8445e7825e307e89348d740d87c6779970f3362c
7 e_graphics
, g_basic
, MAPSTRUCT
, g_textures
, Classes
,
8 g_phys
, wadreader
, BinEditor
, g_panel
, md5
;
22 PRespawnPoint
= ^TRespawnPoint
;
23 TRespawnPoint
= record
25 Direction
: TDirection
;
29 PFlagPoint
= ^TFlagPoint
;
30 TFlagPoint
= TRespawnPoint
;
38 CaptureTime
: LongWord;
39 Animation
: TAnimation
;
40 Direction
: TDirection
;
44 function g_Map_Load(Res
: String): Boolean;
45 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
46 function g_Map_GetMapsList(WADName
: String): SArray
;
47 function g_Map_Exist(Res
: String): Boolean;
48 procedure g_Map_Free();
49 procedure g_Map_Update();
50 procedure g_Map_DrawPanels(PanelType
: Word);
51 procedure g_Map_DrawBack(dx
, dy
: Integer);
52 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
53 PanelType
: Word; b1x3
: Boolean): Boolean;
54 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
55 procedure g_Map_EnableWall(ID
: DWORD
);
56 procedure g_Map_DisableWall(ID
: DWORD
);
57 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
58 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
59 procedure g_Map_ReAdd_DieTriggers();
60 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
62 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
63 function g_Map_GetPointCount(PointType
: Byte): Word;
65 function g_Map_HaveFlagPoints(): Boolean;
67 procedure g_Map_ResetFlag(Flag
: Byte);
68 procedure g_Map_DrawFlags();
70 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
71 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
74 RESPAWNPOINT_PLAYER1
= 1;
75 RESPAWNPOINT_PLAYER2
= 2;
78 RESPAWNPOINT_BLUE
= 5;
86 FLAG_STATE_NORMAL
= 1;
87 FLAG_STATE_DROPPED
= 2;
88 FLAG_STATE_CAPTURED
= 3;
89 FLAG_STATE_SCORED
= 4; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
90 FLAG_STATE_RETURNED
= 5; // Äëÿ ýâåíòîâ ÷åðåç ñåòêó.
92 FLAG_TIME
= 720; // 20 seconds
94 SKY_STRETCH
: Single = 1.5;
98 gRenderBackgrounds
: TPanelArray
;
99 gRenderForegrounds
: TPanelArray
;
100 gWater
, gAcid1
, gAcid2
: TPanelArray
;
103 gBlockMon
: TPanelArray
;
104 gFlags
: array [FLAG_RED
..FLAG_BLUE
] of TFlag
;
105 //gDOMFlags: array of TFlag;
108 gDoorMap
: array of array of DWORD
;
109 gLiftMap
: array of array of DWORD
;
110 gWADHash
: TMD5Digest
;
111 BackID
: DWORD
= DWORD(-1);
112 gExternalResources
: TStringList
;
117 g_main
, e_log
, SysUtils
, g_items
, g_gfx
, g_console
,
118 GL
, GLExt
, g_weapons
, g_game
, g_sound
, e_sound
, CONFIG
,
119 g_options
, MAPREADER
, g_triggers
, g_player
, MAPDEF
,
120 Math
, g_monsters
, g_saveload
, g_language
, g_netmsg
,
124 FLAGRECT
: TRectWH
= (X
:15; Y
:12; Width
:33; Height
:52);
125 MUSIC_SIGNATURE
= $4953554D; // 'MUSI'
126 FLAG_SIGNATURE
= $47414C46; // 'FLAG'
129 Textures
: TLevelTextureArray
;
130 RespawnPoints
: Array of TRespawnPoint
;
131 FlagPoints
: Array [FLAG_RED
..FLAG_BLUE
] of PFlagPoint
;
132 //DOMFlagPoints: Array of TFlagPoint;
135 function g_Map_IsSpecialTexture(Texture
: String): Boolean;
137 Result
:= (Texture
= TEXTURE_NAME_WATER
) or
138 (Texture
= TEXTURE_NAME_ACID1
) or
139 (Texture
= TEXTURE_NAME_ACID2
);
142 procedure CreateDoorMap();
144 PanelArray
: Array of record
150 a
, b
, c
, m
, i
, len
: Integer;
158 SetLength(PanelArray
, len
);
160 for a
:= 0 to High(gWalls
) do
161 if gWalls
[a
].Door
then
163 PanelArray
[i
].X
:= gWalls
[a
].X
;
164 PanelArray
[i
].Y
:= gWalls
[a
].Y
;
165 PanelArray
[i
].Width
:= gWalls
[a
].Width
;
166 PanelArray
[i
].Height
:= gWalls
[a
].Height
;
167 PanelArray
[i
].Active
:= True;
168 PanelArray
[i
].PanelID
:= a
;
174 SetLength(PanelArray
, len
);
185 SetLength(gDoorMap
, 0);
187 g_Game_SetLoadingText(_lc
[I_LOAD_DOOR_MAP
], i
-1, False);
190 if PanelArray
[a
].Active
then
192 PanelArray
[a
].Active
:= False;
193 m
:= Length(gDoorMap
);
194 SetLength(gDoorMap
, m
+1);
195 SetLength(gDoorMap
[m
], 1);
196 gDoorMap
[m
, 0] := PanelArray
[a
].PanelID
;
204 if PanelArray
[b
].Active
then
205 for c
:= 0 to High(gDoorMap
[m
]) do
206 if {((gRenderWalls[PanelArray[b].RenderPanelID].TextureID = gRenderWalls[gDoorMap[m, c]].TextureID) or
207 gRenderWalls[PanelArray[b].RenderPanelID].Hide or gRenderWalls[gDoorMap[m, c]].Hide) and}
208 g_CollideAround(PanelArray
[b
].X
, PanelArray
[b
].Y
,
209 PanelArray
[b
].Width
, PanelArray
[b
].Height
,
210 gWalls
[gDoorMap
[m
, c
]].X
,
211 gWalls
[gDoorMap
[m
, c
]].Y
,
212 gWalls
[gDoorMap
[m
, c
]].Width
,
213 gWalls
[gDoorMap
[m
, c
]].Height
) then
215 PanelArray
[b
].Active
:= False;
216 SetLength(gDoorMap
[m
],
217 Length(gDoorMap
[m
])+1);
218 gDoorMap
[m
, High(gDoorMap
[m
])] := PanelArray
[b
].PanelID
;
224 g_Game_StepLoading();
230 procedure CreateLiftMap();
232 PanelArray
: Array of record
237 a
, b
, c
, len
, i
, j
: Integer;
243 len
:= Length(gLifts
);
244 SetLength(PanelArray
, len
);
246 for a
:= 0 to len
-1 do
248 PanelArray
[a
].X
:= gLifts
[a
].X
;
249 PanelArray
[a
].Y
:= gLifts
[a
].Y
;
250 PanelArray
[a
].Width
:= gLifts
[a
].Width
;
251 PanelArray
[a
].Height
:= gLifts
[a
].Height
;
252 PanelArray
[a
].Active
:= True;
255 SetLength(gLiftMap
, len
);
258 g_Game_SetLoadingText(_lc
[I_LOAD_LIFT_MAP
], len
-1, False);
260 for a
:= 0 to len
-1 do
261 if PanelArray
[a
].Active
then
263 PanelArray
[a
].Active
:= False;
264 SetLength(gLiftMap
[i
], 32);
272 for b
:= 0 to len
-1 do
273 if PanelArray
[b
].Active
then
275 if g_CollideAround(PanelArray
[b
].X
,
278 PanelArray
[b
].Height
,
279 PanelArray
[gLiftMap
[i
, c
]].X
,
280 PanelArray
[gLiftMap
[i
, c
]].Y
,
281 PanelArray
[gLiftMap
[i
, c
]].Width
,
282 PanelArray
[gLiftMap
[i
, c
]].Height
) then
284 PanelArray
[b
].Active
:= False;
286 if j
> High(gLiftMap
[i
]) then
287 SetLength(gLiftMap
[i
],
288 Length(gLiftMap
[i
])+32);
297 SetLength(gLiftMap
[i
], j
+1);
300 g_Game_StepLoading();
303 SetLength(gLiftMap
, i
);
308 function CreatePanel(PanelRec
: TPanelRec_1
; AddTextures
: TAddTextureArray
;
309 CurTex
: Integer; sav
: Boolean): Integer;
312 panels
: ^TPanelArray
;
316 case PanelRec
.PanelType
of
317 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
320 panels
:= @gRenderBackgrounds
;
322 panels
:= @gRenderForegrounds
;
331 PANEL_LIFTUP
, PANEL_LIFTDOWN
, PANEL_LIFTLEFT
, PANEL_LIFTRIGHT
:
334 panels
:= @gBlockMon
;
339 len
:= Length(panels
^);
340 SetLength(panels
^, len
+ 1);
342 panels
^[len
] := TPanel
.Create(PanelRec
, AddTextures
,
345 panels
^[len
].SaveIt
:= True;
350 function CreateNullTexture(RecName
: String): Integer;
352 SetLength(Textures
, Length(Textures
)+1);
353 result
:= High(Textures
);
355 with Textures
[High(Textures
)] do
357 TextureName
:= RecName
;
361 TextureID
:= TEXTURE_NONE
;
365 function CreateTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
368 TextureData
: Pointer;
372 a
, ResLength
: Integer;
376 if Textures
<> nil then
377 for a
:= 0 to High(Textures
) do
378 if Textures
[a
].TextureName
= RecName
then
379 begin // Òåêñòóðà ñ òàêèì èìåíåì óæå åñòü
384 // Òåêñòóðû ñî ñïåöèàëüíûìè èìåíàìè (âîäà, ëàâà, êèñëîòà):
385 if (RecName
= TEXTURE_NAME_WATER
) or
386 (RecName
= TEXTURE_NAME_ACID1
) or
387 (RecName
= TEXTURE_NAME_ACID2
) then
389 SetLength(Textures
, Length(Textures
)+1);
391 with Textures
[High(Textures
)] do
393 TextureName
:= RecName
;
395 if TextureName
= TEXTURE_NAME_WATER
then
396 TextureID
:= TEXTURE_SPECIAL_WATER
398 if TextureName
= TEXTURE_NAME_ACID1
then
399 TextureID
:= TEXTURE_SPECIAL_ACID1
401 if TextureName
= TEXTURE_NAME_ACID2
then
402 TextureID
:= TEXTURE_SPECIAL_ACID2
;
407 result
:= High(Textures
);
411 // Çàãðóæàåì ðåñóðñ òåêñòóðû â ïàìÿòü èç WAD'à:
412 g_ProcessResourceStr(RecName
, WADName
, SectionName
, TextureName
);
414 WAD
:= TWADFile
.Create();
416 if WADName
<> '' then
417 WADName
:= GameDir
+'/wads/'+WADName
421 WAD
.ReadFile(WADName
);
423 if WAD
.GetResource(SectionName
, TextureName
, TextureData
, ResLength
) then
425 SetLength(Textures
, Length(Textures
)+1);
426 if not e_CreateTextureMem(TextureData
, ResLength
, Textures
[High(Textures
)].TextureID
) then
428 e_GetTextureSize(Textures
[High(Textures
)].TextureID
,
429 @Textures
[High(Textures
)].Width
,
430 @Textures
[High(Textures
)].Height
);
431 FreeMem(TextureData
);
432 Textures
[High(Textures
)].TextureName
:= RecName
;
433 Textures
[High(Textures
)].Anim
:= False;
435 result
:= High(Textures
);
437 else // Íåò òàêîãî ðåóñðñà â WAD'å
440 e_WriteLog(Format('Error loading texture %s', [RecName
]), MSG_WARNING
);
441 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
447 function CreateAnimTexture(RecName
: String; Map
: string; log
: Boolean): Integer;
452 TextureData
: Pointer;
458 TextureResource
: String;
459 _width
, _height
, _framecount
, _speed
: Integer;
460 _backanimation
: Boolean;
464 // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
465 g_ProcessResourceStr(RecName
, WADName
, SectionName
, TextureName
);
467 WAD
:= TWADFile
.Create();
469 if WADName
<> '' then
470 WADName
:= GameDir
+'/wads/'+WADName
474 WAD
.ReadFile(WADName
);
476 if not WAD
.GetResource(SectionName
, TextureName
, TextureWAD
, ResLength
) then
480 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
481 //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
489 if not WAD
.ReadMemory(TextureWAD
, ResLength
) then
496 // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
497 if not WAD
.GetResource('TEXT', 'ANIM', TextData
, ResLength
) then
504 cfg
:= TConfig
.CreateMem(TextData
, ResLength
);
506 TextureResource
:= cfg
.ReadStr('', 'resource', '');
508 if TextureResource
= '' then
517 _width
:= cfg
.ReadInt('', 'framewidth', 0);
518 _height
:= cfg
.ReadInt('', 'frameheight', 0);
519 _framecount
:= cfg
.ReadInt('', 'framecount', 0);
520 _speed
:= cfg
.ReadInt('', 'waitcount', 0);
521 _backanimation
:= cfg
.ReadBool('', 'backanimation', False);
525 // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
526 if not WAD
.GetResource('TEXTURES', TextureResource
, TextureData
, ResLength
) then
536 SetLength(Textures
, Length(Textures
)+1);
537 with Textures
[High(Textures
)] do
539 // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
540 if g_Frames_CreateMemory(@FramesID
, '', TextureData
, ResLength
,
541 _width
, _height
, _framecount
, _backanimation
) then
543 TextureName
:= RecName
;
547 FramesCount
:= _framecount
;
550 result
:= High(Textures
);
554 e_WriteLog(Format('Error loading animation texture %s', [RecName
]), MSG_WARNING
);
561 procedure CreateItem(Item
: TItemRec_1
);
563 if g_Game_IsClient
then Exit
;
565 if (not (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
])) and
566 ByteBool(Item
.Options
and ITEM_OPTION_ONLYDM
) then
569 g_Items_Create(Item
.X
, Item
.Y
, Item
.ItemType
, ByteBool(Item
.Options
and ITEM_OPTION_FALL
),
570 gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
]);
573 procedure CreateArea(Area
: TAreaRec_1
);
578 case Area
.AreaType
of
579 AREA_DMPOINT
, AREA_PLAYERPOINT1
, AREA_PLAYERPOINT2
,
580 AREA_REDTEAMPOINT
, AREA_BLUETEAMPOINT
:
582 SetLength(RespawnPoints
, Length(RespawnPoints
)+1);
583 with RespawnPoints
[High(RespawnPoints
)] do
587 Direction
:= TDirection(Area
.Direction
);
589 case Area
.AreaType
of
590 AREA_DMPOINT
: PointType
:= RESPAWNPOINT_DM
;
591 AREA_PLAYERPOINT1
: PointType
:= RESPAWNPOINT_PLAYER1
;
592 AREA_PLAYERPOINT2
: PointType
:= RESPAWNPOINT_PLAYER2
;
593 AREA_REDTEAMPOINT
: PointType
:= RESPAWNPOINT_RED
;
594 AREA_BLUETEAMPOINT
: PointType
:= RESPAWNPOINT_BLUE
;
599 AREA_REDFLAG
, AREA_BLUEFLAG
:
601 if Area
.AreaType
= AREA_REDFLAG
then a
:= FLAG_RED
else a
:= FLAG_BLUE
;
603 if FlagPoints
[a
] <> nil then Exit
;
607 with FlagPoints
[a
]^ do
609 X
:= Area
.X
-FLAGRECT
.X
;
610 Y
:= Area
.Y
-FLAGRECT
.Y
;
611 Direction
:= TDirection(Area
.Direction
);
617 FLAG_RED
: g_Frames_Get(id
, 'FRAMES_FLAG_RED');
618 FLAG_BLUE
: g_Frames_Get(id
, 'FRAMES_FLAG_BLUE');
621 Animation
:= TAnimation
.Create(id
, True, 8);
622 Obj
.Rect
:= FLAGRECT
;
630 {SetLength(DOMFlagPoints, Length(DOMFlagPoints)+1);
631 with DOMFlagPoints[High(DOMFlagPoints)] do
635 Direction := TDirection(Area.Direction);
638 g_Map_CreateFlag(DOMFlagPoints[High(DOMFlagPoints)], FLAG_DOM, FLAG_STATE_NORMAL);}
643 procedure CreateTrigger(Trigger
: TTriggerRec_1
; fTexturePanel1Type
, fTexturePanel2Type
: Word);
647 if g_Game_IsClient
and not (Trigger
.TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) then Exit
;
653 Width
:= Trigger
.Width
;
654 Height
:= Trigger
.Height
;
655 Enabled
:= ByteBool(Trigger
.Enabled
);
656 TexturePanel
:= Trigger
.TexturePanel
;
657 TexturePanelType
:= fTexturePanel1Type
;
658 ShotPanelType
:= fTexturePanel2Type
;
659 TriggerType
:= Trigger
.TriggerType
;
660 ActivateType
:= Trigger
.ActivateType
;
661 Keys
:= Trigger
.Keys
;
662 Data
.Default
:= Trigger
.DATA
;
665 g_Triggers_Create(_trigger
);
668 procedure CreateMonster(monster
: TMonsterRec_1
);
672 if g_Game_IsClient
then Exit
;
674 if (gGameSettings
.GameType
= GT_SINGLE
)
675 or LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
) then
677 i
:= g_Monsters_Create(monster
.MonsterType
, monster
.X
, monster
.Y
,
678 TDirection(monster
.Direction
));
680 if gTriggers
<> nil then
681 for a
:= 0 to High(gTriggers
) do
682 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
,
683 TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
684 if (gTriggers
[a
].Data
.MonsterID
-1) = gMonsters
[i
].StartID
then
685 gMonsters
[i
].AddTrigger(a
);
687 if monster
.MonsterType
<> MONSTER_BARREL
then
692 procedure g_Map_ReAdd_DieTriggers();
696 if g_Game_IsClient
then Exit
;
698 for i
:= 0 to High(gMonsters
) do
699 if gMonsters
[i
] <> nil then
701 gMonsters
[i
].ClearTriggers();
703 for a
:= 0 to High(gTriggers
) do
704 if gTriggers
[a
].TriggerType
in [TRIGGER_PRESS
,
705 TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
] then
706 if (gTriggers
[a
].Data
.MonsterID
-1) = gMonsters
[i
].StartID
then
707 gMonsters
[i
].AddTrigger(a
);
711 function extractWadName(resourceName
: string): string;
715 posN
:= Pos(':', resourceName
);
717 Result
:= Copy(resourceName
, 0, posN
-1)
722 procedure addResToExternalResList(res
: string);
724 res
:= extractWadName(res
);
725 if (res
<> '') and (gExternalResources
.IndexOf(res
) = -1) then
726 gExternalResources
.Add(res
);
729 procedure generateExternalResourcesList(mapReader
: TMapReader_1
);
731 textures
: TTexturesRec1Array
;
732 mapHeader
: TMapHeaderRec_1
;
734 resFile
: String = '';
736 if gExternalResources
= nil then
737 gExternalResources
:= TStringList
.Create
;
739 gExternalResources
.Clear
;
740 textures
:= mapReader
.GetTextures();
741 for i
:= 0 to High(textures
) do
743 addResToExternalResList(resFile
);
748 mapHeader
:= mapReader
.GetMapHeader
;
750 addResToExternalResList(mapHeader
.MusicName
);
751 addResToExternalResList(mapHeader
.SkyName
);
754 function g_Map_Load(Res
: String): Boolean;
756 DefaultMusRes
= 'Standart.wad:STDMUS\MUS1';
757 DefaultSkyRes
= 'Standart.wad:STDSKY\SKY0';
760 MapReader
: TMapReader_1
;
761 Header
: TMapHeaderRec_1
;
762 _textures
: TTexturesRec1Array
;
763 _texnummap
: array of Integer; // `_textures` -> `Textures`
764 panels
: TPanelsRec1Array
;
765 items
: TItemsRec1Array
;
766 monsters
: TMonsterRec1Array
;
767 areas
: TAreasRec1Array
;
768 triggers
: TTriggersRec1Array
;
771 AddTextures
: TAddTextureArray
;
772 texture
: TTextureRec_1
;
773 TriggersTable
: Array of record
774 TexturePanel
: Integer;
779 FileName
, SectionName
, ResName
,
780 FileName2
, s
, TexName
: String;
783 ok
, isAnim
, trigRef
: Boolean;
784 CurTex
, ntn
: Integer;
788 TriggersTable
:= nil;
789 FillChar(texture
, SizeOf(texture
), 0);
791 sfsGCDisable(); // temporary disable removing of temporary volumes
794 g_ProcessResourceStr(Res
, FileName
, SectionName
, ResName
);
795 e_WriteLog('Loading map WAD: ' + FileName
, MSG_NOTIFY
);
796 g_Game_SetLoadingText(_lc
[I_LOAD_WAD_FILE
], 0, False);
798 WAD
:= TWADFile
.Create();
799 if not WAD
.ReadFile(FileName
) then
801 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [FileName
]));
805 if not WAD
.GetResource('', ResName
, Data
, Len
) then
807 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_RES
], [ResName
]));
814 e_WriteLog('Loading map: ' + ResName
, MSG_NOTIFY
);
815 g_Game_SetLoadingText(_lc
[I_LOAD_MAP
], 0, False);
816 MapReader
:= TMapReader_1
.Create();
818 if not MapReader
.LoadMap(Data
) then
820 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]));
827 generateExternalResourcesList(MapReader
);
829 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], 0, False);
830 _textures
:= MapReader
.GetTextures();
833 // Äîáàâëåíèå òåêñòóð â Textures[]:
834 if _textures
<> nil then
836 e_WriteLog(' Loading textures:', MSG_NOTIFY
);
837 g_Game_SetLoadingText(_lc
[I_LOAD_TEXTURES
], High(_textures
), False);
838 SetLength(_texnummap
, length(_textures
));
840 for a
:= 0 to High(_textures
) do
843 CopyMemory(@s
[1], @_textures
[a
].Resource
[0], 64);
844 for b
:= 1 to Length(s
) do
850 e_WriteLog(Format(' Loading texture #%d: %s', [a
, s
]), MSG_NOTIFY
);
851 //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
852 // Àíèìèðîâàííàÿ òåêñòóðà:
853 if ByteBool(_textures
[a
].Anim
) then
855 ntn
:= CreateAnimTexture(_textures
[a
].Resource
, FileName
, True);
858 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_ANIM
], [s
]));
859 ntn
:= CreateNullTexture(_textures
[a
].Resource
);
862 else // Îáû÷íàÿ òåêñòóðà:
863 ntn
:= CreateTexture(_textures
[a
].Resource
, FileName
, True);
866 g_SimpleError(Format(_lc
[I_GAME_ERROR_TEXTURE_SIMPLE
], [s
]));
867 ntn
:= CreateNullTexture(_textures
[a
].Resource
);
870 _texnummap
[a
] := ntn
; // fix texture number
871 g_Game_StepLoading();
875 // Çàãðóçêà òðèããåðîâ:
876 gTriggerClientID
:= 0;
877 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
878 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS
], 0, False);
879 triggers
:= MapReader
.GetTriggers();
882 e_WriteLog(' Loading panels...', MSG_NOTIFY
);
883 g_Game_SetLoadingText(_lc
[I_LOAD_PANELS
], 0, False);
884 panels
:= MapReader
.GetPanels();
886 // check texture numbers for panels
887 for a
:= 0 to High(panels
) do
889 if panels
[a
].TextureNum
> High(_textures
) then
891 e_WriteLog('error loading map: invalid texture index for panel', MSG_FATALERROR
);
895 panels
[a
].TextureNum
:= _texnummap
[panels
[a
].TextureNum
];
898 // Ñîçäàíèå òàáëèöû òðèããåðîâ (ñîîòâåòñòâèå ïàíåëåé òðèããåðàì):
899 if triggers
<> nil then
901 e_WriteLog(' Setting up trigger table...', MSG_NOTIFY
);
902 SetLength(TriggersTable
, Length(triggers
));
903 g_Game_SetLoadingText(_lc
[I_LOAD_TRIGGERS_TABLE
], High(TriggersTable
), False);
905 for a
:= 0 to High(TriggersTable
) do
907 // Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè):
908 TriggersTable
[a
].TexturePanel
:= triggers
[a
].TexturePanel
;
910 if triggers
[a
].TriggerType
in [TRIGGER_LIFTUP
, TRIGGER_LIFTDOWN
, TRIGGER_LIFT
] then
911 TriggersTable
[a
].LiftPanel
:= TTriggerData(triggers
[a
].DATA
).PanelID
913 TriggersTable
[a
].LiftPanel
:= -1;
915 if triggers
[a
].TriggerType
in [TRIGGER_OPENDOOR
,
916 TRIGGER_CLOSEDOOR
, TRIGGER_DOOR
, TRIGGER_DOOR5
,
917 TRIGGER_CLOSETRAP
, TRIGGER_TRAP
] then
918 TriggersTable
[a
].DoorPanel
:= TTriggerData(triggers
[a
].DATA
).PanelID
920 TriggersTable
[a
].DoorPanel
:= -1;
922 if triggers
[a
].TriggerType
= TRIGGER_SHOT
then
923 TriggersTable
[a
].ShotPanel
:= TTriggerData(triggers
[a
].DATA
).ShotPanelID
925 TriggersTable
[a
].ShotPanel
:= -1;
927 g_Game_StepLoading();
932 if panels
<> nil then
934 e_WriteLog(' Setting up trigger links...', MSG_NOTIFY
);
935 g_Game_SetLoadingText(_lc
[I_LOAD_LINK_TRIGGERS
], High(panels
), False);
937 for a
:= 0 to High(panels
) do
939 SetLength(AddTextures
, 0);
942 if _textures
<> nil then
944 texture
:= _textures
[panels
[a
].TextureNum
];
952 // Ñìîòðèì, ññûëàþòñÿ ëè íà ýòó ïàíåëü òðèããåðû.
953 // Åñëè äà - òî íàäî ñîçäàòü åùå òåêñòóð:
955 if (TriggersTable
<> nil) and (_textures
<> nil) then
956 for b
:= 0 to High(TriggersTable
) do
957 if (TriggersTable
[b
].TexturePanel
= a
)
958 or (TriggersTable
[b
].ShotPanel
= a
) then
967 begin // Åñòü ññûëêè òðèããåðîâ íà ýòó ïàíåëü
969 CopyMemory(@s
[1], @texture
.Resource
[0], 64);
972 for c
:= Len
downto 1 do
980 // Ñïåö-òåêñòóðû çàïðåùåíû:
981 if g_Map_IsSpecialTexture(s
) then
984 // Îïðåäåëÿåì íàëè÷èå è ïîëîæåíèå öèôð â êîíöå ñòðîêè:
985 ok
:= g_Texture_NumNameFindStart(s
);
987 // Åñëè ok, çíà÷èò åñòü öèôðû â êîíöå.
988 // Çàãðóæàåì òåêñòóðû ñ îñòàëüíûìè #:
991 k
:= NNF_NAME_BEFORE
;
992 // Öèêë ïî èçìåíåíèþ èìåíè òåêñòóðû:
993 while ok
or (k
= NNF_NAME_BEFORE
) or
994 (k
= NNF_NAME_EQUALS
) do
996 k
:= g_Texture_NumNameFindNext(TexName
);
998 if (k
= NNF_NAME_BEFORE
) or
999 (k
= NNF_NAME_AFTER
) then
1001 // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó:
1002 if ByteBool(texture
.Anim
) then
1003 begin // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
1005 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1007 begin // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
1009 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1013 begin // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
1015 ok
:= CreateTexture(TexName
, FileName
, False) >= 0;
1017 begin // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
1019 ok
:= CreateAnimTexture(TexName
, FileName
, False) >= 0;
1023 // Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè:
1026 for c
:= 0 to High(Textures
) do
1027 if Textures
[c
].TextureName
= TexName
then
1029 SetLength(AddTextures
, Length(AddTextures
)+1);
1030 AddTextures
[High(AddTextures
)].Texture
:= c
;
1031 AddTextures
[High(AddTextures
)].Anim
:= isAnim
;
1037 if k
= NNF_NAME_EQUALS
then
1039 // Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî:
1040 SetLength(AddTextures
, Length(AddTextures
)+1);
1041 AddTextures
[High(AddTextures
)].Texture
:= panels
[a
].TextureNum
;
1042 AddTextures
[High(AddTextures
)].Anim
:= ByteBool(texture
.Anim
);
1043 CurTex
:= High(AddTextures
);
1051 end; // if ok - åñòü ñìåæíûå òåêñòóðû
1052 end; // if ok - ññûëàþòñÿ òðèããåðû
1056 // Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó:
1057 SetLength(AddTextures
, 1);
1058 AddTextures
[0].Texture
:= panels
[a
].TextureNum
;
1059 AddTextures
[0].Anim
:= ByteBool(texture
.Anim
);
1063 //e_WriteLog(Format('panel #%d: TextureNum=%d; ht=%d; ht1=%d; atl=%d', [a, panels[a].TextureNum, High(_textures), High(Textures), High(AddTextures)]), MSG_NOTIFY);
1065 // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå íîìåð:
1066 PanelID
:= CreatePanel(panels
[a
], AddTextures
, CurTex
, trigRef
);
1068 // Åñëè èñïîëüçóåòñÿ â òðèããåðàõ, òî ñòàâèì òî÷íûé ID:
1069 if TriggersTable
<> nil then
1070 for b
:= 0 to High(TriggersTable
) do
1072 // Òðèããåð äâåðè/ëèôòà:
1073 if (TriggersTable
[b
].LiftPanel
= a
) or
1074 (TriggersTable
[b
].DoorPanel
= a
) then
1075 TTriggerData(triggers
[b
].DATA
).PanelID
:= PanelID
;
1076 // Òðèããåð ñìåíû òåêñòóðû:
1077 if TriggersTable
[b
].TexturePanel
= a
then
1078 triggers
[b
].TexturePanel
:= PanelID
;
1079 // Òðèããåð "Òóðåëü":
1080 if TriggersTable
[b
].ShotPanel
= a
then
1081 TTriggerData(triggers
[b
].DATA
).ShotPanelID
:= PanelID
;
1084 g_Game_StepLoading();
1088 // Åñëè íå LoadState, òî ñîçäàåì òðèããåðû:
1089 if (triggers
<> nil) and not gLoadGameMode
then
1091 e_WriteLog(' Creating triggers...', MSG_NOTIFY
);
1092 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_TRIGGERS
], 0, False);
1093 // Óêàçûâàåì òèï ïàíåëè, åñëè åñòü:
1094 for a
:= 0 to High(triggers
) do
1096 if triggers
[a
].TexturePanel
<> -1 then
1097 b
:= panels
[TriggersTable
[a
].TexturePanel
].PanelType
1100 if (triggers
[a
].TriggerType
= TRIGGER_SHOT
) and
1101 (TTriggerData(triggers
[a
].DATA
).ShotPanelID
<> -1) then
1102 c
:= panels
[TriggersTable
[a
].ShotPanel
].PanelType
1105 CreateTrigger(triggers
[a
], b
, c
);
1109 // Çàãðóçêà ïðåäìåòîâ:
1110 e_WriteLog(' Loading triggers...', MSG_NOTIFY
);
1111 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS
], 0, False);
1112 items
:= MapReader
.GetItems();
1114 // Åñëè íå LoadState, òî ñîçäàåì ïðåäìåòû:
1115 if (items
<> nil) and not gLoadGameMode
then
1117 e_WriteLog(' Spawning items...', MSG_NOTIFY
);
1118 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_ITEMS
], 0, False);
1119 for a
:= 0 to High(items
) do
1120 CreateItem(Items
[a
]);
1123 // Çàãðóçêà îáëàñòåé:
1124 e_WriteLog(' Loading areas...', MSG_NOTIFY
);
1125 g_Game_SetLoadingText(_lc
[I_LOAD_AREAS
], 0, False);
1126 areas
:= MapReader
.GetAreas();
1128 // Åñëè íå LoadState, òî ñîçäàåì îáëàñòè:
1129 if areas
<> nil then
1131 e_WriteLog(' Creating areas...', MSG_NOTIFY
);
1132 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_AREAS
], 0, False);
1133 for a
:= 0 to High(areas
) do
1134 CreateArea(areas
[a
]);
1137 // Çàãðóçêà ìîíñòðîâ:
1138 e_WriteLog(' Loading monsters...', MSG_NOTIFY
);
1139 g_Game_SetLoadingText(_lc
[I_LOAD_MONSTERS
], 0, False);
1140 monsters
:= MapReader
.GetMonsters();
1142 gTotalMonsters
:= 0;
1144 // Åñëè íå LoadState, òî ñîçäàåì ìîíñòðîâ:
1145 if (monsters
<> nil) and not gLoadGameMode
then
1147 e_WriteLog(' Spawning monsters...', MSG_NOTIFY
);
1148 g_Game_SetLoadingText(_lc
[I_LOAD_CREATE_MONSTERS
], 0, False);
1149 for a
:= 0 to High(monsters
) do
1150 CreateMonster(monsters
[a
]);
1153 // Çàãðóçêà îïèñàíèÿ êàðòû:
1154 e_WriteLog(' Reading map info...', MSG_NOTIFY
);
1155 g_Game_SetLoadingText(_lc
[I_LOAD_MAP_HEADER
], 0, False);
1156 Header
:= MapReader
.GetMapHeader();
1162 Name
:= Header
.MapName
;
1163 Description
:= Header
.MapDescription
;
1164 Author
:= Header
.MapAuthor
;
1165 MusicName
:= Header
.MusicName
;
1166 SkyName
:= Header
.SkyName
;
1167 Height
:= Header
.Height
;
1168 Width
:= Header
.Width
;
1172 if gMapInfo
.SkyName
<> '' then
1174 e_WriteLog(' Loading sky: ' + gMapInfo
.SkyName
, MSG_NOTIFY
);
1175 g_Game_SetLoadingText(_lc
[I_LOAD_SKY
], 0, False);
1176 g_ProcessResourceStr(gMapInfo
.SkyName
, FileName
, SectionName
, ResName
);
1178 if FileName
<> '' then
1179 FileName
:= GameDir
+'/wads/'+FileName
1182 g_ProcessResourceStr(Res
, @FileName2
, nil, nil);
1183 FileName
:= FileName2
;
1186 s
:= FileName
+':'+SectionName
+'/'+ResName
;
1187 if g_Texture_CreateWAD(BackID
, s
) then
1189 g_Game_SetupScreenSize();
1192 g_FatalError(Format(_lc
[I_GAME_ERROR_SKY
], [s
]));
1197 if gMapInfo
.MusicName
<> '' then
1199 e_WriteLog(' Loading music: ' + gMapInfo
.MusicName
, MSG_NOTIFY
);
1200 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1201 g_ProcessResourceStr(gMapInfo
.MusicName
, FileName
, SectionName
, ResName
);
1203 if FileName
<> '' then
1204 FileName
:= GameDir
+'/wads/'+FileName
1207 g_ProcessResourceStr(Res
, @FileName2
, nil, nil);
1208 FileName
:= FileName2
;
1211 s
:= FileName
+':'+SectionName
+'/'+ResName
;
1212 if g_Sound_CreateWADEx(gMapInfo
.MusicName
, s
, True) then
1215 g_FatalError(Format(_lc
[I_GAME_ERROR_MUSIC
], [s
]));
1218 // Îñòàëüíûå óñòàíâêè:
1226 // Åñëè íå LoadState, òî ñîçäàåì êàðòó ñòîëêíîâåíèé:
1227 if not gLoadGameMode
then
1230 // Ñáðîñ ëîêàëüíûõ ìàññèâîâ:
1236 TriggersTable
:= nil;
1239 // Âêëþ÷àåì ìóçûêó, åñëè ýòî íå çàãðóçêà:
1240 if ok
and (not gLoadGameMode
) then
1242 gMusic
.SetByName(gMapInfo
.MusicName
);
1246 gMusic
.SetByName('');
1248 sfsGCEnable(); // enable releasing unused volumes
1251 e_WriteLog('Done loading map.', MSG_NOTIFY
);
1255 function g_Map_GetMapInfo(Res
: String): TMapInfo
;
1258 MapReader
: TMapReader_1
;
1259 Header
: TMapHeaderRec_1
;
1260 FileName
, SectionName
, ResName
: String;
1264 FillChar(Result
, SizeOf(Result
), 0);
1265 g_ProcessResourceStr(Res
, FileName
, SectionName
, ResName
);
1267 WAD
:= TWADFile
.Create();
1268 if not WAD
.ReadFile(FileName
) then
1274 if not WAD
.GetResource('', ResName
, Data
, Len
) then
1282 MapReader
:= TMapReader_1
.Create();
1284 if not MapReader
.LoadMap(Data
) then
1286 g_Console_Add(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Res
]), True);
1287 ZeroMemory(@Header
, SizeOf(Header
));
1288 Result
.Name
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1289 Result
.Description
:= _lc
[I_GAME_ERROR_MAP_SELECT
];
1293 Header
:= MapReader
.GetMapHeader();
1294 Result
.Name
:= Header
.MapName
;
1295 Result
.Description
:= Header
.MapDescription
;
1302 Result
.Author
:= Header
.MapAuthor
;
1303 Result
.Height
:= Header
.Height
;
1304 Result
.Width
:= Header
.Width
;
1307 function g_Map_GetMapsList(WADName
: string): SArray
;
1314 Sign
: Array [0..2] of Char;
1318 WAD
:= TWADFile
.Create();
1319 if not WAD
.ReadFile(WADName
) then
1325 ResList
:= WAD
.GetResourcesList('');
1327 if ResList
<> nil then
1328 for a
:= 0 to High(ResList
) do
1330 if not WAD
.GetResource('', ResList
[a
], Data
, Len
) then Continue
;
1331 CopyMemory(@Sign
[0], Data
, 3);
1334 if Sign
= MAP_SIGNATURE
then
1336 SetLength(Result
, Length(Result
)+1);
1337 Result
[High(Result
)] := ResList
[a
];
1346 function g_Map_Exist(Res
: string): Boolean;
1349 FileName
, SectionName
, ResName
: string;
1355 g_ProcessResourceStr(Res
, FileName
, SectionName
, ResName
);
1357 FileName
:= addWadExtension(FileName
);
1359 WAD
:= TWADFile
.Create
;
1360 if not WAD
.ReadFile(FileName
) then
1366 ResList
:= WAD
.GetResourcesList('');
1369 if ResList
<> nil then
1370 for a
:= 0 to High(ResList
) do if ResList
[a
] = ResName
then
1377 procedure g_Map_Free();
1381 procedure FreePanelArray(var panels
: TPanelArray
);
1386 if panels
<> nil then
1388 for i
:= 0 to High(panels
) do
1401 RespawnPoints
:= nil;
1402 if FlagPoints
[FLAG_RED
] <> nil then
1404 Dispose(FlagPoints
[FLAG_RED
]);
1405 FlagPoints
[FLAG_RED
] := nil;
1407 if FlagPoints
[FLAG_BLUE
] <> nil then
1409 Dispose(FlagPoints
[FLAG_BLUE
]);
1410 FlagPoints
[FLAG_BLUE
] := nil;
1412 //DOMFlagPoints := nil;
1416 if Textures
<> nil then
1418 for a
:= 0 to High(Textures
) do
1419 if not g_Map_IsSpecialTexture(Textures
[a
].TextureName
) then
1420 if Textures
[a
].Anim
then
1421 g_Frames_DeleteByID(Textures
[a
].FramesID
)
1423 if Textures
[a
].TextureID
<> TEXTURE_NONE
then
1424 e_DeleteTexture(Textures
[a
].TextureID
);
1429 FreePanelArray(gWalls
);
1430 FreePanelArray(gRenderBackgrounds
);
1431 FreePanelArray(gRenderForegrounds
);
1432 FreePanelArray(gWater
);
1433 FreePanelArray(gAcid1
);
1434 FreePanelArray(gAcid2
);
1435 FreePanelArray(gSteps
);
1436 FreePanelArray(gLifts
);
1437 FreePanelArray(gBlockMon
);
1439 if BackID
<> DWORD(-1) then
1443 e_DeleteTexture(BackID
);
1444 BackID
:= DWORD(-1);
1447 g_Game_StopAllSounds(False);
1449 g_Sound_Delete(gMapInfo
.MusicName
);
1451 gMapInfo
.Name
:= '';
1452 gMapInfo
.Description
:= '';
1453 gMapInfo
.MusicName
:= '';
1454 gMapInfo
.Height
:= 0;
1455 gMapInfo
.Width
:= 0;
1461 procedure g_Map_Update();
1467 procedure UpdatePanelArray(var panels
: TPanelArray
);
1472 if panels
<> nil then
1473 for i
:= 0 to High(panels
) do
1478 UpdatePanelArray(gWalls
);
1479 UpdatePanelArray(gRenderBackgrounds
);
1480 UpdatePanelArray(gRenderForegrounds
);
1481 UpdatePanelArray(gWater
);
1482 UpdatePanelArray(gAcid1
);
1483 UpdatePanelArray(gAcid2
);
1484 UpdatePanelArray(gSteps
);
1486 if gGameSettings
.GameMode
= GM_CTF
then
1488 for a
:= FLAG_RED
to FLAG_BLUE
do
1489 if not (gFlags
[a
].State
in [FLAG_STATE_NONE
, FLAG_STATE_CAPTURED
]) then
1492 if gFlags
[a
].Animation
<> nil then
1493 gFlags
[a
].Animation
.Update();
1495 m
:= g_Obj_Move(@Obj
, True, True);
1497 if gTime
mod (GAME_TICK
*2) <> 0 then
1500 // Ñîïðîòèâëåíèå âîçäóõà:
1501 Obj
.Vel
.X
:= z_dec(Obj
.Vel
.X
, 1);
1503 // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó:
1504 if ((Count
= 0) or ByteBool(m
and MOVE_FALLOUT
)) and g_Game_IsServer
then
1507 gFlags
[a
].CaptureTime
:= 0;
1508 if a
= FLAG_RED
then
1509 s
:= _lc
[I_PLAYER_FLAG_RED
]
1511 s
:= _lc
[I_PLAYER_FLAG_BLUE
];
1512 g_Game_Message(Format(_lc
[I_MESSAGE_FLAG_RETURN
], [AnsiUpperCase(s
)]), 144);
1514 if g_Game_IsNet
then
1515 MH_SEND_FlagEvent(FLAG_STATE_RETURNED
, a
, 0);
1522 // Èãðîê áåðåò ôëàã:
1523 if gPlayers
<> nil then
1525 j
:= Random(Length(gPlayers
)) - 1;
1527 for d
:= 0 to High(gPlayers
) do
1530 if j
> High(gPlayers
) then
1533 if gPlayers
[j
] <> nil then
1534 if gPlayers
[j
].Live
and
1535 g_Obj_Collide(@Obj
, @gPlayers
[j
].Obj
) then
1537 if gPlayers
[j
].GetFlag(a
) then
1546 procedure g_Map_DrawPanels(PanelType
: Word);
1548 procedure DrawPanels(var panels
: TPanelArray
;
1549 drawDoors
: Boolean = False);
1554 if panels
<> nil then
1555 for a
:= 0 to High(panels
) do
1556 if not (drawDoors
xor panels
[a
].Door
) then
1562 PANEL_WALL
: DrawPanels(gWalls
);
1563 PANEL_CLOSEDOOR
: DrawPanels(gWalls
, True);
1564 PANEL_BACK
: DrawPanels(gRenderBackgrounds
);
1565 PANEL_FORE
: DrawPanels(gRenderForegrounds
);
1566 PANEL_WATER
: DrawPanels(gWater
);
1567 PANEL_ACID1
: DrawPanels(gAcid1
);
1568 PANEL_ACID2
: DrawPanels(gAcid2
);
1569 PANEL_STEP
: DrawPanels(gSteps
);
1573 procedure g_Map_DrawBack(dx
, dy
: Integer);
1575 if gDrawBackGround
and (BackID
<> DWORD(-1)) then
1576 e_DrawSize(BackID
, dx
, dy
, 0, False, False, gBackSize
.X
, gBackSize
.Y
)
1578 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
1581 function g_Map_CollidePanel(X
, Y
: Integer; Width
, Height
: Word;
1582 PanelType
: Word; b1x3
: Boolean): Boolean;
1588 if WordBool(PanelType
and PANEL_WALL
) then
1589 if gWalls
<> nil then
1594 if gWalls
[a
].Enabled
and
1595 g_Collide(X
, Y
, Width
, Height
,
1596 gWalls
[a
].X
, gWalls
[a
].Y
,
1597 gWalls
[a
].Width
, gWalls
[a
].Height
) then
1604 if WordBool(PanelType
and PANEL_WATER
) then
1605 if gWater
<> nil then
1610 if g_Collide(X
, Y
, Width
, Height
,
1611 gWater
[a
].X
, gWater
[a
].Y
,
1612 gWater
[a
].Width
, gWater
[a
].Height
) then
1619 if WordBool(PanelType
and PANEL_ACID1
) then
1620 if gAcid1
<> nil then
1625 if g_Collide(X
, Y
, Width
, Height
,
1626 gAcid1
[a
].X
, gAcid1
[a
].Y
,
1627 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
1634 if WordBool(PanelType
and PANEL_ACID2
) then
1635 if gAcid2
<> nil then
1640 if g_Collide(X
, Y
, Width
, Height
,
1641 gAcid2
[a
].X
, gAcid2
[a
].Y
,
1642 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
1649 if WordBool(PanelType
and PANEL_STEP
) then
1650 if gSteps
<> nil then
1655 if g_Collide(X
, Y
, Width
, Height
,
1656 gSteps
[a
].X
, gSteps
[a
].Y
,
1657 gSteps
[a
].Width
, gSteps
[a
].Height
) then
1664 if WordBool(PanelType
and (PANEL_LIFTUP
or PANEL_LIFTDOWN
or PANEL_LIFTLEFT
or PANEL_LIFTRIGHT
)) then
1665 if gLifts
<> nil then
1670 if ((WordBool(PanelType
and (PANEL_LIFTUP
)) and (gLifts
[a
].LiftType
= 0)) or
1671 (WordBool(PanelType
and (PANEL_LIFTDOWN
)) and (gLifts
[a
].LiftType
= 1)) or
1672 (WordBool(PanelType
and (PANEL_LIFTLEFT
)) and (gLifts
[a
].LiftType
= 2)) or
1673 (WordBool(PanelType
and (PANEL_LIFTRIGHT
)) and (gLifts
[a
].LiftType
= 3))) and
1674 g_Collide(X
, Y
, Width
, Height
,
1675 gLifts
[a
].X
, gLifts
[a
].Y
,
1676 gLifts
[a
].Width
, gLifts
[a
].Height
) then
1683 if WordBool(PanelType
and PANEL_BLOCKMON
) then
1684 if gBlockMon
<> nil then
1686 h
:= High(gBlockMon
);
1690 ((gBlockMon
[a
].Width
+ gBlockMon
[a
].Height
) >= 64) ) and
1691 g_Collide(X
, Y
, Width
, Height
,
1692 gBlockMon
[a
].X
, gBlockMon
[a
].Y
,
1693 gBlockMon
[a
].Width
, gBlockMon
[a
].Height
) then
1701 function g_Map_CollideLiquid_Texture(X
, Y
: Integer; Width
, Height
: Word): DWORD
;
1705 Result
:= TEXTURE_NONE
;
1707 if gWater
<> nil then
1712 if g_Collide(X
, Y
, Width
, Height
,
1713 gWater
[a
].X
, gWater
[a
].Y
,
1714 gWater
[a
].Width
, gWater
[a
].Height
) then
1716 Result
:= gWater
[a
].GetTextureID();
1721 if gAcid1
<> nil then
1726 if g_Collide(X
, Y
, Width
, Height
,
1727 gAcid1
[a
].X
, gAcid1
[a
].Y
,
1728 gAcid1
[a
].Width
, gAcid1
[a
].Height
) then
1730 Result
:= gAcid1
[a
].GetTextureID();
1735 if gAcid2
<> nil then
1740 if g_Collide(X
, Y
, Width
, Height
,
1741 gAcid2
[a
].X
, gAcid2
[a
].Y
,
1742 gAcid2
[a
].Width
, gAcid2
[a
].Height
) then
1744 Result
:= gAcid2
[a
].GetTextureID();
1750 procedure g_Map_EnableWall(ID
: DWORD
);
1755 g_Mark(X
, Y
, Width
, Height
, MARK_DOOR
, True);
1757 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1761 procedure g_Map_DisableWall(ID
: DWORD
);
1766 g_Mark(X
, Y
, Width
, Height
, MARK_DOOR
, False);
1768 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1772 procedure g_Map_SwitchTexture(PanelType
: Word; ID
: DWORD
; AnimLoop
: Byte = 0);
1777 PANEL_WALL
, PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
1780 tp
:= gRenderForegrounds
[ID
];
1782 tp
:= gRenderBackgrounds
[ID
];
1795 tp
.NextTexture(AnimLoop
);
1796 if g_Game_IsServer
and g_Game_IsNet
then
1797 MH_SEND_PanelTexture(PanelType
, ID
, AnimLoop
);
1800 procedure g_Map_SetLift(ID
: DWORD
; t
: Integer);
1802 if gLifts
[ID
].LiftType
= t
then
1809 g_Mark(X
, Y
, Width
, Height
, MARK_LIFT
, False);
1811 if LiftType
= 0 then
1812 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTUP
, True)
1813 else if LiftType
= 1 then
1814 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTDOWN
, True)
1815 else if LiftType
= 2 then
1816 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTLEFT
, True)
1817 else if LiftType
= 3 then
1818 g_Mark(X
, Y
, Width
, Height
, MARK_LIFTRIGHT
, True);
1820 if g_Game_IsServer
and g_Game_IsNet
then MH_SEND_PanelState(PanelType
, ID
);
1824 function g_Map_GetPoint(PointType
: Byte; var RespawnPoint
: TRespawnPoint
): Boolean;
1827 PointsArray
: Array of TRespawnPoint
;
1830 SetLength(PointsArray
, 0);
1832 if RespawnPoints
= nil then
1835 for a
:= 0 to High(RespawnPoints
) do
1836 if RespawnPoints
[a
].PointType
= PointType
then
1838 SetLength(PointsArray
, Length(PointsArray
)+1);
1839 PointsArray
[High(PointsArray
)] := RespawnPoints
[a
];
1842 if PointsArray
= nil then
1845 RespawnPoint
:= PointsArray
[Random(Length(PointsArray
))];
1849 function g_Map_GetPointCount(PointType
: Byte): Word;
1855 if RespawnPoints
= nil then
1858 for a
:= 0 to High(RespawnPoints
) do
1859 if RespawnPoints
[a
].PointType
= PointType
then
1860 Result
:= Result
+ 1;
1863 function g_Map_HaveFlagPoints(): Boolean;
1865 Result
:= (FlagPoints
[FLAG_RED
] <> nil) and (FlagPoints
[FLAG_BLUE
] <> nil);
1868 procedure g_Map_ResetFlag(Flag
: Byte);
1870 with gFlags
[Flag
] do
1876 Direction
:= D_LEFT
;
1877 State
:= FLAG_STATE_NONE
;
1878 if FlagPoints
[Flag
] <> nil then
1880 Obj
.X
:= FlagPoints
[Flag
]^.X
;
1881 Obj
.Y
:= FlagPoints
[Flag
]^.Y
;
1882 Direction
:= FlagPoints
[Flag
]^.Direction
;
1883 State
:= FLAG_STATE_NORMAL
;
1889 procedure g_Map_DrawFlags();
1892 Mirror
: TMirrorType
;
1894 if gGameSettings
.GameMode
<> GM_CTF
then
1897 for i
:= FLAG_RED
to FLAG_BLUE
do
1899 if State
<> FLAG_STATE_CAPTURED
then
1901 if State
= FLAG_STATE_NONE
then
1904 if Direction
= D_LEFT
then
1906 Mirror
:= M_HORIZONTAL
;
1915 Animation
.Draw(Obj
.X
+dx
, Obj
.Y
+1, Mirror
);
1917 if g_debug_Frames
then
1919 e_DrawQuad(Obj
.X
+Obj
.Rect
.X
,
1921 Obj
.X
+Obj
.Rect
.X
+Obj
.Rect
.Width
-1,
1922 Obj
.Y
+Obj
.Rect
.Y
+Obj
.Rect
.Height
-1,
1928 procedure g_Map_SaveState(Var Mem
: TBinMemoryWriter
);
1935 procedure SavePanelArray(var panels
: TPanelArray
);
1937 PAMem
: TBinMemoryWriter
;
1940 // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé:
1941 PAMem
:= TBinMemoryWriter
.Create((Length(panels
)+1) * 40);
1944 while i
< Length(panels
) do
1946 if panels
[i
].SaveIt
then
1950 // Ñîõðàíÿåì ïàíåëü:
1951 panels
[i
].SaveState(PAMem
);
1956 // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé:
1957 PAMem
.SaveToMemory(Mem
);
1961 procedure SaveFlag(flag
: PFlag
);
1964 dw
:= FLAG_SIGNATURE
; // 'FLAG'
1966 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
1967 Mem
.WriteByte(flag
^.RespawnType
);
1969 Mem
.WriteByte(flag
^.State
);
1970 // Íàïðàâëåíèå ôëàãà:
1971 if flag
^.Direction
= D_LEFT
then
1977 Obj_SaveState(@flag
^.Obj
, Mem
);
1981 Mem
:= TBinMemoryWriter
.Create(1024 * 1024); // 1 MB
1983 ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
1984 // Ñîõðàíÿåì ïàíåëè ñòåí è äâåðåé:
1985 SavePanelArray(gWalls
);
1986 // Ñîõðàíÿåì ïàíåëè ôîíà:
1987 SavePanelArray(gRenderBackgrounds
);
1988 // Ñîõðàíÿåì ïàíåëè ïåðåäíåãî ïëàíà:
1989 SavePanelArray(gRenderForegrounds
);
1990 // Ñîõðàíÿåì ïàíåëè âîäû:
1991 SavePanelArray(gWater
);
1992 // Ñîõðàíÿåì ïàíåëè êèñëîòû-1:
1993 SavePanelArray(gAcid1
);
1994 // Ñîõðàíÿåì ïàíåëè êèñëîòû-2:
1995 SavePanelArray(gAcid2
);
1996 // Ñîõðàíÿåì ïàíåëè ñòóïåíåé:
1997 SavePanelArray(gSteps
);
1998 // Ñîõðàíÿåì ïàíåëè ëèôòîâ:
1999 SavePanelArray(gLifts
);
2002 ///// Ñîõðàíÿåì ìóçûêó: /////
2003 // Ñèãíàòóðà ìóçûêè:
2004 dw
:= MUSIC_SIGNATURE
; // 'MUSI'
2007 Assert(gMusic
<> nil, 'g_Map_SaveState: gMusic = nil');
2008 if gMusic
.NoMusic
then
2012 Mem
.WriteString(str
, 64);
2013 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2014 dw
:= gMusic
.GetPosition();
2016 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2017 boo
:= gMusic
.SpecPause
;
2018 Mem
.WriteBoolean(boo
);
2021 ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
2022 Mem
.WriteInt(gTotalMonsters
);
2025 //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
2026 if gGameSettings
.GameMode
= GM_CTF
then
2028 // Ôëàã Êðàñíîé êîìàíäû:
2029 SaveFlag(@gFlags
[FLAG_RED
]);
2030 // Ôëàã Ñèíåé êîìàíäû:
2031 SaveFlag(@gFlags
[FLAG_BLUE
]);
2035 ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2036 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2038 // Î÷êè Êðàñíîé êîìàíäû:
2039 Mem
.WriteSmallInt(gTeamStat
[TEAM_RED
].Goals
);
2040 // Î÷êè Ñèíåé êîìàíäû:
2041 Mem
.WriteSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);
2046 procedure g_Map_LoadState(Var Mem
: TBinMemoryReader
);
2053 procedure LoadPanelArray(var panels
: TPanelArray
);
2055 PAMem
: TBinMemoryReader
;
2058 // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé:
2059 PAMem
:= TBinMemoryReader
.Create();
2060 PAMem
.LoadFromMemory(Mem
);
2062 for i
:= 0 to Length(panels
)-1 do
2063 if panels
[i
].SaveIt
then
2069 raise EBinSizeError
.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel ID');
2071 // Çàãðóæàåì ïàíåëü:
2072 panels
[i
].LoadState(PAMem
);
2075 // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí:
2079 procedure LoadFlag(flag
: PFlag
);
2083 if dw
<> FLAG_SIGNATURE
then // 'FLAG'
2085 raise EBinSizeError
.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
2087 // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
2088 Mem
.ReadByte(flag
^.RespawnType
);
2090 Mem
.ReadByte(flag
^.State
);
2091 // Íàïðàâëåíèå ôëàãà:
2094 flag
^.Direction
:= D_LEFT
2096 flag
^.Direction
:= D_RIGHT
;
2098 Obj_LoadState(@flag
^.Obj
, Mem
);
2105 ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
2106 // Çàãðóæàåì ïàíåëè ñòåí è äâåðåé:
2107 LoadPanelArray(gWalls
);
2108 // Çàãðóæàåì ïàíåëè ôîíà:
2109 LoadPanelArray(gRenderBackgrounds
);
2110 // Çàãðóæàåì ïàíåëè ïåðåäíåãî ïëàíà:
2111 LoadPanelArray(gRenderForegrounds
);
2112 // Çàãðóæàåì ïàíåëè âîäû:
2113 LoadPanelArray(gWater
);
2114 // Çàãðóæàåì ïàíåëè êèñëîòû-1:
2115 LoadPanelArray(gAcid1
);
2116 // Çàãðóæàåì ïàíåëè êèñëîòû-2:
2117 LoadPanelArray(gAcid2
);
2118 // Çàãðóæàåì ïàíåëè ñòóïåíåé:
2119 LoadPanelArray(gSteps
);
2120 // Çàãðóæàåì ïàíåëè ëèôòîâ:
2121 LoadPanelArray(gLifts
);
2124 // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé:
2127 ///// Çàãðóæàåì ìóçûêó: /////
2128 // Ñèãíàòóðà ìóçûêè:
2130 if dw
<> MUSIC_SIGNATURE
then // 'MUSI'
2132 raise EBinSizeError
.Create('g_Map_LoadState: Wrong Music Signature');
2135 Assert(gMusic
<> nil, 'g_Map_LoadState: gMusic = nil');
2136 Mem
.ReadString(str
);
2137 // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
2139 // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
2140 Mem
.ReadBoolean(boo
);
2141 // Çàïóñêàåì ýòó ìóçûêó:
2142 gMusic
.SetByName(str
);
2143 gMusic
.SpecPause
:= boo
;
2146 gMusic
.SetPosition(dw
);
2149 ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
2150 Mem
.ReadInt(gTotalMonsters
);
2153 //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
2154 if gGameSettings
.GameMode
= GM_CTF
then
2156 // Ôëàã Êðàñíîé êîìàíäû:
2157 LoadFlag(@gFlags
[FLAG_RED
]);
2158 // Ôëàã Ñèíåé êîìàíäû:
2159 LoadFlag(@gFlags
[FLAG_BLUE
]);
2163 ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
2164 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
2166 // Î÷êè Êðàñíîé êîìàíäû:
2167 Mem
.ReadSmallInt(gTeamStat
[TEAM_RED
].Goals
);
2168 // Î÷êè Ñèíåé êîìàíäû:
2169 Mem
.ReadSmallInt(gTeamStat
[TEAM_BLUE
].Goals
);