1 package ru
.deadsoftware
.cavedroid
.game
.mobs
.player
;
3 import com
.badlogic
.gdx
.graphics
.g2d
.Sprite
;
4 import com
.badlogic
.gdx
.graphics
.g2d
.SpriteBatch
;
5 import com
.badlogic
.gdx
.math
.MathUtils
;
6 import com
.badlogic
.gdx
.math
.Vector2
;
7 import ru
.deadsoftware
.cavedroid
.game
.GameItemsHolder
;
8 import ru
.deadsoftware
.cavedroid
.game
.mobs
.Mob
;
9 import ru
.deadsoftware
.cavedroid
.game
.mobs
.MobsController
;
10 import ru
.deadsoftware
.cavedroid
.game
.model
.block
.Block
;
11 import ru
.deadsoftware
.cavedroid
.game
.model
.item
.InventoryItem
;
12 import ru
.deadsoftware
.cavedroid
.game
.model
.item
.Item
;
13 import ru
.deadsoftware
.cavedroid
.game
.objects
.drop
.Drop
;
14 import ru
.deadsoftware
.cavedroid
.game
.objects
.drop
.DropController
;
15 import ru
.deadsoftware
.cavedroid
.game
.ui
.TooltipManager
;
16 import ru
.deadsoftware
.cavedroid
.game
.world
.GameWorld
;
17 import ru
.deadsoftware
.cavedroid
.misc
.Assets
;
18 import ru
.deadsoftware
.cavedroid
.misc
.utils
.SpriteOrigin
;
19 import ru
.deadsoftware
.cavedroid
.misc
.utils
.SpriteUtilsKt
;
21 import javax
.annotation
.CheckForNull
;
23 public class Player
extends Mob
{
25 private static final float SPEED
= 69.072f;
26 private static final float JUMP_VELOCITY
= -133.332f;
27 private static final int SURVIVAL_CURSOR_RANGE
= 4;
29 public static final int MAX_HEALTH
= 20;
30 public static final int INVENTORY_SIZE
= 36;
31 public static final int HOTBAR_SIZE
= 9;
33 private boolean hitting
= false, hittingWithDamage
= false;
34 private float hitAnim
= 0f;
35 private float hitAnimDelta
= ANIMATION_SPEED
;
37 public final Inventory inventory
;
41 public float headRotation
= 0f;
43 public float blockDamage
= 0f;
44 public int cursorX
= 0;
45 public int cursorY
= 0;
48 private Vector2 spawnPoint
= null;
50 public ControlMode controlMode
= ControlMode
.WALK
;
52 public enum ControlMode
{
57 public Player(GameItemsHolder gameItemsHolder
, TooltipManager tooltipManager
) {
58 super(0, 0, 4, 30, randomDir(), Type
.MOB
, MAX_HEALTH
);
59 inventory
= new Inventory(INVENTORY_SIZE
, HOTBAR_SIZE
, gameItemsHolder
, tooltipManager
);
63 public void initInventory(GameItemsHolder gameItemsHolder
, TooltipManager tooltipManager
) {
64 inventory
.initItems(gameItemsHolder
, tooltipManager
);
67 public void respawn(GameWorld gameWorld
, GameItemsHolder itemsHolder
) {
68 Vector2 pos
= getSpawnPoint(gameWorld
, itemsHolder
);
76 public void decreaseCurrentItemCount(GameItemsHolder gameItemsHolder
) {
81 final InventoryItem item
= inventory
.getActiveItem();
83 if (item
.getAmount() <= 0) {
84 setCurrentInventorySlotItem(gameItemsHolder
.getFallbackItem());
88 public void dropCurrentItem(DropController dropController
) {
89 final InventoryItem activeItem
= inventory
.getActiveItem();
93 private Vector2
getSpawnPoint(GameWorld gameWorld
, GameItemsHolder itemsHolder
) {
94 if (spawnPoint
!= null) {
98 int y
, x
= gameWorld
.getWidth() / 2;
99 for (y
= 0; y
<= gameWorld
.getWorldConfig().getSeaLevel(); y
++) {
100 if (y
== gameWorld
.getWorldConfig().getSeaLevel()) {
101 for (x
= 0; x
< gameWorld
.getWidth(); x
++) {
102 if (gameWorld
.getForeMap(x
, y
).getParams().getHasCollision()) {
105 if (x
== gameWorld
.getWidth() - 1) {
106 gameWorld
.setForeMap(x
, y
, itemsHolder
.getBlock("grass"));
112 if (gameWorld
.hasForeAt(x
, y
) && gameWorld
.getForeMap(x
, y
).hasCollision()) {
116 spawnPoint
= new Vector2(x
* 16 + 8 - getWidth() / 2, (float) y
* 16 - getHeight());
120 public void setDir(Direction dir
) {
121 if (dir
!= getDirection()) {
126 public void setCurrentInventorySlotItem(Item item
) {
127 inventory
.getItems().set(inventory
.getActiveSlot(), item
.toInventoryItem());
131 public float getSpeed() {
142 getVelocity().y
= 0f;
148 mVelocity
.y
= JUMP_VELOCITY
;
151 private boolean checkBlockCanBeHit(Block block
) {
152 return !block
.isNone() && block
.getParams().getHitPoints() >= 0;
156 * @return true if any mob fas hit
158 private boolean hitMobs(GameItemsHolder gameItemsHolder
, MobsController mobsController
) {
159 if (!hitting
|| !hittingWithDamage
) {
163 boolean result
= false;
164 for (Mob mob
: mobsController
.getMobs()) {
165 if (overlaps(mob
.getHitBox())) {
166 final Item activeItem
= inventory
.getActiveItem().getItem();
167 final Item
.Tool tool
= activeItem
.isTool() ?
(Item
.Tool
) activeItem
: null;
169 decreaseCurrentItemCount(gameItemsHolder
);
172 mob
.damage(MathUtils
.floor(tool
!= null ? tool
.getMobDamageMultiplier() : 1));
178 private void hitBlock(GameWorld gameWorld
, GameItemsHolder gameItemsHolder
) {
179 if (!hitting
|| !hittingWithDamage
) {
183 final Block foregroundBlock
= gameWorld
.getForeMap(cursorX
, cursorY
);
184 final Block backgroundBlock
= gameWorld
.getBackMap(cursorX
, cursorY
);
187 if ((checkBlockCanBeHit(foregroundBlock
)) ||
188 (foregroundBlock
.isNone() && checkBlockCanBeHit(backgroundBlock
))) {
190 if (!foregroundBlock
.isNone()) {
191 if (blockDamage
>= foregroundBlock
.getParams().getHitPoints()) {
192 gameWorld
.destroyForeMap(cursorX
, cursorY
);
195 } else if (!backgroundBlock
.isNone()) {
196 if (blockDamage
>= backgroundBlock
.getParams().getHitPoints()) {
197 gameWorld
.destroyBackMap(cursorX
, cursorY
);
202 if (!foregroundBlock
.isNone()) {
203 gameWorld
.placeToForeground(cursorX
, cursorY
, gameItemsHolder
.getFallbackBlock());
204 } else if (!backgroundBlock
.isNone()) {
205 gameWorld
.placeToBackground(cursorX
, cursorY
, gameItemsHolder
.getFallbackBlock());
215 public void ai(GameWorld gameWorld
, GameItemsHolder gameItemsHolder
, MobsController mobsController
, float delta
) {
216 updateAnimation(delta
);
218 if (!hitMobs(gameItemsHolder
, mobsController
)) {
219 hitBlock(gameWorld
, gameItemsHolder
);
228 final Block foregroundBlock
= gameWorld
.getForeMap(cursorX
, cursorY
);
229 final Block backgroundBlock
= gameWorld
.getBackMap(cursorX
, cursorY
);
230 @CheckForNull final Block target
;
232 if (checkBlockCanBeHit(foregroundBlock
)) {
233 target
= foregroundBlock
;
234 } else if (checkBlockCanBeHit(backgroundBlock
)) {
235 target
= backgroundBlock
;
240 final boolean canHitBlock
= target
!= null;
242 float multiplier
= 1f;
243 final Item currentItem
= inventory
.getActiveItem().getItem();
244 if (currentItem
instanceof Item
.Tool
&& canHitBlock
) {
245 if (target
.getParams().getToolType() == currentItem
.getClass()
246 && ((Item
.Tool
)currentItem
).getLevel() >= target
.getParams().getToolLevel()) {
247 multiplier
= 2f * ((Item
.Tool
)currentItem
).getLevel();
249 multiplier
*= ((Item
.Tool
)currentItem
).getBlockDamageMultiplier();
252 if (hitting
&& hittingWithDamage
&& canHitBlock
) {
253 blockDamage
+= 60f * delta
* multiplier
;
260 public void changeDir() {
264 public void damage(int damage
) {
270 getVelocity().y
+= JUMP_VELOCITY
/ 3f;
273 super.damage(damage
);
277 public void heal(int heal
) {
284 public void checkCursorBounds(GameWorld gameWorld
) {
286 int minCursorX
= getMapX() - SURVIVAL_CURSOR_RANGE
;
287 int maxCursorX
= getMapX() + SURVIVAL_CURSOR_RANGE
;
288 int minCursorY
= getMiddleMapY() - SURVIVAL_CURSOR_RANGE
;
289 int maxCursorY
= getMiddleMapY() + SURVIVAL_CURSOR_RANGE
;
291 cursorX
= MathUtils
.clamp(cursorX
, minCursorX
, maxCursorX
);
292 cursorY
= MathUtils
.clamp(cursorY
, minCursorY
, maxCursorY
);
295 cursorY
= MathUtils
.clamp(cursorY
, 0, gameWorld
.getHeight() - 1);
298 private void drawItem(SpriteBatch spriteBatch
, float x
, float y
, float anim
) {
299 final Item item
= inventory
.getActiveItem().getItem();
301 if (item
== null || item
.isNone()) {
305 final Sprite sprite
= item
.getSprite();
306 final boolean smallSprite
= !item
.isTool() || item
.isShears();
308 final float originalWidth
= sprite
.getWidth();
309 final float originalHeight
= sprite
.getHeight();
312 sprite
.setSize(Drop
.DROP_SIZE
, Drop
.DROP_SIZE
);
315 final float handLength
= Assets
.playerSprite
[0][2].getHeight();
317 final SpriteOrigin spriteOrigin
= item
.getParams().getInHandSpriteOrigin();
318 final int handMultiplier
= -getDirection().getBasis();
319 final float xOffset
= (-1 + getDirection().getIndex()) * sprite
.getWidth() + 4 + handMultiplier
* (sprite
.getWidth() * spriteOrigin
.getX());
320 final float yOffset
= !smallSprite ?
-sprite
.getHeight() / 2 : 0;
322 float rotate
= anim
+ 30;
325 sprite
.rotate90(looksLeft());
328 final float itemX
= x
+ handLength
* MathUtils
.sin(handMultiplier
* anim
* MathUtils
.degRad
) + xOffset
;
329 final float itemY
= y
+ handLength
* MathUtils
.cos(handMultiplier
* anim
* MathUtils
.degRad
) + yOffset
;
332 sprite
.setFlip(!item
.isTool(), sprite
.isFlipY());
333 SpriteUtilsKt
.applyOrigin(sprite
, spriteOrigin
.getFlipped(true, false));
335 sprite
.setFlip(item
.isTool(), sprite
.isFlipY());
336 SpriteUtilsKt
.applyOrigin(sprite
, spriteOrigin
);
339 sprite
.setRotation(-handMultiplier
* rotate
);
340 sprite
.setPosition(itemX
, itemY
);
341 sprite
.draw(spriteBatch
);
343 // dont forget to reset
344 sprite
.setFlip(false, sprite
.isFlipY());
345 sprite
.setRotation(0);
346 sprite
.setOriginCenter();
347 sprite
.setSize(originalWidth
, originalHeight
);
349 sprite
.rotate90(looksRight());
353 public void startHitting(boolean withDamage
) {
359 hittingWithDamage
= withDamage
;
361 hitAnimDelta
= ANIMATION_SPEED
;
364 public void startHitting() {
368 public void stopHitting() {
373 private float getRightHandAnim(float delta
) {
374 hitAnim
-= hitAnimDelta
* delta
;
376 if (hitAnim
< 30f || hitAnim
> 90f) {
378 hitAnim
= MathUtils
.clamp(hitAnim
, 30f, 90f);
379 hitAnimDelta
= -hitAnimDelta
;
381 hitAnimDelta
= ANIMATION_SPEED
;
386 if (hitAnim
< hitAnimDelta
* delta
) {
397 public void draw(SpriteBatch spriteBatch
, float x
, float y
, float delta
) {
398 final Sprite backHand
= Assets
.playerSprite
[1][2];
399 final Sprite backLeg
= Assets
.playerSprite
[1][3];
400 final Sprite frontLeg
= Assets
.playerSprite
[0][3];
401 final Sprite head
= Assets
.playerSprite
[getDirection().getIndex()][0];
402 final Sprite body
= Assets
.playerSprite
[getDirection().getIndex()][1];
403 final Sprite frontHand
= Assets
.playerSprite
[0][2];
405 float backHandAnim
, frontHandAnim
;
407 final float rightHandAnim
= getRightHandAnim(delta
);
410 backHandAnim
= rightHandAnim
;
411 frontHandAnim
= mAnim
;
413 backHandAnim
= -mAnim
;
414 frontHandAnim
= -rightHandAnim
;
417 backHand
.setColor(getTintColor());
418 backLeg
.setColor(getTintColor());
419 frontLeg
.setColor(getTintColor());
420 head
.setColor(getTintColor());
421 body
.setColor(getTintColor());
422 frontHand
.setColor(getTintColor());
424 SpriteUtilsKt
.drawSprite(spriteBatch
, backHand
, x
+ 2, y
+ 8, backHandAnim
);
427 drawItem(spriteBatch
, x
, y
, -backHandAnim
);
430 SpriteUtilsKt
.drawSprite(spriteBatch
, backLeg
, x
+ 2, y
+ 20, mAnim
);
431 SpriteUtilsKt
.drawSprite(spriteBatch
, frontLeg
, x
+ 2, y
+ 20, -mAnim
);
432 SpriteUtilsKt
.drawSprite(spriteBatch
, head
, x
, y
, headRotation
);
433 SpriteUtilsKt
.drawSprite(spriteBatch
, body
, x
+ 2, y
+ 8);
436 drawItem(spriteBatch
, x
, y
, frontHandAnim
);
439 SpriteUtilsKt
.drawSprite(spriteBatch
, frontHand
, x
+ 2, y
+ 8, frontHandAnim
);