1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
23 g_basic
, g_player
, e_graphics
, g_res_downloader
,
24 g_sound
, g_gui
, utils
, md5
, mempool
, xprofiler
,
28 TGameSettings
= record
44 TDelayedEvent
= record
53 Sound
: TPlayableSound
;
54 Tags
: Array of String;
58 TPlayerSettings
= record
77 function g_Game_IsNet(): Boolean;
78 function g_Game_IsServer(): Boolean;
79 function g_Game_IsClient(): Boolean;
80 procedure g_Game_Init();
81 procedure g_Game_Free (freeTextures
: Boolean=true);
82 procedure g_Game_LoadData();
83 procedure g_Game_FreeData();
84 procedure g_Game_Update();
85 procedure g_Game_Draw();
86 procedure g_Game_Quit();
87 procedure g_Game_SetupScreenSize();
88 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
89 function g_Game_ModeToText(Mode
: Byte): string;
90 function g_Game_TextToMode(Mode
: string): Byte;
91 procedure g_Game_ExecuteEvent(Name
: String);
92 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
93 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
94 procedure g_Game_RemovePlayer();
95 procedure g_Game_Spectate();
96 procedure g_Game_SpectateCenterView();
97 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
98 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
99 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
100 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
101 procedure g_Game_Restart();
102 procedure g_Game_RestartLevel();
103 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
104 procedure g_Game_ClientWAD(NewWAD
: String; const WHash
: TMD5Digest
);
105 procedure g_Game_SaveOptions();
106 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
107 procedure g_Game_ChangeMap(const MapPath
: String);
108 procedure g_Game_ExitLevel(const Map
: AnsiString);
109 function g_Game_GetFirstMap(WAD
: String): String;
110 function g_Game_GetNextMap(): String;
111 procedure g_Game_NextLevel();
112 procedure g_Game_Pause(Enable
: Boolean);
113 procedure g_Game_HolmesPause(Enable
: Boolean);
114 procedure g_Game_InGameMenu(Show
: Boolean);
115 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
116 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
117 procedure g_Game_Message(Msg
: String; Time
: Word);
118 procedure g_Game_LoadMapList(FileName
: String);
119 procedure g_Game_PauseAllSounds(Enable
: Boolean);
120 procedure g_Game_StopAllSounds(all
: Boolean);
121 procedure g_Game_UpdateTriggerSounds();
122 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
123 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
124 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
125 procedure g_Game_Announce_KillCombo(Param
: Integer);
126 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
127 procedure g_Game_StartVote(Command
, Initiator
: string);
128 procedure g_Game_CheckVote
;
129 procedure g_TakeScreenShot();
130 procedure g_FatalError(Text: String);
131 procedure g_SimpleError(Text: String);
132 function g_Game_IsTestMap(): Boolean;
133 procedure g_Game_DeleteTestMap();
134 procedure GameCVars(P
: SSArray
);
135 procedure GameCommands(P
: SSArray
);
136 procedure GameCheats(P
: SSArray
);
137 procedure DebugCommands(P
: SSArray
);
138 procedure g_Game_Process_Params
;
139 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
140 procedure g_Game_StepLoading(Value
: Integer = -1);
141 procedure g_Game_ClearLoading();
142 procedure g_Game_SetDebugMode();
143 procedure DrawLoadingStat();
144 procedure DrawMenuBackground(tex
: AnsiString);
146 { procedure SetWinPause(Enable: Boolean); }
151 LOADING_SHOW_STEP
= 100;
152 LOADING_INTERLINE
= 20;
167 MESSAGE_DIKEY
= WM_USER
+ 1;
172 EXIT_ENDLEVELSINGLE
= 4;
173 EXIT_ENDLEVELCUSTOM
= 5;
175 GAME_OPTION_RESERVED
= 1;
176 GAME_OPTION_TEAMDAMAGE
= 2;
177 GAME_OPTION_ALLOWEXIT
= 4;
178 GAME_OPTION_WEAPONSTAY
= 8;
179 GAME_OPTION_MONSTERS
= 16;
180 GAME_OPTION_BOTVSPLAYER
= 32;
181 GAME_OPTION_BOTVSMONSTER
= 64;
186 STATE_INTERCUSTOM
= 3;
187 STATE_INTERSINGLE
= 4;
193 LMS_RESPAWN_NONE
= 0;
194 LMS_RESPAWN_WARMUP
= 1;
195 LMS_RESPAWN_FINAL
= 2;
212 CONFIG_FILENAME
= 'Doom2DF.cfg';
214 TEST_MAP_NAME
= '$$$_TEST_$$$';
216 STD_PLAYER_MODEL
= 'Doomer';
226 gGameSettings
: TGameSettings
;
227 gPlayer1Settings
: TPlayerSettings
;
228 gPlayer2Settings
: TPlayerSettings
;
230 gPlayerScreenSize
: TDFPoint
;
231 gPlayer1ScreenCoord
: TDFPoint
;
232 gPlayer2ScreenCoord
: TDFPoint
;
233 gPlayer1
: TPlayer
= nil;
234 gPlayer2
: TPlayer
= nil;
235 gPlayerDrawn
: TPlayer
= nil;
237 gSwitchGameMode
: Byte = GM_DM
;
238 gHearPoint1
, gHearPoint2
: THearPoint
;
239 gSoundEffectsDF
: Boolean = False;
240 gSoundTriggerTime
: Word = 0;
241 gAnnouncer
: Byte = ANNOUNCE_NONE
;
242 goodsnd
: array[0..3] of TPlayableSound
;
243 killsnd
: array[0..3] of TPlayableSound
;
244 hahasnd
: array[0..2] of TPlayableSound
;
245 sound_get_flag
: array[0..1] of TPlayableSound
;
246 sound_lost_flag
: array[0..1] of TPlayableSound
;
247 sound_ret_flag
: array[0..1] of TPlayableSound
;
248 sound_cap_flag
: array[0..1] of TPlayableSound
;
249 gBodyKillEvent
: Integer = -1;
250 gDefInterTime
: ShortInt = -1;
251 gInterEndTime
: LongWord = 0;
252 gInterTime
: LongWord = 0;
253 gServInterTime
: Byte = 0;
254 gGameStartTime
: LongWord = 0;
255 gTotalMonsters
: Integer = 0;
256 gPauseMain
: Boolean = false;
257 gPauseHolmes
: Boolean = false;
258 gShowTime
: Boolean = False;
259 gShowFPS
: Boolean = False;
260 gShowGoals
: Boolean = True;
261 gShowStat
: Boolean = True;
262 gShowKillMsg
: Boolean = True;
263 gShowLives
: Boolean = True;
264 gShowPing
: Boolean = False;
265 gShowMap
: Boolean = False;
267 gState
: Byte = STATE_NONE
;
269 sWidth
, sHeight
: Word;
270 gSpectMode
: Byte = SPECT_NONE
;
271 gSpectHUD
: Boolean = True;
272 gSpectKeyPress
: Boolean = False;
273 gSpectX
: Integer = 0;
274 gSpectY
: Integer = 0;
275 gSpectStep
: Byte = 8;
276 gSpectViewTwo
: Boolean = False;
277 gSpectPID1
: Integer = -1;
278 gSpectPID2
: Integer = -1;
279 gSpectAuto
: Boolean = False;
280 gSpectAutoNext
: LongWord;
281 gSpectAutoStepX
: Integer;
282 gSpectAutoStepY
: Integer;
283 gMusic
: TMusic
= nil;
284 gLoadGameMode
: Boolean;
285 gCheats
: Boolean = False;
286 gMapOnce
: Boolean = False;
287 gMapToDelete
: String;
288 gTempDelete
: Boolean = False;
289 gLastMap
: Boolean = False;
290 gWinPosX
, gWinPosY
: Integer;
291 gWinSizeX
, gWinSizeY
: Integer;
292 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
293 gWinActive
: Boolean = True; // by default window is active, lol
294 gResolutionChange
: Boolean = False;
295 gRC_Width
, gRC_Height
: Word;
296 gRC_FullScreen
, gRC_Maximized
: Boolean;
297 gLanguageChange
: Boolean = False;
298 gDebugMode
: Boolean = False;
299 g_debug_Sounds
: Boolean = False;
300 g_debug_Frames
: Boolean = False;
301 g_debug_WinMsgs
: Boolean = False;
302 g_debug_MonsterOff
: Boolean = False;
303 g_debug_BotAIOff
: Byte = 0;
304 g_debug_HealthBar
: Boolean = False;
305 g_Debug_Player
: Boolean = False;
306 gCoopMonstersKilled
: Word = 0;
307 gCoopSecretsFound
: Word = 0;
308 gCoopTotalMonstersKilled
: Word = 0;
309 gCoopTotalSecretsFound
: Word = 0;
310 gCoopTotalMonsters
: Word = 0;
311 gCoopTotalSecrets
: Word = 0;
312 gStatsOff
: Boolean = False;
313 gStatsPressed
: Boolean = False;
314 gExitByTrigger
: Boolean = False;
315 gNextMap
: String = '';
316 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
317 gLMSRespawnTime
: Cardinal = 0;
318 gLMSSoftSpawn
: Boolean = False;
319 gMissionFailed
: Boolean = False;
320 gVoteInProgress
: Boolean = False;
321 gVotePassed
: Boolean = False;
322 gVoteCommand
: string = '';
323 gVoteTimer
: Cardinal = 0;
324 gVoteCmdTimer
: Cardinal = 0;
325 gVoteCount
: Integer = 0;
326 gVoteTimeout
: Cardinal = 30;
327 gVoted
: Boolean = False;
328 gVotesEnabled
: Boolean = True;
329 gEvents
: Array of TGameEvent
;
330 gDelayedEvents
: Array of TDelayedEvent
;
331 gUseChatSounds
: Boolean = True;
332 gChatSounds
: Array of TChatSound
;
333 gSelectWeapon
: Array [0..1, WP_FIRST
..WP_LAST
] of Boolean; // [player, weapon]
334 gInterReadyCount
: Integer = 0;
336 g_dbg_ignore_bounds
: Boolean = false;
337 r_smallmap_h
: Integer = 0; // 0: left; 1: center; 2: right
338 r_smallmap_v
: Integer = 2; // 0: top; 1: center; 2: bottom
340 // move button values:
341 // bits 0-1: l/r state:
342 // 0: neither left, nor right pressed
345 // bits 4-5: l/r state when strafe was pressed
346 P1MoveButton
: Byte = 0;
347 P2MoveButton
: Byte = 0;
349 g_profile_frame_update
: Boolean = false;
350 g_profile_frame_draw
: Boolean = false;
351 g_profile_collision
: Boolean = false;
352 g_profile_los
: Boolean = false;
353 g_profile_history_size
: Integer = 1000;
355 g_rlayer_back
: Boolean = true;
356 g_rlayer_step
: Boolean = true;
357 g_rlayer_wall
: Boolean = true;
358 g_rlayer_door
: Boolean = true;
359 g_rlayer_acid1
: Boolean = true;
360 g_rlayer_acid2
: Boolean = true;
361 g_rlayer_water
: Boolean = true;
362 g_rlayer_fore
: Boolean = true;
365 procedure g_ResetDynlights ();
366 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
367 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
369 function conIsCheatsEnabled (): Boolean; inline;
370 function gPause (): Boolean; inline;
376 {$INCLUDE ../nogl/noGLuses.inc}
377 {$IFDEF ENABLE_HOLMES}
380 e_texture
, g_textures
, g_main
, g_window
, g_menu
,
381 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
382 g_playermodel
, g_gfx
, g_options
, Math
,
383 g_triggers
, g_monsters
, e_sound
, CONFIG
,
385 ENet
, e_msg
, g_netmsg
, g_netmaster
,
386 sfs
, wadreader
, g_system
;
390 hasPBarGfx
: Boolean = false;
393 // ////////////////////////////////////////////////////////////////////////// //
394 function gPause (): Boolean; inline; begin result
:= gPauseMain
or gPauseHolmes
; end;
397 // ////////////////////////////////////////////////////////////////////////// //
398 function conIsCheatsEnabled (): Boolean; inline;
401 if g_Game_IsNet
then exit
;
402 if not gDebugMode
then
404 //if not gCheats then exit;
405 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
406 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then exit
;
412 // ////////////////////////////////////////////////////////////////////////// //
414 profileFrameDraw
: TProfiler
= nil;
417 // ////////////////////////////////////////////////////////////////////////// //
420 x
, y
, radius
: Integer;
423 exploRadius
: Integer;
427 g_dynLights
: array of TDynLight
= nil;
428 g_dynLightCount
: Integer = 0;
429 g_playerLight
: Boolean = false;
431 procedure g_ResetDynlights ();
435 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
437 for idx
:= 0 to g_dynLightCount
-1 do
439 if g_dynLights
[idx
].exploCount
= -666 then
446 Inc(g_dynLights
[idx
].exploCount
);
447 if (g_dynLights
[idx
].exploCount
< 10) then
449 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
450 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
451 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
452 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
457 g_dynLightCount
:= lnum
;
460 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
462 if not gwin_has_stencil
then exit
;
463 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
464 g_dynLights
[g_dynLightCount
].x
:= x
;
465 g_dynLights
[g_dynLightCount
].y
:= y
;
466 g_dynLights
[g_dynLightCount
].radius
:= radius
;
467 g_dynLights
[g_dynLightCount
].r
:= r
;
468 g_dynLights
[g_dynLightCount
].g
:= g
;
469 g_dynLights
[g_dynLightCount
].b
:= b
;
470 g_dynLights
[g_dynLightCount
].a
:= a
;
471 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
472 Inc(g_dynLightCount
);
475 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
477 if not gwin_has_stencil
then exit
;
478 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
479 g_dynLights
[g_dynLightCount
].x
:= x
;
480 g_dynLights
[g_dynLightCount
].y
:= y
;
481 g_dynLights
[g_dynLightCount
].radius
:= 0;
482 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
483 g_dynLights
[g_dynLightCount
].r
:= r
;
484 g_dynLights
[g_dynLightCount
].g
:= g
;
485 g_dynLights
[g_dynLightCount
].b
:= b
;
486 g_dynLights
[g_dynLightCount
].a
:= 0;
487 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
488 Inc(g_dynLightCount
);
492 // ////////////////////////////////////////////////////////////////////////// //
493 function calcProfilesHeight (prof
: TProfiler
): Integer;
496 if (prof
= nil) then exit
;
497 if (length(prof
.bars
) = 0) then exit
;
498 result
:= length(prof
.bars
)*(16+2);
502 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
509 if (prof
= nil) then exit
;
511 if (length(prof
.bars
) = 0) then exit
;
513 hgt
:= calcProfilesHeight(prof
);
514 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
515 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
517 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
518 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
519 e_DarkenQuadWH(x
, y
, wdt
, hgt
, 150);
522 for ii
:= 0 to High(prof
.bars
) do
524 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
531 // ////////////////////////////////////////////////////////////////////////// //
533 TEndCustomGameStat
= record
534 PlayerStat
: TPlayerStatArray
;
538 Map
, MapName
: String;
541 TEndSingleGameStat
= record
542 PlayerStat
: Array [0..1] of record
548 TotalSecrets
: Integer;
551 TLoadingStat
= record
555 Msgs
: Array of String;
557 PBarWasHere
: Boolean; // did we draw a progress bar for this message?
560 TParamStrValue
= record
565 TParamStrValues
= Array of TParamStrValue
;
568 INTER_ACTION_TEXT
= 1;
569 INTER_ACTION_PIC
= 2;
570 INTER_ACTION_MUSIC
= 3;
574 FPSCounter
, UPSCounter
: Word;
575 FPSTime
, UPSTime
: LongWord;
576 DataLoaded
: Boolean = False;
577 IsDrawStat
: Boolean = False;
578 CustomStat
: TEndCustomGameStat
;
579 SingleStat
: TEndSingleGameStat
;
580 LoadingStat
: TLoadingStat
;
581 EndingGameCounter
: Byte = 0;
584 MessageLineLength
: Integer = 80;
585 MapList
: SSArray
= nil;
586 MapIndex
: Integer = -1;
587 InterReadyTime
: Integer = -1;
593 text: Array of ShortString;
594 anim
: Array of ShortString;
595 pic
: Array of ShortString;
596 mus
: Array of ShortString;
598 triggers
: Array of record
600 actions
: Array of record
601 action
, p1
, p2
: Integer;
604 cur_trigger
: Integer;
617 function Compare(a
, b
: TPlayerStat
): Integer;
619 if a
.Spectator
then Result
:= 1
620 else if b
.Spectator
then Result
:= -1
621 else if a
.Frags
< b
.Frags
then Result
:= 1
622 else if a
.Frags
> b
.Frags
then Result
:= -1
623 else if a
.Deaths
< b
.Deaths
then Result
:= -1
624 else if a
.Deaths
> b
.Deaths
then Result
:= 1
625 else if a
.Kills
< b
.Kills
then Result
:= -1
629 procedure SortGameStat(var stat
: TPlayerStatArray
);
634 if stat
= nil then Exit
;
636 for I
:= High(stat
) downto Low(stat
) do
637 for J
:= Low(stat
) to High(stat
) - 1 do
638 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
641 stat
[J
] := stat
[J
+ 1];
646 function g_Game_ModeToText(Mode
: Byte): string;
650 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
651 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
652 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
653 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
654 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
658 function g_Game_TextToMode(Mode
: string): Byte;
661 Mode
:= UpperCase(Mode
);
662 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
667 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
672 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
677 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
682 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
689 function g_Game_IsNet(): Boolean;
691 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
694 function g_Game_IsServer(): Boolean;
696 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
699 function g_Game_IsClient(): Boolean;
701 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
704 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
711 Result
.name
:= ExtractFileName(WAD
);
712 Result
.description
:= '';
715 w
:= TWADFile
.Create();
718 if not w
.GetResource('INTERSCRIPT', p
, len
) then
724 cfg
:= TConfig
.CreateMem(p
, len
);
725 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
726 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
727 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
728 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
734 procedure g_Game_FreeWAD();
738 for a
:= 0 to High(MegaWAD
.res
.pic
) do
739 if MegaWAD
.res
.pic
[a
] <> '' then
740 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
742 for a
:= 0 to High(MegaWAD
.res
.mus
) do
743 if MegaWAD
.res
.mus
[a
] <> '' then
744 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
746 MegaWAD
.res
.pic
:= nil;
747 MegaWAD
.res
.text := nil;
748 MegaWAD
.res
.anim
:= nil;
749 MegaWAD
.res
.mus
:= nil;
750 MegaWAD
.triggers
:= nil;
752 g_Texture_Delete('TEXTURE_endpic');
753 g_Sound_Delete('MUSIC_endmus');
755 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
756 gGameSettings
.WAD
:= '';
759 procedure g_Game_LoadWAD(WAD
: string);
768 gGameSettings
.WAD
:= WAD
;
769 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
772 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
774 w
:= TWADFile
.Create();
775 w
.ReadFile(MapsDir
+ WAD
);
777 if not w
.GetResource('INTERSCRIPT', p
, len
) then
783 cfg
:= TConfig
.CreateMem(p
, len
);
788 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
789 if s = '' then Break;
792 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
793 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
795 g_Texture_CreateWADEx(s, s);
801 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
802 if s = '' then Break;
805 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
806 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
808 g_Music_CreateWADEx(s, s);
811 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
812 if MegaWAD
.endpic
<> '' then
814 s
:= g_ExtractWadName(MegaWAD
.endpic
);
815 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
816 TEXTUREFILTER
:= GL_LINEAR
;
817 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
818 TEXTUREFILTER
:= GL_NEAREST
;
820 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
821 if MegaWAD
.endmus
<> '' then
823 s
:= g_ExtractWadName(MegaWAD
.endmus
);
824 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
825 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
833 {procedure start_trigger(t: string);
837 function next_trigger(): Boolean;
841 procedure DisableCheats();
847 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
848 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
849 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
850 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
852 {$IF DEFINED(D2F_DEBUG)}
853 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
854 gAimLine
:= g_dbg_aimline_on
;
858 procedure g_Game_ExecuteEvent(Name
: String);
864 if gEvents
= nil then
866 for a
:= 0 to High(gEvents
) do
867 if gEvents
[a
].Name
= Name
then
869 if gEvents
[a
].Command
<> '' then
870 g_Console_Process(gEvents
[a
].Command
, True);
875 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
880 if gDelayedEvents
<> nil then
881 for a
:= 0 to High(gDelayedEvents
) do
882 if not gDelayedEvents
[a
].Pending
then
889 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
890 n
:= High(gDelayedEvents
);
892 gDelayedEvents
[n
].Pending
:= True;
893 gDelayedEvents
[n
].DEType
:= DEType
;
894 gDelayedEvents
[n
].DENum
:= Num
;
895 gDelayedEvents
[n
].DEStr
:= Str
;
896 if DEType
= DE_GLOBEVENT
then
897 gDelayedEvents
[n
].Time
:= (sys_GetTicks() {div 1000}) + Time
899 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
908 if g_Game_IsNet
and g_Game_IsServer
then
909 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
913 gPauseHolmes
:= false;
916 g_Game_StopAllSounds(False);
921 EndingGameCounter
:= 0;
922 g_ActiveWindow
:= nil;
924 gLMSRespawn
:= LMS_RESPAWN_NONE
;
925 gLMSRespawnTime
:= 0;
928 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
933 begin // Ýòî áûë òåñò
937 begin // Âûõîä â ãëàâíîå ìåíþ
938 gMusic
.SetByName('MUSIC_MENU');
940 if gState
<> STATE_SLIST
then
942 g_GUI_ShowWindow('MainMenu');
943 gState
:= STATE_MENU
;
946 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
947 slReturnPressed
:= True;
948 if g_Net_Slist_Fetch(slCurrent
) then
950 if slCurrent
= nil then
951 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
954 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
955 g_Serverlist_GenerateTable(slCurrent
, slTable
);
958 g_Game_ExecuteEvent('ongameend');
962 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
964 if not g_Game_IsClient
then g_Game_Restart();
967 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
969 // Ñòàòèñòèêà Ñâîåé èãðû:
970 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
972 CustomStat
.GameTime
:= gTime
;
973 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
974 CustomStat
.MapName
:= gMapInfo
.Name
;
975 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
976 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
977 CustomStat
.TeamStat
:= gTeamStat
;
979 CustomStat
.PlayerStat
:= nil;
981 // Ñòàòèñòèêà èãðîêîâ:
982 if gPlayers
<> nil then
984 for a
:= 0 to High(gPlayers
) do
985 if gPlayers
[a
] <> nil then
987 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
988 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
991 Name
:= gPlayers
[a
].Name
;
992 Frags
:= gPlayers
[a
].Frags
;
993 Deaths
:= gPlayers
[a
].Death
;
994 Kills
:= gPlayers
[a
].Kills
;
995 Team
:= gPlayers
[a
].Team
;
996 Color
:= gPlayers
[a
].Model
.Color
;
997 Spectator
:= gPlayers
[a
].FSpectator
;
1001 SortGameStat(CustomStat
.PlayerStat
);
1004 g_Game_ExecuteEvent('onmapend');
1005 if not g_Game_IsClient
then g_Player_ResetReady
;
1006 gInterReadyCount
:= 0;
1008 // Çàòóõàþùèé ýêðàí:
1009 EndingGameCounter
:= 255;
1010 gState
:= STATE_FOLD
;
1012 if gDefInterTime
< 0 then
1013 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
1015 gInterEndTime
:= gDefInterTime
* 1000;
1018 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
1020 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
1021 SingleStat
.GameTime
:= gTime
;
1022 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
1023 SingleStat
.TotalSecrets
:= gSecretsCount
;
1024 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
1025 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
1026 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
1027 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
1028 if SingleStat
.TwoPlayers
then
1030 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
1031 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
1034 g_Game_ExecuteEvent('onmapend');
1037 if gNextMap
<> '' then
1039 gMusic
.SetByName('MUSIC_INTERMUS');
1041 gState
:= STATE_INTERSINGLE
;
1044 g_Game_ExecuteEvent('oninter');
1046 else // Áîëüøå íåò êàðò
1048 // Çàòóõàþùèé ýêðàí:
1049 EndingGameCounter
:= 255;
1050 gState
:= STATE_FOLD
;
1055 // Îêîí÷àíèå îáðàáîòàíî:
1056 if gExit
<> EXIT_QUIT
then
1060 procedure drawTime(X
, Y
: Integer); inline;
1062 e_TextureFontPrint(x
, y
,
1063 Format('%d:%.2d:%.2d', [
1064 gTime
div 1000 div 3600,
1065 (gTime
div 1000 div 60) mod 60,
1066 gTime
div 1000 mod 60
1071 procedure DrawStat();
1073 pc
, x
, y
, w
, h
: Integer;
1074 w1
, w2
, w3
, w4
: Integer;
1076 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1079 stat
: TPlayerStatArray
;
1086 pc
:= g_Player_GetCount
;
1087 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1089 w
:= gScreenWidth
-(gScreenWidth
div 5);
1090 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1093 h
:= 40+ch
*5+(ch
+8)*pc
;
1094 x
:= (gScreenWidth
div 2)-(w
div 2);
1095 y
:= (gScreenHeight
div 2)-(h
div 2);
1097 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1098 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1100 drawTime(x
+w
-78, y
+8);
1102 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1103 map
:= g_ExtractFileName(gMapInfo
.Map
);
1104 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1106 case gGameSettings
.GameMode
of
1109 if gGameSettings
.MaxLives
= 0 then
1110 s1
:= _lc
[I_GAME_DM
]
1112 s1
:= _lc
[I_GAME_LMS
];
1113 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1114 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1119 if gGameSettings
.MaxLives
= 0 then
1120 s1
:= _lc
[I_GAME_TDM
]
1122 s1
:= _lc
[I_GAME_TLMS
];
1123 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1124 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1129 s1
:= _lc
[I_GAME_CTF
];
1130 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1131 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1136 if gGameSettings
.MaxLives
= 0 then
1137 s1
:= _lc
[I_GAME_COOP
]
1139 s1
:= _lc
[I_GAME_SURV
];
1140 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1141 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1152 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1154 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1156 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1158 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1159 gStdFont
, 200, 200, 200, 1);
1161 if NetMode
= NET_SERVER
then
1162 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1164 if NetMode
= NET_CLIENT
then
1165 e_TextureFontPrintEx(x
+8, y
+ 8,
1166 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1170 stat
:= g_Player_GetStats();
1173 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1174 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1176 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1178 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1182 for a
:= TEAM_RED
to TEAM_BLUE
do
1184 if a
= TEAM_RED
then
1186 s1
:= _lc
[I_GAME_TEAM_RED
];
1193 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1199 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1200 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1201 gStdFont
, r
, g
, b
, 1);
1203 _y
:= _y
+ch
+(ch
div 4);
1204 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1205 _y
:= _y
+(ch
div 4);
1207 for aa
:= 0 to High(stat
) do
1208 if stat
[aa
].Team
= a
then
1224 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1226 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1228 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1230 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1237 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1240 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1241 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1242 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1243 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1246 for aa
:= 0 to High(stat
) do
1260 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1261 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1263 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1265 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1267 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1269 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1275 procedure g_Game_Init();
1281 gTempDelete
:= False;
1283 sfsGCDisable(); // temporary disable removing of temporary volumes
1286 TEXTUREFILTER
:= GL_LINEAR
;
1287 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1288 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1289 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1290 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1291 TEXTUREFILTER
:= GL_NEAREST
;
1293 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1294 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1295 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1297 g_Game_ClearLoading();
1298 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1299 g_Game_SetLoadingText('', 0, False);
1301 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1304 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1305 g_PlayerModel_LoadData();
1307 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1309 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1310 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1311 until FindNext(SR
) <> 0;
1314 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1316 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1317 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1318 until FindNext(SR
) <> 0;
1321 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1323 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1324 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), TMsgType
.Warning
);
1325 until FindNext(SR
) <> 0;
1329 gPauseMain
:= false;
1330 gPauseHolmes
:= false;
1333 {e_MouseInfo.Accel := 1.0;}
1335 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1338 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1339 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1340 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1341 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True, True);
1342 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1345 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1349 gMusic
:= TMusic
.Create();
1350 gMusic
.SetByName('MUSIC_MENU');
1353 gGameSettings
.WarmupTime
:= 30;
1355 gState
:= STATE_MENU
;
1357 SetLength(gEvents
, 6);
1358 gEvents
[0].Name
:= 'ongamestart';
1359 gEvents
[1].Name
:= 'ongameend';
1360 gEvents
[2].Name
:= 'onmapstart';
1361 gEvents
[3].Name
:= 'onmapend';
1362 gEvents
[4].Name
:= 'oninter';
1363 gEvents
[5].Name
:= 'onwadend';
1365 sfsGCEnable(); // enable releasing unused volumes
1369 procedure g_Game_Free(freeTextures
: Boolean=true);
1371 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1372 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1374 g_Map_Free(freeTextures
);
1376 g_Player_RemoveAllCorpses();
1378 gGameSettings
.GameType
:= GT_NONE
;
1379 if gGameSettings
.GameMode
= GM_SINGLE
then
1380 gGameSettings
.GameMode
:= GM_DM
;
1381 gSwitchGameMode
:= gGameSettings
.GameMode
;
1384 gExitByTrigger
:= False;
1387 function IsActivePlayer(p
: TPlayer
): Boolean;
1392 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1395 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1402 if gPlayers
= nil then
1404 for a
:= Low(gPlayers
) to High(gPlayers
) do
1405 if IsActivePlayer(gPlayers
[a
]) then
1407 if gPlayers
[a
].UID
<> ID
then
1409 Result
:= gPlayers
[a
];
1414 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1420 if gPlayers
= nil then
1424 for a
:= Low(gPlayers
) to High(gPlayers
) do
1425 if IsActivePlayer(gPlayers
[a
]) then
1427 SetLength(ids
, Length(ids
) + 1);
1428 ids
[High(ids
)] := gPlayers
[a
].UID
;
1429 if gPlayers
[a
].UID
= Skip
then
1432 if Length(ids
) = 0 then
1437 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1440 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1446 if gPlayers
= nil then
1450 for a
:= Low(gPlayers
) to High(gPlayers
) do
1451 if IsActivePlayer(gPlayers
[a
]) then
1453 SetLength(ids
, Length(ids
) + 1);
1454 ids
[High(ids
)] := gPlayers
[a
].UID
;
1455 if gPlayers
[a
].UID
= Skip
then
1458 if Length(ids
) = 0 then
1461 Result
:= ids
[Length(ids
) - 1]
1463 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1466 function GetActivePlayerID_Random(Skip
: Integer = -1): Integer;
1472 if gPlayers
= nil then
1476 for a
:= Low(gPlayers
) to High(gPlayers
) do
1477 if IsActivePlayer(gPlayers
[a
]) then
1479 SetLength(ids
, Length(ids
) + 1);
1480 ids
[High(ids
)] := gPlayers
[a
].UID
;
1481 if gPlayers
[a
].UID
= Skip
then
1484 if Length(ids
) = 0 then
1486 if Length(ids
) = 1 then
1491 Result
:= ids
[Random(Length(ids
))];
1493 while (idx
<> -1) and (Result
= Skip
) and (a
> 0) do
1495 Result
:= ids
[Random(Length(ids
))];
1500 function GetRandomSpectMode(Current
: Byte): Byte;
1507 0: Result
:= SPECT_STATS
;
1508 1: Result
:= SPECT_MAPVIEW
;
1509 2: Result
:= SPECT_MAPVIEW
;
1510 3: Result
:= SPECT_PLAYERS
;
1511 4: Result
:= SPECT_PLAYERS
;
1512 5: Result
:= SPECT_PLAYERS
;
1513 6: Result
:= SPECT_PLAYERS
;
1515 if (Current
in [SPECT_STATS
, SPECT_MAPVIEW
]) and (Current
= Result
) then
1519 procedure ProcessPlayerControls (plr
: TPlayer
; p
: Integer; var MoveButton
: Byte);
1525 if (plr
= nil) then exit
;
1526 if (p
= 2) then time
:= 1000 else time
:= 1;
1527 strafeDir
:= MoveButton
shr 4;
1528 MoveButton
:= MoveButton
and $0F;
1530 if gPlayerAction
[p
, ACTION_MOVELEFT
] and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1531 MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1532 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1533 MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1534 else if (not gPlayerAction
[p
, ACTION_MOVELEFT
]) and (not gPlayerAction
[p
, ACTION_MOVERIGHT
]) then
1535 MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1537 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1538 if MoveButton
= 1 then
1539 plr
.PressKey(KEY_LEFT
, time
)
1540 else if MoveButton
= 2 then
1541 plr
.PressKey(KEY_RIGHT
, time
);
1543 // if we have "strafe" key, turn off old strafe mechanics
1544 if gPlayerAction
[p
, ACTION_STRAFE
] then
1546 // new strafe mechanics
1547 if (strafeDir
= 0) then
1548 strafeDir
:= MoveButton
; // start strafing
1549 // now set direction according to strafe (reversed)
1550 if (strafeDir
= 2) then
1551 plr
.SetDirection(TDirection
.D_LEFT
)
1552 else if (strafeDir
= 1) then
1553 plr
.SetDirection(TDirection
.D_RIGHT
)
1557 strafeDir
:= 0; // not strafing anymore
1558 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1559 if (MoveButton
= 2) and gPlayerAction
[p
, ACTION_MOVELEFT
] then
1560 plr
.SetDirection(TDirection
.D_LEFT
)
1561 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1562 else if (MoveButton
= 1) and gPlayerAction
[p
, ACTION_MOVERIGHT
] then
1563 plr
.SetDirection(TDirection
.D_RIGHT
)
1564 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1565 else if MoveButton
<> 0 then
1566 plr
.SetDirection(TDirection(MoveButton
-1))
1569 // fix movebutton state
1570 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1572 // Îñòàëüíûå êëàâèøè:
1573 if gPlayerAction
[p
, ACTION_JUMP
] then plr
.PressKey(KEY_JUMP
, time
);
1574 if gPlayerAction
[p
, ACTION_LOOKUP
] then plr
.PressKey(KEY_UP
, time
);
1575 if gPlayerAction
[p
, ACTION_LOOKDOWN
] then plr
.PressKey(KEY_DOWN
, time
);
1576 if gPlayerAction
[p
, ACTION_ATTACK
] then plr
.PressKey(KEY_FIRE
);
1577 if gPlayerAction
[p
, ACTION_WEAPNEXT
] then plr
.PressKey(KEY_NEXTWEAPON
);
1578 if gPlayerAction
[p
, ACTION_WEAPPREV
] then plr
.PressKey(KEY_PREVWEAPON
);
1579 if gPlayerAction
[p
, ACTION_ACTIVATE
] then plr
.PressKey(KEY_OPEN
);
1581 gPlayerAction
[p
, ACTION_WEAPNEXT
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1582 gPlayerAction
[p
, ACTION_WEAPPREV
] := False; // HACK, remove after readyweaon&pendinweapon implementation
1584 for i
:= WP_FIRST
to WP_LAST
do
1586 if gSelectWeapon
[p
, i
] then
1588 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1589 gSelectWeapon
[p
, i
] := False
1593 // HACK: add dynlight here
1594 if gwin_k8_enable_light_experiments
then
1596 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1598 g_playerLight
:= true;
1600 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1602 g_playerLight
:= false;
1606 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1609 // HACK: don't have a "key was pressed" function
1610 procedure InterReady();
1612 if InterReadyTime
> gTime
then Exit
;
1613 InterReadyTime
:= gTime
+ 3000;
1614 MC_SEND_CheatRequest(NET_CHEAT_READY
);
1617 procedure g_Game_Update();
1619 Msg
: g_gui
.TMessage
;
1625 function sendMonsPos (mon
: TMonster
): Boolean;
1627 result
:= false; // don't stop
1628 // this will also reset "need-send" flag
1629 if mon
.gncNeedSend
then
1631 MH_SEND_MonsterPos(mon
.UID
);
1633 else if (mon
.MonsterType
= MONSTER_BARREL
) then
1635 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1637 else if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1639 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1643 function sendMonsPosUnexpected (mon
: TMonster
): Boolean;
1645 result
:= false; // don't stop
1646 // this will also reset "need-send" flag
1647 if mon
.gncNeedSend
then MH_SEND_MonsterPos(mon
.UID
);
1651 reliableUpdate
: Boolean;
1656 // Ïîðà âûêëþ÷àòü èãðó:
1657 if gExit
= EXIT_QUIT
then
1659 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1663 if gExit
= EXIT_QUIT
then
1667 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî
1668 // no need to, as we'll do it in event handler
1670 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1673 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1675 gExit
:= EXIT_SIMPLE
;
1681 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1682 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1683 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1684 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1686 if g_Game_IsNet
and g_Game_IsServer
then
1688 gInterTime
:= gInterTime
+ GAME_TICK
;
1689 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1690 if a
<> gServInterTime
then
1692 gServInterTime
:= a
;
1693 MH_SEND_TimeSync(gServInterTime
);
1697 if (not g_Game_IsClient
) and
1701 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1702 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1703 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1704 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1706 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1707 and (g_ActiveWindow
= nil)
1709 or (g_Game_IsNet
and ((gInterTime
> gInterEndTime
) or (gInterReadyCount
>= NetClientCount
)))
1712 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1713 g_Game_StopAllSounds(True);
1715 if gMapOnce
then // Ýòî áûë òåñò
1716 gExit
:= EXIT_SIMPLE
1718 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1719 g_Game_ChangeMap(gNextMap
)
1720 else // Ñëåäóþùåé êàðòû íåò
1722 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1724 // Âûõîä â ãëàâíîå ìåíþ:
1726 g_GUI_ShowWindow('MainMenu');
1727 gMusic
.SetByName('MUSIC_MENU');
1729 gState
:= STATE_MENU
;
1732 // Ôèíàëüíàÿ êàðòèíêà:
1733 g_Game_ExecuteEvent('onwadend');
1735 if not gMusic
.SetByName('MUSIC_endmus') then
1736 gMusic
.SetByName('MUSIC_STDENDMUS');
1738 gState
:= STATE_ENDPIC
;
1740 g_Game_ExecuteEvent('ongameend');
1745 else if g_Game_IsClient
and
1748 e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
) or
1749 e_KeyPressed(VK_FIRE
) or e_KeyPressed(VK_OPEN
) or
1750 e_KeyPressed(JOY0_ATTACK
) or e_KeyPressed(JOY1_ATTACK
) or
1751 e_KeyPressed(JOY2_ATTACK
) or e_KeyPressed(JOY3_ATTACK
)
1753 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1754 and (g_ActiveWindow
= nil)
1762 if gState
= STATE_INTERTEXT
then
1763 if InterText
.counter
> 0 then
1764 InterText
.counter
:= InterText
.counter
- 1;
1767 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1769 if EndingGameCounter
= 0 then
1771 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1772 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1774 InterReadyTime
:= -1;
1775 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1777 g_Game_ExecuteEvent('onwadend');
1778 if not gMusic
.SetByName('MUSIC_endmus') then
1779 gMusic
.SetByName('MUSIC_STDENDMUS');
1782 gMusic
.SetByName('MUSIC_ROUNDMUS');
1785 gState
:= STATE_INTERCUSTOM
;
1788 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1790 gMusic
.SetByName('MUSIC_INTERMUS');
1792 gState
:= STATE_INTERSINGLE
;
1795 g_Game_ExecuteEvent('oninter');
1798 DecMin(EndingGameCounter
, 6, 0);
1801 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1803 if gMapOnce
then // Ýòî áûë òåñò
1805 gExit
:= EXIT_SIMPLE
;
1811 g_Serverlist_Control(slCurrent
, slTable
);
1814 // Ñòàòèñòèêà ïî Tab:
1816 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and (gGameSettings
.GameType
<> GT_SINGLE
) and g_Console_Action(ACTION_SCORES
);
1819 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1821 // Âðåìÿ += 28 ìèëëèñåêóíä:
1822 gTime
:= gTime
+ GAME_TICK
;
1824 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1825 if MessageTime
= 0 then
1827 if MessageTime
> 0 then
1828 MessageTime
:= MessageTime
- 1;
1830 if (g_Game_IsServer
) then
1832 // Áûë çàäàí ëèìèò âðåìåíè:
1833 if (gGameSettings
.TimeLimit
> 0) then
1834 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1835 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1840 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1841 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1842 g_Game_RestartRound(gLMSSoftSpawn
);
1844 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1845 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1847 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1849 g_Console_Process(gVoteCommand
);
1851 gVotePassed
:= False;
1854 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1855 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1856 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1857 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1858 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1860 // Áûë çàäàí ëèìèò ïîáåä:
1861 if (gGameSettings
.GoalLimit
> 0) then
1865 if gGameSettings
.GameMode
= GM_DM
then
1866 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1867 for i
:= 0 to High(gPlayers
) do
1868 if gPlayers
[i
] <> nil then
1869 if gPlayers
[i
].Frags
> b
then
1870 b
:= gPlayers
[i
].Frags
;
1873 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1874 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1875 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1878 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1879 if b
>= gGameSettings
.GoalLimit
then
1886 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1887 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1888 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1889 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1891 ProcessPlayerControls(gPlayer1
, 0, P1MoveButton
);
1892 ProcessPlayerControls(gPlayer2
, 1, P2MoveButton
);
1893 end // if not console
1896 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1898 // process weapon switch queue
1902 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1903 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1905 if not gSpectKeyPress
then
1907 if gPlayerAction
[0, ACTION_JUMP
] and (not gSpectAuto
) then
1909 // switch spect mode
1911 SPECT_NONE
: ; // not spectator
1913 SPECT_MAPVIEW
: Inc(gSpectMode
);
1914 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1916 gSpectKeyPress
:= True;
1918 if (gSpectMode
= SPECT_MAPVIEW
)
1919 and (not gSpectAuto
) then
1921 if gPlayerAction
[0, ACTION_MOVELEFT
] then
1922 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1923 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
1924 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1925 if gPlayerAction
[0, ACTION_LOOKUP
] then
1926 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1927 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
1928 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1929 if gPlayerAction
[0, ACTION_WEAPPREV
] then
1932 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1933 gSpectKeyPress
:= True;
1935 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
1938 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1939 gSpectKeyPress
:= True;
1942 if (gSpectMode
= SPECT_PLAYERS
)
1943 and (not gSpectAuto
) then
1945 if gPlayerAction
[0, ACTION_LOOKUP
] then
1948 gSpectViewTwo
:= True;
1949 gSpectKeyPress
:= True;
1951 if gPlayerAction
[0, ACTION_LOOKDOWN
] then
1953 // remove second view
1954 gSpectViewTwo
:= False;
1955 gSpectKeyPress
:= True;
1957 if gPlayerAction
[0, ACTION_MOVELEFT
] then
1959 // prev player (view 1)
1960 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1961 gSpectKeyPress
:= True;
1963 if gPlayerAction
[0, ACTION_MOVERIGHT
] then
1965 // next player (view 1)
1966 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1967 gSpectKeyPress
:= True;
1969 if gPlayerAction
[0, ACTION_WEAPPREV
] then
1971 // prev player (view 2)
1972 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1973 gSpectKeyPress
:= True;
1975 if gPlayerAction
[0, ACTION_WEAPNEXT
] then
1977 // next player (view 2)
1978 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1979 gSpectKeyPress
:= True;
1982 if gPlayerAction
[0, ACTION_ATTACK
] then
1984 if (gSpectMode
= SPECT_STATS
) and (not gSpectAuto
) then
1987 gSpectAutoNext
:= 0;
1988 gSpectViewTwo
:= False;
1989 gSpectKeyPress
:= True;
1994 gSpectMode
:= SPECT_STATS
;
1995 gSpectAuto
:= False;
1996 gSpectKeyPress
:= True;
2001 if (not gPlayerAction
[0, ACTION_JUMP
]) and
2002 (not gPlayerAction
[0, ACTION_ATTACK
]) and
2003 (not gPlayerAction
[0, ACTION_MOVELEFT
]) and
2004 (not gPlayerAction
[0, ACTION_MOVERIGHT
]) and
2005 (not gPlayerAction
[0, ACTION_LOOKUP
]) and
2006 (not gPlayerAction
[0, ACTION_LOOKDOWN
]) and
2007 (not gPlayerAction
[0, ACTION_WEAPPREV
]) and
2008 (not gPlayerAction
[0, ACTION_WEAPNEXT
]) then
2009 gSpectKeyPress
:= False;
2013 if gSpectMode
= SPECT_MAPVIEW
then
2015 i
:= Min(Max(gSpectX
+ gSpectAutoStepX
, 0), gMapInfo
.Width
- gScreenWidth
);
2017 gSpectAutoNext
:= gTime
2020 i
:= Min(Max(gSpectY
+ gSpectAutoStepY
, 0), gMapInfo
.Height
- gScreenHeight
);
2022 gSpectAutoNext
:= gTime
2026 if gSpectAutoNext
<= gTime
then
2028 if gSpectAutoNext
> 0 then
2030 gSpectMode
:= GetRandomSpectMode(gSpectMode
);
2034 gSpectX
:= Random(gMapInfo
.Width
- gScreenWidth
);
2035 gSpectY
:= Random(gMapInfo
.Height
- gScreenHeight
);
2036 gSpectAutoStepX
:= Random(9) - 4;
2037 gSpectAutoStepY
:= Random(9) - 4;
2038 if ((gSpectX
< 800) and (gSpectAutoStepX
< 0)) or
2039 ((gSpectX
> gMapInfo
.Width
- gScreenWidth
- 800) and (gSpectAutoStepX
> 0)) then
2040 gSpectAutoStepX
:= gSpectAutoStepX
* -1;
2041 if ((gSpectY
< 800) and (gSpectAutoStepY
< 0)) or
2042 ((gSpectY
> gMapInfo
.Height
- gScreenHeight
- 800) and (gSpectAutoStepY
> 0)) then
2043 gSpectAutoStepY
:= gSpectAutoStepY
* -1;
2047 gSpectPID1
:= GetActivePlayerID_Random(gSpectPID1
);
2052 SPECT_STATS
: gSpectAutoNext
:= gTime
+ (Random(3) + 5) * 1000;
2053 SPECT_MAPVIEW
: gSpectAutoNext
:= gTime
+ (Random(4) + 7) * 1000;
2054 SPECT_PLAYERS
: gSpectAutoNext
:= gTime
+ (Random(7) + 8) * 1000;
2060 // Îáíîâëÿåì âñå îñòàëüíîå:
2063 g_Triggers_Update();
2065 g_Monsters_Update();
2067 g_Player_UpdateAll();
2068 g_Player_UpdatePhysicalObjects();
2070 // server: send newly spawned monsters unconditionally
2071 if (gGameSettings
.GameType
= GT_SERVER
) then
2073 if (Length(gMonstersSpawned
) > 0) then
2075 for I
:= 0 to High(gMonstersSpawned
) do MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
2076 SetLength(gMonstersSpawned
, 0);
2080 if (gSoundTriggerTime
> 8) then
2082 g_Game_UpdateTriggerSounds();
2083 gSoundTriggerTime
:= 0;
2087 Inc(gSoundTriggerTime
);
2090 if (NetMode
= NET_SERVER
) then
2092 Inc(NetTimeToUpdate
);
2093 Inc(NetTimeToReliable
);
2095 // send monster updates
2096 if (NetTimeToReliable
>= NetRelupdRate
) or (NetTimeToUpdate
>= NetUpdateRate
) then
2098 // send all monsters (periodic sync)
2099 reliableUpdate
:= (NetTimeToReliable
>= NetRelupdRate
);
2101 for I
:= 0 to High(gPlayers
) do
2103 if (gPlayers
[I
] <> nil) then MH_SEND_PlayerPos(reliableUpdate
, gPlayers
[I
].UID
);
2106 g_Mons_ForEach(sendMonsPos
);
2108 if reliableUpdate
then
2110 NetTimeToReliable
:= 0;
2111 NetTimeToUpdate
:= NetUpdateRate
;
2115 NetTimeToUpdate
:= 0;
2120 // send only mosters with some unexpected changes
2121 g_Mons_ForEach(sendMonsPosUnexpected
);
2124 // send unexpected platform changes
2125 g_Map_NetSendInterestingPanels();
2127 if NetUseMaster
then
2129 if (gTime
>= NetTimeToMaster
) or g_Net_Slist_IsConnectionInProgress
then
2131 if (not g_Net_Slist_IsConnectionActive
) then g_Net_Slist_Connect(false); // non-blocking connection to the master
2133 NetTimeToMaster
:= gTime
+ NetMasterRate
;
2137 else if (NetMode
= NET_CLIENT
) then
2139 MC_SEND_PlayerPos();
2141 end; // if gameOn ...
2143 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
2144 if g_ActiveWindow
<> nil then
2146 w
:= e_GetFirstKeyPressed();
2148 if (w
<> IK_INVALID
) then
2150 Msg
.Msg
:= MESSAGE_DIKEY
;
2152 g_ActiveWindow
.OnMessage(Msg
);
2155 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
2156 if g_ActiveWindow
<> nil then
2157 g_ActiveWindow
.Update();
2159 // Íóæíî ñìåíèòü ðàçðåøåíèå:
2160 if gResolutionChange
then
2162 e_WriteLog('Changing resolution', TMsgType
.Notify
);
2163 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
2164 gResolutionChange
:= False;
2165 g_ActiveWindow
:= nil;
2168 // Íóæíî ñìåíèòü ÿçûê:
2169 if gLanguageChange
then
2171 //e_WriteLog('Read language file', MSG_NOTIFY);
2172 //g_Language_Load(DataDir + gLanguage + '.txt');
2173 g_Language_Set(gLanguage
);
2177 gLanguageChange
:= False;
2181 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
2182 if e_KeyPressed(IK_F10
) and
2184 (not gConsoleShow
) and
2185 (g_ActiveWindow
= nil) then
2190 Time
:= sys_GetTicks() {div 1000};
2192 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
2193 if gDelayedEvents
<> nil then
2194 for a
:= 0 to High(gDelayedEvents
) do
2195 if gDelayedEvents
[a
].Pending
and
2197 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
2198 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
2201 case gDelayedEvents
[a
].DEType
of
2203 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
2206 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
2210 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
2211 if g_Game_IsNet
and g_Game_IsServer
then
2212 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2216 g_Game_Announce_BodyKill(gDelayedEvents
[a
].DENum
);
2218 gDelayedEvents
[a
].Pending
:= False;
2221 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2222 UPSCounter
:= UPSCounter
+ 1;
2223 if Time
- UPSTime
>= 1000 then
2232 g_Weapon_AddDynLights();
2233 g_Items_AddDynLights();
2237 procedure g_Game_LoadChatSounds(Resource
: string);
2240 FileName
, Snd
: string;
2242 len
, cnt
, tags
, i
, j
: Integer;
2245 FileName
:= g_ExtractWadName(Resource
);
2247 WAD
:= TWADFile
.Create();
2248 WAD
.ReadFile(FileName
);
2250 if not WAD
.GetResource(g_ExtractFilePathName(Resource
), p
, len
) then
2257 cfg
:= TConfig
.CreateMem(p
, len
);
2258 cnt
:= cfg
.ReadInt('ChatSounds', 'Count', 0);
2260 SetLength(gChatSounds
, cnt
);
2261 for i
:= 0 to Length(gChatSounds
) - 1 do
2263 gChatSounds
[i
].Sound
:= nil;
2264 Snd
:= Trim(cfg
.ReadStr(IntToStr(i
), 'Sound', ''));
2265 tags
:= cfg
.ReadInt(IntToStr(i
), 'Tags', 0);
2266 if (Snd
= '') or (Tags
<= 0) then
2268 g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i
), GameWAD
+':'+Snd
);
2269 gChatSounds
[i
].Sound
:= TPlayableSound
.Create();
2270 gChatSounds
[i
].Sound
.SetByName('SOUND_CHAT_MACRO' + IntToStr(i
));
2271 SetLength(gChatSounds
[i
].Tags
, tags
);
2272 for j
:= 0 to tags
- 1 do
2273 gChatSounds
[i
].Tags
[j
] := toLowerCase1251(cfg
.ReadStr(IntToStr(i
), 'Tag' + IntToStr(j
), ''));
2274 gChatSounds
[i
].FullWord
:= cfg
.ReadBool(IntToStr(i
), 'FullWord', False);
2281 procedure g_Game_FreeChatSounds();
2285 for i
:= 0 to Length(gChatSounds
) - 1 do
2287 gChatSounds
[i
].Sound
.Free();
2288 g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i
));
2290 SetLength(gChatSounds
, 0);
2294 procedure g_Game_LoadData();
2301 if DataLoaded
then Exit
;
2303 e_WriteLog('Loading game data...', TMsgType
.Notify
);
2305 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2306 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2307 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2308 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2309 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2310 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2311 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_R_BASE');
2312 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_R_STOLEN');
2313 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_R_DROP');
2314 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_B_BASE');
2315 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_B_STOLEN');
2316 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_B_DROP');
2317 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2318 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2319 g_Texture_CreateWADEx('TEXTURE_PLAYER_INDICATOR', GameWAD
+':TEXTURES\PLRIND');
2322 if not g_Texture_CreateWADEx('UI_GFX_PBAR_LEFT', GameWAD
+':TEXTURES\LLEFT') then hasPBarGfx
:= false;
2323 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MARKER', GameWAD
+':TEXTURES\LMARKER') then hasPBarGfx
:= false;
2324 if not g_Texture_CreateWADEx('UI_GFX_PBAR_MIDDLE', GameWAD
+':TEXTURES\LMIDDLE') then hasPBarGfx
:= false;
2325 if not g_Texture_CreateWADEx('UI_GFX_PBAR_RIGHT', GameWAD
+':TEXTURES\LRIGHT') then hasPBarGfx
:= false;
2329 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2330 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2331 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2332 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2333 if (wl
> 0) and (hl
> 0) and (wr
> 0) and (hr
= hl
) and (wb
> 0) and (hb
= hl
) and (wm
> 0) and (hm
> 0) and (hm
<= hl
) then
2339 hasPBarGfx
:= false;
2343 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2344 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH', GameWAD
+':WEAPONS\PUNCH', 64, 64, 4, False);
2345 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_UP', GameWAD
+':WEAPONS\PUNCH_UP', 64, 64, 4, False);
2346 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_DN', GameWAD
+':WEAPONS\PUNCH_DN', 64, 64, 4, False);
2347 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK', GameWAD
+':WEAPONS\PUNCHB', 64, 64, 4, False);
2348 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_UP', GameWAD
+':WEAPONS\PUNCHB_UP', 64, 64, 4, False);
2349 g_Frames_CreateWAD(nil, 'FRAMES_PUNCH_BERSERK_DN', GameWAD
+':WEAPONS\PUNCHB_DN', 64, 64, 4, False);
2350 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2351 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2352 g_Sound_CreateWADEx('SOUND_GAME_SECRET', GameWAD
+':SOUNDS\SECRET');
2353 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2354 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2355 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2356 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2357 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2358 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2359 g_Sound_CreateWADEx('SOUND_GAME_BURNING', GameWAD
+':SOUNDS\BURNING');
2360 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2361 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2362 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2363 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2364 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2365 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2366 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2367 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2368 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2369 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2370 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2371 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA1', GameWAD
+':SOUNDS\MUHAHA1');
2372 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA2', GameWAD
+':SOUNDS\MUHAHA2');
2373 g_Sound_CreateWADEx('SOUND_ANNOUNCER_MUHAHA3', GameWAD
+':SOUNDS\MUHAHA3');
2374 g_Sound_CreateWADEx('SOUND_CTF_GET1', GameWAD
+':SOUNDS\GETFLAG1');
2375 g_Sound_CreateWADEx('SOUND_CTF_GET2', GameWAD
+':SOUNDS\GETFLAG2');
2376 g_Sound_CreateWADEx('SOUND_CTF_LOST1', GameWAD
+':SOUNDS\LOSTFLG1');
2377 g_Sound_CreateWADEx('SOUND_CTF_LOST2', GameWAD
+':SOUNDS\LOSTFLG2');
2378 g_Sound_CreateWADEx('SOUND_CTF_RETURN1', GameWAD
+':SOUNDS\RETFLAG1');
2379 g_Sound_CreateWADEx('SOUND_CTF_RETURN2', GameWAD
+':SOUNDS\RETFLAG2');
2380 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE1', GameWAD
+':SOUNDS\CAPFLAG1');
2381 g_Sound_CreateWADEx('SOUND_CTF_CAPTURE2', GameWAD
+':SOUNDS\CAPFLAG2');
2383 goodsnd
[0] := TPlayableSound
.Create();
2384 goodsnd
[1] := TPlayableSound
.Create();
2385 goodsnd
[2] := TPlayableSound
.Create();
2386 goodsnd
[3] := TPlayableSound
.Create();
2388 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2389 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2390 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2391 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2393 killsnd
[0] := TPlayableSound
.Create();
2394 killsnd
[1] := TPlayableSound
.Create();
2395 killsnd
[2] := TPlayableSound
.Create();
2396 killsnd
[3] := TPlayableSound
.Create();
2398 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2399 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2400 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2401 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2403 hahasnd
[0] := TPlayableSound
.Create();
2404 hahasnd
[1] := TPlayableSound
.Create();
2405 hahasnd
[2] := TPlayableSound
.Create();
2407 hahasnd
[0].SetByName('SOUND_ANNOUNCER_MUHAHA1');
2408 hahasnd
[1].SetByName('SOUND_ANNOUNCER_MUHAHA2');
2409 hahasnd
[2].SetByName('SOUND_ANNOUNCER_MUHAHA3');
2411 sound_get_flag
[0] := TPlayableSound
.Create();
2412 sound_get_flag
[1] := TPlayableSound
.Create();
2413 sound_lost_flag
[0] := TPlayableSound
.Create();
2414 sound_lost_flag
[1] := TPlayableSound
.Create();
2415 sound_ret_flag
[0] := TPlayableSound
.Create();
2416 sound_ret_flag
[1] := TPlayableSound
.Create();
2417 sound_cap_flag
[0] := TPlayableSound
.Create();
2418 sound_cap_flag
[1] := TPlayableSound
.Create();
2420 sound_get_flag
[0].SetByName('SOUND_CTF_GET1');
2421 sound_get_flag
[1].SetByName('SOUND_CTF_GET2');
2422 sound_lost_flag
[0].SetByName('SOUND_CTF_LOST1');
2423 sound_lost_flag
[1].SetByName('SOUND_CTF_LOST2');
2424 sound_ret_flag
[0].SetByName('SOUND_CTF_RETURN1');
2425 sound_ret_flag
[1].SetByName('SOUND_CTF_RETURN2');
2426 sound_cap_flag
[0].SetByName('SOUND_CTF_CAPTURE1');
2427 sound_cap_flag
[1].SetByName('SOUND_CTF_CAPTURE2');
2429 g_Game_LoadChatSounds(GameWAD
+':CHATSND\SNDCFG');
2431 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2434 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2435 g_Weapon_LoadData();
2437 g_Monsters_LoadData();
2442 procedure g_Game_FreeData();
2444 if not DataLoaded
then Exit
;
2447 g_Weapon_FreeData();
2448 g_Monsters_FreeData();
2450 e_WriteLog('Releasing game data...', TMsgType
.Notify
);
2452 g_Texture_Delete('NOTEXTURE');
2453 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2454 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2455 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2456 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2457 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2458 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2459 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2460 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2461 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2462 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2463 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2464 g_Frames_DeleteByName('FRAMES_TELEPORT');
2465 g_Frames_DeleteByName('FRAMES_PUNCH');
2466 g_Frames_DeleteByName('FRAMES_PUNCH_UP');
2467 g_Frames_DeleteByName('FRAMES_PUNCH_DN');
2468 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK');
2469 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_UP');
2470 g_Frames_DeleteByName('FRAMES_PUNCH_BERSERK_DN');
2471 g_Sound_Delete('SOUND_GAME_TELEPORT');
2472 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2473 g_Sound_Delete('SOUND_GAME_SECRET');
2474 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2475 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2476 g_Sound_Delete('SOUND_GAME_BULK1');
2477 g_Sound_Delete('SOUND_GAME_BULK2');
2478 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2479 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2480 g_Sound_Delete('SOUND_GAME_BURNING');
2481 g_Sound_Delete('SOUND_GAME_SWITCH1');
2482 g_Sound_Delete('SOUND_GAME_SWITCH0');
2489 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2490 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2491 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2492 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2499 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2500 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2501 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2502 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2508 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA1');
2509 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA2');
2510 g_Sound_Delete('SOUND_ANNOUNCER_MUHAHA3');
2512 sound_get_flag
[0].Free();
2513 sound_get_flag
[1].Free();
2514 sound_lost_flag
[0].Free();
2515 sound_lost_flag
[1].Free();
2516 sound_ret_flag
[0].Free();
2517 sound_ret_flag
[1].Free();
2518 sound_cap_flag
[0].Free();
2519 sound_cap_flag
[1].Free();
2521 g_Sound_Delete('SOUND_CTF_GET1');
2522 g_Sound_Delete('SOUND_CTF_GET2');
2523 g_Sound_Delete('SOUND_CTF_LOST1');
2524 g_Sound_Delete('SOUND_CTF_LOST2');
2525 g_Sound_Delete('SOUND_CTF_RETURN1');
2526 g_Sound_Delete('SOUND_CTF_RETURN2');
2527 g_Sound_Delete('SOUND_CTF_CAPTURE1');
2528 g_Sound_Delete('SOUND_CTF_CAPTURE2');
2530 g_Game_FreeChatSounds();
2532 DataLoaded
:= False;
2535 procedure DrawCustomStat();
2541 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2542 s1
, s2
, topstr
: String;
2544 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2548 if g_Console_Action(ACTION_SCORES
) then
2550 if not gStatsPressed
then
2552 gStatsOff
:= not gStatsOff
;
2553 gStatsPressed
:= True;
2557 gStatsPressed
:= False;
2561 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2562 w
:= (Length(s1
) * ww2
) div 2;
2563 x
:= gScreenWidth
div 2 - w
;
2565 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2569 if (gGameSettings
.GameMode
= GM_COOP
) then
2571 if gMissionFailed
then
2572 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2574 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2577 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2579 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2580 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2582 if g_Game_IsNet
then
2584 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2585 if not gChatShow
then
2586 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2587 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2590 if g_Game_IsClient
then
2591 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2593 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2594 if not gChatShow
then
2595 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2596 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2601 w
:= gScreenWidth
-x
*2;
2607 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2608 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2610 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2612 case CustomStat
.GameMode
of
2615 if gGameSettings
.MaxLives
= 0 then
2616 s1
:= _lc
[I_GAME_DM
]
2618 s1
:= _lc
[I_GAME_LMS
];
2622 if gGameSettings
.MaxLives
= 0 then
2623 s1
:= _lc
[I_GAME_TDM
]
2625 s1
:= _lc
[I_GAME_TLMS
];
2627 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2630 if gGameSettings
.MaxLives
= 0 then
2631 s1
:= _lc
[I_GAME_COOP
]
2633 s1
:= _lc
[I_GAME_SURV
];
2639 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2643 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2644 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2647 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2648 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2649 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2650 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2652 pc
:= Length(CustomStat
.PlayerStat
);
2653 if pc
= 0 then Exit
;
2655 if CustomStat
.GameMode
= GM_COOP
then
2657 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2659 s2
:= _lc
[I_GAME_MONSTERS
];
2660 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2661 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2663 s2
:= _lc
[I_GAME_SECRETS
];
2664 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2665 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2668 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2670 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2671 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2672 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2674 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2675 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2676 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2680 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2685 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2686 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2687 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2689 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2692 for t
:= TEAM_RED
to TEAM_BLUE
do
2694 if t
= TEAM_RED
then
2696 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2697 gStdFont
, 255, 0, 0, 1);
2698 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2699 gStdFont
, 255, 0, 0, 1);
2706 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2707 gStdFont
, 0, 0, 255, 1);
2708 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2709 gStdFont
, 0, 0, 255, 1);
2715 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2718 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2719 if CustomStat
.PlayerStat
[p
].Team
= t
then
2720 with CustomStat
.PlayerStat
[p
] do
2734 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
2735 e_TextureFontPrintEx(x
+16, _y
, Name
+ ' *', gStdFont
, rr
, gg
, bb
, 1)
2737 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2738 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2739 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2746 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2749 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2750 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2751 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2754 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2755 with CustomStat
.PlayerStat
[p
] do
2757 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2764 if (gPlayers
[Num
] <> nil) and (gPlayers
[Num
].FReady
) then
2765 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
+ ' *', gStdFont
, r
, r
, r
, 1, True)
2767 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2768 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2769 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2775 procedure DrawSingleStat();
2777 tm
, key_x
, val_x
, y
: Integer;
2781 procedure player_stat(n
: Integer);
2787 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2788 s2
:= Format(' %d', [gTotalMonsters
]);
2790 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2791 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2792 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2793 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2795 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2796 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2798 // "Kills-per-minute: ##.#":
2799 s1
:= _lc
[I_MENU_INTER_KPM
];
2801 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2803 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2804 s2
:= Format(' %.1f', [kpm
]);
2806 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2807 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2809 // "Secrets found: # / #":
2810 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2811 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2813 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2814 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2815 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2816 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2818 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2819 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2823 // "Level Complete":
2824 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2825 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2827 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2828 s1
:= _lc
[I_MENU_INTER_KPM
];
2829 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2832 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2834 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2835 val_x
:= key_x
+ w1
;
2838 tm
:= SingleStat
.GameTime
div 1000;
2839 s1
:= _lc
[I_MENU_INTER_TIME
];
2840 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2842 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2843 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2845 if SingleStat
.TwoPlayers
then
2848 s1
:= _lc
[I_MENU_PLAYER_1
];
2849 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2850 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2852 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2857 s1
:= _lc
[I_MENU_PLAYER_2
];
2858 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2859 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2861 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2867 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2873 procedure DrawLoadingStat();
2874 procedure drawRect (x
, y
, w
, h
: Integer);
2876 if (w
< 1) or (h
< 1) then exit
;
2878 glVertex2f(x
+0.375, y
+0.375);
2879 glVertex2f(x
+w
+0.375, y
+0.375);
2880 glVertex2f(x
+w
+0.375, y
+h
+0.375);
2881 glVertex2f(x
+0.375, y
+h
+0.375);
2885 function drawPBar (cur
, total
: Integer; washere
: Boolean): Boolean;
2887 rectW
, rectH
: Integer;
2894 idl
, idr
, idb
, idm
: LongWord;
2898 if (total
< 1) then exit
;
2899 if (cur
< 1) then exit
; // don't blink
2900 if (not washere
) and (cur
>= total
) then exit
; // don't blink
2901 //if (cur < 0) then cur := 0;
2902 //if (cur > total) then cur := total;
2905 if (hasPBarGfx
) then
2907 g_Texture_Get('UI_GFX_PBAR_LEFT', idl
);
2908 g_Texture_GetSize('UI_GFX_PBAR_LEFT', wl
, hl
);
2909 g_Texture_Get('UI_GFX_PBAR_RIGHT', idr
);
2910 g_Texture_GetSize('UI_GFX_PBAR_RIGHT', wr
, hr
);
2911 g_Texture_Get('UI_GFX_PBAR_MIDDLE', idb
);
2912 g_Texture_GetSize('UI_GFX_PBAR_MIDDLE', wb
, hb
);
2913 g_Texture_Get('UI_GFX_PBAR_MARKER', idm
);
2914 g_Texture_GetSize('UI_GFX_PBAR_MARKER', wm
, hm
);
2916 //rectW := gScreenWidth-360;
2917 rectW
:= trunc(624.0*gScreenWidth
/1024.0);
2920 x0
:= (gScreenWidth
-rectW
) div 2;
2921 y0
:= gScreenHeight
-rectH
-64;
2922 if (y0
< 2) then y0
:= 2;
2924 glEnable(GL_SCISSOR_TEST
);
2927 glScissor(x0
, gScreenHeight
-y0
-rectH
, rectW
, rectH
);
2928 e_DrawSize(idl
, x0
, y0
, 0, true, false, wl
, hl
);
2929 e_DrawSize(idr
, x0
+rectW
-wr
, y0
, 0, true, false, wr
, hr
);
2932 glScissor(x0
+wl
, gScreenHeight
-y0
-rectH
, rectW
-wl
-wr
, rectH
);
2934 while (f
< x0
+rectW
) do
2936 e_DrawSize(idb
, f
, y0
, 0, true, false, wb
, hb
);
2941 wdt
:= (rectW
-wl
-wr
)*cur
div total
;
2942 if (wdt
> rectW
-wl
-wr
) then wdt
:= rectW
-wr
-wr
;
2945 my
:= y0
; // don't be so smart, ketmar: +(rectH-wm) div 2;
2946 glScissor(x0
+wl
, gScreenHeight
-my
-rectH
, wdt
, hm
);
2950 e_DrawSize(idm
, f
, y0
, 0, true, false, wm
, hm
);
2956 glScissor(0, 0, gScreenWidth
, gScreenHeight
);
2960 rectW
:= gScreenWidth
-64;
2963 x0
:= (gScreenWidth
-rectW
) div 2;
2964 y0
:= gScreenHeight
-rectH
-64;
2965 if (y0
< 2) then y0
:= 2;
2967 glDisable(GL_BLEND
);
2968 glDisable(GL_TEXTURE_2D
);
2970 //glClearColor(0, 0, 0, 0);
2971 //glClear(GL_COLOR_BUFFER_BIT);
2973 glColor4ub(127, 127, 127, 255);
2974 drawRect(x0
-2, y0
-2, rectW
+4, rectH
+4);
2976 glColor4ub(0, 0, 0, 255);
2977 drawRect(x0
-1, y0
-1, rectW
+2, rectH
+2);
2979 glColor4ub(127, 127, 127, 255);
2980 wdt
:= rectW
*cur
div total
;
2981 if (wdt
> rectW
) then wdt
:= rectW
;
2982 drawRect(x0
, y0
, wdt
, rectH
);
2991 if (Length(LoadingStat
.Msgs
) = 0) then exit
;
2993 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2994 yy
:= (gScreenHeight
div 3);
2995 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2996 xx
:= (gScreenWidth
div 3);
3000 for i
:= 0 to NextMsg
-1 do
3002 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
3003 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
3007 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
3008 yy
:= yy
+ LOADING_INTERLINE
;
3009 PBarWasHere
:= drawPBar(CurValue
, MaxValue
, PBarWasHere
);
3014 procedure DrawMenuBackground(tex
: AnsiString);
3020 if g_Texture_Get(tex
, ID
) then
3022 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3023 e_GetTextureSize(ID
, @w
, @h
);
3025 w
:= round(w
* 1.333 * (gScreenHeight
/ h
))
3027 w
:= trunc(w
* (gScreenHeight
/ h
));
3028 e_DrawSize(ID
, (gScreenWidth
- w
) div 2, 0, 0, False, False, w
, gScreenHeight
);
3030 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3033 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
3035 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
3037 function monDraw (mon
: TMonster
): Boolean;
3039 result
:= false; // don't stop
3044 // Ëåâûé âåðõíèé óãîë
3045 aX
:= Obj
.X
div ScaleSz
+ 1;
3046 aY
:= Obj
.Y
div ScaleSz
+ 1;
3048 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3049 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3050 // Ïðàâûé íèæíèé óãîë
3051 aX2
:= aX
+ aX2
- 1;
3052 aY2
:= aY
+ aY2
- 1;
3053 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
3059 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
3060 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
3063 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
3064 ScaleSz
:= 16 div Scale
;
3065 // Ðàçìåðû ìèíè-êàðòû:
3066 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
3067 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
3069 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
3071 if gWalls
<> nil then
3074 for a
:= 0 to High(gWalls
) do
3076 if PanelType
<> 0 then
3078 // Ëåâûé âåðõíèé óãîë:
3079 aX
:= X
div ScaleSz
;
3080 aY
:= Y
div ScaleSz
;
3082 aX2
:= max(Width
div ScaleSz
, 1);
3083 aY2
:= max(Height
div ScaleSz
, 1);
3084 // Ïðàâûé íèæíèé óãîë:
3085 aX2
:= aX
+ aX2
- 1;
3086 aY2
:= aY
+ aY2
- 1;
3089 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
3090 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
3091 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
3095 if gSteps
<> nil then
3098 for a
:= 0 to High(gSteps
) do
3100 if PanelType
<> 0 then
3102 // Ëåâûé âåðõíèé óãîë:
3103 aX
:= X
div ScaleSz
;
3104 aY
:= Y
div ScaleSz
;
3106 aX2
:= max(Width
div ScaleSz
, 1);
3107 aY2
:= max(Height
div ScaleSz
, 1);
3108 // Ïðàâûé íèæíèé óãîë:
3109 aX2
:= aX
+ aX2
- 1;
3110 aY2
:= aY
+ aY2
- 1;
3112 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
3115 if gLifts
<> nil then
3118 for a
:= 0 to High(gLifts
) do
3120 if PanelType
<> 0 then
3122 // Ëåâûé âåðõíèé óãîë:
3123 aX
:= X
div ScaleSz
;
3124 aY
:= Y
div ScaleSz
;
3126 aX2
:= max(Width
div ScaleSz
, 1);
3127 aY2
:= max(Height
div ScaleSz
, 1);
3128 // Ïðàâûé íèæíèé óãîë:
3129 aX2
:= aX
+ aX2
- 1;
3130 aY2
:= aY
+ aY2
- 1;
3133 LIFTTYPE_UP
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
3134 LIFTTYPE_DOWN
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
3135 LIFTTYPE_LEFT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
3136 LIFTTYPE_RIGHT
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
3140 if gWater
<> nil then
3143 for a
:= 0 to High(gWater
) do
3145 if PanelType
<> 0 then
3147 // Ëåâûé âåðõíèé óãîë:
3148 aX
:= X
div ScaleSz
;
3149 aY
:= Y
div ScaleSz
;
3151 aX2
:= max(Width
div ScaleSz
, 1);
3152 aY2
:= max(Height
div ScaleSz
, 1);
3153 // Ïðàâûé íèæíèé óãîë:
3154 aX2
:= aX
+ aX2
- 1;
3155 aY2
:= aY
+ aY2
- 1;
3157 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
3160 if gAcid1
<> nil then
3162 // Ðèñóåì êèñëîòó 1:
3163 for a
:= 0 to High(gAcid1
) do
3165 if PanelType
<> 0 then
3167 // Ëåâûé âåðõíèé óãîë:
3168 aX
:= X
div ScaleSz
;
3169 aY
:= Y
div ScaleSz
;
3171 aX2
:= max(Width
div ScaleSz
, 1);
3172 aY2
:= max(Height
div ScaleSz
, 1);
3173 // Ïðàâûé íèæíèé óãîë:
3174 aX2
:= aX
+ aX2
- 1;
3175 aY2
:= aY
+ aY2
- 1;
3177 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
3180 if gAcid2
<> nil then
3182 // Ðèñóåì êèñëîòó 2:
3183 for a
:= 0 to High(gAcid2
) do
3185 if PanelType
<> 0 then
3187 // Ëåâûé âåðõíèé óãîë:
3188 aX
:= X
div ScaleSz
;
3189 aY
:= Y
div ScaleSz
;
3191 aX2
:= max(Width
div ScaleSz
, 1);
3192 aY2
:= max(Height
div ScaleSz
, 1);
3193 // Ïðàâûé íèæíèé óãîë:
3194 aX2
:= aX
+ aX2
- 1;
3195 aY2
:= aY
+ aY2
- 1;
3197 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
3200 if gPlayers
<> nil then
3203 for a
:= 0 to High(gPlayers
) do
3204 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
3206 // Ëåâûé âåðõíèé óãîë:
3207 aX
:= Obj
.X
div ScaleSz
+ 1;
3208 aY
:= Obj
.Y
div ScaleSz
+ 1;
3210 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
3211 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
3212 // Ïðàâûé íèæíèé óãîë:
3213 aX2
:= aX
+ aX2
- 1;
3214 aY2
:= aY
+ aY2
- 1;
3216 if gPlayers
[a
] = p
then
3217 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
3220 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
3221 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
3222 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
3227 g_Mons_ForEach(monDraw
);
3232 procedure renderAmbientQuad (hasAmbient
: Boolean; constref ambColor
: TDFColor
);
3234 if not hasAmbient
then exit
;
3235 e_AmbientQuad(sX
, sY
, sWidth
, sHeight
, ambColor
.r
, ambColor
.g
, ambColor
.b
, ambColor
.a
);
3239 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3240 //FIXME: broken for splitscreen mode
3241 procedure renderDynLightsInternal ();
3243 //hasAmbient: Boolean;
3244 //ambColor: TDFColor;
3246 lx
, ly
, lrad
: Integer;
3247 scxywh
: array[0..3] of GLint
;
3250 if e_NoGraphics
then exit
;
3252 //TODO: lights should be in separate grid, i think
3253 // but on the other side: grid may be slower for dynlights, as their lifetime is short
3254 if (not gwin_k8_enable_light_experiments
) or (not gwin_has_stencil
) or (g_dynLightCount
< 1) then exit
;
3257 //ambColor := gCurrentMap['light_ambient'].rgba;
3258 //hasAmbient := (not ambColor.isOpaque) or (not ambColor.isBlack);
3260 { // this will multiply incoming color to alpha from framebuffer
3262 glBlendFunc(GL_DST_ALPHA, GL_ONE);
3266 * light rendering: (INVALID!)
3267 * glStencilFunc(GL_EQUAL, 0, $ff);
3269 * glClear(GL_STENCIL_BUFFER_BIT);
3270 * glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
3271 * draw shadow volume into stencil buffer
3272 * glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer
3273 * glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); // don't modify stencil buffer
3275 * draw color-less quad with light alpha (WARNING! don't touch color!)
3276 * glEnable(GL_BLEND);
3277 * glBlendFunc(GL_DST_ALPHA, GL_ONE);
3278 * draw all geometry up to and including walls (with alpha-testing, probably) -- this does lighting
3280 wassc
:= (glIsEnabled(GL_SCISSOR_TEST
) <> 0);
3281 if wassc
then glGetIntegerv(GL_SCISSOR_BOX
, @scxywh
[0]) else glGetIntegerv(GL_VIEWPORT
, @scxywh
[0]);
3283 // setup OpenGL parameters
3284 glStencilMask($FFFFFFFF);
3285 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
3286 glEnable(GL_STENCIL_TEST
);
3287 glEnable(GL_SCISSOR_TEST
);
3288 glClear(GL_STENCIL_BUFFER_BIT
);
3289 glStencilFunc(GL_EQUAL
, 0, $ff);
3291 for lln
:= 0 to g_dynLightCount
-1 do
3293 lx
:= g_dynLights
[lln
].x
;
3294 ly
:= g_dynLights
[lln
].y
;
3295 lrad
:= g_dynLights
[lln
].radius
;
3296 if (lrad
< 3) then continue
;
3298 if (lx
-sX
+lrad
< 0) then continue
;
3299 if (ly
-sY
+lrad
< 0) then continue
;
3300 if (lx
-sX
-lrad
>= gPlayerScreenSize
.X
) then continue
;
3301 if (ly
-sY
-lrad
>= gPlayerScreenSize
.Y
) then continue
;
3303 // set scissor to optimize drawing
3304 if (g_dbg_scale
= 1.0) then
3306 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
3310 glScissor(0, 0, gWinSizeX
, gWinSizeY
);
3312 // no need to clear stencil buffer, light blitting will do it for us... but only for normal scale
3313 if (g_dbg_scale
<> 1.0) then glClear(GL_STENCIL_BUFFER_BIT
);
3314 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
3315 // draw extruded panels
3316 glDisable(GL_TEXTURE_2D
);
3317 glDisable(GL_BLEND
);
3318 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
3319 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
3320 // render light texture
3321 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
3322 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
3325 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
3326 glEnable(GL_TEXTURE_2D
);
3327 // color and opacity
3328 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
3329 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
3331 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
3332 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
3333 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
3334 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
3339 glDisable(GL_STENCIL_TEST
);
3340 glDisable(GL_BLEND
);
3341 glDisable(GL_SCISSOR_TEST
);
3342 //glScissor(0, 0, sWidth, sHeight);
3344 glScissor(scxywh
[0], scxywh
[1], scxywh
[2], scxywh
[3]);
3345 if wassc
then glEnable(GL_SCISSOR_TEST
) else glDisable(GL_SCISSOR_TEST
);
3349 function fixViewportForScale (): Boolean;
3351 nx0
, ny0
, nw
, nh
: Integer;
3354 if (g_dbg_scale
<> 1.0) then
3357 nx0
:= round(sX
-(gPlayerScreenSize
.X
-(sWidth
*g_dbg_scale
))/2/g_dbg_scale
);
3358 ny0
:= round(sY
-(gPlayerScreenSize
.Y
-(sHeight
*g_dbg_scale
))/2/g_dbg_scale
);
3359 nw
:= round(sWidth
/g_dbg_scale
);
3360 nh
:= round(sHeight
/g_dbg_scale
);
3369 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
3370 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
3371 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; setTransMatrix
: Boolean);
3373 TDrawCB
= procedure ();
3376 hasAmbient
: Boolean;
3378 doAmbient
: Boolean = false;
3380 procedure drawPanelType (profname
: AnsiString; panType
: DWord
; doDraw
: Boolean);
3385 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3386 if gdbg_map_use_accel_render
then
3388 tagmask
:= panelTypeToTag(panType
);
3389 while (gDrawPanelList
.count
> 0) do
3391 pan
:= TPanel(gDrawPanelList
.front());
3392 if ((pan
.tag
and tagmask
) = 0) then break
;
3393 if doDraw
then pan
.Draw(doAmbient
, ambColor
);
3394 gDrawPanelList
.popFront();
3399 if doDraw
then g_Map_DrawPanels(panType
, hasAmbient
, ambColor
);
3401 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3404 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
3406 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin(profname
);
3407 if assigned(cb
) then cb();
3408 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3412 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('total');
3414 // our accelerated renderer will collect all panels to gDrawPanelList
3415 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
3416 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('collect');
3417 if gdbg_map_use_accel_render
then
3419 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
3421 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3423 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionBegin('skyback');
3424 g_Map_DrawBack(backXOfs
, backYOfs
);
3425 if (profileFrameDraw
<> nil) then profileFrameDraw
.sectionEnd();
3427 if setTransMatrix
then
3429 //if (g_dbg_scale <> 1.0) then glTranslatef(0.0, -0.375/2, 0);
3430 glScalef(g_dbg_scale
, g_dbg_scale
, 1.0);
3431 glTranslatef(-sX
, -sY
, 0);
3435 ambColor
:= gCurrentMap
['light_ambient'].rgba
;
3436 hasAmbient
:= (not ambColor
.isOpaque
) or (not ambColor
.isBlack
);
3441 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3442 glColor4ub(ambColor.r, ambColor.g, ambColor.b, ambColor.a);
3443 glClear(GL_COLOR_BUFFER_BIT);
3446 //writeln('color: (', ambColor.r, ',', ambColor.g, ',', ambColor.b, ',', ambColor.a, ')');
3449 drawPanelType('*back', PANEL_BACK
, g_rlayer_back
);
3450 drawPanelType('*step', PANEL_STEP
, g_rlayer_step
);
3451 drawOther('items', @g_Items_Draw
);
3452 drawOther('weapons', @g_Weapon_Draw
);
3453 drawOther('shells', @g_Player_DrawShells
);
3454 drawOther('drawall', @g_Player_DrawAll
);
3455 drawOther('corpses', @g_Player_DrawCorpses
);
3456 drawPanelType('*wall', PANEL_WALL
, g_rlayer_wall
);
3457 drawOther('monsters', @g_Monsters_Draw
);
3458 drawOther('itemdrop', @g_Items_DrawDrop
);
3459 drawPanelType('*door', PANEL_CLOSEDOOR
, g_rlayer_door
);
3460 drawOther('gfx', @g_GFX_Draw
);
3461 drawOther('flags', @g_Map_DrawFlags
);
3462 drawPanelType('*acid1', PANEL_ACID1
, g_rlayer_acid1
);
3463 drawPanelType('*acid2', PANEL_ACID2
, g_rlayer_acid2
);
3464 drawPanelType('*water', PANEL_WATER
, g_rlayer_water
);
3465 drawOther('dynlights', @renderDynLightsInternal
);
3467 if hasAmbient
{and ((not g_playerLight) or (not gwin_has_stencil) or (g_dynLightCount < 1))} then
3469 renderAmbientQuad(hasAmbient
, ambColor
);
3473 drawPanelType('*fore', PANEL_FORE
, g_rlayer_fore
);
3476 if g_debug_HealthBar
then
3478 g_Monsters_DrawHealth();
3479 g_Player_DrawHealth();
3482 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainEnd(); // map rendering
3486 procedure DrawMapView(x
, y
, w
, h
: Integer);
3493 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
3494 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
3501 fixViewportForScale();
3502 renderMapInternal(-bx
, -by
, true);
3508 procedure DrawPlayer(p
: TPlayer
);
3510 px
, py
, a
, b
, c
, d
, i
: Integer;
3513 if (p
= nil) or (p
.FDummy
) then
3516 g_Map_DrawBack(0, 0);
3521 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
3522 if (profileFrameDraw
<> nil) then profileFrameDraw
.mainBegin(g_profile_frame_draw
);
3528 px
:= p
.GameX
+ PLAYER_RECT_CX
;
3529 py
:= p
.GameY
+ PLAYER_RECT_CY
+p
.Obj
.slopeUpLeft
;
3531 if (g_dbg_scale
= 1.0) and (not g_dbg_ignore_bounds
) then
3533 if (px
> (gPlayerScreenSize
.X
div 2)) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
3534 if (py
> (gPlayerScreenSize
.Y
div 2)) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
3536 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
3537 if (py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
3539 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
3540 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
3543 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
3546 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
3547 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
3550 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
3555 // scaled, ignore level bounds
3556 a
:= -px
+(gPlayerScreenSize
.X
div 2);
3557 b
:= -py
+(gPlayerScreenSize
.Y
div 2);
3560 if p
.IncCam
<> 0 then
3562 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
3564 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
3566 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
3570 if py
< gPlayerScreenSize
.Y
div 2 then
3572 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
3574 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
3578 if p
.IncCam
< 0 then
3580 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
3583 if p
.IncCam
> 0 then
3585 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
3589 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
3590 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
3591 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
3593 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
3594 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
3595 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
3598 sY
:= -(b
+p
.IncCam
);
3599 sWidth
:= gPlayerScreenSize
.X
;
3600 sHeight
:= gPlayerScreenSize
.Y
;
3602 //glTranslatef(a, b+p.IncCam, 0);
3604 //if (p = gPlayer1) and (g_dbg_scale >= 1.0) then g_Holmes_plrViewSize(sWidth, sHeight);
3606 //conwritefln('OLD: (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3607 fixViewportForScale();
3608 //conwritefln(' (%s,%s)-(%s,%s)', [sX, sY, sWidth, sHeight]);
3610 if (g_dbg_scale
<> 1.0) and (not g_dbg_ignore_bounds
) then
3612 if (sX
+sWidth
> gMapInfo
.Width
) then sX
:= gMapInfo
.Width
-sWidth
;
3613 if (sY
+sHeight
> gMapInfo
.Height
) then sY
:= gMapInfo
.Height
-sHeight
;
3614 if (sX
< 0) then sX
:= 0;
3615 if (sY
< 0) then sY
:= 0;
3617 if (gBackSize
.X
<= gPlayerScreenSize
.X
) or (gMapInfo
.Width
<= sWidth
) then c
:= 0 else c
:= trunc((gBackSize
.X
-gPlayerScreenSize
.X
)*sX
/(gMapInfo
.Width
-sWidth
));
3618 if (gBackSize
.Y
<= gPlayerScreenSize
.Y
) or (gMapInfo
.Height
<= sHeight
) then d
:= 0 else d
:= trunc((gBackSize
.Y
-gPlayerScreenSize
.Y
)*sY
/(gMapInfo
.Height
-sHeight
));
3621 //r_smallmap_h: 0: left; 1: center; 2: right
3622 //r_smallmap_v: 0: top; 1: center; 2: bottom
3624 if (gMapInfo
.Width
= sWidth
) then
3628 else if (gMapInfo
.Width
< sWidth
) then
3630 case r_smallmap_h
of
3631 1: sX
:= -((sWidth
-gMapInfo
.Width
) div 2); // center
3632 2: sX
:= -(sWidth
-gMapInfo
.Width
); // right
3633 else sX
:= 0; // left
3637 if (gMapInfo
.Height
= sHeight
) then
3641 else if (gMapInfo
.Height
< sHeight
) then
3643 case r_smallmap_v
of
3644 1: sY
:= -((sHeight
-gMapInfo
.Height
) div 2); // center
3645 2: sY
:= -(sHeight
-gMapInfo
.Height
); // bottom
3646 else sY
:= 0; // top
3652 p
.viewPortW
:= sWidth
;
3653 p
.viewPortH
:= sHeight
;
3655 {$IFDEF ENABLE_HOLMES}
3656 if (p
= gPlayer1
) then
3658 g_Holmes_plrViewPos(sX
, sY
);
3659 g_Holmes_plrViewSize(sWidth
, sHeight
);
3663 renderMapInternal(-c
, -d
, true);
3665 if (gGameSettings
.GameMode
<> GM_SINGLE
) and (gPlayerIndicator
> 0) then
3666 case gPlayerIndicator
of
3668 p
.DrawIndicator(_RGB(255, 255, 255));
3671 for i
:= 0 to High(gPlayers
) do
3672 if gPlayers
[i
] <> nil then
3673 if gPlayers
[i
] = p
then p
.DrawIndicator(_RGB(255, 255, 255))
3674 else if (gPlayers
[i
].Team
= p
.Team
) and (gPlayers
[i
].Team
<> TEAM_NONE
) then
3675 if gPlayerIndicatorStyle
= 1 then
3676 gPlayers
[i
].DrawIndicator(_RGB(192, 192, 192))
3677 else gPlayers
[i
].DrawIndicator(gPlayers
[i
].GetColor
);
3680 if p
.FSpectator
then
3681 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
3682 p
.GameY
+ PLAYER_RECT_CY
- 4,
3683 'X', gStdFont
, 255, 255, 255, 1, True);
3685 for a := 0 to High(gCollideMap) do
3686 for b := 0 to High(gCollideMap[a]) do
3689 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
3691 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
3695 1: e_DrawPoint(1, b, a, 200, 200, 200);
3696 2: e_DrawPoint(1, b, a, 64, 64, 255);
3697 3: e_DrawPoint(1, b, a, 255, 0, 255);
3707 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3708 if g_Debug_Player
then
3709 g_Player_DrawDebug(p
);
3713 procedure drawProfilers ();
3718 if g_profile_frame_draw
and (profileFrameDraw
<> nil) then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
3719 if g_profile_collision
and (profMapCollision
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
3720 if g_profile_los
and (profMonsLOS
<> nil) then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
3723 procedure g_Game_Draw();
3730 plView1
, plView2
: TPlayer
;
3733 if gExit
= EXIT_QUIT
then Exit
;
3735 Time
:= sys_GetTicks() {div 1000};
3736 FPSCounter
:= FPSCounter
+1;
3737 if Time
- FPSTime
>= 1000 then
3744 if gGameOn
or (gState
= STATE_FOLD
) then
3746 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3748 gSpectMode
:= SPECT_NONE
;
3749 if not gRevertPlayers
then
3751 plView1
:= gPlayer1
;
3752 plView2
:= gPlayer2
;
3756 plView1
:= gPlayer2
;
3757 plView2
:= gPlayer1
;
3761 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3763 gSpectMode
:= SPECT_NONE
;
3764 if gPlayer2
= nil then
3767 plView1
:= gPlayer2
;
3776 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3777 gSpectMode
:= SPECT_STATS
;
3779 if gSpectMode
= SPECT_PLAYERS
then
3780 if gPlayers
<> nil then
3782 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3783 if plView1
= nil then
3785 gSpectPID1
:= GetActivePlayerID_Next();
3786 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3788 if gSpectViewTwo
then
3790 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3791 if plView2
= nil then
3793 gSpectPID2
:= GetActivePlayerID_Next();
3794 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3799 if gSpectMode
= SPECT_MAPVIEW
then
3801 // Ðåæèì ïðîñìîòðà êàðòû
3803 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3804 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3805 gHearPoint1
.Active
:= True;
3806 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3807 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3808 gHearPoint2
.Active
:= False;
3812 Split
:= (plView1
<> nil) and (plView2
<> nil);
3814 // Òî÷êè ñëóõà èãðîêîâ
3815 if plView1
<> nil then
3817 gHearPoint1
.Active
:= True;
3818 gHearPoint1
.Coords
.X
:= plView1
.GameX
+ PLAYER_RECT
.Width
;
3819 gHearPoint1
.Coords
.Y
:= plView1
.GameY
+ PLAYER_RECT
.Height
DIV 2;
3821 gHearPoint1
.Active
:= False;
3822 if plView2
<> nil then
3824 gHearPoint2
.Active
:= True;
3825 gHearPoint2
.Coords
.X
:= plView2
.GameX
+ PLAYER_RECT
.Width
;
3826 gHearPoint2
.Coords
.Y
:= plView2
.GameY
+ PLAYER_RECT
.Height
DIV 2;
3828 gHearPoint2
.Active
:= False;
3830 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3831 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3834 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3835 if gScreenHeight
mod 2 = 0 then
3836 Dec(gPlayerScreenSize
.Y
);
3839 gPlayerScreenSize
.Y
:= gScreenHeight
;
3842 if gScreenHeight
mod 2 = 0 then
3843 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3845 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3847 DrawPlayer(plView1
);
3848 gPlayer1ScreenCoord
.X
:= sX
;
3849 gPlayer1ScreenCoord
.Y
:= sY
;
3853 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3855 DrawPlayer(plView2
);
3856 gPlayer2ScreenCoord
.X
:= sX
;
3857 gPlayer2ScreenCoord
.Y
:= sY
;
3860 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3863 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3866 {$IFDEF ENABLE_HOLMES}
3868 if (g_holmes_enabled
) then g_Holmes_Draw();
3871 if MessageText
<> '' then
3875 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3877 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3878 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3880 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3881 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3884 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3886 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) and (not gSpectAuto
) then
3888 // Draw spectator GUI
3891 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3894 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3896 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3898 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3900 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3901 if gSpectMode
= SPECT_STATS
then
3903 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2)*2, 'Autoview', gStdFont
, 255, 255, 255, 1);
3904 e_TextureFontPrintEx(16*ww
, gScreenHeight
- (hh
+2), '< fire >', gStdFont
, 255, 255, 255, 1);
3906 if gSpectMode
= SPECT_MAPVIEW
then
3908 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3909 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3910 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3911 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3912 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3914 if gSpectMode
= SPECT_PLAYERS
then
3916 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3917 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3918 if gSpectViewTwo
then
3920 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3921 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3922 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3923 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3927 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3928 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3934 if gPauseMain
and gGameOn
and (g_ActiveWindow
= nil) then
3936 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3937 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3939 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3940 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3941 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3946 if (gState
= STATE_MENU
) then
3948 if (g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '') then DrawMenuBackground('MENU_BACKGROUND');
3949 // F3 at menu will show game loading dialog
3950 if e_KeyPressed(IK_F3
) then g_Menu_Show_LoadMenu(true);
3951 if (g_ActiveWindow
<> nil) then
3953 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3954 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3958 // F3 at titlepic will show game loading dialog
3959 if e_KeyPressed(IK_F3
) then
3961 g_Menu_Show_LoadMenu(true);
3962 if (g_ActiveWindow
<> nil) then e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3967 if gState
= STATE_FOLD
then
3969 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3972 if gState
= STATE_INTERCUSTOM
then
3974 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3976 back
:= 'TEXTURE_endpic';
3977 if not g_Texture_Get(back
, ID
) then
3978 back
:= _lc
[I_TEXTURE_ENDPIC
];
3983 DrawMenuBackground(back
);
3987 if g_ActiveWindow
<> nil then
3989 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
3990 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
3994 if gState
= STATE_INTERSINGLE
then
3996 if EndingGameCounter
> 0 then
3998 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
4004 DrawMenuBackground(back
);
4008 if g_ActiveWindow
<> nil then
4010 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4011 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4016 if gState
= STATE_ENDPIC
then
4019 if g_Texture_Get('TEXTURE_endpic', ID
) then DrawMenuBackground('TEXTURE_endpic')
4020 else DrawMenuBackground(_lc
[I_TEXTURE_ENDPIC
]);
4022 if g_ActiveWindow
<> nil then
4024 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4025 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4029 if gState
= STATE_SLIST
then
4031 // if g_Texture_Get('MENU_BACKGROUND', ID) then
4033 // e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight);
4034 // //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4036 DrawMenuBackground('MENU_BACKGROUND');
4037 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4038 g_Serverlist_Draw(slCurrent
, slTable
);
4042 if g_ActiveWindow
<> nil then
4046 //e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
4047 e_DarkenQuadWH(0, 0, gScreenWidth
, gScreenHeight
, 150);
4049 g_ActiveWindow
.Draw();
4056 if g_debug_Sounds
and gGameOn
then
4058 for w
:= 0 to High(e_SoundsArray
) do
4059 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
4060 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
4065 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
4066 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
4069 if gGameOn
and gShowTime
then
4070 drawTime(gScreenWidth
-72, gScreenHeight
-16);
4072 if gGameOn
then drawProfilers();
4074 {$IFDEF ENABLE_HOLMES}
4081 procedure g_Game_Quit();
4083 g_Game_StopAllSounds(True);
4085 g_Game_SaveOptions();
4087 g_PlayerModel_FreeData();
4088 g_Texture_DeleteAll();
4089 g_Frames_DeleteAll();
4091 //g_Menu_Free(); //k8: this segfaults after resolution change; who cares?
4094 if NetInitDone
then g_Net_Free
;
4096 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
4097 if gMapToDelete
<> '' then
4098 g_Game_DeleteTestMap();
4104 procedure g_FatalError(Text: String);
4106 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
4107 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), TMsgType
.Warning
);
4109 gExit
:= EXIT_SIMPLE
;
4112 procedure g_SimpleError(Text: String);
4114 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
4115 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), TMsgType
.Warning
);
4118 procedure g_Game_SetupScreenSize();
4120 RES_FACTOR
= 4.0 / 3.0;
4126 // Ðàçìåð ýêðàíîâ èãðîêîâ:
4127 gPlayerScreenSize
.X
:= gScreenWidth
-196;
4128 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
4129 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
4131 gPlayerScreenSize
.Y
:= gScreenHeight
;
4133 // Ðàçìåð çàäíåãî ïëàíà:
4134 if BackID
<> DWORD(-1) then
4137 if (gScreenWidth
*s
> gMapInfo
.Width
) or
4138 (gScreenHeight
*s
> gMapInfo
.Height
) then
4140 gBackSize
.X
:= gScreenWidth
;
4141 gBackSize
.Y
:= gScreenHeight
;
4145 e_GetTextureSize(BackID
, @bw
, @bh
);
4146 rf
:= Single(bw
) / Single(bh
);
4147 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
4148 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
4149 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
4150 if (s
< 1.0) then s
:= 1.0;
4151 gBackSize
.X
:= Round(bw
*s
);
4152 gBackSize
.Y
:= Round(bh
*s
);
4157 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
4159 sys_SetDisplayMode(newWidth
, newHeight
, gBPP
, nowFull
);
4162 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
4164 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4165 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4167 if gPlayer1
= nil then
4169 if g_Game_IsClient
then
4171 if NetPlrUID1
> -1 then
4173 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4174 gPlayer1
:= g_Player_Get(NetPlrUID1
);
4179 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4180 Team
:= gPlayer1Settings
.Team
;
4182 // Ñîçäàíèå ïåðâîãî èãðîêà:
4183 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4184 gPlayer1Settings
.Color
,
4186 if gPlayer1
= nil then
4187 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
4190 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4191 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
4192 if g_Game_IsServer
and g_Game_IsNet
then
4193 MH_SEND_PlayerCreate(gPlayer1
.UID
);
4194 gPlayer1
.Respawn(False, True);
4196 if g_Game_IsNet
and NetUseMaster
then
4202 if gPlayer2
= nil then
4204 if g_Game_IsClient
then
4206 if NetPlrUID2
> -1 then
4207 gPlayer2
:= g_Player_Get(NetPlrUID2
);
4211 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
4212 Team
:= gPlayer2Settings
.Team
;
4214 // Ñîçäàíèå âòîðîãî èãðîêà:
4215 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4216 gPlayer2Settings
.Color
,
4218 if gPlayer2
= nil then
4219 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
4222 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4223 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
4224 if g_Game_IsServer
and g_Game_IsNet
then
4225 MH_SEND_PlayerCreate(gPlayer2
.UID
);
4226 gPlayer2
.Respawn(False, True);
4228 if g_Game_IsNet
and NetUseMaster
then
4236 procedure g_Game_RemovePlayer();
4240 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
4241 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
4246 if g_Game_IsServer
then
4249 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4250 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4251 g_Player_Remove(Pl
.UID
);
4253 if g_Game_IsNet
and NetUseMaster
then
4262 if g_Game_IsServer
then
4265 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
4266 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
4267 g_Player_Remove(Pl
.UID
);
4269 if g_Game_IsNet
and NetUseMaster
then
4274 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
4280 procedure g_Game_Spectate();
4282 g_Game_RemovePlayer();
4283 if gPlayer1
<> nil then
4284 g_Game_RemovePlayer();
4287 procedure g_Game_SpectateCenterView();
4289 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
4290 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
4293 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
4300 e_WriteLog('Starting singleplayer game...', TMsgType
.Notify
);
4302 g_Game_ClearLoading();
4305 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
4308 gGameSettings
.GameType
:= GT_SINGLE
;
4309 gGameSettings
.MaxLives
:= 0;
4310 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
4311 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
4312 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
4313 gSwitchGameMode
:= GM_SINGLE
;
4315 g_Game_ExecuteEvent('ongamestart');
4317 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4318 g_Game_SetupScreenSize();
4320 // Ñîçäàíèå ïåðâîãî èãðîêà:
4321 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4322 gPlayer1Settings
.Color
,
4323 gPlayer1Settings
.Team
, False));
4324 if gPlayer1
= nil then
4326 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4330 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4333 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
4336 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4337 gPlayer2Settings
.Color
,
4338 gPlayer2Settings
.Team
, False));
4339 if gPlayer2
= nil then
4341 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4345 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4349 // Çàãðóçêà è çàïóñê êàðòû:
4350 if not g_Game_StartMap(MAP
, True) then
4352 if (Pos(':\', Map
) > 0) or (Pos(':/', Map
) > 0) then tmps
:= Map
else tmps
:= gGameSettings
.WAD
+ ':\' + MAP
;
4353 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [tmps
]));
4357 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4361 for i
:= nPl
+1 to nPlayers
do
4362 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4365 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
4366 TimeLimit
, GoalLimit
: Word;
4368 Options
: LongWord; nPlayers
: Byte);
4374 e_WriteLog('Starting custom game...', TMsgType
.Notify
);
4376 g_Game_ClearLoading();
4379 gGameSettings
.GameType
:= GT_CUSTOM
;
4380 gGameSettings
.GameMode
:= GameMode
;
4381 gSwitchGameMode
:= GameMode
;
4382 gGameSettings
.TimeLimit
:= TimeLimit
;
4383 gGameSettings
.GoalLimit
:= GoalLimit
;
4384 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4385 gGameSettings
.Options
:= Options
;
4387 gCoopTotalMonstersKilled
:= 0;
4388 gCoopTotalSecretsFound
:= 0;
4389 gCoopTotalMonsters
:= 0;
4390 gCoopTotalSecrets
:= 0;
4394 g_Game_ExecuteEvent('ongamestart');
4396 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4397 g_Game_SetupScreenSize();
4399 // Ðåæèì íàáëþäàòåëÿ:
4400 if nPlayers
= 0 then
4407 if nPlayers
>= 1 then
4409 // Ñîçäàíèå ïåðâîãî èãðîêà:
4410 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4411 gPlayer1Settings
.Color
,
4412 gPlayer1Settings
.Team
, False));
4413 if gPlayer1
= nil then
4415 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4419 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4423 if nPlayers
>= 2 then
4425 // Ñîçäàíèå âòîðîãî èãðîêà:
4426 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4427 gPlayer2Settings
.Color
,
4428 gPlayer2Settings
.Team
, False));
4429 if gPlayer2
= nil then
4431 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4435 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4439 // Çàãðóçêà è çàïóñê êàðòû:
4440 if not g_Game_StartMap(Map
, True) then
4442 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4446 // Íåò òî÷åê ïîÿâëåíèÿ:
4447 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4448 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4449 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4450 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4451 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4453 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4457 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4461 for i
:= nPl
+1 to nPlayers
do
4462 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
4465 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
4466 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
4467 Options
: LongWord; nPlayers
: Byte;
4468 IPAddr
: LongWord; Port
: Word);
4472 e_WriteLog('Starting net game (server)...', TMsgType
.Notify
);
4474 g_Game_ClearLoading();
4477 gGameSettings
.GameType
:= GT_SERVER
;
4478 gGameSettings
.GameMode
:= GameMode
;
4479 gSwitchGameMode
:= GameMode
;
4480 gGameSettings
.TimeLimit
:= TimeLimit
;
4481 gGameSettings
.GoalLimit
:= GoalLimit
;
4482 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
4483 gGameSettings
.Options
:= Options
;
4485 gCoopTotalMonstersKilled
:= 0;
4486 gCoopTotalSecretsFound
:= 0;
4487 gCoopTotalMonsters
:= 0;
4488 gCoopTotalSecrets
:= 0;
4492 g_Game_ExecuteEvent('ongamestart');
4494 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
4495 g_Game_SetupScreenSize();
4497 // Ðåæèì íàáëþäàòåëÿ:
4498 if nPlayers
= 0 then
4504 if nPlayers
>= 1 then
4506 // Ñîçäàíèå ïåðâîãî èãðîêà:
4507 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4508 gPlayer1Settings
.Color
,
4509 gPlayer1Settings
.Team
, False));
4510 if gPlayer1
= nil then
4512 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4516 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4519 if nPlayers
>= 2 then
4521 // Ñîçäàíèå âòîðîãî èãðîêà:
4522 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
4523 gPlayer2Settings
.Color
,
4524 gPlayer2Settings
.Team
, False));
4525 if gPlayer2
= nil then
4527 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
4531 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
4534 g_Game_SetLoadingText(_lc
[I_LOAD_HOST
], 0, False);
4535 if NetForwardPorts
then
4536 g_Game_SetLoadingText(_lc
[I_LOAD_PORTS
], 0, False);
4539 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
4541 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
4545 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
4547 // Çàãðóçêà è çàïóñê êàðòû:
4548 if not g_Game_StartMap(Map
, True) then
4550 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
4554 // Íåò òî÷åê ïîÿâëåíèÿ:
4555 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
4556 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
4557 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
4558 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
4559 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
4561 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
4565 // Íàñòðîéêè èãðîêîâ è áîòîâ:
4568 NetState
:= NET_STATE_GAME
;
4571 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
4586 e_WriteLog('Starting net game (client)...', TMsgType
.Notify
);
4587 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', TMsgType
.Notify
);
4589 g_Game_ClearLoading();
4592 gGameSettings
.GameType
:= GT_CLIENT
;
4594 gCoopTotalMonstersKilled
:= 0;
4595 gCoopTotalSecretsFound
:= 0;
4596 gCoopTotalMonsters
:= 0;
4597 gCoopTotalSecrets
:= 0;
4601 g_Game_ExecuteEvent('ongamestart');
4603 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
4604 g_Game_SetupScreenSize();
4606 NetState
:= NET_STATE_AUTH
;
4608 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
4610 // create (or update) map/resource databases
4611 g_Res_CreateDatabases(true);
4614 if not g_Net_Connect(Addr
, Port
) then
4616 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4617 NetState
:= NET_STATE_NONE
;
4621 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
4623 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
4628 while (enet_host_service(NetHost
, @NetEvent
, 50) > 0) do
4630 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
4632 if (NetEvent
.channelID
= NET_CHAN_DOWNLOAD_EX
) then
4634 // ignore all download packets, they're processed by separate code
4635 enet_packet_destroy(NetEvent
.packet
);
4638 Ptr
:= NetEvent
.packet
^.data
;
4639 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
4641 enet_packet_destroy(NetEvent
.packet
);
4645 InMsg
.ReadLongWord(); // skip size
4646 MID
:= InMsg
.ReadByte();
4648 if (MID
= NET_MSG_INFO
) and (State
= 0) then
4650 NetMyID
:= InMsg
.ReadByte();
4651 NetPlrUID1
:= InMsg
.ReadWord();
4653 WadName
:= InMsg
.ReadString();
4654 Map
:= InMsg
.ReadString();
4656 gWADHash
:= InMsg
.ReadMD5();
4658 gGameSettings
.GameMode
:= InMsg
.ReadByte();
4659 gSwitchGameMode
:= gGameSettings
.GameMode
;
4660 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
4661 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
4662 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
4663 gGameSettings
.Options
:= InMsg
.ReadLongWord();
4664 T
:= InMsg
.ReadLongWord();
4666 //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
4667 //if newResPath = '' then
4669 //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
4670 newResPath
:= g_Res_DownloadMapWAD(WadName
, gWADHash
);
4671 if newResPath
= '' then
4673 g_FatalError(_lc
[I_NET_ERR_HASH
]);
4674 enet_packet_destroy(NetEvent
.packet
);
4675 NetState
:= NET_STATE_NONE
;
4678 e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath
, WadName
], TMsgType
.Notify
);
4680 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
4682 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
4683 gPlayer1Settings
.Color
,
4684 gPlayer1Settings
.Team
, False));
4686 if gPlayer1
= nil then
4688 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
4690 enet_packet_destroy(NetEvent
.packet
);
4691 NetState
:= NET_STATE_NONE
;
4695 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
4696 gPlayer1
.UID
:= NetPlrUID1
;
4697 gPlayer1
.Reset(True);
4699 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
4701 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
4703 enet_packet_destroy(NetEvent
.packet
);
4704 NetState
:= NET_STATE_NONE
;
4712 enet_packet_destroy(NetEvent
.packet
);
4716 enet_packet_destroy(NetEvent
.packet
);
4720 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
4723 if (NetEvent
.data
<= NET_DISC_MAX
) then
4724 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
4725 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
4732 ProcessLoading(true);
4734 if g_Net_UserRequestExit() then
4743 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
4744 NetState
:= NET_STATE_NONE
;
4748 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4749 gLMSRespawnTime
:= 0;
4752 NetState
:= NET_STATE_GAME
;
4753 MC_SEND_FullStateRequest
;
4754 e_WriteLog('NET: Connection successful.', TMsgType
.Notify
);
4757 procedure g_Game_SaveOptions();
4759 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
4762 procedure g_Game_ChangeMap(const MapPath
: String);
4766 g_Game_ClearLoading();
4768 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
4769 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
4770 if gExitByTrigger
then
4773 gExitByTrigger
:= False;
4775 if not g_Game_StartMap(MapPath
, Force
) then
4776 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4779 procedure g_Game_Restart();
4783 if g_Game_IsClient
then
4785 map
:= g_ExtractFileName(gMapInfo
.Map
);
4789 g_Game_ClearLoading();
4790 g_Game_StartMap(Map
, True, gCurrentMapFileName
);
4793 function g_Game_StartMap(Map
: String; Force
: Boolean = False; const oldMapPath
: AnsiString=''): Boolean;
4795 NewWAD
, ResName
: String;
4799 g_Map_Free((Map
<> gCurrentMapFileName
) and (oldMapPath
<> gCurrentMapFileName
));
4800 g_Player_RemoveAllCorpses();
4802 if (not g_Game_IsClient
) and
4803 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4804 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4806 if gSwitchGameMode
= GM_CTF
then
4807 gGameSettings
.MaxLives
:= 0;
4808 gGameSettings
.GameMode
:= gSwitchGameMode
;
4811 gSwitchGameMode
:= gGameSettings
.GameMode
;
4813 g_Player_ResetTeams();
4815 if isWadPath(Map
) then
4817 NewWAD
:= g_ExtractWadName(Map
);
4818 ResName
:= g_ExtractFileName(Map
);
4819 if g_Game_IsServer
then
4821 nws
:= findDiskWad(MapsDir
+NewWAD
);
4822 if (length(nws
) = 0) then
4828 if (g_Game_IsNet
) then gWADHash
:= MD5File(nws
);
4829 //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
4830 g_Game_LoadWAD(NewWAD
);
4833 // hash received in MC_RECV_GameEvent -> NET_EV_MAPSTART
4834 g_Game_ClientWAD(NewWAD
, gWADHash
);
4838 //writeln('********: gsw=', gGameSettings.WAD, '; rn=', ResName);
4839 Result
:= (ResName
<> '') and g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4842 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4844 gState
:= STATE_NONE
;
4845 g_ActiveWindow
:= nil;
4851 if gGameSettings
.GameMode
= GM_CTF
then
4853 g_Map_ResetFlag(FLAG_RED
);
4854 g_Map_ResetFlag(FLAG_BLUE
);
4855 // CTF, à ôëàãîâ íåò:
4856 if not g_Map_HaveFlagPoints() then
4857 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4862 gState
:= STATE_MENU
;
4867 gPauseMain
:= false;
4868 gPauseHolmes
:= false;
4870 NetTimeToUpdate
:= 1;
4871 NetTimeToReliable
:= 0;
4872 NetTimeToMaster
:= NetMasterRate
;
4873 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4874 gLMSRespawnTime
:= 0;
4875 gMissionFailed
:= False;
4878 gCoopMonstersKilled
:= 0;
4879 gCoopSecretsFound
:= 0;
4881 gVoteInProgress
:= False;
4882 gVotePassed
:= False;
4888 if not gGameOn
then Exit
;
4890 g_Game_SpectateCenterView();
4892 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4894 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4895 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4896 gLMSSoftSpawn
:= True;
4897 if NetMode
= NET_SERVER
then
4898 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4900 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4903 if NetMode
= NET_SERVER
then
4905 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4908 if NetUseMaster
then
4910 if (not g_Net_Slist_IsConnectionActive
) then g_Net_Slist_Connect(false); // non-blocking connection to the master
4914 if NetClients
<> nil then
4915 for I
:= 0 to High(NetClients
) do
4916 if NetClients
[I
].Used
then
4918 NetClients
[I
].Voted
:= False;
4919 if NetClients
[I
].RequestedFullUpdate
then
4921 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4922 NetClients
[I
].RequestedFullUpdate
:= False;
4926 g_Net_UnbanNonPermHosts();
4931 gCoopTotalMonstersKilled
:= 0;
4932 gCoopTotalSecretsFound
:= 0;
4933 gCoopTotalMonsters
:= 0;
4934 gCoopTotalSecrets
:= 0;
4938 g_Game_ExecuteEvent('onmapstart');
4941 procedure SetFirstLevel();
4945 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4946 if MapList
= nil then
4949 SortSArray(MapList
);
4950 gNextMap
:= MapList
[Low(MapList
)];
4955 procedure g_Game_ExitLevel(const Map
: AnsiString);
4959 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4960 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4961 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4962 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4964 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4965 if gGameSettings
.GameType
= GT_SINGLE
then
4966 gExit
:= EXIT_ENDLEVELSINGLE
4967 else // Âûøëè â âûõîä â Ñâîåé èãðå
4969 gExit
:= EXIT_ENDLEVELCUSTOM
;
4970 if gGameSettings
.GameMode
= GM_COOP
then
4971 g_Player_RememberAll
;
4973 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4976 if gGameSettings
.GameMode
= GM_COOP
then
4979 gStatsPressed
:= True;
4980 gNextMap
:= 'MAP01';
4982 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4985 if g_Game_IsNet
then
4987 MH_SEND_GameStats();
4988 MH_SEND_CoopStats();
4994 procedure g_Game_RestartLevel();
4998 if gGameSettings
.GameMode
= GM_SINGLE
then
5003 gExit
:= EXIT_ENDLEVELCUSTOM
;
5004 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5008 procedure g_Game_ClientWAD(NewWAD
: String; const WHash
: TMD5Digest
);
5012 if not g_Game_IsClient
then Exit
;
5013 //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
5015 gWAD
:= g_Res_DownloadMapWAD(ExtractFileName(NewWAD
), WHash
);
5019 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
5023 xwad
:= ExtractRelativePath(MapsDir
, gWAD
);
5024 e_LogWritefln('using downloaded client map wad [%s] for [%s]`', [xwad
, NewWAD
], TMsgType
.Notify
);
5026 g_Game_LoadWAD(NewWAD
);
5029 if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
5030 gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
5033 g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
5034 gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
5038 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
5042 NewWAD := ExtractRelativePath(MapsDir, gWAD);
5043 g_Game_LoadWAD(NewWAD);
5047 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
5049 i
, n
, nb
, nr
: Integer;
5051 function monRespawn (mon
: TMonster
): Boolean;
5053 result
:= false; // don't stop
5054 if not mon
.FNoRespawn
then mon
.Respawn();
5058 if not g_Game_IsServer
then Exit
;
5059 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
5060 gLMSRespawn
:= LMS_RESPAWN_NONE
;
5061 gLMSRespawnTime
:= 0;
5064 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
5066 gMissionFailed
:= True;
5067 g_Game_RestartLevel
;
5071 n
:= 0; nb
:= 0; nr
:= 0;
5072 for i
:= Low(gPlayers
) to High(gPlayers
) do
5073 if (gPlayers
[i
] <> nil) and
5074 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
5075 (gPlayers
[i
] is TBot
)) then
5078 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
5079 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
5082 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
5084 // wait a second until the fuckers finally decide to join
5085 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
5086 gLMSRespawnTime
:= gTime
+ 1000;
5087 gLMSSoftSpawn
:= NoMapRestart
;
5091 g_Player_RemoveAllCorpses
;
5092 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
5093 if g_Game_IsNet
then
5094 MH_SEND_GameEvent(NET_EV_LMS_START
);
5096 for i
:= Low(gPlayers
) to High(gPlayers
) do
5098 if gPlayers
[i
] = nil then continue
;
5099 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
5100 // don't touch normal spectators
5101 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
5103 gPlayers
[i
].FNoRespawn
:= True;
5104 gPlayers
[i
].Lives
:= 0;
5105 if g_Game_IsNet
then
5106 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
5109 gPlayers
[i
].FNoRespawn
:= False;
5110 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
5111 gPlayers
[i
].Respawn(False, True);
5112 if gGameSettings
.GameMode
= GM_COOP
then
5114 gPlayers
[i
].Frags
:= 0;
5115 gPlayers
[i
].RecallState
;
5117 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
5118 gPlayer1
:= g_Player_Get(gLMSPID1
);
5119 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
5120 gPlayer2
:= g_Player_Get(gLMSPID2
);
5123 g_Items_RestartRound();
5126 g_Mons_ForEach(monRespawn
);
5128 gLMSSoftSpawn
:= False;
5131 function g_Game_GetFirstMap(WAD
: String): String;
5135 MapList
:= g_Map_GetMapsList(WAD
);
5136 if MapList
= nil then
5139 SortSArray(MapList
);
5140 Result
:= MapList
[Low(MapList
)];
5142 if not g_Map_Exist(WAD
+ ':\' + Result
) then
5148 function g_Game_GetNextMap(): String;
5155 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
5156 if MapList
= nil then
5159 Map
:= g_ExtractFileName(gMapInfo
.Map
);
5161 SortSArray(MapList
);
5163 for I
:= Low(MapList
) to High(MapList
) do
5164 if Map
= MapList
[I
] then
5170 if MapIndex
<> -255 then
5172 if MapIndex
= High(MapList
) then
5173 Result
:= MapList
[Low(MapList
)]
5175 Result
:= MapList
[MapIndex
+ 1];
5177 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
5183 procedure g_Game_NextLevel();
5185 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
5186 gExit
:= EXIT_ENDLEVELCUSTOM
5189 gExit
:= EXIT_ENDLEVELSINGLE
;
5193 if gNextMap
<> '' then Exit
;
5194 gNextMap
:= g_Game_GetNextMap();
5197 function g_Game_IsTestMap(): Boolean;
5199 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
5202 procedure g_Game_DeleteTestMap();
5205 //MapName: AnsiString;
5213 a
:= Pos('.wad:\', toLowerCase1251(gMapToDelete
));
5214 if (a
= 0) then a
:= Pos('.wad:/', toLowerCase1251(gMapToDelete
));
5215 if (a
= 0) then exit
;
5217 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû
5218 WadName
:= Copy(gMapToDelete
, 1, a
+3);
5219 Delete(gMapToDelete
, 1, a
+5);
5220 gMapToDelete
:= UpperCase(gMapToDelete
);
5222 //CopyMemory(@MapName[0], @gMapToDelete[1], Min(16, Length(gMapToDelete)));
5225 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
5226 if MapName <> TEST_MAP_NAME then
5229 if not gTempDelete then
5231 time := g_GetFileTime(WadName);
5232 WAD := TWADFile.Create();
5235 if not WAD.ReadFile(WadName) then
5236 begin // Íåò òàêîãî WAD-ôàéëà
5241 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
5243 MapList := WAD.GetResourcesList('');
5245 if MapList <> nil then
5246 for a := 0 to High(MapList) do
5247 if MapList[a] = MapName then
5249 // Óäàëÿåì è ñîõðàíÿåì:
5250 WAD.RemoveResource('', MapName);
5251 WAD.SaveTo(WadName);
5256 g_SetFileTime(WadName, time);
5259 if gTempDelete
then DeleteFile(WadName
);
5262 procedure GameCVars(P
: SSArray
);
5265 stat
: TPlayerStatArray
;
5270 cmd
:= LowerCase(P
[0]);
5271 if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
5273 with gGameSettings
do
5275 if (Length(P
) > 1) and
5276 ((P
[1] = '1') or (P
[1] = '0')) then
5278 if (P
[1][1] = '1') then
5279 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
5281 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
5284 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
5285 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
5287 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
5289 if g_Game_IsNet
then MH_SEND_GameSettings
;
5292 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
5294 with gGameSettings
do
5296 if (Length(P
) > 1) and
5297 ((P
[1] = '1') or (P
[1] = '0')) then
5299 if (P
[1][1] = '1') then
5300 Options
:= Options
or GAME_OPTION_WEAPONSTAY
5302 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
5305 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
5306 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
5308 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
5310 if g_Game_IsNet
then MH_SEND_GameSettings
;
5313 else if cmd
= 'g_gamemode' then
5315 a
:= g_Game_TextToMode(P
[1]);
5316 if a
= GM_SINGLE
then a
:= GM_COOP
;
5317 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
5319 gSwitchGameMode
:= a
;
5320 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
5321 (gState
= STATE_INTERSINGLE
) then
5322 gSwitchGameMode
:= GM_SINGLE
;
5324 gGameSettings
.GameMode
:= gSwitchGameMode
;
5326 if gSwitchGameMode
= gGameSettings
.GameMode
then
5327 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
5328 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
5330 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
5331 [g_Game_ModeToText(gGameSettings
.GameMode
),
5332 g_Game_ModeToText(gSwitchGameMode
)]));
5334 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
5336 with gGameSettings
do
5338 if (Length(P
) > 1) and
5339 ((P
[1] = '1') or (P
[1] = '0')) then
5341 if (P
[1][1] = '1') then
5342 Options
:= Options
or GAME_OPTION_ALLOWEXIT
5344 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
5347 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
5348 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
5350 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
5351 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5353 if g_Game_IsNet
then MH_SEND_GameSettings
;
5356 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
5358 with gGameSettings
do
5360 if (Length(P
) > 1) and
5361 ((P
[1] = '1') or (P
[1] = '0')) then
5363 if (P
[1][1] = '1') then
5364 Options
:= Options
or GAME_OPTION_MONSTERS
5366 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
5369 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
5370 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
5372 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
5373 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5375 if g_Game_IsNet
then MH_SEND_GameSettings
;
5378 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
5380 with gGameSettings
do
5382 if (Length(P
) > 1) and
5383 ((P
[1] = '1') or (P
[1] = '0')) then
5385 if (P
[1][1] = '1') then
5386 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
5388 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
5391 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
5392 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
5394 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
5396 if g_Game_IsNet
then MH_SEND_GameSettings
;
5399 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
5401 with gGameSettings
do
5403 if (Length(P
) > 1) and
5404 ((P
[1] = '1') or (P
[1] = '0')) then
5406 if (P
[1][1] = '1') then
5407 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
5409 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
5412 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
5413 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
5415 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
5417 if g_Game_IsNet
then MH_SEND_GameSettings
;
5420 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
5422 if Length(P
) > 1 then
5424 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
5425 gGameSettings
.WarmupTime
:= 30
5427 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
5430 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
5431 [gGameSettings
.WarmupTime
]));
5432 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
5434 else if cmd
= 'net_interp' then
5436 if (Length(P
) > 1) then
5437 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
5439 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
5440 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5441 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
5442 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5445 else if cmd
= 'net_forceplayerupdate' then
5447 if (Length(P
) > 1) and
5448 ((P
[1] = '1') or (P
[1] = '0')) then
5449 NetForcePlayerUpdate
:= (P
[1][1] = '1');
5451 if NetForcePlayerUpdate
then
5452 g_Console_Add('net_forceplayerupdate = 1')
5454 g_Console_Add('net_forceplayerupdate = 0');
5455 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5456 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
5457 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5460 else if cmd
= 'net_predictself' then
5462 if (Length(P
) > 1) and
5463 ((P
[1] = '1') or (P
[1] = '0')) then
5464 NetPredictSelf
:= (P
[1][1] = '1');
5466 if NetPredictSelf
then
5467 g_Console_Add('net_predictself = 1')
5469 g_Console_Add('net_predictself = 0');
5470 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
5471 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
5472 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
5475 else if cmd
= 'sv_name' then
5477 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5479 NetServerName
:= P
[1];
5480 if Length(NetServerName
) > 64 then
5481 SetLength(NetServerName
, 64);
5482 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5486 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
5488 else if cmd
= 'sv_passwd' then
5490 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
5492 NetPassword
:= P
[1];
5493 if Length(NetPassword
) > 24 then
5494 SetLength(NetPassword
, 24);
5495 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
5499 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
5501 else if cmd
= 'sv_maxplrs' then
5503 if (Length(P
) > 1) then
5505 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
5506 if g_Game_IsServer
and g_Game_IsNet
then
5509 for a
:= 0 to High(NetClients
) do
5510 if NetClients
[a
].Used
then
5513 if b
> NetMaxClients
then
5515 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
5516 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
5517 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5518 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5521 if NetUseMaster
then
5526 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
5528 else if cmd
= 'sv_public' then
5530 if (Length(P
) > 1) then
5532 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
5533 if g_Game_IsServer
and g_Game_IsNet
then
5535 if NetUseMaster
then
5537 if (not g_Net_Slist_IsConnectionActive
) then g_Net_Slist_Connect(false); // non-blocking connection to the master
5538 g_Net_Slist_Update();
5542 if (not g_Net_Slist_IsConnectionActive
) then g_Net_Slist_Disconnect();
5547 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
5549 else if cmd
= 'sv_intertime' then
5551 if (Length(P
) > 1) then
5552 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
5554 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
5556 else if cmd
= 'p1_name' then
5558 if (Length(P
) > 1) and gGameOn
then
5560 if g_Game_IsClient
then
5562 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5563 MC_SEND_PlayerSettings
;
5566 if gPlayer1
<> nil then
5568 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
5569 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5572 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
5575 else if cmd
= 'p2_name' then
5577 if (Length(P
) > 1) and gGameOn
then
5579 if g_Game_IsClient
then
5581 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5582 MC_SEND_PlayerSettings
;
5585 if gPlayer2
<> nil then
5587 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
5588 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5591 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
5594 else if cmd
= 'p1_color' then
5596 if Length(P
) > 3 then
5597 if g_Game_IsClient
then
5599 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5600 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5601 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5602 MC_SEND_PlayerSettings
;
5605 if gPlayer1
<> nil then
5607 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5608 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5609 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5610 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
5613 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5614 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5615 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5617 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
5619 if Length(P
) > 3 then
5620 if g_Game_IsClient
then
5622 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5623 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5624 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5625 MC_SEND_PlayerSettings
;
5628 if gPlayer2
<> nil then
5630 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5631 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5632 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5633 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
5636 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
5637 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
5638 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
5640 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
5642 if cmd
= 'r_showscore' then
5644 if (Length(P
) > 1) and
5645 ((P
[1] = '1') or (P
[1] = '0')) then
5646 gShowGoals
:= (P
[1][1] = '1');
5649 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
5651 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
5653 else if cmd
= 'r_showstat' then
5655 if (Length(P
) > 1) and
5656 ((P
[1] = '1') or (P
[1] = '0')) then
5657 gShowStat
:= (P
[1][1] = '1');
5660 g_Console_Add(_lc
[I_MSG_STATS_ON
])
5662 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
5664 else if cmd
= 'r_showkillmsg' then
5666 if (Length(P
) > 1) and
5667 ((P
[1] = '1') or (P
[1] = '0')) then
5668 gShowKillMsg
:= (P
[1][1] = '1');
5670 if gShowKillMsg
then
5671 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
5673 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
5675 else if cmd
= 'r_showlives' then
5677 if (Length(P
) > 1) and
5678 ((P
[1] = '1') or (P
[1] = '0')) then
5679 gShowLives
:= (P
[1][1] = '1');
5682 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
5684 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
5686 else if cmd
= 'r_showspect' then
5688 if (Length(P
) > 1) and
5689 ((P
[1] = '1') or (P
[1] = '0')) then
5690 gSpectHUD
:= (P
[1][1] = '1');
5693 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
5695 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
5697 else if cmd
= 'r_showping' then
5699 if (Length(P
) > 1) and
5700 ((P
[1] = '1') or (P
[1] = '0')) then
5701 gShowPing
:= (P
[1][1] = '1');
5704 g_Console_Add(_lc
[I_MSG_PING_ON
])
5706 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
5708 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
5710 if Length(P
) > 1 then
5712 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
5713 gGameSettings
.GoalLimit
:= 0
5718 if gGameSettings
.GameMode
= GM_DM
then
5720 stat
:= g_Player_GetStats();
5722 for a
:= 0 to High(stat
) do
5723 if stat
[a
].Frags
> b
then
5727 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
5729 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
5732 if g_Game_IsNet
then MH_SEND_GameSettings
;
5735 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
5737 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
5739 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
5740 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
5742 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
5743 [gGameSettings
.TimeLimit
div 3600,
5744 (gGameSettings
.TimeLimit
div 60) mod 60,
5745 gGameSettings
.TimeLimit
mod 60]));
5746 if g_Game_IsNet
then MH_SEND_GameSettings
;
5748 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
5750 if Length(P
) > 1 then
5752 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
5753 gGameSettings
.MaxLives
:= 0
5757 stat
:= g_Player_GetStats();
5759 for a
:= 0 to High(stat
) do
5760 if stat
[a
].Lives
> b
then
5762 gGameSettings
.MaxLives
:=
5763 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
5767 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
5768 [gGameSettings
.MaxLives
]));
5769 if g_Game_IsNet
then MH_SEND_GameSettings
;
5774 procedure PrintHeapStats();
5778 hs
:= GetFPCHeapStatus();
5779 e_LogWriteLn ('v===== heap status =====v');
5780 e_LogWriteFln('max heap size = %d k', [hs
.MaxHeapSize
div 1024]);
5781 e_LogWriteFln('max heap used = %d k', [hs
.MaxHeapUsed
div 1024]);
5782 e_LogWriteFln('cur heap size = %d k', [hs
.CurrHeapSize
div 1024]);
5783 e_LogWriteFln('cur heap used = %d k', [hs
.CurrHeapUsed
div 1024]);
5784 e_LogWriteFln('cur heap free = %d k', [hs
.CurrHeapFree
div 1024]);
5785 e_LogWriteLn ('^=======================^');
5788 procedure DebugCommands(P
: SSArray
);
5795 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5796 if {gDebugMode}conIsCheatsEnabled
then
5798 cmd
:= LowerCase(P
[0]);
5799 if cmd
= 'd_window' then
5801 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5802 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5803 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5804 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5805 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5807 else if cmd
= 'd_sounds' then
5809 if (Length(P
) > 1) and
5810 ((P
[1] = '1') or (P
[1] = '0')) then
5811 g_Debug_Sounds
:= (P
[1][1] = '1');
5813 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5815 else if cmd
= 'd_frames' then
5817 if (Length(P
) > 1) and
5818 ((P
[1] = '1') or (P
[1] = '0')) then
5819 g_Debug_Frames
:= (P
[1][1] = '1');
5821 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5823 else if cmd
= 'd_winmsg' then
5825 if (Length(P
) > 1) and
5826 ((P
[1] = '1') or (P
[1] = '0')) then
5827 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5829 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5831 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5833 if (Length(P
) > 1) and
5834 ((P
[1] = '1') or (P
[1] = '0')) then
5835 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5837 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5839 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5841 if Length(P
) > 1 then
5843 '0': g_debug_BotAIOff
:= 0;
5844 '1': g_debug_BotAIOff
:= 1;
5845 '2': g_debug_BotAIOff
:= 2;
5846 '3': g_debug_BotAIOff
:= 3;
5849 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5851 else if cmd
= 'd_monster' then
5853 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.alive
) and (not g_Game_IsNet
) then
5854 if Length(P
) < 2 then
5856 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5857 g_Console_Add('ID | Name');
5858 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5859 g_Console_Add(Format('%2d | %s', [b
, g_Mons_NameByTypeId(b
)]));
5860 conwriteln('behav. num'#10'normal 0'#10'killer 1'#10'maniac 2'#10'insane 3'#10'cannibal 4'#10'good 5');
5863 a
:= StrToIntDef(P
[1], 0);
5864 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5865 a
:= g_Mons_TypeIdByName(P
[1]);
5867 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5868 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5871 with gPlayer1
.Obj
do
5873 mon
:= g_Monsters_Create(a
,
5874 X
+ Rect
.X
+ (Rect
.Width
div 2),
5875 Y
+ Rect
.Y
+ Rect
.Height
,
5876 gPlayer1
.Direction
, True);
5878 if (Length(P
) > 2) and (mon
<> nil) then
5880 if (CompareText(P
[2], 'normal') = 0) then mon
.MonsterBehaviour
:= BH_NORMAL
5881 else if (CompareText(P
[2], 'killer') = 0) then mon
.MonsterBehaviour
:= BH_KILLER
5882 else if (CompareText(P
[2], 'maniac') = 0) then mon
.MonsterBehaviour
:= BH_MANIAC
5883 else if (CompareText(P
[2], 'insane') = 0) then mon
.MonsterBehaviour
:= BH_INSANE
5884 else if (CompareText(P
[2], 'cannibal') = 0) then mon
.MonsterBehaviour
:= BH_CANNIBAL
5885 else if (CompareText(P
[2], 'good') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5886 else if (CompareText(P
[2], 'friend') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5887 else if (CompareText(P
[2], 'friendly') = 0) then mon
.MonsterBehaviour
:= BH_GOOD
5888 else mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5893 else if (cmd
= 'd_health') then
5895 if (Length(P
) > 1) and
5896 ((P
[1] = '1') or (P
[1] = '0')) then
5897 g_debug_HealthBar
:= (P
[1][1] = '1');
5899 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5901 else if (cmd
= 'd_player') then
5903 if (Length(P
) > 1) and
5904 ((P
[1] = '1') or (P
[1] = '0')) then
5905 g_debug_Player
:= (P
[1][1] = '1');
5907 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5909 else if (cmd
= 'd_mem') then
5915 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5919 procedure GameCheats(P
: SSArray
);
5925 if (not gGameOn
) or (not conIsCheatsEnabled
) then
5927 g_Console_Add('not available');
5933 g_Console_Add('where is the player?!');
5936 cmd
:= LowerCase(P
[0]);
5940 plr
.GodMode
:= not plr
.GodMode
;
5941 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5944 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5945 if cmd
= 'give' then
5947 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5948 for f
:= 1 to High(P
) do
5950 cmd
:= LowerCase(P
[f
]);
5951 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5952 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5953 if cmd
= 'exit' then
5955 if gTriggers
<> nil then
5957 for a
:= 0 to High(gTriggers
) do
5959 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5961 g_Console_Add('player left the map');
5962 gExitByTrigger
:= True;
5963 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
5964 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
5972 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5973 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5974 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5975 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5976 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5978 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5979 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5981 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5982 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5984 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5985 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5987 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5988 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5990 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5991 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5993 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5994 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5995 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5997 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5998 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5999 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
6000 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
6001 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
6002 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
6004 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
6005 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
6006 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
6007 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
6008 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
6009 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
6011 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
6012 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
6014 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
6015 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
6017 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
6019 if cmd
= 'ammo' then
6021 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
6022 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
6023 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
6024 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
6025 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
6026 g_Console_Add('player got some ammo');
6030 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
6031 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
6033 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
6034 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
6036 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
6037 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
6039 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
6040 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
6042 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
6044 if cmd
= 'weapons' then
6046 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
6047 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
6048 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
6049 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
6050 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
6051 plr
.GiveItem(ITEM_WEAPON_BFG
);
6052 g_Console_Add('player got weapons');
6056 if cmd
= 'keys' then
6058 plr
.GiveItem(ITEM_KEY_RED
);
6059 plr
.GiveItem(ITEM_KEY_GREEN
);
6060 plr
.GiveItem(ITEM_KEY_BLUE
);
6061 g_Console_Add('player got all keys');
6065 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
6070 if cmd
= 'open' then
6072 g_Console_Add('player activated sesame');
6073 g_Triggers_OpenAll();
6080 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
6084 if cmd
= 'noclip' then
6087 g_Console_Add('wall hardeness adjusted');
6091 if cmd
= 'notarget' then
6093 plr
.NoTarget
:= not plr
.NoTarget
;
6094 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
6098 if cmd
= 'noreload' then
6100 plr
.NoReload
:= not plr
.NoReload
;
6101 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
6105 if cmd
= 'speedy' then
6107 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
6108 g_Console_Add('speed adjusted');
6112 if cmd
= 'jumpy' then
6114 VEL_JUMP
:= 30-VEL_JUMP
;
6115 g_Console_Add('jump height adjusted');
6119 if cmd
= 'automap' then
6121 gShowMap
:= not gShowMap
;
6122 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
6126 if cmd
= 'aimline' then
6128 gAimLine
:= not gAimLine
;
6129 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
6134 procedure GameCommands(P
: SSArray
);
6140 pl
: pTNetClient
= nil;
6147 cmd
:= LowerCase(P
[0]);
6149 if (cmd
= 'quit') or
6156 else if cmd
= 'pause' then
6158 if (g_ActiveWindow
= nil) then
6159 g_Game_Pause(not gPauseMain
);
6161 else if cmd
= 'endgame' then
6162 gExit
:= EXIT_SIMPLE
6163 else if cmd
= 'restart' then
6165 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
6167 if g_Game_IsClient
then
6169 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6174 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
6176 else if cmd
= 'kick' then
6178 if g_Game_IsServer
then
6180 if Length(P
) < 2 then
6182 g_Console_Add('kick <name>');
6187 g_Console_Add('kick <name>');
6191 if g_Game_IsNet
then
6192 pl
:= g_Net_Client_ByName(P
[1]);
6195 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6196 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
6197 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6198 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6199 if NetUseMaster
then
6201 end else if gPlayers
<> nil then
6202 for a
:= Low(gPlayers
) to High(gPlayers
) do
6203 if gPlayers
[a
] <> nil then
6204 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
6206 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
6207 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
6209 gPlayers
[a
].Lives
:= 0;
6210 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
6211 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
6212 g_Player_Remove(gPlayers
[a
].UID
);
6213 if NetUseMaster
then
6215 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
6219 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6221 else if cmd
= 'kick_id' then
6223 if g_Game_IsServer
and g_Game_IsNet
then
6225 if Length(P
) < 2 then
6227 g_Console_Add('kick_id <client ID>');
6232 g_Console_Add('kick_id <client ID>');
6236 a
:= StrToIntDef(P
[1], 0);
6237 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6239 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6241 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6242 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
6243 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
6244 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
6245 if NetUseMaster
then
6250 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6252 else if cmd
= 'ban' then
6254 if g_Game_IsServer
and g_Game_IsNet
then
6256 if Length(P
) < 2 then
6258 g_Console_Add('ban <name>');
6263 g_Console_Add('ban <name>');
6267 pl
:= g_Net_Client_ByName(P
[1]);
6270 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6271 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
6272 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
6273 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6274 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6275 if NetUseMaster
then
6278 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6280 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6282 else if cmd
= 'ban_id' then
6284 if g_Game_IsServer
and g_Game_IsNet
then
6286 if Length(P
) < 2 then
6288 g_Console_Add('ban_id <client ID>');
6293 g_Console_Add('ban_id <client ID>');
6297 a
:= StrToIntDef(P
[1], 0);
6298 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6299 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6301 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6302 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
6303 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
6304 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6305 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6306 if NetUseMaster
then
6310 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6312 else if cmd
= 'permban' then
6314 if g_Game_IsServer
and g_Game_IsNet
then
6316 if Length(P
) < 2 then
6318 g_Console_Add('permban <name>');
6323 g_Console_Add('permban <name>');
6327 pl
:= g_Net_Client_ByName(P
[1]);
6330 s
:= g_Net_ClientName_ByID(pl
^.ID
);
6331 g_Net_BanHost(pl
^.Peer
^.address
.host
);
6332 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
6333 g_Net_SaveBanList();
6334 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6335 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6336 if NetUseMaster
then
6339 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6341 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6343 else if cmd
= 'permban_id' then
6345 if g_Game_IsServer
and g_Game_IsNet
then
6347 if Length(P
) < 2 then
6349 g_Console_Add('permban_id <client ID>');
6354 g_Console_Add('permban_id <client ID>');
6358 a
:= StrToIntDef(P
[1], 0);
6359 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
6360 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6362 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
6363 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
6364 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
6365 g_Net_SaveBanList();
6366 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
6367 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
6368 if NetUseMaster
then
6372 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6374 else if cmd
= 'unban' then
6376 if g_Game_IsServer
and g_Game_IsNet
then
6378 if Length(P
) < 2 then
6380 g_Console_Add('unban <IP Address>');
6385 g_Console_Add('unban <IP Address>');
6389 if g_Net_UnbanHost(P
[1]) then
6391 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
6392 g_Net_SaveBanList();
6394 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
6396 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6398 else if cmd
= 'clientlist' then
6400 if g_Game_IsServer
and g_Game_IsNet
then
6403 if NetClients
<> nil then
6404 for a
:= Low(NetClients
) to High(NetClients
) do
6405 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
6407 plr
:= g_Player_Get(NetClients
[a
].Player
);
6408 if plr
= nil then continue
;
6410 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
6411 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
6414 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
6416 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6418 else if cmd
= 'connect' then
6420 if (NetMode
= NET_NONE
) then
6422 if Length(P
) < 2 then
6424 g_Console_Add('connect <IP> [port] [password]');
6429 g_Console_Add('connect <IP> [port] [password]');
6433 if Length(P
) > 2 then
6434 prt
:= StrToIntDef(P
[2], 25666)
6438 if Length(P
) > 3 then
6443 g_Game_StartClient(P
[1], prt
, pw
);
6446 else if cmd
= 'disconnect' then
6448 if (NetMode
= NET_CLIENT
) then
6451 else if cmd
= 'reconnect' then
6453 if (NetMode
= NET_SERVER
) then
6456 if (NetMode
= NET_CLIENT
) then
6459 gExit
:= EXIT_SIMPLE
;
6463 //TODO: Use last successful password to reconnect, instead of ''
6464 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
6466 else if (cmd
= 'addbot') or
6467 (cmd
= 'bot_add') then
6469 if Length(P
) > 2 then
6470 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2), StrToIntDef(P
[2], 100))
6471 else if Length(P
) > 1 then
6472 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
6474 g_Bot_Add(TEAM_NONE
, 2);
6476 else if cmd
= 'bot_addlist' then
6478 if Length(P
) > 1 then
6480 if Length(P
) = 2 then
6481 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
6482 else if Length(P
) = 3 then
6483 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1), StrToIntDef(P
[2], 100))
6485 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
6488 else if cmd
= 'bot_removeall' then
6490 else if cmd
= 'chat' then
6492 if g_Game_IsNet
then
6494 if Length(P
) > 1 then
6496 for a
:= 1 to High(P
) do
6497 chstr
:= chstr
+ P
[a
] + ' ';
6499 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6501 if Length(chstr
) < 1 then
6503 g_Console_Add('chat <text>');
6507 chstr
:= b_Text_Format(chstr
);
6508 if g_Game_IsClient
then
6509 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
6511 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
6514 g_Console_Add('chat <text>');
6516 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6518 else if cmd
= 'teamchat' then
6520 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
6522 if Length(P
) > 1 then
6524 for a
:= 1 to High(P
) do
6525 chstr
:= chstr
+ P
[a
] + ' ';
6527 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6529 if Length(chstr
) < 1 then
6531 g_Console_Add('teamchat <text>');
6535 chstr
:= b_Text_Format(chstr
);
6536 if g_Game_IsClient
then
6537 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
6539 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
6540 gPlayer1Settings
.Team
);
6543 g_Console_Add('teamchat <text>');
6545 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6547 else if cmd
= 'game' then
6549 if gGameSettings
.GameType
<> GT_NONE
then
6551 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6554 if Length(P
) = 1 then
6556 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
6559 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
6560 P
[1] := addWadExtension(P
[1]);
6561 if FileExists(MapsDir
+ P
[1]) then
6563 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6564 if Length(P
) < 3 then
6567 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6570 s
:= P
[1] + ':\' + UpperCase(P
[2]);
6572 if g_Map_Exist(MapsDir
+ s
) then
6574 // Çàïóñêàåì ñâîþ èãðó
6576 with gGameSettings
do
6578 GameMode
:= g_Game_TextToMode(gcGameMode
);
6579 if gSwitchGameMode
<> GM_NONE
then
6580 GameMode
:= gSwitchGameMode
;
6581 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6582 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6584 if Length(P
) >= 4 then
6585 b
:= StrToIntDef(P
[3], 1);
6586 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
6587 GoalLimit
, MaxLives
, Options
, b
);
6592 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6594 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[2]), P
[1]]));
6596 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6598 else if cmd
= 'host' then
6600 if gGameSettings
.GameType
<> GT_NONE
then
6602 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6605 if Length(P
) < 4 then
6607 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
6610 if not StrToIp(P
[1], listen
) then
6612 prt
:= StrToIntDef(P
[2], 25666);
6614 P
[3] := addWadExtension(P
[3]);
6615 if FileExists(MapsDir
+ P
[3]) then
6617 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
6618 if Length(P
) < 5 then
6621 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6624 s
:= P
[3] + ':\' + UpperCase(P
[4]);
6626 if g_Map_Exist(MapsDir
+ s
) then
6628 // Çàïóñêàåì ñâîþ èãðó
6630 with gGameSettings
do
6632 GameMode
:= g_Game_TextToMode(gcGameMode
);
6633 if gSwitchGameMode
<> GM_NONE
then
6634 GameMode
:= gSwitchGameMode
;
6635 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
6636 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
6638 if Length(P
) >= 6 then
6639 b
:= StrToIntDef(P
[5], 0);
6640 g_Game_StartServer(s
, GameMode
, TimeLimit
,
6641 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
6646 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
6648 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [UpperCase(P
[4]), P
[3]]));
6650 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
6652 else if cmd
= 'map' then
6654 if Length(P
) = 1 then
6656 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6658 g_Console_Add(cmd
+ ' <MAP>');
6659 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6661 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6663 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6665 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
6666 if Length(P
) < 3 then
6668 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6669 s
:= UpperCase(P
[1]);
6670 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6671 begin // Êàðòà íàøëàñü
6672 gExitByTrigger
:= False;
6674 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6676 gExit
:= EXIT_ENDLEVELCUSTOM
;
6678 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6679 g_Game_ChangeMap(s
);
6682 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6683 pw
:= findDiskWad(MapsDir
+ P
[1]);
6684 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, 'WAD ' + P
[1]]));
6685 if FileExists(pw
) then
6687 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6689 P
[1] := ExtractRelativePath(MapsDir
, pw
);
6690 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6692 s
:= P
[1] + ':\' + P
[2];
6694 if g_Map_Exist(MapsDir
+ s
) then
6696 gExitByTrigger
:= False;
6698 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6700 gExit
:= EXIT_ENDLEVELCUSTOM
;
6702 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6703 g_Game_ChangeMap(s
);
6706 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6708 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6710 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6714 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6715 P
[1] := addWadExtension(P
[1]);
6716 if FileExists(MapsDir
+ P
[1]) then
6719 P
[2] := UpperCase(P
[2]);
6720 s
:= P
[1] + ':\' + P
[2];
6722 if g_Map_Exist(MapsDir
+ s
) then
6723 begin // Íàøëè êàðòó
6724 gExitByTrigger
:= False;
6726 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
6728 gExit
:= EXIT_ENDLEVELCUSTOM
;
6730 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
6731 g_Game_ChangeMap(s
);
6733 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6735 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6738 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6740 else if cmd
= 'nextmap' then
6742 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
6743 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6746 if Length(P
) = 1 then
6748 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6750 g_Console_Add(cmd
+ ' <MAP>');
6751 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6754 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6759 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6761 if Length(P
) < 3 then
6763 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6764 s
:= UpperCase(P
[1]);
6765 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6766 begin // Êàðòà íàøëàñü
6767 gExitByTrigger
:= False;
6772 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6773 P
[1] := addWadExtension(P
[1]);
6774 g_Console_Add(Format(_lc
[I_MSG_NO_MAP_FALLBACK
], [s
, P
[1]]));
6775 if FileExists(MapsDir
+ P
[1]) then
6777 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6779 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6781 s
:= P
[1] + ':\' + P
[2];
6783 if g_Map_Exist(MapsDir
+ s
) then
6784 begin // Óñòàíàâëèâàåì êàðòó
6785 gExitByTrigger
:= False;
6790 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6792 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6794 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6798 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6799 P
[1] := addWadExtension(P
[1]);
6800 if FileExists(MapsDir
+ P
[1]) then
6803 P
[2] := UpperCase(P
[2]);
6804 s
:= P
[1] + ':\' + P
[2];
6806 if g_Map_Exist(MapsDir
+ s
) then
6807 begin // Íàøëè êàðòó
6808 gExitByTrigger
:= False;
6812 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6814 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6817 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6820 if gNextMap
= '' then
6821 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6823 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6826 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6829 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6831 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6833 gExitByTrigger
:= False;
6834 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6835 if (gNextMap
= '') and (gTriggers
<> nil) then
6836 for a
:= 0 to High(gTriggers
) do
6837 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6839 gExitByTrigger
:= True;
6840 //gNextMap := gTriggers[a].Data.MapName;
6841 gNextMap
:= gTriggers
[a
].tgcMap
;
6844 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6845 if gNextMap
= '' then
6846 gNextMap
:= g_Game_GetNextMap();
6847 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6848 if not isWadPath(gNextMap
) then
6849 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6852 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6853 if g_Map_Exist(MapsDir
+ s
) then
6854 gExit
:= EXIT_ENDLEVELCUSTOM
6856 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6858 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6860 else if (cmd
= 'event') then
6862 if (Length(P
) <= 1) then
6864 for a
:= 0 to High(gEvents
) do
6865 if gEvents
[a
].Command
= '' then
6866 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6868 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6871 if (Length(P
) = 2) then
6873 for a
:= 0 to High(gEvents
) do
6874 if gEvents
[a
].Name
= P
[1] then
6875 if gEvents
[a
].Command
= '' then
6876 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6878 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6881 for a
:= 0 to High(gEvents
) do
6882 if gEvents
[a
].Name
= P
[1] then
6884 gEvents
[a
].Command
:= '';
6885 for b
:= 2 to High(P
) do
6886 if Pos(' ', P
[b
]) = 0 then
6887 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6889 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6890 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6894 else if cmd
= 'suicide' then
6898 if g_Game_IsClient
then
6899 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6902 if gPlayer1
<> nil then
6903 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6904 if gPlayer2
<> nil then
6905 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6909 else if cmd
= 'screenshot' then
6913 else if cmd
= 'weapon' then
6915 if Length(p
) = 2 then
6917 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
6918 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
6919 gSelectWeapon
[0, a
] := True
6922 else if (cmd
= 'p1_weapon') or (cmd
= 'p2_weapon') then
6924 if Length(p
) = 2 then
6926 a
:= WP_FIRST
+ StrToInt(p
[1]) - 1;
6927 b
:= ord(cmd
[2]) - ord('1');
6928 if (a
>= WP_FIRST
) and (a
<= WP_LAST
) then
6929 gSelectWeapon
[b
, a
] := True
6932 // Êîìàíäû Ñâîåé èãðû:
6933 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6935 if cmd
= 'bot_addred' then
6937 if Length(P
) > 1 then
6938 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6940 g_Bot_Add(TEAM_RED
, 2);
6942 else if cmd
= 'bot_addblue' then
6944 if Length(P
) > 1 then
6945 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6947 g_Bot_Add(TEAM_BLUE
, 2);
6949 else if cmd
= 'spectate' then
6955 else if cmd
= 'say' then
6957 if g_Game_IsServer
and g_Game_IsNet
then
6959 if Length(P
) > 1 then
6962 for a
:= 1 to High(P
) do
6963 chstr
:= chstr
+ P
[a
] + ' ';
6965 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6967 if Length(chstr
) < 1 then
6969 g_Console_Add('say <text>');
6973 chstr
:= b_Text_Format(chstr
);
6974 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6976 else g_Console_Add('say <text>');
6978 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6980 else if cmd
= 'tell' then
6982 if g_Game_IsServer
and g_Game_IsNet
then
6984 if (Length(P
) > 2) and (P
[1] <> '') then
6987 for a
:= 2 to High(P
) do
6988 chstr
:= chstr
+ P
[a
] + ' ';
6990 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6992 if Length(chstr
) < 1 then
6994 g_Console_Add('tell <playername> <text>');
6998 pl
:= g_Net_Client_ByName(P
[1]);
7000 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
7002 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
7004 else g_Console_Add('tell <playername> <text>');
7006 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
7008 else if (cmd
= 'overtime') and not g_Game_IsClient
then
7010 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
7012 // Äîïîëíèòåëüíîå âðåìÿ:
7013 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
7015 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
7016 [gGameSettings
.TimeLimit
div 3600,
7017 (gGameSettings
.TimeLimit
div 60) mod 60,
7018 gGameSettings
.TimeLimit
mod 60]));
7019 if g_Game_IsNet
then MH_SEND_GameSettings
;
7021 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
7023 if (Length(P
) <= 1) then
7024 g_Console_Add('rcon_password <password>')
7026 MC_SEND_RCONPassword(P
[1]);
7028 else if cmd
= 'rcon' then
7030 if g_Game_IsClient
then
7032 if Length(P
) > 1 then
7035 for a
:= 1 to High(P
) do
7036 chstr
:= chstr
+ P
[a
] + ' ';
7038 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7040 if Length(chstr
) < 1 then
7042 g_Console_Add('rcon <command>');
7046 MC_SEND_RCONCommand(chstr
);
7048 else g_Console_Add('rcon <command>');
7051 else if cmd
= 'ready' then
7053 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
7054 gLMSRespawnTime
:= gTime
+ 100;
7056 else if (cmd
= 'callvote') and g_Game_IsNet
then
7058 if Length(P
) > 1 then
7061 for a
:= 1 to High(P
) do begin
7062 if a
> 1 then chstr
:= chstr
+ ' ';
7063 chstr
:= chstr
+ P
[a
];
7066 if Length(chstr
) > 200 then SetLength(chstr
, 200);
7068 if Length(chstr
) < 1 then
7070 g_Console_Add('callvote <command>');
7074 if g_Game_IsClient
then
7075 MC_SEND_Vote(True, chstr
)
7077 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
7078 g_Console_Process('vote', True);
7081 g_Console_Add('callvote <command>');
7083 else if (cmd
= 'vote') and g_Game_IsNet
then
7085 if g_Game_IsClient
then
7087 else if gVoteInProgress
then
7089 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7090 a
:= Floor((NetClientCount
+1)/2.0) + 1
7092 a
:= Floor(NetClientCount
/2.0) + 1;
7097 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7098 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7104 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
7105 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
7113 procedure g_TakeScreenShot();
7121 if e_NoGraphics
then Exit
;
7122 ssdir
:= GameDir
+'/screenshots';
7123 if not findFileCI(ssdir
, true) then
7125 // try to create dir
7130 if not findFileCI(ssdir
, true) then exit
; // alas
7133 for a
:= 1 to High(Word) do
7135 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
7137 if findFileCI(t
, true) then continue
;
7138 if not findFileCI(FileName
) then
7141 st
:= createDiskFile(FileName
);
7143 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
7148 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
7156 procedure g_Game_InGameMenu(Show
: Boolean);
7158 if (g_ActiveWindow
= nil) and Show
then
7160 if gGameSettings
.GameType
= GT_SINGLE
then
7161 g_GUI_ShowWindow('GameSingleMenu')
7164 if g_Game_IsClient
then
7165 g_GUI_ShowWindow('GameClientMenu')
7167 if g_Game_IsNet
then
7168 g_GUI_ShowWindow('GameServerMenu')
7170 g_GUI_ShowWindow('GameCustomMenu');
7172 g_Sound_PlayEx('MENU_OPEN');
7174 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7175 if (not g_Game_IsNet
) then
7179 if (g_ActiveWindow
<> nil) and (not Show
) then
7181 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
7182 if (not g_Game_IsNet
) then
7183 g_Game_Pause(False);
7187 procedure g_Game_Pause (Enable
: Boolean);
7191 if not gGameOn
then exit
;
7193 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7196 gPauseMain
:= Enable
;
7198 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7201 procedure g_Game_HolmesPause (Enable
: Boolean);
7205 if not gGameOn
then exit
;
7206 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then exit
;
7209 gPauseHolmes
:= Enable
;
7211 if (gPause
<> oldPause
) then g_Game_PauseAllSounds(gPause
);
7214 procedure g_Game_PauseAllSounds(Enable
: Boolean);
7219 if gTriggers
<> nil then
7220 for i
:= 0 to High(gTriggers
) do
7221 with gTriggers
[i
] do
7222 if (TriggerType
= TRIGGER_SOUND
) and
7224 Sound
.IsPlaying() then
7226 Sound
.Pause(Enable
);
7230 if gPlayers
<> nil then
7231 for i
:= 0 to High(gPlayers
) do
7232 if gPlayers
[i
] <> nil then
7233 gPlayers
[i
].PauseSounds(Enable
);
7236 if gMusic
<> nil then
7237 gMusic
.Pause(Enable
);
7240 procedure g_Game_StopAllSounds(all
: Boolean);
7244 if gTriggers
<> nil then
7245 for i
:= 0 to High(gTriggers
) do
7246 with gTriggers
[i
] do
7247 if (TriggerType
= TRIGGER_SOUND
) and
7251 if gMusic
<> nil then
7258 procedure g_Game_UpdateTriggerSounds
;
7261 if gTriggers
<> nil then
7262 for i
:= 0 to High(gTriggers
) do
7263 with gTriggers
[i
] do
7264 if (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) and tgcLocal
and Sound
.IsPlaying() then
7265 Sound
.SetCoordsRect(X
, Y
, Width
, Height
, tgcVolume
/ 255.0)
7268 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
7271 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
7276 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
7281 if gSpectMode
<> SPECT_PLAYERS
then
7283 if gSpectPID1
= UID
then
7288 if gSpectViewTwo
and (gSpectPID2
= UID
) then
7295 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
7300 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
7305 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
7310 if gSpectMode
<> SPECT_PLAYERS
then
7312 Pl
:= g_Player_Get(gSpectPID1
);
7313 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7318 if gSpectViewTwo
then
7320 Pl
:= g_Player_Get(gSpectPID2
);
7321 if (Pl
<> nil) and (Pl
.Team
= Team
) then
7329 procedure g_Game_Message(Msg
: string; Time
: Word);
7331 MessageLineLength
:= (gScreenWidth
- 204) div e_CharFont_GetMaxWidth(gMenuFont
);
7332 MessageText
:= b_Text_Wrap(b_Text_Format(Msg
), MessageLineLength
);
7333 MessageTime
:= Time
;
7336 procedure g_Game_ChatSound(Text: String; Taunt
: Boolean = True);
7338 punct
: Array[0..13] of String =
7339 ('.', ',', ':', ';', '!', '?', '(', ')', '''', '"', '/', '\', '*', '^');
7345 function IsPunctuation(S
: String): Boolean;
7350 if Length(S
) <> 1 then
7352 for i
:= Low(punct
) to High(punct
) do
7353 if S
= punct
[i
] then
7359 function FilterPunctuation(S
: String): String;
7363 for i
:= Low(punct
) to High(punct
) do
7364 S
:= StringReplace(S
, punct
[i
], ' ', [rfReplaceAll
]);
7370 if gUseChatSounds
and Taunt
and (gChatSounds
<> nil) and (Pos(': ', Text) > 0) then
7372 // remove player name
7373 Delete(Text, 1, Pos(': ', Text) + 2 - 1);
7374 // for FullWord check
7375 Text := toLowerCase1251(' ' + Text + ' ');
7376 fpText
:= FilterPunctuation(Text);
7378 for i
:= 0 to Length(gChatSounds
) - 1 do
7381 for j
:= 0 to Length(gChatSounds
[i
].Tags
) - 1 do
7383 if gChatSounds
[i
].FullWord
and (not IsPunctuation(gChatSounds
[i
].Tags
[j
])) then
7384 ok
:= Pos(' ' + gChatSounds
[i
].Tags
[j
] + ' ', fpText
) > 0
7386 ok
:= Pos(gChatSounds
[i
].Tags
[j
], Text) > 0;
7392 gChatSounds
[i
].Sound
.Play();
7398 g_Sound_PlayEx('SOUND_GAME_RADIO');
7401 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
7410 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7414 if goodsnd
[a
].IsPlaying() then
7417 goodsnd
[Random(4)].Play();
7420 procedure g_Game_Announce_KillCombo(Param
: Integer);
7427 UID
:= Param
and $FFFF;
7432 Pl
:= g_Player_Get(UID
);
7441 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
7445 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
7449 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
7453 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
7461 if not g_Game_IsWatchedPlayer(UID
) then
7464 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
7468 if killsnd
[n
].IsPlaying() then
7473 procedure g_Game_Announce_BodyKill(SpawnerUID
: Word);
7482 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
7486 if hahasnd
[a
].IsPlaying() then
7489 hahasnd
[Random(3)].Play();
7492 procedure g_Game_StartVote(Command
, Initiator
: string);
7496 if not gVotesEnabled
then Exit
;
7497 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7498 if gVoteInProgress
or gVotePassed
then
7500 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
7501 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
7504 gVoteInProgress
:= True;
7505 gVotePassed
:= False;
7506 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
7509 gVoteCommand
:= Command
;
7511 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7512 Need
:= Floor((NetClientCount
+1)/2.0)+1
7514 Need
:= Floor(NetClientCount
/2.0)+1;
7515 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
7516 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
7519 procedure g_Game_CheckVote
;
7523 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
7524 if not gVoteInProgress
then Exit
;
7526 if (gTime
>= gVoteTimer
) then
7528 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7529 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7531 Need
:= Floor(NetClientCount
/2.0) + 1;
7532 if gVoteCount
>= Need
then
7534 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7535 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7536 gVotePassed
:= True;
7537 gVoteCmdTimer
:= gTime
+ 5000;
7541 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
7542 MH_SEND_VoteEvent(NET_VE_FAILED
);
7544 if NetClients
<> nil then
7545 for I
:= Low(NetClients
) to High(NetClients
) do
7546 if NetClients
[i
].Used
then
7547 NetClients
[i
].Voted
:= False;
7548 gVoteInProgress
:= False;
7554 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
7555 Need
:= Floor((NetClientCount
+1)/2.0) + 1
7557 Need
:= Floor(NetClientCount
/2.0) + 1;
7558 if gVoteCount
>= Need
then
7560 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
7561 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
7562 gVoteInProgress
:= False;
7563 gVotePassed
:= True;
7564 gVoteCmdTimer
:= gTime
+ 5000;
7567 if NetClients
<> nil then
7568 for I
:= Low(NetClients
) to High(NetClients
) do
7569 if NetClients
[i
].Used
then
7570 NetClients
[i
].Voted
:= False;
7575 procedure g_Game_LoadMapList(FileName
: string);
7583 if not FileExists(FileName
) then Exit
;
7585 AssignFile(ListFile
, FileName
);
7587 while not EOF(ListFile
) do
7589 ReadLn(ListFile
, s
);
7592 if s
= '' then Continue
;
7594 SetLength(MapList
, Length(MapList
)+1);
7595 MapList
[High(MapList
)] := s
;
7597 CloseFile(ListFile
);
7600 procedure g_Game_SetDebugMode();
7603 // ×èòû (äàæå â ñâîåé èãðå):
7607 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
7611 if Length(LoadingStat
.Msgs
) = 0 then
7617 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
7618 if NextMsg
= Length(Msgs
) then
7620 for i
:= 0 to High(Msgs
)-1 do
7621 Msgs
[i
] := Msgs
[i
+1];
7629 Msgs
[NextMsg
-1] := Text;
7633 PBarWasHere
:= false;
7636 g_ActiveWindow
:= nil;
7638 ProcessLoading(true);
7641 procedure g_Game_StepLoading(Value
: Integer = -1);
7652 if (ShowCount
> LOADING_SHOW_STEP
) or (Value
> -1) then
7660 procedure g_Game_ClearLoading();
7669 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
7670 if len
< 1 then len
:= 1;
7671 SetLength(Msgs
, len
);
7672 for len
:= Low(Msgs
) to High(Msgs
) do
7675 PBarWasHere
:= false;
7679 procedure Parse_Params(var pars
: TParamStrValues
);
7686 while i
<= ParamCount
do
7689 if (s
[1] = '-') and (Length(s
) > 1) then
7691 if (s
[2] = '-') and (Length(s
) > 2) then
7692 begin // Îäèíî÷íûé ïàðàìåòð
7693 SetLength(pars
, Length(pars
) + 1);
7694 with pars
[High(pars
)] do
7696 Name
:= LowerCase(s
);
7701 if (i
< ParamCount
) then
7702 begin // Ïàðàìåòð ñî çíà÷åíèåì
7704 SetLength(pars
, Length(pars
) + 1);
7705 with pars
[High(pars
)] do
7707 Name
:= LowerCase(s
);
7708 Value
:= LowerCase(ParamStr(i
));
7717 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
7722 for i
:= 0 to High(pars
) do
7723 if pars
[i
].Name
= aName
then
7725 Result
:= pars
[i
].Value
;
7730 procedure g_Game_Process_Params();
7732 pars
: TParamStrValues
;
7735 LimT
, LimS
: Integer;
7746 s
:= Find_Param_Value(pars
, '--debug');
7749 g_Game_SetDebugMode();
7750 s
:= Find_Param_Value(pars
, '--netdump');
7755 // Connect when game loads
7756 ip
:= Find_Param_Value(pars
, '-connect');
7760 s
:= Find_Param_Value(pars
, '-port');
7761 if (s
= '') or not TryStrToInt(s
, Port
) then
7764 s
:= Find_Param_Value(pars
, '-pw');
7766 g_Game_StartClient(ip
, Port
, s
);
7770 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
7773 gDefaultMegawadStart
:= s
;
7776 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
7777 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
7779 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
7782 // Start map when game loads:
7783 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
7784 if isWadPath(map
) then
7787 s
:= Find_Param_Value(pars
, '-gm');
7788 GMode
:= g_Game_TextToMode(s
);
7789 if GMode
= GM_NONE
then GMode
:= GM_DM
;
7790 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
7793 s
:= Find_Param_Value(pars
, '-limt');
7794 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
7800 s
:= Find_Param_Value(pars
, '-lims');
7801 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
7807 s
:= Find_Param_Value(pars
, '-lives');
7808 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
7814 s
:= Find_Param_Value(pars
, '-opt');
7816 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
7818 Opt
:= StrToIntDef(s
, 0);
7820 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
7823 s
:= Find_Param_Value(pars
, '--close');
7827 // Override map to test:
7828 s
:= LowerCase(Find_Param_Value(pars
, '-testmap'));
7830 gTestMap
:= MapsDir
+ s
;
7832 // Delete test map after play:
7833 s
:= Find_Param_Value(pars
, '--testdelete');
7836 gMapToDelete
:= MapsDir
+ map
;
7837 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', TMsgType
.Fatal
);
7841 // Delete temporary WAD after play:
7842 s
:= Find_Param_Value(pars
, '--tempdelete');
7843 if (s
<> '') and (gTestMap
<> '') then
7845 gMapToDelete
:= gTestMap
;
7846 gTempDelete
:= True;
7849 // Number of players:
7850 s
:= Find_Param_Value(pars
, '-pl');
7852 n
:= DEFAULT_PLAYERS
7854 n
:= StrToIntDef(s
, DEFAULT_PLAYERS
);
7857 s
:= Find_Param_Value(pars
, '-port');
7858 if (s
= '') or not TryStrToInt(s
, Port
) then
7859 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
7861 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
7864 // Execute script when game loads:
7865 s
:= Find_Param_Value(pars
, '-exec');
7868 if not isWadPath(s
) then
7869 s
:= GameDir
+ '/' + s
;
7874 if IOResult
<> 0 then
7876 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7877 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7881 e_WriteLog('Executing script: ' + s
, TMsgType
.Notify
);
7882 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7887 if IOResult
<> 0 then
7889 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), TMsgType
.Warning
);
7890 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7894 if Pos('#', s
) <> 1 then // script comment
7895 g_Console_Process(s
, True);
7906 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
7907 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
7908 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
7909 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
7911 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
7912 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
7913 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
7914 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
7916 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
7917 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
7919 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
7920 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
7922 {$IFDEF ENABLE_HOLMES}
7923 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);
7926 conRegVar('dbg_ignore_level_bounds', @g_dbg_ignore_bounds
, 'ignore level bounds', '', false);
7928 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
7930 conRegVar('light_enabled', @gwin_k8_enable_light_experiments
, 'enable/disable dynamic lighting', 'lighting');
7931 conRegVar('light_player_halo', @g_playerLight
, 'enable/disable player halo', 'player light halo');
7933 conRegVar('r_smallmap_align_h', @r_smallmap_h
, 'halign: 0: left; 1: center; 2: right', 'horizontal aligning of small maps');
7934 conRegVar('r_smallmap_align_v', @r_smallmap_v
, 'valign: 0: top; 1: center; 2: bottom', 'vertial aligning of small maps');
7936 conRegVar('r_showfps', @gShowFPS
, 'draw fps counter', 'draw fps counter');
7937 conRegVar('r_showtime', @gShowTime
, 'show game time', 'show game time');