1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE g_amodes.inc}
22 g_basic
, g_player
, e_graphics
, Classes
, g_res_downloader
,
23 SysUtils
, g_sound
, g_gui
, MAPSTRUCT
, wadreader
, md5
;
26 TGameSettings
= record
42 TDelayedEvent
= record
50 TPlayerSettings
= record
69 function g_Game_IsNet(): Boolean;
70 function g_Game_IsServer(): Boolean;
71 function g_Game_IsClient(): Boolean;
72 procedure g_Game_Init();
73 procedure g_Game_Free();
74 procedure g_Game_LoadData();
75 procedure g_Game_FreeData();
76 procedure g_Game_Update();
77 procedure g_Game_Draw();
78 procedure g_Game_Quit();
79 procedure g_Game_SetupScreenSize();
80 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
81 function g_Game_ModeToText(Mode
: Byte): string;
82 function g_Game_TextToMode(Mode
: string): Byte;
83 procedure g_Game_ExecuteEvent(Name
: String);
84 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
85 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
86 procedure g_Game_RemovePlayer();
87 procedure g_Game_Spectate();
88 procedure g_Game_SpectateCenterView();
89 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
90 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
91 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
92 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
93 procedure g_Game_Restart();
94 procedure g_Game_RestartLevel();
95 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
96 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
97 procedure g_Game_SaveOptions();
98 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
99 procedure g_Game_ChangeMap(MapPath
: String);
100 procedure g_Game_ExitLevel(Map
: Char16
);
101 function g_Game_GetFirstMap(WAD
: String): String;
102 function g_Game_GetNextMap(): String;
103 procedure g_Game_NextLevel();
104 procedure g_Game_Pause(Enable
: Boolean);
105 procedure g_Game_InGameMenu(Show
: Boolean);
106 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
107 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
108 procedure g_Game_Message(Msg
: String; Time
: Word);
109 procedure g_Game_LoadMapList(FileName
: String);
110 procedure g_Game_PauseAllSounds(Enable
: Boolean);
111 procedure g_Game_StopAllSounds(all
: Boolean);
112 procedure g_Game_UpdateTriggerSounds();
113 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
114 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
115 procedure g_Game_Announce_KillCombo(Param
: Integer);
116 procedure g_Game_StartVote(Command
, Initiator
: string);
117 procedure g_Game_CheckVote
;
118 procedure g_TakeScreenShot();
119 procedure g_FatalError(Text: String);
120 procedure g_SimpleError(Text: String);
121 function g_Game_IsTestMap(): Boolean;
122 procedure g_Game_DeleteTestMap();
123 procedure GameCVars(P
: SArray
);
124 procedure GameCommands(P
: SArray
);
125 procedure GameCheats(P
: SArray
);
126 procedure DebugCommands(P
: SArray
);
127 procedure g_Game_Process_Params
;
128 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
129 procedure g_Game_StepLoading();
130 procedure g_Game_ClearLoading();
131 procedure g_Game_SetDebugMode();
132 procedure DrawLoadingStat();
134 { procedure SetWinPause(Enable: Boolean); }
139 LOADING_SHOW_STEP
= 100;
140 LOADING_INTERLINE
= 20;
155 MESSAGE_DIKEY
= WM_USER
+ 1;
160 EXIT_ENDLEVELSINGLE
= 4;
161 EXIT_ENDLEVELCUSTOM
= 5;
163 GAME_OPTION_RESERVED
= 1;
164 GAME_OPTION_TEAMDAMAGE
= 2;
165 GAME_OPTION_ALLOWEXIT
= 4;
166 GAME_OPTION_WEAPONSTAY
= 8;
167 GAME_OPTION_MONSTERS
= 16;
168 GAME_OPTION_BOTVSPLAYER
= 32;
169 GAME_OPTION_BOTVSMONSTER
= 64;
174 STATE_INTERCUSTOM
= 3;
175 STATE_INTERSINGLE
= 4;
181 LMS_RESPAWN_NONE
= 0;
182 LMS_RESPAWN_WARMUP
= 1;
183 LMS_RESPAWN_FINAL
= 2;
199 CONFIG_FILENAME
= 'Doom2DF.cfg';
200 LOG_FILENAME
= 'Doom2DF.log';
202 TEST_MAP_NAME
= '$$$_TEST_$$$';
204 STD_PLAYER_MODEL
= 'Doomer';
208 gGameSettings
: TGameSettings
;
209 gPlayer1Settings
: TPlayerSettings
;
210 gPlayer2Settings
: TPlayerSettings
;
212 gPlayerScreenSize
: TPoint
;
213 gPlayer1ScreenCoord
: TPoint
;
214 gPlayer2ScreenCoord
: TPoint
;
215 gPlayer1
: TPlayer
= nil;
216 gPlayer2
: TPlayer
= nil;
217 gPlayerDrawn
: TPlayer
= nil;
219 gSwitchGameMode
: Byte = GM_DM
;
220 gHearPoint1
, gHearPoint2
: THearPoint
;
221 gSoundEffectsDF
: Boolean = False;
222 gSoundTriggerTime
: Word = 0;
223 gAnnouncer
: Byte = ANNOUNCE_NONE
;
224 goodsnd
: array[0..3] of TPlayableSound
;
225 killsnd
: array[0..3] of TPlayableSound
;
226 gDefInterTime
: ShortInt = -1;
227 gInterEndTime
: LongWord = 0;
228 gInterTime
: LongWord = 0;
229 gServInterTime
: Byte = 0;
230 gGameStartTime
: LongWord = 0;
231 gTotalMonsters
: Integer = 0;
233 gShowTime
: Boolean = True;
234 gShowFPS
: Boolean = False;
235 gShowGoals
: Boolean = True;
236 gShowStat
: Boolean = True;
237 gShowKillMsg
: Boolean = True;
238 gShowLives
: Boolean = True;
239 gShowPing
: Boolean = False;
240 gShowMap
: Boolean = False;
242 gState
: Byte = STATE_NONE
;
244 sWidth
, sHeight
: Word;
245 gSpectMode
: Byte = SPECT_NONE
;
246 gSpectHUD
: Boolean = True;
247 gSpectKeyPress
: Boolean = False;
248 gSpectX
: Integer = 0;
249 gSpectY
: Integer = 0;
250 gSpectStep
: Byte = 8;
251 gSpectViewTwo
: Boolean = False;
252 gSpectPID1
: Integer = -1;
253 gSpectPID2
: Integer = -1;
254 gMusic
: TMusic
= nil;
255 gLoadGameMode
: Boolean;
256 gCheats
: Boolean = False;
257 gMapOnce
: Boolean = False;
258 gMapToDelete
: String;
259 gTempDelete
: Boolean = False;
260 gLastMap
: Boolean = False;
261 gWinPosX
, gWinPosY
: Integer;
262 gWinSizeX
, gWinSizeY
: Integer;
263 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
264 gWinActive
: Boolean = True; // by default window is active, lol
265 gResolutionChange
: Boolean = False;
266 gRC_Width
, gRC_Height
: Word;
267 gRC_FullScreen
, gRC_Maximized
: Boolean;
268 gLanguageChange
: Boolean = False;
269 gDebugMode
: Boolean = False;
270 g_debug_Sounds
: Boolean = False;
271 g_debug_Frames
: Boolean = False;
272 g_debug_WinMsgs
: Boolean = False;
273 g_debug_MonsterOff
: Boolean = False;
274 g_debug_BotAIOff
: Byte = 0;
275 g_debug_HealthBar
: Boolean = False;
276 g_Debug_Player
: Boolean = False;
277 gCoopMonstersKilled
: Word = 0;
278 gCoopSecretsFound
: Word = 0;
279 gCoopTotalMonstersKilled
: Word = 0;
280 gCoopTotalSecretsFound
: Word = 0;
281 gCoopTotalMonsters
: Word = 0;
282 gCoopTotalSecrets
: Word = 0;
283 gStatsOff
: Boolean = False;
284 gStatsPressed
: Boolean = False;
285 gExitByTrigger
: Boolean = False;
286 gNextMap
: String = '';
287 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
288 gLMSRespawnTime
: Cardinal = 0;
289 gLMSSoftSpawn
: Boolean = False;
290 gMissionFailed
: Boolean = False;
291 gVoteInProgress
: Boolean = False;
292 gVotePassed
: Boolean = False;
293 gVoteCommand
: string = '';
294 gVoteTimer
: Cardinal = 0;
295 gVoteCmdTimer
: Cardinal = 0;
296 gVoteCount
: Integer = 0;
297 gVoteTimeout
: Cardinal = 30;
298 gVoted
: Boolean = False;
299 gVotesEnabled
: Boolean = True;
300 gEvents
: Array of TGameEvent
;
301 gDelayedEvents
: Array of TDelayedEvent
;
303 // move button values:
304 // bits 0-1: l/r state:
305 // 0: neither left, nor right pressed
308 // bits 4-5: l/r state when strafe was pressed
309 P1MoveButton
: Byte = 0;
310 P2MoveButton
: Byte = 0;
312 procedure g_ResetDynlights ();
313 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
314 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
319 g_textures
, g_main
, g_window
, g_menu
,
320 e_input
, e_log
, g_console
, g_items
, g_map
,
321 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
322 g_triggers
, MAPDEF
, g_monsters
, e_sound
, CONFIG
,
323 BinEditor
, g_language
, g_net
, SDL
,
324 ENet
, e_fixedbuffer
, g_netmsg
, g_netmaster
, GL
, GLExt
,
329 x
, y
, radius
: Integer;
332 exploRadius
: Integer;
336 g_dynLights
: array of TDynLight
= nil;
337 g_dynLightCount
: Integer = 0;
338 g_playerLight
: Boolean = false;
340 procedure g_ResetDynlights ();
344 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
346 for idx
:= 0 to g_dynLightCount
-1 do
348 if g_dynLights
[idx
].exploCount
= -666 then
355 Inc(g_dynLights
[idx
].exploCount
);
356 if (g_dynLights
[idx
].exploCount
< 10) then
358 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
359 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
360 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
361 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
366 g_dynLightCount
:= lnum
;
369 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
371 if not gwin_has_stencil
then exit
;
372 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
373 g_dynLights
[g_dynLightCount
].x
:= x
;
374 g_dynLights
[g_dynLightCount
].y
:= y
;
375 g_dynLights
[g_dynLightCount
].radius
:= radius
;
376 g_dynLights
[g_dynLightCount
].r
:= r
;
377 g_dynLights
[g_dynLightCount
].g
:= g
;
378 g_dynLights
[g_dynLightCount
].b
:= b
;
379 g_dynLights
[g_dynLightCount
].a
:= a
;
380 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
381 Inc(g_dynLightCount
);
384 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
386 if not gwin_has_stencil
then exit
;
387 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
388 g_dynLights
[g_dynLightCount
].x
:= x
;
389 g_dynLights
[g_dynLightCount
].y
:= y
;
390 g_dynLights
[g_dynLightCount
].radius
:= 0;
391 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
392 g_dynLights
[g_dynLightCount
].r
:= r
;
393 g_dynLights
[g_dynLightCount
].g
:= g
;
394 g_dynLights
[g_dynLightCount
].b
:= b
;
395 g_dynLights
[g_dynLightCount
].a
:= 0;
396 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
397 Inc(g_dynLightCount
);
402 TEndCustomGameStat
= record
403 PlayerStat
: TPlayerStatArray
;
407 Map
, MapName
: String;
410 TEndSingleGameStat
= record
411 PlayerStat
: Array [0..1] of record
417 TotalSecrets
: Integer;
420 TLoadingStat
= record
424 Msgs
: Array of String;
428 TParamStrValue
= record
433 TParamStrValues
= Array of TParamStrValue
;
436 INTER_ACTION_TEXT
= 1;
437 INTER_ACTION_PIC
= 2;
438 INTER_ACTION_MUSIC
= 3;
442 FPSCounter
, UPSCounter
: Word;
443 FPSTime
, UPSTime
: LongWord;
444 DataLoaded
: Boolean = False;
445 LastScreenShot
: Int64;
446 IsDrawStat
: Boolean = False;
447 CustomStat
: TEndCustomGameStat
;
448 SingleStat
: TEndSingleGameStat
;
449 LoadingStat
: TLoadingStat
;
450 EndingGameCounter
: Byte = 0;
453 MapList
: SArray
= nil;
454 MapIndex
: Integer = -1;
460 text: Array of ShortString;
461 anim
: Array of ShortString;
462 pic
: Array of ShortString;
463 mus
: Array of ShortString;
465 triggers
: Array of record
467 actions
: Array of record
468 action
, p1
, p2
: Integer;
471 cur_trigger
: Integer;
484 function Compare(a
, b
: TPlayerStat
): Integer;
486 if a
.Spectator
then Result
:= 1
487 else if b
.Spectator
then Result
:= -1
488 else if a
.Frags
< b
.Frags
then Result
:= 1
489 else if a
.Frags
> b
.Frags
then Result
:= -1
490 else if a
.Deaths
< b
.Deaths
then Result
:= -1
491 else if a
.Deaths
> b
.Deaths
then Result
:= 1
492 else if a
.Kills
< b
.Kills
then Result
:= -1
496 procedure SortGameStat(var stat
: TPlayerStatArray
);
501 if stat
= nil then Exit
;
503 for I
:= High(stat
) downto Low(stat
) do
504 for J
:= Low(stat
) to High(stat
) - 1 do
505 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
508 stat
[J
] := stat
[J
+ 1];
513 function g_Game_ModeToText(Mode
: Byte): string;
517 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
518 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
519 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
520 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
521 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
525 function g_Game_TextToMode(Mode
: string): Byte;
528 Mode
:= UpperCase(Mode
);
529 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
534 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
539 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
544 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
549 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
556 function g_Game_IsNet(): Boolean;
558 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
561 function g_Game_IsServer(): Boolean;
563 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
566 function g_Game_IsClient(): Boolean;
568 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
571 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
578 Result
.name
:= ExtractFileName(WAD
);
579 Result
.description
:= '';
582 w
:= TWADFile
.Create();
585 if not w
.GetResource('INTERSCRIPT', p
, len
) then
591 cfg
:= TConfig
.CreateMem(p
, len
);
592 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
593 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
594 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
595 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
601 procedure g_Game_FreeWAD();
605 for a
:= 0 to High(MegaWAD
.res
.pic
) do
606 if MegaWAD
.res
.pic
[a
] <> '' then
607 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
609 for a
:= 0 to High(MegaWAD
.res
.mus
) do
610 if MegaWAD
.res
.mus
[a
] <> '' then
611 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
613 MegaWAD
.res
.pic
:= nil;
614 MegaWAD
.res
.text := nil;
615 MegaWAD
.res
.anim
:= nil;
616 MegaWAD
.res
.mus
:= nil;
617 MegaWAD
.triggers
:= nil;
619 g_Texture_Delete('TEXTURE_endpic');
620 g_Sound_Delete('MUSIC_endmus');
622 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
623 gGameSettings
.WAD
:= '';
626 procedure g_Game_LoadWAD(WAD
: string);
635 gGameSettings
.WAD
:= WAD
;
636 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
639 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
641 w
:= TWADFile
.Create();
642 w
.ReadFile(MapsDir
+ WAD
);
644 if not w
.GetResource('INTERSCRIPT', p
, len
) then
650 cfg
:= TConfig
.CreateMem(p
, len
);
655 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
656 if s = '' then Break;
659 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
660 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
662 g_Texture_CreateWADEx(s, s);
668 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
669 if s = '' then Break;
672 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
673 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
675 g_Music_CreateWADEx(s, s);
678 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
679 if MegaWAD
.endpic
<> '' then
681 s
:= g_ExtractWadName(MegaWAD
.endpic
);
682 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
683 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
685 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
686 if MegaWAD
.endmus
<> '' then
688 s
:= g_ExtractWadName(MegaWAD
.endmus
);
689 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
690 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
698 {procedure start_trigger(t: string);
702 function next_trigger(): Boolean;
706 procedure DisableCheats();
712 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
713 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
714 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
715 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
718 procedure g_Game_ExecuteEvent(Name
: String);
724 if gEvents
= nil then
726 for a
:= 0 to High(gEvents
) do
727 if gEvents
[a
].Name
= Name
then
729 if gEvents
[a
].Command
<> '' then
730 g_Console_Process(gEvents
[a
].Command
, True);
735 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
740 if gDelayedEvents
<> nil then
741 for a
:= 0 to High(gDelayedEvents
) do
742 if not gDelayedEvents
[a
].Pending
then
749 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
750 n
:= High(gDelayedEvents
);
752 gDelayedEvents
[n
].Pending
:= True;
753 gDelayedEvents
[n
].DEType
:= DEType
;
754 gDelayedEvents
[n
].DENum
:= Num
;
755 gDelayedEvents
[n
].DEStr
:= Str
;
756 if DEType
= DE_GLOBEVENT
then
757 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
759 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
768 if g_Game_IsNet
and g_Game_IsServer
then
769 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
775 g_Game_StopAllSounds(False);
780 EndingGameCounter
:= 0;
781 g_ActiveWindow
:= nil;
783 gLMSRespawn
:= LMS_RESPAWN_NONE
;
784 gLMSRespawnTime
:= 0;
787 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
792 begin // Ýòî áûë òåñò
796 begin // Âûõîä â ãëàâíîå ìåíþ
797 gMusic
.SetByName('MUSIC_MENU');
799 if gState
<> STATE_SLIST
then
801 g_GUI_ShowWindow('MainMenu');
802 gState
:= STATE_MENU
;
805 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
806 slReturnPressed
:= True;
807 if g_Net_Slist_Fetch(slCurrent
) then
809 if slCurrent
= nil then
810 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
813 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
816 g_Game_ExecuteEvent('ongameend');
820 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
822 if not g_Game_IsClient
then g_Game_Restart();
825 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
827 // Ñòàòèñòèêà Ñâîåé èãðû:
828 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
830 CustomStat
.GameTime
:= gTime
;
831 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
832 CustomStat
.MapName
:= gMapInfo
.Name
;
833 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
834 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
835 CustomStat
.TeamStat
:= gTeamStat
;
837 CustomStat
.PlayerStat
:= nil;
839 // Ñòàòèñòèêà èãðîêîâ:
840 if gPlayers
<> nil then
842 for a
:= 0 to High(gPlayers
) do
843 if gPlayers
[a
] <> nil then
845 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
846 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
848 Name
:= gPlayers
[a
].Name
;
849 Frags
:= gPlayers
[a
].Frags
;
850 Deaths
:= gPlayers
[a
].Death
;
851 Kills
:= gPlayers
[a
].Kills
;
852 Team
:= gPlayers
[a
].Team
;
853 Color
:= gPlayers
[a
].Model
.Color
;
854 Spectator
:= gPlayers
[a
].FSpectator
;
858 SortGameStat(CustomStat
.PlayerStat
);
861 g_Game_ExecuteEvent('onmapend');
864 EndingGameCounter
:= 255;
865 gState
:= STATE_FOLD
;
867 if gDefInterTime
< 0 then
868 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
870 gInterEndTime
:= gDefInterTime
* 1000;
873 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
875 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
876 SingleStat
.GameTime
:= gTime
;
877 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
878 SingleStat
.TotalSecrets
:= gSecretsCount
;
879 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
880 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
881 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
882 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
883 if SingleStat
.TwoPlayers
then
885 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
886 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
889 g_Game_ExecuteEvent('onmapend');
892 if gNextMap
<> '' then
894 gMusic
.SetByName('MUSIC_INTERMUS');
896 gState
:= STATE_INTERSINGLE
;
898 g_Game_ExecuteEvent('oninter');
900 else // Áîëüøå íåò êàðò
903 EndingGameCounter
:= 255;
904 gState
:= STATE_FOLD
;
909 // Îêîí÷àíèå îáðàáîòàíî:
910 if gExit
<> EXIT_QUIT
then
914 procedure DrawStat();
916 pc
, x
, y
, w
, h
: Integer;
917 w1
, w2
, w3
, w4
: Integer;
919 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
922 stat
: TPlayerStatArray
;
929 pc
:= g_Player_GetCount
;
930 e_TextureFontGetSize(gStdFont
, cw
, ch
);
932 w
:= gScreenWidth
-(gScreenWidth
div 5);
933 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
936 h
:= 40+ch
*5+(ch
+8)*pc
;
937 x
:= (gScreenWidth
div 2)-(w
div 2);
938 y
:= (gScreenHeight
div 2)-(h
div 2);
940 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
941 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
943 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
944 map
:= g_ExtractFileName(gMapInfo
.Map
);
945 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
947 case gGameSettings
.GameMode
of
950 if gGameSettings
.MaxLives
= 0 then
953 s1
:= _lc
[I_GAME_LMS
];
954 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
955 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
960 if gGameSettings
.MaxLives
= 0 then
961 s1
:= _lc
[I_GAME_TDM
]
963 s1
:= _lc
[I_GAME_TLMS
];
964 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
965 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
970 s1
:= _lc
[I_GAME_CTF
];
971 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
972 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
977 if gGameSettings
.MaxLives
= 0 then
978 s1
:= _lc
[I_GAME_COOP
]
980 s1
:= _lc
[I_GAME_SURV
];
981 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
982 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
993 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
995 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
997 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
999 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1000 gStdFont
, 200, 200, 200, 1);
1002 if NetMode
= NET_SERVER
then
1003 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1005 if NetMode
= NET_CLIENT
then
1006 e_TextureFontPrintEx(x
+8, y
+ 8,
1007 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1011 stat
:= g_Player_GetStats();
1014 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1015 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1017 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1019 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1023 for a
:= TEAM_RED
to TEAM_BLUE
do
1025 if a
= TEAM_RED
then
1027 s1
:= _lc
[I_GAME_TEAM_RED
];
1034 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1040 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1041 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1042 gStdFont
, r
, g
, b
, 1);
1044 _y
:= _y
+ch
+(ch
div 4);
1045 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1046 _y
:= _y
+(ch
div 4);
1048 for aa
:= 0 to High(stat
) do
1049 if stat
[aa
].Team
= a
then
1065 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1067 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1069 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1071 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1078 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1081 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1082 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1083 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1084 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1087 for aa
:= 0 to High(stat
) do
1101 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1102 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1104 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1106 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1108 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1110 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1116 procedure g_Game_Init();
1122 gTempDelete
:= False;
1124 sfsGCDisable(); // temporary disable removing of temporary volumes
1127 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1128 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1129 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1130 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1132 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1133 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1134 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1136 g_Game_ClearLoading();
1137 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1138 g_Game_SetLoadingText('', 0, False);
1140 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1143 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1144 g_PlayerModel_LoadData();
1146 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1148 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1149 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1150 until FindNext(SR
) <> 0;
1153 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1155 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1156 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1157 until FindNext(SR
) <> 0;
1160 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1162 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1163 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1164 until FindNext(SR
) <> 0;
1170 LastScreenShot
:= 0;
1172 {e_MouseInfo.Accel := 1.0;}
1174 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1177 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1178 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1179 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1180 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1181 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1183 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1186 gMusic
:= TMusic
.Create();
1187 gMusic
.SetByName('MUSIC_MENU');
1190 gGameSettings
.WarmupTime
:= 30;
1192 gState
:= STATE_MENU
;
1194 SetLength(gEvents
, 6);
1195 gEvents
[0].Name
:= 'ongamestart';
1196 gEvents
[1].Name
:= 'ongameend';
1197 gEvents
[2].Name
:= 'onmapstart';
1198 gEvents
[3].Name
:= 'onmapend';
1199 gEvents
[4].Name
:= 'oninter';
1200 gEvents
[5].Name
:= 'onwadend';
1202 sfsGCEnable(); // enable releasing unused volumes
1206 procedure g_Game_Free();
1208 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1209 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1213 g_Player_RemoveAllCorpses();
1215 gGameSettings
.GameType
:= GT_NONE
;
1216 if gGameSettings
.GameMode
= GM_SINGLE
then
1217 gGameSettings
.GameMode
:= GM_DM
;
1218 gSwitchGameMode
:= gGameSettings
.GameMode
;
1221 gExitByTrigger
:= False;
1224 function IsActivePlayer(p
: TPlayer
): Boolean;
1229 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1232 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1239 if gPlayers
= nil then
1241 for a
:= Low(gPlayers
) to High(gPlayers
) do
1242 if IsActivePlayer(gPlayers
[a
]) then
1244 if gPlayers
[a
].UID
<> ID
then
1246 Result
:= gPlayers
[a
];
1251 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1257 if gPlayers
= nil then
1261 for a
:= Low(gPlayers
) to High(gPlayers
) do
1262 if IsActivePlayer(gPlayers
[a
]) then
1264 SetLength(ids
, Length(ids
) + 1);
1265 ids
[High(ids
)] := gPlayers
[a
].UID
;
1266 if gPlayers
[a
].UID
= Skip
then
1269 if Length(ids
) = 0 then
1274 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1277 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1283 if gPlayers
= nil then
1287 for a
:= Low(gPlayers
) to High(gPlayers
) do
1288 if IsActivePlayer(gPlayers
[a
]) then
1290 SetLength(ids
, Length(ids
) + 1);
1291 ids
[High(ids
)] := gPlayers
[a
].UID
;
1292 if gPlayers
[a
].UID
= Skip
then
1295 if Length(ids
) = 0 then
1298 Result
:= ids
[Length(ids
) - 1]
1300 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1303 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1305 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1306 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1310 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1316 if (plr
= nil) then exit
;
1317 if (p2hack
) then time
:= 1000 else time
:= 1;
1318 strafeDir
:= MoveButton
shr 4;
1319 MoveButton
:= MoveButton
and $0F;
1322 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1323 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1324 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1326 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1327 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1328 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1330 // if we have "strafe" key, turn off old strafe mechanics
1331 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1333 // new strafe mechanics
1334 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1335 // now set direction according to strafe (reversed)
1336 if (strafeDir
= 2) then plr
.SetDirection(D_LEFT
)
1337 else if (strafeDir
= 1) then plr
.SetDirection(D_RIGHT
);
1341 strafeDir
:= 0; // not strafing anymore
1342 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1343 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(D_LEFT
)
1344 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1345 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(D_RIGHT
)
1346 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1347 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1350 // fix movebutton state
1351 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1353 // Îñòàëüíûå êëàâèøè:
1354 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1355 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1356 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1357 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1358 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1359 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1360 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1362 for i
:= 0 to High(KeyWeapon
) do
1363 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1364 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1367 // HACK: add dynlight here
1368 if gwin_k8_enable_light_experiments
then
1370 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1372 g_playerLight
:= true;
1374 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1376 g_playerLight
:= false;
1380 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1383 procedure g_Game_Update();
1385 Msg
: g_gui
.TMessage
;
1392 // Ïîðà âûêëþ÷àòü èãðó:
1393 if gExit
= EXIT_QUIT
then
1395 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1399 if gExit
= EXIT_QUIT
then
1403 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî:
1406 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1409 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1411 gExit
:= EXIT_SIMPLE
;
1417 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1418 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1419 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1420 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1422 if g_Game_IsNet
and g_Game_IsServer
then
1424 gInterTime
:= gInterTime
+ GAME_TICK
;
1425 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1426 if a
<> gServInterTime
then
1428 gServInterTime
:= a
;
1429 MH_SEND_TimeSync(gServInterTime
);
1433 if (not g_Game_IsClient
) and
1436 (e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
))
1437 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1438 and (g_ActiveWindow
= nil)
1440 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1443 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1444 g_Game_StopAllSounds(True);
1446 if gMapOnce
then // Ýòî áûë òåñò
1447 gExit
:= EXIT_SIMPLE
1449 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1450 g_Game_ChangeMap(gNextMap
)
1451 else // Ñëåäóþùåé êàðòû íåò
1453 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1455 // Âûõîä â ãëàâíîå ìåíþ:
1457 g_GUI_ShowWindow('MainMenu');
1458 gMusic
.SetByName('MUSIC_MENU');
1460 gState
:= STATE_MENU
;
1463 // Ôèíàëüíàÿ êàðòèíêà:
1464 g_Game_ExecuteEvent('onwadend');
1466 if not gMusic
.SetByName('MUSIC_endmus') then
1467 gMusic
.SetByName('MUSIC_STDENDMUS');
1469 gState
:= STATE_ENDPIC
;
1471 g_Game_ExecuteEvent('ongameend');
1477 if gState
= STATE_INTERTEXT
then
1478 if InterText
.counter
> 0 then
1479 InterText
.counter
:= InterText
.counter
- 1;
1482 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1484 if EndingGameCounter
= 0 then
1486 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1487 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1489 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1491 g_Game_ExecuteEvent('onwadend');
1492 if not gMusic
.SetByName('MUSIC_endmus') then
1493 gMusic
.SetByName('MUSIC_STDENDMUS');
1496 gMusic
.SetByName('MUSIC_ROUNDMUS');
1499 gState
:= STATE_INTERCUSTOM
;
1501 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1503 gMusic
.SetByName('MUSIC_INTERMUS');
1505 gState
:= STATE_INTERSINGLE
;
1507 g_Game_ExecuteEvent('oninter');
1510 DecMin(EndingGameCounter
, 6, 0);
1513 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1515 if gMapOnce
then // Ýòî áûë òåñò
1517 gExit
:= EXIT_SIMPLE
;
1523 g_Serverlist_Control(slCurrent
);
1526 if g_Game_IsNet
then
1527 if not gConsoleShow
then
1528 if not gChatShow
then
1530 if g_ActiveWindow
= nil then
1532 if e_KeyPressed(gGameControls
.GameControls
.Chat
) then
1533 g_Console_Chat_Switch(False)
1534 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) and
1535 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1536 g_Console_Chat_Switch(True);
1539 if not gChatEnter
then
1540 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1541 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) then
1544 // Ñòàòèñòèêà ïî Tab:
1546 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1547 (gGameSettings
.GameType
<> GT_SINGLE
) and
1548 e_KeyPressed(gGameControls
.GameControls
.Stat
);
1551 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1553 // Âðåìÿ += 28 ìèëëèñåêóíä:
1554 gTime
:= gTime
+ GAME_TICK
;
1556 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1557 if MessageTime
= 0 then
1559 if MessageTime
> 0 then
1560 MessageTime
:= MessageTime
- 1;
1562 if (g_Game_IsServer
) then
1564 // Áûë çàäàí ëèìèò âðåìåíè:
1565 if (gGameSettings
.TimeLimit
> 0) then
1566 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1567 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1572 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1573 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1574 g_Game_RestartRound(gLMSSoftSpawn
);
1576 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1577 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1579 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1581 g_Console_Process(gVoteCommand
);
1583 gVotePassed
:= False;
1586 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1587 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1588 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1589 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1590 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1592 // Áûë çàäàí ëèìèò ïîáåä:
1593 if (gGameSettings
.GoalLimit
> 0) then
1597 if gGameSettings
.GameMode
= GM_DM
then
1598 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1599 for i
:= 0 to High(gPlayers
) do
1600 if gPlayers
[i
] <> nil then
1601 if gPlayers
[i
].Frags
> b
then
1602 b
:= gPlayers
[i
].Frags
;
1605 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1606 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1607 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1610 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1611 if b
>= gGameSettings
.GoalLimit
then
1618 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1619 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1620 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1621 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1623 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1624 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1625 end // if not console
1628 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1630 // process weapon switch queue
1634 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1635 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1637 if not gSpectKeyPress
then
1639 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
) then
1641 // switch spect mode
1643 SPECT_NONE
: ; // not spectator
1645 SPECT_MAPVIEW
: Inc(gSpectMode
);
1646 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1648 gSpectKeyPress
:= True;
1650 if gSpectMode
= SPECT_MAPVIEW
then
1652 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1653 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1654 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1655 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1656 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1657 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1658 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1659 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1660 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1663 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1664 gSpectKeyPress
:= True;
1666 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1669 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1670 gSpectKeyPress
:= True;
1673 if gSpectMode
= SPECT_PLAYERS
then
1675 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1678 gSpectViewTwo
:= True;
1679 gSpectKeyPress
:= True;
1681 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1683 // remove second view
1684 gSpectViewTwo
:= False;
1685 gSpectKeyPress
:= True;
1687 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1689 // prev player (view 1)
1690 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1691 gSpectKeyPress
:= True;
1693 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1695 // next player (view 1)
1696 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1697 gSpectKeyPress
:= True;
1699 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1701 // prev player (view 2)
1702 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1703 gSpectKeyPress
:= True;
1705 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1707 // next player (view 2)
1708 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1709 gSpectKeyPress
:= True;
1714 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1715 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1716 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1717 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1718 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1719 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1720 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1721 gSpectKeyPress
:= False;
1724 // Îáíîâëÿåì âñå îñòàëüíîå:
1727 g_Triggers_Update();
1729 g_Monsters_Update();
1731 g_Player_UpdateAll();
1732 g_Player_UpdatePhysicalObjects();
1733 if gGameSettings
.GameType
= GT_SERVER
then
1734 if Length(gMonstersSpawned
) > 0 then
1736 for I
:= 0 to High(gMonstersSpawned
) do
1737 MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
1738 SetLength(gMonstersSpawned
, 0);
1741 if (gSoundTriggerTime
> 8) then
1743 g_Game_UpdateTriggerSounds();
1744 gSoundTriggerTime
:= 0;
1747 Inc(gSoundTriggerTime
);
1749 if (NetMode
= NET_SERVER
) then
1751 Inc(NetTimeToUpdate
);
1752 Inc(NetTimeToReliable
);
1753 if NetTimeToReliable
>= NetRelupdRate
then
1755 for I
:= 0 to High(gPlayers
) do
1756 if gPlayers
[I
] <> nil then
1757 MH_SEND_PlayerPos(True, gPlayers
[I
].UID
);
1759 if gMonsters
<> nil then
1760 for I
:= 0 to High(gMonsters
) do
1761 if gMonsters
[I
] <> nil then
1763 if (gMonsters
[I
].MonsterType
= MONSTER_BARREL
) then
1765 if (gMonsters
[I
].GameVelX
<> 0) or (gMonsters
[I
].GameVelY
<> 0) then
1766 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1769 if (gMonsters
[I
].MonsterState
<> MONSTATE_SLEEP
) then
1770 if (gMonsters
[I
].MonsterState
<> MONSTATE_DEAD
) or
1771 (gMonsters
[I
].GameVelX
<> 0) or
1772 (gMonsters
[I
].GameVelY
<> 0) then
1773 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1776 NetTimeToReliable
:= 0;
1777 NetTimeToUpdate
:= NetUpdateRate
;
1779 else if NetTimeToUpdate
>= NetUpdateRate
then
1781 if gPlayers
<> nil then
1782 for I
:= 0 to High(gPlayers
) do
1783 if gPlayers
[I
] <> nil then
1784 MH_SEND_PlayerPos(False, gPlayers
[I
].UID
);
1786 if gMonsters
<> nil then
1787 for I
:= 0 to High(gMonsters
) do
1788 if gMonsters
[I
] <> nil then
1790 if (gMonsters
[I
].MonsterType
= MONSTER_BARREL
) then
1792 if (gMonsters
[I
].GameVelX
<> 0) or (gMonsters
[I
].GameVelY
<> 0) then
1793 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1796 if (gMonsters
[I
].MonsterState
<> MONSTATE_SLEEP
) then
1797 if (gMonsters
[I
].MonsterState
<> MONSTATE_DEAD
) or
1798 (gMonsters
[I
].GameVelX
<> 0) or
1799 (gMonsters
[I
].GameVelY
<> 0) then
1800 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1803 NetTimeToUpdate
:= 0;
1806 if NetUseMaster
then
1807 if gTime
>= NetTimeToMaster
then
1809 if (NetMHost
= nil) or (NetMPeer
= nil) then
1810 if not g_Net_Slist_Connect
then
1811 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
1814 NetTimeToMaster
:= gTime
+ NetMasterRate
;
1818 if NetMode
= NET_CLIENT
then
1819 MC_SEND_PlayerPos();
1820 end; // if gameOn ...
1822 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1823 if g_ActiveWindow
<> nil then
1825 w
:= e_GetFirstKeyPressed();
1827 if (w
<> IK_INVALID
) then
1829 Msg
.Msg
:= MESSAGE_DIKEY
;
1831 g_ActiveWindow
.OnMessage(Msg
);
1834 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1835 if g_ActiveWindow
<> nil then
1836 g_ActiveWindow
.Update();
1838 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1839 if gResolutionChange
then
1841 e_WriteLog('Changing resolution', MSG_NOTIFY
);
1842 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
1843 gResolutionChange
:= False;
1846 // Íóæíî ñìåíèòü ÿçûê:
1847 if gLanguageChange
then
1849 //e_WriteLog('Read language file', MSG_NOTIFY);
1850 //g_Language_Load(DataDir + gLanguage + '.txt');
1851 g_Language_Set(gLanguage
);
1853 gLanguageChange
:= False;
1857 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
1858 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) then
1859 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
1862 LastScreenShot
:= GetTimer();
1865 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
1866 if e_KeyPressed(IK_F10
) and
1868 (not gConsoleShow
) and
1869 (g_ActiveWindow
= nil) then
1874 Time
:= GetTimer() {div 1000};
1876 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
1877 if gDelayedEvents
<> nil then
1878 for a
:= 0 to High(gDelayedEvents
) do
1879 if gDelayedEvents
[a
].Pending
and
1881 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
1882 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
1885 case gDelayedEvents
[a
].DEType
of
1887 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
1890 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
1894 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
1895 if g_Game_IsNet
and g_Game_IsServer
then
1896 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
1899 gDelayedEvents
[a
].Pending
:= False;
1902 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
1903 UPSCounter
:= UPSCounter
+ 1;
1904 if Time
- UPSTime
>= 1000 then
1911 if gGameOn
then g_Weapon_AddDynLights();
1914 procedure g_Game_LoadData();
1916 if DataLoaded
then Exit
;
1918 e_WriteLog('Loading game data...', MSG_NOTIFY
);
1920 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
1921 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
1922 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
1923 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
1924 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
1925 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
1926 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_RB');
1927 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_RS');
1928 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_RD');
1929 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_BB');
1930 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_BS');
1931 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_BD');
1932 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
1933 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
1934 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
1935 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
1936 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
1937 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
1938 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
1939 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
1940 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
1941 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
1942 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
1943 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
1944 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
1945 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
1946 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
1947 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
1948 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
1949 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
1950 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
1951 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
1952 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
1953 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
1955 goodsnd
[0] := TPlayableSound
.Create();
1956 goodsnd
[1] := TPlayableSound
.Create();
1957 goodsnd
[2] := TPlayableSound
.Create();
1958 goodsnd
[3] := TPlayableSound
.Create();
1960 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
1961 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
1962 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
1963 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
1965 killsnd
[0] := TPlayableSound
.Create();
1966 killsnd
[1] := TPlayableSound
.Create();
1967 killsnd
[2] := TPlayableSound
.Create();
1968 killsnd
[3] := TPlayableSound
.Create();
1970 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
1971 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
1972 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
1973 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
1975 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
1978 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
1979 g_Weapon_LoadData();
1981 g_Monsters_LoadData();
1986 procedure g_Game_FreeData();
1988 if not DataLoaded
then Exit
;
1991 g_Weapon_FreeData();
1992 g_Monsters_FreeData();
1994 e_WriteLog('Releasing game data...', MSG_NOTIFY
);
1996 g_Texture_Delete('NOTEXTURE');
1997 g_Texture_Delete('TEXTURE_PLAYER_HUD');
1998 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
1999 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2000 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2001 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2002 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2003 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2004 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2005 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2006 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2007 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2008 g_Frames_DeleteByName('FRAMES_TELEPORT');
2009 g_Sound_Delete('SOUND_GAME_TELEPORT');
2010 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2011 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2012 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2013 g_Sound_Delete('SOUND_GAME_BULK1');
2014 g_Sound_Delete('SOUND_GAME_BULK2');
2015 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2016 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2017 g_Sound_Delete('SOUND_GAME_SWITCH1');
2018 g_Sound_Delete('SOUND_GAME_SWITCH0');
2025 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2026 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2027 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2028 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2035 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2036 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2037 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2038 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2040 DataLoaded
:= False;
2043 procedure DrawCustomStat();
2049 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2050 s1
, s2
, topstr
: String;
2052 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2055 if e_KeyPressed(IK_TAB
) then
2057 if not gStatsPressed
then
2059 gStatsOff
:= not gStatsOff
;
2060 gStatsPressed
:= True;
2064 gStatsPressed
:= False;
2068 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2069 w
:= (Length(s1
) * ww2
) div 2;
2070 x
:= gScreenWidth
div 2 - w
;
2072 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2076 if (gGameSettings
.GameMode
= GM_COOP
) then
2078 if gMissionFailed
then
2079 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2081 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2084 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2086 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2087 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2089 if g_Game_IsNet
then
2091 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2092 if not gChatShow
then
2093 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2094 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2097 if g_Game_IsClient
then
2098 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2100 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2101 if not gChatShow
then
2102 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2103 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2108 w
:= gScreenWidth
-x
*2;
2114 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2115 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2117 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2119 case CustomStat
.GameMode
of
2122 if gGameSettings
.MaxLives
= 0 then
2123 s1
:= _lc
[I_GAME_DM
]
2125 s1
:= _lc
[I_GAME_LMS
];
2129 if gGameSettings
.MaxLives
= 0 then
2130 s1
:= _lc
[I_GAME_TDM
]
2132 s1
:= _lc
[I_GAME_TLMS
];
2134 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2137 if gGameSettings
.MaxLives
= 0 then
2138 s1
:= _lc
[I_GAME_COOP
]
2140 s1
:= _lc
[I_GAME_SURV
];
2146 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2150 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2151 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2154 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2155 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2156 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2157 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2159 pc
:= Length(CustomStat
.PlayerStat
);
2160 if pc
= 0 then Exit
;
2162 if CustomStat
.GameMode
= GM_COOP
then
2164 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2166 s2
:= _lc
[I_GAME_MONSTERS
];
2167 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2168 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2170 s2
:= _lc
[I_GAME_SECRETS
];
2171 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2172 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2175 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2177 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2178 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2179 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2181 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2182 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2183 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2187 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2192 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2193 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2194 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2196 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2199 for t
:= TEAM_RED
to TEAM_BLUE
do
2201 if t
= TEAM_RED
then
2203 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2204 gStdFont
, 255, 0, 0, 1);
2205 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2206 gStdFont
, 255, 0, 0, 1);
2213 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2214 gStdFont
, 0, 0, 255, 1);
2215 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2216 gStdFont
, 0, 0, 255, 1);
2222 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2225 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2226 if CustomStat
.PlayerStat
[p
].Team
= t
then
2227 with CustomStat
.PlayerStat
[p
] do
2241 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2242 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2243 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2250 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2253 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2254 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2255 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2258 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2259 with CustomStat
.PlayerStat
[p
] do
2261 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2268 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2269 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2270 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2276 procedure DrawSingleStat();
2278 tm
, key_x
, val_x
, y
: Integer;
2282 procedure player_stat(n
: Integer);
2288 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2289 s2
:= Format(' %d', [gTotalMonsters
]);
2291 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2292 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2293 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2294 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2296 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2297 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2299 // "Kills-per-minute: ##.#":
2300 s1
:= _lc
[I_MENU_INTER_KPM
];
2302 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2304 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2305 s2
:= Format(' %.1f', [kpm
]);
2307 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2308 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2310 // "Secrets found: # / #":
2311 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2312 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2314 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2315 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2316 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2317 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2319 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2320 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2324 // "Level Complete":
2325 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2326 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2328 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2329 s1
:= _lc
[I_MENU_INTER_KPM
];
2330 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2333 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2335 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2336 val_x
:= key_x
+ w1
;
2339 tm
:= SingleStat
.GameTime
div 1000;
2340 s1
:= _lc
[I_MENU_INTER_TIME
];
2341 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2343 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2344 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2346 if SingleStat
.TwoPlayers
then
2349 s1
:= _lc
[I_MENU_PLAYER_1
];
2350 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2351 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2353 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2358 s1
:= _lc
[I_MENU_PLAYER_2
];
2359 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2360 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2362 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2368 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2374 procedure DrawLoadingStat();
2380 if Length(LoadingStat
.Msgs
) = 0 then
2383 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2384 yy
:= (gScreenHeight
div 3);
2385 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2386 xx
:= (gScreenWidth
div 3);
2389 for i
:= 0 to NextMsg
-1 do
2391 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2392 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2396 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2397 yy
:= yy
+ LOADING_INTERLINE
;
2401 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2403 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2405 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2406 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2409 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2410 ScaleSz
:= 16 div Scale
;
2411 // Ðàçìåðû ìèíè-êàðòû:
2412 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2413 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2415 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2417 if gWalls
<> nil then
2420 for a
:= 0 to High(gWalls
) do
2422 if PanelType
<> 0 then
2424 // Ëåâûé âåðõíèé óãîë:
2425 aX
:= X
div ScaleSz
;
2426 aY
:= Y
div ScaleSz
;
2428 aX2
:= max(Width
div ScaleSz
, 1);
2429 aY2
:= max(Height
div ScaleSz
, 1);
2430 // Ïðàâûé íèæíèé óãîë:
2431 aX2
:= aX
+ aX2
- 1;
2432 aY2
:= aY
+ aY2
- 1;
2435 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2436 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2437 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2441 if gSteps
<> nil then
2444 for a
:= 0 to High(gSteps
) do
2446 if PanelType
<> 0 then
2448 // Ëåâûé âåðõíèé óãîë:
2449 aX
:= X
div ScaleSz
;
2450 aY
:= Y
div ScaleSz
;
2452 aX2
:= max(Width
div ScaleSz
, 1);
2453 aY2
:= max(Height
div ScaleSz
, 1);
2454 // Ïðàâûé íèæíèé óãîë:
2455 aX2
:= aX
+ aX2
- 1;
2456 aY2
:= aY
+ aY2
- 1;
2458 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2461 if gLifts
<> nil then
2464 for a
:= 0 to High(gLifts
) do
2466 if PanelType
<> 0 then
2468 // Ëåâûé âåðõíèé óãîë:
2469 aX
:= X
div ScaleSz
;
2470 aY
:= Y
div ScaleSz
;
2472 aX2
:= max(Width
div ScaleSz
, 1);
2473 aY2
:= max(Height
div ScaleSz
, 1);
2474 // Ïðàâûé íèæíèé óãîë:
2475 aX2
:= aX
+ aX2
- 1;
2476 aY2
:= aY
+ aY2
- 1;
2479 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
2480 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
2481 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
2482 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
2486 if gWater
<> nil then
2489 for a
:= 0 to High(gWater
) do
2491 if PanelType
<> 0 then
2493 // Ëåâûé âåðõíèé óãîë:
2494 aX
:= X
div ScaleSz
;
2495 aY
:= Y
div ScaleSz
;
2497 aX2
:= max(Width
div ScaleSz
, 1);
2498 aY2
:= max(Height
div ScaleSz
, 1);
2499 // Ïðàâûé íèæíèé óãîë:
2500 aX2
:= aX
+ aX2
- 1;
2501 aY2
:= aY
+ aY2
- 1;
2503 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
2506 if gAcid1
<> nil then
2508 // Ðèñóåì êèñëîòó 1:
2509 for a
:= 0 to High(gAcid1
) do
2511 if PanelType
<> 0 then
2513 // Ëåâûé âåðõíèé óãîë:
2514 aX
:= X
div ScaleSz
;
2515 aY
:= Y
div ScaleSz
;
2517 aX2
:= max(Width
div ScaleSz
, 1);
2518 aY2
:= max(Height
div ScaleSz
, 1);
2519 // Ïðàâûé íèæíèé óãîë:
2520 aX2
:= aX
+ aX2
- 1;
2521 aY2
:= aY
+ aY2
- 1;
2523 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
2526 if gAcid2
<> nil then
2528 // Ðèñóåì êèñëîòó 2:
2529 for a
:= 0 to High(gAcid2
) do
2531 if PanelType
<> 0 then
2533 // Ëåâûé âåðõíèé óãîë:
2534 aX
:= X
div ScaleSz
;
2535 aY
:= Y
div ScaleSz
;
2537 aX2
:= max(Width
div ScaleSz
, 1);
2538 aY2
:= max(Height
div ScaleSz
, 1);
2539 // Ïðàâûé íèæíèé óãîë:
2540 aX2
:= aX
+ aX2
- 1;
2541 aY2
:= aY
+ aY2
- 1;
2543 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
2546 if gPlayers
<> nil then
2549 for a
:= 0 to High(gPlayers
) do
2550 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
2552 // Ëåâûé âåðõíèé óãîë:
2553 aX
:= Obj
.X
div ScaleSz
+ 1;
2554 aY
:= Obj
.Y
div ScaleSz
+ 1;
2556 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2557 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2558 // Ïðàâûé íèæíèé óãîë:
2559 aX2
:= aX
+ aX2
- 1;
2560 aY2
:= aY
+ aY2
- 1;
2562 if gPlayers
[a
] = p
then
2563 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
2566 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
2567 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
2568 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
2572 if gMonsters
<> nil then
2575 for a
:= 0 to High(gMonsters
) do
2576 if gMonsters
[a
] <> nil then with gMonsters
[a
] do
2578 // Ëåâûé âåðõíèé óãîë:
2579 aX
:= Obj
.X
div ScaleSz
+ 1;
2580 aY
:= Obj
.Y
div ScaleSz
+ 1;
2582 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2583 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2584 // Ïðàâûé íèæíèé óãîë:
2585 aX2
:= aX
+ aX2
- 1;
2586 aY2
:= aY
+ aY2
- 1;
2588 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2594 procedure DrawMapView(x
, y
, w
, h
: Integer);
2600 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
2601 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
2602 g_Map_DrawBack(-bx
, -by
);
2609 glTranslatef(-x
, -y
, 0);
2611 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_BACK
);
2612 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_STEP
);
2615 g_Player_DrawShells();
2617 g_Player_DrawCorpses();
2618 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_WALL
);
2620 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_CLOSEDOOR
);
2623 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_ACID1
);
2624 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_ACID2
);
2625 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_WATER
);
2626 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_FORE
);
2627 if g_debug_HealthBar
then
2629 g_Monsters_DrawHealth();
2630 g_Player_DrawHealth();
2636 procedure DrawPlayer(p
: TPlayer
);
2638 px
, py
, a
, b
, c
, d
: Integer;
2641 lx
, ly
, lrad
: Integer;
2643 if (p
= nil) or (p
.FDummy
) then
2646 g_Map_DrawBack(0, 0);
2655 px
:= p
.GameX
+ PLAYER_RECT_CX
;
2656 py
:= p
.GameY
+ PLAYER_RECT_CY
;
2658 if px
> (gPlayerScreenSize
.X
div 2) then
2659 a
:= -px
+ (gPlayerScreenSize
.X
div 2)
2662 if py
> (gPlayerScreenSize
.Y
div 2) then
2663 b
:= -py
+ (gPlayerScreenSize
.Y
div 2)
2666 if px
> (gMapInfo
.Width
- (gPlayerScreenSize
.X
div 2)) then
2667 a
:= -gMapInfo
.Width
+ gPlayerScreenSize
.X
;
2668 if py
> (gMapInfo
.Height
- (gPlayerScreenSize
.Y
div 2)) then
2669 b
:= -gMapInfo
.Height
+ gPlayerScreenSize
.Y
;
2670 if gMapInfo
.Width
<= gPlayerScreenSize
.X
then
2672 if gMapInfo
.Height
<= gPlayerScreenSize
.Y
then
2675 if p
.IncCam
<> 0 then
2677 if py
> (gMapInfo
.Height
- (gPlayerScreenSize
.Y
div 2)) then
2679 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
2680 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
2683 if py
< (gPlayerScreenSize
.Y
div 2) then
2685 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
2686 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
2689 if p
.IncCam
< 0 then
2690 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and
2692 p
.IncCam
:= p
.IncCam
+ 1;
2694 if p
.IncCam
> 0 then
2695 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and
2697 p
.IncCam
:= p
.IncCam
- 1;
2700 if (px
< gPlayerScreenSize
.X
div 2) or
2701 (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then
2704 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then
2705 c
:= gBackSize
.X
- gPlayerScreenSize
.X
2707 c
:= Round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
2709 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or
2710 (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then
2713 if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then
2714 d
:= gBackSize
.Y
- gPlayerScreenSize
.Y
2716 d
:= Round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
2718 g_Map_DrawBack(-c
, -d
);
2721 sY
:= -(b
+p
.IncCam
);
2722 sWidth
:= gPlayerScreenSize
.X
;
2723 sHeight
:= gPlayerScreenSize
.Y
;
2725 glTranslatef(a
, b
+p
.IncCam
, 0);
2727 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_BACK
);
2728 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_STEP
);
2731 g_Player_DrawShells();
2733 g_Player_DrawCorpses();
2734 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_WALL
);
2736 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_CLOSEDOOR
);
2739 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_ACID1
);
2740 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_ACID2
);
2741 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_WATER
);
2743 //TODO: lights should be in separate grid, i think
2744 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2745 if gwin_has_stencil
and (g_dynLightCount
> 0) then
2747 // setup OpenGL parameters
2748 glStencilMask($FFFFFFFF);
2749 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
2750 glEnable(GL_STENCIL_TEST
);
2751 glEnable(GL_SCISSOR_TEST
);
2752 glClear(GL_STENCIL_BUFFER_BIT
);
2753 glStencilFunc(GL_EQUAL
, 0, $ff);
2755 for lln
:= 0 to g_dynLightCount
-1 do
2757 lx
:= g_dynLights
[lln
].x
;
2758 ly
:= g_dynLights
[lln
].y
;
2759 lrad
:= g_dynLights
[lln
].radius
;
2760 if lrad
< 3 then continue
;
2762 if lx
-sX
+lrad
< 0 then continue
;
2763 if ly
-sY
+lrad
< 0 then continue
;
2764 if lx
-sX
-lrad
>= gPlayerScreenSize
.X
then continue
;
2765 if ly
-sY
-lrad
>= gPlayerScreenSize
.Y
then continue
;
2767 // set scissor to optimize drawing
2768 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
2769 // no need to clear stencil buffer, light blitting will do it for us
2770 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
2771 // draw extruded panels
2772 glDisable(GL_TEXTURE_2D
);
2773 glDisable(GL_BLEND
);
2774 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
2775 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
2776 // render light texture
2777 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
2778 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
2781 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2782 glEnable(GL_TEXTURE_2D
);
2783 // color and opacity
2784 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
2785 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
2787 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
2788 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
2789 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
2790 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
2795 glDisable(GL_STENCIL_TEST
);
2796 glDisable(GL_BLEND
);
2797 glDisable(GL_SCISSOR_TEST
);
2798 glScissor(0, 0, sWidth
, sHeight
);
2801 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_FORE
);
2802 if g_debug_HealthBar
then
2804 g_Monsters_DrawHealth();
2805 g_Player_DrawHealth();
2808 if p
.FSpectator
then
2809 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
2810 p
.GameY
+ PLAYER_RECT_CY
- 4,
2811 'X', gStdFont
, 255, 255, 255, 1, True);
2813 for a := 0 to High(gCollideMap) do
2814 for b := 0 to High(gCollideMap[a]) do
2817 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
2819 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
2823 1: e_DrawPoint(1, b, a, 200, 200, 200);
2824 2: e_DrawPoint(1, b, a, 64, 64, 255);
2825 3: e_DrawPoint(1, b, a, 255, 0, 255);
2835 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
2836 if g_Debug_Player
then
2837 g_Player_DrawDebug(p
);
2841 procedure g_Game_Draw();
2848 plView1
, plView2
: TPlayer
;
2851 if gExit
= EXIT_QUIT
then Exit
;
2853 Time
:= GetTimer() {div 1000};
2854 FPSCounter
:= FPSCounter
+1;
2855 if Time
- FPSTime
>= 1000 then
2862 if gGameOn
or (gState
= STATE_FOLD
) then
2864 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
2866 gSpectMode
:= SPECT_NONE
;
2867 if not gRevertPlayers
then
2869 plView1
:= gPlayer1
;
2870 plView2
:= gPlayer2
;
2874 plView1
:= gPlayer2
;
2875 plView2
:= gPlayer1
;
2879 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
2881 gSpectMode
:= SPECT_NONE
;
2882 if gPlayer2
= nil then
2885 plView1
:= gPlayer2
;
2894 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
2895 gSpectMode
:= SPECT_STATS
;
2897 if gSpectMode
= SPECT_PLAYERS
then
2898 if gPlayers
<> nil then
2900 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
2901 if plView1
= nil then
2903 gSpectPID1
:= GetActivePlayerID_Next();
2904 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
2906 if gSpectViewTwo
then
2908 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
2909 if plView2
= nil then
2911 gSpectPID2
:= GetActivePlayerID_Next();
2912 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
2917 if gSpectMode
= SPECT_MAPVIEW
then
2919 // Ðåæèì ïðîñìîòðà êàðòû
2921 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
2922 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
2923 gHearPoint1
.Active
:= True;
2924 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
2925 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
2926 gHearPoint2
.Active
:= False;
2930 Split
:= (plView1
<> nil) and (plView2
<> nil);
2932 // Òî÷êè ñëóõà èãðîêîâ
2933 if plView1
<> nil then
2935 gHearPoint1
.Active
:= True;
2936 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
2937 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
2939 gHearPoint1
.Active
:= False;
2940 if plView2
<> nil then
2942 gHearPoint2
.Active
:= True;
2943 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
2944 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
2946 gHearPoint2
.Active
:= False;
2948 // Ðàçìåð ýêðàíîâ èãðîêîâ:
2949 gPlayerScreenSize
.X
:= gScreenWidth
-196;
2952 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
2953 if gScreenHeight
mod 2 = 0 then
2954 Dec(gPlayerScreenSize
.Y
);
2957 gPlayerScreenSize
.Y
:= gScreenHeight
;
2960 if gScreenHeight
mod 2 = 0 then
2961 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
2963 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
2965 DrawPlayer(plView1
);
2966 gPlayer1ScreenCoord
.X
:= sX
;
2967 gPlayer1ScreenCoord
.Y
:= sY
;
2971 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
2973 DrawPlayer(plView2
);
2974 gPlayer2ScreenCoord
.X
:= sX
;
2975 gPlayer2ScreenCoord
.Y
:= sY
;
2978 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
2981 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
2984 if MessageText
<> '' then
2988 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
2990 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
2991 (gScreenHeight
div 2)-(h
div 2), MessageText
)
2993 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
2994 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
2997 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
2999 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) then
3001 // Draw spectator GUI
3004 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3007 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3009 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3011 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3013 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3014 if gSpectMode
= SPECT_MAPVIEW
then
3016 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3017 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3018 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3019 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3020 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3022 if gSpectMode
= SPECT_PLAYERS
then
3024 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3025 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3026 if gSpectViewTwo
then
3028 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3029 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3030 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3031 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3035 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3036 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3042 if gPause
and gGameOn
and (g_ActiveWindow
= nil) then
3044 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3046 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3047 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3048 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3053 if (gState
= STATE_MENU
) then
3055 if ((g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '')) then
3057 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3058 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3059 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3061 if g_ActiveWindow
<> nil then
3062 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3065 if gState
= STATE_FOLD
then
3066 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3068 if gState
= STATE_INTERCUSTOM
then
3070 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3072 back
:= 'TEXTURE_endpic';
3073 if not g_Texture_Get(back
, ID
) then
3074 back
:= _lc
[I_TEXTURE_ENDPIC
];
3079 if g_Texture_Get(back
, ID
) then
3080 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3082 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3086 if g_ActiveWindow
<> nil then
3087 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3090 if gState
= STATE_INTERSINGLE
then
3092 if EndingGameCounter
> 0 then
3093 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
)
3098 if g_Texture_Get(back
, ID
) then
3099 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3101 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3105 if g_ActiveWindow
<> nil then
3106 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3110 if gState
= STATE_ENDPIC
then
3113 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3114 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3116 if ID
<> DWORD(-1) then
3117 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3119 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3121 if g_ActiveWindow
<> nil then
3122 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3125 if gState
= STATE_SLIST
then
3127 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3129 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3130 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3132 g_Serverlist_Draw(slCurrent
);
3136 if g_ActiveWindow
<> nil then
3139 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3140 g_ActiveWindow
.Draw();
3145 if g_debug_Sounds
and gGameOn
then
3147 for w
:= 0 to High(e_SoundsArray
) do
3148 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3149 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3154 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3155 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3158 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3159 e_TextureFontPrint(gScreenWidth
-72, 0,
3160 Format('%d:%.2d:%.2d', [gTime
div 1000 div 3600, (gTime
div 1000 div 60) mod 60, gTime
div 1000 mod 60]),
3164 procedure g_Game_Quit();
3166 g_Game_StopAllSounds(True);
3168 g_Game_SaveOptions();
3170 g_PlayerModel_FreeData();
3171 g_Texture_DeleteAll();
3172 g_Frames_DeleteAll();
3175 if NetInitDone
then g_Net_Free
;
3177 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3178 if gMapToDelete
<> '' then
3179 g_Game_DeleteTestMap();
3185 procedure g_FatalError(Text: String);
3187 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3188 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), MSG_WARNING
);
3190 gExit
:= EXIT_SIMPLE
;
3193 procedure g_SimpleError(Text: String);
3195 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3196 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), MSG_WARNING
);
3199 procedure g_Game_SetupScreenSize();
3203 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3204 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3205 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3206 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3208 gPlayerScreenSize
.Y
:= gScreenHeight
;
3210 // Ðàçìåð çàäíåãî ïëàíà:
3211 if BackID
<> DWORD(-1) then
3215 if (gScreenWidth
*d
> gMapInfo
.Width
) or
3216 (gScreenHeight
*d
> gMapInfo
.Height
) then
3219 gBackSize
.X
:= Round(gScreenWidth
*d
);
3220 gBackSize
.Y
:= Round(gScreenHeight
*d
);
3224 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
3226 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
3229 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
3231 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3232 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3234 if gPlayer1
= nil then
3236 if g_Game_IsClient
then
3238 if NetPlrUID1
> -1 then
3240 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3241 gPlayer1
:= g_Player_Get(NetPlrUID1
);
3246 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3247 Team
:= gPlayer1Settings
.Team
;
3249 // Ñîçäàíèå ïåðâîãî èãðîêà:
3250 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3251 gPlayer1Settings
.Color
,
3253 if gPlayer1
= nil then
3254 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
3257 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3258 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
3259 if g_Game_IsServer
and g_Game_IsNet
then
3260 MH_SEND_PlayerCreate(gPlayer1
.UID
);
3261 gPlayer1
.Respawn(False, True);
3263 if g_Game_IsNet
and NetUseMaster
then
3269 if gPlayer2
= nil then
3271 if g_Game_IsClient
then
3273 if NetPlrUID2
> -1 then
3274 gPlayer2
:= g_Player_Get(NetPlrUID2
);
3278 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3279 Team
:= gPlayer2Settings
.Team
;
3281 // Ñîçäàíèå âòîðîãî èãðîêà:
3282 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3283 gPlayer2Settings
.Color
,
3285 if gPlayer2
= nil then
3286 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
3289 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3290 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
3291 if g_Game_IsServer
and g_Game_IsNet
then
3292 MH_SEND_PlayerCreate(gPlayer2
.UID
);
3293 gPlayer2
.Respawn(False, True);
3295 if g_Game_IsNet
and NetUseMaster
then
3303 procedure g_Game_RemovePlayer();
3307 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3308 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3313 if g_Game_IsServer
then
3316 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3317 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3318 g_Player_Remove(Pl
.UID
);
3320 if g_Game_IsNet
and NetUseMaster
then
3329 if g_Game_IsServer
then
3332 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3333 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3334 g_Player_Remove(Pl
.UID
);
3336 if g_Game_IsNet
and NetUseMaster
then
3341 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3347 procedure g_Game_Spectate();
3349 g_Game_RemovePlayer();
3350 if gPlayer1
<> nil then
3351 g_Game_RemovePlayer();
3354 procedure g_Game_SpectateCenterView();
3356 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
3357 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
3360 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
3366 e_WriteLog('Starting singleplayer game...', MSG_NOTIFY
);
3368 g_Game_ClearLoading();
3371 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
3374 gGameSettings
.GameType
:= GT_SINGLE
;
3375 gGameSettings
.MaxLives
:= 0;
3376 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
3377 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
3378 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
3379 gSwitchGameMode
:= GM_SINGLE
;
3381 g_Game_ExecuteEvent('ongamestart');
3383 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3384 g_Game_SetupScreenSize();
3386 // Ñîçäàíèå ïåðâîãî èãðîêà:
3387 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3388 gPlayer1Settings
.Color
,
3389 gPlayer1Settings
.Team
, False));
3390 if gPlayer1
= nil then
3392 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3396 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3399 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
3402 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3403 gPlayer2Settings
.Color
,
3404 gPlayer2Settings
.Team
, False));
3405 if gPlayer2
= nil then
3407 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3411 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3415 // Çàãðóçêà è çàïóñê êàðòû:
3416 if not g_Game_StartMap(MAP
, True) then
3418 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [gGameSettings
.WAD
+ ':\' + MAP
]));
3422 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3426 for i
:= nPl
+1 to nPlayers
do
3427 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3430 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
3431 TimeLimit
, GoalLimit
: Word;
3433 Options
: LongWord; nPlayers
: Byte);
3439 e_WriteLog('Starting custom game...', MSG_NOTIFY
);
3441 g_Game_ClearLoading();
3444 gGameSettings
.GameType
:= GT_CUSTOM
;
3445 gGameSettings
.GameMode
:= GameMode
;
3446 gSwitchGameMode
:= GameMode
;
3447 gGameSettings
.TimeLimit
:= TimeLimit
;
3448 gGameSettings
.GoalLimit
:= GoalLimit
;
3449 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3450 gGameSettings
.Options
:= Options
;
3452 gCoopTotalMonstersKilled
:= 0;
3453 gCoopTotalSecretsFound
:= 0;
3454 gCoopTotalMonsters
:= 0;
3455 gCoopTotalSecrets
:= 0;
3459 g_Game_ExecuteEvent('ongamestart');
3461 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3462 g_Game_SetupScreenSize();
3464 // Ðåæèì íàáëþäàòåëÿ:
3465 if nPlayers
= 0 then
3472 if nPlayers
>= 1 then
3474 // Ñîçäàíèå ïåðâîãî èãðîêà:
3475 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3476 gPlayer1Settings
.Color
,
3477 gPlayer1Settings
.Team
, False));
3478 if gPlayer1
= nil then
3480 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3484 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3488 if nPlayers
>= 2 then
3490 // Ñîçäàíèå âòîðîãî èãðîêà:
3491 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3492 gPlayer2Settings
.Color
,
3493 gPlayer2Settings
.Team
, False));
3494 if gPlayer2
= nil then
3496 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3500 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3504 // Çàãðóçêà è çàïóñê êàðòû:
3505 if not g_Game_StartMap(Map
, True) then
3507 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3511 // Íåò òî÷åê ïîÿâëåíèÿ:
3512 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3513 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3514 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3515 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3516 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3518 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3522 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3526 for i
:= nPl
+1 to nPlayers
do
3527 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3530 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3531 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
3532 Options
: LongWord; nPlayers
: Byte;
3533 IPAddr
: LongWord; Port
: Word);
3537 e_WriteLog('Starting net game (server)...', MSG_NOTIFY
);
3539 g_Game_ClearLoading();
3542 gGameSettings
.GameType
:= GT_SERVER
;
3543 gGameSettings
.GameMode
:= GameMode
;
3544 gSwitchGameMode
:= GameMode
;
3545 gGameSettings
.TimeLimit
:= TimeLimit
;
3546 gGameSettings
.GoalLimit
:= GoalLimit
;
3547 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3548 gGameSettings
.Options
:= Options
;
3550 gCoopTotalMonstersKilled
:= 0;
3551 gCoopTotalSecretsFound
:= 0;
3552 gCoopTotalMonsters
:= 0;
3553 gCoopTotalSecrets
:= 0;
3557 g_Game_ExecuteEvent('ongamestart');
3559 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
3560 g_Game_SetupScreenSize();
3562 // Ðåæèì íàáëþäàòåëÿ:
3563 if nPlayers
= 0 then
3569 if nPlayers
>= 1 then
3571 // Ñîçäàíèå ïåðâîãî èãðîêà:
3572 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3573 gPlayer1Settings
.Color
,
3574 gPlayer1Settings
.Team
, False));
3575 if gPlayer1
= nil then
3577 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3581 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3584 if nPlayers
>= 2 then
3586 // Ñîçäàíèå âòîðîãî èãðîêà:
3587 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3588 gPlayer2Settings
.Color
,
3589 gPlayer2Settings
.Team
, False));
3590 if gPlayer2
= nil then
3592 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3596 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3600 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3602 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
3606 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
3608 // Çàãðóçêà è çàïóñê êàðòû:
3609 if not g_Game_StartMap(Map
, True) then
3611 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3615 // Íåò òî÷åê ïîÿâëåíèÿ:
3616 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3617 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3618 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3619 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3620 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3622 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3626 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3629 NetState
:= NET_STATE_GAME
;
3632 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3647 e_WriteLog('Starting net game (client)...', MSG_NOTIFY
);
3648 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', MSG_NOTIFY
);
3650 g_Game_ClearLoading();
3653 gGameSettings
.GameType
:= GT_CLIENT
;
3655 gCoopTotalMonstersKilled
:= 0;
3656 gCoopTotalSecretsFound
:= 0;
3657 gCoopTotalMonsters
:= 0;
3658 gCoopTotalSecrets
:= 0;
3662 g_Game_ExecuteEvent('ongamestart');
3664 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3665 g_Game_SetupScreenSize();
3667 NetState
:= NET_STATE_AUTH
;
3669 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3671 if not g_Net_Connect(Addr
, Port
) then
3673 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3674 NetState
:= NET_STATE_NONE
;
3678 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3680 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3685 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
3687 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3689 Ptr
:= NetEvent
.packet
^.data
;
3692 Len
:= e_Raw_Read_Word(Ptr
);
3693 MID
:= e_Raw_Read_Byte(Ptr
);
3695 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3697 NetMyID
:= e_Raw_Read_Byte(Ptr
);
3698 NetPlrUID1
:= e_Raw_Read_Word(Ptr
);
3700 WadName
:= e_Raw_Read_String(Ptr
);
3701 Map
:= e_Raw_Read_String(Ptr
);
3703 gWADHash
:= e_Raw_Read_MD5(Ptr
);
3705 gGameSettings
.GameMode
:= e_Raw_Read_Byte(Ptr
);
3706 gSwitchGameMode
:= gGameSettings
.GameMode
;
3707 gGameSettings
.GoalLimit
:= e_Raw_Read_Word(Ptr
);
3708 gGameSettings
.TimeLimit
:= e_Raw_Read_Word(Ptr
);
3709 gGameSettings
.MaxLives
:= e_Raw_Read_Byte(Ptr
);
3710 gGameSettings
.Options
:= e_Raw_Read_LongWord(Ptr
);
3711 T
:= e_Raw_Read_LongWord(Ptr
);
3713 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
3714 if newResPath
= '' then
3716 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
3717 newResPath
:= g_Res_DownloadWAD(WadName
);
3718 if newResPath
= '' then
3720 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3721 enet_packet_destroy(NetEvent
.packet
);
3722 NetState
:= NET_STATE_NONE
;
3726 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
3728 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3729 gPlayer1Settings
.Color
,
3730 gPlayer1Settings
.Team
, False));
3732 if gPlayer1
= nil then
3734 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3736 enet_packet_destroy(NetEvent
.packet
);
3737 NetState
:= NET_STATE_NONE
;
3741 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3742 gPlayer1
.UID
:= NetPlrUID1
;
3743 gPlayer1
.Reset(True);
3745 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
3747 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3749 enet_packet_destroy(NetEvent
.packet
);
3750 NetState
:= NET_STATE_NONE
;
3758 enet_packet_destroy(NetEvent
.packet
);
3762 enet_packet_destroy(NetEvent
.packet
);
3765 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3768 if (NetEvent
.data
<= NET_DISC_MAX
) then
3769 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3770 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3780 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) then
3789 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3790 NetState
:= NET_STATE_NONE
;
3794 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3795 gLMSRespawnTime
:= 0;
3798 NetState
:= NET_STATE_GAME
;
3799 MC_SEND_FullStateRequest();
3800 e_WriteLog('NET: Connection successful.', MSG_NOTIFY
);
3803 procedure g_Game_SaveOptions();
3805 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
3808 procedure g_Game_ChangeMap(MapPath
: String);
3812 g_Game_ClearLoading();
3814 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
3815 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
3816 if gExitByTrigger
then
3819 gExitByTrigger
:= False;
3821 if not g_Game_StartMap(MapPath
, Force
) then
3822 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
3825 procedure g_Game_Restart();
3829 if g_Game_IsClient
then
3831 map
:= g_ExtractFileName(gMapInfo
.Map
);
3835 g_Game_ClearLoading();
3836 g_Game_StartMap(Map
, True);
3839 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
3841 NewWAD
, ResName
: String;
3845 g_Player_RemoveAllCorpses();
3847 if (not g_Game_IsClient
) and
3848 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
3849 (gGameSettings
.GameMode
<> GM_SINGLE
) then
3851 if gSwitchGameMode
= GM_CTF
then
3852 gGameSettings
.MaxLives
:= 0;
3853 gGameSettings
.GameMode
:= gSwitchGameMode
;
3856 gSwitchGameMode
:= gGameSettings
.GameMode
;
3858 g_Player_ResetTeams();
3860 if Pos(':\', Map
) > 0 then
3862 NewWAD
:= g_ExtractWadName(Map
);
3863 ResName
:= g_ExtractFileName(Map
);
3864 if g_Game_IsServer
then
3866 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
3867 g_Game_LoadWAD(NewWAD
);
3869 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
3870 g_Game_ClientWAD(NewWAD
, gWADHash
);
3874 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
3877 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
3879 gState
:= STATE_NONE
;
3880 g_ActiveWindow
:= nil;
3886 if gGameSettings
.GameMode
= GM_CTF
then
3888 g_Map_ResetFlag(FLAG_RED
);
3889 g_Map_ResetFlag(FLAG_BLUE
);
3890 // CTF, à ôëàãîâ íåò:
3891 if not g_Map_HaveFlagPoints() then
3892 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
3897 gState
:= STATE_MENU
;
3904 NetTimeToUpdate
:= 1;
3905 NetTimeToReliable
:= 0;
3906 NetTimeToMaster
:= NetMasterRate
;
3907 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3908 gLMSRespawnTime
:= 0;
3909 gMissionFailed
:= False;
3912 gCoopMonstersKilled
:= 0;
3913 gCoopSecretsFound
:= 0;
3915 gVoteInProgress
:= False;
3916 gVotePassed
:= False;
3922 if not gGameOn
then Exit
;
3924 g_Game_SpectateCenterView();
3926 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
3928 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
3929 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
3930 gLMSSoftSpawn
:= True;
3931 if NetMode
= NET_SERVER
then
3932 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
3934 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
3937 if NetMode
= NET_SERVER
then
3939 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
3942 if NetUseMaster
then
3944 if (NetMHost
= nil) or (NetMPeer
= nil) then
3945 if not g_Net_Slist_Connect
then
3946 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
3951 if NetClients
<> nil then
3952 for I
:= 0 to High(NetClients
) do
3953 if NetClients
[I
].Used
then
3955 NetClients
[I
].Voted
:= False;
3956 if NetClients
[I
].RequestedFullUpdate
then
3958 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
3959 NetClients
[I
].RequestedFullUpdate
:= False;
3963 g_Net_UnbanNonPermHosts();
3968 gCoopTotalMonstersKilled
:= 0;
3969 gCoopTotalSecretsFound
:= 0;
3970 gCoopTotalMonsters
:= 0;
3971 gCoopTotalSecrets
:= 0;
3975 g_Game_ExecuteEvent('onmapstart');
3978 procedure SetFirstLevel();
3982 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
3983 if MapList
= nil then
3986 SortSArray(MapList
);
3987 gNextMap
:= MapList
[Low(MapList
)];
3992 procedure g_Game_ExitLevel(Map
: Char16
);
3996 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
3997 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
3998 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
3999 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4001 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4002 if gGameSettings
.GameType
= GT_SINGLE
then
4003 gExit
:= EXIT_ENDLEVELSINGLE
4004 else // Âûøëè â âûõîä â Ñâîåé èãðå
4006 gExit
:= EXIT_ENDLEVELCUSTOM
;
4007 if gGameSettings
.GameMode
= GM_COOP
then
4008 g_Player_RememberAll
;
4010 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4013 if gGameSettings
.GameMode
= GM_COOP
then
4016 gStatsPressed
:= True;
4017 gNextMap
:= 'MAP01';
4019 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4022 if g_Game_IsNet
then
4024 MH_SEND_GameStats();
4025 MH_SEND_CoopStats();
4031 procedure g_Game_RestartLevel();
4035 if gGameSettings
.GameMode
= GM_SINGLE
then
4040 gExit
:= EXIT_ENDLEVELCUSTOM
;
4041 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4045 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4049 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4051 if not g_Game_IsClient
then
4053 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4056 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4057 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4061 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4065 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4066 g_Game_LoadWAD(NewWAD
);
4069 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4071 i
, n
, nb
, nr
: Integer;
4073 if not g_Game_IsServer
then Exit
;
4074 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4075 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4076 gLMSRespawnTime
:= 0;
4079 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4081 gMissionFailed
:= True;
4082 g_Game_RestartLevel
;
4086 n
:= 0; nb
:= 0; nr
:= 0;
4087 for i
:= Low(gPlayers
) to High(gPlayers
) do
4088 if (gPlayers
[i
] <> nil) and
4089 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4090 (gPlayers
[i
] is TBot
)) then
4093 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4094 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4097 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4099 // wait a second until the fuckers finally decide to join
4100 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4101 gLMSRespawnTime
:= gTime
+ 1000;
4102 gLMSSoftSpawn
:= NoMapRestart
;
4106 g_Player_RemoveAllCorpses
;
4107 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4108 if g_Game_IsNet
then
4109 MH_SEND_GameEvent(NET_EV_LMS_START
);
4111 for i
:= Low(gPlayers
) to High(gPlayers
) do
4113 if gPlayers
[i
] = nil then continue
;
4114 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4115 // don't touch normal spectators
4116 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4118 gPlayers
[i
].FNoRespawn
:= True;
4119 gPlayers
[i
].Lives
:= 0;
4120 if g_Game_IsNet
then
4121 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4124 gPlayers
[i
].FNoRespawn
:= False;
4125 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4126 gPlayers
[i
].Respawn(False, True);
4127 if gGameSettings
.GameMode
= GM_COOP
then
4129 gPlayers
[i
].Frags
:= 0;
4130 gPlayers
[i
].RecallState
;
4132 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
4133 gPlayer1
:= g_Player_Get(gLMSPID1
);
4134 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
4135 gPlayer2
:= g_Player_Get(gLMSPID2
);
4138 for i
:= Low(gItems
) to High(gItems
) do
4140 if gItems
[i
].Respawnable
then
4142 gItems
[i
].QuietRespawn
:= True;
4143 gItems
[i
].RespawnTime
:= 0;
4148 if g_Game_IsNet
then MH_SEND_ItemDestroy(True, i
);
4152 for i
:= Low(gMonsters
) to High(gMonsters
) do
4154 if (gMonsters
[i
] <> nil) and not gMonsters
[i
].FNoRespawn
then
4155 gMonsters
[i
].Respawn
;
4158 gLMSSoftSpawn
:= False;
4161 function g_Game_GetFirstMap(WAD
: String): String;
4165 MapList
:= g_Map_GetMapsList(WAD
);
4166 if MapList
= nil then
4169 SortSArray(MapList
);
4170 Result
:= MapList
[Low(MapList
)];
4172 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4178 function g_Game_GetNextMap(): String;
4185 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4186 if MapList
= nil then
4189 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4191 SortSArray(MapList
);
4193 for I
:= Low(MapList
) to High(MapList
) do
4194 if Map
= MapList
[I
] then
4200 if MapIndex
<> -255 then
4202 if MapIndex
= High(MapList
) then
4203 Result
:= MapList
[Low(MapList
)]
4205 Result
:= MapList
[MapIndex
+ 1];
4207 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
4213 procedure g_Game_NextLevel();
4215 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
4216 gExit
:= EXIT_ENDLEVELCUSTOM
4219 gExit
:= EXIT_ENDLEVELSINGLE
;
4223 if gNextMap
<> '' then Exit
;
4224 gNextMap
:= g_Game_GetNextMap();
4227 function g_Game_IsTestMap(): Boolean;
4229 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
4232 procedure g_Game_DeleteTestMap();
4243 a
:= Pos('.wad:\', gMapToDelete
);
4247 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû:
4248 WadName
:= Copy(gMapToDelete
, 1, a
+ 3);
4249 Delete(gMapToDelete
, 1, a
+ 5);
4250 gMapToDelete
:= UpperCase(gMapToDelete
);
4252 CopyMemory(@MapName
[0], @gMapToDelete
[1], Min(16, Length(gMapToDelete
)));
4255 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4256 if MapName <> TEST_MAP_NAME then
4259 if not gTempDelete then
4261 time := g_GetFileTime(WadName);
4262 WAD := TWADFile.Create();
4265 if not WAD.ReadFile(WadName) then
4266 begin // Íåò òàêîãî WAD-ôàéëà
4271 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4273 MapList := WAD.GetResourcesList('');
4275 if MapList <> nil then
4276 for a := 0 to High(MapList) do
4277 if MapList[a] = MapName then
4279 // Óäàëÿåì è ñîõðàíÿåì:
4280 WAD.RemoveResource('', MapName);
4281 WAD.SaveTo(WadName);
4286 g_SetFileTime(WadName, time);
4289 if gTempDelete
then DeleteFile(WadName
);
4292 procedure GameCVars(P
: SArray
);
4295 stat
: TPlayerStatArray
;
4300 cmd
:= LowerCase(P
[0]);
4301 if cmd
= 'r_showfps' then
4303 if (Length(P
) > 1) and
4304 ((P
[1] = '1') or (P
[1] = '0')) then
4305 gShowFPS
:= (P
[1][1] = '1');
4308 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
4310 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
4312 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
4314 with gGameSettings
do
4316 if (Length(P
) > 1) and
4317 ((P
[1] = '1') or (P
[1] = '0')) then
4319 if (P
[1][1] = '1') then
4320 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
4322 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
4325 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
4326 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
4328 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
4330 if g_Game_IsNet
then MH_SEND_GameSettings
;
4333 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
4335 with gGameSettings
do
4337 if (Length(P
) > 1) and
4338 ((P
[1] = '1') or (P
[1] = '0')) then
4340 if (P
[1][1] = '1') then
4341 Options
:= Options
or GAME_OPTION_WEAPONSTAY
4343 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
4346 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
4347 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
4349 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
4351 if g_Game_IsNet
then MH_SEND_GameSettings
;
4354 else if cmd
= 'g_gamemode' then
4356 a
:= g_Game_TextToMode(P
[1]);
4357 if a
= GM_SINGLE
then a
:= GM_COOP
;
4358 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
4360 gSwitchGameMode
:= a
;
4361 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4362 (gState
= STATE_INTERSINGLE
) then
4363 gSwitchGameMode
:= GM_SINGLE
;
4365 gGameSettings
.GameMode
:= gSwitchGameMode
;
4367 if gSwitchGameMode
= gGameSettings
.GameMode
then
4368 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4369 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4371 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4372 [g_Game_ModeToText(gGameSettings
.GameMode
),
4373 g_Game_ModeToText(gSwitchGameMode
)]));
4375 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
4377 with gGameSettings
do
4379 if (Length(P
) > 1) and
4380 ((P
[1] = '1') or (P
[1] = '0')) then
4382 if (P
[1][1] = '1') then
4383 Options
:= Options
or GAME_OPTION_ALLOWEXIT
4385 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
4388 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
4389 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
4391 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
4392 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4394 if g_Game_IsNet
then MH_SEND_GameSettings
;
4397 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
4399 with gGameSettings
do
4401 if (Length(P
) > 1) and
4402 ((P
[1] = '1') or (P
[1] = '0')) then
4404 if (P
[1][1] = '1') then
4405 Options
:= Options
or GAME_OPTION_MONSTERS
4407 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
4410 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
4411 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
4413 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
4414 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4416 if g_Game_IsNet
then MH_SEND_GameSettings
;
4419 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
4421 with gGameSettings
do
4423 if (Length(P
) > 1) and
4424 ((P
[1] = '1') or (P
[1] = '0')) then
4426 if (P
[1][1] = '1') then
4427 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
4429 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
4432 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
4433 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
4435 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
4437 if g_Game_IsNet
then MH_SEND_GameSettings
;
4440 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
4442 with gGameSettings
do
4444 if (Length(P
) > 1) and
4445 ((P
[1] = '1') or (P
[1] = '0')) then
4447 if (P
[1][1] = '1') then
4448 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
4450 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
4453 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
4454 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
4456 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
4458 if g_Game_IsNet
then MH_SEND_GameSettings
;
4461 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
4463 if Length(P
) > 1 then
4465 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
4466 gGameSettings
.WarmupTime
:= 30
4468 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
4471 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
4472 [gGameSettings
.WarmupTime
]));
4473 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4475 else if cmd
= 'net_interp' then
4477 if (Length(P
) > 1) then
4478 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
4480 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
4481 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4482 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
4483 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4486 else if cmd
= 'net_forceplayerupdate' then
4488 if (Length(P
) > 1) and
4489 ((P
[1] = '1') or (P
[1] = '0')) then
4490 NetForcePlayerUpdate
:= (P
[1][1] = '1');
4492 if NetForcePlayerUpdate
then
4493 g_Console_Add('net_forceplayerupdate = 1')
4495 g_Console_Add('net_forceplayerupdate = 0');
4496 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4497 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
4498 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4501 else if cmd
= 'net_predictself' then
4503 if (Length(P
) > 1) and
4504 ((P
[1] = '1') or (P
[1] = '0')) then
4505 NetPredictSelf
:= (P
[1][1] = '1');
4507 if NetPredictSelf
then
4508 g_Console_Add('net_predictself = 1')
4510 g_Console_Add('net_predictself = 0');
4511 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4512 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
4513 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4516 else if cmd
= 'sv_name' then
4518 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4520 NetServerName
:= P
[1];
4521 if Length(NetServerName
) > 64 then
4522 SetLength(NetServerName
, 64);
4523 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4527 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
4529 else if cmd
= 'sv_passwd' then
4531 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4533 NetPassword
:= P
[1];
4534 if Length(NetPassword
) > 24 then
4535 SetLength(NetPassword
, 24);
4536 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4540 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
4542 else if cmd
= 'sv_maxplrs' then
4544 if (Length(P
) > 1) then
4546 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
4547 if g_Game_IsServer
and g_Game_IsNet
then
4550 for a
:= 0 to High(NetClients
) do
4551 if NetClients
[a
].Used
then
4554 if b
> NetMaxClients
then
4556 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
4557 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
4558 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4559 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4562 if NetUseMaster
then
4567 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
4569 else if cmd
= 'sv_public' then
4571 if (Length(P
) > 1) then
4573 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
4574 if g_Game_IsServer
and g_Game_IsNet
then
4575 if NetUseMaster
then
4577 if NetMPeer
= nil then
4578 if not g_Net_Slist_Connect() then
4579 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4580 g_Net_Slist_Update();
4583 if NetMPeer
<> nil then
4584 g_Net_Slist_Disconnect();
4587 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
4589 else if cmd
= 'sv_intertime' then
4591 if (Length(P
) > 1) then
4592 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4594 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4596 else if cmd
= 'p1_name' then
4598 if (Length(P
) > 1) and gGameOn
then
4600 if g_Game_IsClient
then
4602 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4603 MC_SEND_PlayerSettings
;
4606 if gPlayer1
<> nil then
4608 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4609 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4612 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4615 else if cmd
= 'p2_name' then
4617 if (Length(P
) > 1) and gGameOn
then
4619 if g_Game_IsClient
then
4621 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4622 MC_SEND_PlayerSettings
;
4625 if gPlayer2
<> nil then
4627 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4628 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4631 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4634 else if cmd
= 'p1_color' then
4636 if Length(P
) > 3 then
4637 if g_Game_IsClient
then
4639 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4640 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4641 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4642 MC_SEND_PlayerSettings
;
4645 if gPlayer1
<> nil then
4647 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4648 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4649 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4650 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4653 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4654 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4655 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4657 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
4659 if Length(P
) > 3 then
4660 if g_Game_IsClient
then
4662 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4663 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4664 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4665 MC_SEND_PlayerSettings
;
4668 if gPlayer2
<> nil then
4670 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4671 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4672 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4673 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4676 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4677 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4678 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4680 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
4682 if cmd
= 'r_showtime' then
4684 if (Length(P
) > 1) and
4685 ((P
[1] = '1') or (P
[1] = '0')) then
4686 gShowTime
:= (P
[1][1] = '1');
4689 g_Console_Add(_lc
[I_MSG_TIME_ON
])
4691 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
4693 else if cmd
= 'r_showscore' then
4695 if (Length(P
) > 1) and
4696 ((P
[1] = '1') or (P
[1] = '0')) then
4697 gShowGoals
:= (P
[1][1] = '1');
4700 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
4702 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
4704 else if cmd
= 'r_showstat' then
4706 if (Length(P
) > 1) and
4707 ((P
[1] = '1') or (P
[1] = '0')) then
4708 gShowStat
:= (P
[1][1] = '1');
4711 g_Console_Add(_lc
[I_MSG_STATS_ON
])
4713 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
4715 else if cmd
= 'r_showkillmsg' then
4717 if (Length(P
) > 1) and
4718 ((P
[1] = '1') or (P
[1] = '0')) then
4719 gShowKillMsg
:= (P
[1][1] = '1');
4721 if gShowKillMsg
then
4722 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
4724 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
4726 else if cmd
= 'r_showlives' then
4728 if (Length(P
) > 1) and
4729 ((P
[1] = '1') or (P
[1] = '0')) then
4730 gShowLives
:= (P
[1][1] = '1');
4733 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
4735 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
4737 else if cmd
= 'r_showspect' then
4739 if (Length(P
) > 1) and
4740 ((P
[1] = '1') or (P
[1] = '0')) then
4741 gSpectHUD
:= (P
[1][1] = '1');
4744 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
4746 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
4748 else if cmd
= 'r_showping' then
4750 if (Length(P
) > 1) and
4751 ((P
[1] = '1') or (P
[1] = '0')) then
4752 gShowPing
:= (P
[1][1] = '1');
4755 g_Console_Add(_lc
[I_MSG_PING_ON
])
4757 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
4759 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
4761 if Length(P
) > 1 then
4763 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
4764 gGameSettings
.GoalLimit
:= 0
4769 if gGameSettings
.GameMode
= GM_DM
then
4771 stat
:= g_Player_GetStats();
4773 for a
:= 0 to High(stat
) do
4774 if stat
[a
].Frags
> b
then
4778 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
4780 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
4783 if g_Game_IsNet
then MH_SEND_GameSettings
;
4786 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
4788 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
4790 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
4791 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
4793 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4794 [gGameSettings
.TimeLimit
div 3600,
4795 (gGameSettings
.TimeLimit
div 60) mod 60,
4796 gGameSettings
.TimeLimit
mod 60]));
4797 if g_Game_IsNet
then MH_SEND_GameSettings
;
4799 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
4801 if Length(P
) > 1 then
4803 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
4804 gGameSettings
.MaxLives
:= 0
4808 stat
:= g_Player_GetStats();
4810 for a
:= 0 to High(stat
) do
4811 if stat
[a
].Lives
> b
then
4813 gGameSettings
.MaxLives
:=
4814 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
4818 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
4819 [gGameSettings
.MaxLives
]));
4820 if g_Game_IsNet
then MH_SEND_GameSettings
;
4825 procedure DebugCommands(P
: SArray
);
4831 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
4834 cmd
:= LowerCase(P
[0]);
4835 if cmd
= 'd_window' then
4837 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
4838 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
4839 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4840 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
4841 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
4843 else if cmd
= 'd_sounds' then
4845 if (Length(P
) > 1) and
4846 ((P
[1] = '1') or (P
[1] = '0')) then
4847 g_Debug_Sounds
:= (P
[1][1] = '1');
4849 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
4851 else if cmd
= 'd_frames' then
4853 if (Length(P
) > 1) and
4854 ((P
[1] = '1') or (P
[1] = '0')) then
4855 g_Debug_Frames
:= (P
[1][1] = '1');
4857 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
4859 else if cmd
= 'd_winmsg' then
4861 if (Length(P
) > 1) and
4862 ((P
[1] = '1') or (P
[1] = '0')) then
4863 g_Debug_WinMsgs
:= (P
[1][1] = '1');
4865 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
4867 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
4869 if (Length(P
) > 1) and
4870 ((P
[1] = '1') or (P
[1] = '0')) then
4871 g_Debug_MonsterOff
:= (P
[1][1] = '1');
4873 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
4875 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
4877 if Length(P
) > 1 then
4879 '0': g_debug_BotAIOff
:= 0;
4880 '1': g_debug_BotAIOff
:= 1;
4881 '2': g_debug_BotAIOff
:= 2;
4882 '3': g_debug_BotAIOff
:= 3;
4885 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
4887 else if cmd
= 'd_monster' then
4889 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.Live
) and (not g_Game_IsNet
) then
4890 if Length(P
) < 2 then
4892 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
4893 g_Console_Add('ID | Name');
4894 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
4895 g_Console_Add(Format('%2d | %s', [b
, g_Monsters_GetNameByID(b
)]));
4898 a
:= StrToIntDef(P
[1], 0);
4899 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4900 a
:= g_Monsters_GetIDByName(P
[1]);
4902 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
4903 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
4906 with gPlayer1
.Obj
do
4907 b
:= g_Monsters_Create(a
,
4908 X
+ Rect
.X
+ (Rect
.Width
div 2),
4909 Y
+ Rect
.Y
+ Rect
.Height
,
4910 gPlayer1
.Direction
, True);
4911 if (Length(P
) > 2) and (b
>= 0) then
4912 gMonsters
[b
].MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
4916 else if (cmd
= 'd_health') then
4918 if (Length(P
) > 1) and
4919 ((P
[1] = '1') or (P
[1] = '0')) then
4920 g_debug_HealthBar
:= (P
[1][1] = '1');
4922 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
4924 else if (cmd
= 'd_player') then
4926 if (Length(P
) > 1) and
4927 ((P
[1] = '1') or (P
[1] = '0')) then
4928 g_debug_Player
:= (P
[1][1] = '1');
4930 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
4932 else if (cmd
= 'd_joy') then
4935 g_Console_Add(e_JoystickStateToString(a
));
4939 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
4943 procedure GameCheats(P
: SArray
);
4949 if (not gGameOn
) or (not gCheats
) or ((gGameSettings
.GameType
<> GT_SINGLE
) and
4950 (gGameSettings
.GameMode
<> GM_COOP
) and (not gDebugMode
)) or g_Game_IsNet
then
4952 g_Console_Add('not available');
4958 g_Console_Add('where is the player?!');
4961 cmd
:= LowerCase(P
[0]);
4965 plr
.GodMode
:= not plr
.GodMode
;
4966 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
4969 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
4970 if cmd
= 'give' then
4972 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
4973 for f
:= 1 to High(P
) do
4975 cmd
:= LowerCase(P
[f
]);
4976 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
4977 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
4978 if cmd
= 'exit' then
4980 if gTriggers
<> nil then
4982 for a
:= 0 to High(gTriggers
) do
4984 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
4986 g_Console_Add('player left the map');
4987 gExitByTrigger
:= True;
4988 g_Game_ExitLevel(gTriggers
[a
].Data
.MapName
);
4996 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
4997 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
4998 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
4999 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5000 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5002 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5003 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5005 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5006 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5008 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5009 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5011 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5012 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5014 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5015 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5017 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5018 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5019 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5021 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5022 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5023 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5024 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5025 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5026 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5028 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5029 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5030 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5031 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5032 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5033 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5035 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5036 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5038 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5039 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5041 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5043 if cmd
= 'ammo' then
5045 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5046 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5047 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5048 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5049 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5050 g_Console_Add('player got some ammo');
5054 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5055 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5057 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5058 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5060 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5061 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5063 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5064 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5066 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5068 if cmd
= 'weapons' then
5070 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5071 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5072 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5073 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5074 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5075 plr
.GiveItem(ITEM_WEAPON_BFG
);
5076 g_Console_Add('player got weapons');
5080 if cmd
= 'keys' then
5082 plr
.GiveItem(ITEM_KEY_RED
);
5083 plr
.GiveItem(ITEM_KEY_GREEN
);
5084 plr
.GiveItem(ITEM_KEY_BLUE
);
5085 g_Console_Add('player got all keys');
5089 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5094 if cmd
= 'open' then
5096 g_Console_Add('player activated sesame');
5097 g_Triggers_OpenAll();
5104 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5108 if cmd
= 'noclip' then
5111 g_Console_Add('wall hardeness adjusted');
5115 if cmd
= 'notarget' then
5117 plr
.NoTarget
:= not plr
.NoTarget
;
5118 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5122 if cmd
= 'noreload' then
5124 plr
.NoReload
:= not plr
.NoReload
;
5125 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5129 if cmd
= 'speedy' then
5131 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5132 g_Console_Add('speed adjusted');
5136 if cmd
= 'jumpy' then
5138 VEL_JUMP
:= 30-VEL_JUMP
;
5139 g_Console_Add('jump height adjusted');
5143 if cmd
= 'automap' then
5145 gShowMap
:= not gShowMap
;
5146 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5150 if cmd
= 'aimline' then
5152 gAimLine
:= not gAimLine
;
5153 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5158 procedure GameCommands(P
: SArray
);
5164 pl
: pTNetClient
= nil;
5171 cmd
:= LowerCase(P
[0]);
5173 if (cmd
= 'quit') or
5180 else if cmd
= 'pause' then
5182 if (g_ActiveWindow
= nil) then
5183 g_Game_Pause(not gPause
);
5185 else if cmd
= 'endgame' then
5186 gExit
:= EXIT_SIMPLE
5187 else if cmd
= 'restart' then
5189 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5191 if g_Game_IsClient
then
5193 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5198 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5200 else if cmd
= 'kick' then
5202 if g_Game_IsServer
then
5204 if Length(P
) < 2 then
5206 g_Console_Add('kick <name>');
5211 g_Console_Add('kick <name>');
5215 if g_Game_IsNet
then
5216 pl
:= g_Net_Client_ByName(P
[1]);
5219 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5220 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
5221 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5222 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5223 if NetUseMaster
then
5225 end else if gPlayers
<> nil then
5226 for a
:= Low(gPlayers
) to High(gPlayers
) do
5227 if gPlayers
[a
] <> nil then
5228 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5230 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5231 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5233 gPlayers
[a
].Lives
:= 0;
5234 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5235 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5236 g_Player_Remove(gPlayers
[a
].UID
);
5237 if NetUseMaster
then
5239 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5243 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5245 else if cmd
= 'kick_id' then
5247 if g_Game_IsServer
and g_Game_IsNet
then
5249 if Length(P
) < 2 then
5251 g_Console_Add('kick_id <client ID>');
5256 g_Console_Add('kick_id <client ID>');
5260 a
:= StrToIntDef(P
[1], 0);
5261 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5263 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5265 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5266 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
5267 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5268 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5269 if NetUseMaster
then
5274 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5276 else if cmd
= 'ban' then
5278 if g_Game_IsServer
and g_Game_IsNet
then
5280 if Length(P
) < 2 then
5282 g_Console_Add('ban <name>');
5287 g_Console_Add('ban <name>');
5291 pl
:= g_Net_Client_ByName(P
[1]);
5294 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5295 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5296 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
5297 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5298 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5299 if NetUseMaster
then
5302 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5304 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5306 else if cmd
= 'ban_id' then
5308 if g_Game_IsServer
and g_Game_IsNet
then
5310 if Length(P
) < 2 then
5312 g_Console_Add('ban_id <client ID>');
5317 g_Console_Add('ban_id <client ID>');
5321 a
:= StrToIntDef(P
[1], 0);
5322 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5323 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5325 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5326 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5327 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
5328 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5329 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5330 if NetUseMaster
then
5334 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5336 else if cmd
= 'permban' then
5338 if g_Game_IsServer
and g_Game_IsNet
then
5340 if Length(P
) < 2 then
5342 g_Console_Add('permban <name>');
5347 g_Console_Add('permban <name>');
5351 pl
:= g_Net_Client_ByName(P
[1]);
5354 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5355 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5356 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
5357 g_Net_SaveBanList();
5358 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5359 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5360 if NetUseMaster
then
5363 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5365 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5367 else if cmd
= 'permban_id' then
5369 if g_Game_IsServer
and g_Game_IsNet
then
5371 if Length(P
) < 2 then
5373 g_Console_Add('permban_id <client ID>');
5378 g_Console_Add('permban_id <client ID>');
5382 a
:= StrToIntDef(P
[1], 0);
5383 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5384 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5386 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5387 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5388 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
5389 g_Net_SaveBanList();
5390 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5391 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5392 if NetUseMaster
then
5396 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5398 else if cmd
= 'unban' then
5400 if g_Game_IsServer
and g_Game_IsNet
then
5402 if Length(P
) < 2 then
5404 g_Console_Add('unban <IP Address>');
5409 g_Console_Add('unban <IP Address>');
5413 if g_Net_UnbanHost(P
[1]) then
5415 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5416 g_Net_SaveBanList();
5418 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5420 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5422 else if cmd
= 'clientlist' then
5424 if g_Game_IsServer
and g_Game_IsNet
then
5427 if NetClients
<> nil then
5428 for a
:= Low(NetClients
) to High(NetClients
) do
5429 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5431 plr
:= g_Player_Get(NetClients
[a
].Player
);
5432 if plr
= nil then continue
;
5434 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5435 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5438 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5440 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5442 else if cmd
= 'connect' then
5444 if (NetMode
= NET_NONE
) then
5446 if Length(P
) < 2 then
5448 g_Console_Add('connect <IP> [port] [password]');
5453 g_Console_Add('connect <IP> [port] [password]');
5457 if Length(P
) > 2 then
5458 prt
:= StrToIntDef(P
[2], 25666)
5462 if Length(P
) > 3 then
5467 g_Game_StartClient(P
[1], prt
, pw
);
5470 else if cmd
= 'disconnect' then
5472 if (NetMode
= NET_CLIENT
) then
5475 else if cmd
= 'reconnect' then
5477 if (NetMode
= NET_SERVER
) then
5480 if (NetMode
= NET_CLIENT
) then
5483 gExit
:= EXIT_SIMPLE
;
5487 //TODO: Use last successful password to reconnect, instead of ''
5488 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5490 else if (cmd
= 'addbot') or
5491 (cmd
= 'bot_add') then
5493 if Length(P
) > 1 then
5494 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5496 g_Bot_Add(TEAM_NONE
, 2);
5498 else if cmd
= 'bot_addlist' then
5500 if Length(P
) > 1 then
5501 if Length(P
) = 2 then
5502 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5504 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5506 else if cmd
= 'bot_removeall' then
5508 else if cmd
= 'chat' then
5510 if g_Game_IsNet
then
5512 if Length(P
) > 1 then
5514 for a
:= 1 to High(P
) do
5515 chstr
:= chstr
+ P
[a
] + ' ';
5517 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5519 if Length(chstr
) < 1 then
5521 g_Console_Add('chat <text>');
5525 chstr
:= b_Text_Format(chstr
);
5526 if g_Game_IsClient
then
5527 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5529 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5532 g_Console_Add('chat <text>');
5534 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5536 else if cmd
= 'teamchat' then
5538 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5540 if Length(P
) > 1 then
5542 for a
:= 1 to High(P
) do
5543 chstr
:= chstr
+ P
[a
] + ' ';
5545 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5547 if Length(chstr
) < 1 then
5549 g_Console_Add('teamchat <text>');
5553 chstr
:= b_Text_Format(chstr
);
5554 if g_Game_IsClient
then
5555 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5557 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5558 gPlayer1Settings
.Team
);
5561 g_Console_Add('teamchat <text>');
5563 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5565 else if cmd
= 'game' then
5567 if gGameSettings
.GameType
<> GT_NONE
then
5569 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5572 if Length(P
) = 1 then
5574 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5577 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
5578 P
[1] := addWadExtension(P
[1]);
5579 if FileExists(MapsDir
+ P
[1]) then
5581 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5582 if Length(P
) < 3 then
5585 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5588 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5590 if g_Map_Exist(MapsDir
+ s
) then
5592 // Çàïóñêàåì ñâîþ èãðó
5594 with gGameSettings
do
5596 GameMode
:= g_Game_TextToMode(gcGameMode
);
5597 if gSwitchGameMode
<> GM_NONE
then
5598 GameMode
:= gSwitchGameMode
;
5599 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5600 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5602 if Length(P
) >= 4 then
5603 b
:= StrToIntDef(P
[3], 1);
5604 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5605 GoalLimit
, MaxLives
, Options
, b
);
5610 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5612 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[2])]));
5614 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5616 else if cmd
= 'host' then
5618 if gGameSettings
.GameType
<> GT_NONE
then
5620 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5623 if Length(P
) < 4 then
5625 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5628 if not StrToIp(P
[1], listen
) then
5630 prt
:= StrToIntDef(P
[2], 25666);
5632 P
[3] := addWadExtension(P
[3]);
5633 if FileExists(MapsDir
+ P
[3]) then
5635 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5636 if Length(P
) < 5 then
5639 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5642 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5644 if g_Map_Exist(MapsDir
+ s
) then
5646 // Çàïóñêàåì ñâîþ èãðó
5648 with gGameSettings
do
5650 GameMode
:= g_Game_TextToMode(gcGameMode
);
5651 if gSwitchGameMode
<> GM_NONE
then
5652 GameMode
:= gSwitchGameMode
;
5653 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5654 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5656 if Length(P
) >= 6 then
5657 b
:= StrToIntDef(P
[5], 0);
5658 g_Game_StartServer(s
, GameMode
, TimeLimit
,
5659 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
5664 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5666 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[4])]));
5668 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
5670 else if cmd
= 'map' then
5672 if Length(P
) = 1 then
5674 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5676 g_Console_Add(cmd
+ ' <MAP>');
5677 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5679 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5681 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5683 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
5684 if Length(P
) < 3 then
5686 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5687 s
:= UpperCase(P
[1]);
5688 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
5689 begin // Êàðòà íàøëàñü
5690 gExitByTrigger
:= False;
5692 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5694 gExit
:= EXIT_ENDLEVELCUSTOM
;
5696 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5697 g_Game_ChangeMap(s
);
5700 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
5701 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5702 P
[1] := addWadExtension(P
[1]);
5703 if FileExists(MapsDir
+ P
[1]) then
5705 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5707 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5709 s
:= P
[1] + ':\' + P
[2];
5711 if g_Map_Exist(MapsDir
+ s
) then
5713 gExitByTrigger
:= False;
5715 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5717 gExit
:= EXIT_ENDLEVELCUSTOM
;
5719 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5720 g_Game_ChangeMap(s
);
5723 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5725 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5727 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5731 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5732 P
[1] := addWadExtension(P
[1]);
5733 if FileExists(MapsDir
+ P
[1]) then
5736 P
[2] := UpperCase(P
[2]);
5737 s
:= P
[1] + ':\' + P
[2];
5739 if g_Map_Exist(MapsDir
+ s
) then
5740 begin // Íàøëè êàðòó
5741 gExitByTrigger
:= False;
5743 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5745 gExit
:= EXIT_ENDLEVELCUSTOM
;
5747 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5748 g_Game_ChangeMap(s
);
5750 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5752 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5755 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5757 else if cmd
= 'nextmap' then
5759 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5760 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5763 if Length(P
) = 1 then
5765 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5767 g_Console_Add(cmd
+ ' <MAP>');
5768 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5771 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5776 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5778 if Length(P
) < 3 then
5780 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5781 s
:= UpperCase(P
[1]);
5782 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
5783 begin // Êàðòà íàøëàñü
5784 gExitByTrigger
:= False;
5789 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
5790 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5791 P
[1] := addWadExtension(P
[1]);
5792 if FileExists(MapsDir
+ P
[1]) then
5794 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5796 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5798 s
:= P
[1] + ':\' + P
[2];
5800 if g_Map_Exist(MapsDir
+ s
) then
5801 begin // Óñòàíàâëèâàåì êàðòó
5802 gExitByTrigger
:= False;
5807 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5809 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5811 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5815 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5816 P
[1] := addWadExtension(P
[1]);
5817 if FileExists(MapsDir
+ P
[1]) then
5820 P
[2] := UpperCase(P
[2]);
5821 s
:= P
[1] + ':\' + P
[2];
5823 if g_Map_Exist(MapsDir
+ s
) then
5824 begin // Íàøëè êàðòó
5825 gExitByTrigger
:= False;
5829 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5831 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5834 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5837 if gNextMap
= '' then
5838 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
5840 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
5843 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
5846 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5848 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5850 gExitByTrigger
:= False;
5851 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
5852 if (gNextMap
= '') and (gTriggers
<> nil) then
5853 for a
:= 0 to High(gTriggers
) do
5854 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5856 gExitByTrigger
:= True;
5857 gNextMap
:= gTriggers
[a
].Data
.MapName
;
5860 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
5861 if gNextMap
= '' then
5862 gNextMap
:= g_Game_GetNextMap();
5863 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
5864 if Pos(':\', gNextMap
) = 0 then
5865 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
5868 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
5869 if g_Map_Exist(MapsDir
+ s
) then
5870 gExit
:= EXIT_ENDLEVELCUSTOM
5872 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
5874 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5876 else if (cmd
= 'event') then
5878 if (Length(P
) <= 1) then
5880 for a
:= 0 to High(gEvents
) do
5881 if gEvents
[a
].Command
= '' then
5882 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5884 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5887 if (Length(P
) = 2) then
5889 for a
:= 0 to High(gEvents
) do
5890 if gEvents
[a
].Name
= P
[1] then
5891 if gEvents
[a
].Command
= '' then
5892 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
5894 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
5897 for a
:= 0 to High(gEvents
) do
5898 if gEvents
[a
].Name
= P
[1] then
5900 gEvents
[a
].Command
:= '';
5901 for b
:= 2 to High(P
) do
5902 if Pos(' ', P
[b
]) = 0 then
5903 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
5905 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
5906 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
5910 // Êîìàíäû Ñâîåé èãðû:
5911 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5913 if cmd
= 'bot_addred' then
5915 if Length(P
) > 1 then
5916 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
5918 g_Bot_Add(TEAM_RED
, 2);
5920 else if cmd
= 'bot_addblue' then
5922 if Length(P
) > 1 then
5923 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
5925 g_Bot_Add(TEAM_BLUE
, 2);
5927 else if cmd
= 'suicide' then
5931 if g_Game_IsClient
then
5932 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
5935 if gPlayer1
<> nil then
5936 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
5937 if gPlayer2
<> nil then
5938 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
5942 else if cmd
= 'spectate' then
5948 else if cmd
= 'say' then
5950 if g_Game_IsServer
and g_Game_IsNet
then
5952 if Length(P
) > 1 then
5955 for a
:= 1 to High(P
) do
5956 chstr
:= chstr
+ P
[a
] + ' ';
5958 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5960 if Length(chstr
) < 1 then
5962 g_Console_Add('say <text>');
5966 chstr
:= b_Text_Format(chstr
);
5967 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
5969 else g_Console_Add('say <text>');
5971 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5973 else if cmd
= 'tell' then
5975 if g_Game_IsServer
and g_Game_IsNet
then
5977 if (Length(P
) > 2) and (P
[1] <> '') then
5980 for a
:= 2 to High(P
) do
5981 chstr
:= chstr
+ P
[a
] + ' ';
5983 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5985 if Length(chstr
) < 1 then
5987 g_Console_Add('tell <playername> <text>');
5991 pl
:= g_Net_Client_ByName(P
[1]);
5993 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
5995 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5997 else g_Console_Add('tell <playername> <text>');
5999 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6001 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6003 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6005 // Äîïîëíèòåëüíîå âðåìÿ:
6006 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6008 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6009 [gGameSettings
.TimeLimit
div 3600,
6010 (gGameSettings
.TimeLimit
div 60) mod 60,
6011 gGameSettings
.TimeLimit
mod 60]));
6012 if g_Game_IsNet
then MH_SEND_GameSettings
;
6014 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6016 if (Length(P
) <= 1) then
6017 g_Console_Add('rcon_password <password>')
6019 MC_SEND_RCONPassword(P
[1]);
6021 else if cmd
= 'rcon' then
6023 if g_Game_IsClient
then
6025 if Length(P
) > 1 then
6028 for a
:= 1 to High(P
) do
6029 chstr
:= chstr
+ P
[a
] + ' ';
6031 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6033 if Length(chstr
) < 1 then
6035 g_Console_Add('rcon <command>');
6039 MC_SEND_RCONCommand(chstr
);
6041 else g_Console_Add('rcon <command>');
6044 else if cmd
= 'ready' then
6046 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6047 gLMSRespawnTime
:= gTime
+ 100;
6049 else if (cmd
= 'callvote') and g_Game_IsNet
then
6051 if Length(P
) > 1 then
6054 for a
:= 1 to High(P
) do begin
6055 if a
> 1 then chstr
:= chstr
+ ' ';
6056 chstr
:= chstr
+ P
[a
];
6059 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6061 if Length(chstr
) < 1 then
6063 g_Console_Add('callvote <command>');
6067 if g_Game_IsClient
then
6068 MC_SEND_Vote(True, chstr
)
6070 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6071 g_Console_Process('vote', True);
6074 g_Console_Add('callvote <command>');
6076 else if (cmd
= 'vote') and g_Game_IsNet
then
6078 if g_Game_IsClient
then
6080 else if gVoteInProgress
then
6082 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6083 a
:= Floor((NetClientCount
+1)/2.0) + 1
6085 a
:= Floor(NetClientCount
/2.0) + 1;
6090 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6091 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6097 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6098 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6106 procedure g_TakeScreenShot();
6114 if e_NoGraphics
then Exit
;
6115 ssdir
:= GameDir
+'/screenshots';
6116 if not findFileCI(ssdir
, true) then
6118 // try to create dir
6123 if not findFileCI(ssdir
, true) then exit
; // alas
6126 for a
:= 1 to High(Word) do
6128 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
6130 if findFileCI(t
, true) then continue
;
6131 if not findFileCI(FileName
) then
6134 st
:= createDiskFile(FileName
);
6136 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
6141 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
6149 procedure g_Game_InGameMenu(Show
: Boolean);
6151 if (g_ActiveWindow
= nil) and Show
then
6153 if gGameSettings
.GameType
= GT_SINGLE
then
6154 g_GUI_ShowWindow('GameSingleMenu')
6157 if g_Game_IsClient
then
6158 g_GUI_ShowWindow('GameClientMenu')
6160 if g_Game_IsNet
then
6161 g_GUI_ShowWindow('GameServerMenu')
6163 g_GUI_ShowWindow('GameCustomMenu');
6165 g_Sound_PlayEx('MENU_OPEN');
6167 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6168 if (not g_Game_IsNet
) then
6172 if (g_ActiveWindow
<> nil) and (not Show
) then
6174 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6175 if (not g_Game_IsNet
) then
6176 g_Game_Pause(False);
6180 procedure g_Game_Pause(Enable
: Boolean);
6185 if gPause
= Enable
then
6188 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then
6192 g_Game_PauseAllSounds(Enable
);
6195 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6200 if gTriggers
<> nil then
6201 for i
:= 0 to High(gTriggers
) do
6202 with gTriggers
[i
] do
6203 if (TriggerType
= TRIGGER_SOUND
) and
6205 Sound
.IsPlaying() then
6207 Sound
.Pause(Enable
);
6211 if gPlayers
<> nil then
6212 for i
:= 0 to High(gPlayers
) do
6213 if gPlayers
[i
] <> nil then
6214 gPlayers
[i
].PauseSounds(Enable
);
6217 if gMusic
<> nil then
6218 gMusic
.Pause(Enable
);
6221 procedure g_Game_StopAllSounds(all
: Boolean);
6225 if gTriggers
<> nil then
6226 for i
:= 0 to High(gTriggers
) do
6227 with gTriggers
[i
] do
6228 if (TriggerType
= TRIGGER_SOUND
) and
6232 if gMusic
<> nil then
6239 procedure g_Game_UpdateTriggerSounds();
6243 if gTriggers
<> nil then
6244 for i
:= 0 to High(gTriggers
) do
6245 with gTriggers
[i
] do
6246 if (TriggerType
= TRIGGER_SOUND
) and
6249 Sound
.IsPlaying() then
6251 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
6252 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
6254 Sound
.SetPan(0.5 - Data
.Pan
/255.0);
6255 Sound
.SetVolume(Data
.Volume
/255.0);
6258 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), Data
.Volume
/255.0);
6262 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6265 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6270 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6275 if gSpectMode
<> SPECT_PLAYERS
then
6277 if gSpectPID1
= UID
then
6282 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6289 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6294 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6299 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6304 if gSpectMode
<> SPECT_PLAYERS
then
6306 Pl
:= g_Player_Get(gSpectPID1
);
6307 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6312 if gSpectViewTwo
then
6314 Pl
:= g_Player_Get(gSpectPID2
);
6315 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6323 procedure g_Game_Message(Msg
: string; Time
: Word);
6325 MessageText
:= b_Text_Format(Msg
);
6326 MessageTime
:= Time
;
6329 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6338 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6342 if goodsnd
[a
].IsPlaying() then
6345 goodsnd
[Random(4)].Play();
6348 procedure g_Game_Announce_KillCombo(Param
: Integer);
6355 UID
:= Param
and $FFFF;
6360 Pl
:= g_Player_Get(UID
);
6369 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6373 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6377 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6381 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6389 if not g_Game_IsWatchedPlayer(UID
) then
6392 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6396 if killsnd
[n
].IsPlaying() then
6401 procedure g_Game_StartVote(Command
, Initiator
: string);
6405 if not gVotesEnabled
then Exit
;
6406 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6407 if gVoteInProgress
or gVotePassed
then
6409 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6410 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6413 gVoteInProgress
:= True;
6414 gVotePassed
:= False;
6415 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6418 gVoteCommand
:= Command
;
6420 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6421 Need
:= Floor((NetClientCount
+1)/2.0)+1
6423 Need
:= Floor(NetClientCount
/2.0)+1;
6424 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6425 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6428 procedure g_Game_CheckVote
;
6432 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6433 if not gVoteInProgress
then Exit
;
6435 if (gTime
>= gVoteTimer
) then
6437 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6438 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6440 Need
:= Floor(NetClientCount
/2.0) + 1;
6441 if gVoteCount
>= Need
then
6443 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6444 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6445 gVotePassed
:= True;
6446 gVoteCmdTimer
:= gTime
+ 5000;
6450 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6451 MH_SEND_VoteEvent(NET_VE_FAILED
);
6453 if NetClients
<> nil then
6454 for I
:= Low(NetClients
) to High(NetClients
) do
6455 if NetClients
[i
].Used
then
6456 NetClients
[i
].Voted
:= False;
6457 gVoteInProgress
:= False;
6463 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6464 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6466 Need
:= Floor(NetClientCount
/2.0) + 1;
6467 if gVoteCount
>= Need
then
6469 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6470 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6471 gVoteInProgress
:= False;
6472 gVotePassed
:= True;
6473 gVoteCmdTimer
:= gTime
+ 5000;
6476 if NetClients
<> nil then
6477 for I
:= Low(NetClients
) to High(NetClients
) do
6478 if NetClients
[i
].Used
then
6479 NetClients
[i
].Voted
:= False;
6484 procedure g_Game_LoadMapList(FileName
: string);
6492 if not FileExists(FileName
) then Exit
;
6494 AssignFile(ListFile
, FileName
);
6496 while not EOF(ListFile
) do
6498 ReadLn(ListFile
, s
);
6501 if s
= '' then Continue
;
6503 SetLength(MapList
, Length(MapList
)+1);
6504 MapList
[High(MapList
)] := s
;
6506 CloseFile(ListFile
);
6509 procedure g_Game_SetDebugMode();
6512 // ×èòû (äàæå â ñâîåé èãðå):
6516 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6520 if Length(LoadingStat
.Msgs
) = 0 then
6526 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
6527 if NextMsg
= Length(Msgs
) then
6529 for i
:= 0 to High(Msgs
)-1 do
6530 Msgs
[i
] := Msgs
[i
+1];
6538 Msgs
[NextMsg
-1] := Text;
6544 g_ActiveWindow
:= nil;
6549 procedure g_Game_StepLoading();
6555 if (ShowCount
> LOADING_SHOW_STEP
) then
6563 procedure g_Game_ClearLoading();
6572 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6573 if len
< 1 then len
:= 1;
6574 SetLength(Msgs
, len
);
6575 for len
:= Low(Msgs
) to High(Msgs
) do
6581 procedure Parse_Params(var pars
: TParamStrValues
);
6588 while i
<= ParamCount
do
6591 if (s
[1] = '-') and (Length(s
) > 1) then
6593 if (s
[2] = '-') and (Length(s
) > 2) then
6594 begin // Îäèíî÷íûé ïàðàìåòð
6595 SetLength(pars
, Length(pars
) + 1);
6596 with pars
[High(pars
)] do
6598 Name
:= LowerCase(s
);
6603 if (i
< ParamCount
) then
6604 begin // Ïàðàìåòð ñî çíà÷åíèåì
6606 SetLength(pars
, Length(pars
) + 1);
6607 with pars
[High(pars
)] do
6609 Name
:= LowerCase(s
);
6610 Value
:= LowerCase(ParamStr(i
));
6619 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6624 for i
:= 0 to High(pars
) do
6625 if pars
[i
].Name
= aName
then
6627 Result
:= pars
[i
].Value
;
6632 procedure g_Game_Process_Params();
6634 pars
: TParamStrValues
;
6637 LimT
, LimS
: Integer;
6648 s
:= Find_Param_Value(pars
, '--debug');
6651 g_Game_SetDebugMode();
6652 s
:= Find_Param_Value(pars
, '--netdump');
6657 // Connect when game loads
6658 ip
:= Find_Param_Value(pars
, '-connect');
6662 s
:= Find_Param_Value(pars
, '-port');
6663 if (s
= '') or not TryStrToInt(s
, Port
) then
6666 s
:= Find_Param_Value(pars
, '-pw');
6668 g_Game_StartClient(ip
, Port
, s
);
6672 // Start map when game loads:
6673 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6674 if isWadPath(map
) then
6677 s
:= Find_Param_Value(pars
, '-gm');
6678 GMode
:= g_Game_TextToMode(s
);
6679 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6680 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6683 s
:= Find_Param_Value(pars
, '-limt');
6684 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6690 s
:= Find_Param_Value(pars
, '-lims');
6691 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6697 s
:= Find_Param_Value(pars
, '-lives');
6698 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6704 s
:= Find_Param_Value(pars
, '-opt');
6706 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
6708 Opt
:= StrToIntDef(s
, 0);
6710 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
6713 s
:= Find_Param_Value(pars
, '--close');
6717 // Delete test map after play:
6718 s
:= Find_Param_Value(pars
, '--testdelete');
6721 gMapToDelete
:= MapsDir
+ map
;
6722 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', MSG_FATALERROR
);
6726 // Delete temporary WAD after play:
6727 s
:= Find_Param_Value(pars
, '--tempdelete');
6730 gMapToDelete
:= MapsDir
+ map
;
6731 gTempDelete
:= True;
6734 // Number of players:
6735 s
:= Find_Param_Value(pars
, '-pl');
6739 n
:= StrToIntDef(s
, 1);
6742 s
:= Find_Param_Value(pars
, '-port');
6743 if (s
= '') or not TryStrToInt(s
, Port
) then
6744 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
6746 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
6749 // Execute script when game loads:
6750 s
:= Find_Param_Value(pars
, '-exec');
6753 if Pos(':\', s
) = 0 then
6754 s
:= GameDir
+ '/' + s
;
6759 if IOResult
<> 0 then
6761 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
6762 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6766 e_WriteLog('Executing script: ' + s
, MSG_NOTIFY
);
6767 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
6772 if IOResult
<> 0 then
6774 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
6775 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6779 if Pos('#', s
) <> 1 then // script comment
6780 g_Console_Process(s
, True);