case CustomStat
.GameMode
of
2370 if gGameSettings
.MaxLives
= 0 then
2371 s1
:= _lc
[I_GAME_DM
]
2373 s1
:= _lc
[I_GAME_LMS
];
2377 if gGameSettings
.MaxLives
= 0 then
2378 s1
:= _lc
[I_GAME_TDM
]
2380 s1
:= _lc
[I_GAME_TLMS
];
2382 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2385 if gGameSettings
.MaxLives
= 0 then
2386 s1
:= _lc
[I_GAME_COOP
]
2388 s1
:= _lc
[I_GAME_SURV
];
2394 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2398 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2399 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2402 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2403 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2404 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2405 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2407 pc
:= Length(CustomStat
.PlayerStat
);
2408 if pc
= 0 then Exit
;
2410 if CustomStat
.GameMode
= GM_COOP
then
2412 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2414 s2
:= _lc
[I_GAME_MONSTERS
];
2415 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2416 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2418 s2
:= _lc
[I_GAME_SECRETS
];
2419 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2420 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2423 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2425 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2426 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2427 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2429 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2430 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2431 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2435 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2440 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2441 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2442 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2444 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2447 for t
:= TEAM_RED
to TEAM_BLUE
do
2449 if t
= TEAM_RED
then
2451 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2452 gStdFont
, 255, 0, 0, 1);
2453 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2454 gStdFont
, 255, 0, 0, 1);
2461 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2462 gStdFont
, 0, 0, 255, 1);
2463 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2464 gStdFont
, 0, 0, 255, 1);
2470 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2473 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2474 if CustomStat
.PlayerStat
[p
].Team
= t
then
2475 with CustomStat
.PlayerStat
[p
] do
2489 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2490 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2491 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2498 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2501 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2502 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2503 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2506 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2507 with CustomStat
.PlayerStat
[p
] do
2509 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2516 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2517 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2518 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2524 procedure DrawSingleStat();
2526 tm
, key_x
, val_x
, y
: Integer;
2530 procedure player_stat(n
: Integer);
2536 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2537 s2
:= Format(' %d', [gTotalMonsters
]);
2539 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2540 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2541 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2542 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2544 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2545 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2547 // "Kills-per-minute: ##.#":
2548 s1
:= _lc
[I_MENU_INTER_KPM
];
2550 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2552 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2553 s2
:= Format(' %.1f', [kpm
]);
2555 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2556 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2558 // "Secrets found: # / #":
2559 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2560 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2562 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2563 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2564 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2565 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2567 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2568 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2572 // "Level Complete":
2573 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2574 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2576 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2577 s1
:= _lc
[I_MENU_INTER_KPM
];
2578 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2581 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2583 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2584 val_x
:= key_x
+ w1
;
2587 tm
:= SingleStat
.GameTime
div 1000;
2588 s1
:= _lc
[I_MENU_INTER_TIME
];
2589 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2591 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2592 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2594 if SingleStat
.TwoPlayers
then
2597 s1
:= _lc
[I_MENU_PLAYER_1
];
2598 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2599 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2601 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2606 s1
:= _lc
[I_MENU_PLAYER_2
];
2607 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2608 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2610 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2616 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2622 procedure DrawLoadingStat();
2623 procedure drawRect (x
, y
, w
, h
: Integer);
2625 if (w
< 1) or (h
< 1) then exit
;
2627 glVertex2f(x
+0.375, y
+0.375);
2628 glVertex2f(x
+w
+0.375, y
+0.375);
2629 glVertex2f(x
+w
+0.375, y
+h
+0.375);
2630 glVertex2f(x
+0.375, y
+h
+0.375);
2634 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
2636 rectW
, rectH
: Integer;
2643 idl
, idr
, idb
, idm
: LongWord;
2647 if (total
< 1) then exit
;
2648 if (cur
< 1) then exit
; // don't blink
2649 if (not washere
) and (cur
>= total
) then exit
; // don't blink
2650 //if (cur < 0) then cur := 0;
2651 //if (cur > total) then cur := total;
2654 if (hasPBarGfx
) then
2656 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
2657 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2658 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
2659 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2660 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
2661 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2662 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
2663 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2665 //rectW := gScreenWidth-360;
2666 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
2669 x0
:= (gScreenWidth
-rectW
) div 2;
2670 y0
:= gScreenHeight
-rectH
-64;
2671 if (y0
< 2) then y0
:= 2;
2673 glEnable(GL_SCISSOR_TEST
);
2676 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
2677 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
2678 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
2681 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
2683 while (f
< x0
+rectW
) do
2685 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
2690 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
2691 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
2694 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
2695 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
2699 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
2705 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
2709 rectW
:= gScreenWidth
-64;
2712 x0
:= (gScreenWidth
-rectW
) div 2;
2713 y0
:= gScreenHeight
-rectH
-64;
2714 if (y0
< 2) then y0
:= 2;
2716 glDisable(GL_BLEND
);
2717 glDisable(GL_TEXTURE_2D
);
2719 //glClearColor(0, 0, 0, 0);
2720 //glClear(GL_COLOR_BUFFER_BIT);
2722 glColor4ub(127, 127, 127, 255);
2723 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
2725 glColor4ub(0, 0, 0, 255);
2726 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
2728 glColor4ub(127, 127, 127, 255);
2729 wdt
:= rectW
*cur
div total
;
2730 if (wdt
> rectW
) then wdt
:= rectW
;
2731 drawRect(x0
, y0
, wdt
, rectH
);
2740 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
2742 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2743 yy
:= (gScreenHeight
div 3);
2744 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2745 xx
:= (gScreenWidth
div 3);
2749 for i
:= 0 to NextMsg
-1 do
2751 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2752 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2756 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2757 yy
:= yy
+ LOADING_INTERLINE
;
2758 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
2763 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2765 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2767 function monDraw (mon
: TMonster
): Boolean;
2769 result
:= false; // don't stop
2774 // Ëåâûé âåðõíèé óãîë
2775 aX
:= Obj
.X
div ScaleSz
+ 1;
2776 aY
:= Obj
.Y
div ScaleSz
+ 1;
2778 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2779 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2780 // Ïðàâûé íèæíèé óãîë
2781 aX2
:= aX
+ aX2
- 1;
2782 aY2
:= aY
+ aY2
- 1;
2783 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2789 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2790 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2793 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2794 ScaleSz
:= 16 div Scale
;
2795 // Ðàçìåðû ìèíè-êàðòû:
2796 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2797 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2799 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2801 if gWalls
<> nil then
2804 for a
:= 0 to High(gWalls
) do
2806 if PanelType
<> 0 then
2808 // Ëåâûé âåðõíèé óãîë:
2809 aX
:= X
div ScaleSz
;
2810 aY
:= Y
div ScaleSz
;
2812 aX2
:= max(Width
div ScaleSz
, 1);
2813 aY2
:= max(Height
div ScaleSz
, 1);
2814 // Ïðàâûé íèæíèé óãîë:
2815 aX2
:= aX
+ aX2
- 1;
2816 aY2
:= aY
+ aY2
- 1;
2819 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2820 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2821 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2825 if gSteps
<> nil then
2828 for a
:= 0 to High(gSteps
) do
2830 if PanelType
<> 0 then
2832 // Ëåâûé âåðõíèé óãîë:
2833 aX
:= X
div ScaleSz
;
2834 aY
:= Y
div ScaleSz
;
2836 aX2
:= max(Width
div ScaleSz
, 1);
2837 aY2
:= max(Height
div ScaleSz
, 1);
2838 // Ïðàâûé íèæíèé óãîë:
2839 aX2
:= aX
+ aX2
- 1;
2840 aY2
:= aY
+ aY2
- 1;
2842 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2845 if gLifts
<> nil then
2848 for a
:= 0 to High(gLifts
) do
2850 if PanelType
<> 0 then
2852 // Ëåâûé âåðõíèé óãîë:
2853 aX
:= X
div ScaleSz
;
2854 aY
:= Y
div ScaleSz
;
2856 aX2
:= max(Width
div ScaleSz
, 1);
2857 aY2
:= max(Height
div ScaleSz
, 1);
2858 // Ïðàâûé íèæíèé óãîë:
2859 aX2
:= aX
+ aX2
- 1;
2860 aY2
:= aY
+ aY2
- 1;
2863 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
2864 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
2865 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
2866 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
2870 if gWater
<> nil then
2873 for a
:= 0 to High(gWater
) do
2875 if PanelType
<> 0 then
2877 // Ëåâûé âåðõíèé óãîë:
2878 aX
:= X
div ScaleSz
;
2879 aY
:= Y
div ScaleSz
;
2881 aX2
:= max(Width
div ScaleSz
, 1);
2882 aY2
:= max(Height
div ScaleSz
, 1);
2883 // Ïðàâûé íèæíèé óãîë:
2884 aX2
:= aX
+ aX2
- 1;
2885 aY2
:= aY
+ aY2
- 1;
2887 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
2890 if gAcid1
<> nil then
2892 // Ðèñóåì êèñëîòó 1:
2893 for a
:= 0 to High(gAcid1
) do
2895 if PanelType
<> 0 then
2897 // Ëåâûé âåðõíèé óãîë:
2898 aX
:= X
div ScaleSz
;
2899 aY
:= Y
div ScaleSz
;
2901 aX2
:= max(Width
div ScaleSz
, 1);
2902 aY2
:= max(Height
div ScaleSz
, 1);
2903 // Ïðàâûé íèæíèé óãîë:
2904 aX2
:= aX
+ aX2
- 1;
2905 aY2
:= aY
+ aY2
- 1;
2907 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
2910 if gAcid2
<> nil then
2912 // Ðèñóåì êèñëîòó 2:
2913 for a
:= 0 to High(gAcid2
) do
2915 if PanelType
<> 0 then
2917 // Ëåâûé âåðõíèé óãîë:
2918 aX
:= X
div ScaleSz
;
2919 aY
:= Y
div ScaleSz
;
2921 aX2
:= max(Width
div ScaleSz
, 1);
2922 aY2
:= max(Height
div ScaleSz
, 1);
2923 // Ïðàâûé íèæíèé óãîë:
2924 aX2
:= aX
+ aX2
- 1;
2925 aY2
:= aY
+ aY2
- 1;
2927 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
2930 if gPlayers
<> nil then
2933 for a
:= 0 to High(gPlayers
) do
2934 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
2936 // Ëåâûé âåðõíèé óãîë:
2937 aX
:= Obj
.X
div ScaleSz
+ 1;
2938 aY
:= Obj
.Y
div ScaleSz
+ 1;
2940 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2941 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2942 // Ïðàâûé íèæíèé óãîë:
2943 aX2
:= aX
+ aX2
- 1;
2944 aY2
:= aY
+ aY2
- 1;
2946 if gPlayers
[a
] = p
then
2947 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
2950 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
2951 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
2952 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
2957 g_Mons_ForEach(monDraw
);
2962 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
2964 if not hasAmbient
then exit
;
2965 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
2969 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2970 //FIXME: broken for splitscreen mode
2971 procedure renderDynLightsInternal ();
2973 //hasAmbient: Boolean;
2974 //ambColor: TDFColor;
2976 lx
, ly
, lrad
: Integer;
2977 scxywh
: array[0..3] of GLint
;
2980 if e_NoGraphics
then exit
;
2982 //TODO: lights should be in separate grid, i think
2983 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2984 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
2987 //ambColor := gCurrentMap['light_ambient'].rgba;
2988 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
2990 { // this will multiply incoming color to alpha from framebuffer
2992 glBlendFunc(GL_DST_ALPHA, GL_ONE);
2996 * light rendering: (INVALID!)
2997 * glStencilFunc(GL_EQUAL, 0, $ff);
2999 * glClear(GL_STENCIL_BUFFER_BIT);
3000 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3001 * draw shadow volume into stencil buffer
3002 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3003 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3005 * draw color-less quad with light alpha (WARNING! don't touch color!)
3006 * glEnable(GL_BLEND);
3007 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3008 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3011 wassc
:= false; // FIXIT
3013 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3015 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3017 // setup OpenGL parameters
3018 glStencilMask($FFFFFFFF);
3019 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3020 glEnable(GL_STENCIL_TEST
);
3021 glEnable(GL_SCISSOR_TEST
);
3022 glClear(GL_STENCIL_BUFFER_BIT
);
3023 glStencilFunc(GL_EQUAL
, 0, $ff);
3025 for lln
:= 0 to g_dynLightCount
-1 do
3027 lx
:= g_dynLights
[lln
].x
;
3028 ly
:= g_dynLights
[lln
].y
;
3029 lrad
:= g_dynLights
[lln
].radius
;
3030 if (lrad
< 3) then continue
;
3032 if (lx
-sX
+lrad
< 0) then continue
;
3033 if (ly
-sY
+lrad
< 0) then continue
;
3034 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3035 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3037 // set scissor to optimize drawing
3038 if (g_dbg_scale
= 1.0) then
3040 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3044 glScissor(0, 0, gWinSizeX
, gWinSizeY
);
3046 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3047 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3048 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3049 // draw extruded panels
3050 glDisable(GL_TEXTURE_2D
);
3051 glDisable(GL_BLEND
);
3052 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3053 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3054 // render light texture
3055 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3056 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3059 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3060 glEnable(GL_TEXTURE_2D
);
3061 // color and opacity
3062 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3063 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3065 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3066 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3067 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3068 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3073 glDisable(GL_STENCIL_TEST
);
3074 glDisable(GL_BLEND
);
3075 glDisable(GL_SCISSOR_TEST
);
3076 //glScissor(0, 0, sWidth, sHeight);
3078 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3079 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3083 function fixViewportForScale (): Boolean;
3085 nx0
, ny0
, nw
, nh
: Integer;
3088 if (g_dbg_scale
<> 1.0) then
3091 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3092 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3093 nw
:= round(sWidth
/g_dbg_scale
);
3094 nh
:= round(sHeight
/g_dbg_scale
);
3103 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3104 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3105 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3107 TDrawCB
= procedure ();
3110 hasAmbient
: Boolean;
3112 doAmbient
: Boolean = false;
3114 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3119 profileFrameDraw
.sectionBegin(profname
);
3120 if gdbg_map_use_accel_render
then
3122 tagmask
:= panelTypeToTag(panType
);
3123 while (gDrawPanelList
.count
> 0) do
3125 pan
:= TPanel(gDrawPanelList
.front());
3126 if ((pan
.tag
and tagmask
) = 0) then break
;
3127 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3128 gDrawPanelList
.popFront();
3133 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3135 profileFrameDraw
.sectionEnd();
3138 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3140 profileFrameDraw
.sectionBegin(profname
);
3141 if assigned(cb
) then cb();
3142 profileFrameDraw
.sectionEnd();
3146 profileFrameDraw
.sectionBegin('total');
3148 // our accelerated renderer will collect all panels to gDrawPanelList
3149 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3150 profileFrameDraw
.sectionBegin('collect');
3151 if gdbg_map_use_accel_render
then
3153 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3155 profileFrameDraw
.sectionEnd();
3157 profileFrameDraw
.sectionBegin('skyback');
3158 g_Map_DrawBack(backXOfs
, backYOfs
);
3159 profileFrameDraw
.sectionEnd();
3161 if setTransMatrix
then
3163 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3164 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3165 glTranslatef(-sX
, -sY
, 0);
3169 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3170 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3175 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3176 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3177 glClear(GL_COLOR_BUFFER_BIT);
3180 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3183 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3184 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3185 drawOther('items', @g_Items_Draw
);
3186 drawOther('weapons', @g_Weapon_Draw
);
3187 drawOther('shells', @g_Player_DrawShells
);
3188 drawOther('drawall', @g_Player_DrawAll
);
3189 drawOther('corpses', @g_Player_DrawCorpses
);
3190 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3191 drawOther('monsters', @g_Monsters_Draw
);
3192 drawOther('itemdrop', @g_Items_DrawDrop
);
3193 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3194 drawOther('gfx', @g_GFX_Draw
);
3195 drawOther('flags', @g_Map_DrawFlags
);
3196 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3197 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3198 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3199 drawOther('dynlights', @renderDynLightsInternal
);
3201 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3203 renderAmbientQuad(hasAmbient
, ambColor
);
3207 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3210 if g_debug_HealthBar
then
3212 g_Monsters_DrawHealth();
3213 g_Player_DrawHealth();
3216 profileFrameDraw
.mainEnd(); // map rendering
3220 procedure DrawMapView(x
, y
, w
, h
: Integer);
3227 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3228 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3235 fixViewportForScale();
3236 renderMapInternal(-bx
, -by
, true);
3242 procedure DrawPlayer(p
: TPlayer
);
3244 px
, py
, a
, b
, c
, d
: Integer;
3247 if (p
= nil) or (p
.FDummy
) then
3250 g_Map_DrawBack(0, 0);
3255 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3256 profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3262 px
:= p
.GameX
+ PLAYER_RECT_CX
;
3263 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
3265 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3267 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3268 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3270 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3271 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3273 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3274 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3277 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3280 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3281 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3284 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3289 // scaled, ignore level bounds
3290 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3291 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3294 if p
.IncCam
<> 0 then
3296 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
3298 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
3300 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
3304 if py
< gPlayerScreenSize
.Y
div 2 then
3306 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
3308 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
3312 if p
.IncCam
< 0 then
3314 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
3317 if p
.IncCam
> 0 then
3319 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
3323 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
3324 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
3325 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
3327 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
3328 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
3329 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
3332 sY
:= -(b
+p
.IncCam
);
3333 sWidth
:= gPlayerScreenSize
.X
;
3334 sHeight
:= gPlayerScreenSize
.Y
;
3336 //glTranslatef(a, b+p.IncCam, 0);
3338 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3340 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3341 fixViewportForScale();
3342 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3343 if (g_dbg_scale
<> 1.0) and (not g_dbg_ignore_bounds
) then
3345 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3346 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3347 if (sX
< 0) then sX
:= 0;
3348 if (sY
< 0) then sY
:= 0;
3350 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3351 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3355 p
.viewPortW
:= sWidth
;
3356 p
.viewPortH
:= sHeight
;
3358 if (p
= gPlayer1
) then
3360 g_Holmes_plrViewPos(sX
, sY
);
3361 g_Holmes_plrViewSize(sWidth
, sHeight
);
3364 renderMapInternal(-c
, -d
, true);
3366 if p
.FSpectator
then
3367 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
3368 p
.GameY
+ PLAYER_RECT_CY
- 4,
3369 'X', gStdFont
, 255, 255, 255, 1, True);
3371 for a := 0 to High(gCollideMap) do
3372 for b := 0 to High(gCollideMap[a]) do
3375 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3377 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3381 1: e_DrawPoint(1, b, a, 200, 200, 200);
3382 2: e_DrawPoint(1, b, a, 64, 64, 255);
3383 3: e_DrawPoint(1, b, a, 255, 0, 255);
3393 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3394 if g_Debug_Player
then
3395 g_Player_DrawDebug(p
);
3399 procedure drawProfilers ();
3404 if g_profile_frame_draw
then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3405 if g_profile_collision
then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3406 if g_profile_los
then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3409 procedure g_Game_Draw();
3416 plView1
, plView2
: TPlayer
;
3419 if gExit
= EXIT_QUIT
then Exit
;
3421 Time
:= GetTimer() {div 1000};
3422 FPSCounter
:= FPSCounter
+1;
3423 if Time
- FPSTime
>= 1000 then
3430 if gGameOn
or (gState
= STATE_FOLD
) then
3432 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3434 gSpectMode
:= SPECT_NONE
;
3435 if not gRevertPlayers
then
3437 plView1
:= gPlayer1
;
3438 plView2
:= gPlayer2
;
3442 plView1
:= gPlayer2
;
3443 plView2
:= gPlayer1
;
3447 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3449 gSpectMode
:= SPECT_NONE
;
3450 if gPlayer2
= nil then
3453 plView1
:= gPlayer2
;
3462 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3463 gSpectMode
:= SPECT_STATS
;
3465 if gSpectMode
= SPECT_PLAYERS
then
3466 if gPlayers
<> nil then
3468 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3469 if plView1
= nil then
3471 gSpectPID1
:= GetActivePlayerID_Next();
3472 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3474 if gSpectViewTwo
then
3476 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3477 if plView2
= nil then
3479 gSpectPID2
:= GetActivePlayerID_Next();
3480 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3485 if gSpectMode
= SPECT_MAPVIEW
then
3487 // Ðåæèì ïðîñìîòðà êàðòû
3489 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3490 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3491 gHearPoint1
.Active
:= True;
3492 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3493 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3494 gHearPoint2
.Active
:= False;
3498 Split
:= (plView1
<> nil) and (plView2
<> nil);
3500 // Òî÷êè ñëóõà èãðîêîâ
3501 if plView1
<> nil then
3503 gHearPoint1
.Active
:= True;
3504 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3505 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3507 gHearPoint1
.Active
:= False;
3508 if plView2
<> nil then
3510 gHearPoint2
.Active
:= True;
3511 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3512 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3514 gHearPoint2
.Active
:= False;
3516 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3517 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3520 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3521 if gScreenHeight
mod 2 = 0 then
3522 Dec(gPlayerScreenSize
.Y
);
3525 gPlayerScreenSize
.Y
:= gScreenHeight
;
3528 if gScreenHeight
mod 2 = 0 then
3529 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3531 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3533 DrawPlayer(plView1
);
3534 gPlayer1ScreenCoord
.X
:= sX
;
3535 gPlayer1ScreenCoord
.Y
:= sY
;
3539 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3541 DrawPlayer(plView2
);
3542 gPlayer2ScreenCoord
.X
:= sX
;
3543 gPlayer2ScreenCoord
.Y
:= sY
;
3546 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3549 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3553 if (g_holmes_enabled
) then g_Holmes_Draw();
3555 if MessageText
<> '' then
3559 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3561 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3562 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3564 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3565 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3568 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3570 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) then
3572 // Draw spectator GUI
3575 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3578 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3580 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3582 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3584 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3585 if gSpectMode
= SPECT_MAPVIEW
then
3587 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3588 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3589 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3590 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3591 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3593 if gSpectMode
= SPECT_PLAYERS
then
3595 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3596 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3597 if gSpectViewTwo
then
3599 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3600 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3601 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3602 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3606 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3607 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3613 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
3615 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3616 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3618 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3619 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3620 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3625 if (gState
= STATE_MENU
) then
3627 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then
3629 if g_Texture_Get('MENU_BACKGROUND', ID
) then e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3630 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3632 // F3 at menu will show game loading dialog
3633 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
3634 if (g_ActiveWindow
<> nil) then
3636 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3637 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3641 // F3 at titlepic will show game loading dialog
3642 if e_KeyPressed(IK_F3
) then
3644 g_Menu_Show_LoadMenu(true);
3645 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3650 if gState
= STATE_FOLD
then
3652 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3655 if gState
= STATE_INTERCUSTOM
then
3657 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3659 back
:= 'TEXTURE_endpic';
3660 if not g_Texture_Get(back
, ID
) then
3661 back
:= _lc
[I_TEXTURE_ENDPIC
];
3666 if g_Texture_Get(back
, ID
) then
3667 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3669 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3673 if g_ActiveWindow
<> nil then
3675 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3676 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3680 if gState
= STATE_INTERSINGLE
then
3682 if EndingGameCounter
> 0 then
3684 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3690 if g_Texture_Get(back
, ID
) then
3691 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3693 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3697 if g_ActiveWindow
<> nil then
3699 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3700 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3705 if gState
= STATE_ENDPIC
then
3708 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3709 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3711 if ID
<> DWORD(-1) then
3712 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3714 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3716 if g_ActiveWindow
<> nil then
3718 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3719 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3723 if gState
= STATE_SLIST
then
3725 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3727 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3728 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3729 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3731 g_Serverlist_Draw(slCurrent
);
3735 if g_ActiveWindow
<> nil then
3739 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3740 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3742 g_ActiveWindow
.Draw();
3747 if g_debug_Sounds
and gGameOn
then
3749 for w
:= 0 to High(e_SoundsArray
) do
3750 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3751 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3756 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3757 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3760 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3761 drawTime(gScreenWidth
-72, gScreenHeight
-16);
3763 if gGameOn
then drawProfilers();
3768 procedure g_Game_Quit();
3770 g_Game_StopAllSounds(True);
3772 g_Game_SaveOptions();
3774 g_PlayerModel_FreeData();
3775 g_Texture_DeleteAll();
3776 g_Frames_DeleteAll();
3777 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
3779 if NetInitDone
then g_Net_Free
;
3781 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3782 if gMapToDelete
<> '' then
3783 g_Game_DeleteTestMap();
3789 procedure g_FatalError(Text: String);
3791 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3792 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
3794 gExit
:= EXIT_SIMPLE
;
3797 procedure g_SimpleError(Text: String);
3799 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3800 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
3803 procedure g_Game_SetupScreenSize();
3805 RES_FACTOR
= 4.0 / 3.0;
3811 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3812 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3813 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3814 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3816 gPlayerScreenSize
.Y
:= gScreenHeight
;
3818 // Ðàçìåð çàäíåãî ïëàíà:
3819 if BackID
<> DWORD(-1) then
3822 if (gScreenWidth
*s
> gMapInfo
.Width
) or
3823 (gScreenHeight
*s
> gMapInfo
.Height
) then
3825 gBackSize
.X
:= gScreenWidth
;
3826 gBackSize
.Y
:= gScreenHeight
;
3830 e_GetTextureSize(BackID
, @bw
, @bh
);
3831 rf
:= Single(bw
) / Single(bh
);
3832 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
3833 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
3834 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
3835 if (s
< 1.0) then s
:= 1.0;
3836 gBackSize
.X
:= Round(bw
*s
);
3837 gBackSize
.Y
:= Round(bh
*s
);
3842 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
3844 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
3847 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
3849 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3850 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3852 if gPlayer1
= nil then
3854 if g_Game_IsClient
then
3856 if NetPlrUID1
> -1 then
3858 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3859 gPlayer1
:= g_Player_Get(NetPlrUID1
);
3864 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3865 Team
:= gPlayer1Settings
.Team
;
3867 // Ñîçäàíèå ïåðâîãî èãðîêà:
3868 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3869 gPlayer1Settings
.Color
,
3871 if gPlayer1
= nil then
3872 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
3875 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3876 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
3877 if g_Game_IsServer
and g_Game_IsNet
then
3878 MH_SEND_PlayerCreate(gPlayer1
.UID
);
3879 gPlayer1
.Respawn(False, True);
3881 if g_Game_IsNet
and NetUseMaster
then
3887 if gPlayer2
= nil then
3889 if g_Game_IsClient
then
3891 if NetPlrUID2
> -1 then
3892 gPlayer2
:= g_Player_Get(NetPlrUID2
);
3896 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3897 Team
:= gPlayer2Settings
.Team
;
3899 // Ñîçäàíèå âòîðîãî èãðîêà:
3900 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3901 gPlayer2Settings
.Color
,
3903 if gPlayer2
= nil then
3904 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
3907 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3908 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
3909 if g_Game_IsServer
and g_Game_IsNet
then
3910 MH_SEND_PlayerCreate(gPlayer2
.UID
);
3911 gPlayer2
.Respawn(False, True);
3913 if g_Game_IsNet
and NetUseMaster
then
3921 procedure g_Game_RemovePlayer();
3925 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3926 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3931 if g_Game_IsServer
then
3934 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3935 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3936 g_Player_Remove(Pl
.UID
);
3938 if g_Game_IsNet
and NetUseMaster
then
3947 if g_Game_IsServer
then
3950 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3951 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3952 g_Player_Remove(Pl
.UID
);
3954 if g_Game_IsNet
and NetUseMaster
then
3959 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3965 procedure g_Game_Spectate();
3967 g_Game_RemovePlayer();
3968 if gPlayer1
<> nil then
3969 g_Game_RemovePlayer();
3972 procedure g_Game_SpectateCenterView();
3974 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
3975 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
3978 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
3985 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
3987 g_Game_ClearLoading();
3990 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
3993 gGameSettings
.GameType
:= GT_SINGLE
;
3994 gGameSettings
.MaxLives
:= 0;
3995 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
3996 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
3997 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
3998 gSwitchGameMode
:= GM_SINGLE
;
4000 g_Game_ExecuteEvent('ongamestart');
4002 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4003 g_Game_SetupScreenSize();
4005 // Ñîçäàíèå ïåðâîãî èãðîêà:
4006 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4007 gPlayer1Settings
.Color
,
4008 gPlayer1Settings
.Team
, False));
4009 if gPlayer1
= nil then
4011 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4015 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4018 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4021 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4022 gPlayer2Settings
.Color
,
4023 gPlayer2Settings
.Team
, False));
4024 if gPlayer2
= nil then
4026 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4030 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4034 // Çàãðóçêà è çàïóñê êàðòû:
4035 if not g_Game_StartMap(MAP
, True) then
4037 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4038 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4042 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4046 for i
:= nPl
+1 to nPlayers
do
4047 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4050 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4051 TimeLimit
, GoalLimit
: Word;
4053 Options
: LongWord; nPlayers
: Byte);
4059 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4061 g_Game_ClearLoading();
4064 gGameSettings
.GameType
:= GT_CUSTOM
;
4065 gGameSettings
.GameMode
:= GameMode
;
4066 gSwitchGameMode
:= GameMode
;
4067 gGameSettings
.TimeLimit
:= TimeLimit
;
4068 gGameSettings
.GoalLimit
:= GoalLimit
;
4069 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4070 gGameSettings
.Options
:= Options
;
4072 gCoopTotalMonstersKilled
:= 0;
4073 gCoopTotalSecretsFound
:= 0;
4074 gCoopTotalMonsters
:= 0;
4075 gCoopTotalSecrets
:= 0;
4079 g_Game_ExecuteEvent('ongamestart');
4081 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4082 g_Game_SetupScreenSize();
4084 // Ðåæèì íàáëþäàòåëÿ:
4085 if nPlayers
= 0 then
4092 if nPlayers
>= 1 then
4094 // Ñîçäàíèå ïåðâîãî èãðîêà:
4095 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4096 gPlayer1Settings
.Color
,
4097 gPlayer1Settings
.Team
, False));
4098 if gPlayer1
= nil then
4100 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4104 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4108 if nPlayers
>= 2 then
4110 // Ñîçäàíèå âòîðîãî èãðîêà:
4111 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4112 gPlayer2Settings
.Color
,
4113 gPlayer2Settings
.Team
, False));
4114 if gPlayer2
= nil then
4116 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4120 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4124 // Çàãðóçêà è çàïóñê êàðòû:
4125 if not g_Game_StartMap(Map
, True) then
4127 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4131 // Íåò òî÷åê ïîÿâëåíèÿ:
4132 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4133 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4134 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4135 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4136 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4138 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4142 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4146 for i
:= nPl
+1 to nPlayers
do
4147 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4150 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4151 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4152 Options
: LongWord; nPlayers
: Byte;
4153 IPAddr
: LongWord; Port
: Word);
4157 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4159 g_Game_ClearLoading();
4162 gGameSettings
.GameType
:= GT_SERVER
;
4163 gGameSettings
.GameMode
:= GameMode
;
4164 gSwitchGameMode
:= GameMode
;
4165 gGameSettings
.TimeLimit
:= TimeLimit
;
4166 gGameSettings
.GoalLimit
:= GoalLimit
;
4167 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4168 gGameSettings
.Options
:= Options
;
4170 gCoopTotalMonstersKilled
:= 0;
4171 gCoopTotalSecretsFound
:= 0;
4172 gCoopTotalMonsters
:= 0;
4173 gCoopTotalSecrets
:= 0;
4177 g_Game_ExecuteEvent('ongamestart');
4179 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4180 g_Game_SetupScreenSize();
4182 // Ðåæèì íàáëþäàòåëÿ:
4183 if nPlayers
= 0 then
4189 if nPlayers
>= 1 then
4191 // Ñîçäàíèå ïåðâîãî èãðîêà:
4192 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4193 gPlayer1Settings
.Color
,
4194 gPlayer1Settings
.Team
, False));
4195 if gPlayer1
= nil then
4197 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4201 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4204 if nPlayers
>= 2 then
4206 // Ñîçäàíèå âòîðîãî èãðîêà:
4207 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4208 gPlayer2Settings
.Color
,
4209 gPlayer2Settings
.Team
, False));
4210 if gPlayer2
= nil then
4212 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4216 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4219 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4220 if NetForwardPorts
then
4221 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4224 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4226 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
4230 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
4232 // Çàãðóçêà è çàïóñê êàðòû:
4233 if not g_Game_StartMap(Map
, True) then
4235 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4239 // Íåò òî÷åê ïîÿâëåíèÿ:
4240 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4241 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4242 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4243 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4244 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4246 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4250 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4253 NetState
:= NET_STATE_GAME
;
4256 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4271 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4272 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4274 g_Game_ClearLoading();
4277 gGameSettings
.GameType
:= GT_CLIENT
;
4279 gCoopTotalMonstersKilled
:= 0;
4280 gCoopTotalSecretsFound
:= 0;
4281 gCoopTotalMonsters
:= 0;
4282 gCoopTotalSecrets
:= 0;
4286 g_Game_ExecuteEvent('ongamestart');
4288 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4289 g_Game_SetupScreenSize();
4291 NetState
:= NET_STATE_AUTH
;
4293 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4295 if not g_Net_Connect(Addr
, Port
) then
4297 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4298 NetState
:= NET_STATE_NONE
;
4302 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4304 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4309 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
4311 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4313 Ptr
:= NetEvent
.packet
^.data
;
4314 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4317 MID
:= InMsg
.ReadByte();
4319 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4321 NetMyID
:= InMsg
.ReadByte();
4322 NetPlrUID1
:= InMsg
.ReadWord();
4324 WadName
:= InMsg
.ReadString();
4325 Map
:= InMsg
.ReadString();
4327 gWADHash
:= InMsg
.ReadMD5();
4329 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4330 gSwitchGameMode
:= gGameSettings
.GameMode
;
4331 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4332 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4333 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4334 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4335 T
:= InMsg
.ReadLongWord();
4337 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
4338 if newResPath
= '' then
4340 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4341 newResPath
:= g_Res_DownloadWAD(WadName
);
4342 if newResPath
= '' then
4344 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4345 enet_packet_destroy(NetEvent
.packet
);
4346 NetState
:= NET_STATE_NONE
;
4350 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
4352 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4353 gPlayer1Settings
.Color
,
4354 gPlayer1Settings
.Team
, False));
4356 if gPlayer1
= nil then
4358 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4360 enet_packet_destroy(NetEvent
.packet
);
4361 NetState
:= NET_STATE_NONE
;
4365 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4366 gPlayer1
.UID
:= NetPlrUID1
;
4367 gPlayer1
.Reset(True);
4369 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
4371 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4373 enet_packet_destroy(NetEvent
.packet
);
4374 NetState
:= NET_STATE_NONE
;
4382 enet_packet_destroy(NetEvent
.packet
);
4386 enet_packet_destroy(NetEvent
.packet
);
4390 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4393 if (NetEvent
.data
<= NET_DISC_MAX
) then
4394 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4395 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4402 ProcessLoading(true);
4404 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) then
4413 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4414 NetState
:= NET_STATE_NONE
;
4418 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4419 gLMSRespawnTime
:= 0;
4422 NetState
:= NET_STATE_GAME
;
4423 MC_SEND_FullStateRequest
;
4424 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4427 procedure g_Game_SaveOptions();
4429 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4432 procedure g_Game_ChangeMap(const MapPath
: String);
4436 g_Game_ClearLoading();
4438 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4439 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4440 if gExitByTrigger
then
4443 gExitByTrigger
:= False;
4445 if not g_Game_StartMap(MapPath
, Force
) then
4446 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4449 procedure g_Game_Restart();
4453 if g_Game_IsClient
then
4455 map
:= g_ExtractFileName(gMapInfo
.Map
);
4459 g_Game_ClearLoading();
4460 g_Game_StartMap(Map
, True, gCurrentMapFileName
);
4463 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4465 NewWAD
, ResName
: String;
4468 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4469 g_Player_RemoveAllCorpses();
4471 if (not g_Game_IsClient
) and
4472 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4473 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4475 if gSwitchGameMode
= GM_CTF
then
4476 gGameSettings
.MaxLives
:= 0;
4477 gGameSettings
.GameMode
:= gSwitchGameMode
;
4480 gSwitchGameMode
:= gGameSettings
.GameMode
;
4482 g_Player_ResetTeams();
4484 if isWadPath(Map
) then
4486 NewWAD
:= g_ExtractWadName(Map
);
4487 ResName
:= g_ExtractFileName(Map
);
4488 if g_Game_IsServer
then
4490 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4491 g_Game_LoadWAD(NewWAD
);
4493 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
4494 g_Game_ClientWAD(NewWAD
, gWADHash
);
4498 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4501 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4503 gState
:= STATE_NONE
;
4504 g_ActiveWindow
:= nil;
4510 if gGameSettings
.GameMode
= GM_CTF
then
4512 g_Map_ResetFlag(FLAG_RED
);
4513 g_Map_ResetFlag(FLAG_BLUE
);
4514 // CTF, à ôëàãîâ íåò:
4515 if not g_Map_HaveFlagPoints() then
4516 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4521 gState
:= STATE_MENU
;
4526 gPauseMain
:= false;
4527 gPauseHolmes
:= false;
4529 NetTimeToUpdate
:= 1;
4530 NetTimeToReliable
:= 0;
4531 NetTimeToMaster
:= NetMasterRate
;
4532 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4533 gLMSRespawnTime
:= 0;
4534 gMissionFailed
:= False;
4537 gCoopMonstersKilled
:= 0;
4538 gCoopSecretsFound
:= 0;
4540 gVoteInProgress
:= False;
4541 gVotePassed
:= False;
4547 if not gGameOn
then Exit
;
4549 g_Game_SpectateCenterView();
4551 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4553 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4554 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4555 gLMSSoftSpawn
:= True;
4556 if NetMode
= NET_SERVER
then
4557 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4559 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4562 if NetMode
= NET_SERVER
then
4564 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4567 if NetUseMaster
then
4569 if (NetMHost
= nil) or (NetMPeer
= nil) then
4570 if not g_Net_Slist_Connect
then
4571 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4576 if NetClients
<> nil then
4577 for I
:= 0 to High(NetClients
) do
4578 if NetClients
[I
].Used
then
4580 NetClients
[I
].Voted
:= False;
4581 if NetClients
[I
].RequestedFullUpdate
then
4583 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4584 NetClients
[I
].RequestedFullUpdate
:= False;
4588 g_Net_UnbanNonPermHosts();
4593 gCoopTotalMonstersKilled
:= 0;
4594 gCoopTotalSecretsFound
:= 0;
4595 gCoopTotalMonsters
:= 0;
4596 gCoopTotalSecrets
:= 0;
4600 g_Game_ExecuteEvent('onmapstart');
4603 procedure SetFirstLevel();
4607 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4608 if MapList
= nil then
4611 SortSArray(MapList
);
4612 gNextMap
:= MapList
[Low(MapList
)];
4617 procedure g_Game_ExitLevel(const Map
: AnsiString);
4621 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4622 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4623 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4624 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4626 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4627 if gGameSettings
.GameType
= GT_SINGLE
then
4628 gExit
:= EXIT_ENDLEVELSINGLE
4629 else // Âûøëè â âûõîä â Ñâîåé èãðå
4631 gExit
:= EXIT_ENDLEVELCUSTOM
;
4632 if gGameSettings
.GameMode
= GM_COOP
then
4633 g_Player_RememberAll
;
4635 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4638 if gGameSettings
.GameMode
= GM_COOP
then
4641 gStatsPressed
:= True;
4642 gNextMap
:= 'MAP01';
4644 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4647 if g_Game_IsNet
then
4649 MH_SEND_GameStats();
4650 MH_SEND_CoopStats();
4656 procedure g_Game_RestartLevel();
4660 if gGameSettings
.GameMode
= GM_SINGLE
then
4665 gExit
:= EXIT_ENDLEVELCUSTOM
;
4666 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4670 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4674 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4676 if not g_Game_IsClient
then
4678 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4681 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4682 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4686 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4690 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4691 g_Game_LoadWAD(NewWAD
);
4694 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4696 i
, n
, nb
, nr
: Integer;
4698 function monRespawn (mon
: TMonster
): Boolean;
4700 result
:= false; // don't stop
4701 if not mon
.FNoRespawn
then mon
.Respawn();
4705 if not g_Game_IsServer
then Exit
;
4706 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4707 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4708 gLMSRespawnTime
:= 0;
4711 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4713 gMissionFailed
:= True;
4714 g_Game_RestartLevel
;
4718 n
:= 0; nb
:= 0; nr
:= 0;
4719 for i
:= Low(gPlayers
) to High(gPlayers
) do
4720 if (gPlayers
[i
] <> nil) and
4721 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4722 (gPlayers
[i
] is TBot
)) then
4725 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4726 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4729 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4731 // wait a second until the fuckers finally decide to join
4732 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4733 gLMSRespawnTime
:= gTime
+ 1000;
4734 gLMSSoftSpawn
:= NoMapRestart
;
4738 g_Player_RemoveAllCorpses
;
4739 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4740 if g_Game_IsNet
then
4741 MH_SEND_GameEvent(NET_EV_LMS_START
);
4743 for i
:= Low(gPlayers
) to High(gPlayers
) do
4745 if gPlayers
[i
] = nil then continue
;
4746 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4747 // don't touch normal spectators
4748 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4750 gPlayers
[i
].FNoRespawn
:= True;
4751 gPlayers
[i
].Lives
:= 0;
4752 if g_Game_IsNet
then
4753 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4756 gPlayers
[i
].FNoRespawn
:= False;
4757 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4758 gPlayers
[i
].Respawn(False, True);
4759 if gGameSettings
.GameMode
= GM_COOP
then
4761 gPlayers
[i
].Frags
:= 0;
4762 gPlayers
[i
].RecallState
;
4764 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
4765 gPlayer1
:= g_Player_Get(gLMSPID1
);
4766 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
4767 gPlayer2
:= g_Player_Get(gLMSPID2
);
4770 g_Items_RestartRound();
4773 g_Mons_ForEach(monRespawn
);
4775 gLMSSoftSpawn
:= False;
4778 function g_Game_GetFirstMap(WAD
: String): String;
4782 MapList
:= g_Map_GetMapsList(WAD
);
4783 if MapList
= nil then
4786 SortSArray(MapList
);
4787 Result
:= MapList
[Low(MapList
)];
4789 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4795 function g_Game_GetNextMap(): String;
4802 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4803 if MapList
= nil then
4806 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4808 SortSArray(MapList
);
4810 for I
:= Low(MapList
) to High(MapList
) do
4811 if Map
= MapList
[I
] then
4817 if MapIndex
<> -255 then
4819 if MapIndex
= High(MapList
) then
4820 Result
:= MapList
[Low(MapList
)]
4822 Result
:= MapList
[MapIndex
+ 1];
4824 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
4830 procedure g_Game_NextLevel();
4832 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
4833 gExit
:= EXIT_ENDLEVELCUSTOM
4836 gExit
:= EXIT_ENDLEVELSINGLE
;
4840 if gNextMap
<> '' then Exit
;
4841 gNextMap
:= g_Game_GetNextMap();
4844 function g_Game_IsTestMap(): Boolean;
4846 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
4849 procedure g_Game_DeleteTestMap();
4852 //MapName: AnsiString;
4860 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
4861 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
4862 if (a
= 0) then exit
;
4864 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
4865 WadName
:= Copy(gMapToDelete
, 1, a
+3);
4866 Delete(gMapToDelete
, 1, a
+5);
4867 gMapToDelete
:= UpperCase(gMapToDelete
);
4869 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
4872 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4873 if MapName <> TEST_MAP_NAME then
4876 if not gTempDelete then
4878 time := g_GetFileTime(WadName);
4879 WAD := TWADFile.Create();
4882 if not WAD.ReadFile(WadName) then
4883 begin // Íåò òàêîãî WAD-ôàéëà
4888 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4890 MapList := WAD.GetResourcesList('');
4892 if MapList <> nil then
4893 for a := 0 to High(MapList) do
4894 if MapList[a] = MapName then
4896 // Óäàëÿåì è ñîõðàíÿåì:
4897 WAD.RemoveResource('', MapName);
4898 WAD.SaveTo(WadName);
4903 g_SetFileTime(WadName, time);
4906 if gTempDelete
then DeleteFile(WadName
);
4909 procedure GameCVars(P
: SSArray
);
4912 stat
: TPlayerStatArray
;
4917 cmd
:= LowerCase(P
[0]);
4918 if cmd
= 'r_showfps' then
4920 if (Length(P
) > 1) and
4921 ((P
[1] = '1') or (P
[1] = '0')) then
4922 gShowFPS
:= (P
[1][1] = '1');
4925 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
4927 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
4929 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
4931 with gGameSettings
do
4933 if (Length(P
) > 1) and
4934 ((P
[1] = '1') or (P
[1] = '0')) then
4936 if (P
[1][1] = '1') then
4937 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
4939 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
4942 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
4943 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
4945 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
4947 if g_Game_IsNet
then MH_SEND_GameSettings
;
4950 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
4952 with gGameSettings
do
4954 if (Length(P
) > 1) and
4955 ((P
[1] = '1') or (P
[1] = '0')) then
4957 if (P
[1][1] = '1') then
4958 Options
:= Options
or GAME_OPTION_WEAPONSTAY
4960 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
4963 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
4964 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
4966 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
4968 if g_Game_IsNet
then MH_SEND_GameSettings
;
4971 else if cmd
= 'g_gamemode' then
4973 a
:= g_Game_TextToMode(P
[1]);
4974 if a
= GM_SINGLE
then a
:= GM_COOP
;
4975 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
4977 gSwitchGameMode
:= a
;
4978 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4979 (gState
= STATE_INTERSINGLE
) then
4980 gSwitchGameMode
:= GM_SINGLE
;
4982 gGameSettings
.GameMode
:= gSwitchGameMode
;
4984 if gSwitchGameMode
= gGameSettings
.GameMode
then
4985 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4986 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4988 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4989 [g_Game_ModeToText(gGameSettings
.GameMode
),
4990 g_Game_ModeToText(gSwitchGameMode
)]));
4992 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
4994 with gGameSettings
do
4996 if (Length(P
) > 1) and
4997 ((P
[1] = '1') or (P
[1] = '0')) then
4999 if (P
[1][1] = '1') then
5000 Options
:= Options
or GAME_OPTION_ALLOWEXIT
5002 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
5005 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
5006 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
5008 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
5009 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5011 if g_Game_IsNet
then MH_SEND_GameSettings
;
5014 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
5016 with gGameSettings
do
5018 if (Length(P
) > 1) and
5019 ((P
[1] = '1') or (P
[1] = '0')) then
5021 if (P
[1][1] = '1') then
5022 Options
:= Options
or GAME_OPTION_MONSTERS
5024 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
5027 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
5028 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
5030 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
5031 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5033 if g_Game_IsNet
then MH_SEND_GameSettings
;
5036 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
5038 with gGameSettings
do
5040 if (Length(P
) > 1) and
5041 ((P
[1] = '1') or (P
[1] = '0')) then
5043 if (P
[1][1] = '1') then
5044 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
5046 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
5049 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
5050 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
5052 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
5054 if g_Game_IsNet
then MH_SEND_GameSettings
;
5057 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
5059 with gGameSettings
do
5061 if (Length(P
) > 1) and
5062 ((P
[1] = '1') or (P
[1] = '0')) then
5064 if (P
[1][1] = '1') then
5065 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
5067 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
5070 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
5071 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
5073 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
5075 if g_Game_IsNet
then MH_SEND_GameSettings
;
5078 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
5080 if Length(P
) > 1 then
5082 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
5083 gGameSettings
.WarmupTime
:= 30
5085 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
5088 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
5089 [gGameSettings
.WarmupTime
]));
5090 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5092 else if cmd
= 'net_interp' then
5094 if (Length(P
) > 1) then
5095 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
5097 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
5098 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5099 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
5100 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5103 else if cmd
= 'net_forceplayerupdate' then
5105 if (Length(P
) > 1) and
5106 ((P
[1] = '1') or (P
[1] = '0')) then
5107 NetForcePlayerUpdate
:= (P
[1][1] = '1');
5109 if NetForcePlayerUpdate
then
5110 g_Console_Add('net_forceplayerupdate = 1')
5112 g_Console_Add('net_forceplayerupdate = 0');
5113 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5114 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
5115 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5118 else if cmd
= 'net_predictself' then
5120 if (Length(P
) > 1) and
5121 ((P
[1] = '1') or (P
[1] = '0')) then
5122 NetPredictSelf
:= (P
[1][1] = '1');
5124 if NetPredictSelf
then
5125 g_Console_Add('net_predictself = 1')
5127 g_Console_Add('net_predictself = 0');
5128 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5129 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
5130 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5133 else if cmd
= 'sv_name' then
5135 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5137 NetServerName
:= P
[1];
5138 if Length(NetServerName
) > 64 then
5139 SetLength(NetServerName
, 64);
5140 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5144 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
5146 else if cmd
= 'sv_passwd' then
5148 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5150 NetPassword
:= P
[1];
5151 if Length(NetPassword
) > 24 then
5152 SetLength(NetPassword
, 24);
5153 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5157 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
5159 else if cmd
= 'sv_maxplrs' then
5161 if (Length(P
) > 1) then
5163 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
5164 if g_Game_IsServer
and g_Game_IsNet
then
5167 for a
:= 0 to High(NetClients
) do
5168 if NetClients
[a
].Used
then
5171 if b
> NetMaxClients
then
5173 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
5174 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
5175 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5176 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5179 if NetUseMaster
then
5184 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
5186 else if cmd
= 'sv_public' then
5188 if (Length(P
) > 1) then
5190 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
5191 if g_Game_IsServer
and g_Game_IsNet
then
5192 if NetUseMaster
then
5194 if NetMPeer
= nil then
5195 if not g_Net_Slist_Connect() then
5196 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
5197 g_Net_Slist_Update();
5200 if NetMPeer
<> nil then
5201 g_Net_Slist_Disconnect();
5204 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
5206 else if cmd
= 'sv_intertime' then
5208 if (Length(P
) > 1) then
5209 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5211 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5213 else if cmd
= 'p1_name' then
5215 if (Length(P
) > 1) and gGameOn
then
5217 if g_Game_IsClient
then
5219 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5220 MC_SEND_PlayerSettings
;
5223 if gPlayer1
<> nil then
5225 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5226 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5229 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5232 else if cmd
= 'p2_name' then
5234 if (Length(P
) > 1) and gGameOn
then
5236 if g_Game_IsClient
then
5238 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5239 MC_SEND_PlayerSettings
;
5242 if gPlayer2
<> nil then
5244 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5245 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5248 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5251 else if cmd
= 'p1_color' then
5253 if Length(P
) > 3 then
5254 if g_Game_IsClient
then
5256 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5257 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5258 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5259 MC_SEND_PlayerSettings
;
5262 if gPlayer1
<> nil then
5264 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5265 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5266 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5267 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5270 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5271 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5272 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5274 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
5276 if Length(P
) > 3 then
5277 if g_Game_IsClient
then
5279 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5280 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5281 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5282 MC_SEND_PlayerSettings
;
5285 if gPlayer2
<> nil then
5287 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5288 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5289 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5290 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5293 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5294 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5295 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5297 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5299 if cmd
= 'r_showtime' then
5301 if (Length(P
) > 1) and
5302 ((P
[1] = '1') or (P
[1] = '0')) then
5303 gShowTime
:= (P
[1][1] = '1');
5306 g_Console_Add(_lc
[I_MSG_TIME_ON
])
5308 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
5310 else if cmd
= 'r_showscore' then
5312 if (Length(P
) > 1) and
5313 ((P
[1] = '1') or (P
[1] = '0')) then
5314 gShowGoals
:= (P
[1][1] = '1');
5317 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
5319 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
5321 else if cmd
= 'r_showstat' then
5323 if (Length(P
) > 1) and
5324 ((P
[1] = '1') or (P
[1] = '0')) then
5325 gShowStat
:= (P
[1][1] = '1');
5328 g_Console_Add(_lc
[I_MSG_STATS_ON
])
5330 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
5332 else if cmd
= 'r_showkillmsg' then
5334 if (Length(P
) > 1) and
5335 ((P
[1] = '1') or (P
[1] = '0')) then
5336 gShowKillMsg
:= (P
[1][1] = '1');
5338 if gShowKillMsg
then
5339 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
5341 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
5343 else if cmd
= 'r_showlives' then
5345 if (Length(P
) > 1) and
5346 ((P
[1] = '1') or (P
[1] = '0')) then
5347 gShowLives
:= (P
[1][1] = '1');
5350 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
5352 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
5354 else if cmd
= 'r_showspect' then
5356 if (Length(P
) > 1) and
5357 ((P
[1] = '1') or (P
[1] = '0')) then
5358 gSpectHUD
:= (P
[1][1] = '1');
5361 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
5363 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
5365 else if cmd
= 'r_showping' then
5367 if (Length(P
) > 1) and
5368 ((P
[1] = '1') or (P
[1] = '0')) then
5369 gShowPing
:= (P
[1][1] = '1');
5372 g_Console_Add(_lc
[I_MSG_PING_ON
])
5374 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
5376 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
5378 if Length(P
) > 1 then
5380 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
5381 gGameSettings
.GoalLimit
:= 0
5386 if gGameSettings
.GameMode
= GM_DM
then
5388 stat
:= g_Player_GetStats();
5390 for a
:= 0 to High(stat
) do
5391 if stat
[a
].Frags
> b
then
5395 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5397 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
5400 if g_Game_IsNet
then MH_SEND_GameSettings
;
5403 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
5405 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
5407 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
5408 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
5410 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5411 [gGameSettings
.TimeLimit
div 3600,
5412 (gGameSettings
.TimeLimit
div 60) mod 60,
5413 gGameSettings
.TimeLimit
mod 60]));
5414 if g_Game_IsNet
then MH_SEND_GameSettings
;
5416 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
5418 if Length(P
) > 1 then
5420 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
5421 gGameSettings
.MaxLives
:= 0
5425 stat
:= g_Player_GetStats();
5427 for a
:= 0 to High(stat
) do
5428 if stat
[a
].Lives
> b
then
5430 gGameSettings
.MaxLives
:=
5431 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5435 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5436 [gGameSettings
.MaxLives
]));
5437 if g_Game_IsNet
then MH_SEND_GameSettings
;
5442 procedure PrintHeapStats();
5446 hs
:= GetFPCHeapStatus();
5447 e_LogWriteLn ('v===== heap status =====v');
5448 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5449 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5450 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5451 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5452 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5453 e_LogWriteLn ('^=======================^');
5456 procedure DebugCommands(P
: SSArray
);
5463 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5464 if {gDebugMode}conIsCheatsEnabled
then
5466 cmd
:= LowerCase(P
[0]);
5467 if cmd
= 'd_window' then
5469 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5470 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5471 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5472 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5473 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5475 else if cmd
= 'd_sounds' then
5477 if (Length(P
) > 1) and
5478 ((P
[1] = '1') or (P
[1] = '0')) then
5479 g_Debug_Sounds
:= (P
[1][1] = '1');
5481 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5483 else if cmd
= 'd_frames' then
5485 if (Length(P
) > 1) and
5486 ((P
[1] = '1') or (P
[1] = '0')) then
5487 g_Debug_Frames
:= (P
[1][1] = '1');
5489 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5491 else if cmd
= 'd_winmsg' then
5493 if (Length(P
) > 1) and
5494 ((P
[1] = '1') or (P
[1] = '0')) then
5495 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5497 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5499 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5501 if (Length(P
) > 1) and
5502 ((P
[1] = '1') or (P
[1] = '0')) then
5503 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5505 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5507 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5509 if Length(P
) > 1 then
5511 '0': g_debug_BotAIOff
:= 0;
5512 '1': g_debug_BotAIOff
:= 1;
5513 '2': g_debug_BotAIOff
:= 2;
5514 '3': g_debug_BotAIOff
:= 3;
5517 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5519 else if cmd
= 'd_monster' then
5521 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5522 if Length(P
) < 2 then
5524 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5525 g_Console_Add('ID | Name');
5526 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5527 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5528 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5531 a
:= StrToIntDef(P
[1], 0);
5532 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5533 a
:= g_Mons_TypeIdByName(P
[1]);
5535 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5536 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5539 with gPlayer1
.Obj
do
5541 mon
:= g_Monsters_Create(a
,
5542 X
+ Rect
.X
+ (Rect
.Width
div 2),
5543 Y
+ Rect
.Y
+ Rect
.Height
,
5544 gPlayer1
.Direction
, True);
5546 if (Length(P
) > 2) and (mon
<> nil) then
5548 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5549 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5550 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5551 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5552 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5553 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5554 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5555 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5556 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5561 else if (cmd
= 'd_health') then
5563 if (Length(P
) > 1) and
5564 ((P
[1] = '1') or (P
[1] = '0')) then
5565 g_debug_HealthBar
:= (P
[1][1] = '1');
5567 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5569 else if (cmd
= 'd_player') then
5571 if (Length(P
) > 1) and
5572 ((P
[1] = '1') or (P
[1] = '0')) then
5573 g_debug_Player
:= (P
[1][1] = '1');
5575 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5577 else if (cmd
= 'd_joy') then
5580 g_Console_Add(e_JoystickStateToString(a
));
5582 else if (cmd
= 'd_mem') then
5588 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5592 procedure GameCheats(P
: SSArray
);
5598 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5600 g_Console_Add('not available');
5606 g_Console_Add('where is the player?!');
5609 cmd
:= LowerCase(P
[0]);
5613 plr
.GodMode
:= not plr
.GodMode
;
5614 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5617 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5618 if cmd
= 'give' then
5620 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5621 for f
:= 1 to High(P
) do
5623 cmd
:= LowerCase(P
[f
]);
5624 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5625 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5626 if cmd
= 'exit' then
5628 if gTriggers
<> nil then
5630 for a
:= 0 to High(gTriggers
) do
5632 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5634 g_Console_Add('player left the map');
5635 gExitByTrigger
:= True;
5636 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5637 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
5645 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5646 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5647 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5648 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5649 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5651 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5652 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5654 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5655 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5657 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5658 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5660 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5661 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5663 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5664 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5666 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5667 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5668 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5670 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5671 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5672 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5673 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5674 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5675 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5677 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5678 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5679 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5680 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5681 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5682 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5684 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5685 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5687 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5688 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5690 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5692 if cmd
= 'ammo' then
5694 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5695 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5696 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5697 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5698 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5699 g_Console_Add('player got some ammo');
5703 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5704 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5706 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5707 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5709 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5710 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5712 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5713 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5715 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5717 if cmd
= 'weapons' then
5719 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5720 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5721 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5722 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5723 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5724 plr
.GiveItem(ITEM_WEAPON_BFG
);
5725 g_Console_Add('player got weapons');
5729 if cmd
= 'keys' then
5731 plr
.GiveItem(ITEM_KEY_RED
);
5732 plr
.GiveItem(ITEM_KEY_GREEN
);
5733 plr
.GiveItem(ITEM_KEY_BLUE
);
5734 g_Console_Add('player got all keys');
5738 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5743 if cmd
= 'open' then
5745 g_Console_Add('player activated sesame');
5746 g_Triggers_OpenAll();
5753 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5757 if cmd
= 'noclip' then
5760 g_Console_Add('wall hardeness adjusted');
5764 if cmd
= 'notarget' then
5766 plr
.NoTarget
:= not plr
.NoTarget
;
5767 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5771 if cmd
= 'noreload' then
5773 plr
.NoReload
:= not plr
.NoReload
;
5774 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5778 if cmd
= 'speedy' then
5780 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5781 g_Console_Add('speed adjusted');
5785 if cmd
= 'jumpy' then
5787 VEL_JUMP
:= 30-VEL_JUMP
;
5788 g_Console_Add('jump height adjusted');
5792 if cmd
= 'automap' then
5794 gShowMap
:= not gShowMap
;
5795 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5799 if cmd
= 'aimline' then
5801 gAimLine
:= not gAimLine
;
5802 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5807 procedure GameCommands(P
: SSArray
);
5813 pl
: pTNetClient
= nil;
5820 cmd
:= LowerCase(P
[0]);
5822 if (cmd
= 'quit') or
5829 else if cmd
= 'pause' then
5831 if (g_ActiveWindow
= nil) then
5832 g_Game_Pause(not gPauseMain
);
5834 else if cmd
= 'endgame' then
5835 gExit
:= EXIT_SIMPLE
5836 else if cmd
= 'restart' then
5838 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5840 if g_Game_IsClient
then
5842 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5847 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5849 else if cmd
= 'kick' then
5851 if g_Game_IsServer
then
5853 if Length(P
) < 2 then
5855 g_Console_Add('kick <name>');
5860 g_Console_Add('kick <name>');
5864 if g_Game_IsNet
then
5865 pl
:= g_Net_Client_ByName(P
[1]);
5868 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5869 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
5870 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5871 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5872 if NetUseMaster
then
5874 end else if gPlayers
<> nil then
5875 for a
:= Low(gPlayers
) to High(gPlayers
) do
5876 if gPlayers
[a
] <> nil then
5877 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5879 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5880 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5882 gPlayers
[a
].Lives
:= 0;
5883 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5884 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5885 g_Player_Remove(gPlayers
[a
].UID
);
5886 if NetUseMaster
then
5888 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5892 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5894 else if cmd
= 'kick_id' then
5896 if g_Game_IsServer
and g_Game_IsNet
then
5898 if Length(P
) < 2 then
5900 g_Console_Add('kick_id <client ID>');
5905 g_Console_Add('kick_id <client ID>');
5909 a
:= StrToIntDef(P
[1], 0);
5910 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5912 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5914 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5915 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
5916 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5917 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5918 if NetUseMaster
then
5923 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5925 else if cmd
= 'ban' then
5927 if g_Game_IsServer
and g_Game_IsNet
then
5929 if Length(P
) < 2 then
5931 g_Console_Add('ban <name>');
5936 g_Console_Add('ban <name>');
5940 pl
:= g_Net_Client_ByName(P
[1]);
5943 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5944 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5945 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
5946 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5947 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5948 if NetUseMaster
then
5951 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5953 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5955 else if cmd
= 'ban_id' then
5957 if g_Game_IsServer
and g_Game_IsNet
then
5959 if Length(P
) < 2 then
5961 g_Console_Add('ban_id <client ID>');
5966 g_Console_Add('ban_id <client ID>');
5970 a
:= StrToIntDef(P
[1], 0);
5971 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5972 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5974 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5975 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5976 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
5977 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5978 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5979 if NetUseMaster
then
5983 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5985 else if cmd
= 'permban' then
5987 if g_Game_IsServer
and g_Game_IsNet
then
5989 if Length(P
) < 2 then
5991 g_Console_Add('permban <name>');
5996 g_Console_Add('permban <name>');
6000 pl
:= g_Net_Client_ByName(P
[1]);
6003 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6004 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6005 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6006 g_Net_SaveBanList();
6007 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6008 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6009 if NetUseMaster
then
6012 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6014 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6016 else if cmd
= 'permban_id' then
6018 if g_Game_IsServer
and g_Game_IsNet
then
6020 if Length(P
) < 2 then
6022 g_Console_Add('permban_id <client ID>');
6027 g_Console_Add('permban_id <client ID>');
6031 a
:= StrToIntDef(P
[1], 0);
6032 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6033 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6035 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6036 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6037 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6038 g_Net_SaveBanList();
6039 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6040 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6041 if NetUseMaster
then
6045 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6047 else if cmd
= 'unban' then
6049 if g_Game_IsServer
and g_Game_IsNet
then
6051 if Length(P
) < 2 then
6053 g_Console_Add('unban <IP Address>');
6058 g_Console_Add('unban <IP Address>');
6062 if g_Net_UnbanHost(P
[1]) then
6064 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6065 g_Net_SaveBanList();
6067 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6069 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6071 else if cmd
= 'clientlist' then
6073 if g_Game_IsServer
and g_Game_IsNet
then
6076 if NetClients
<> nil then
6077 for a
:= Low(NetClients
) to High(NetClients
) do
6078 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6080 plr
:= g_Player_Get(NetClients
[a
].Player
);
6081 if plr
= nil then continue
;
6083 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6084 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6087 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6089 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6091 else if cmd
= 'connect' then
6093 if (NetMode
= NET_NONE
) then
6095 if Length(P
) < 2 then
6097 g_Console_Add('connect <IP> [port] [password]');
6102 g_Console_Add('connect <IP> [port] [password]');
6106 if Length(P
) > 2 then
6107 prt
:= StrToIntDef(P
[2], 25666)
6111 if Length(P
) > 3 then
6116 g_Game_StartClient(P
[1], prt
, pw
);
6119 else if cmd
= 'disconnect' then
6121 if (NetMode
= NET_CLIENT
) then
6124 else if cmd
= 'reconnect' then
6126 if (NetMode
= NET_SERVER
) then
6129 if (NetMode
= NET_CLIENT
) then
6132 gExit
:= EXIT_SIMPLE
;
6136 //TODO: Use last successful password to reconnect, instead of ''
6137 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6139 else if (cmd
= 'addbot') or
6140 (cmd
= 'bot_add') then
6142 if Length(P
) > 1 then
6143 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6145 g_Bot_Add(TEAM_NONE
, 2);
6147 else if cmd
= 'bot_addlist' then
6149 if Length(P
) > 1 then
6150 if Length(P
) = 2 then
6151 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6153 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6155 else if cmd
= 'bot_removeall' then
6157 else if cmd
= 'chat' then
6159 if g_Game_IsNet
then
6161 if Length(P
) > 1 then
6163 for a
:= 1 to High(P
) do
6164 chstr
:= chstr
+ P
[a
] + ' ';
6166 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6168 if Length(chstr
) < 1 then
6170 g_Console_Add('chat <text>');
6174 chstr
:= b_Text_Format(chstr
);
6175 if g_Game_IsClient
then
6176 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6178 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6181 g_Console_Add('chat <text>');
6183 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6185 else if cmd
= 'teamchat' then
6187 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6189 if Length(P
) > 1 then
6191 for a
:= 1 to High(P
) do
6192 chstr
:= chstr
+ P
[a
] + ' ';
6194 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6196 if Length(chstr
) < 1 then
6198 g_Console_Add('teamchat <text>');
6202 chstr
:= b_Text_Format(chstr
);
6203 if g_Game_IsClient
then
6204 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6206 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6207 gPlayer1Settings
.Team
);
6210 g_Console_Add('teamchat <text>');
6212 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6214 else if cmd
= 'game' then
6216 if gGameSettings
.GameType
<> GT_NONE
then
6218 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6221 if Length(P
) = 1 then
6223 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6226 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6227 P
[1] := addWadExtension(P
[1]);
6228 if FileExists(MapsDir
+ P
[1]) then
6230 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6231 if Length(P
) < 3 then
6234 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6237 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6239 if g_Map_Exist(MapsDir
+ s
) then
6241 // Çàïóñêàåì ñâîþ èãðó
6243 with gGameSettings
do
6245 GameMode
:= g_Game_TextToMode(gcGameMode
);
6246 if gSwitchGameMode
<> GM_NONE
then
6247 GameMode
:= gSwitchGameMode
;
6248 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6249 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6251 if Length(P
) >= 4 then
6252 b
:= StrToIntDef(P
[3], 1);
6253 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6254 GoalLimit
, MaxLives
, Options
, b
);
6259 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6261 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6263 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6265 else if cmd
= 'host' then
6267 if gGameSettings
.GameType
<> GT_NONE
then
6269 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6272 if Length(P
) < 4 then
6274 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6277 if not StrToIp(P
[1], listen
) then
6279 prt
:= StrToIntDef(P
[2], 25666);
6281 P
[3] := addWadExtension(P
[3]);
6282 if FileExists(MapsDir
+ P
[3]) then
6284 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6285 if Length(P
) < 5 then
6288 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6291 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6293 if g_Map_Exist(MapsDir
+ s
) then
6295 // Çàïóñêàåì ñâîþ èãðó
6297 with gGameSettings
do
6299 GameMode
:= g_Game_TextToMode(gcGameMode
);
6300 if gSwitchGameMode
<> GM_NONE
then
6301 GameMode
:= gSwitchGameMode
;
6302 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6303 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6305 if Length(P
) >= 6 then
6306 b
:= StrToIntDef(P
[5], 0);
6307 g_Game_StartServer(s
, GameMode
, TimeLimit
,
6308 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
6313 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6315 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]));
6317 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
6319 else if cmd
= 'map' then
6321 if Length(P
) = 1 then
6323 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6325 g_Console_Add(cmd
+ ' <MAP>');
6326 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6328 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6330 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6332 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6333 if Length(P
) < 3 then
6335 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6336 s
:= UpperCase(P
[1]);
6337 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6338 begin // Êàðòà íàøëàñü
6339 gExitByTrigger
:= False;
6341 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6343 gExit
:= EXIT_ENDLEVELCUSTOM
;
6345 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6346 g_Game_ChangeMap(s
);
6349 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6350 P
[1] := addWadExtension(P
[1]);
6351 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6352 if FileExists(MapsDir
+ P
[1]) then
6354 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6356 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6358 s
:= P
[1] + ':\' + P
[2];
6360 if g_Map_Exist(MapsDir
+ s
) then
6362 gExitByTrigger
:= False;
6364 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6366 gExit
:= EXIT_ENDLEVELCUSTOM
;
6368 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6369 g_Game_ChangeMap(s
);
6372 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6374 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6376 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6380 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6381 P
[1] := addWadExtension(P
[1]);
6382 if FileExists(MapsDir
+ P
[1]) then
6385 P
[2] := UpperCase(P
[2]);
6386 s
:= P
[1] + ':\' + P
[2];
6388 if g_Map_Exist(MapsDir
+ s
) then
6389 begin // Íàøëè êàðòó
6390 gExitByTrigger
:= False;
6392 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6394 gExit
:= EXIT_ENDLEVELCUSTOM
;
6396 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6397 g_Game_ChangeMap(s
);
6399 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6401 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6404 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6406 else if cmd
= 'nextmap' then
6408 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6409 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6412 if Length(P
) = 1 then
6414 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6416 g_Console_Add(cmd
+ ' <MAP>');
6417 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6420 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6425 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6427 if Length(P
) < 3 then
6429 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6430 s
:= UpperCase(P
[1]);
6431 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6432 begin // Êàðòà íàøëàñü
6433 gExitByTrigger
:= False;
6438 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6439 P
[1] := addWadExtension(P
[1]);
6440 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6441 if FileExists(MapsDir
+ P
[1]) then
6443 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6445 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6447 s
:= P
[1] + ':\' + P
[2];
6449 if g_Map_Exist(MapsDir
+ s
) then
6450 begin // Óñòàíàâëèâàåì êàðòó
6451 gExitByTrigger
:= False;
6456 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6458 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6460 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6464 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6465 P
[1] := addWadExtension(P
[1]);
6466 if FileExists(MapsDir
+ P
[1]) then
6469 P
[2] := UpperCase(P
[2]);
6470 s
:= P
[1] + ':\' + P
[2];
6472 if g_Map_Exist(MapsDir
+ s
) then
6473 begin // Íàøëè êàðòó
6474 gExitByTrigger
:= False;
6478 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6480 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6483 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6486 if gNextMap
= '' then
6487 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6489 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6492 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6495 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6497 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6499 gExitByTrigger
:= False;
6500 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6501 if (gNextMap
= '') and (gTriggers
<> nil) then
6502 for a
:= 0 to High(gTriggers
) do
6503 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6505 gExitByTrigger
:= True;
6506 //gNextMap := gTriggers[a].Data.MapName;
6507 gNextMap
:= gTriggers
[a
].tgcMap
;
6510 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6511 if gNextMap
= '' then
6512 gNextMap
:= g_Game_GetNextMap();
6513 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6514 if not isWadPath(gNextMap
) then
6515 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6518 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6519 if g_Map_Exist(MapsDir
+ s
) then
6520 gExit
:= EXIT_ENDLEVELCUSTOM
6522 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6524 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6526 else if (cmd
= 'event') then
6528 if (Length(P
) <= 1) then
6530 for a
:= 0 to High(gEvents
) do
6531 if gEvents
[a
].Command
= '' then
6532 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6534 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6537 if (Length(P
) = 2) then
6539 for a
:= 0 to High(gEvents
) do
6540 if gEvents
[a
].Name
= P
[1] then
6541 if gEvents
[a
].Command
= '' then
6542 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6544 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6547 for a
:= 0 to High(gEvents
) do
6548 if gEvents
[a
].Name
= P
[1] then
6550 gEvents
[a
].Command
:= '';
6551 for b
:= 2 to High(P
) do
6552 if Pos(' ', P
[b
]) = 0 then
6553 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6555 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6556 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6560 else if cmd
= 'suicide' then
6564 if g_Game_IsClient
then
6565 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6568 if gPlayer1
<> nil then
6569 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6570 if gPlayer2
<> nil then
6571 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6575 // Êîìàíäû Ñâîåé èãðû:
6576 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6578 if cmd
= 'bot_addred' then
6580 if Length(P
) > 1 then
6581 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6583 g_Bot_Add(TEAM_RED
, 2);
6585 else if cmd
= 'bot_addblue' then
6587 if Length(P
) > 1 then
6588 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6590 g_Bot_Add(TEAM_BLUE
, 2);
6592 else if cmd
= 'spectate' then
6598 else if cmd
= 'say' then
6600 if g_Game_IsServer
and g_Game_IsNet
then
6602 if Length(P
) > 1 then
6605 for a
:= 1 to High(P
) do
6606 chstr
:= chstr
+ P
[a
] + ' ';
6608 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6610 if Length(chstr
) < 1 then
6612 g_Console_Add('say <text>');
6616 chstr
:= b_Text_Format(chstr
);
6617 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6619 else g_Console_Add('say <text>');
6621 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6623 else if cmd
= 'tell' then
6625 if g_Game_IsServer
and g_Game_IsNet
then
6627 if (Length(P
) > 2) and (P
[1] <> '') then
6630 for a
:= 2 to High(P
) do
6631 chstr
:= chstr
+ P
[a
] + ' ';
6633 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6635 if Length(chstr
) < 1 then
6637 g_Console_Add('tell <playername> <text>');
6641 pl
:= g_Net_Client_ByName(P
[1]);
6643 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6645 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6647 else g_Console_Add('tell <playername> <text>');
6649 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6651 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6653 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6655 // Äîïîëíèòåëüíîå âðåìÿ:
6656 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6658 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6659 [gGameSettings
.TimeLimit
div 3600,
6660 (gGameSettings
.TimeLimit
div 60) mod 60,
6661 gGameSettings
.TimeLimit
mod 60]));
6662 if g_Game_IsNet
then MH_SEND_GameSettings
;
6664 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6666 if (Length(P
) <= 1) then
6667 g_Console_Add('rcon_password <password>')
6669 MC_SEND_RCONPassword(P
[1]);
6671 else if cmd
= 'rcon' then
6673 if g_Game_IsClient
then
6675 if Length(P
) > 1 then
6678 for a
:= 1 to High(P
) do
6679 chstr
:= chstr
+ P
[a
] + ' ';
6681 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6683 if Length(chstr
) < 1 then
6685 g_Console_Add('rcon <command>');
6689 MC_SEND_RCONCommand(chstr
);
6691 else g_Console_Add('rcon <command>');
6694 else if cmd
= 'ready' then
6696 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6697 gLMSRespawnTime
:= gTime
+ 100;
6699 else if (cmd
= 'callvote') and g_Game_IsNet
then
6701 if Length(P
) > 1 then
6704 for a
:= 1 to High(P
) do begin
6705 if a
> 1 then chstr
:= chstr
+ ' ';
6706 chstr
:= chstr
+ P
[a
];
6709 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6711 if Length(chstr
) < 1 then
6713 g_Console_Add('callvote <command>');
6717 if g_Game_IsClient
then
6718 MC_SEND_Vote(True, chstr
)
6720 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6721 g_Console_Process('vote', True);
6724 g_Console_Add('callvote <command>');
6726 else if (cmd
= 'vote') and g_Game_IsNet
then
6728 if g_Game_IsClient
then
6730 else if gVoteInProgress
then
6732 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6733 a
:= Floor((NetClientCount
+1)/2.0) + 1
6735 a
:= Floor(NetClientCount
/2.0) + 1;
6740 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6741 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6747 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6748 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6756 procedure g_TakeScreenShot();
6764 if e_NoGraphics
then Exit
;
6765 ssdir
:= GameDir
+'/screenshots';
6766 if not findFileCI(ssdir
, true) then
6768 // try to create dir
6773 if not findFileCI(ssdir
, true) then exit
; // alas
6776 for a
:= 1 to High(Word) do
6778 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
6780 if findFileCI(t
, true) then continue
;
6781 if not findFileCI(FileName
) then
6784 st
:= createDiskFile(FileName
);
6786 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
6791 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
6799 procedure g_Game_InGameMenu(Show
: Boolean);
6801 if (g_ActiveWindow
= nil) and Show
then
6803 if gGameSettings
.GameType
= GT_SINGLE
then
6804 g_GUI_ShowWindow('GameSingleMenu')
6807 if g_Game_IsClient
then
6808 g_GUI_ShowWindow('GameClientMenu')
6810 if g_Game_IsNet
then
6811 g_GUI_ShowWindow('GameServerMenu')
6813 g_GUI_ShowWindow('GameCustomMenu');
6815 g_Sound_PlayEx('MENU_OPEN');
6817 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6818 if (not g_Game_IsNet
) then
6822 if (g_ActiveWindow
<> nil) and (not Show
) then
6824 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6825 if (not g_Game_IsNet
) then
6826 g_Game_Pause(False);
6830 procedure g_Game_Pause (Enable
: Boolean);
6834 if not gGameOn
then exit
;
6836 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6839 gPauseMain
:= Enable
;
6841 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6844 procedure g_Game_HolmesPause (Enable
: Boolean);
6848 if not gGameOn
then exit
;
6849 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
6852 gPauseHolmes
:= Enable
;
6854 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
6857 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6862 if gTriggers
<> nil then
6863 for i
:= 0 to High(gTriggers
) do
6864 with gTriggers
[i
] do
6865 if (TriggerType
= TRIGGER_SOUND
) and
6867 Sound
.IsPlaying() then
6869 Sound
.Pause(Enable
);
6873 if gPlayers
<> nil then
6874 for i
:= 0 to High(gPlayers
) do
6875 if gPlayers
[i
] <> nil then
6876 gPlayers
[i
].PauseSounds(Enable
);
6879 if gMusic
<> nil then
6880 gMusic
.Pause(Enable
);
6883 procedure g_Game_StopAllSounds(all
: Boolean);
6887 if gTriggers
<> nil then
6888 for i
:= 0 to High(gTriggers
) do
6889 with gTriggers
[i
] do
6890 if (TriggerType
= TRIGGER_SOUND
) and
6894 if gMusic
<> nil then
6901 procedure g_Game_UpdateTriggerSounds();
6905 if gTriggers
<> nil then
6906 for i
:= 0 to High(gTriggers
) do
6907 with gTriggers
[i
] do
6908 if (TriggerType
= TRIGGER_SOUND
) and
6911 Sound
.IsPlaying() then
6913 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
6914 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
6916 Sound
.SetPan(0.5 - tgcPan
/255.0);
6917 Sound
.SetVolume(tgcVolume
/255.0);
6920 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), tgcVolume
/255.0);
6924 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6927 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6932 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6937 if gSpectMode
<> SPECT_PLAYERS
then
6939 if gSpectPID1
= UID
then
6944 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6951 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6956 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6961 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6966 if gSpectMode
<> SPECT_PLAYERS
then
6968 Pl
:= g_Player_Get(gSpectPID1
);
6969 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6974 if gSpectViewTwo
then
6976 Pl
:= g_Player_Get(gSpectPID2
);
6977 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6985 procedure g_Game_Message(Msg
: string; Time
: Word);
6987 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
6988 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
6989 MessageTime
:= Time
;
6992 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
6994 punct
: Array[0..13] of String =
6995 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7001 function IsPunctuation(S
: String): Boolean;
7006 if Length(S
) <> 1 then
7008 for i
:= Low(punct
) to High(punct
) do
7009 if S
= punct
[i
] then
7015 function FilterPunctuation(S
: String): String;
7019 for i
:= Low(punct
) to High(punct
) do
7020 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7026 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7028 // remove player name
7029 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7030 // for FullWord check
7031 Text := toLowerCase1251(' ' + Text + ' ');
7032 fpText
:= FilterPunctuation(Text);
7034 for i
:= 0 to Length(gChatSounds
) - 1 do
7037 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7039 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7040 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7042 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7048 gChatSounds
[i
].Sound
.Play();
7054 g_Sound_PlayEx('SOUND_GAME_RADIO');
7057 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7066 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7070 if goodsnd
[a
].IsPlaying() then
7073 goodsnd
[Random(4)].Play();
7076 procedure g_Game_Announce_KillCombo(Param
: Integer);
7083 UID
:= Param
and $FFFF;
7088 Pl
:= g_Player_Get(UID
);
7097 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7101 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7105 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7109 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7117 if not g_Game_IsWatchedPlayer(UID
) then
7120 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7124 if killsnd
[n
].IsPlaying() then
7129 procedure g_Game_StartVote(Command
, Initiator
: string);
7133 if not gVotesEnabled
then Exit
;
7134 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7135 if gVoteInProgress
or gVotePassed
then
7137 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7138 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7141 gVoteInProgress
:= True;
7142 gVotePassed
:= False;
7143 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7146 gVoteCommand
:= Command
;
7148 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7149 Need
:= Floor((NetClientCount
+1)/2.0)+1
7151 Need
:= Floor(NetClientCount
/2.0)+1;
7152 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7153 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7156 procedure g_Game_CheckVote
;
7160 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7161 if not gVoteInProgress
then Exit
;
7163 if (gTime
>= gVoteTimer
) then
7165 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7166 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7168 Need
:= Floor(NetClientCount
/2.0) + 1;
7169 if gVoteCount
>= Need
then
7171 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7172 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7173 gVotePassed
:= True;
7174 gVoteCmdTimer
:= gTime
+ 5000;
7178 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7179 MH_SEND_VoteEvent(NET_VE_FAILED
);
7181 if NetClients
<> nil then
7182 for I
:= Low(NetClients
) to High(NetClients
) do
7183 if NetClients
[i
].Used
then
7184 NetClients
[i
].Voted
:= False;
7185 gVoteInProgress
:= False;
7191 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7192 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7194 Need
:= Floor(NetClientCount
/2.0) + 1;
7195 if gVoteCount
>= Need
then
7197 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7198 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7199 gVoteInProgress
:= False;
7200 gVotePassed
:= True;
7201 gVoteCmdTimer
:= gTime
+ 5000;
7204 if NetClients
<> nil then
7205 for I
:= Low(NetClients
) to High(NetClients
) do
7206 if NetClients
[i
].Used
then
7207 NetClients
[i
].Voted
:= False;
7212 procedure g_Game_LoadMapList(FileName
: string);
7220 if not FileExists(FileName
) then Exit
;
7222 AssignFile(ListFile
, FileName
);
7224 while not EOF(ListFile
) do
7226 ReadLn(ListFile
, s
);
7229 if s
= '' then Continue
;
7231 SetLength(MapList
, Length(MapList
)+1);
7232 MapList
[High(MapList
)] := s
;
7234 CloseFile(ListFile
);
7237 procedure g_Game_SetDebugMode();
7240 // ×èòû (äàæå â ñâîåé èãðå):
7244 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7248 if Length(LoadingStat
.Msgs
) = 0 then
7254 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7255 if NextMsg
= Length(Msgs
) then
7257 for i
:= 0 to High(Msgs
)-1 do
7258 Msgs
[i
] := Msgs
[i
+1];
7266 Msgs
[NextMsg
-1] := Text;
7270 PBarWasHere
:= false;
7273 g_ActiveWindow
:= nil;
7275 ProcessLoading(true);
7278 procedure g_Game_StepLoading();
7284 if (ShowCount
> LOADING_SHOW_STEP
) then
7292 procedure g_Game_ClearLoading();
7301 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7302 if len
< 1 then len
:= 1;
7303 SetLength(Msgs
, len
);
7304 for len
:= Low(Msgs
) to High(Msgs
) do
7307 PBarWasHere
:= false;
7311 procedure Parse_Params(var pars
: TParamStrValues
);
7318 while i
<= ParamCount
do
7321 if (s
[1] = '-') and (Length(s
) > 1) then
7323 if (s
[2] = '-') and (Length(s
) > 2) then
7324 begin // Îäèíî÷íûé ïàðàìåòð
7325 SetLength(pars
, Length(pars
) + 1);
7326 with pars
[High(pars
)] do
7328 Name
:= LowerCase(s
);
7333 if (i
< ParamCount
) then
7334 begin // Ïàðàìåòð ñî çíà÷åíèåì
7336 SetLength(pars
, Length(pars
) + 1);
7337 with pars
[High(pars
)] do
7339 Name
:= LowerCase(s
);
7340 Value
:= LowerCase(ParamStr(i
));
7349 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7354 for i
:= 0 to High(pars
) do
7355 if pars
[i
].Name
= aName
then
7357 Result
:= pars
[i
].Value
;
7362 procedure g_Game_Process_Params();
7364 pars
: TParamStrValues
;
7367 LimT
, LimS
: Integer;
7378 s
:= Find_Param_Value(pars
, '--debug');
7381 g_Game_SetDebugMode();
7382 s
:= Find_Param_Value(pars
, '--netdump');
7387 // Connect when game loads
7388 ip
:= Find_Param_Value(pars
, '-connect');
7392 s
:= Find_Param_Value(pars
, '-port');
7393 if (s
= '') or not TryStrToInt(s
, Port
) then
7396 s
:= Find_Param_Value(pars
, '-pw');
7398 g_Game_StartClient(ip
, Port
, s
);
7402 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7405 gDefaultMegawadStart
:= s
;
7408 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7409 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7411 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7414 // Start map when game loads:
7415 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7416 if isWadPath(map
) then
7419 s
:= Find_Param_Value(pars
, '-gm');
7420 GMode
:= g_Game_TextToMode(s
);
7421 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7422 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7425 s
:= Find_Param_Value(pars
, '-limt');
7426 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7432 s
:= Find_Param_Value(pars
, '-lims');
7433 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7439 s
:= Find_Param_Value(pars
, '-lives');
7440 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7446 s
:= Find_Param_Value(pars
, '-opt');
7448 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
7450 Opt
:= StrToIntDef(s
, 0);
7452 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
7455 s
:= Find_Param_Value(pars
, '--close');
7459 // Override map to test:
7460 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7462 gTestMap
:= MapsDir
+ s
;
7464 // Delete test map after play:
7465 s
:= Find_Param_Value(pars
, '--testdelete');
7468 gMapToDelete
:= MapsDir
+ map
;
7469 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7473 // Delete temporary WAD after play:
7474 s
:= Find_Param_Value(pars
, '--tempdelete');
7475 if (s
<> '') and (gTestMap
<> '') then
7477 gMapToDelete
:= gTestMap
;
7478 gTempDelete
:= True;
7481 // Number of players:
7482 s
:= Find_Param_Value(pars
, '-pl');
7486 n
:= StrToIntDef(s
, 1);
7489 s
:= Find_Param_Value(pars
, '-port');
7490 if (s
= '') or not TryStrToInt(s
, Port
) then
7491 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7493 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7496 // Execute script when game loads:
7497 s
:= Find_Param_Value(pars
, '-exec');
7500 if not isWadPath(s
) then
7501 s
:= GameDir
+ '/' + s
;
7506 if IOResult
<> 0 then
7508 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7509 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7513 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7514 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7519 if IOResult
<> 0 then
7521 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7522 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7526 if Pos('#', s
) <> 1 then // script comment
7527 g_Console_Process(s
, True);
7538 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7539 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7540 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7541 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7543 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7544 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7545 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7546 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7548 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7549 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7551 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7552 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7554 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7556 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7558 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
7560 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7561 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');