1 package ru
.deadsoftware
.cavedroid
.game
.mobs
;
3 import com
.badlogic
.gdx
.graphics
.g2d
.Sprite
;
4 import com
.badlogic
.gdx
.graphics
.g2d
.SpriteBatch
;
5 import com
.badlogic
.gdx
.math
.MathUtils
;
6 import com
.badlogic
.gdx
.math
.Vector2
;
7 import ru
.deadsoftware
.cavedroid
.game
.GameItemsHolder
;
8 import ru
.deadsoftware
.cavedroid
.game
.model
.block
.Block
;
9 import ru
.deadsoftware
.cavedroid
.game
.model
.item
.InventoryItem
;
10 import ru
.deadsoftware
.cavedroid
.game
.model
.item
.Item
;
11 import ru
.deadsoftware
.cavedroid
.game
.objects
.Drop
;
12 import ru
.deadsoftware
.cavedroid
.game
.world
.GameWorld
;
13 import ru
.deadsoftware
.cavedroid
.misc
.Assets
;
14 import ru
.deadsoftware
.cavedroid
.misc
.utils
.SpriteOrigin
;
15 import ru
.deadsoftware
.cavedroid
.misc
.utils
.SpriteUtilsKt
;
17 import javax
.annotation
.CheckForNull
;
19 public class Player
extends Mob
{
21 private static final float SPEED
= 69.072f;
22 private static final float JUMP_VELOCITY
= -133.332f;
23 private static final int MAX_HEALTH
= 20;
25 private boolean hitting
= false;
26 private float hitAnim
= 0f;
27 private float hitAnimDelta
= ANIMATION_SPEED
;
29 public final InventoryItem
[] inventory
;
33 public float headRotation
= 0f;
35 public float blockDamage
= 0f;
36 public int cursorX
= 0;
37 public int cursorY
= 0;
39 public Player(GameItemsHolder gameItemsHolder
) {
40 super(0, 0, 4, 30, randomDir(), Type
.MOB
, MAX_HEALTH
);
41 inventory
= new InventoryItem
[9];
42 for (int i
= 0; i
< 9; i
++) {
43 inventory
[i
] = gameItemsHolder
.getFallbackItem().toInventoryItem();
48 public void initInventory(GameItemsHolder gameItemsHolder
) {
49 for (InventoryItem invItem
: inventory
) {
50 invItem
.init(gameItemsHolder
);
55 public Item
inventory(int i
) {
56 return inventory
[i
].getItem();
59 public void respawn(GameWorld gameWorld
, GameItemsHolder itemsHolder
) {
60 Vector2 pos
= getSpawnPoint(gameWorld
, itemsHolder
);
68 public void pickUpDrop(Drop drop
) {
69 for (int i
= 0; i
< inventory
.length
; i
++) {
70 if (inventory(i
) == null || inventory(i
).getParams().getKey().equals(GameItemsHolder
.FALLBACK_ITEM_KEY
) || inventory(i
) == drop
.getItem()) {
71 inventory
[i
] = drop
.getItem().toInventoryItem();
72 drop
.setPickedUp(true);
78 private Vector2
getSpawnPoint(GameWorld gameWorld
, GameItemsHolder itemsHolder
) {
80 for (y
= 0; y
< gameWorld
.getHeight(); y
++) {
81 if (y
== gameWorld
.getHeight() - 1) {
83 gameWorld
.setForeMap(0, y
, itemsHolder
.getBlock("grass"));
86 if (gameWorld
.hasForeAt(0, y
) && gameWorld
.getForeMap(0, y
).hasCollision()) {
90 return new Vector2(8 - getWidth() / 2, (float) y
* 16 - getHeight());
93 public void setDir(Direction dir
) {
94 if (dir
!= getDirection()) {
99 public void setCurrentInventorySlotItem(Item item
) {
100 inventory
[slot
] = item
.toInventoryItem();
104 public float getSpeed() {
110 mVelocity
.y
= JUMP_VELOCITY
;
114 public void ai(GameWorld gameWorld
, GameItemsHolder gameItemsHolder
, float delta
) {
119 final Block foregroundBlock
= gameWorld
.getForeMap(cursorX
, cursorY
);
120 final Block backgroundBlock
= gameWorld
.getBackMap(cursorX
, cursorY
);
122 final boolean canHitBlock
= !foregroundBlock
.isNone() && foregroundBlock
.getParams().getHitPoints() >= 0
123 || !backgroundBlock
.isNone() && backgroundBlock
.getParams().getHitPoints() >= 0;
125 if (hitting
&& canHitBlock
) {
126 blockDamage
+= 60f * delta
;
133 public void changeDir() {
137 public void damage(int damage
) {
141 super.damage(damage
);
145 public void heal(int heal
) {
152 private void drawItem(SpriteBatch spriteBatch
, float x
, float y
, float anim
) {
153 final Item item
= inventory(slot
);
155 if (item
== null || item
.isNone()) {
159 final Sprite sprite
= item
.getSprite();
161 if (!item
.isTool()) {
162 sprite
.setSize(Drop
.DROP_SIZE
, Drop
.DROP_SIZE
);
165 final float handLength
= Assets
.playerSprite
[0][2].getHeight();
167 final SpriteOrigin spriteOrigin
= item
.getParams().getInHandSpriteOrigin();
168 final int handMultiplier
= -getDirection().getBasis();
169 final float xOffset
= (-1 + getDirection().getIndex()) * sprite
.getWidth() + 4 + handMultiplier
* (sprite
.getWidth() * spriteOrigin
.getX());
170 final float yOffset
= item
.isTool() ?
-sprite
.getHeight() / 2 : 0;
172 float rotate
= anim
+ 30;
174 final float itemX
= x
+ handLength
* MathUtils
.sin(handMultiplier
* anim
* MathUtils
.degRad
) + xOffset
;
175 final float itemY
= y
+ handLength
* MathUtils
.cos(handMultiplier
* anim
* MathUtils
.degRad
) + yOffset
;
178 sprite
.setFlip(true, sprite
.isFlipY());
179 SpriteUtilsKt
.applyOrigin(sprite
, spriteOrigin
.getFlipped(true, false));
181 sprite
.setFlip(false, sprite
.isFlipY());
182 SpriteUtilsKt
.applyOrigin(sprite
, spriteOrigin
);
185 SpriteUtilsKt
.drawSprite(spriteBatch
, sprite
, itemX
, itemY
, -handMultiplier
* rotate
);
187 // dont forget to reset
188 sprite
.setFlip(false, sprite
.isFlipY());
189 sprite
.setRotation(0);
190 sprite
.setOriginCenter();
193 public void startHitting() {
200 hitAnimDelta
= ANIMATION_SPEED
;
203 public void stopHitting() {
208 private float getRightHandAnim(float delta
) {
209 hitAnim
-= hitAnimDelta
* delta
;
211 if (hitAnim
< 30f || hitAnim
> 90f) {
213 hitAnim
= MathUtils
.clamp(hitAnim
, 30f, 90f);
214 hitAnimDelta
= -hitAnimDelta
;
216 hitAnimDelta
= ANIMATION_SPEED
;
221 if (hitAnim
< hitAnimDelta
* delta
) {
232 public void draw(SpriteBatch spriteBatch
, float x
, float y
, float delta
) {
233 updateAnimation(delta
);
235 final Sprite backHand
= Assets
.playerSprite
[1][2];
236 final Sprite backLeg
= Assets
.playerSprite
[1][3];
237 final Sprite frontLeg
= Assets
.playerSprite
[0][3];
238 final Sprite head
= Assets
.playerSprite
[getDirection().getIndex()][0];
239 final Sprite body
= Assets
.playerSprite
[getDirection().getIndex()][1];
240 final Sprite frontHand
= Assets
.playerSprite
[0][2];
242 float backHandAnim
, frontHandAnim
;
244 final float rightHandAnim
= getRightHandAnim(delta
);
247 backHandAnim
= rightHandAnim
;
248 frontHandAnim
= mAnim
;
250 backHandAnim
= -mAnim
;
251 frontHandAnim
= -rightHandAnim
;
254 SpriteUtilsKt
.drawSprite(spriteBatch
, backHand
, x
+ 2, y
+ 8, backHandAnim
);
257 drawItem(spriteBatch
, x
, y
, -backHandAnim
);
260 SpriteUtilsKt
.drawSprite(spriteBatch
, backLeg
, x
+ 2, y
+ 20, mAnim
);
261 SpriteUtilsKt
.drawSprite(spriteBatch
, frontLeg
, x
+ 2, y
+ 20, -mAnim
);
262 SpriteUtilsKt
.drawSprite(spriteBatch
, head
, x
, y
, headRotation
);
263 SpriteUtilsKt
.drawSprite(spriteBatch
, body
, x
+ 2, y
+ 8);
266 drawItem(spriteBatch
, x
, y
, frontHandAnim
);
269 SpriteUtilsKt
.drawSprite(spriteBatch
, frontHand
, x
+ 2, y
+ 8, frontHandAnim
);