1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
23 g_basic
, g_player
, e_graphics
, g_res_downloader
,
24 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
28 TGameSettings
= record
35 ItemRespawnTime
: Word;
46 TDelayedEvent
= record
55 Sound
: TPlayableSound
;
56 Tags
: Array of String;
60 TPlayerSettings
= record
79 function g_Game_IsNet(): Boolean;
80 function g_Game_IsServer(): Boolean;
81 function g_Game_IsClient(): Boolean;
82 procedure g_Game_Init();
83 procedure g_Game_Free (freeTextures
: Boolean=true);
84 procedure g_Game_LoadData();
85 procedure g_Game_FreeData();
86 procedure g_Game_Update();
87 procedure g_Game_PreUpdate();
88 procedure g_Game_Draw();
89 procedure g_Game_Quit();
90 procedure g_Game_SetupScreenSize();
91 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
92 function g_Game_ModeToText(Mode
: Byte): string;
93 function g_Game_TextToMode(Mode
: string): Byte;
94 procedure g_Game_ExecuteEvent(Name
: String);
95 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
96 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
97 procedure g_Game_RemovePlayer();
98 procedure g_Game_Spectate();
99 procedure g_Game_SpectateCenterView();
100 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
101 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
102 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
103 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
104 procedure g_Game_Restart();
105 procedure g_Game_RestartLevel();
106 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
107 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
108 function g_Game_StartMap(asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
109 procedure g_Game_ChangeMap(const MapPath
: String);
110 procedure g_Game_ExitLevel(const Map
: AnsiString);
111 function g_Game_GetFirstMap(WAD
: String): String;
112 function g_Game_GetNextMap(): String;
113 procedure g_Game_NextLevel();
114 procedure g_Game_Pause(Enable
: Boolean);
115 procedure g_Game_HolmesPause(Enable
: Boolean);
116 procedure g_Game_InGameMenu(Show
: Boolean);
117 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
118 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
119 procedure g_Game_Message(Msg
: String; Time
: Word);
120 procedure g_Game_LoadMapList(FileName
: String);
121 procedure g_Game_PauseAllSounds(Enable
: Boolean);
122 procedure g_Game_StopAllSounds(all
: Boolean);
123 procedure g_Game_UpdateTriggerSounds();
124 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
125 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
126 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
127 procedure g_Game_Announce_KillCombo(Param
: Integer);
128 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
129 procedure g_Game_StartVote(Command
, Initiator
: string);
130 procedure g_Game_CheckVote
;
131 procedure g_TakeScreenShot(Filename
: string = '');
132 procedure g_FatalError(Text: String);
133 procedure g_SimpleError(Text: String);
134 function g_Game_IsTestMap(): Boolean;
135 procedure g_Game_DeleteTestMap();
136 procedure GameCVars(P
: SSArray
);
137 procedure PlayerSettingsCVars(P
: SSArray
);
138 procedure SystemCommands(P
: SSArray
);
139 procedure GameCommands(P
: SSArray
);
140 procedure GameCheats(P
: SSArray
);
141 procedure DebugCommands(P
: SSArray
);
142 procedure g_Game_Process_Params
;
143 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
144 procedure g_Game_StepLoading(Value
: Integer = -1);
145 procedure g_Game_ClearLoading();
146 procedure g_Game_SetDebugMode();
147 procedure DrawLoadingStat();
148 procedure DrawMenuBackground(tex
: AnsiString);
150 { procedure SetWinPause(Enable: Boolean); }
155 LOADING_SHOW_STEP
= 100;
156 LOADING_INTERLINE
= 20;
171 MESSAGE_DIKEY
= WM_USER
+ 1;
176 EXIT_ENDLEVELSINGLE
= 4;
177 EXIT_ENDLEVELCUSTOM
= 5;
179 GAME_OPTION_RESERVED
= 1;
180 GAME_OPTION_TEAMDAMAGE
= 2;
181 GAME_OPTION_ALLOWEXIT
= 4;
182 GAME_OPTION_WEAPONSTAY
= 8;
183 GAME_OPTION_MONSTERS
= 16;
184 GAME_OPTION_BOTVSPLAYER
= 32;
185 GAME_OPTION_BOTVSMONSTER
= 64;
186 GAME_OPTION_DMKEYS
= 128;
187 GAME_OPTION_TEAMHITTRACE
= 256;
188 GAME_OPTION_TEAMHITPROJECTILE
= 512;
193 STATE_INTERCUSTOM
= 3;
194 STATE_INTERSINGLE
= 4;
200 LMS_RESPAWN_NONE
= 0;
201 LMS_RESPAWN_WARMUP
= 1;
202 LMS_RESPAWN_FINAL
= 2;
219 CONFIG_FILENAME
= 'Doom2DF.cfg';
221 TEST_MAP_NAME
= '$$$_TEST_$$$';
223 STD_PLAYER_MODEL
= 'Doomer';
231 STATFILE_VERSION
= $03;
235 gGameSettings
: TGameSettings
;
236 gPlayer1Settings
: TPlayerSettings
;
237 gPlayer2Settings
: TPlayerSettings
;
239 gPlayerScreenSize
: TDFPoint
;
240 gPlayer1ScreenCoord
: TDFPoint
;
241 gPlayer2ScreenCoord
: TDFPoint
;
242 gPlayer1
: TPlayer
= nil;
243 gPlayer2
: TPlayer
= nil;
244 gPlayerDrawn
: TPlayer
= nil;
246 gLerpFactor
: Single = 1.0;
247 gSwitchGameMode
: Byte = GM_DM
;
248 gHearPoint1
, gHearPoint2
: THearPoint
;
249 gSoundEffectsDF
: Boolean = False;
250 gSoundTriggerTime
: Word = 0;
251 gAnnouncer
: Integer = ANNOUNCE_NONE
;
252 goodsnd
: array[0..3] of TPlayableSound
;
253 killsnd
: array[0..3] of TPlayableSound
;
254 hahasnd
: array[0..2] of TPlayableSound
;
255 sound_get_flag
: array[0..1] of TPlayableSound
;
256 sound_lost_flag
: array[0..1] of TPlayableSound
;
257 sound_ret_flag
: array[0..1] of TPlayableSound
;
258 sound_cap_flag
: array[0..1] of TPlayableSound
;
259 gBodyKillEvent
: Integer = -1;
260 gDefInterTime
: ShortInt = -1;
261 gInterEndTime
: LongWord = 0;
262 gInterTime
: LongWord = 0;
263 gServInterTime
: Byte = 0;
264 gGameStartTime
: LongWord = 0;
265 gTotalMonsters
: Integer = 0;
266 gPauseMain
: Boolean = false;
267 gPauseHolmes
: Boolean = false;
268 gShowTime
: Boolean = False;
269 gShowFPS
: Boolean = False;
270 gShowGoals
: Boolean = True;
271 gShowStat
: Boolean = True;
272 gShowPIDs
: Boolean = False;
273 gShowKillMsg
: Boolean = True;
274 gShowLives
: Boolean = True;
275 gShowPing
: Boolean = False;
276 gShowMap
: Boolean = False;
278 gState
: Byte = STATE_NONE
;
280 sWidth
, sHeight
: Word;
281 gSpectMode
: Byte = SPECT_NONE
;
282 gSpectHUD
: Boolean = True;
283 gSpectKeyPress
: Boolean = False;
284 gSpectX
: Integer = 0;
285 gSpectY
: Integer = 0;
286 gSpectStep
: Byte = 8;
287 gSpectViewTwo
: Boolean = False;
288 gSpectPID1
: Integer = -1;
289 gSpectPID2
: Integer = -1;
290 gSpectAuto
: Boolean = False;
291 gSpectAutoNext
: LongWord;
292 gSpectAutoStepX
: Integer;
293 gSpectAutoStepY
: Integer;
294 gMusic
: TMusic
= nil;
295 gLoadGameMode
: Boolean;
296 gCheats
: Boolean = False;
297 gMapOnce
: Boolean = False;
298 gMapToDelete
: String;
299 gTempDelete
: Boolean = False;
300 gLastMap
: Boolean = False;
303 gResolutionChange
: Boolean = False;
304 gRC_Width
, gRC_Height
: Integer;
305 gRC_FullScreen
, gRC_Maximized
: Boolean;
306 gLanguageChange
: Boolean = False;
307 gDebugMode
: Boolean = False;
308 g_debug_Sounds
: Boolean = False;
309 g_debug_Frames
: Boolean = False;
310 g_debug_WinMsgs
: Boolean = False;
311 g_debug_MonsterOff
: Boolean = False;
312 g_debug_BotAIOff
: Byte = 0;
313 g_debug_HealthBar
: Boolean = False;
314 g_Debug_Player
: Boolean = False;
315 gCoopMonstersKilled
: Word = 0;
316 gCoopSecretsFound
: Word = 0;
317 gCoopTotalMonstersKilled
: Word = 0;
318 gCoopTotalSecretsFound
: Word = 0;
319 gCoopTotalMonsters
: Word = 0;
320 gCoopTotalSecrets
: Word = 0;
321 gStatsOff
: Boolean = False;
322 gStatsPressed
: Boolean = False;
323 gExitByTrigger
: Boolean = False;
324 gNextMap
: String = '';
325 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
326 gLMSRespawnTime
: Cardinal = 0;
327 gLMSSoftSpawn
: Boolean = False;
328 gMissionFailed
: Boolean = False;
329 gVoteInProgress
: Boolean = False;
330 gVotePassed
: Boolean = False;
331 gVoteCommand
: string = '';
332 gVoteTimer
: Cardinal = 0;
333 gVoteCmdTimer
: Cardinal = 0;
334 gVoteCount
: Integer = 0;
335 gVoteTimeout
: Cardinal = 30;
336 gVoted
: Boolean = False;
337 gVotesEnabled
: Boolean = True;
338 gEvents
: Array of TGameEvent
;
339 gDelayedEvents
: Array of TDelayedEvent
;
340 gUseChatSounds
: Boolean = True;
341 gChatSounds
: Array of TChatSound
;
342 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
343 gInterReadyCount
: Integer = 0;
345 g_dbg_ignore_bounds
: Boolean = false;
346 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
347 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
349 // move button values:
350 // bits 0-1: l/r state:
351 // 0: neither left, nor right pressed
354 // bits 4-5: l/r state when strafe was pressed
355 P1MoveButton
: Byte = 0;
356 P2MoveButton
: Byte = 0;
358 g_profile_frame_update
: Boolean = false;
359 g_profile_frame_draw
: Boolean = false;
360 g_profile_collision
: Boolean = false;
361 g_profile_los
: Boolean = false;
362 g_profile_history_size
: Integer = 1000;
364 g_rlayer_back
: Boolean = true;
365 g_rlayer_step
: Boolean = true;
366 g_rlayer_wall
: Boolean = true;
367 g_rlayer_door
: Boolean = true;
368 g_rlayer_acid1
: Boolean = true;
369 g_rlayer_acid2
: Boolean = true;
370 g_rlayer_water
: Boolean = true;
371 g_rlayer_fore
: Boolean = true;
374 procedure g_ResetDynlights ();
375 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
376 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
378 function conIsCheatsEnabled (): Boolean; inline;
379 function gPause (): Boolean; inline;
385 {$INCLUDE ../nogl/noGLuses.inc}
386 {$IFDEF ENABLE_HOLMES}
389 e_texture
, e_res
, g_textures
, g_window
, g_menu
,
390 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
391 g_playermodel
, g_gfx
, g_options
, Math
,
392 g_triggers
, g_monsters
, e_sound
, CONFIG
,
393 g_language
, g_net
, g_main
, g_phys
,
394 ENet
, e_msg
, g_netmsg
, g_netmaster
,
395 sfs
, wadreader
, g_system
;
399 hasPBarGfx
: Boolean = false;
402 // ////////////////////////////////////////////////////////////////////////// //
403 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
406 // ////////////////////////////////////////////////////////////////////////// //
407 function conIsCheatsEnabled (): Boolean; inline;
410 if g_Game_IsNet
then exit
;
411 if not gDebugMode
then
413 //if not gCheats then exit;
414 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
415 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
421 // ////////////////////////////////////////////////////////////////////////// //
423 profileFrameDraw
: TProfiler
= nil;
426 // ////////////////////////////////////////////////////////////////////////// //
429 x
, y
, radius
: Integer;
432 exploRadius
: Integer;
436 g_dynLights
: array of TDynLight
= nil;
437 g_dynLightCount
: Integer = 0;
438 g_playerLight
: Boolean = false;
440 procedure g_ResetDynlights ();
444 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
446 for idx
:= 0 to g_dynLightCount
-1 do
448 if g_dynLights
[idx
].exploCount
= -666 then
455 Inc(g_dynLights
[idx
].exploCount
);
456 if (g_dynLights
[idx
].exploCount
< 10) then
458 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
459 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
460 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
461 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
466 g_dynLightCount
:= lnum
;
469 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
471 if not gwin_has_stencil
then exit
;
472 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
473 g_dynLights
[g_dynLightCount
].x
:= x
;
474 g_dynLights
[g_dynLightCount
].y
:= y
;
475 g_dynLights
[g_dynLightCount
].radius
:= radius
;
476 g_dynLights
[g_dynLightCount
].r
:= r
;
477 g_dynLights
[g_dynLightCount
].g
:= g
;
478 g_dynLights
[g_dynLightCount
].b
:= b
;
479 g_dynLights
[g_dynLightCount
].a
:= a
;
480 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
481 Inc(g_dynLightCount
);
484 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
486 if not gwin_has_stencil
then exit
;
487 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
488 g_dynLights
[g_dynLightCount
].x
:= x
;
489 g_dynLights
[g_dynLightCount
].y
:= y
;
490 g_dynLights
[g_dynLightCount
].radius
:= 0;
491 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
492 g_dynLights
[g_dynLightCount
].r
:= r
;
493 g_dynLights
[g_dynLightCount
].g
:= g
;
494 g_dynLights
[g_dynLightCount
].b
:= b
;
495 g_dynLights
[g_dynLightCount
].a
:= 0;
496 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
497 Inc(g_dynLightCount
);
501 // ////////////////////////////////////////////////////////////////////////// //
502 function calcProfilesHeight (prof
: TProfiler
): Integer;
505 if (prof
= nil) then exit
;
506 if (length(prof
.bars
) = 0) then exit
;
507 result
:= length(prof
.bars
)*(16+2);
511 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
518 if (prof
= nil) then exit
;
520 if (length(prof
.bars
) = 0) then exit
;
522 hgt
:= calcProfilesHeight(prof
);
523 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
524 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
526 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
527 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
528 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
531 for ii
:= 0 to High(prof
.bars
) do
533 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
540 // ////////////////////////////////////////////////////////////////////////// //
542 TEndCustomGameStat
= record
543 PlayerStat
: TPlayerStatArray
;
547 Map
, MapName
: String;
550 TEndSingleGameStat
= record
551 PlayerStat
: Array [0..1] of record
557 TotalSecrets
: Integer;
560 TLoadingStat
= record
564 Msgs
: Array of String;
566 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
569 TParamStrValue
= record
574 TParamStrValues
= Array of TParamStrValue
;
577 INTER_ACTION_TEXT
= 1;
578 INTER_ACTION_PIC
= 2;
579 INTER_ACTION_MUSIC
= 3;
583 FPSCounter
, UPSCounter
: Word;
584 FPSTime
, UPSTime
: LongWord;
585 DataLoaded
: Boolean = False;
586 IsDrawStat
: Boolean = False;
587 CustomStat
: TEndCustomGameStat
;
588 SingleStat
: TEndSingleGameStat
;
589 LoadingStat
: TLoadingStat
;
590 EndingGameCounter
: Byte = 0;
593 MessageLineLength
: Integer = 80;
594 MapList
: SSArray
= nil;
595 MapIndex
: Integer = -1;
596 InterReadyTime
: Integer = -1;
597 StatShotDone
: Boolean = False;
598 StatFilename
: string = ''; // used by stat screenshot to save with the same name as the csv
599 StatDate
: string = '';
605 text: Array of ShortString;
606 anim
: Array of ShortString;
607 pic
: Array of ShortString;
608 mus
: Array of ShortString;
610 triggers
: Array of record
612 actions
: Array of record
613 action
, p1
, p2
: Integer;
616 cur_trigger
: Integer;
629 function Compare(a
, b
: TPlayerStat
): Integer;
631 if a
.Spectator
then Result
:= 1
632 else if b
.Spectator
then Result
:= -1
633 else if a
.Frags
< b
.Frags
then Result
:= 1
634 else if a
.Frags
> b
.Frags
then Result
:= -1
635 else if a
.Deaths
< b
.Deaths
then Result
:= -1
636 else if a
.Deaths
> b
.Deaths
then Result
:= 1
637 else if a
.Kills
< b
.Kills
then Result
:= -1
641 procedure SortGameStat(var stat
: TPlayerStatArray
);
646 if stat
= nil then Exit
;
648 for I
:= High(stat
) downto Low(stat
) do
649 for J
:= Low(stat
) to High(stat
) - 1 do
650 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
653 stat
[J
] := stat
[J
+ 1];
658 // saves a shitty CSV containing the game stats passed to it
659 procedure SaveGameStat(Stat
: TEndCustomGameStat
; Path
: string);
662 dir
, fname
, map
, mode
, etime
: String;
666 dir
:= e_GetWriteableDir(StatsDirs
);
667 // stats are placed in stats/yy/mm/dd/*.csv
668 fname
:= e_CatPath(dir
, Path
);
669 ForceDirectories(fname
); // ensure yy/mm/dd exists within the stats dir
670 fname
:= e_CatPath(fname
, StatFilename
+ '.csv');
671 AssignFile(s
, fname
);
674 // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
675 if g_Game_IsNet
then fname
:= NetServerName
else fname
:= '';
676 map
:= g_ExtractWadNameNoPath(gMapInfo
.Map
) + ':/' + g_ExtractFileName(gMapInfo
.Map
);
677 mode
:= g_Game_ModeToText(Stat
.GameMode
);
678 etime
:= Format('%d:%.2d:%.2d', [
679 Stat
.GameTime
div 1000 div 3600,
680 (Stat
.GameTime
div 1000 div 60) mod 60,
681 Stat
.GameTime
div 1000 mod 60
683 WriteLn(s
, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
684 WriteLn(s
, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
690 gGameSettings
.TimeLimit
,
691 gGameSettings
.GoalLimit
,
692 gGameSettings
.Options
,
694 Length(Stat
.PlayerStat
)
696 // line 2: game specific shit
697 // if it's a team game: red score, blue score
698 // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
700 if Stat
.GameMode
in [GM_TDM
, GM_CTF
] then
702 Format('red_score,blue_score' + LineEnding
+ '%d,%d', [Stat
.TeamStat
[TEAM_RED
].Goals
, Stat
.TeamStat
[TEAM_BLUE
].Goals
]))
703 else if Stat
.GameMode
in [GM_COOP
, GM_SINGLE
] then
705 Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding
+ '%d,%d,%d,%d',[gCoopMonstersKilled
, gTotalMonsters
, gCoopSecretsFound
, gSecretsCount
]));
706 // lines 3-...: team, player name, frags, deaths
707 WriteLn(s
, 'team,name,frags,deaths');
708 for I
:= Low(Stat
.PlayerStat
) to High(Stat
.PlayerStat
) do
709 with Stat
.PlayerStat
[I
] do
710 WriteLn(s
, Format('%d,%s,%d,%d', [Team
, dquoteStr(Name
), Frags
, Deaths
]));
712 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [fname
]));
715 g_Console_Add('could not create gamestats file "' + fname
+ '"');
720 function g_Game_ModeToText(Mode
: Byte): string;
724 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
725 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
726 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
727 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
728 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
732 function g_Game_TextToMode(Mode
: string): Byte;
735 Mode
:= UpperCase(Mode
);
736 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
741 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
746 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
751 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
756 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
763 function g_Game_IsNet(): Boolean;
765 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
768 function g_Game_IsServer(): Boolean;
770 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
773 function g_Game_IsClient(): Boolean;
775 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
778 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
785 Result
.name
:= ExtractFileName(WAD
);
786 Result
.description
:= '';
789 w
:= TWADFile
.Create();
792 if not w
.GetResource('INTERSCRIPT', p
, len
) then
798 cfg
:= TConfig
.CreateMem(p
, len
);
799 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
800 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
801 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
802 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
808 procedure g_Game_FreeWAD();
812 for a
:= 0 to High(MegaWAD
.res
.pic
) do
813 if MegaWAD
.res
.pic
[a
] <> '' then
814 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
816 for a
:= 0 to High(MegaWAD
.res
.mus
) do
817 if MegaWAD
.res
.mus
[a
] <> '' then
818 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
820 MegaWAD
.res
.pic
:= nil;
821 MegaWAD
.res
.text := nil;
822 MegaWAD
.res
.anim
:= nil;
823 MegaWAD
.res
.mus
:= nil;
824 MegaWAD
.triggers
:= nil;
826 g_Texture_Delete('TEXTURE_endpic');
827 g_Sound_Delete('MUSIC_endmus');
829 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
830 gGameSettings
.WAD
:= '';
833 procedure g_Game_LoadWAD(WAD
: string);
842 gGameSettings
.WAD
:= WAD
;
843 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
846 MegaWAD
.info
:= g_Game_GetMegaWADInfo(WAD
);
848 w
:= TWADFile
.Create();
851 if not w
.GetResource('INTERSCRIPT', p
, len
) then
857 cfg
:= TConfig
.CreateMem(p
, len
);
862 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
863 if s = '' then Break;
866 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
867 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
869 g_Texture_CreateWADEx(s, s);
875 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
876 if s = '' then Break;
879 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
880 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
882 g_Music_CreateWADEx(s, s);
885 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
886 if MegaWAD
.endpic
<> '' then
888 TEXTUREFILTER
:= GL_LINEAR
;
889 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endpic
, WAD
);
890 g_Texture_CreateWADEx('TEXTURE_endpic', s
);
891 TEXTUREFILTER
:= GL_NEAREST
;
893 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
894 if MegaWAD
.endmus
<> '' then
896 s
:= e_GetResourcePath(WadDirs
, MegaWAD
.endmus
, WAD
);
897 g_Sound_CreateWADEx('MUSIC_endmus', s
, True);
905 {procedure start_trigger(t: string);
909 function next_trigger(): Boolean;
913 procedure DisableCheats();
919 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
920 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
921 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
922 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
924 {$IF DEFINED(D2F_DEBUG)}
925 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
926 gAimLine
:= g_dbg_aimline_on
;
930 procedure g_Game_ExecuteEvent(Name
: String);
936 if gEvents
= nil then
938 for a
:= 0 to High(gEvents
) do
939 if gEvents
[a
].Name
= Name
then
941 if gEvents
[a
].Command
<> '' then
942 g_Console_Process(gEvents
[a
].Command
, True);
947 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
952 if gDelayedEvents
<> nil then
953 for a
:= 0 to High(gDelayedEvents
) do
954 if not gDelayedEvents
[a
].Pending
then
961 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
962 n
:= High(gDelayedEvents
);
964 gDelayedEvents
[n
].Pending
:= True;
965 gDelayedEvents
[n
].DEType
:= DEType
;
966 gDelayedEvents
[n
].DENum
:= Num
;
967 gDelayedEvents
[n
].DEStr
:= Str
;
968 if DEType
= DE_GLOBEVENT
then
969 gDelayedEvents
[n
].Time
:= (sys_GetTicks() {div 1000}) + Time
971 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
981 if g_Game_IsNet
and g_Game_IsServer
then
982 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
986 gPauseHolmes
:= false;
989 g_Game_StopAllSounds(False);
994 EndingGameCounter
:= 0;
995 g_ActiveWindow
:= nil;
997 gLMSRespawn
:= LMS_RESPAWN_NONE
;
998 gLMSRespawnTime
:= 0;
1001 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
1006 begin // Ýòî áûë òåñò
1010 begin // Âûõîä â ãëàâíîå ìåíþ
1011 gMusic
.SetByName('MUSIC_MENU');
1013 if gState
<> STATE_SLIST
then
1015 g_GUI_ShowWindow('MainMenu');
1016 gState
:= STATE_MENU
;
1019 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
1020 slReturnPressed
:= True;
1021 if g_Net_Slist_Fetch(slCurrent
) then
1023 if slCurrent
= nil then
1024 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
1027 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
1028 g_Serverlist_GenerateTable(slCurrent
, slTable
);
1031 g_Game_ExecuteEvent('ongameend');
1035 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
1037 if not g_Game_IsClient
then g_Game_Restart();
1040 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
1042 // Ñòàòèñòèêà Ñâîåé èãðû:
1043 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
1045 CustomStat
.GameTime
:= gTime
;
1046 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
1047 CustomStat
.MapName
:= gMapInfo
.Name
;
1048 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
1049 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1050 CustomStat
.TeamStat
:= gTeamStat
;
1052 CustomStat
.PlayerStat
:= nil;
1054 // Ñòàòèñòèêà èãðîêîâ:
1055 if gPlayers
<> nil then
1057 for a
:= 0 to High(gPlayers
) do
1058 if gPlayers
[a
] <> nil then
1060 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
1061 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
1064 Name
:= gPlayers
[a
].Name
;
1065 Frags
:= gPlayers
[a
].Frags
;
1066 Deaths
:= gPlayers
[a
].Death
;
1067 Kills
:= gPlayers
[a
].Kills
;
1068 Team
:= gPlayers
[a
].Team
;
1069 Color
:= gPlayers
[a
].Model
.Color
;
1070 Spectator
:= gPlayers
[a
].FSpectator
;
1074 SortGameStat(CustomStat
.PlayerStat
);
1076 if (gSaveStats
or gScreenshotStats
) and (Length(CustomStat
.PlayerStat
) > 1) then
1079 if g_Game_IsNet
then StatFilename
:= NetServerName
else StatFilename
:= 'local';
1080 StatDate
:= FormatDateTime('yymmdd_hhnnss', t
);
1081 StatFilename
:= StatFilename
+ '_' + CustomStat
.Map
+ '_' + g_Game_ModeToText(CustomStat
.GameMode
);
1082 StatFilename
:= sanitizeFilename(StatFilename
) + '_' + StatDate
;
1084 SaveGameStat(CustomStat
, FormatDateTime('yyyy"/"mm"/"dd', t
));
1087 StatShotDone
:= False;
1090 g_Game_ExecuteEvent('onmapend');
1091 if not g_Game_IsClient
then g_Player_ResetReady
;
1092 gInterReadyCount
:= 0;
1094 // Çàòóõàþùèé ýêðàí:
1095 EndingGameCounter
:= 255;
1096 gState
:= STATE_FOLD
;
1098 if gDefInterTime
< 0 then
1099 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1101 gInterEndTime
:= gDefInterTime
* 1000;
1104 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1106 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1107 SingleStat
.GameTime
:= gTime
;
1108 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1109 SingleStat
.TotalSecrets
:= gSecretsCount
;
1110 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1111 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1112 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1113 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1114 if SingleStat
.TwoPlayers
then
1116 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1117 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1120 g_Game_ExecuteEvent('onmapend');
1123 if gNextMap
<> '' then
1125 gMusic
.SetByName('MUSIC_INTERMUS');
1127 gState
:= STATE_INTERSINGLE
;
1130 g_Game_ExecuteEvent('oninter');
1132 else // Áîëüøå íåò êàðò
1134 // Çàòóõàþùèé ýêðàí:
1135 EndingGameCounter
:= 255;
1136 gState
:= STATE_FOLD
;
1141 // Îêîí÷àíèå îáðàáîòàíî:
1142 if gExit
<> EXIT_QUIT
then
1146 procedure drawTime(X
, Y
: Integer); inline;
1148 e_TextureFontPrint(x
, y
,
1149 Format('%d:%.2d:%.2d', [
1150 gTime
div 1000 div 3600,
1151 (gTime
div 1000 div 60) mod 60,
1152 gTime
div 1000 mod 60
1157 procedure DrawStat();
1159 pc
, x
, y
, w
, h
: Integer;
1160 w1
, w2
, w3
, w4
: Integer;
1162 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1165 stat
: TPlayerStatArray
;
1173 pc
:= g_Player_GetCount
;
1174 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1176 w
:= gScreenWidth
-(gScreenWidth
div 5);
1177 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1180 h
:= 40+ch
*5+(ch
+8)*pc
;
1181 x
:= (gScreenWidth
div 2)-(w
div 2);
1182 y
:= (gScreenHeight
div 2)-(h
div 2);
1184 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1185 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1187 drawTime(x
+w
-78, y
+8);
1189 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1190 map
:= g_ExtractFileName(gMapInfo
.Map
);
1191 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1193 case gGameSettings
.GameMode
of
1196 if gGameSettings
.MaxLives
= 0 then
1197 s1
:= _lc
[I_GAME_DM
]
1199 s1
:= _lc
[I_GAME_LMS
];
1200 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1201 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1206 if gGameSettings
.MaxLives
= 0 then
1207 s1
:= _lc
[I_GAME_TDM
]
1209 s1
:= _lc
[I_GAME_TLMS
];
1210 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1211 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1216 s1
:= _lc
[I_GAME_CTF
];
1217 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1218 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1223 if gGameSettings
.MaxLives
= 0 then
1224 s1
:= _lc
[I_GAME_COOP
]
1226 s1
:= _lc
[I_GAME_SURV
];
1227 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1228 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1239 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1241 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1243 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1245 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1246 gStdFont
, 200, 200, 200, 1);
1248 if NetMode
= NET_SERVER
then
1249 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1251 if NetMode
= NET_CLIENT
then
1252 e_TextureFontPrintEx(x
+8, y
+ 8,
1253 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1257 stat
:= g_Player_GetStats();
1260 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1261 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1263 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1265 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1269 for a
:= TEAM_RED
to TEAM_BLUE
do
1271 if a
= TEAM_RED
then
1273 s1
:= _lc
[I_GAME_TEAM_RED
];
1280 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1286 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1287 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1288 gStdFont
, r
, g
, b
, 1);
1290 _y
:= _y
+ch
+(ch
div 4);
1291 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1292 _y
:= _y
+(ch
div 4);
1294 for aa
:= 0 to High(stat
) do
1295 if stat
[aa
].Team
= a
then
1311 namestr
:= Format('[%5d] %s', [UID
, Name
])
1315 e_TextureFontPrintEx(x
+16, _y
, namestr
, gStdFont
, rr
, gg
, bb
, 1);
1317 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1319 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1321 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1328 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1331 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1332 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1333 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1334 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1337 for aa
:= 0 to High(stat
) do
1351 namestr
:= Format('[%5d] %s', [UID
, Name
])
1355 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1356 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1358 e_TextureFontPrintEx(x
+16+16+8, _y
+4, namestr
, gStdFont
, r
, g
, 0, 1);
1360 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1362 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1364 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1370 procedure g_Game_Init();
1373 knownFiles
: array of AnsiString = nil;
1375 wext
, s
: AnsiString;
1380 gTempDelete
:= False;
1382 sfsGCDisable(); // temporary disable removing of temporary volumes
1385 TEXTUREFILTER
:= GL_LINEAR
;
1386 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1387 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1388 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1389 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1390 TEXTUREFILTER
:= GL_NEAREST
;
1392 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1393 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1394 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1396 g_Game_ClearLoading();
1397 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1398 g_Game_SetLoadingText('', 0, False);
1400 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1403 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1404 g_PlayerModel_LoadData();
1406 // load models from all possible wad types, in all known directories
1407 // this does a loosy job (linear search, ooph!), but meh
1408 for wext
in wadExtensions
do
1410 for f
:= High(ModelDirs
) downto Low(ModelDirs
) do
1412 if (FindFirst(ModelDirs
[f
]+DirectorySeparator
+'*'+wext
, faAnyFile
, SR
) = 0) then
1416 for s
in knownFiles
do
1418 if (strEquCI1251(forceFilenameExt(SR
.Name
, ''), forceFilenameExt(ExtractFileName(s
), ''))) then
1426 SetLength(knownFiles
, length(knownFiles
)+1);
1427 knownFiles
[High(knownFiles
)] := ModelDirs
[f
]+DirectorySeparator
+SR
.Name
;
1429 until (FindNext(SR
) <> 0);
1435 if (length(knownFiles
) = 0) then raise Exception
.Create('no player models found!');
1437 if (length(knownFiles
) = 1) then e_LogWriteln('1 player model found.', TMsgType
.Notify
) else e_LogWritefln('%d player models found.', [Integer(length(knownFiles
))], TMsgType
.Notify
);
1438 for s
in knownFiles
do
1440 if not g_PlayerModel_Load(s
) then e_LogWritefln('Error loading model "%s"', [s
], TMsgType
.Warning
);
1444 gPauseMain
:= false;
1445 gPauseHolmes
:= false;
1448 {e_MouseInfo.Accel := 1.0;}
1450 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1453 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1454 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1455 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1456 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True, True);
1457 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1460 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1464 gMusic
:= TMusic
.Create();
1465 gMusic
.SetByName('MUSIC_MENU');
1468 gGameSettings
.WarmupTime
:= 30;
1470 gState
:= STATE_MENU
;
1472 SetLength(gEvents
, 6);
1473 gEvents
[0].Name
:= 'ongamestart';
1474 gEvents
[1].Name
:= 'ongameend';
1475 gEvents
[2].Name
:= 'onmapstart';
1476 gEvents
[3].Name
:= 'onmapend';
1477 gEvents
[4].Name
:= 'oninter';
1478 gEvents
[5].Name
:= 'onwadend';
1480 sfsGCEnable(); // enable releasing unused volumes
1484 procedure g_Game_Free(freeTextures
: Boolean=true);
1486 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1487 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1489 g_Map_Free(freeTextures
);
1491 g_Player_RemoveAllCorpses();
1493 gGameSettings
.GameType
:= GT_NONE
;
1494 if gGameSettings
.GameMode
= GM_SINGLE
then
1495 gGameSettings
.GameMode
:= GM_DM
;
1496 gSwitchGameMode
:= gGameSettings
.GameMode
;
1499 gExitByTrigger
:= False;
1502 function IsActivePlayer(p
: TPlayer
): Boolean;
1507 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1510 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1517 if gPlayers
= nil then
1519 for a
:= Low(gPlayers
) to High(gPlayers
) do
1520 if IsActivePlayer(gPlayers
[a
]) then
1522 if gPlayers
[a
].UID
<> ID
then
1524 Result
:= gPlayers
[a
];
1529 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1535 if gPlayers
= nil then
1539 for a
:= Low(gPlayers
) to High(gPlayers
) do
1540 if IsActivePlayer(gPlayers
[a
]) then
1542 SetLength(ids
, Length(ids
) + 1);
1543 ids
[High(ids
)] := gPlayers
[a
].UID
;
1544 if gPlayers
[a
].UID
= Skip
then
1547 if Length(ids
) = 0 then
1552 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1555 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1561 if gPlayers
= nil then
1565 for a
:= Low(gPlayers
) to High(gPlayers
) do
1566 if IsActivePlayer(gPlayers
[a
]) then
1568 SetLength(ids
, Length(ids
) + 1);
1569 ids
[High(ids
)] := gPlayers
[a
].UID
;
1570 if gPlayers
[a
].UID
= Skip
then
1573 if Length(ids
) = 0 then
1576 Result
:= ids
[Length(ids
) - 1]
1578 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1581 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1587 if gPlayers
= nil then
1591 for a
:= Low(gPlayers
) to High(gPlayers
) do
1592 if IsActivePlayer(gPlayers
[a
]) then
1594 SetLength(ids
, Length(ids
) + 1);
1595 ids
[High(ids
)] := gPlayers
[a
].UID
;
1596 if gPlayers
[a
].UID
= Skip
then
1599 if Length(ids
) = 0 then
1601 if Length(ids
) = 1 then
1606 Result
:= ids
[Random(Length(ids
))];
1608 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1610 Result
:= ids
[Random(Length(ids
))];
1615 function GetRandomSpectMode(Current
: Byte): Byte;
1622 0: Result
:= SPECT_STATS
;
1623 1: Result
:= SPECT_MAPVIEW
;
1624 2: Result
:= SPECT_MAPVIEW
;
1625 3: Result
:= SPECT_PLAYERS
;
1626 4: Result
:= SPECT_PLAYERS
;
1627 5: Result
:= SPECT_PLAYERS
;
1628 6: Result
:= SPECT_PLAYERS
;
1630 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1634 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1640 if (plr
= nil) then exit
;
1641 if (p
= 2) then time
:= 1000 else time
:= 1;
1642 strafeDir
:= MoveButton
shr 4;
1643 MoveButton
:= MoveButton
and $0F;
1645 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1646 MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1647 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1648 MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1649 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1650 MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1652 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1653 if MoveButton
= 1 then
1654 plr
.PressKey(KEY_LEFT
, time
)
1655 else if MoveButton
= 2 then
1656 plr
.PressKey(KEY_RIGHT
, time
);
1658 // if we have "strafe" key, turn off old strafe mechanics
1659 if gPlayerAction
[p
, ACTION_STRAFE
] then
1661 // new strafe mechanics
1662 if (strafeDir
= 0) then
1663 strafeDir
:= MoveButton
; // start strafing
1664 // now set direction according to strafe (reversed)
1665 if (strafeDir
= 2) then
1666 plr
.SetDirection(TDirection
.D_LEFT
)
1667 else if (strafeDir
= 1) then
1668 plr
.SetDirection(TDirection
.D_RIGHT
)
1672 strafeDir
:= 0; // not strafing anymore
1673 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1674 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1675 plr
.SetDirection(TDirection
.D_LEFT
)
1676 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1677 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1678 plr
.SetDirection(TDirection
.D_RIGHT
)
1679 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1680 else if MoveButton
<> 0 then
1681 plr
.SetDirection(TDirection(MoveButton
-1))
1684 // fix movebutton state
1685 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1687 // Îñòàëüíûå êëàâèøè:
1688 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1689 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1690 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1691 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1692 if gPlayerAction
[p
, ACTION_WEAPNEXT
] then plr
.PressKey(KEY_NEXTWEAPON
);
1693 if gPlayerAction
[p
, ACTION_WEAPPREV
] then plr
.PressKey(KEY_PREVWEAPON
);
1694 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1696 gPlayerAction
[p
, ACTION_WEAPNEXT
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1697 gPlayerAction
[p
, ACTION_WEAPPREV
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1699 for i
:= WP_FIRST
to WP_LAST
do
1701 if gSelectWeapon
[p
, i
] then
1703 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1704 gSelectWeapon
[p
, i
] := False
1708 // HACK: add dynlight here
1709 if gwin_k8_enable_light_experiments
then
1711 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1713 g_playerLight
:= true;
1715 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1717 g_playerLight
:= false;
1721 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1724 // HACK: don't have a "key was pressed" function
1725 procedure InterReady();
1727 if InterReadyTime
> gTime
then Exit
;
1728 InterReadyTime
:= gTime
+ 3000;
1729 MC_SEND_CheatRequest(NET_CHEAT_READY
);
1732 procedure g_Game_PreUpdate();
1734 // these are in separate PreUpdate functions because they can interact during Update()
1735 // and are synced over the net
1736 // we don't care that much about corpses and gibs
1737 g_Player_PreUpdate();
1738 g_Monsters_PreUpdate();
1739 g_Items_PreUpdate();
1740 g_Weapon_PreUpdate();
1743 procedure g_Game_Update();
1745 Msg
: g_gui
.TMessage
;
1751 function sendMonsPos (mon
: TMonster
): Boolean;
1753 result
:= false; // don't stop
1754 // this will also reset "need-send" flag
1755 if mon
.gncNeedSend
then
1757 MH_SEND_MonsterPos(mon
.UID
);
1759 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1761 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1763 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1765 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1769 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1771 result
:= false; // don't stop
1772 // this will also reset "need-send" flag
1773 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1777 reliableUpdate
: Boolean;
1782 // Ïîðà âûêëþ÷àòü èãðó:
1783 if gExit
= EXIT_QUIT
then
1785 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1789 if gExit
= EXIT_QUIT
then
1793 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1794 // no need to, as we'll do it in event handler
1796 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1799 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1801 gExit
:= EXIT_SIMPLE
;
1806 // process master server communications
1807 g_Net_Slist_Pulse();
1810 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1811 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1812 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1813 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1815 if g_Game_IsNet
and g_Game_IsServer
then
1817 gInterTime
:= gInterTime
+ GAME_TICK
;
1818 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1819 if a
<> gServInterTime
then
1821 gServInterTime
:= a
;
1822 MH_SEND_TimeSync(gServInterTime
);
1826 if (not g_Game_IsClient
) and
1830 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1831 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1832 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1833 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1835 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1836 and (g_ActiveWindow
= nil)
1838 or (g_Game_IsNet
and ((gInterTime
> gInterEndTime
) or ((gInterReadyCount
>= NetClientCount
) and (NetClientCount
> 0))))
1841 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1842 g_Game_StopAllSounds(True);
1844 if gMapOnce
then // Ýòî áûë òåñò
1845 gExit
:= EXIT_SIMPLE
1847 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1848 g_Game_ChangeMap(gNextMap
)
1849 else // Ñëåäóþùåé êàðòû íåò
1851 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1853 // Âûõîä â ãëàâíîå ìåíþ:
1855 g_GUI_ShowWindow('MainMenu');
1856 gMusic
.SetByName('MUSIC_MENU');
1858 gState
:= STATE_MENU
;
1861 // Ôèíàëüíàÿ êàðòèíêà:
1862 g_Game_ExecuteEvent('onwadend');
1864 if not gMusic
.SetByName('MUSIC_endmus') then
1865 gMusic
.SetByName('MUSIC_STDENDMUS');
1867 gState
:= STATE_ENDPIC
;
1869 g_Game_ExecuteEvent('ongameend');
1874 else if g_Game_IsClient
and
1877 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1878 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1879 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1880 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1882 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1883 and (g_ActiveWindow
= nil)
1891 if gState
= STATE_INTERTEXT
then
1892 if InterText
.counter
> 0 then
1893 InterText
.counter
:= InterText
.counter
- 1;
1896 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1898 if EndingGameCounter
= 0 then
1900 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1901 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1903 InterReadyTime
:= -1;
1904 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1906 g_Game_ExecuteEvent('onwadend');
1907 if not gMusic
.SetByName('MUSIC_endmus') then
1908 gMusic
.SetByName('MUSIC_STDENDMUS');
1911 gMusic
.SetByName('MUSIC_ROUNDMUS');
1914 gState
:= STATE_INTERCUSTOM
;
1917 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1919 gMusic
.SetByName('MUSIC_INTERMUS');
1921 gState
:= STATE_INTERSINGLE
;
1924 g_Game_ExecuteEvent('oninter');
1927 DecMin(EndingGameCounter
, 6, 0);
1930 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1932 if gMapOnce
then // Ýòî áûë òåñò
1934 gExit
:= EXIT_SIMPLE
;
1940 g_Serverlist_Control(slCurrent
, slTable
);
1943 // Ñòàòèñòèêà ïî Tab:
1945 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
1948 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1950 // Âðåìÿ += 28 ìèëëèñåêóíä:
1951 gTime
:= gTime
+ GAME_TICK
;
1953 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1954 if MessageTime
= 0 then
1956 if MessageTime
> 0 then
1957 MessageTime
:= MessageTime
- 1;
1959 if (g_Game_IsServer
) then
1961 // Áûë çàäàí ëèìèò âðåìåíè:
1962 if (gGameSettings
.TimeLimit
> 0) then
1963 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1964 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1969 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1970 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1971 g_Game_RestartRound(gLMSSoftSpawn
);
1973 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1974 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1976 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1978 g_Console_Process(gVoteCommand
);
1980 gVotePassed
:= False;
1983 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1984 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1985 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1986 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1987 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1989 // Áûë çàäàí ëèìèò ïîáåä:
1990 if (gGameSettings
.GoalLimit
> 0) then
1994 if gGameSettings
.GameMode
= GM_DM
then
1995 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1996 for i
:= 0 to High(gPlayers
) do
1997 if gPlayers
[i
] <> nil then
1998 if gPlayers
[i
].Frags
> b
then
1999 b
:= gPlayers
[i
].Frags
;
2002 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2003 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
2004 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
2007 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
2008 if b
>= gGameSettings
.GoalLimit
then
2015 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
2016 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
2017 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
2018 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2020 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
2021 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
2022 end // if not console
2025 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
2027 // process weapon switch queue
2031 if (gPlayer1
= nil) and (gPlayer2
= nil) and
2032 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
2034 if not gSpectKeyPress
then
2036 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
2038 // switch spect mode
2040 SPECT_NONE
: ; // not spectator
2042 SPECT_MAPVIEW
: Inc(gSpectMode
);
2043 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
2045 gSpectKeyPress
:= True;
2047 if (gSpectMode
= SPECT_MAPVIEW
)
2048 and (not gSpectAuto
) then
2050 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2051 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
2052 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2053 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
2054 if gPlayerAction
[0, ACTION_LOOKUP
] then
2055 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
2056 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2057 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
2058 if gPlayerAction
[0, ACTION_WEAPPREV
] then
2061 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
2062 gSpectKeyPress
:= True;
2064 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
2067 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
2068 gSpectKeyPress
:= True;
2071 if (gSpectMode
= SPECT_PLAYERS
)
2072 and (not gSpectAuto
) then
2074 if gPlayerAction
[0, ACTION_LOOKUP
] then
2077 gSpectViewTwo
:= True;
2078 gSpectKeyPress
:= True;
2080 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
2082 // remove second view
2083 gSpectViewTwo
:= False;
2084 gSpectKeyPress
:= True;
2086 if gPlayerAction
[0, ACTION_MOVELEFT
] then
2088 // prev player (view 1)
2089 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
2090 gSpectKeyPress
:= True;
2092 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
2094 // next player (view 1)
2095 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
2096 gSpectKeyPress
:= True;
2098 if gPlayerAction
[0, ACTION_WEAPPREV
] then
2100 // prev player (view 2)
2101 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
2102 gSpectKeyPress
:= True;
2104 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
2106 // next player (view 2)
2107 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
2108 gSpectKeyPress
:= True;
2111 if gPlayerAction
[0, ACTION_ATTACK
] then
2113 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
2116 gSpectAutoNext
:= 0;
2117 gSpectViewTwo
:= False;
2118 gSpectKeyPress
:= True;
2123 gSpectMode
:= SPECT_STATS
;
2124 gSpectAuto
:= False;
2125 gSpectKeyPress
:= True;
2130 if (not gPlayerAction
[0, ACTION_JUMP
]) and
2131 (not gPlayerAction
[0, ACTION_ATTACK
]) and
2132 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
2133 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
2134 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
2135 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) and
2136 (not gPlayerAction
[0, ACTION_WEAPPREV
]) and
2137 (not gPlayerAction
[0, ACTION_WEAPNEXT
]) then
2138 gSpectKeyPress
:= False;
2142 if gSpectMode
= SPECT_MAPVIEW
then
2144 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2146 gSpectAutoNext
:= gTime
2149 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2151 gSpectAutoNext
:= gTime
2155 if gSpectAutoNext
<= gTime
then
2157 if gSpectAutoNext
> 0 then
2159 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2163 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2164 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2165 gSpectAutoStepX
:= Random(9) - 4;
2166 gSpectAutoStepY
:= Random(9) - 4;
2167 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2168 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2169 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2170 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2171 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2172 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2176 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2181 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2182 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2183 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2189 // Îáíîâëÿåì âñå îñòàëüíîå:
2192 g_Triggers_Update();
2194 g_Monsters_Update();
2196 g_Player_UpdateAll();
2197 g_Player_UpdatePhysicalObjects();
2199 // server: send newly spawned monsters unconditionally
2200 if (gGameSettings
.GameType
= GT_SERVER
) then
2202 if (Length(gMonstersSpawned
) > 0) then
2204 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2205 SetLength(gMonstersSpawned
, 0);
2209 if (gSoundTriggerTime
> 8) then
2211 g_Game_UpdateTriggerSounds();
2212 gSoundTriggerTime
:= 0;
2216 Inc(gSoundTriggerTime
);
2219 if (NetMode
= NET_SERVER
) then
2221 Inc(NetTimeToUpdate
);
2222 Inc(NetTimeToReliable
);
2224 // send monster updates
2225 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2227 // send all monsters (periodic sync)
2228 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2230 for I
:= 0 to High(gPlayers
) do
2232 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2235 g_Mons_ForEach(sendMonsPos
);
2237 if reliableUpdate
then
2239 NetTimeToReliable
:= 0;
2240 NetTimeToUpdate
:= NetUpdateRate
;
2244 NetTimeToUpdate
:= 0;
2249 // send only mosters with some unexpected changes
2250 g_Mons_ForEach(sendMonsPosUnexpected
);
2253 // send unexpected platform changes
2254 g_Map_NetSendInterestingPanels();
2256 g_Net_Slist_ServerUpdate();
2258 if NetUseMaster then
2260 if (gTime >= NetTimeToMaster) or g_Net_Slist_IsConnectionInProgress then
2262 if (not g_Net_Slist_IsConnectionActive) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2264 NetTimeToMaster := gTime + NetMasterRate;
2269 else if (NetMode
= NET_CLIENT
) then
2271 MC_SEND_PlayerPos();
2273 end; // if gameOn ...
2275 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2276 if g_ActiveWindow
<> nil then
2278 w
:= e_GetFirstKeyPressed();
2280 if (w
<> IK_INVALID
) then
2282 Msg
.Msg
:= MESSAGE_DIKEY
;
2284 g_ActiveWindow
.OnMessage(Msg
);
2287 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2288 if g_ActiveWindow
<> nil then
2289 g_ActiveWindow
.Update();
2291 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2292 if gResolutionChange
then
2294 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2295 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2296 gResolutionChange
:= False;
2297 g_ActiveWindow
:= nil;
2300 // Íóæíî ñìåíèòü ÿçûê:
2301 if gLanguageChange
then
2303 //e_WriteLog('Read language file', MSG_NOTIFY);
2304 //g_Language_Load(DataDir + gLanguage + '.txt');
2305 g_Language_Set(gLanguage
);
2309 gLanguageChange
:= False;
2313 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2314 if e_KeyPressed(IK_F10
) and
2316 (not gConsoleShow
) and
2317 (g_ActiveWindow
= nil) then
2322 Time
:= sys_GetTicks() {div 1000};
2324 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2325 if gDelayedEvents
<> nil then
2326 for a
:= 0 to High(gDelayedEvents
) do
2327 if gDelayedEvents
[a
].Pending
and
2329 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2330 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2333 case gDelayedEvents
[a
].DEType
of
2335 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2338 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2342 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2343 if g_Game_IsNet
and g_Game_IsServer
then
2344 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2348 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2350 gDelayedEvents
[a
].Pending
:= False;
2353 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2354 UPSCounter
:= UPSCounter
+ 1;
2355 if Time
- UPSTime
>= 1000 then
2364 g_Weapon_AddDynLights();
2365 g_Items_AddDynLights();
2369 procedure g_Game_LoadChatSounds(Resource
: string);
2372 FileName
, Snd
: string;
2374 len
, cnt
, tags
, i
, j
: Integer;
2377 FileName
:= g_ExtractWadName(Resource
);
2379 WAD
:= TWADFile
.Create();
2380 WAD
.ReadFile(FileName
);
2382 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2389 cfg
:= TConfig
.CreateMem(p
, len
);
2390 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2392 SetLength(gChatSounds
, cnt
);
2393 for i
:= 0 to Length(gChatSounds
) - 1 do
2395 gChatSounds
[i
].Sound
:= nil;
2396 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2397 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2398 if (Snd
= '') or (Tags
<= 0) then
2400 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2401 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2402 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2403 SetLength(gChatSounds
[i
].Tags
, tags
);
2404 for j
:= 0 to tags
- 1 do
2405 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2406 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2413 procedure g_Game_FreeChatSounds();
2417 for i
:= 0 to Length(gChatSounds
) - 1 do
2419 gChatSounds
[i
].Sound
.Free();
2420 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2422 SetLength(gChatSounds
, 0);
2426 procedure g_Game_LoadData();
2433 if DataLoaded
then Exit
;
2435 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2437 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2438 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2439 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2440 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2441 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2442 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2443 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2444 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2445 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2446 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2447 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2448 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2449 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2450 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2451 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+':TEXTURES\PLRIND');
2454 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2455 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2456 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2457 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2461 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2462 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2463 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2464 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2465 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2471 hasPBarGfx
:= false;
2475 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2476 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':WEAPONS\PUNCH', 64, 64, 4, False);
2477 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD
+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2478 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD
+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2479 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD
+':WEAPONS\PUNCHB', 64, 64, 4, False);
2480 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD
+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2481 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD
+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2482 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2483 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2484 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2485 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2486 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2487 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2488 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2489 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2490 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2491 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2492 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2493 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2494 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2495 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2496 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2497 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2498 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2499 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2500 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2501 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2502 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2503 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2504 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2505 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2506 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2507 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2508 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2509 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2510 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2511 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2512 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2513 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2515 goodsnd
[0] := TPlayableSound
.Create();
2516 goodsnd
[1] := TPlayableSound
.Create();
2517 goodsnd
[2] := TPlayableSound
.Create();
2518 goodsnd
[3] := TPlayableSound
.Create();
2520 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2521 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2522 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2523 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2525 killsnd
[0] := TPlayableSound
.Create();
2526 killsnd
[1] := TPlayableSound
.Create();
2527 killsnd
[2] := TPlayableSound
.Create();
2528 killsnd
[3] := TPlayableSound
.Create();
2530 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2531 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2532 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2533 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2535 hahasnd
[0] := TPlayableSound
.Create();
2536 hahasnd
[1] := TPlayableSound
.Create();
2537 hahasnd
[2] := TPlayableSound
.Create();
2539 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2540 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2541 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2543 sound_get_flag
[0] := TPlayableSound
.Create();
2544 sound_get_flag
[1] := TPlayableSound
.Create();
2545 sound_lost_flag
[0] := TPlayableSound
.Create();
2546 sound_lost_flag
[1] := TPlayableSound
.Create();
2547 sound_ret_flag
[0] := TPlayableSound
.Create();
2548 sound_ret_flag
[1] := TPlayableSound
.Create();
2549 sound_cap_flag
[0] := TPlayableSound
.Create();
2550 sound_cap_flag
[1] := TPlayableSound
.Create();
2552 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2553 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2554 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2555 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2556 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2557 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2558 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2559 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2561 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2563 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2566 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2567 g_Weapon_LoadData();
2569 g_Monsters_LoadData();
2574 procedure g_Game_FreeData();
2576 if not DataLoaded
then Exit
;
2579 g_Weapon_FreeData();
2580 g_Monsters_FreeData();
2582 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2584 g_Texture_Delete('NOTEXTURE');
2585 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2586 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2587 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2588 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2589 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2590 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2591 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2592 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2593 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2594 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2595 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2596 g_Frames_DeleteByName('FRAMES_TELEPORT');
2597 g_Frames_DeleteByName('FRAMES_PUNCH');
2598 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2599 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2600 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2601 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2602 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2603 g_Sound_Delete('SOUND_GAME_TELEPORT');
2604 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2605 g_Sound_Delete('SOUND_GAME_SECRET');
2606 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2607 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2608 g_Sound_Delete('SOUND_GAME_BULK1');
2609 g_Sound_Delete('SOUND_GAME_BULK2');
2610 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2611 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2612 g_Sound_Delete('SOUND_GAME_BURNING');
2613 g_Sound_Delete('SOUND_GAME_SWITCH1');
2614 g_Sound_Delete('SOUND_GAME_SWITCH0');
2621 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2622 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2623 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2624 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2631 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2632 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2633 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2634 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2640 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2641 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2642 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2644 sound_get_flag
[0].Free();
2645 sound_get_flag
[1].Free();
2646 sound_lost_flag
[0].Free();
2647 sound_lost_flag
[1].Free();
2648 sound_ret_flag
[0].Free();
2649 sound_ret_flag
[1].Free();
2650 sound_cap_flag
[0].Free();
2651 sound_cap_flag
[1].Free();
2653 g_Sound_Delete('SOUND_CTF_GET1');
2654 g_Sound_Delete('SOUND_CTF_GET2');
2655 g_Sound_Delete('SOUND_CTF_LOST1');
2656 g_Sound_Delete('SOUND_CTF_LOST2');
2657 g_Sound_Delete('SOUND_CTF_RETURN1');
2658 g_Sound_Delete('SOUND_CTF_RETURN2');
2659 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2660 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2662 g_Game_FreeChatSounds();
2664 DataLoaded
:= False;
2667 procedure DrawCustomStat();
2673 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2674 s1
, s2
, topstr
: String;
2676 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2680 if g_Console_Action(ACTION_SCORES
) then
2682 if not gStatsPressed
then
2684 gStatsOff
:= not gStatsOff
;
2685 gStatsPressed
:= True;
2689 gStatsPressed
:= False;
2693 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2694 w
:= (Length(s1
) * ww2
) div 2;
2695 x
:= gScreenWidth
div 2 - w
;
2697 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2701 if (gGameSettings
.GameMode
= GM_COOP
) then
2703 if gMissionFailed
then
2704 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2706 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2709 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2711 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2712 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2714 if g_Game_IsNet
then
2716 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2717 if not gChatShow
then
2718 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2719 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2722 if g_Game_IsClient
then
2723 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2725 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2726 if not gChatShow
then
2727 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2728 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2733 w
:= gScreenWidth
-x
*2;
2739 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2740 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2742 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2744 case CustomStat
.GameMode
of
2747 if gGameSettings
.MaxLives
= 0 then
2748 s1
:= _lc
[I_GAME_DM
]
2750 s1
:= _lc
[I_GAME_LMS
];
2754 if gGameSettings
.MaxLives
= 0 then
2755 s1
:= _lc
[I_GAME_TDM
]
2757 s1
:= _lc
[I_GAME_TLMS
];
2759 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2762 if gGameSettings
.MaxLives
= 0 then
2763 s1
:= _lc
[I_GAME_COOP
]
2765 s1
:= _lc
[I_GAME_SURV
];
2771 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2775 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2776 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2779 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2780 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2781 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2782 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2784 pc
:= Length(CustomStat
.PlayerStat
);
2785 if pc
= 0 then Exit
;
2787 if CustomStat
.GameMode
= GM_COOP
then
2789 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2791 s2
:= _lc
[I_GAME_MONSTERS
];
2792 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2793 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2795 s2
:= _lc
[I_GAME_SECRETS
];
2796 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2797 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2800 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2802 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2803 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2804 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2806 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2807 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2808 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2812 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2817 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2818 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2819 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2821 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2824 for t
:= TEAM_RED
to TEAM_BLUE
do
2826 if t
= TEAM_RED
then
2828 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2829 gStdFont
, 255, 0, 0, 1);
2830 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2831 gStdFont
, 255, 0, 0, 1);
2838 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2839 gStdFont
, 0, 0, 255, 1);
2840 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2841 gStdFont
, 0, 0, 255, 1);
2847 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2850 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2851 if CustomStat
.PlayerStat
[p
].Team
= t
then
2852 with CustomStat
.PlayerStat
[p
] do
2866 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
2867 e_TextureFontPrintEx(x
+16, _y
, Name
+ ' *', gStdFont
, rr
, gg
, bb
, 1)
2869 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2870 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2871 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2878 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2881 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2882 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2883 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2886 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2887 with CustomStat
.PlayerStat
[p
] do
2889 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2896 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
2897 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
+ ' *', gStdFont
, r
, r
, r
, 1, True)
2899 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2900 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2901 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2906 // HACK: take stats screenshot immediately after the first frame of the stats showing
2907 if gScreenshotStats
and (not StatShotDone
) and (Length(CustomStat
.PlayerStat
) > 1) then
2909 g_TakeScreenShot('stats/' + StatFilename
);
2910 StatShotDone
:= True;
2914 procedure DrawSingleStat();
2916 tm
, key_x
, val_x
, y
: Integer;
2920 procedure player_stat(n
: Integer);
2926 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2927 s2
:= Format(' %d', [gTotalMonsters
]);
2929 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2930 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2931 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2932 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2934 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2935 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2937 // "Kills-per-minute: ##.#":
2938 s1
:= _lc
[I_MENU_INTER_KPM
];
2940 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2942 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2943 s2
:= Format(' %.1f', [kpm
]);
2945 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2946 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2948 // "Secrets found: # / #":
2949 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2950 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2952 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2953 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2954 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2955 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2957 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2958 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2962 // "Level Complete":
2963 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2964 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2966 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2967 s1
:= _lc
[I_MENU_INTER_KPM
];
2968 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2971 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2973 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2974 val_x
:= key_x
+ w1
;
2977 tm
:= SingleStat
.GameTime
div 1000;
2978 s1
:= _lc
[I_MENU_INTER_TIME
];
2979 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2981 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2982 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2984 if SingleStat
.TwoPlayers
then
2987 s1
:= _lc
[I_MENU_PLAYER_1
];
2988 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2989 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2991 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2996 s1
:= _lc
[I_MENU_PLAYER_2
];
2997 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2998 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
3000 // Ñòàòèñòèêà âòîðîãî èãðîêà:
3006 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
3012 procedure DrawLoadingStat();
3013 procedure drawRect (x
, y
, w
, h
: Integer);
3015 if (w
< 1) or (h
< 1) then exit
;
3017 glVertex2f(x
+0.375, y
+0.375);
3018 glVertex2f(x
+w
+0.375, y
+0.375);
3019 glVertex2f(x
+w
+0.375, y
+h
+0.375);
3020 glVertex2f(x
+0.375, y
+h
+0.375);
3024 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
3026 rectW
, rectH
: Integer;
3033 idl
, idr
, idb
, idm
: LongWord;
3037 if (total
< 1) then exit
;
3038 if (cur
< 1) then exit
; // don't blink
3039 if (not washere
) and (cur
>= total
) then exit
; // don't blink
3040 //if (cur < 0) then cur := 0;
3041 //if (cur > total) then cur := total;
3044 if (hasPBarGfx
) then
3046 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
3047 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
3048 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
3049 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
3050 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
3051 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
3052 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
3053 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
3055 //rectW := gScreenWidth-360;
3056 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
3059 x0
:= (gScreenWidth
-rectW
) div 2;
3060 y0
:= gScreenHeight
-rectH
-64;
3061 if (y0
< 2) then y0
:= 2;
3063 glEnable(GL_SCISSOR_TEST
);
3066 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
3067 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
3068 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
3071 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
3073 while (f
< x0
+rectW
) do
3075 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
3080 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
3081 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
3084 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
3085 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
3089 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
3095 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
3099 rectW
:= gScreenWidth
-64;
3102 x0
:= (gScreenWidth
-rectW
) div 2;
3103 y0
:= gScreenHeight
-rectH
-64;
3104 if (y0
< 2) then y0
:= 2;
3106 glDisable(GL_BLEND
);
3107 glDisable(GL_TEXTURE_2D
);
3109 //glClearColor(0, 0, 0, 0);
3110 //glClear(GL_COLOR_BUFFER_BIT);
3112 glColor4ub(127, 127, 127, 255);
3113 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
3115 glColor4ub(0, 0, 0, 255);
3116 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
3118 glColor4ub(127, 127, 127, 255);
3119 wdt
:= rectW
*cur
div total
;
3120 if (wdt
> rectW
) then wdt
:= rectW
;
3121 drawRect(x0
, y0
, wdt
, rectH
);
3130 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
3132 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
3133 yy
:= (gScreenHeight
div 3);
3134 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
3135 xx
:= (gScreenWidth
div 3);
3139 for i
:= 0 to NextMsg
-1 do
3141 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
3142 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
3146 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
3147 yy
:= yy
+ LOADING_INTERLINE
;
3148 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
3153 procedure DrawMenuBackground(tex
: AnsiString);
3159 if g_Texture_Get(tex
, ID
) then
3161 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3162 e_GetTextureSize(ID
, @w
, @h
);
3164 w
:= round(w
* 1.333 * (gScreenHeight
/ h
))
3166 w
:= trunc(w
* (gScreenHeight
/ h
));
3167 e_DrawSize(ID
, (gScreenWidth
- w
) div 2, 0, 0, False, False, w
, gScreenHeight
);
3169 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3172 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
3174 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
3176 function monDraw (mon
: TMonster
): Boolean;
3178 result
:= false; // don't stop
3183 // Ëåâûé âåðõíèé óãîë
3184 aX
:= Obj
.X
div ScaleSz
+ 1;
3185 aY
:= Obj
.Y
div ScaleSz
+ 1;
3187 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3188 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3189 // Ïðàâûé íèæíèé óãîë
3190 aX2
:= aX
+ aX2
- 1;
3191 aY2
:= aY
+ aY2
- 1;
3192 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
3198 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
3199 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
3202 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
3203 ScaleSz
:= 16 div Scale
;
3204 // Ðàçìåðû ìèíè-êàðòû:
3205 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
3206 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
3208 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
3210 if gWalls
<> nil then
3213 for a
:= 0 to High(gWalls
) do
3215 if PanelType
<> 0 then
3217 // Ëåâûé âåðõíèé óãîë:
3218 aX
:= X
div ScaleSz
;
3219 aY
:= Y
div ScaleSz
;
3221 aX2
:= max(Width
div ScaleSz
, 1);
3222 aY2
:= max(Height
div ScaleSz
, 1);
3223 // Ïðàâûé íèæíèé óãîë:
3224 aX2
:= aX
+ aX2
- 1;
3225 aY2
:= aY
+ aY2
- 1;
3228 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
3229 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
3230 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
3234 if gSteps
<> nil then
3237 for a
:= 0 to High(gSteps
) do
3239 if PanelType
<> 0 then
3241 // Ëåâûé âåðõíèé óãîë:
3242 aX
:= X
div ScaleSz
;
3243 aY
:= Y
div ScaleSz
;
3245 aX2
:= max(Width
div ScaleSz
, 1);
3246 aY2
:= max(Height
div ScaleSz
, 1);
3247 // Ïðàâûé íèæíèé óãîë:
3248 aX2
:= aX
+ aX2
- 1;
3249 aY2
:= aY
+ aY2
- 1;
3251 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
3254 if gLifts
<> nil then
3257 for a
:= 0 to High(gLifts
) do
3259 if PanelType
<> 0 then
3261 // Ëåâûé âåðõíèé óãîë:
3262 aX
:= X
div ScaleSz
;
3263 aY
:= Y
div ScaleSz
;
3265 aX2
:= max(Width
div ScaleSz
, 1);
3266 aY2
:= max(Height
div ScaleSz
, 1);
3267 // Ïðàâûé íèæíèé óãîë:
3268 aX2
:= aX
+ aX2
- 1;
3269 aY2
:= aY
+ aY2
- 1;
3272 LIFTTYPE_UP
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
3273 LIFTTYPE_DOWN
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
3274 LIFTTYPE_LEFT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
3275 LIFTTYPE_RIGHT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
3279 if gWater
<> nil then
3282 for a
:= 0 to High(gWater
) do
3284 if PanelType
<> 0 then
3286 // Ëåâûé âåðõíèé óãîë:
3287 aX
:= X
div ScaleSz
;
3288 aY
:= Y
div ScaleSz
;
3290 aX2
:= max(Width
div ScaleSz
, 1);
3291 aY2
:= max(Height
div ScaleSz
, 1);
3292 // Ïðàâûé íèæíèé óãîë:
3293 aX2
:= aX
+ aX2
- 1;
3294 aY2
:= aY
+ aY2
- 1;
3296 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
3299 if gAcid1
<> nil then
3301 // Ðèñóåì êèñëîòó 1:
3302 for a
:= 0 to High(gAcid1
) do
3304 if PanelType
<> 0 then
3306 // Ëåâûé âåðõíèé óãîë:
3307 aX
:= X
div ScaleSz
;
3308 aY
:= Y
div ScaleSz
;
3310 aX2
:= max(Width
div ScaleSz
, 1);
3311 aY2
:= max(Height
div ScaleSz
, 1);
3312 // Ïðàâûé íèæíèé óãîë:
3313 aX2
:= aX
+ aX2
- 1;
3314 aY2
:= aY
+ aY2
- 1;
3316 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
3319 if gAcid2
<> nil then
3321 // Ðèñóåì êèñëîòó 2:
3322 for a
:= 0 to High(gAcid2
) do
3324 if PanelType
<> 0 then
3326 // Ëåâûé âåðõíèé óãîë:
3327 aX
:= X
div ScaleSz
;
3328 aY
:= Y
div ScaleSz
;
3330 aX2
:= max(Width
div ScaleSz
, 1);
3331 aY2
:= max(Height
div ScaleSz
, 1);
3332 // Ïðàâûé íèæíèé óãîë:
3333 aX2
:= aX
+ aX2
- 1;
3334 aY2
:= aY
+ aY2
- 1;
3336 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
3339 if gPlayers
<> nil then
3342 for a
:= 0 to High(gPlayers
) do
3343 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
3345 // Ëåâûé âåðõíèé óãîë:
3346 aX
:= Obj
.X
div ScaleSz
+ 1;
3347 aY
:= Obj
.Y
div ScaleSz
+ 1;
3349 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3350 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3351 // Ïðàâûé íèæíèé óãîë:
3352 aX2
:= aX
+ aX2
- 1;
3353 aY2
:= aY
+ aY2
- 1;
3355 if gPlayers
[a
] = p
then
3356 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
3359 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
3360 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
3361 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
3366 g_Mons_ForEach(monDraw
);
3371 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
3373 if not hasAmbient
then exit
;
3374 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
3378 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3379 //FIXME: broken for splitscreen mode
3380 procedure renderDynLightsInternal ();
3382 //hasAmbient: Boolean;
3383 //ambColor: TDFColor;
3385 lx
, ly
, lrad
: Integer;
3386 scxywh
: array[0..3] of GLint
;
3389 if e_NoGraphics
then exit
;
3391 //TODO: lights should be in separate grid, i think
3392 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3393 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
3396 //ambColor := gCurrentMap['light_ambient'].rgba;
3397 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3399 { // this will multiply incoming color to alpha from framebuffer
3401 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3405 * light rendering: (INVALID!)
3406 * glStencilFunc(GL_EQUAL, 0, $ff);
3408 * glClear(GL_STENCIL_BUFFER_BIT);
3409 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3410 * draw shadow volume into stencil buffer
3411 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3412 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3414 * draw color-less quad with light alpha (WARNING! don't touch color!)
3415 * glEnable(GL_BLEND);
3416 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3417 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3419 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3420 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3422 // setup OpenGL parameters
3423 glStencilMask($FFFFFFFF);
3424 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3425 glEnable(GL_STENCIL_TEST
);
3426 glEnable(GL_SCISSOR_TEST
);
3427 glClear(GL_STENCIL_BUFFER_BIT
);
3428 glStencilFunc(GL_EQUAL
, 0, $ff);
3430 for lln
:= 0 to g_dynLightCount
-1 do
3432 lx
:= g_dynLights
[lln
].x
;
3433 ly
:= g_dynLights
[lln
].y
;
3434 lrad
:= g_dynLights
[lln
].radius
;
3435 if (lrad
< 3) then continue
;
3437 if (lx
-sX
+lrad
< 0) then continue
;
3438 if (ly
-sY
+lrad
< 0) then continue
;
3439 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3440 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3442 // set scissor to optimize drawing
3443 if (g_dbg_scale
= 1.0) then
3445 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3449 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
3451 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3452 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3453 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3454 // draw extruded panels
3455 glDisable(GL_TEXTURE_2D
);
3456 glDisable(GL_BLEND
);
3457 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3458 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3459 // render light texture
3460 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3461 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3464 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3465 glEnable(GL_TEXTURE_2D
);
3466 // color and opacity
3467 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3468 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3470 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3471 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3472 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3473 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3478 glDisable(GL_STENCIL_TEST
);
3479 glDisable(GL_BLEND
);
3480 glDisable(GL_SCISSOR_TEST
);
3481 //glScissor(0, 0, sWidth, sHeight);
3483 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3484 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3488 function fixViewportForScale (): Boolean;
3490 nx0
, ny0
, nw
, nh
: Integer;
3493 if (g_dbg_scale
<> 1.0) then
3496 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3497 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3498 nw
:= round(sWidth
/g_dbg_scale
);
3499 nh
:= round(sHeight
/g_dbg_scale
);
3508 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3509 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3510 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3512 TDrawCB
= procedure ();
3515 hasAmbient
: Boolean;
3517 doAmbient
: Boolean = false;
3519 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3524 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3525 if gdbg_map_use_accel_render
then
3527 tagmask
:= panelTypeToTag(panType
);
3528 while (gDrawPanelList
.count
> 0) do
3530 pan
:= TPanel(gDrawPanelList
.front());
3531 if ((pan
.tag
and tagmask
) = 0) then break
;
3532 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3533 gDrawPanelList
.popFront();
3538 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3540 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3543 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3545 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3546 if assigned(cb
) then cb();
3547 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3551 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('total');
3553 // our accelerated renderer will collect all panels to gDrawPanelList
3554 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3555 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('collect');
3556 if gdbg_map_use_accel_render
then
3558 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3560 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3562 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('skyback');
3563 g_Map_DrawBack(backXOfs
, backYOfs
);
3564 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3566 if setTransMatrix
then
3568 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3569 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3570 glTranslatef(-sX
, -sY
, 0);
3574 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3575 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3580 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3581 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3582 glClear(GL_COLOR_BUFFER_BIT);
3585 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3588 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3589 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3590 drawOther('items', @g_Items_Draw
);
3591 drawOther('weapons', @g_Weapon_Draw
);
3592 drawOther('shells', @g_Player_DrawShells
);
3593 drawOther('drawall', @g_Player_DrawAll
);
3594 drawOther('corpses', @g_Player_DrawCorpses
);
3595 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3596 drawOther('monsters', @g_Monsters_Draw
);
3597 drawOther('itemdrop', @g_Items_DrawDrop
);
3598 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3599 drawOther('gfx', @g_GFX_Draw
);
3600 drawOther('flags', @g_Map_DrawFlags
);
3601 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3602 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3603 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3604 drawOther('dynlights', @renderDynLightsInternal
);
3606 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3608 renderAmbientQuad(hasAmbient
, ambColor
);
3612 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3615 if g_debug_HealthBar
then
3617 g_Monsters_DrawHealth();
3618 g_Player_DrawHealth();
3621 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainEnd(); // map rendering
3625 procedure DrawMapView(x
, y
, w
, h
: Integer);
3632 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3633 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3640 fixViewportForScale();
3641 renderMapInternal(-bx
, -by
, true);
3647 procedure DrawPlayer(p
: TPlayer
);
3649 px
, py
, a
, b
, c
, d
, i
, fX
, fY
: Integer;
3653 if (p
= nil) or (p
.FDummy
) then
3656 g_Map_DrawBack(0, 0);
3661 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3662 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3668 camObj
:= p
.getCameraObj();
3669 camObj
.lerp(gLerpFactor
, fX
, fY
);
3670 px
:= fX
+ PLAYER_RECT_CX
;
3671 py
:= fY
+ PLAYER_RECT_CY
+nlerp(p
.SlopeOld
, camObj
.slopeUpLeft
, gLerpFactor
);
3673 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3675 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3676 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3678 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3679 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3681 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3682 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3685 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3688 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3689 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3692 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3697 // scaled, ignore level bounds
3698 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3699 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3704 sWidth
:= gPlayerScreenSize
.X
;
3705 sHeight
:= gPlayerScreenSize
.Y
;
3706 fixViewportForScale();
3708 i
:= py
- (sY
+ sHeight
div 2);
3709 if (p
.IncCam
> 0) then
3711 // clamp to level bounds
3712 if (sY
- p
.IncCam
< 0) then
3713 p
.IncCam
:= nclamp(sY
, 0, 120);
3714 // clamp around player position
3716 p
.IncCam
:= nclamp(p
.IncCam
, 0, max(0, 120 - i
));
3718 else if (p
.IncCam
< 0) then
3720 // clamp to level bounds
3721 if (sY
+ sHeight
- p
.IncCam
> gMapInfo
.Height
) then
3722 p
.IncCam
:= nclamp(sY
+ sHeight
- gMapInfo
.Height
, -120, 0);
3723 // clamp around player position
3725 p
.IncCam
:= nclamp(p
.IncCam
, min(0, -120 - i
), 0);
3728 sY
:= sY
- nlerp(p
.IncCamOld
, p
.IncCam
, gLerpFactor
);
3730 if (not g_dbg_ignore_bounds
) then
3732 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3733 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3734 if (sX
< 0) then sX
:= 0;
3735 if (sY
< 0) then sY
:= 0;
3738 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3739 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3741 //r_smallmap_h: 0: left; 1: center; 2: right
3742 //r_smallmap_v: 0: top; 1: center; 2: bottom
3744 if (gMapInfo
.Width
= sWidth
) then
3748 else if (gMapInfo
.Width
< sWidth
) then
3750 case r_smallmap_h
of
3751 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
3752 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
3753 else sX
:= 0; // left
3757 if (gMapInfo
.Height
= sHeight
) then
3761 else if (gMapInfo
.Height
< sHeight
) then
3763 case r_smallmap_v
of
3764 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
3765 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
3766 else sY
:= 0; // top
3772 p
.viewPortW
:= sWidth
;
3773 p
.viewPortH
:= sHeight
;
3775 {$IFDEF ENABLE_HOLMES}
3776 if (p
= gPlayer1
) then
3778 g_Holmes_plrViewPos(sX
, sY
);
3779 g_Holmes_plrViewSize(sWidth
, sHeight
);
3783 renderMapInternal(-c
, -d
, true);
3785 if (gGameSettings
.GameMode
<> GM_SINGLE
) and (gPlayerIndicator
> 0) then
3786 case gPlayerIndicator
of
3788 p
.DrawIndicator(_RGB(255, 255, 255));
3791 for i
:= 0 to High(gPlayers
) do
3792 if gPlayers
[i
] <> nil then
3793 if gPlayers
[i
] = p
then p
.DrawIndicator(_RGB(255, 255, 255))
3794 else if (gPlayers
[i
].Team
= p
.Team
) and (gPlayers
[i
].Team
<> TEAM_NONE
) then
3795 if gPlayerIndicatorStyle
= 1 then
3796 gPlayers
[i
].DrawIndicator(_RGB(192, 192, 192))
3797 else gPlayers
[i
].DrawIndicator(gPlayers
[i
].GetColor
);
3801 for a := 0 to High(gCollideMap) do
3802 for b := 0 to High(gCollideMap[a]) do
3805 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3807 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3811 1: e_DrawPoint(1, b, a, 200, 200, 200);
3812 2: e_DrawPoint(1, b, a, 64, 64, 255);
3813 3: e_DrawPoint(1, b, a, 255, 0, 255);
3823 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3824 if g_Debug_Player
then
3825 g_Player_DrawDebug(p
);
3829 procedure drawProfilers ();
3834 if g_profile_frame_draw
and (profileFrameDraw
<> nil) then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3835 if g_profile_collision
and (profMapCollision
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3836 if g_profile_los
and (profMonsLOS
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3839 procedure g_Game_Draw();
3846 plView1
, plView2
: TPlayer
;
3849 if gExit
= EXIT_QUIT
then Exit
;
3851 Time
:= sys_GetTicks() {div 1000};
3852 FPSCounter
:= FPSCounter
+1;
3853 if Time
- FPSTime
>= 1000 then
3860 e_SetRendertarget(True);
3861 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3863 if gGameOn
or (gState
= STATE_FOLD
) then
3865 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3867 gSpectMode
:= SPECT_NONE
;
3868 if not gRevertPlayers
then
3870 plView1
:= gPlayer1
;
3871 plView2
:= gPlayer2
;
3875 plView1
:= gPlayer2
;
3876 plView2
:= gPlayer1
;
3880 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3882 gSpectMode
:= SPECT_NONE
;
3883 if gPlayer2
= nil then
3886 plView1
:= gPlayer2
;
3895 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3896 gSpectMode
:= SPECT_STATS
;
3898 if gSpectMode
= SPECT_PLAYERS
then
3899 if gPlayers
<> nil then
3901 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3902 if plView1
= nil then
3904 gSpectPID1
:= GetActivePlayerID_Next();
3905 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3907 if gSpectViewTwo
then
3909 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3910 if plView2
= nil then
3912 gSpectPID2
:= GetActivePlayerID_Next();
3913 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3918 if gSpectMode
= SPECT_MAPVIEW
then
3920 // Ðåæèì ïðîñìîòðà êàðòû
3922 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3923 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3924 gHearPoint1
.Active
:= True;
3925 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3926 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3927 gHearPoint2
.Active
:= False;
3931 Split
:= (plView1
<> nil) and (plView2
<> nil);
3933 // Òî÷êè ñëóõà èãðîêîâ
3934 if plView1
<> nil then
3936 gHearPoint1
.Active
:= True;
3937 gHearPoint1
.Coords
.X
:= plView1
.GameX
+ PLAYER_RECT
.Width
;
3938 gHearPoint1
.Coords
.Y
:= plView1
.GameY
+ PLAYER_RECT
.Height
DIV 2;
3940 gHearPoint1
.Active
:= False;
3941 if plView2
<> nil then
3943 gHearPoint2
.Active
:= True;
3944 gHearPoint2
.Coords
.X
:= plView2
.GameX
+ PLAYER_RECT
.Width
;
3945 gHearPoint2
.Coords
.Y
:= plView2
.GameY
+ PLAYER_RECT
.Height
DIV 2;
3947 gHearPoint2
.Active
:= False;
3949 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3950 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3953 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3954 if gScreenHeight
mod 2 = 0 then
3955 Dec(gPlayerScreenSize
.Y
);
3958 gPlayerScreenSize
.Y
:= gScreenHeight
;
3961 if gScreenHeight
mod 2 = 0 then
3962 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3964 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3966 DrawPlayer(plView1
);
3967 gPlayer1ScreenCoord
.X
:= sX
;
3968 gPlayer1ScreenCoord
.Y
:= sY
;
3972 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3974 DrawPlayer(plView2
);
3975 gPlayer2ScreenCoord
.X
:= sX
;
3976 gPlayer2ScreenCoord
.Y
:= sY
;
3979 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3982 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3985 {$IFDEF ENABLE_HOLMES}
3987 if (g_holmes_enabled
) then g_Holmes_Draw();
3990 if MessageText
<> '' then
3994 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3996 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3997 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3999 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
4000 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
4003 if IsDrawStat
or (gSpectMode
= SPECT_STATS
) then
4006 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) and (not gSpectAuto
) then
4008 // Draw spectator GUI
4011 e_TextureFontGetSize(gStdFont
, ww
, hh
);
4014 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
4016 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
4018 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
4020 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
4021 if gSpectMode
= SPECT_STATS
then
4023 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2)*2, 'Autoview', gStdFont
, 255, 255, 255, 1);
4024 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2), '< fire >', gStdFont
, 255, 255, 255, 1);
4026 if gSpectMode
= SPECT_MAPVIEW
then
4028 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
4029 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
4030 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
4031 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
4032 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
4034 if gSpectMode
= SPECT_PLAYERS
then
4036 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
4037 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
4038 if gSpectViewTwo
then
4040 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
4041 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
4042 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
4043 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
4047 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
4048 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
4054 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
4056 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4057 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4059 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
4060 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
4061 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
4066 if (gState
= STATE_MENU
) then
4068 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then DrawMenuBackground('MENU_BACKGROUND');
4069 // F3 at menu will show game loading dialog
4070 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
4071 if (g_ActiveWindow
<> nil) then
4073 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4074 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4078 // F3 at titlepic will show game loading dialog
4079 if e_KeyPressed(IK_F3
) then
4081 g_Menu_Show_LoadMenu(true);
4082 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4087 if gState
= STATE_FOLD
then
4089 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
4092 if gState
= STATE_INTERCUSTOM
then
4094 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
4096 back
:= 'TEXTURE_endpic';
4097 if not g_Texture_Get(back
, ID
) then
4098 back
:= _lc
[I_TEXTURE_ENDPIC
];
4103 DrawMenuBackground(back
);
4107 if g_ActiveWindow
<> nil then
4109 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4110 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4114 if gState
= STATE_INTERSINGLE
then
4116 if EndingGameCounter
> 0 then
4118 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
4124 DrawMenuBackground(back
);
4128 if g_ActiveWindow
<> nil then
4130 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4131 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4136 if gState
= STATE_ENDPIC
then
4139 if g_Texture_Get('TEXTURE_endpic', ID
) then DrawMenuBackground('TEXTURE_endpic')
4140 else DrawMenuBackground(_lc
[I_TEXTURE_ENDPIC
]);
4142 if g_ActiveWindow
<> nil then
4144 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4145 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4149 if gState
= STATE_SLIST
then
4151 // if g_Texture_Get('MENU_BACKGROUND', ID) then
4153 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
4154 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4156 DrawMenuBackground('MENU_BACKGROUND');
4157 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4158 g_Serverlist_Draw(slCurrent
, slTable
);
4162 if g_ActiveWindow
<> nil then
4166 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4167 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4169 g_ActiveWindow
.Draw();
4176 if g_debug_Sounds
and gGameOn
then
4178 for w
:= 0 to High(e_SoundsArray
) do
4179 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
4180 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
4185 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
4186 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
4189 if gGameOn
and gShowTime
then
4190 drawTime(gScreenWidth
-72, gScreenHeight
-16);
4192 if gGameOn
then drawProfilers();
4194 // TODO: draw this after the FBO and remap mouse click coordinates
4196 {$IFDEF ENABLE_HOLMES}
4200 // blit framebuffer to screen
4202 e_SetRendertarget(False);
4203 e_SetViewPort(0, 0, gWinSizeX
, gWinSizeY
);
4204 e_BlitFramebuffer(gWinSizeX
, gWinSizeY
);
4206 // draw the overlay stuff on top of it
4211 procedure g_Game_Quit();
4213 g_Game_StopAllSounds(True);
4216 g_PlayerModel_FreeData();
4217 g_Texture_DeleteAll();
4218 g_Frames_DeleteAll();
4220 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4223 if NetInitDone
then g_Net_Free
;
4225 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4226 if gMapToDelete
<> '' then
4227 g_Game_DeleteTestMap();
4233 procedure g_FatalError(Text: String);
4235 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
4236 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
4238 gExit
:= EXIT_SIMPLE
;
4239 if gGameOn
then EndGame
;
4242 procedure g_SimpleError(Text: String);
4244 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
4245 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
4248 procedure g_Game_SetupScreenSize();
4250 RES_FACTOR
= 4.0 / 3.0;
4256 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4257 gPlayerScreenSize
.X
:= gScreenWidth
-196;
4258 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
4259 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
4261 gPlayerScreenSize
.Y
:= gScreenHeight
;
4263 // Ðàçìåð çàäíåãî ïëàíà:
4264 if BackID
<> DWORD(-1) then
4267 if (gScreenWidth
*s
> gMapInfo
.Width
) or
4268 (gScreenHeight
*s
> gMapInfo
.Height
) then
4270 gBackSize
.X
:= gScreenWidth
;
4271 gBackSize
.Y
:= gScreenHeight
;
4275 e_GetTextureSize(BackID
, @bw
, @bh
);
4276 rf
:= Single(bw
) / Single(bh
);
4277 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
4278 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
4279 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
4280 if (s
< 1.0) then s
:= 1.0;
4281 gBackSize
.X
:= Round(bw
*s
);
4282 gBackSize
.Y
:= Round(bh
*s
);
4287 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
4289 sys_SetDisplayMode(newWidth
, newHeight
, gBPP
, nowFull
, nowMax
);
4292 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
4294 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4295 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4298 if (gGameSettings
.MaxLives
> 0) and (gLMSRespawn
= LMS_RESPAWN_NONE
) then
4301 if gPlayer1
= nil then
4303 if g_Game_IsClient
then
4305 if NetPlrUID1
> -1 then
4306 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4310 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4311 Team
:= gPlayer1Settings
.Team
;
4313 // Ñîçäàíèå ïåðâîãî èãðîêà:
4314 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4315 gPlayer1Settings
.Color
,
4317 if gPlayer1
= nil then
4318 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
4321 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4322 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
4323 if g_Game_IsServer
and g_Game_IsNet
then
4324 MH_SEND_PlayerCreate(gPlayer1
.UID
);
4325 gPlayer1
.Respawn(False, True);
4326 g_Net_Slist_ServerPlayerComes();
4331 if gPlayer2
= nil then
4333 if g_Game_IsClient
then
4335 if NetPlrUID2
> -1 then
4336 gPlayer2
:= g_Player_Get(NetPlrUID2
);
4340 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4341 Team
:= gPlayer2Settings
.Team
;
4343 // Ñîçäàíèå âòîðîãî èãðîêà:
4344 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4345 gPlayer2Settings
.Color
,
4347 if gPlayer2
= nil then
4348 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
4351 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4352 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
4353 if g_Game_IsServer
and g_Game_IsNet
then
4354 MH_SEND_PlayerCreate(gPlayer2
.UID
);
4355 gPlayer2
.Respawn(False, True);
4356 g_Net_Slist_ServerPlayerComes();
4363 procedure g_Game_RemovePlayer();
4367 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4368 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4373 if g_Game_IsServer
then
4376 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4377 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4378 g_Player_Remove(Pl
.UID
);
4379 g_Net_Slist_ServerPlayerLeaves();
4383 gSpectLatchPID2
:= Pl
.UID
;
4391 if g_Game_IsServer
then
4394 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4395 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4396 g_Player_Remove(Pl
.UID
);
4397 g_Net_Slist_ServerPlayerLeaves();
4400 gSpectLatchPID1
:= Pl
.UID
;
4402 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4406 g_Net_Slist_ServerPlayerLeaves();
4409 procedure g_Game_Spectate();
4411 g_Game_RemovePlayer();
4412 if gPlayer1
<> nil then
4413 g_Game_RemovePlayer();
4416 procedure g_Game_SpectateCenterView();
4418 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
4419 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
4422 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
4429 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
4431 g_Game_ClearLoading();
4434 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
4437 gGameSettings
.GameType
:= GT_SINGLE
;
4438 gGameSettings
.MaxLives
:= 0;
4439 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
4440 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
4441 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
4442 gSwitchGameMode
:= GM_SINGLE
;
4444 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4445 gLMSRespawnTime
:= 0;
4446 gSpectLatchPID1
:= 0;
4447 gSpectLatchPID2
:= 0;
4449 g_Game_ExecuteEvent('ongamestart');
4451 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4452 g_Game_SetupScreenSize();
4454 // Ñîçäàíèå ïåðâîãî èãðîêà:
4455 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4456 gPlayer1Settings
.Color
,
4457 gPlayer1Settings
.Team
, False));
4458 if gPlayer1
= nil then
4460 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4464 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4467 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4470 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4471 gPlayer2Settings
.Color
,
4472 gPlayer2Settings
.Team
, False));
4473 if gPlayer2
= nil then
4475 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4479 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4483 // Çàãðóçêà è çàïóñê êàðòû:
4484 if not g_Game_StartMap(false{asMegawad}, MAP
, True) then
4486 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4487 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4491 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4495 for i
:= nPl
+1 to nPlayers
do
4496 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4499 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4500 TimeLimit
, GoalLimit
: Word;
4502 Options
: LongWord; nPlayers
: Byte);
4508 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4510 g_Game_ClearLoading();
4513 gGameSettings
.GameType
:= GT_CUSTOM
;
4514 gGameSettings
.GameMode
:= GameMode
;
4515 gSwitchGameMode
:= GameMode
;
4516 gGameSettings
.TimeLimit
:= TimeLimit
;
4517 gGameSettings
.GoalLimit
:= GoalLimit
;
4518 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4519 gGameSettings
.Options
:= Options
;
4521 gCoopTotalMonstersKilled
:= 0;
4522 gCoopTotalSecretsFound
:= 0;
4523 gCoopTotalMonsters
:= 0;
4524 gCoopTotalSecrets
:= 0;
4528 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4529 gLMSRespawnTime
:= 0;
4530 gSpectLatchPID1
:= 0;
4531 gSpectLatchPID2
:= 0;
4533 g_Game_ExecuteEvent('ongamestart');
4535 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4536 g_Game_SetupScreenSize();
4538 // Ðåæèì íàáëþäàòåëÿ:
4539 if nPlayers
= 0 then
4546 if nPlayers
>= 1 then
4548 // Ñîçäàíèå ïåðâîãî èãðîêà:
4549 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4550 gPlayer1Settings
.Color
,
4551 gPlayer1Settings
.Team
, False));
4552 if gPlayer1
= nil then
4554 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4558 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4562 if nPlayers
>= 2 then
4564 // Ñîçäàíèå âòîðîãî èãðîêà:
4565 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4566 gPlayer2Settings
.Color
,
4567 gPlayer2Settings
.Team
, False));
4568 if gPlayer2
= nil then
4570 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4574 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4578 // Çàãðóçêà è çàïóñê êàðòû:
4579 if not g_Game_StartMap(true{asMegawad}, Map
, True) then
4581 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4585 // Íåò òî÷åê ïîÿâëåíèÿ:
4586 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4587 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4588 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4589 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4590 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4592 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4596 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4600 for i
:= nPl
+1 to nPlayers
do
4601 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4604 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4605 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4606 Options
: LongWord; nPlayers
: Byte;
4607 IPAddr
: LongWord; Port
: Word);
4610 g_Net_Slist_ServerClosed();
4612 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4614 g_Game_ClearLoading();
4617 gGameSettings
.GameType
:= GT_SERVER
;
4618 gGameSettings
.GameMode
:= GameMode
;
4619 gSwitchGameMode
:= GameMode
;
4620 gGameSettings
.TimeLimit
:= TimeLimit
;
4621 gGameSettings
.GoalLimit
:= GoalLimit
;
4622 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4623 gGameSettings
.Options
:= Options
;
4625 gCoopTotalMonstersKilled
:= 0;
4626 gCoopTotalSecretsFound
:= 0;
4627 gCoopTotalMonsters
:= 0;
4628 gCoopTotalSecrets
:= 0;
4632 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4633 gLMSRespawnTime
:= 0;
4634 gSpectLatchPID1
:= 0;
4635 gSpectLatchPID2
:= 0;
4637 g_Game_ExecuteEvent('ongamestart');
4639 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4640 g_Game_SetupScreenSize();
4642 // Ðåæèì íàáëþäàòåëÿ:
4643 if nPlayers
= 0 then
4649 if nPlayers
>= 1 then
4651 // Ñîçäàíèå ïåðâîãî èãðîêà:
4652 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4653 gPlayer1Settings
.Color
,
4654 gPlayer1Settings
.Team
, False));
4655 if gPlayer1
= nil then
4657 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4661 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4664 if nPlayers
>= 2 then
4666 // Ñîçäàíèå âòîðîãî èãðîêà:
4667 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4668 gPlayer2Settings
.Color
,
4669 gPlayer2Settings
.Team
, False));
4670 if gPlayer2
= nil then
4672 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4676 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4679 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4680 if NetForwardPorts
then
4681 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4684 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4686 g_FatalError(_lc
[I_NET_MSG
] + Format(_lc
[I_NET_ERR_HOST
], [Port
]));
4690 g_Net_Slist_Set(NetMasterList
);
4692 g_Net_Slist_ServerStarted();
4694 // Çàãðóçêà è çàïóñê êàðòû:
4695 if not g_Game_StartMap(false{asMegawad}, Map
, True) then
4697 g_Net_Slist_ServerClosed();
4698 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4702 // Íåò òî÷åê ïîÿâëåíèÿ:
4703 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4704 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4705 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4706 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4707 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4709 g_Net_Slist_ServerClosed();
4710 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4714 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4717 g_Net_Slist_ServerMapStarted();
4718 NetState
:= NET_STATE_GAME
;
4721 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4736 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4737 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4739 g_Game_ClearLoading();
4742 gGameSettings
.GameType
:= GT_CLIENT
;
4744 gCoopTotalMonstersKilled
:= 0;
4745 gCoopTotalSecretsFound
:= 0;
4746 gCoopTotalMonsters
:= 0;
4747 gCoopTotalSecrets
:= 0;
4751 g_Game_ExecuteEvent('ongamestart');
4753 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4754 g_Game_SetupScreenSize();
4756 NetState
:= NET_STATE_AUTH
;
4758 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4760 // create (or update) map/resource databases
4761 g_Res_CreateDatabases(true);
4763 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4764 gLMSRespawnTime
:= 0;
4765 gSpectLatchPID1
:= 0;
4766 gSpectLatchPID2
:= 0;
4769 if not g_Net_Connect(Addr
, Port
) then
4771 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4772 NetState
:= NET_STATE_NONE
;
4776 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4778 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4783 // fuck! https://www.mail-archive.com/enet-discuss@cubik.org/msg00852.html
4784 // tl;dr: on shitdows, we can get -1 sometimes, and it is *NOT* a failure.
4785 // thank you, enet. let's ignore failures altogether then.
4786 while (enet_host_service(NetHost
, @NetEvent
, 50) > 0) do
4788 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4790 if (NetEvent
.channelID
= NET_CHAN_DOWNLOAD_EX
) then
4792 // ignore all download packets, they're processed by separate code
4793 enet_packet_destroy(NetEvent
.packet
);
4796 Ptr
:= NetEvent
.packet
^.data
;
4797 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4799 enet_packet_destroy(NetEvent
.packet
);
4803 InMsg
.ReadLongWord(); // skip size
4804 MID
:= InMsg
.ReadByte();
4806 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4808 NetMyID
:= InMsg
.ReadByte();
4809 NetPlrUID1
:= InMsg
.ReadWord();
4811 WadName
:= InMsg
.ReadString();
4812 Map
:= InMsg
.ReadString();
4814 gWADHash
:= InMsg
.ReadMD5();
4816 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4817 gSwitchGameMode
:= gGameSettings
.GameMode
;
4818 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4819 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4820 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4821 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4822 T
:= InMsg
.ReadLongWord();
4824 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
4825 //if newResPath = '' then
4827 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4828 newResPath
:= g_Res_DownloadMapWAD(ExtractFileName(WadName
), gWADHash
);
4829 if newResPath
= '' then
4831 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4832 enet_packet_destroy(NetEvent
.packet
);
4833 NetState
:= NET_STATE_NONE
;
4836 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath
, WadName
], TMsgType
.Notify
);
4838 //newResPath := ExtractRelativePath(MapsDir, newResPath);
4841 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4842 gPlayer1Settings
.Color
,
4843 gPlayer1Settings
.Team
, False));
4845 if gPlayer1
= nil then
4847 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4849 enet_packet_destroy(NetEvent
.packet
);
4850 NetState
:= NET_STATE_NONE
;
4854 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4855 gPlayer1
.UID
:= NetPlrUID1
;
4856 gPlayer1
.Reset(True);
4858 if not g_Game_StartMap(false{asMegawad}, newResPath
+ ':\' + Map
, True) then
4860 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4862 enet_packet_destroy(NetEvent
.packet
);
4863 NetState
:= NET_STATE_NONE
;
4871 enet_packet_destroy(NetEvent
.packet
);
4875 enet_packet_destroy(NetEvent
.packet
);
4879 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4882 if (NetEvent
.data
<= NET_DISC_MAX
) then
4883 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4884 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4891 ProcessLoading(true);
4893 if g_Net_UserRequestExit() then
4902 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4903 NetState
:= NET_STATE_NONE
;
4908 NetState
:= NET_STATE_GAME
;
4909 MC_SEND_FullStateRequest
;
4910 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4914 lastAsMegaWad
: Boolean = false;
4916 procedure g_Game_ChangeMap(const MapPath
: String);
4920 g_Game_ClearLoading();
4922 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4923 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4924 if gExitByTrigger
then
4927 gExitByTrigger
:= False;
4929 if not g_Game_StartMap(lastAsMegaWad
, MapPath
, Force
) then
4930 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4933 procedure g_Game_Restart();
4937 if g_Game_IsClient
then
4939 map
:= g_ExtractFileName(gMapInfo
.Map
);
4940 e_LogWritefln('g_Game_Restart: map = "%s" gCurrentMapFileName = "%s"', [map
, gCurrentMapFileName
]);
4944 g_Game_ClearLoading();
4945 g_Game_StartMap(lastAsMegaWad
, Map
, True, gCurrentMapFileName
);
4948 function g_Game_StartMap (asMegawad
: Boolean; Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4950 NewWAD
, ResName
: String;
4954 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4955 g_Player_RemoveAllCorpses();
4957 if (not g_Game_IsClient
) and
4958 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4959 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4961 if gSwitchGameMode
= GM_CTF
then
4962 gGameSettings
.MaxLives
:= 0;
4963 gGameSettings
.GameMode
:= gSwitchGameMode
;
4966 gSwitchGameMode
:= gGameSettings
.GameMode
;
4968 g_Player_ResetTeams();
4970 lastAsMegaWad
:= asMegawad
;
4971 if isWadPath(Map
) then
4973 NewWAD
:= g_ExtractWadName(Map
);
4974 ResName
:= g_ExtractFileName(Map
);
4975 if g_Game_IsServer
then
4977 nws
:= findDiskWad(NewWAD
);
4978 //writeln('000: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
4981 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
4982 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
4986 if (length(nws
) = 0) then nws
:= e_FindWad(MapDirs
, NewWAD
);
4987 if (length(nws
) = 0) then nws
:= e_FindWad(MegawadDirs
, NewWAD
);
4989 //if (length(nws) = 0) then nws := e_FindWad(MapDownloadDirs, NewWAD);
4990 //writeln('001: Map=[', Map, ']; nws=[', nws, ']; NewWAD=[', NewWAD, ']');
4992 if (length(nws
) = 0) then
4994 ResName
:= ''; // failed
4999 if (g_Game_IsNet
) then gWADHash
:= MD5File(nws
);
5000 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
5001 g_Game_LoadWAD(NewWAD
);
5006 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
5007 NewWAD
:= g_Game_ClientWAD(NewWAD
, gWADHash
);
5012 NewWAD
:= gGameSettings
.WAD
;
5018 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
5020 if (ResName
<> '') and (NewWAD
<> '') then
5022 //result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
5023 result
:= g_Map_Load(NewWAD
+':\'+ResName
);
5027 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
5029 gState
:= STATE_NONE
;
5030 g_ActiveWindow
:= nil;
5036 if gGameSettings
.GameMode
= GM_CTF
then
5038 g_Map_ResetFlag(FLAG_RED
);
5039 g_Map_ResetFlag(FLAG_BLUE
);
5040 // CTF, à ôëàãîâ íåò:
5041 if not g_Map_HaveFlagPoints() then
5042 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
5047 gState
:= STATE_MENU
;
5052 gPauseMain
:= false;
5053 gPauseHolmes
:= false;
5054 NetTimeToUpdate
:= 1;
5055 NetTimeToReliable
:= 0;
5056 NetTimeToMaster
:= NetMasterRate
;
5057 gSpectLatchPID1
:= 0;
5058 gSpectLatchPID2
:= 0;
5059 gMissionFailed
:= False;
5062 gCoopMonstersKilled
:= 0;
5063 gCoopSecretsFound
:= 0;
5065 gVoteInProgress
:= False;
5066 gVotePassed
:= False;
5072 if not gGameOn
then Exit
;
5074 g_Game_SpectateCenterView();
5076 if g_Game_IsServer
then
5078 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
5080 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
5081 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
5082 gLMSSoftSpawn
:= True;
5083 if g_Game_IsNet
then
5084 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
5088 gLMSRespawn
:= LMS_RESPAWN_NONE
;
5089 gLMSRespawnTime
:= 0;
5093 if NetMode
= NET_SERVER
then
5095 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
5098 g_Net_Slist_ServerMapStarted();
5100 if NetClients
<> nil then
5101 for I
:= 0 to High(NetClients
) do
5102 if NetClients
[I
].Used
then
5104 NetClients
[I
].Voted
:= False;
5105 if NetClients
[I
].RequestedFullUpdate
then
5107 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
5108 NetClients
[I
].RequestedFullUpdate
:= False;
5112 g_Net_UnbanNonPermHosts();
5117 gCoopTotalMonstersKilled
:= 0;
5118 gCoopTotalSecretsFound
:= 0;
5119 gCoopTotalMonsters
:= 0;
5120 gCoopTotalSecrets
:= 0;
5124 g_Game_ExecuteEvent('onmapstart');
5127 procedure SetFirstLevel
;
5131 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
5132 if MapList
= nil then
5135 SortSArray(MapList
);
5136 gNextMap
:= MapList
[Low(MapList
)];
5141 procedure g_Game_ExitLevel(const Map
: AnsiString);
5145 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
5146 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
5147 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
5148 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
5150 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
5151 if gGameSettings
.GameType
= GT_SINGLE
then
5152 gExit
:= EXIT_ENDLEVELSINGLE
5153 else // Âûøëè â âûõîä â Ñâîåé èãðå
5155 gExit
:= EXIT_ENDLEVELCUSTOM
;
5156 if gGameSettings
.GameMode
= GM_COOP
then
5157 g_Player_RememberAll
;
5159 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
5162 if gGameSettings
.GameMode
= GM_COOP
then
5165 gStatsPressed
:= True;
5166 gNextMap
:= 'MAP01';
5168 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + gNextMap
) then
5171 if g_Game_IsNet
then
5173 MH_SEND_GameStats();
5174 MH_SEND_CoopStats();
5180 procedure g_Game_RestartLevel();
5184 if gGameSettings
.GameMode
= GM_SINGLE
then
5189 gExit
:= EXIT_ENDLEVELCUSTOM
;
5190 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5194 function g_Game_ClientWAD (NewWAD
: String; const WHash
: TMD5Digest
): AnsiString;
5196 gWAD
{, xwad}: String;
5199 if not g_Game_IsClient
then Exit
;
5200 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
5202 gWAD
:= g_Res_DownloadMapWAD(ExtractFileName(NewWAD
), WHash
);
5207 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
5211 e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD
, NewWAD
], TMsgType
.Notify
);
5214 g_Game_LoadWAD(NewWAD
);
5218 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
5219 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
5222 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
5223 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5227 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5231 NewWAD := ExtractRelativePath(MapsDir, gWAD);
5232 g_Game_LoadWAD(NewWAD);
5236 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
5238 i
, n
, nb
, nr
: Integer;
5240 if not g_Game_IsServer
then Exit
;
5241 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
5242 gLMSRespawn
:= LMS_RESPAWN_NONE
;
5243 gLMSRespawnTime
:= 0;
5246 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
5248 gMissionFailed
:= True;
5249 g_Game_RestartLevel
;
5253 n
:= 0; nb
:= 0; nr
:= 0;
5254 for i
:= Low(gPlayers
) to High(gPlayers
) do
5255 if (gPlayers
[i
] <> nil) and
5256 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
5257 (gPlayers
[i
] is TBot
)) then
5260 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
5261 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
5264 if (n
< 1) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
5266 // wait a second until the fuckers finally decide to join
5267 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
5268 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
5269 gLMSSoftSpawn
:= NoMapRestart
;
5270 if g_Game_IsNet
then
5271 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
5275 g_Player_RemoveAllCorpses
;
5276 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
5277 if g_Game_IsNet
then
5278 MH_SEND_GameEvent(NET_EV_LMS_START
);
5280 for i
:= Low(gPlayers
) to High(gPlayers
) do
5282 if gPlayers
[i
] = nil then continue
;
5283 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
5284 // don't touch normal spectators
5285 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
5287 gPlayers
[i
].FNoRespawn
:= True;
5288 gPlayers
[i
].Lives
:= 0;
5289 if g_Game_IsNet
then
5290 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
5293 gPlayers
[i
].FNoRespawn
:= False;
5294 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
5295 gPlayers
[i
].Respawn(False, True);
5296 if gGameSettings
.GameMode
= GM_COOP
then
5298 gPlayers
[i
].Frags
:= 0;
5299 gPlayers
[i
].RecallState
;
5301 if (gPlayer1
= nil) and (gSpectLatchPID1
> 0) then
5302 gPlayer1
:= g_Player_Get(gSpectLatchPID1
);
5303 if (gPlayer2
= nil) and (gSpectLatchPID2
> 0) then
5304 gPlayer2
:= g_Player_Get(gSpectLatchPID2
);
5307 g_Items_RestartRound();
5309 gLMSSoftSpawn
:= False;
5312 function g_Game_GetFirstMap(WAD
: String): String;
5316 MapList
:= g_Map_GetMapsList(WAD
);
5317 if MapList
= nil then
5320 SortSArray(MapList
);
5321 Result
:= MapList
[Low(MapList
)];
5323 if not g_Map_Exist(WAD
+ ':\' + Result
) then
5329 function g_Game_GetNextMap(): String;
5336 MapList
:= g_Map_GetMapsList(gGameSettings
.WAD
);
5337 if MapList
= nil then
5340 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5342 SortSArray(MapList
);
5344 for I
:= Low(MapList
) to High(MapList
) do
5345 if Map
= MapList
[I
] then
5351 if MapIndex
<> -255 then
5353 if MapIndex
= High(MapList
) then
5354 Result
:= MapList
[Low(MapList
)]
5356 Result
:= MapList
[MapIndex
+ 1];
5358 if not g_Map_Exist(gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
5364 procedure g_Game_NextLevel();
5366 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
5367 gExit
:= EXIT_ENDLEVELCUSTOM
5370 gExit
:= EXIT_ENDLEVELSINGLE
;
5374 if gNextMap
<> '' then Exit
;
5375 gNextMap
:= g_Game_GetNextMap();
5378 function g_Game_IsTestMap(): Boolean;
5380 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
5383 procedure g_Game_DeleteTestMap();
5386 //MapName: AnsiString;
5394 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
5395 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
5396 if (a
= 0) then exit
;
5398 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5399 WadName
:= Copy(gMapToDelete
, 1, a
+3);
5400 Delete(gMapToDelete
, 1, a
+5);
5401 gMapToDelete
:= UpperCase(gMapToDelete
);
5403 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5406 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5407 if MapName <> TEST_MAP_NAME then
5410 if not gTempDelete then
5412 time := g_GetFileTime(WadName);
5413 WAD := TWADFile.Create();
5416 if not WAD.ReadFile(WadName) then
5417 begin // Íåò òàêîãî WAD-ôàéëà
5422 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5424 MapList := WAD.GetResourcesList('');
5426 if MapList <> nil then
5427 for a := 0 to High(MapList) do
5428 if MapList[a] = MapName then
5430 // Óäàëÿåì è ñîõðàíÿåì:
5431 WAD.RemoveResource('', MapName);
5432 WAD.SaveTo(WadName);
5437 g_SetFileTime(WadName, time);
5440 if gTempDelete
then DeleteFile(WadName
);
5443 procedure GameCVars(P
: SSArray
);
5446 stat
: TPlayerStatArray
;
5449 procedure ParseGameFlag(Flag
: LongWord; OffMsg
, OnMsg
: TStrings_Locale
; OnMapChange
: Boolean = False);
5453 if Length(P
) > 1 then
5458 gsGameFlags
:= gsGameFlags
or Flag
5460 gsGameFlags
:= gsGameFlags
and (not Flag
);
5462 if g_Game_IsServer
then
5465 gGameSettings
.Options
:= gGameSettings
.Options
or Flag
5467 gGameSettings
.Options
:= gGameSettings
.Options
and (not Flag
);
5468 if g_Game_IsNet
then MH_SEND_GameSettings
;
5472 if LongBool(gsGameFlags
and Flag
) then
5473 g_Console_Add(_lc
[OnMsg
])
5475 g_Console_Add(_lc
[OffMsg
]);
5477 if OnMapChange
and g_Game_IsServer
then
5478 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5483 cmd
:= LowerCase(P
[0]);
5485 if cmd
= 'g_gamemode' then
5487 if (Length(P
) > 1) then
5489 a
:= g_Game_TextToMode(P
[1]);
5490 if a
= GM_SINGLE
then a
:= GM_COOP
;
5491 gsGameMode
:= g_Game_ModeToText(a
);
5492 if g_Game_IsServer
then
5494 gSwitchGameMode
:= a
;
5495 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
5496 (gState
= STATE_INTERSINGLE
) then
5497 gSwitchGameMode
:= GM_SINGLE
;
5499 gGameSettings
.GameMode
:= gSwitchGameMode
;
5503 if gSwitchGameMode
= gGameSettings
.GameMode
then
5504 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
5505 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
5507 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
5508 [g_Game_ModeToText(gGameSettings
.GameMode
),
5509 g_Game_ModeToText(gSwitchGameMode
)]));
5511 else if cmd
= 'g_friendlyfire' then
5513 ParseGameFlag(GAME_OPTION_TEAMDAMAGE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
5515 else if cmd
= 'g_friendly_hit_trace' then
5517 ParseGameFlag(GAME_OPTION_TEAMHITTRACE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
5519 else if cmd
= 'g_friendly_hit_projectile' then
5521 ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE
, I_MSG_FRIENDLY_FIRE_OFF
, I_MSG_FRIENDLY_FIRE_ON
);
5523 else if cmd
= 'g_weaponstay' then
5525 ParseGameFlag(GAME_OPTION_WEAPONSTAY
, I_MSG_WEAPONSTAY_OFF
, I_MSG_WEAPONSTAY_ON
);
5527 else if cmd
= 'g_allow_exit' then
5529 ParseGameFlag(GAME_OPTION_ALLOWEXIT
, I_MSG_ALLOWEXIT_OFF
, I_MSG_ALLOWEXIT_ON
, True);
5531 else if cmd
= 'g_allow_monsters' then
5533 ParseGameFlag(GAME_OPTION_MONSTERS
, I_MSG_ALLOWMON_OFF
, I_MSG_ALLOWMON_ON
, True);
5535 else if cmd
= 'g_bot_vsplayers' then
5537 ParseGameFlag(GAME_OPTION_BOTVSPLAYER
, I_MSG_BOTSVSPLAYERS_OFF
, I_MSG_BOTSVSPLAYERS_ON
);
5539 else if cmd
= 'g_bot_vsmonsters' then
5541 ParseGameFlag(GAME_OPTION_BOTVSMONSTER
, I_MSG_BOTSVSMONSTERS_OFF
, I_MSG_BOTSVSMONSTERS_ON
);
5543 else if cmd
= 'g_dm_keys' then
5545 ParseGameFlag(GAME_OPTION_DMKEYS
, I_MSG_DMKEYS_OFF
, I_MSG_DMKEYS_ON
, True);
5547 else if cmd
= 'g_gameflags' then
5549 if Length(P
) > 1 then
5551 gsGameFlags
:= StrToDWordDef(P
[1], gsGameFlags
);
5552 if g_Game_IsServer
then
5554 gGameSettings
.Options
:= gsGameFlags
;
5555 if g_Game_IsNet
then MH_SEND_GameSettings
;
5559 g_Console_Add(Format('%s %u', [cmd
, gsGameFlags
]));
5561 else if cmd
= 'g_warmup_time' then
5563 if Length(P
) > 1 then
5565 gsWarmupTime
:= nclamp(StrToIntDef(P
[1], gsWarmupTime
), 0, $FFFF);
5566 if g_Game_IsServer
then
5568 gGameSettings
.WarmupTime
:= gsWarmupTime
;
5569 // extend warmup if it's already going
5570 if gLMSRespawn
= LMS_RESPAWN_WARMUP
then
5572 gLMSRespawnTime
:= gTime
+ gsWarmupTime
* 1000;
5573 if g_Game_IsNet
then MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, gLMSRespawnTime
- gTime
);
5575 if g_Game_IsNet
then MH_SEND_GameSettings
;
5579 g_Console_Add(Format(_lc
[I_MSG_WARMUP
], [Integer(gsWarmupTime
)]));
5580 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5582 else if cmd
= 'g_spawn_invul' then
5584 if Length(P
) > 1 then
5586 gsSpawnInvul
:= nclamp(StrToIntDef(P
[1], gsSpawnInvul
), 0, $FFFF);
5587 if g_Game_IsServer
then
5589 gGameSettings
.SpawnInvul
:= gsSpawnInvul
;
5590 if g_Game_IsNet
then MH_SEND_GameSettings
;
5594 g_Console_Add(Format('%s %d', [cmd
, Integer(gsSpawnInvul
)]));
5596 else if cmd
= 'g_item_respawn_time' then
5598 if Length(P
) > 1 then
5600 gsItemRespawnTime
:= nclamp(StrToIntDef(P
[1], gsItemRespawnTime
), 0, $FFFF);
5601 if g_Game_IsServer
then
5603 gGameSettings
.ItemRespawnTime
:= gsItemRespawnTime
;
5604 if g_Game_IsNet
then MH_SEND_GameSettings
;
5608 g_Console_Add(Format('%s %d', [cmd
, Integer(gsItemRespawnTime
)]));
5609 if g_Game_IsServer
then g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5611 else if cmd
= 'sv_intertime' then
5613 if (Length(P
) > 1) then
5614 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5616 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5618 else if cmd
= 'g_max_particles' then
5620 if Length(p
) = 2 then
5622 a
:= Max(0, StrToInt(p
[1]));
5625 else if Length(p
) = 1 then
5627 e_LogWritefln('%s', [g_GFX_GetMax()])
5631 e_LogWritefln('usage: %s <n>', [cmd
])
5634 else if cmd
= 'g_max_shells' then
5636 if Length(p
) = 2 then
5638 a
:= Max(0, StrToInt(p
[1]));
5641 else if Length(p
) = 1 then
5643 e_LogWritefln('%s', [g_Shells_GetMax()])
5647 e_LogWritefln('usage: %s <n>', [cmd
])
5650 else if cmd
= 'g_max_gibs' then
5652 if Length(p
) = 2 then
5654 a
:= Max(0, StrToInt(p
[1]));
5657 else if Length(p
) = 1 then
5659 e_LogWritefln('%s', [g_Gibs_GetMax()])
5663 e_LogWritefln('usage: %s <n>', [cmd
])
5666 else if cmd
= 'g_max_corpses' then
5668 if Length(p
) = 2 then
5670 a
:= Max(0, StrToInt(p
[1]));
5673 else if Length(p
) = 1 then
5675 e_LogWritefln('%s', [g_Corpses_GetMax()])
5679 e_LogWritefln('usage: %s <n>', [cmd
])
5682 else if cmd
= 'g_scorelimit' then
5684 if Length(P
) > 1 then
5686 gsGoalLimit
:= nclamp(StrToIntDef(P
[1], gsGoalLimit
), 0, $FFFF);
5688 if g_Game_IsServer
then
5691 if gGameSettings
.GameMode
= GM_DM
then
5693 stat
:= g_Player_GetStats();
5695 for a
:= 0 to High(stat
) do
5696 if stat
[a
].Frags
> b
then
5700 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5702 // if someone has a higher score, set it to that instead
5703 gsGoalLimit
:= max(gsGoalLimit
, b
);
5704 gGameSettings
.GoalLimit
:= gsGoalLimit
;
5706 if g_Game_IsNet
then MH_SEND_GameSettings
;
5710 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [Integer(gsGoalLimit
)]));
5712 else if cmd
= 'g_timelimit' then
5714 if Length(P
) > 1 then
5716 gsTimeLimit
:= nclamp(StrToIntDef(P
[1], gsTimeLimit
), 0, $FFFF);
5717 if g_Game_IsServer
then
5719 gGameSettings
.TimeLimit
:= gsTimeLimit
;
5720 if g_Game_IsNet
then MH_SEND_GameSettings
;
5723 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5724 [gsTimeLimit
div 3600,
5725 (gsTimeLimit
div 60) mod 60,
5726 gsTimeLimit
mod 60]));
5728 else if cmd
= 'g_maxlives' then
5730 if Length(P
) > 1 then
5732 gsMaxLives
:= nclamp(StrToIntDef(P
[1], gsMaxLives
), 0, $FFFF);
5733 if g_Game_IsServer
then
5735 gGameSettings
.MaxLives
:= gsMaxLives
;
5736 if g_Game_IsNet
then MH_SEND_GameSettings
;
5740 g_Console_Add(Format(_lc
[I_MSG_LIVES
], [Integer(gsMaxLives
)]));
5744 procedure PlayerSettingsCVars(P
: SSArray
);
5748 cmd
:= LowerCase(P
[0]);
5752 if (Length(P
) > 1) then
5754 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5755 if g_Game_IsClient
then
5756 MC_SEND_PlayerSettings
5757 else if gGameOn
and (gPlayer1
<> nil) then
5759 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5760 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5766 if (Length(P
) > 1) then
5768 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5769 if g_Game_IsClient
then
5770 MC_SEND_PlayerSettings
5771 else if gGameOn
and (gPlayer2
<> nil) then
5773 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5774 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5780 if Length(P
) > 3 then
5782 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5783 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5784 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5785 if g_Game_IsClient
then
5786 MC_SEND_PlayerSettings
5787 else if gGameOn
and (gPlayer1
<> nil) then
5789 gPlayer1
.SetColor(gPlayer1Settings
.Color
);
5790 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5796 if Length(P
) > 3 then
5798 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5799 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5800 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5801 if g_Game_IsClient
then
5802 MC_SEND_PlayerSettings
5803 else if gGameOn
and (gPlayer2
<> nil) then
5805 gPlayer2
.SetColor(gPlayer2Settings
.Color
);
5806 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5812 if (Length(P
) > 1) then
5814 gPlayer1Settings
.Model
:= P
[1];
5815 if g_Game_IsClient
then
5816 MC_SEND_PlayerSettings
5817 else if gGameOn
and (gPlayer1
<> nil) then
5819 gPlayer1
.FActualModelName
:= gPlayer1Settings
.Model
;
5820 gPlayer1
.SetModel(gPlayer1Settings
.Model
);
5821 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5827 if (Length(P
) > 1) then
5829 gPlayer2Settings
.Model
:= P
[1];
5830 if g_Game_IsClient
then
5831 MC_SEND_PlayerSettings
5832 else if gGameOn
and (gPlayer2
<> nil) then
5834 gPlayer2
.FActualModelName
:= gPlayer2Settings
.Model
;
5835 gPlayer2
.SetModel(gPlayer2Settings
.Model
);
5836 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5843 procedure PrintHeapStats();
5847 hs
:= GetFPCHeapStatus();
5848 e_LogWriteLn ('v===== heap status =====v');
5849 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5850 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5851 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5852 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5853 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5854 e_LogWriteLn ('^=======================^');
5857 procedure DebugCommands(P
: SSArray
);
5864 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5865 if {gDebugMode}conIsCheatsEnabled
then
5867 cmd
:= LowerCase(P
[0]);
5868 if cmd
= 'd_window' then
5870 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5871 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5873 else if cmd
= 'd_sounds' then
5875 if (Length(P
) > 1) and
5876 ((P
[1] = '1') or (P
[1] = '0')) then
5877 g_Debug_Sounds
:= (P
[1][1] = '1');
5879 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5881 else if cmd
= 'd_frames' then
5883 if (Length(P
) > 1) and
5884 ((P
[1] = '1') or (P
[1] = '0')) then
5885 g_Debug_Frames
:= (P
[1][1] = '1');
5887 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5889 else if cmd
= 'd_winmsg' then
5891 if (Length(P
) > 1) and
5892 ((P
[1] = '1') or (P
[1] = '0')) then
5893 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5895 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5897 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5899 if (Length(P
) > 1) and
5900 ((P
[1] = '1') or (P
[1] = '0')) then
5901 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5903 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5905 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5907 if Length(P
) > 1 then
5909 '0': g_debug_BotAIOff
:= 0;
5910 '1': g_debug_BotAIOff
:= 1;
5911 '2': g_debug_BotAIOff
:= 2;
5912 '3': g_debug_BotAIOff
:= 3;
5915 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5917 else if cmd
= 'd_monster' then
5919 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5920 if Length(P
) < 2 then
5922 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5923 g_Console_Add('ID | Name');
5924 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5925 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5926 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5929 a
:= StrToIntDef(P
[1], 0);
5930 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5931 a
:= g_Mons_TypeIdByName(P
[1]);
5933 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5934 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5937 with gPlayer1
.Obj
do
5939 mon
:= g_Monsters_Create(a
,
5940 X
+ Rect
.X
+ (Rect
.Width
div 2),
5941 Y
+ Rect
.Y
+ Rect
.Height
,
5942 gPlayer1
.Direction
, True);
5944 if (Length(P
) > 2) and (mon
<> nil) then
5946 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5947 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5948 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5949 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5950 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5951 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5952 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5953 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5954 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5959 else if (cmd
= 'd_health') then
5961 if (Length(P
) > 1) and
5962 ((P
[1] = '1') or (P
[1] = '0')) then
5963 g_debug_HealthBar
:= (P
[1][1] = '1');
5965 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5967 else if (cmd
= 'd_player') then
5969 if (Length(P
) > 1) and
5970 ((P
[1] = '1') or (P
[1] = '0')) then
5971 g_debug_Player
:= (P
[1][1] = '1');
5973 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5975 else if (cmd
= 'd_mem') then
5981 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5985 procedure GameCheats(P
: SSArray
);
5991 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5993 g_Console_Add('not available');
5999 g_Console_Add('where is the player?!');
6002 cmd
:= LowerCase(P
[0]);
6006 plr
.GodMode
:= not plr
.GodMode
;
6007 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
6010 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
6011 if cmd
= 'give' then
6013 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
6014 for f
:= 1 to High(P
) do
6016 cmd
:= LowerCase(P
[f
]);
6017 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
6018 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
6019 if cmd
= 'exit' then
6021 if gTriggers
<> nil then
6023 for a
:= 0 to High(gTriggers
) do
6025 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6027 g_Console_Add('player left the map');
6028 gExitByTrigger
:= True;
6029 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
6030 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
6038 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
6039 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
6040 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
6041 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
6042 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
6044 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
6045 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
6047 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
6048 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
6050 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
6051 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
6053 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
6054 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
6056 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
6057 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
6059 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
6060 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
6061 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
6063 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
6064 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
6065 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
6066 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
6067 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
6068 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
6070 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
6071 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
6072 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
6073 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
6074 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
6075 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
6077 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
6078 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
6080 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
6081 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
6083 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
6085 if cmd
= 'ammo' then
6087 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
6088 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
6089 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
6090 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
6091 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
6092 g_Console_Add('player got some ammo');
6096 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
6097 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
6099 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
6100 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
6102 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
6103 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
6105 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
6106 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
6108 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
6110 if cmd
= 'weapons' then
6112 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
6113 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
6114 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
6115 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
6116 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
6117 plr
.GiveItem(ITEM_WEAPON_BFG
);
6118 g_Console_Add('player got weapons');
6122 if cmd
= 'keys' then
6124 plr
.GiveItem(ITEM_KEY_RED
);
6125 plr
.GiveItem(ITEM_KEY_GREEN
);
6126 plr
.GiveItem(ITEM_KEY_BLUE
);
6127 g_Console_Add('player got all keys');
6131 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
6136 if cmd
= 'open' then
6138 g_Console_Add('player activated sesame');
6139 g_Triggers_OpenAll();
6146 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
6150 if cmd
= 'noclip' then
6153 g_Console_Add('wall hardeness adjusted');
6157 if cmd
= 'notarget' then
6159 plr
.NoTarget
:= not plr
.NoTarget
;
6160 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6164 if cmd
= 'noreload' then
6166 plr
.NoReload
:= not plr
.NoReload
;
6167 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6171 if cmd
= 'speedy' then
6173 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
6174 g_Console_Add('speed adjusted');
6178 if cmd
= 'jumpy' then
6180 VEL_JUMP
:= 30-VEL_JUMP
;
6181 g_Console_Add('jump height adjusted');
6185 if cmd
= 'automap' then
6187 gShowMap
:= not gShowMap
;
6188 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6192 if cmd
= 'aimline' then
6194 gAimLine
:= not gAimLine
;
6195 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6200 procedure GameCommands(P
: SSArray
);
6206 pl
: pTNetClient
= nil;
6214 cmd
:= LowerCase(P
[0]);
6216 if cmd
= 'pause' then
6218 if (g_ActiveWindow
= nil) then
6219 g_Game_Pause(not gPauseMain
);
6221 else if cmd
= 'endgame' then
6222 gExit
:= EXIT_SIMPLE
6223 else if cmd
= 'restart' then
6225 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
6227 if g_Game_IsClient
then
6229 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6234 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
6236 else if cmd
= 'kick' then
6238 if g_Game_IsServer
then
6240 if Length(P
) < 2 then
6242 g_Console_Add('kick <name>');
6247 g_Console_Add('kick <name>');
6251 if g_Game_IsNet
then
6252 pl
:= g_Net_Client_ByName(P
[1]);
6255 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6256 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
6257 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6258 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6259 g_Net_Slist_ServerPlayerLeaves();
6260 end else if gPlayers
<> nil then
6261 for a
:= Low(gPlayers
) to High(gPlayers
) do
6262 if gPlayers
[a
] <> nil then
6263 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
6265 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6266 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
6268 gPlayers
[a
].Lives
:= 0;
6269 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
6270 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
6271 g_Player_Remove(gPlayers
[a
].UID
);
6272 g_Net_Slist_ServerPlayerLeaves();
6273 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6277 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6279 else if cmd
= 'kick_id' then
6281 if g_Game_IsServer
and g_Game_IsNet
then
6283 if Length(P
) < 2 then
6285 g_Console_Add('kick_id <client ID>');
6290 g_Console_Add('kick_id <client ID>');
6294 a
:= StrToIntDef(P
[1], 0);
6295 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6297 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6299 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6300 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
6301 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6302 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6303 g_Net_Slist_ServerPlayerLeaves();
6307 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6309 else if cmd
= 'kick_pid' then
6311 if g_Game_IsServer
and g_Game_IsNet
then
6313 if Length(P
) < 2 then
6315 g_Console_Add('kick_pid <player ID>');
6320 g_Console_Add('kick_pid <player ID>');
6324 a
:= StrToIntDef(P
[1], 0);
6325 pl
:= g_Net_Client_ByPlayer(a
);
6326 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
6328 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6329 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
6330 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6331 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6332 g_Net_Slist_ServerPlayerLeaves();
6335 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6337 else if cmd
= 'ban' then
6339 if g_Game_IsServer
and g_Game_IsNet
then
6341 if Length(P
) < 2 then
6343 g_Console_Add('ban <name>');
6348 g_Console_Add('ban <name>');
6352 pl
:= g_Net_Client_ByName(P
[1]);
6355 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6356 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
6357 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
6358 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6359 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6360 g_Net_Slist_ServerPlayerLeaves();
6362 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6364 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6366 else if cmd
= 'ban_id' then
6368 if g_Game_IsServer
and g_Game_IsNet
then
6370 if Length(P
) < 2 then
6372 g_Console_Add('ban_id <client ID>');
6377 g_Console_Add('ban_id <client ID>');
6381 a
:= StrToIntDef(P
[1], 0);
6382 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6383 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6385 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6386 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
6387 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
6388 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6389 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6390 g_Net_Slist_ServerPlayerLeaves();
6393 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6395 else if cmd
= 'ban_pid' then
6397 if g_Game_IsServer
and g_Game_IsNet
then
6399 if Length(P
) < 2 then
6401 g_Console_Add('ban_pid <player ID>');
6406 g_Console_Add('ban_pid <player ID>');
6410 a
:= StrToIntDef(P
[1], 0);
6411 pl
:= g_Net_Client_ByPlayer(a
);
6412 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
6414 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6415 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
6416 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
6417 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6418 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6419 g_Net_Slist_ServerPlayerLeaves();
6422 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6424 else if cmd
= 'permban' then
6426 if g_Game_IsServer
and g_Game_IsNet
then
6428 if Length(P
) < 2 then
6430 g_Console_Add('permban <name>');
6435 g_Console_Add('permban <name>');
6439 pl
:= g_Net_Client_ByName(P
[1]);
6442 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6443 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6444 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6445 g_Net_SaveBanList();
6446 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6447 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6448 g_Net_Slist_ServerPlayerLeaves();
6450 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6452 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6454 else if cmd
= 'permban_id' then
6456 if g_Game_IsServer
and g_Game_IsNet
then
6458 if Length(P
) < 2 then
6460 g_Console_Add('permban_id <client ID>');
6465 g_Console_Add('permban_id <client ID>');
6469 a
:= StrToIntDef(P
[1], 0);
6470 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6471 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6473 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6474 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6475 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6476 g_Net_SaveBanList();
6477 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6478 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6479 g_Net_Slist_ServerPlayerLeaves();
6482 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6484 else if cmd
= 'permban_pid' then
6486 if g_Game_IsServer
and g_Game_IsNet
then
6488 if Length(P
) < 2 then
6490 g_Console_Add('permban_pid <player ID>');
6495 g_Console_Add('permban_pid <player ID>');
6499 a
:= StrToIntDef(P
[1], 0);
6500 pl
:= g_Net_Client_ByPlayer(a
);
6501 if (pl
<> nil) and pl
^.Used
and (pl
^.Peer
<> nil) then
6503 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6504 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6505 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6506 g_Net_SaveBanList();
6507 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6508 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6509 g_Net_Slist_ServerPlayerLeaves();
6512 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6514 else if cmd
= 'permban_ip' then
6516 if g_Game_IsServer
and g_Game_IsNet
then
6518 if Length(P
) < 2 then
6520 g_Console_Add('permban_ip <IP address>');
6525 g_Console_Add('permban_ip <IP address>');
6529 g_Net_BanHost(P
[1]);
6530 g_Net_SaveBanList();
6531 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [P
[1]]));
6533 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6535 else if cmd
= 'unban' then
6537 if g_Game_IsServer
and g_Game_IsNet
then
6539 if Length(P
) < 2 then
6541 g_Console_Add('unban <IP Address>');
6546 g_Console_Add('unban <IP Address>');
6550 if g_Net_UnbanHost(P
[1]) then
6552 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6553 g_Net_SaveBanList();
6555 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6557 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6559 else if cmd
= 'clientlist' then
6561 if g_Game_IsServer
and g_Game_IsNet
then
6564 if NetClients
<> nil then
6565 for a
:= Low(NetClients
) to High(NetClients
) do
6566 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6568 plr
:= g_Player_Get(NetClients
[a
].Player
);
6569 if plr
= nil then continue
;
6571 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6572 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6575 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6577 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6579 else if cmd
= 'connect' then
6581 if (NetMode
= NET_NONE
) then
6583 if Length(P
) < 2 then
6585 g_Console_Add('connect <IP> [port] [password]');
6590 g_Console_Add('connect <IP> [port] [password]');
6594 if Length(P
) > 2 then
6595 prt
:= StrToIntDef(P
[2], 25666)
6599 if Length(P
) > 3 then
6604 g_Game_StartClient(P
[1], prt
, pw
);
6607 else if cmd
= 'disconnect' then
6609 if (NetMode
= NET_CLIENT
) then
6612 else if cmd
= 'reconnect' then
6614 if (NetMode
= NET_SERVER
) then
6617 if (NetMode
= NET_CLIENT
) then
6620 gExit
:= EXIT_SIMPLE
;
6624 //TODO: Use last successful password to reconnect, instead of ''
6625 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6627 else if (cmd
= 'addbot') or
6628 (cmd
= 'bot_add') then
6630 if Length(P
) > 2 then
6631 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2), StrToIntDef(P
[2], 100))
6632 else if Length(P
) > 1 then
6633 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6635 g_Bot_Add(TEAM_NONE
, 2);
6637 else if cmd
= 'bot_addlist' then
6639 if Length(P
) > 1 then
6641 if Length(P
) = 2 then
6642 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6643 else if Length(P
) = 3 then
6644 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1), StrToIntDef(P
[2], 100))
6646 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6649 else if cmd
= 'bot_removeall' then
6651 else if cmd
= 'chat' then
6653 if g_Game_IsNet
then
6655 if Length(P
) > 1 then
6657 for a
:= 1 to High(P
) do
6658 chstr
:= chstr
+ P
[a
] + ' ';
6660 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6662 if Length(chstr
) < 1 then
6664 g_Console_Add('chat <text>');
6668 chstr
:= b_Text_Format(chstr
);
6669 if g_Game_IsClient
then
6670 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6672 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6675 g_Console_Add('chat <text>');
6677 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6679 else if cmd
= 'teamchat' then
6681 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6683 if Length(P
) > 1 then
6685 for a
:= 1 to High(P
) do
6686 chstr
:= chstr
+ P
[a
] + ' ';
6688 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6690 if Length(chstr
) < 1 then
6692 g_Console_Add('teamchat <text>');
6696 chstr
:= b_Text_Format(chstr
);
6697 if g_Game_IsClient
then
6698 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6700 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6701 gPlayer1Settings
.Team
);
6704 g_Console_Add('teamchat <text>');
6706 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6708 else if cmd
= 'game' then
6710 if gGameSettings
.GameType
<> GT_NONE
then
6712 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6715 if Length(P
) = 1 then
6717 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6720 // game not started yet, load fist map from some wad
6722 s
:= addWadExtension(P
[1]);
6723 found
:= e_FindResource(AllMapDirs
, s
);
6727 P
[1] := ExpandFileName(P
[1]);
6728 // if map not choosed then set first map
6729 if Length(P
) < 3 then
6732 P
[2] := g_Game_GetFirstMap(P
[1]);
6735 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6737 if g_Map_Exist(s
) then
6741 with gGameSettings
do
6743 Options
:= gsGameFlags
;
6744 GameMode
:= g_Game_TextToMode(gsGameMode
);
6745 if gSwitchGameMode
<> GM_NONE
then
6746 GameMode
:= gSwitchGameMode
;
6747 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6748 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6750 if Length(P
) >= 4 then
6751 b
:= StrToIntDef(P
[3], 1);
6752 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6753 GoalLimit
, MaxLives
, Options
, b
);
6758 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6760 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6762 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6764 else if cmd
= 'host' then
6766 if gGameSettings
.GameType
<> GT_NONE
then
6768 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6771 if Length(P
) < 4 then
6773 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6776 if not StrToIp(P
[1], listen
) then
6778 prt
:= StrToIntDef(P
[2], 25666);
6780 s
:= addWadExtension(P
[3]);
6781 found
:= e_FindResource(AllMapDirs
, s
);
6785 // get first map in wad, if not specified
6786 if Length(P
) < 5 then
6789 P
[4] := g_Game_GetFirstMap(P
[1]);
6791 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6792 if g_Map_Exist(s
) then
6796 with gGameSettings
do
6798 Options
:= gsGameFlags
;
6799 GameMode
:= g_Game_TextToMode(gsGameMode
);
6800 if gSwitchGameMode
<> GM_NONE
then GameMode
:= gSwitchGameMode
;
6801 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6802 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6804 if Length(P
) >= 6 then
6805 b
:= StrToIntDef(P
[5], 0);
6806 g_Game_StartServer(s
, GameMode
, TimeLimit
, GoalLimit
, MaxLives
, Options
, b
, listen
, prt
)
6812 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6814 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]))
6819 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]))
6822 else if cmd
= 'map' then
6824 if Length(P
) = 1 then
6826 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6828 g_Console_Add(cmd
+ ' <MAP>');
6829 g_Console_Add(cmd
+ ' <WAD> [MAP]')
6833 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
6838 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6840 if Length(P
) < 3 then
6842 // first param is map or wad
6843 s
:= UpperCase(P
[1]);
6844 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
6846 gExitByTrigger
:= False;
6849 // already in game, finish current map
6851 gExit
:= EXIT_ENDLEVELCUSTOM
;
6855 // intermission, so change map immediately
6862 found
:= e_FindResource(AllMapDirs
, s
);
6864 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
6867 // no such map, found wad
6870 P
[1] := ExpandFileName(pw
);
6871 P
[2] := g_Game_GetFirstMap(P
[1]);
6872 s
:= P
[1] + ':\' + P
[2];
6873 if g_Map_Exist(s
) then
6875 gExitByTrigger
:= False;
6878 // already in game, finish current map
6880 gExit
:= EXIT_ENDLEVELCUSTOM
6884 // intermission, so change map immediately
6891 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6893 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
6898 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
6904 s
:= addWadExtension(P
[1]);
6905 found
:= e_FindResource(AllMapDirs
, s
);
6909 P
[2] := UpperCase(P
[2]);
6910 s
:= P
[1] + ':\' + P
[2];
6911 if g_Map_Exist(s
) then
6913 gExitByTrigger
:= False;
6917 gExit
:= EXIT_ENDLEVELCUSTOM
6926 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
6931 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
6937 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
6941 else if cmd
= 'nextmap' then
6943 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6945 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6950 if Length(P
) = 1 then
6952 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6954 g_Console_Add(cmd
+ ' <MAP>');
6955 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6960 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6966 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6968 if Length(P
) < 3 then
6970 // first param is map or wad
6971 s
:= UpperCase(P
[1]);
6972 if g_Map_Exist(gGameSettings
.WAD
+ ':\' + s
) then
6975 gExitByTrigger
:= False;
6981 // no such map, found wad
6982 pw
:= addWadExtension(P
[1]);
6983 found
:= e_FindResource(MapDirs
, pw
);
6985 found
:= e_FindResource(WadDirs
, pw
);
6987 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6990 // map not specified, select first map
6992 P
[2] := g_Game_GetFirstMap(P
[1]);
6993 s
:= P
[1] + ':\' + P
[2];
6994 if g_Map_Exist(s
) then
6996 gExitByTrigger
:= False;
7003 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
7005 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
7010 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
7016 // specified two params wad + map
7017 pw
:= addWadExtension(P
[1]);
7018 found
:= e_FindResource(MapDirs
, pw
);
7020 found
:= e_FindResource(MapDirs
, pw
);
7024 P
[2] := UpperCase(P
[2]);
7025 s
:= P
[1] + ':\' + P
[2];
7026 if g_Map_Exist(s
) then
7028 gExitByTrigger
:= False;
7034 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]))
7039 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]))
7045 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
7050 if gNextMap
= '' then
7051 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
7053 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]))
7057 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
7061 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
7065 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
7067 gExitByTrigger
:= False;
7068 // next map not specified, try to find trigger EXIT
7069 if (gNextMap
= '') and (gTriggers
<> nil) then
7071 for a
:= 0 to High(gTriggers
) do
7073 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
7075 gExitByTrigger
:= True;
7076 //gNextMap := gTriggers[a].Data.MapName;
7077 gNextMap
:= gTriggers
[a
].tgcMap
;
7082 if gNextMap
= '' then
7083 gNextMap
:= g_Game_GetNextMap();
7084 if not isWadPath(gNextMap
) then
7085 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
7088 if g_Map_Exist(s
) then
7089 gExit
:= EXIT_ENDLEVELCUSTOM
7091 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]))
7095 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
])
7099 else if (cmd
= 'event') then
7101 if (Length(P
) <= 1) then
7103 for a
:= 0 to High(gEvents
) do
7104 if gEvents
[a
].Command
= '' then
7105 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
7107 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
7110 if (Length(P
) = 2) then
7112 for a
:= 0 to High(gEvents
) do
7113 if gEvents
[a
].Name
= P
[1] then
7114 if gEvents
[a
].Command
= '' then
7115 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
7117 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
7120 for a
:= 0 to High(gEvents
) do
7121 if gEvents
[a
].Name
= P
[1] then
7123 gEvents
[a
].Command
:= '';
7124 for b
:= 2 to High(P
) do
7125 if Pos(' ', P
[b
]) = 0 then
7126 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
7128 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
7129 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
7133 else if cmd
= 'suicide' then
7137 if g_Game_IsClient
then
7138 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
7141 if gPlayer1
<> nil then
7142 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
7143 if gPlayer2
<> nil then
7144 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
7148 else if cmd
= 'screenshot' then
7152 else if cmd
= 'weapon' then
7154 if Length(p
) = 2 then
7156 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
7157 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
7158 gSelectWeapon
[0, a
] := True
7161 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
7163 if Length(p
) = 2 then
7165 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
7166 b
:= ord(cmd
[2]) - ord('1');
7167 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
7168 gSelectWeapon
[b
, a
] := True
7171 // Êîìàíäû Ñâîåé èãðû:
7172 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
7174 if cmd
= 'bot_addred' then
7176 if Length(P
) > 1 then
7177 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
7179 g_Bot_Add(TEAM_RED
, 2);
7181 else if cmd
= 'bot_addblue' then
7183 if Length(P
) > 1 then
7184 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
7186 g_Bot_Add(TEAM_BLUE
, 2);
7188 else if cmd
= 'spectate' then
7194 else if cmd
= 'say' then
7196 if g_Game_IsServer
and g_Game_IsNet
then
7198 if Length(P
) > 1 then
7201 for a
:= 1 to High(P
) do
7202 chstr
:= chstr
+ P
[a
] + ' ';
7204 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7206 if Length(chstr
) < 1 then
7208 g_Console_Add('say <text>');
7212 chstr
:= b_Text_Format(chstr
);
7213 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
7215 else g_Console_Add('say <text>');
7217 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
7219 else if cmd
= 'tell' then
7221 if g_Game_IsServer
and g_Game_IsNet
then
7223 if (Length(P
) > 2) and (P
[1] <> '') then
7226 for a
:= 2 to High(P
) do
7227 chstr
:= chstr
+ P
[a
] + ' ';
7229 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7231 if Length(chstr
) < 1 then
7233 g_Console_Add('tell <playername> <text>');
7237 pl
:= g_Net_Client_ByName(P
[1]);
7239 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
7241 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
7243 else g_Console_Add('tell <playername> <text>');
7245 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
7247 else if cmd
= 'centerprint' then
7249 if (Length(P
) > 2) and (P
[1] <> '') then
7252 for a
:= 2 to High(P
) do
7253 chstr
:= chstr
+ P
[a
] + ' ';
7255 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7257 if Length(chstr
) < 1 then
7259 g_Console_Add('centerprint <timeout> <text>');
7263 a
:= StrToIntDef(P
[1], 100);
7264 chstr
:= b_Text_Format(chstr
);
7265 g_Game_Message(chstr
, a
);
7266 if g_Game_IsNet
and g_Game_IsServer
then
7267 MH_SEND_GameEvent(NET_EV_BIGTEXT
, a
, chstr
);
7269 else g_Console_Add('centerprint <timeout> <text>');
7271 else if (cmd
= 'overtime') and not g_Game_IsClient
then
7273 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
7275 // Äîïîëíèòåëüíîå âðåìÿ:
7276 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
7278 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
7279 [gGameSettings
.TimeLimit
div 3600,
7280 (gGameSettings
.TimeLimit
div 60) mod 60,
7281 gGameSettings
.TimeLimit
mod 60]));
7282 if g_Game_IsNet
then MH_SEND_GameSettings
;
7284 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
7286 if (Length(P
) <= 1) then
7287 g_Console_Add('rcon_password <password>')
7289 MC_SEND_RCONPassword(P
[1]);
7291 else if cmd
= 'rcon' then
7293 if g_Game_IsClient
then
7295 if Length(P
) > 1 then
7298 for a
:= 1 to High(P
) do
7299 chstr
:= chstr
+ P
[a
] + ' ';
7301 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7303 if Length(chstr
) < 1 then
7305 g_Console_Add('rcon <command>');
7309 MC_SEND_RCONCommand(chstr
);
7311 else g_Console_Add('rcon <command>');
7314 else if cmd
= 'ready' then
7316 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
7317 gLMSRespawnTime
:= gTime
+ 100;
7319 else if (cmd
= 'callvote') and g_Game_IsNet
then
7321 if Length(P
) > 1 then
7324 for a
:= 1 to High(P
) do begin
7325 if a
> 1 then chstr
:= chstr
+ ' ';
7326 chstr
:= chstr
+ P
[a
];
7329 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7331 if Length(chstr
) < 1 then
7333 g_Console_Add('callvote <command>');
7337 if g_Game_IsClient
then
7338 MC_SEND_Vote(True, chstr
)
7340 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
7341 g_Console_Process('vote', True);
7344 g_Console_Add('callvote <command>');
7346 else if (cmd
= 'vote') and g_Game_IsNet
then
7348 if g_Game_IsClient
then
7350 else if gVoteInProgress
then
7352 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7353 a
:= Floor((NetClientCount
+1)/2.0) + 1
7355 a
:= Floor(NetClientCount
/2.0) + 1;
7360 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7361 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7367 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7368 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7376 procedure SystemCommands(P
: SSArray
);
7380 cmd
:= LowerCase(P
[0]);
7389 gRC_Width
:= Max(1, gRC_Width
);
7390 gRC_Height
:= Max(1, gRC_Height
);
7391 gBPP
:= Max(1, gBPP
);
7392 if sys_SetDisplayMode(gRC_Width
, gRC_Height
, gBPP
, gRC_FullScreen
, gRC_Maximized
) = True then
7393 e_LogWriteln('resolution changed')
7395 e_LogWriteln('resolution not changed');
7396 sys_EnableVSync(gVSync
);
7400 if Length(p
) = 2 then
7402 gMaxFPS
:= StrToIntDef(p
[1], gMaxFPS
);
7404 gFrameTime
:= 1000 div gMaxFPS
7408 e_LogWritefln('r_maxfps %d', [gMaxFPS
]);
7412 if Length(p
) = 2 then
7414 gAskLanguage
:= true;
7415 gLanguage
:= LANGUAGE_ENGLISH
;
7416 case LowerCase(p
[1]) of
7419 gAskLanguage
:= false;
7420 gLanguage
:= LANGUAGE_ENGLISH
;
7424 gAskLanguage
:= false;
7425 gLanguage
:= LANGUAGE_RUSSIAN
;
7429 gAskLanguage
:= true;
7430 gLanguage
:= LANGUAGE_ENGLISH
;
7433 g_Language_Set(gLanguage
);
7437 e_LogWritefln('usage: %s <English|Russian|Ask>', [cmd
]);
7443 procedure g_TakeScreenShot(Filename
: string = '');
7444 var s
: TStream
; t
: TDateTime
; dir
, date
, name
: String;
7446 if e_NoGraphics
then Exit
;
7448 dir
:= e_GetWriteableDir(ScreenshotDirs
);
7450 if Filename
= '' then
7453 DateTimeToString(date
, 'yyyy-mm-dd-hh-nn-ss', t
);
7454 Filename
:= 'screenshot-' + date
;
7457 name
:= e_CatPath(dir
, Filename
+ '.png');
7458 s
:= createDiskFile(name
);
7460 e_MakeScreenshot(s
, gScreenWidth
, gScreenHeight
);
7462 g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [name
]))
7464 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_WRITE
], [name
]));
7469 g_Console_Add('oh shit, i can''t create screenshot!')
7473 procedure g_Game_InGameMenu(Show
: Boolean);
7475 if (g_ActiveWindow
= nil) and Show
then
7477 if gGameSettings
.GameType
= GT_SINGLE
then
7478 g_GUI_ShowWindow('GameSingleMenu')
7481 if g_Game_IsClient
then
7482 g_GUI_ShowWindow('GameClientMenu')
7484 if g_Game_IsNet
then
7485 g_GUI_ShowWindow('GameServerMenu')
7487 g_GUI_ShowWindow('GameCustomMenu');
7489 g_Sound_PlayEx('MENU_OPEN');
7491 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7492 if (not g_Game_IsNet
) then
7496 if (g_ActiveWindow
<> nil) and (not Show
) then
7498 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7499 if (not g_Game_IsNet
) then
7500 g_Game_Pause(False);
7504 procedure g_Game_Pause (Enable
: Boolean);
7508 if not gGameOn
then exit
;
7510 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7513 gPauseMain
:= Enable
;
7515 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7518 procedure g_Game_HolmesPause (Enable
: Boolean);
7522 if not gGameOn
then exit
;
7523 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7526 gPauseHolmes
:= Enable
;
7528 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7531 procedure g_Game_PauseAllSounds(Enable
: Boolean);
7536 if gTriggers
<> nil then
7537 for i
:= 0 to High(gTriggers
) do
7538 with gTriggers
[i
] do
7539 if (TriggerType
= TRIGGER_SOUND
) and
7541 Sound
.IsPlaying() then
7543 Sound
.Pause(Enable
);
7547 if gPlayers
<> nil then
7548 for i
:= 0 to High(gPlayers
) do
7549 if gPlayers
[i
] <> nil then
7550 gPlayers
[i
].PauseSounds(Enable
);
7553 if gMusic
<> nil then
7554 gMusic
.Pause(Enable
);
7557 procedure g_Game_StopAllSounds(all
: Boolean);
7561 if gTriggers
<> nil then
7562 for i
:= 0 to High(gTriggers
) do
7563 with gTriggers
[i
] do
7564 if (TriggerType
= TRIGGER_SOUND
) and
7568 if gMusic
<> nil then
7575 procedure g_Game_UpdateTriggerSounds
;
7578 if gTriggers
<> nil then
7579 for i
:= 0 to High(gTriggers
) do
7580 with gTriggers
[i
] do
7581 if (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) and tgcLocal
and Sound
.IsPlaying() then
7582 Sound
.SetCoordsRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
7585 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
7588 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
7593 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
7598 if gSpectMode
<> SPECT_PLAYERS
then
7600 if gSpectPID1
= UID
then
7605 if gSpectViewTwo
and (gSpectPID2
= UID
) then
7612 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
7617 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
7622 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
7627 if gSpectMode
<> SPECT_PLAYERS
then
7629 Pl
:= g_Player_Get(gSpectPID1
);
7630 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7635 if gSpectViewTwo
then
7637 Pl
:= g_Player_Get(gSpectPID2
);
7638 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7646 procedure g_Game_Message(Msg
: string; Time
: Word);
7648 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
7649 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
7650 MessageTime
:= Time
;
7653 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
7655 punct
: Array[0..13] of String =
7656 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7662 function IsPunctuation(S
: String): Boolean;
7667 if Length(S
) <> 1 then
7669 for i
:= Low(punct
) to High(punct
) do
7670 if S
= punct
[i
] then
7676 function FilterPunctuation(S
: String): String;
7680 for i
:= Low(punct
) to High(punct
) do
7681 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7687 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7689 // remove player name
7690 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7691 // for FullWord check
7692 Text := toLowerCase1251(' ' + Text + ' ');
7693 fpText
:= FilterPunctuation(Text);
7695 for i
:= 0 to Length(gChatSounds
) - 1 do
7698 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7700 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7701 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7703 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7709 gChatSounds
[i
].Sound
.Play();
7715 g_Sound_PlayEx('SOUND_GAME_RADIO');
7718 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7727 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7731 if goodsnd
[a
].IsPlaying() then
7734 goodsnd
[Random(4)].Play();
7737 procedure g_Game_Announce_KillCombo(Param
: Integer);
7744 UID
:= Param
and $FFFF;
7749 Pl
:= g_Player_Get(UID
);
7758 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7762 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7766 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7770 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7778 if not g_Game_IsWatchedPlayer(UID
) then
7781 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7785 if killsnd
[n
].IsPlaying() then
7790 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
7798 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7802 if hahasnd
[a
].IsPlaying() then
7805 hahasnd
[Random(3)].Play();
7808 procedure g_Game_StartVote(Command
, Initiator
: string);
7812 if not gVotesEnabled
then Exit
;
7813 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7814 if gVoteInProgress
or gVotePassed
then
7816 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7817 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7820 gVoteInProgress
:= True;
7821 gVotePassed
:= False;
7822 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7825 gVoteCommand
:= Command
;
7827 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7828 Need
:= Floor((NetClientCount
+1)/2.0)+1
7830 Need
:= Floor(NetClientCount
/2.0)+1;
7831 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7832 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7835 procedure g_Game_CheckVote
;
7839 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7840 if not gVoteInProgress
then Exit
;
7842 if (gTime
>= gVoteTimer
) then
7844 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7845 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7847 Need
:= Floor(NetClientCount
/2.0) + 1;
7848 if gVoteCount
>= Need
then
7850 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7851 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7852 gVotePassed
:= True;
7853 gVoteCmdTimer
:= gTime
+ 5000;
7857 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7858 MH_SEND_VoteEvent(NET_VE_FAILED
);
7860 if NetClients
<> nil then
7861 for I
:= Low(NetClients
) to High(NetClients
) do
7862 if NetClients
[i
].Used
then
7863 NetClients
[i
].Voted
:= False;
7864 gVoteInProgress
:= False;
7870 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7871 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7873 Need
:= Floor(NetClientCount
/2.0) + 1;
7874 if gVoteCount
>= Need
then
7876 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7877 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7878 gVoteInProgress
:= False;
7879 gVotePassed
:= True;
7880 gVoteCmdTimer
:= gTime
+ 5000;
7883 if NetClients
<> nil then
7884 for I
:= Low(NetClients
) to High(NetClients
) do
7885 if NetClients
[i
].Used
then
7886 NetClients
[i
].Voted
:= False;
7891 procedure g_Game_LoadMapList(FileName
: string);
7899 if not FileExists(FileName
) then Exit
;
7901 AssignFile(ListFile
, FileName
);
7903 while not EOF(ListFile
) do
7905 ReadLn(ListFile
, s
);
7908 if s
= '' then Continue
;
7910 SetLength(MapList
, Length(MapList
)+1);
7911 MapList
[High(MapList
)] := s
;
7913 CloseFile(ListFile
);
7916 procedure g_Game_SetDebugMode();
7919 // ×èòû (äàæå â ñâîåé èãðå):
7923 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7927 if Length(LoadingStat
.Msgs
) = 0 then
7933 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7934 if NextMsg
= Length(Msgs
) then
7936 for i
:= 0 to High(Msgs
)-1 do
7937 Msgs
[i
] := Msgs
[i
+1];
7945 Msgs
[NextMsg
-1] := Text;
7949 PBarWasHere
:= false;
7952 g_ActiveWindow
:= nil;
7954 ProcessLoading(true);
7957 procedure g_Game_StepLoading(Value
: Integer = -1);
7968 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
7976 procedure g_Game_ClearLoading();
7985 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7986 if len
< 1 then len
:= 1;
7987 SetLength(Msgs
, len
);
7988 for len
:= Low(Msgs
) to High(Msgs
) do
7991 PBarWasHere
:= false;
7995 procedure Parse_Params(var pars
: TParamStrValues
);
8002 while i
<= ParamCount
do
8005 if (s
[1] = '-') and (Length(s
) > 1) then
8007 if (s
[2] = '-') and (Length(s
) > 2) then
8008 begin // Îäèíî÷íûé ïàðàìåòð
8009 SetLength(pars
, Length(pars
) + 1);
8010 with pars
[High(pars
)] do
8012 Name
:= LowerCase(s
);
8017 if (i
< ParamCount
) then
8018 begin // Ïàðàìåòð ñî çíà÷åíèåì
8020 SetLength(pars
, Length(pars
) + 1);
8021 with pars
[High(pars
)] do
8023 Name
:= LowerCase(s
);
8024 Value
:= LowerCase(ParamStr(i
));
8033 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
8038 for i
:= 0 to High(pars
) do
8039 if pars
[i
].Name
= aName
then
8041 Result
:= pars
[i
].Value
;
8046 procedure g_Game_Process_Params();
8048 pars
: TParamStrValues
;
8051 LimT
, LimS
: Integer;
8062 s
:= Find_Param_Value(pars
, '--debug');
8065 g_Game_SetDebugMode();
8066 s
:= Find_Param_Value(pars
, '--netdump');
8071 // Connect when game loads
8072 ip
:= Find_Param_Value(pars
, '-connect');
8076 s
:= Find_Param_Value(pars
, '-port');
8077 if (s
= '') or not TryStrToInt(s
, Port
) then
8080 s
:= Find_Param_Value(pars
, '-pw');
8082 g_Game_StartClient(ip
, Port
, s
);
8086 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
8089 gDefaultMegawadStart
:= s
;
8092 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
8093 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
8095 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
8098 // Start map when game loads:
8099 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
8100 if isWadPath(map
) then
8103 s
:= Find_Param_Value(pars
, '-gm');
8104 GMode
:= g_Game_TextToMode(s
);
8105 if GMode
= GM_NONE
then GMode
:= GM_DM
;
8106 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
8109 s
:= Find_Param_Value(pars
, '-limt');
8110 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
8116 s
:= Find_Param_Value(pars
, '-lims');
8117 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
8123 s
:= Find_Param_Value(pars
, '-lives');
8124 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
8130 s
:= Find_Param_Value(pars
, '-opt');
8134 Opt
:= StrToIntDef(s
, 0);
8137 s
:= Find_Param_Value(pars
, '--close');
8141 // Override map to test:
8142 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
8145 if e_IsValidResourceName(s
) then
8146 e_FindResource(AllMapDirs
, s
);
8147 gTestMap
:= ExpandFileName(s
);
8150 // Delete test map after play:
8151 s
:= Find_Param_Value(pars
, '--testdelete');
8154 //gMapToDelete := MapsDir + map;
8155 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
8159 // Delete temporary WAD after play:
8160 s
:= Find_Param_Value(pars
, '--tempdelete');
8161 if (s
<> '') and (gTestMap
<> '') then
8163 gMapToDelete
:= gTestMap
;
8164 gTempDelete
:= True;
8167 // Number of players:
8168 s
:= Find_Param_Value(pars
, '-pl');
8170 n
:= DEFAULT_PLAYERS
8172 n
:= StrToIntDef(s
, DEFAULT_PLAYERS
);
8175 s
:= Find_Param_Value(pars
, '-port');
8176 if (s
= '') or not TryStrToInt(s
, Port
) then
8177 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
8179 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
8182 // Execute script when game loads:
8183 s
:= Find_Param_Value(pars
, '-exec');
8186 // if not isWadPath(s) then
8187 // s := GameDir + '/' + s;
8192 if IOResult
<> 0 then
8194 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
8195 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
8199 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
8200 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
8205 if IOResult
<> 0 then
8207 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
8208 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
8212 if Pos('#', s
) <> 1 then // script comment
8213 g_Console_Process(s
, True);
8224 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
8225 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
8226 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
8227 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
8229 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
8230 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
8231 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
8232 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
8234 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
8235 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
8237 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
8238 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
8240 {$IFDEF ENABLE_HOLMES}
8241 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
8244 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
8246 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
8247 conRegVar('r_resolution_scale', @r_pixel_scale
, 0.01, 100.0, 'upscale factor', '', false);
8249 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
8250 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
8252 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
8253 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
8255 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');
8256 conRegVar('r_showtime', @gShowTime
, 'show game time', 'show game time');
8257 conRegVar('r_showping', @gShowPing
, 'show ping', 'show ping');
8258 conRegVar('r_showscore', @gShowGoals
, 'show score', 'show score');
8259 conRegVar('r_showkillmsg', @gShowKillMsg
, 'show kill log', 'show kill log');
8260 conRegVar('r_showlives', @gShowLives
, 'show lives', 'show lives');
8261 conRegVar('r_showspect', @gSpectHUD
, 'show spectator hud', 'show spectator hud');
8262 conRegVar('r_showstat', @gShowStat
, 'show stats', 'show stats');
8263 conRegVar('r_showpids', @gShowPIDs
, 'show PIDs', 'show PIDs');