1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
22 g_basic
, g_player
, e_graphics
, Classes
, g_res_downloader
,
23 SysUtils
, g_sound
, g_gui
, MAPSTRUCT
, wadreader
, md5
, xprofiler
;
26 TGameSettings
= record
42 TDelayedEvent
= record
50 TPlayerSettings
= record
69 function g_Game_IsNet(): Boolean;
70 function g_Game_IsServer(): Boolean;
71 function g_Game_IsClient(): Boolean;
72 procedure g_Game_Init();
73 procedure g_Game_Free();
74 procedure g_Game_LoadData();
75 procedure g_Game_FreeData();
76 procedure g_Game_Update();
77 procedure g_Game_Draw();
78 procedure g_Game_Quit();
79 procedure g_Game_SetupScreenSize();
80 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
81 function g_Game_ModeToText(Mode
: Byte): string;
82 function g_Game_TextToMode(Mode
: string): Byte;
83 procedure g_Game_ExecuteEvent(Name
: String);
84 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
85 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
86 procedure g_Game_RemovePlayer();
87 procedure g_Game_Spectate();
88 procedure g_Game_SpectateCenterView();
89 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
90 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
91 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
92 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
93 procedure g_Game_Restart();
94 procedure g_Game_RestartLevel();
95 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
96 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
97 procedure g_Game_SaveOptions();
98 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
99 procedure g_Game_ChangeMap(MapPath
: String);
100 procedure g_Game_ExitLevel(Map
: Char16
);
101 function g_Game_GetFirstMap(WAD
: String): String;
102 function g_Game_GetNextMap(): String;
103 procedure g_Game_NextLevel();
104 procedure g_Game_Pause(Enable
: Boolean);
105 procedure g_Game_InGameMenu(Show
: Boolean);
106 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
107 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
108 procedure g_Game_Message(Msg
: String; Time
: Word);
109 procedure g_Game_LoadMapList(FileName
: String);
110 procedure g_Game_PauseAllSounds(Enable
: Boolean);
111 procedure g_Game_StopAllSounds(all
: Boolean);
112 procedure g_Game_UpdateTriggerSounds();
113 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
114 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
115 procedure g_Game_Announce_KillCombo(Param
: Integer);
116 procedure g_Game_StartVote(Command
, Initiator
: string);
117 procedure g_Game_CheckVote
;
118 procedure g_TakeScreenShot();
119 procedure g_FatalError(Text: String);
120 procedure g_SimpleError(Text: String);
121 function g_Game_IsTestMap(): Boolean;
122 procedure g_Game_DeleteTestMap();
123 procedure GameCVars(P
: SArray
);
124 procedure GameCommands(P
: SArray
);
125 procedure GameCheats(P
: SArray
);
126 procedure DebugCommands(P
: SArray
);
127 procedure g_Game_Process_Params
;
128 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
129 procedure g_Game_StepLoading();
130 procedure g_Game_ClearLoading();
131 procedure g_Game_SetDebugMode();
132 procedure DrawLoadingStat();
134 { procedure SetWinPause(Enable: Boolean); }
139 LOADING_SHOW_STEP
= 100;
140 LOADING_INTERLINE
= 20;
155 MESSAGE_DIKEY
= WM_USER
+ 1;
160 EXIT_ENDLEVELSINGLE
= 4;
161 EXIT_ENDLEVELCUSTOM
= 5;
163 GAME_OPTION_RESERVED
= 1;
164 GAME_OPTION_TEAMDAMAGE
= 2;
165 GAME_OPTION_ALLOWEXIT
= 4;
166 GAME_OPTION_WEAPONSTAY
= 8;
167 GAME_OPTION_MONSTERS
= 16;
168 GAME_OPTION_BOTVSPLAYER
= 32;
169 GAME_OPTION_BOTVSMONSTER
= 64;
174 STATE_INTERCUSTOM
= 3;
175 STATE_INTERSINGLE
= 4;
181 LMS_RESPAWN_NONE
= 0;
182 LMS_RESPAWN_WARMUP
= 1;
183 LMS_RESPAWN_FINAL
= 2;
199 CONFIG_FILENAME
= 'Doom2DF.cfg';
200 LOG_FILENAME
= 'Doom2DF.log';
202 TEST_MAP_NAME
= '$$$_TEST_$$$';
204 STD_PLAYER_MODEL
= 'Doomer';
208 gGameSettings
: TGameSettings
;
209 gPlayer1Settings
: TPlayerSettings
;
210 gPlayer2Settings
: TPlayerSettings
;
212 gPlayerScreenSize
: TPoint
;
213 gPlayer1ScreenCoord
: TPoint
;
214 gPlayer2ScreenCoord
: TPoint
;
215 gPlayer1
: TPlayer
= nil;
216 gPlayer2
: TPlayer
= nil;
217 gPlayerDrawn
: TPlayer
= nil;
219 gSwitchGameMode
: Byte = GM_DM
;
220 gHearPoint1
, gHearPoint2
: THearPoint
;
221 gSoundEffectsDF
: Boolean = False;
222 gSoundTriggerTime
: Word = 0;
223 gAnnouncer
: Byte = ANNOUNCE_NONE
;
224 goodsnd
: array[0..3] of TPlayableSound
;
225 killsnd
: array[0..3] of TPlayableSound
;
226 gDefInterTime
: ShortInt = -1;
227 gInterEndTime
: LongWord = 0;
228 gInterTime
: LongWord = 0;
229 gServInterTime
: Byte = 0;
230 gGameStartTime
: LongWord = 0;
231 gTotalMonsters
: Integer = 0;
233 gShowTime
: Boolean = True;
234 gShowFPS
: Boolean = False;
235 gShowGoals
: Boolean = True;
236 gShowStat
: Boolean = True;
237 gShowKillMsg
: Boolean = True;
238 gShowLives
: Boolean = True;
239 gShowPing
: Boolean = False;
240 gShowMap
: Boolean = False;
242 gState
: Byte = STATE_NONE
;
244 sWidth
, sHeight
: Word;
245 gSpectMode
: Byte = SPECT_NONE
;
246 gSpectHUD
: Boolean = True;
247 gSpectKeyPress
: Boolean = False;
248 gSpectX
: Integer = 0;
249 gSpectY
: Integer = 0;
250 gSpectStep
: Byte = 8;
251 gSpectViewTwo
: Boolean = False;
252 gSpectPID1
: Integer = -1;
253 gSpectPID2
: Integer = -1;
254 gMusic
: TMusic
= nil;
255 gLoadGameMode
: Boolean;
256 gCheats
: Boolean = False;
257 gMapOnce
: Boolean = False;
258 gMapToDelete
: String;
259 gTempDelete
: Boolean = False;
260 gLastMap
: Boolean = False;
261 gWinPosX
, gWinPosY
: Integer;
262 gWinSizeX
, gWinSizeY
: Integer;
263 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
264 gWinActive
: Boolean = True; // by default window is active, lol
265 gResolutionChange
: Boolean = False;
266 gRC_Width
, gRC_Height
: Word;
267 gRC_FullScreen
, gRC_Maximized
: Boolean;
268 gLanguageChange
: Boolean = False;
269 gDebugMode
: Boolean = False;
270 g_debug_Sounds
: Boolean = False;
271 g_debug_Frames
: Boolean = False;
272 g_debug_WinMsgs
: Boolean = False;
273 g_debug_MonsterOff
: Boolean = False;
274 g_debug_BotAIOff
: Byte = 0;
275 g_debug_HealthBar
: Boolean = False;
276 g_Debug_Player
: Boolean = False;
277 gCoopMonstersKilled
: Word = 0;
278 gCoopSecretsFound
: Word = 0;
279 gCoopTotalMonstersKilled
: Word = 0;
280 gCoopTotalSecretsFound
: Word = 0;
281 gCoopTotalMonsters
: Word = 0;
282 gCoopTotalSecrets
: Word = 0;
283 gStatsOff
: Boolean = False;
284 gStatsPressed
: Boolean = False;
285 gExitByTrigger
: Boolean = False;
286 gNextMap
: String = '';
287 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
288 gLMSRespawnTime
: Cardinal = 0;
289 gLMSSoftSpawn
: Boolean = False;
290 gMissionFailed
: Boolean = False;
291 gVoteInProgress
: Boolean = False;
292 gVotePassed
: Boolean = False;
293 gVoteCommand
: string = '';
294 gVoteTimer
: Cardinal = 0;
295 gVoteCmdTimer
: Cardinal = 0;
296 gVoteCount
: Integer = 0;
297 gVoteTimeout
: Cardinal = 30;
298 gVoted
: Boolean = False;
299 gVotesEnabled
: Boolean = True;
300 gEvents
: Array of TGameEvent
;
301 gDelayedEvents
: Array of TDelayedEvent
;
303 // move button values:
304 // bits 0-1: l/r state:
305 // 0: neither left, nor right pressed
308 // bits 4-5: l/r state when strafe was pressed
309 P1MoveButton
: Byte = 0;
310 P2MoveButton
: Byte = 0;
312 g_profile_frame_update
: Boolean = false;
313 g_profile_frame_draw
: Boolean = false;
314 g_profile_collision
: Boolean = false;
315 g_profile_los
: Boolean = false;
316 g_profile_history_size
: Integer = 1000;
319 procedure g_ResetDynlights ();
320 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
321 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
323 function conIsCheatsEnabled (): Boolean;
329 g_textures
, g_main
, g_window
, g_menu
,
330 e_input
, e_log
, g_console
, g_items
, g_map
, g_panel
,
331 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
332 g_triggers
, MAPDEF
, g_monsters
, e_sound
, CONFIG
,
333 BinEditor
, g_language
, g_net
, SDL
,
334 ENet
, e_msg
, g_netmsg
, g_netmaster
, GL
, GLExt
,
335 utils
, sfs
, g_holmes
;
338 // ////////////////////////////////////////////////////////////////////////// //
339 function conIsCheatsEnabled (): Boolean;
342 if (not gGameOn
) or (not gCheats
) or ((gGameSettings
.GameType
<> GT_SINGLE
) and
343 (gGameSettings
.GameMode
<> GM_COOP
) and (not gDebugMode
)) or g_Game_IsNet
then exit
;
348 // ////////////////////////////////////////////////////////////////////////// //
350 profileFrameDraw
: TProfiler
= nil;
353 // ////////////////////////////////////////////////////////////////////////// //
356 x
, y
, radius
: Integer;
359 exploRadius
: Integer;
363 g_dynLights
: array of TDynLight
= nil;
364 g_dynLightCount
: Integer = 0;
365 g_playerLight
: Boolean = false;
367 procedure g_ResetDynlights ();
371 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
373 for idx
:= 0 to g_dynLightCount
-1 do
375 if g_dynLights
[idx
].exploCount
= -666 then
382 Inc(g_dynLights
[idx
].exploCount
);
383 if (g_dynLights
[idx
].exploCount
< 10) then
385 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
386 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
387 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
388 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
393 g_dynLightCount
:= lnum
;
396 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
398 if not gwin_has_stencil
then exit
;
399 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
400 g_dynLights
[g_dynLightCount
].x
:= x
;
401 g_dynLights
[g_dynLightCount
].y
:= y
;
402 g_dynLights
[g_dynLightCount
].radius
:= radius
;
403 g_dynLights
[g_dynLightCount
].r
:= r
;
404 g_dynLights
[g_dynLightCount
].g
:= g
;
405 g_dynLights
[g_dynLightCount
].b
:= b
;
406 g_dynLights
[g_dynLightCount
].a
:= a
;
407 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
408 Inc(g_dynLightCount
);
411 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
413 if not gwin_has_stencil
then exit
;
414 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
415 g_dynLights
[g_dynLightCount
].x
:= x
;
416 g_dynLights
[g_dynLightCount
].y
:= y
;
417 g_dynLights
[g_dynLightCount
].radius
:= 0;
418 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
419 g_dynLights
[g_dynLightCount
].r
:= r
;
420 g_dynLights
[g_dynLightCount
].g
:= g
;
421 g_dynLights
[g_dynLightCount
].b
:= b
;
422 g_dynLights
[g_dynLightCount
].a
:= 0;
423 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
424 Inc(g_dynLightCount
);
428 // ////////////////////////////////////////////////////////////////////////// //
429 function calcProfilesHeight (prof
: TProfiler
): Integer;
432 if (prof
= nil) then exit
;
433 if (length(prof
.bars
) = 0) then exit
;
434 result
:= length(prof
.bars
)*(16+2);
438 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
445 if (prof
= nil) then exit
;
447 if (length(prof
.bars
) = 0) then exit
;
449 hgt
:= calcProfilesHeight(prof
);
450 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
451 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
453 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
454 e_DrawFillQuad(x
, y
, x
+wdt
-1, y
+hgt
-1, 20, 20, 20, 0, B_NONE
);
457 for ii
:= 0 to High(prof
.bars
) do
459 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
466 // ////////////////////////////////////////////////////////////////////////// //
468 TEndCustomGameStat
= record
469 PlayerStat
: TPlayerStatArray
;
473 Map
, MapName
: String;
476 TEndSingleGameStat
= record
477 PlayerStat
: Array [0..1] of record
483 TotalSecrets
: Integer;
486 TLoadingStat
= record
490 Msgs
: Array of String;
494 TParamStrValue
= record
499 TParamStrValues
= Array of TParamStrValue
;
502 INTER_ACTION_TEXT
= 1;
503 INTER_ACTION_PIC
= 2;
504 INTER_ACTION_MUSIC
= 3;
508 FPSCounter
, UPSCounter
: Word;
509 FPSTime
, UPSTime
: LongWord;
510 DataLoaded
: Boolean = False;
511 LastScreenShot
: Int64;
512 IsDrawStat
: Boolean = False;
513 CustomStat
: TEndCustomGameStat
;
514 SingleStat
: TEndSingleGameStat
;
515 LoadingStat
: TLoadingStat
;
516 EndingGameCounter
: Byte = 0;
519 MapList
: SArray
= nil;
520 MapIndex
: Integer = -1;
526 text: Array of ShortString;
527 anim
: Array of ShortString;
528 pic
: Array of ShortString;
529 mus
: Array of ShortString;
531 triggers
: Array of record
533 actions
: Array of record
534 action
, p1
, p2
: Integer;
537 cur_trigger
: Integer;
550 function Compare(a
, b
: TPlayerStat
): Integer;
552 if a
.Spectator
then Result
:= 1
553 else if b
.Spectator
then Result
:= -1
554 else if a
.Frags
< b
.Frags
then Result
:= 1
555 else if a
.Frags
> b
.Frags
then Result
:= -1
556 else if a
.Deaths
< b
.Deaths
then Result
:= -1
557 else if a
.Deaths
> b
.Deaths
then Result
:= 1
558 else if a
.Kills
< b
.Kills
then Result
:= -1
562 procedure SortGameStat(var stat
: TPlayerStatArray
);
567 if stat
= nil then Exit
;
569 for I
:= High(stat
) downto Low(stat
) do
570 for J
:= Low(stat
) to High(stat
) - 1 do
571 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
574 stat
[J
] := stat
[J
+ 1];
579 function g_Game_ModeToText(Mode
: Byte): string;
583 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
584 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
585 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
586 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
587 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
591 function g_Game_TextToMode(Mode
: string): Byte;
594 Mode
:= UpperCase(Mode
);
595 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
600 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
605 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
610 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
615 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
622 function g_Game_IsNet(): Boolean;
624 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
627 function g_Game_IsServer(): Boolean;
629 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
632 function g_Game_IsClient(): Boolean;
634 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
637 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
644 Result
.name
:= ExtractFileName(WAD
);
645 Result
.description
:= '';
648 w
:= TWADFile
.Create();
651 if not w
.GetResource('INTERSCRIPT', p
, len
) then
657 cfg
:= TConfig
.CreateMem(p
, len
);
658 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
659 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
660 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
661 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
667 procedure g_Game_FreeWAD();
671 for a
:= 0 to High(MegaWAD
.res
.pic
) do
672 if MegaWAD
.res
.pic
[a
] <> '' then
673 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
675 for a
:= 0 to High(MegaWAD
.res
.mus
) do
676 if MegaWAD
.res
.mus
[a
] <> '' then
677 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
679 MegaWAD
.res
.pic
:= nil;
680 MegaWAD
.res
.text := nil;
681 MegaWAD
.res
.anim
:= nil;
682 MegaWAD
.res
.mus
:= nil;
683 MegaWAD
.triggers
:= nil;
685 g_Texture_Delete('TEXTURE_endpic');
686 g_Sound_Delete('MUSIC_endmus');
688 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
689 gGameSettings
.WAD
:= '';
692 procedure g_Game_LoadWAD(WAD
: string);
701 gGameSettings
.WAD
:= WAD
;
702 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
705 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
707 w
:= TWADFile
.Create();
708 w
.ReadFile(MapsDir
+ WAD
);
710 if not w
.GetResource('INTERSCRIPT', p
, len
) then
716 cfg
:= TConfig
.CreateMem(p
, len
);
721 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
722 if s = '' then Break;
725 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
726 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
728 g_Texture_CreateWADEx(s, s);
734 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
735 if s = '' then Break;
738 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
739 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
741 g_Music_CreateWADEx(s, s);
744 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
745 if MegaWAD
.endpic
<> '' then
747 s
:= g_ExtractWadName(MegaWAD
.endpic
);
748 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
749 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
751 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
752 if MegaWAD
.endmus
<> '' then
754 s
:= g_ExtractWadName(MegaWAD
.endmus
);
755 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
756 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
764 {procedure start_trigger(t: string);
768 function next_trigger(): Boolean;
772 procedure DisableCheats();
778 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
779 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
780 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
781 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
783 {$IF DEFINED(D2F_DEBUG)}
784 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= True;
789 procedure g_Game_ExecuteEvent(Name
: String);
795 if gEvents
= nil then
797 for a
:= 0 to High(gEvents
) do
798 if gEvents
[a
].Name
= Name
then
800 if gEvents
[a
].Command
<> '' then
801 g_Console_Process(gEvents
[a
].Command
, True);
806 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
811 if gDelayedEvents
<> nil then
812 for a
:= 0 to High(gDelayedEvents
) do
813 if not gDelayedEvents
[a
].Pending
then
820 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
821 n
:= High(gDelayedEvents
);
823 gDelayedEvents
[n
].Pending
:= True;
824 gDelayedEvents
[n
].DEType
:= DEType
;
825 gDelayedEvents
[n
].DENum
:= Num
;
826 gDelayedEvents
[n
].DEStr
:= Str
;
827 if DEType
= DE_GLOBEVENT
then
828 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
830 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
839 if g_Game_IsNet
and g_Game_IsServer
then
840 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
846 g_Game_StopAllSounds(False);
851 EndingGameCounter
:= 0;
852 g_ActiveWindow
:= nil;
854 gLMSRespawn
:= LMS_RESPAWN_NONE
;
855 gLMSRespawnTime
:= 0;
858 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
863 begin // Ýòî áûë òåñò
867 begin // Âûõîä â ãëàâíîå ìåíþ
868 gMusic
.SetByName('MUSIC_MENU');
870 if gState
<> STATE_SLIST
then
872 g_GUI_ShowWindow('MainMenu');
873 gState
:= STATE_MENU
;
876 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
877 slReturnPressed
:= True;
878 if g_Net_Slist_Fetch(slCurrent
) then
880 if slCurrent
= nil then
881 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
884 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
887 g_Game_ExecuteEvent('ongameend');
891 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
893 if not g_Game_IsClient
then g_Game_Restart();
896 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
898 // Ñòàòèñòèêà Ñâîåé èãðû:
899 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
901 CustomStat
.GameTime
:= gTime
;
902 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
903 CustomStat
.MapName
:= gMapInfo
.Name
;
904 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
905 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
906 CustomStat
.TeamStat
:= gTeamStat
;
908 CustomStat
.PlayerStat
:= nil;
910 // Ñòàòèñòèêà èãðîêîâ:
911 if gPlayers
<> nil then
913 for a
:= 0 to High(gPlayers
) do
914 if gPlayers
[a
] <> nil then
916 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
917 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
919 Name
:= gPlayers
[a
].Name
;
920 Frags
:= gPlayers
[a
].Frags
;
921 Deaths
:= gPlayers
[a
].Death
;
922 Kills
:= gPlayers
[a
].Kills
;
923 Team
:= gPlayers
[a
].Team
;
924 Color
:= gPlayers
[a
].Model
.Color
;
925 Spectator
:= gPlayers
[a
].FSpectator
;
929 SortGameStat(CustomStat
.PlayerStat
);
932 g_Game_ExecuteEvent('onmapend');
935 EndingGameCounter
:= 255;
936 gState
:= STATE_FOLD
;
938 if gDefInterTime
< 0 then
939 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
941 gInterEndTime
:= gDefInterTime
* 1000;
944 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
946 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
947 SingleStat
.GameTime
:= gTime
;
948 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
949 SingleStat
.TotalSecrets
:= gSecretsCount
;
950 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
951 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
952 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
953 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
954 if SingleStat
.TwoPlayers
then
956 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
957 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
960 g_Game_ExecuteEvent('onmapend');
963 if gNextMap
<> '' then
965 gMusic
.SetByName('MUSIC_INTERMUS');
967 gState
:= STATE_INTERSINGLE
;
969 g_Game_ExecuteEvent('oninter');
971 else // Áîëüøå íåò êàðò
974 EndingGameCounter
:= 255;
975 gState
:= STATE_FOLD
;
980 // Îêîí÷àíèå îáðàáîòàíî:
981 if gExit
<> EXIT_QUIT
then
985 procedure DrawStat();
987 pc
, x
, y
, w
, h
: Integer;
988 w1
, w2
, w3
, w4
: Integer;
990 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
993 stat
: TPlayerStatArray
;
1000 pc
:= g_Player_GetCount
;
1001 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1003 w
:= gScreenWidth
-(gScreenWidth
div 5);
1004 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1007 h
:= 40+ch
*5+(ch
+8)*pc
;
1008 x
:= (gScreenWidth
div 2)-(w
div 2);
1009 y
:= (gScreenHeight
div 2)-(h
div 2);
1011 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1012 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1014 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1015 map
:= g_ExtractFileName(gMapInfo
.Map
);
1016 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1018 case gGameSettings
.GameMode
of
1021 if gGameSettings
.MaxLives
= 0 then
1022 s1
:= _lc
[I_GAME_DM
]
1024 s1
:= _lc
[I_GAME_LMS
];
1025 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1026 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1031 if gGameSettings
.MaxLives
= 0 then
1032 s1
:= _lc
[I_GAME_TDM
]
1034 s1
:= _lc
[I_GAME_TLMS
];
1035 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1036 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1041 s1
:= _lc
[I_GAME_CTF
];
1042 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1043 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1048 if gGameSettings
.MaxLives
= 0 then
1049 s1
:= _lc
[I_GAME_COOP
]
1051 s1
:= _lc
[I_GAME_SURV
];
1052 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1053 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1064 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1066 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1068 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1070 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1071 gStdFont
, 200, 200, 200, 1);
1073 if NetMode
= NET_SERVER
then
1074 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1076 if NetMode
= NET_CLIENT
then
1077 e_TextureFontPrintEx(x
+8, y
+ 8,
1078 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1082 stat
:= g_Player_GetStats();
1085 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1086 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1088 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1090 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1094 for a
:= TEAM_RED
to TEAM_BLUE
do
1096 if a
= TEAM_RED
then
1098 s1
:= _lc
[I_GAME_TEAM_RED
];
1105 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1111 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1112 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1113 gStdFont
, r
, g
, b
, 1);
1115 _y
:= _y
+ch
+(ch
div 4);
1116 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1117 _y
:= _y
+(ch
div 4);
1119 for aa
:= 0 to High(stat
) do
1120 if stat
[aa
].Team
= a
then
1136 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1138 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1140 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1142 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1149 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1152 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1153 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1154 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1155 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1158 for aa
:= 0 to High(stat
) do
1172 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1173 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1175 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1177 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1179 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1181 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1187 procedure g_Game_Init();
1193 gTempDelete
:= False;
1195 sfsGCDisable(); // temporary disable removing of temporary volumes
1198 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1199 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1200 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1201 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1203 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1204 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1205 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1207 g_Game_ClearLoading();
1208 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1209 g_Game_SetLoadingText('', 0, False);
1211 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1214 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1215 g_PlayerModel_LoadData();
1217 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1219 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1220 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1221 until FindNext(SR
) <> 0;
1224 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1226 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1227 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1228 until FindNext(SR
) <> 0;
1231 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1233 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1234 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1235 until FindNext(SR
) <> 0;
1241 LastScreenShot
:= 0;
1243 {e_MouseInfo.Accel := 1.0;}
1245 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1248 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1249 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1250 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1251 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1252 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1254 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1257 gMusic
:= TMusic
.Create();
1258 gMusic
.SetByName('MUSIC_MENU');
1261 gGameSettings
.WarmupTime
:= 30;
1263 gState
:= STATE_MENU
;
1265 SetLength(gEvents
, 6);
1266 gEvents
[0].Name
:= 'ongamestart';
1267 gEvents
[1].Name
:= 'ongameend';
1268 gEvents
[2].Name
:= 'onmapstart';
1269 gEvents
[3].Name
:= 'onmapend';
1270 gEvents
[4].Name
:= 'oninter';
1271 gEvents
[5].Name
:= 'onwadend';
1273 sfsGCEnable(); // enable releasing unused volumes
1277 procedure g_Game_Free();
1279 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1280 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1284 g_Player_RemoveAllCorpses();
1286 gGameSettings
.GameType
:= GT_NONE
;
1287 if gGameSettings
.GameMode
= GM_SINGLE
then
1288 gGameSettings
.GameMode
:= GM_DM
;
1289 gSwitchGameMode
:= gGameSettings
.GameMode
;
1292 gExitByTrigger
:= False;
1295 function IsActivePlayer(p
: TPlayer
): Boolean;
1300 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1303 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1310 if gPlayers
= nil then
1312 for a
:= Low(gPlayers
) to High(gPlayers
) do
1313 if IsActivePlayer(gPlayers
[a
]) then
1315 if gPlayers
[a
].UID
<> ID
then
1317 Result
:= gPlayers
[a
];
1322 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1328 if gPlayers
= nil then
1332 for a
:= Low(gPlayers
) to High(gPlayers
) do
1333 if IsActivePlayer(gPlayers
[a
]) then
1335 SetLength(ids
, Length(ids
) + 1);
1336 ids
[High(ids
)] := gPlayers
[a
].UID
;
1337 if gPlayers
[a
].UID
= Skip
then
1340 if Length(ids
) = 0 then
1345 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1348 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1354 if gPlayers
= nil then
1358 for a
:= Low(gPlayers
) to High(gPlayers
) do
1359 if IsActivePlayer(gPlayers
[a
]) then
1361 SetLength(ids
, Length(ids
) + 1);
1362 ids
[High(ids
)] := gPlayers
[a
].UID
;
1363 if gPlayers
[a
].UID
= Skip
then
1366 if Length(ids
) = 0 then
1369 Result
:= ids
[Length(ids
) - 1]
1371 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1374 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1376 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1377 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1381 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1387 if (plr
= nil) then exit
;
1388 if (p2hack
) then time
:= 1000 else time
:= 1;
1389 strafeDir
:= MoveButton
shr 4;
1390 MoveButton
:= MoveButton
and $0F;
1393 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1394 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1395 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1397 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1398 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1399 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1401 // if we have "strafe" key, turn off old strafe mechanics
1402 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1404 // new strafe mechanics
1405 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1406 // now set direction according to strafe (reversed)
1407 if (strafeDir
= 2) then plr
.SetDirection(D_LEFT
)
1408 else if (strafeDir
= 1) then plr
.SetDirection(D_RIGHT
);
1412 strafeDir
:= 0; // not strafing anymore
1413 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1414 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(D_LEFT
)
1415 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1416 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(D_RIGHT
)
1417 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1418 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1421 // fix movebutton state
1422 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1424 // Îñòàëüíûå êëàâèøè:
1425 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1426 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1427 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1428 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1429 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1430 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1431 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1433 for i
:= 0 to High(KeyWeapon
) do
1434 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1435 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1438 // HACK: add dynlight here
1439 if gwin_k8_enable_light_experiments
then
1441 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1443 g_playerLight
:= true;
1445 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1447 g_playerLight
:= false;
1451 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1454 procedure g_Game_Update();
1456 Msg
: g_gui
.TMessage
;
1462 function sendMonsPos (mon
: TMonster
): Boolean;
1464 result
:= false; // don't stop
1465 if (mon
.MonsterType
= MONSTER_BARREL
) then
1467 if (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then MH_SEND_MonsterPos(mon
.UID
);
1470 if (mon
.MonsterState
<> MONSTATE_SLEEP
) then
1472 if (mon
.MonsterState
<> MONSTATE_DEAD
) or (mon
.GameVelX
<> 0) or (mon
.GameVelY
<> 0) then
1474 MH_SEND_MonsterPos(mon
.UID
);
1481 // Ïîðà âûêëþ÷àòü èãðó:
1482 if gExit
= EXIT_QUIT
then
1484 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1488 if gExit
= EXIT_QUIT
then
1492 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî:
1495 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1498 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1500 gExit
:= EXIT_SIMPLE
;
1506 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1507 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1508 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1509 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1511 if g_Game_IsNet
and g_Game_IsServer
then
1513 gInterTime
:= gInterTime
+ GAME_TICK
;
1514 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1515 if a
<> gServInterTime
then
1517 gServInterTime
:= a
;
1518 MH_SEND_TimeSync(gServInterTime
);
1522 if (not g_Game_IsClient
) and
1525 (e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
))
1526 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1527 and (g_ActiveWindow
= nil)
1529 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1532 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1533 g_Game_StopAllSounds(True);
1535 if gMapOnce
then // Ýòî áûë òåñò
1536 gExit
:= EXIT_SIMPLE
1538 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1539 g_Game_ChangeMap(gNextMap
)
1540 else // Ñëåäóþùåé êàðòû íåò
1542 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1544 // Âûõîä â ãëàâíîå ìåíþ:
1546 g_GUI_ShowWindow('MainMenu');
1547 gMusic
.SetByName('MUSIC_MENU');
1549 gState
:= STATE_MENU
;
1552 // Ôèíàëüíàÿ êàðòèíêà:
1553 g_Game_ExecuteEvent('onwadend');
1555 if not gMusic
.SetByName('MUSIC_endmus') then
1556 gMusic
.SetByName('MUSIC_STDENDMUS');
1558 gState
:= STATE_ENDPIC
;
1560 g_Game_ExecuteEvent('ongameend');
1566 if gState
= STATE_INTERTEXT
then
1567 if InterText
.counter
> 0 then
1568 InterText
.counter
:= InterText
.counter
- 1;
1571 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1573 if EndingGameCounter
= 0 then
1575 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1576 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1578 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1580 g_Game_ExecuteEvent('onwadend');
1581 if not gMusic
.SetByName('MUSIC_endmus') then
1582 gMusic
.SetByName('MUSIC_STDENDMUS');
1585 gMusic
.SetByName('MUSIC_ROUNDMUS');
1588 gState
:= STATE_INTERCUSTOM
;
1590 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1592 gMusic
.SetByName('MUSIC_INTERMUS');
1594 gState
:= STATE_INTERSINGLE
;
1596 g_Game_ExecuteEvent('oninter');
1599 DecMin(EndingGameCounter
, 6, 0);
1602 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1604 if gMapOnce
then // Ýòî áûë òåñò
1606 gExit
:= EXIT_SIMPLE
;
1612 g_Serverlist_Control(slCurrent
);
1615 if g_Game_IsNet
then
1616 if not gConsoleShow
then
1617 if not gChatShow
then
1619 if g_ActiveWindow
= nil then
1621 if e_KeyPressed(gGameControls
.GameControls
.Chat
) then
1622 g_Console_Chat_Switch(False)
1623 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) and
1624 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1625 g_Console_Chat_Switch(True);
1628 if not gChatEnter
then
1629 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1630 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) then
1633 // Ñòàòèñòèêà ïî Tab:
1635 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1636 (gGameSettings
.GameType
<> GT_SINGLE
) and
1637 e_KeyPressed(gGameControls
.GameControls
.Stat
);
1640 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1642 // Âðåìÿ += 28 ìèëëèñåêóíä:
1643 gTime
:= gTime
+ GAME_TICK
;
1645 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1646 if MessageTime
= 0 then
1648 if MessageTime
> 0 then
1649 MessageTime
:= MessageTime
- 1;
1651 if (g_Game_IsServer
) then
1653 // Áûë çàäàí ëèìèò âðåìåíè:
1654 if (gGameSettings
.TimeLimit
> 0) then
1655 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1656 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1661 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1662 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1663 g_Game_RestartRound(gLMSSoftSpawn
);
1665 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1666 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1668 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1670 g_Console_Process(gVoteCommand
);
1672 gVotePassed
:= False;
1675 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1676 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1677 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1678 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1679 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1681 // Áûë çàäàí ëèìèò ïîáåä:
1682 if (gGameSettings
.GoalLimit
> 0) then
1686 if gGameSettings
.GameMode
= GM_DM
then
1687 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1688 for i
:= 0 to High(gPlayers
) do
1689 if gPlayers
[i
] <> nil then
1690 if gPlayers
[i
].Frags
> b
then
1691 b
:= gPlayers
[i
].Frags
;
1694 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1695 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1696 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1699 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1700 if b
>= gGameSettings
.GoalLimit
then
1707 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1708 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1709 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1710 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1712 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1713 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1714 end // if not console
1717 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1719 // process weapon switch queue
1723 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1724 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1726 if not gSpectKeyPress
then
1728 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
) then
1730 // switch spect mode
1732 SPECT_NONE
: ; // not spectator
1734 SPECT_MAPVIEW
: Inc(gSpectMode
);
1735 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1737 gSpectKeyPress
:= True;
1739 if gSpectMode
= SPECT_MAPVIEW
then
1741 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1742 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1743 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1744 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1745 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1746 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1747 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1748 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1749 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1752 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1753 gSpectKeyPress
:= True;
1755 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1758 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1759 gSpectKeyPress
:= True;
1762 if gSpectMode
= SPECT_PLAYERS
then
1764 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1767 gSpectViewTwo
:= True;
1768 gSpectKeyPress
:= True;
1770 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1772 // remove second view
1773 gSpectViewTwo
:= False;
1774 gSpectKeyPress
:= True;
1776 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1778 // prev player (view 1)
1779 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1780 gSpectKeyPress
:= True;
1782 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1784 // next player (view 1)
1785 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1786 gSpectKeyPress
:= True;
1788 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1790 // prev player (view 2)
1791 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1792 gSpectKeyPress
:= True;
1794 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1796 // next player (view 2)
1797 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1798 gSpectKeyPress
:= True;
1803 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1804 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1805 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1806 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1807 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1808 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1809 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1810 gSpectKeyPress
:= False;
1813 // Îáíîâëÿåì âñå îñòàëüíîå:
1816 g_Triggers_Update();
1818 g_Monsters_Update();
1820 g_Player_UpdateAll();
1821 g_Player_UpdatePhysicalObjects();
1822 if gGameSettings
.GameType
= GT_SERVER
then
1823 if Length(gMonstersSpawned
) > 0 then
1825 for I
:= 0 to High(gMonstersSpawned
) do
1826 MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
1827 SetLength(gMonstersSpawned
, 0);
1830 if (gSoundTriggerTime
> 8) then
1832 g_Game_UpdateTriggerSounds();
1833 gSoundTriggerTime
:= 0;
1836 Inc(gSoundTriggerTime
);
1838 if (NetMode
= NET_SERVER
) then
1840 Inc(NetTimeToUpdate
);
1841 Inc(NetTimeToReliable
);
1842 if NetTimeToReliable
>= NetRelupdRate
then
1844 for I
:= 0 to High(gPlayers
) do
1845 if gPlayers
[I
] <> nil then
1846 MH_SEND_PlayerPos(True, gPlayers
[I
].UID
);
1848 g_Mons_ForEach(sendMonsPos
);
1850 NetTimeToReliable
:= 0;
1851 NetTimeToUpdate
:= NetUpdateRate
;
1853 else if NetTimeToUpdate
>= NetUpdateRate
then
1855 if gPlayers
<> nil then
1856 for I
:= 0 to High(gPlayers
) do
1857 if gPlayers
[I
] <> nil then
1858 MH_SEND_PlayerPos(False, gPlayers
[I
].UID
);
1860 g_Mons_ForEach(sendMonsPos
);
1862 NetTimeToUpdate
:= 0;
1865 if NetUseMaster
then
1866 if gTime
>= NetTimeToMaster
then
1868 if (NetMHost
= nil) or (NetMPeer
= nil) then
1869 if not g_Net_Slist_Connect
then
1870 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
1873 NetTimeToMaster
:= gTime
+ NetMasterRate
;
1877 if NetMode
= NET_CLIENT
then
1878 MC_SEND_PlayerPos();
1879 end; // if gameOn ...
1881 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1882 if g_ActiveWindow
<> nil then
1884 w
:= e_GetFirstKeyPressed();
1886 if (w
<> IK_INVALID
) then
1888 Msg
.Msg
:= MESSAGE_DIKEY
;
1890 g_ActiveWindow
.OnMessage(Msg
);
1893 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1894 if g_ActiveWindow
<> nil then
1895 g_ActiveWindow
.Update();
1897 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1898 if gResolutionChange
then
1900 e_WriteLog('Changing resolution', MSG_NOTIFY
);
1901 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
1902 gResolutionChange
:= False;
1905 // Íóæíî ñìåíèòü ÿçûê:
1906 if gLanguageChange
then
1908 //e_WriteLog('Read language file', MSG_NOTIFY);
1909 //g_Language_Load(DataDir + gLanguage + '.txt');
1910 g_Language_Set(gLanguage
);
1912 gLanguageChange
:= False;
1916 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
1917 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) then
1918 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
1921 LastScreenShot
:= GetTimer();
1924 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
1925 if e_KeyPressed(IK_F10
) and
1927 (not gConsoleShow
) and
1928 (g_ActiveWindow
= nil) then
1933 Time
:= GetTimer() {div 1000};
1935 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
1936 if gDelayedEvents
<> nil then
1937 for a
:= 0 to High(gDelayedEvents
) do
1938 if gDelayedEvents
[a
].Pending
and
1940 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
1941 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
1944 case gDelayedEvents
[a
].DEType
of
1946 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
1949 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
1953 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
1954 if g_Game_IsNet
and g_Game_IsServer
then
1955 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
1958 gDelayedEvents
[a
].Pending
:= False;
1961 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
1962 UPSCounter
:= UPSCounter
+ 1;
1963 if Time
- UPSTime
>= 1000 then
1970 if gGameOn
then g_Weapon_AddDynLights();
1973 procedure g_Game_LoadData();
1975 if DataLoaded
then Exit
;
1977 e_WriteLog('Loading game data...', MSG_NOTIFY
);
1979 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
1980 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
1981 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
1982 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
1983 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
1984 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
1985 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_RB');
1986 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_RS');
1987 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_RD');
1988 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_BB');
1989 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_BS');
1990 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_BD');
1991 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
1992 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
1993 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
1994 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
1995 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
1996 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
1997 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
1998 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
1999 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2000 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2001 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2002 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2003 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2004 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2005 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2006 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2007 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2008 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2009 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2010 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2011 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2012 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2014 goodsnd
[0] := TPlayableSound
.Create();
2015 goodsnd
[1] := TPlayableSound
.Create();
2016 goodsnd
[2] := TPlayableSound
.Create();
2017 goodsnd
[3] := TPlayableSound
.Create();
2019 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2020 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2021 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2022 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2024 killsnd
[0] := TPlayableSound
.Create();
2025 killsnd
[1] := TPlayableSound
.Create();
2026 killsnd
[2] := TPlayableSound
.Create();
2027 killsnd
[3] := TPlayableSound
.Create();
2029 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2030 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2031 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2032 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2034 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2037 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2038 g_Weapon_LoadData();
2040 g_Monsters_LoadData();
2045 procedure g_Game_FreeData();
2047 if not DataLoaded
then Exit
;
2050 g_Weapon_FreeData();
2051 g_Monsters_FreeData();
2053 e_WriteLog('Releasing game data...', MSG_NOTIFY
);
2055 g_Texture_Delete('NOTEXTURE');
2056 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2057 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2058 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2059 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2060 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2061 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2062 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2063 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2064 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2065 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2066 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2067 g_Frames_DeleteByName('FRAMES_TELEPORT');
2068 g_Sound_Delete('SOUND_GAME_TELEPORT');
2069 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2070 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2071 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2072 g_Sound_Delete('SOUND_GAME_BULK1');
2073 g_Sound_Delete('SOUND_GAME_BULK2');
2074 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2075 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2076 g_Sound_Delete('SOUND_GAME_SWITCH1');
2077 g_Sound_Delete('SOUND_GAME_SWITCH0');
2084 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2085 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2086 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2087 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2094 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2095 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2096 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2097 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2099 DataLoaded
:= False;
2102 procedure DrawCustomStat();
2108 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2109 s1
, s2
, topstr
: String;
2111 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2114 if e_KeyPressed(IK_TAB
) then
2116 if not gStatsPressed
then
2118 gStatsOff
:= not gStatsOff
;
2119 gStatsPressed
:= True;
2123 gStatsPressed
:= False;
2127 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2128 w
:= (Length(s1
) * ww2
) div 2;
2129 x
:= gScreenWidth
div 2 - w
;
2131 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2135 if (gGameSettings
.GameMode
= GM_COOP
) then
2137 if gMissionFailed
then
2138 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2140 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2143 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2145 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2146 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2148 if g_Game_IsNet
then
2150 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2151 if not gChatShow
then
2152 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2153 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2156 if g_Game_IsClient
then
2157 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2159 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2160 if not gChatShow
then
2161 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2162 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2167 w
:= gScreenWidth
-x
*2;
2173 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2174 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2176 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2178 case CustomStat
.GameMode
of
2181 if gGameSettings
.MaxLives
= 0 then
2182 s1
:= _lc
[I_GAME_DM
]
2184 s1
:= _lc
[I_GAME_LMS
];
2188 if gGameSettings
.MaxLives
= 0 then
2189 s1
:= _lc
[I_GAME_TDM
]
2191 s1
:= _lc
[I_GAME_TLMS
];
2193 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2196 if gGameSettings
.MaxLives
= 0 then
2197 s1
:= _lc
[I_GAME_COOP
]
2199 s1
:= _lc
[I_GAME_SURV
];
2205 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2209 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2210 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2213 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2214 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2215 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2216 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2218 pc
:= Length(CustomStat
.PlayerStat
);
2219 if pc
= 0 then Exit
;
2221 if CustomStat
.GameMode
= GM_COOP
then
2223 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2225 s2
:= _lc
[I_GAME_MONSTERS
];
2226 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2227 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2229 s2
:= _lc
[I_GAME_SECRETS
];
2230 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2231 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2234 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2236 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2237 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2238 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2240 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2241 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2242 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2246 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2251 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2252 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2253 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2255 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2258 for t
:= TEAM_RED
to TEAM_BLUE
do
2260 if t
= TEAM_RED
then
2262 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2263 gStdFont
, 255, 0, 0, 1);
2264 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2265 gStdFont
, 255, 0, 0, 1);
2272 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2273 gStdFont
, 0, 0, 255, 1);
2274 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2275 gStdFont
, 0, 0, 255, 1);
2281 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2284 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2285 if CustomStat
.PlayerStat
[p
].Team
= t
then
2286 with CustomStat
.PlayerStat
[p
] do
2300 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2301 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2302 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2309 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2312 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2313 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2314 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2317 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2318 with CustomStat
.PlayerStat
[p
] do
2320 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2327 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2328 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2329 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2335 procedure DrawSingleStat();
2337 tm
, key_x
, val_x
, y
: Integer;
2341 procedure player_stat(n
: Integer);
2347 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2348 s2
:= Format(' %d', [gTotalMonsters
]);
2350 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2351 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2352 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2353 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2355 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2356 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2358 // "Kills-per-minute: ##.#":
2359 s1
:= _lc
[I_MENU_INTER_KPM
];
2361 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2363 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2364 s2
:= Format(' %.1f', [kpm
]);
2366 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2367 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2369 // "Secrets found: # / #":
2370 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2371 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2373 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2374 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2375 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2376 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2378 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2379 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2383 // "Level Complete":
2384 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2385 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2387 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2388 s1
:= _lc
[I_MENU_INTER_KPM
];
2389 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2392 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2394 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2395 val_x
:= key_x
+ w1
;
2398 tm
:= SingleStat
.GameTime
div 1000;
2399 s1
:= _lc
[I_MENU_INTER_TIME
];
2400 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2402 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2403 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2405 if SingleStat
.TwoPlayers
then
2408 s1
:= _lc
[I_MENU_PLAYER_1
];
2409 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2410 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2412 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2417 s1
:= _lc
[I_MENU_PLAYER_2
];
2418 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2419 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2421 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2427 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2433 procedure DrawLoadingStat();
2439 if Length(LoadingStat
.Msgs
) = 0 then
2442 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2443 yy
:= (gScreenHeight
div 3);
2444 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2445 xx
:= (gScreenWidth
div 3);
2448 for i
:= 0 to NextMsg
-1 do
2450 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2451 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2455 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2456 yy
:= yy
+ LOADING_INTERLINE
;
2460 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2462 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2464 function monDraw (mon
: TMonster
): Boolean;
2466 result
:= false; // don't stop
2471 // Ëåâûé âåðõíèé óãîë
2472 aX
:= Obj
.X
div ScaleSz
+ 1;
2473 aY
:= Obj
.Y
div ScaleSz
+ 1;
2475 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2476 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2477 // Ïðàâûé íèæíèé óãîë
2478 aX2
:= aX
+ aX2
- 1;
2479 aY2
:= aY
+ aY2
- 1;
2480 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2486 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2487 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2490 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2491 ScaleSz
:= 16 div Scale
;
2492 // Ðàçìåðû ìèíè-êàðòû:
2493 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2494 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2496 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2498 if gWalls
<> nil then
2501 for a
:= 0 to High(gWalls
) do
2503 if PanelType
<> 0 then
2505 // Ëåâûé âåðõíèé óãîë:
2506 aX
:= X
div ScaleSz
;
2507 aY
:= Y
div ScaleSz
;
2509 aX2
:= max(Width
div ScaleSz
, 1);
2510 aY2
:= max(Height
div ScaleSz
, 1);
2511 // Ïðàâûé íèæíèé óãîë:
2512 aX2
:= aX
+ aX2
- 1;
2513 aY2
:= aY
+ aY2
- 1;
2516 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2517 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2518 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2522 if gSteps
<> nil then
2525 for a
:= 0 to High(gSteps
) do
2527 if PanelType
<> 0 then
2529 // Ëåâûé âåðõíèé óãîë:
2530 aX
:= X
div ScaleSz
;
2531 aY
:= Y
div ScaleSz
;
2533 aX2
:= max(Width
div ScaleSz
, 1);
2534 aY2
:= max(Height
div ScaleSz
, 1);
2535 // Ïðàâûé íèæíèé óãîë:
2536 aX2
:= aX
+ aX2
- 1;
2537 aY2
:= aY
+ aY2
- 1;
2539 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2542 if gLifts
<> nil then
2545 for a
:= 0 to High(gLifts
) do
2547 if PanelType
<> 0 then
2549 // Ëåâûé âåðõíèé óãîë:
2550 aX
:= X
div ScaleSz
;
2551 aY
:= Y
div ScaleSz
;
2553 aX2
:= max(Width
div ScaleSz
, 1);
2554 aY2
:= max(Height
div ScaleSz
, 1);
2555 // Ïðàâûé íèæíèé óãîë:
2556 aX2
:= aX
+ aX2
- 1;
2557 aY2
:= aY
+ aY2
- 1;
2560 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
2561 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
2562 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
2563 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
2567 if gWater
<> nil then
2570 for a
:= 0 to High(gWater
) do
2572 if PanelType
<> 0 then
2574 // Ëåâûé âåðõíèé óãîë:
2575 aX
:= X
div ScaleSz
;
2576 aY
:= Y
div ScaleSz
;
2578 aX2
:= max(Width
div ScaleSz
, 1);
2579 aY2
:= max(Height
div ScaleSz
, 1);
2580 // Ïðàâûé íèæíèé óãîë:
2581 aX2
:= aX
+ aX2
- 1;
2582 aY2
:= aY
+ aY2
- 1;
2584 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
2587 if gAcid1
<> nil then
2589 // Ðèñóåì êèñëîòó 1:
2590 for a
:= 0 to High(gAcid1
) do
2592 if PanelType
<> 0 then
2594 // Ëåâûé âåðõíèé óãîë:
2595 aX
:= X
div ScaleSz
;
2596 aY
:= Y
div ScaleSz
;
2598 aX2
:= max(Width
div ScaleSz
, 1);
2599 aY2
:= max(Height
div ScaleSz
, 1);
2600 // Ïðàâûé íèæíèé óãîë:
2601 aX2
:= aX
+ aX2
- 1;
2602 aY2
:= aY
+ aY2
- 1;
2604 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
2607 if gAcid2
<> nil then
2609 // Ðèñóåì êèñëîòó 2:
2610 for a
:= 0 to High(gAcid2
) do
2612 if PanelType
<> 0 then
2614 // Ëåâûé âåðõíèé óãîë:
2615 aX
:= X
div ScaleSz
;
2616 aY
:= Y
div ScaleSz
;
2618 aX2
:= max(Width
div ScaleSz
, 1);
2619 aY2
:= max(Height
div ScaleSz
, 1);
2620 // Ïðàâûé íèæíèé óãîë:
2621 aX2
:= aX
+ aX2
- 1;
2622 aY2
:= aY
+ aY2
- 1;
2624 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
2627 if gPlayers
<> nil then
2630 for a
:= 0 to High(gPlayers
) do
2631 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
2633 // Ëåâûé âåðõíèé óãîë:
2634 aX
:= Obj
.X
div ScaleSz
+ 1;
2635 aY
:= Obj
.Y
div ScaleSz
+ 1;
2637 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2638 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2639 // Ïðàâûé íèæíèé óãîë:
2640 aX2
:= aX
+ aX2
- 1;
2641 aY2
:= aY
+ aY2
- 1;
2643 if gPlayers
[a
] = p
then
2644 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
2647 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
2648 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
2649 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
2654 g_Mons_ForEach(monDraw
);
2659 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2660 procedure renderDynLightsInternal ();
2663 lx
, ly
, lrad
: Integer;
2665 //TODO: lights should be in separate grid, i think
2666 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2667 if not gwin_has_stencil
or (g_dynLightCount
< 1) then exit
;
2669 // setup OpenGL parameters
2670 glStencilMask($FFFFFFFF);
2671 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
2672 glEnable(GL_STENCIL_TEST
);
2673 glEnable(GL_SCISSOR_TEST
);
2674 glClear(GL_STENCIL_BUFFER_BIT
);
2675 glStencilFunc(GL_EQUAL
, 0, $ff);
2677 for lln
:= 0 to g_dynLightCount
-1 do
2679 lx
:= g_dynLights
[lln
].x
;
2680 ly
:= g_dynLights
[lln
].y
;
2681 lrad
:= g_dynLights
[lln
].radius
;
2682 if lrad
< 3 then continue
;
2684 if lx
-sX
+lrad
< 0 then continue
;
2685 if ly
-sY
+lrad
< 0 then continue
;
2686 if lx
-sX
-lrad
>= gPlayerScreenSize
.X
then continue
;
2687 if ly
-sY
-lrad
>= gPlayerScreenSize
.Y
then continue
;
2689 // set scissor to optimize drawing
2690 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
2691 // no need to clear stencil buffer, light blitting will do it for us
2692 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
2693 // draw extruded panels
2694 glDisable(GL_TEXTURE_2D
);
2695 glDisable(GL_BLEND
);
2696 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
2697 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
2698 // render light texture
2699 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
2700 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
2703 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2704 glEnable(GL_TEXTURE_2D
);
2705 // color and opacity
2706 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
2707 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
2709 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
2710 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
2711 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
2712 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
2717 glDisable(GL_STENCIL_TEST
);
2718 glDisable(GL_BLEND
);
2719 glDisable(GL_SCISSOR_TEST
);
2720 glScissor(0, 0, sWidth
, sHeight
);
2724 // setup sX, sY, sWidth, sHeight, and transformation matrix before calling this!
2725 // WARNING! this WILL CALL `glTranslatef()`, but won't restore matrices!
2726 procedure renderMapInternal (backXOfs
, backYOfs
: Integer; transX
, transY
: Integer; setTransMatrix
: Boolean);
2728 TDrawCB
= procedure ();
2730 procedure drawPanelType (profname
: AnsiString; panType
: DWord
);
2735 profileFrameDraw
.sectionBegin(profname
);
2736 if gdbg_map_use_accel_render
then
2738 tagmask
:= panelTypeToTag(panType
);
2740 while (gDrawPanelList
.count
> 0) do
2742 pan
:= TPanel(gDrawPanelList
.front());
2743 if ((pan
.tag
and tagmask
) = 0) then break
;
2745 gDrawPanelList
.popFront();
2748 e_WriteLog(Format('=== PANELS: %d ===', [gDrawPanelList
.count
]), MSG_NOTIFY
);
2749 while (gDrawPanelList
.count
> 0) do
2751 pan
:= TPanel(gDrawPanelList
.front());
2752 e_WriteLog(Format('tagmask: 0x%04x; pan.tag: 0x%04x; pan.arrIdx: %d', [tagmask
, pan
.tag
, pan
.arrIdx
]), MSG_NOTIFY
);
2754 gDrawPanelList
.popFront();
2760 g_Map_DrawPanels(panType
);
2762 profileFrameDraw
.sectionEnd();
2765 procedure drawOther (profname
: AnsiString; cb
: TDrawCB
);
2767 profileFrameDraw
.sectionBegin(profname
);
2768 if assigned(cb
) then cb();
2769 profileFrameDraw
.sectionEnd();
2773 profileFrameDraw
.sectionBegin('total');
2775 // our accelerated renderer will collect all panels to gDrawPanelList
2776 // we can use panel tag to render level parts (see GridTagXXX in g_map.pas)
2777 profileFrameDraw
.sectionBegin('collect');
2778 if gdbg_map_use_accel_render
then
2780 g_Map_CollectDrawPanels(sX
, sY
, sWidth
, sHeight
);
2782 profileFrameDraw
.sectionEnd();
2784 profileFrameDraw
.sectionBegin('skyback');
2785 g_Map_DrawBack(backXOfs
, backYOfs
);
2786 profileFrameDraw
.sectionEnd();
2788 if (setTransMatrix
) then glTranslatef(transX
, transY
, 0);
2790 drawPanelType('*back', PANEL_BACK
);
2791 drawPanelType('*step', PANEL_STEP
);
2792 drawOther('items', @g_Items_Draw
);
2793 drawOther('weapons', @g_Weapon_Draw
);
2794 drawOther('shells', @g_Player_DrawShells
);
2795 drawOther('drawall', @g_Player_DrawAll
);
2796 drawOther('corpses', @g_Player_DrawCorpses
);
2797 drawPanelType('*wall', PANEL_WALL
);
2798 drawOther('monsters', @g_Monsters_Draw
);
2799 drawPanelType('*door', PANEL_CLOSEDOOR
);
2800 drawOther('gfx', @g_GFX_Draw
);
2801 drawOther('flags', @g_Map_DrawFlags
);
2802 drawPanelType('*acid1', PANEL_ACID1
);
2803 drawPanelType('*acid2', PANEL_ACID2
);
2804 drawPanelType('*water', PANEL_WATER
);
2805 drawOther('dynlights', @renderDynLightsInternal
);
2806 drawPanelType('*fore', PANEL_FORE
);
2808 if g_debug_HealthBar
then
2810 g_Monsters_DrawHealth();
2811 g_Player_DrawHealth();
2814 profileFrameDraw
.mainEnd(); // map rendering
2818 procedure DrawMapView(x
, y
, w
, h
: Integer);
2825 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
2826 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
2833 renderMapInternal(-bx
, -by
, -x
, -y
, true);
2839 procedure DrawPlayer(p
: TPlayer
);
2841 px
, py
, a
, b
, c
, d
: Integer;
2845 if (p
= nil) or (p
.FDummy
) then
2848 g_Map_DrawBack(0, 0);
2853 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('RENDER', g_profile_history_size
);
2854 profileFrameDraw
.mainBegin(g_profile_frame_draw
);
2860 px
:= p
.GameX
+ PLAYER_RECT_CX
;
2861 py
:= p
.GameY
+ PLAYER_RECT_CY
;
2863 if px
> (gPlayerScreenSize
.X
div 2) then a
:= -px
+(gPlayerScreenSize
.X
div 2) else a
:= 0;
2864 if py
> (gPlayerScreenSize
.Y
div 2) then b
:= -py
+(gPlayerScreenSize
.Y
div 2) else b
:= 0;
2866 if px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2) then a
:= -gMapInfo
.Width
+gPlayerScreenSize
.X
;
2867 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then b
:= -gMapInfo
.Height
+gPlayerScreenSize
.Y
;
2869 if (gMapInfo
.Width
= gPlayerScreenSize
.X
) then a
:= 0
2870 else if (gMapInfo
.Width
< gPlayerScreenSize
.X
) then
2873 a
:= (gPlayerScreenSize
.X
-gMapInfo
.Width
) div 2;
2876 if (gMapInfo
.Height
= gPlayerScreenSize
.Y
) then b
:= 0
2877 else if (gMapInfo
.Height
< gPlayerScreenSize
.Y
) then
2880 b
:= (gPlayerScreenSize
.Y
-gMapInfo
.Height
) div 2;
2883 if p
.IncCam
<> 0 then
2885 if py
> gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2) then
2887 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
2889 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
2893 if py
< gPlayerScreenSize
.Y
div 2 then
2895 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
2897 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
2901 if p
.IncCam
< 0 then
2903 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and (p
.IncCam
< 0) do p
.IncCam
:= p
.IncCam
+1; //Inc(p.IncCam);
2906 if p
.IncCam
> 0 then
2908 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and (p
.IncCam
> 0) do p
.IncCam
:= p
.IncCam
-1; //Dec(p.IncCam);
2912 if (px
< gPlayerScreenSize
.X
div 2) or (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then c
:= 0
2913 else if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then c
:= gBackSize
.X
-gPlayerScreenSize
.X
2914 else c
:= round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
2916 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then d
:= 0
2917 else if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then d
:= gBackSize
.Y
-gPlayerScreenSize
.Y
2918 else d
:= round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
2921 sY
:= -(b
+p
.IncCam
);
2922 sWidth
:= gPlayerScreenSize
.X
;
2923 sHeight
:= gPlayerScreenSize
.Y
;
2925 //glTranslatef(a, b+p.IncCam, 0);
2929 p
.viewPortW
:= sWidth
;
2930 p
.viewPortH
:= sHeight
;
2932 if (p
= gPlayer1
) then
2934 g_Holmes_plrView(p
.viewPortX
, p
.viewPortY
, p
.viewPortW
, p
.viewPortH
);
2937 renderMapInternal(-c
, -d
, a
, b
+p
.IncCam
, true);
2939 if p
.FSpectator
then
2940 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
2941 p
.GameY
+ PLAYER_RECT_CY
- 4,
2942 'X', gStdFont
, 255, 255, 255, 1, True);
2944 for a := 0 to High(gCollideMap) do
2945 for b := 0 to High(gCollideMap[a]) do
2948 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
2950 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
2954 1: e_DrawPoint(1, b, a, 200, 200, 200);
2955 2: e_DrawPoint(1, b, a, 64, 64, 255);
2956 3: e_DrawPoint(1, b, a, 255, 0, 255);
2966 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
2967 if g_Debug_Player
then
2968 g_Player_DrawDebug(p
);
2972 procedure drawProfilers ();
2977 if g_profile_frame_draw
then px
:= px
-drawProfiles(px
, py
, profileFrameDraw
);
2978 if g_profile_collision
then begin px
:= px
-drawProfiles(px
, py
, profMapCollision
); py
-= calcProfilesHeight(profMonsLOS
); end;
2979 if g_profile_los
then begin px
:= px
-drawProfiles(px
, py
, profMonsLOS
); py
-= calcProfilesHeight(profMonsLOS
); end;
2982 procedure g_Game_Draw();
2989 plView1
, plView2
: TPlayer
;
2992 if gExit
= EXIT_QUIT
then Exit
;
2994 Time
:= GetTimer() {div 1000};
2995 FPSCounter
:= FPSCounter
+1;
2996 if Time
- FPSTime
>= 1000 then
3003 if gGameOn
or (gState
= STATE_FOLD
) then
3005 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3007 gSpectMode
:= SPECT_NONE
;
3008 if not gRevertPlayers
then
3010 plView1
:= gPlayer1
;
3011 plView2
:= gPlayer2
;
3015 plView1
:= gPlayer2
;
3016 plView2
:= gPlayer1
;
3020 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3022 gSpectMode
:= SPECT_NONE
;
3023 if gPlayer2
= nil then
3026 plView1
:= gPlayer2
;
3035 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3036 gSpectMode
:= SPECT_STATS
;
3038 if gSpectMode
= SPECT_PLAYERS
then
3039 if gPlayers
<> nil then
3041 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3042 if plView1
= nil then
3044 gSpectPID1
:= GetActivePlayerID_Next();
3045 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3047 if gSpectViewTwo
then
3049 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3050 if plView2
= nil then
3052 gSpectPID2
:= GetActivePlayerID_Next();
3053 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3058 if gSpectMode
= SPECT_MAPVIEW
then
3060 // Ðåæèì ïðîñìîòðà êàðòû
3062 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3063 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3064 gHearPoint1
.Active
:= True;
3065 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3066 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3067 gHearPoint2
.Active
:= False;
3071 Split
:= (plView1
<> nil) and (plView2
<> nil);
3073 // Òî÷êè ñëóõà èãðîêîâ
3074 if plView1
<> nil then
3076 gHearPoint1
.Active
:= True;
3077 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3078 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3080 gHearPoint1
.Active
:= False;
3081 if plView2
<> nil then
3083 gHearPoint2
.Active
:= True;
3084 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3085 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3087 gHearPoint2
.Active
:= False;
3089 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3090 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3093 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3094 if gScreenHeight
mod 2 = 0 then
3095 Dec(gPlayerScreenSize
.Y
);
3098 gPlayerScreenSize
.Y
:= gScreenHeight
;
3101 if gScreenHeight
mod 2 = 0 then
3102 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3104 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3106 DrawPlayer(plView1
);
3107 gPlayer1ScreenCoord
.X
:= sX
;
3108 gPlayer1ScreenCoord
.Y
:= sY
;
3112 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3114 DrawPlayer(plView2
);
3115 gPlayer2ScreenCoord
.X
:= sX
;
3116 gPlayer2ScreenCoord
.Y
:= sY
;
3119 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3122 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3125 if MessageText
<> '' then
3129 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3131 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3132 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3134 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3135 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3138 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3140 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) then
3142 // Draw spectator GUI
3145 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3148 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3150 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3152 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3154 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3155 if gSpectMode
= SPECT_MAPVIEW
then
3157 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3158 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3159 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3160 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3161 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3163 if gSpectMode
= SPECT_PLAYERS
then
3165 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3166 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3167 if gSpectViewTwo
then
3169 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3170 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3171 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3172 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3176 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3177 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3183 if gPause
and gGameOn
and (g_ActiveWindow
= nil) then
3185 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3187 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3188 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3189 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3194 if (gState
= STATE_MENU
) then
3196 if ((g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '')) then
3198 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3199 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3200 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3202 if g_ActiveWindow
<> nil then
3203 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3206 if gState
= STATE_FOLD
then
3207 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3209 if gState
= STATE_INTERCUSTOM
then
3211 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3213 back
:= 'TEXTURE_endpic';
3214 if not g_Texture_Get(back
, ID
) then
3215 back
:= _lc
[I_TEXTURE_ENDPIC
];
3220 if g_Texture_Get(back
, ID
) then
3221 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3223 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3227 if g_ActiveWindow
<> nil then
3228 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3231 if gState
= STATE_INTERSINGLE
then
3233 if EndingGameCounter
> 0 then
3234 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
)
3239 if g_Texture_Get(back
, ID
) then
3240 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3242 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3246 if g_ActiveWindow
<> nil then
3247 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3251 if gState
= STATE_ENDPIC
then
3254 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3255 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3257 if ID
<> DWORD(-1) then
3258 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3260 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3262 if g_ActiveWindow
<> nil then
3263 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3266 if gState
= STATE_SLIST
then
3268 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3270 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3271 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3273 g_Serverlist_Draw(slCurrent
);
3277 if g_ActiveWindow
<> nil then
3280 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3281 g_ActiveWindow
.Draw();
3285 if (g_holmes_enabled
) then g_Holmes_Draw();
3289 if g_debug_Sounds
and gGameOn
then
3291 for w
:= 0 to High(e_SoundsArray
) do
3292 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3293 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3298 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3299 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3302 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3303 e_TextureFontPrint(gScreenWidth
-72, 0,
3304 Format('%d:%.2d:%.2d', [gTime
div 1000 div 3600, (gTime
div 1000 div 60) mod 60, gTime
div 1000 mod 60]),
3307 if gGameOn
then drawProfilers();
3310 procedure g_Game_Quit();
3312 g_Game_StopAllSounds(True);
3314 g_Game_SaveOptions();
3316 g_PlayerModel_FreeData();
3317 g_Texture_DeleteAll();
3318 g_Frames_DeleteAll();
3321 if NetInitDone
then g_Net_Free
;
3323 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3324 if gMapToDelete
<> '' then
3325 g_Game_DeleteTestMap();
3331 procedure g_FatalError(Text: String);
3333 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3334 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), MSG_WARNING
);
3336 gExit
:= EXIT_SIMPLE
;
3339 procedure g_SimpleError(Text: String);
3341 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3342 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), MSG_WARNING
);
3345 procedure g_Game_SetupScreenSize();
3347 RES_FACTOR
= 4.0 / 3.0;
3353 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3354 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3355 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3356 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3358 gPlayerScreenSize
.Y
:= gScreenHeight
;
3360 // Ðàçìåð çàäíåãî ïëàíà:
3361 if BackID
<> DWORD(-1) then
3364 if (gScreenWidth
*s
> gMapInfo
.Width
) or
3365 (gScreenHeight
*s
> gMapInfo
.Height
) then
3367 gBackSize
.X
:= gScreenWidth
;
3368 gBackSize
.Y
:= gScreenHeight
;
3372 e_GetTextureSize(BackID
, @bw
, @bh
);
3373 rf
:= Single(bw
) / Single(bh
);
3374 if (rf
> RES_FACTOR
) then bw
:= Round(Single(bh
) * RES_FACTOR
)
3375 else if (rf
< RES_FACTOR
) then bh
:= Round(Single(bw
) / RES_FACTOR
);
3376 s
:= Max(gScreenWidth
/ bw
, gScreenHeight
/ bh
);
3377 if (s
< 1.0) then s
:= 1.0;
3378 gBackSize
.X
:= Round(bw
*s
);
3379 gBackSize
.Y
:= Round(bh
*s
);
3384 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
3386 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
3389 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
3391 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3392 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3394 if gPlayer1
= nil then
3396 if g_Game_IsClient
then
3398 if NetPlrUID1
> -1 then
3400 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3401 gPlayer1
:= g_Player_Get(NetPlrUID1
);
3406 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3407 Team
:= gPlayer1Settings
.Team
;
3409 // Ñîçäàíèå ïåðâîãî èãðîêà:
3410 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3411 gPlayer1Settings
.Color
,
3413 if gPlayer1
= nil then
3414 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
3417 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3418 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
3419 if g_Game_IsServer
and g_Game_IsNet
then
3420 MH_SEND_PlayerCreate(gPlayer1
.UID
);
3421 gPlayer1
.Respawn(False, True);
3423 if g_Game_IsNet
and NetUseMaster
then
3429 if gPlayer2
= nil then
3431 if g_Game_IsClient
then
3433 if NetPlrUID2
> -1 then
3434 gPlayer2
:= g_Player_Get(NetPlrUID2
);
3438 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3439 Team
:= gPlayer2Settings
.Team
;
3441 // Ñîçäàíèå âòîðîãî èãðîêà:
3442 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3443 gPlayer2Settings
.Color
,
3445 if gPlayer2
= nil then
3446 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
3449 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3450 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
3451 if g_Game_IsServer
and g_Game_IsNet
then
3452 MH_SEND_PlayerCreate(gPlayer2
.UID
);
3453 gPlayer2
.Respawn(False, True);
3455 if g_Game_IsNet
and NetUseMaster
then
3463 procedure g_Game_RemovePlayer();
3467 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3468 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3473 if g_Game_IsServer
then
3476 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3477 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3478 g_Player_Remove(Pl
.UID
);
3480 if g_Game_IsNet
and NetUseMaster
then
3489 if g_Game_IsServer
then
3492 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3493 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3494 g_Player_Remove(Pl
.UID
);
3496 if g_Game_IsNet
and NetUseMaster
then
3501 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3507 procedure g_Game_Spectate();
3509 g_Game_RemovePlayer();
3510 if gPlayer1
<> nil then
3511 g_Game_RemovePlayer();
3514 procedure g_Game_SpectateCenterView();
3516 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
3517 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
3520 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
3526 e_WriteLog('Starting singleplayer game...', MSG_NOTIFY
);
3528 g_Game_ClearLoading();
3531 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
3534 gGameSettings
.GameType
:= GT_SINGLE
;
3535 gGameSettings
.MaxLives
:= 0;
3536 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
3537 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
3538 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
3539 gSwitchGameMode
:= GM_SINGLE
;
3541 g_Game_ExecuteEvent('ongamestart');
3543 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3544 g_Game_SetupScreenSize();
3546 // Ñîçäàíèå ïåðâîãî èãðîêà:
3547 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3548 gPlayer1Settings
.Color
,
3549 gPlayer1Settings
.Team
, False));
3550 if gPlayer1
= nil then
3552 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3556 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3559 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
3562 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3563 gPlayer2Settings
.Color
,
3564 gPlayer2Settings
.Team
, False));
3565 if gPlayer2
= nil then
3567 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3571 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3575 // Çàãðóçêà è çàïóñê êàðòû:
3576 if not g_Game_StartMap(MAP
, True) then
3578 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [gGameSettings
.WAD
+ ':\' + MAP
]));
3582 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3586 for i
:= nPl
+1 to nPlayers
do
3587 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3590 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
3591 TimeLimit
, GoalLimit
: Word;
3593 Options
: LongWord; nPlayers
: Byte);
3599 e_WriteLog('Starting custom game...', MSG_NOTIFY
);
3601 g_Game_ClearLoading();
3604 gGameSettings
.GameType
:= GT_CUSTOM
;
3605 gGameSettings
.GameMode
:= GameMode
;
3606 gSwitchGameMode
:= GameMode
;
3607 gGameSettings
.TimeLimit
:= TimeLimit
;
3608 gGameSettings
.GoalLimit
:= GoalLimit
;
3609 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3610 gGameSettings
.Options
:= Options
;
3612 gCoopTotalMonstersKilled
:= 0;
3613 gCoopTotalSecretsFound
:= 0;
3614 gCoopTotalMonsters
:= 0;
3615 gCoopTotalSecrets
:= 0;
3619 g_Game_ExecuteEvent('ongamestart');
3621 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3622 g_Game_SetupScreenSize();
3624 // Ðåæèì íàáëþäàòåëÿ:
3625 if nPlayers
= 0 then
3632 if nPlayers
>= 1 then
3634 // Ñîçäàíèå ïåðâîãî èãðîêà:
3635 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3636 gPlayer1Settings
.Color
,
3637 gPlayer1Settings
.Team
, False));
3638 if gPlayer1
= nil then
3640 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3644 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3648 if nPlayers
>= 2 then
3650 // Ñîçäàíèå âòîðîãî èãðîêà:
3651 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3652 gPlayer2Settings
.Color
,
3653 gPlayer2Settings
.Team
, False));
3654 if gPlayer2
= nil then
3656 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3660 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3664 // Çàãðóçêà è çàïóñê êàðòû:
3665 if not g_Game_StartMap(Map
, True) then
3667 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3671 // Íåò òî÷åê ïîÿâëåíèÿ:
3672 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3673 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3674 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3675 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3676 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3678 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3682 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3686 for i
:= nPl
+1 to nPlayers
do
3687 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3690 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3691 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
3692 Options
: LongWord; nPlayers
: Byte;
3693 IPAddr
: LongWord; Port
: Word);
3697 e_WriteLog('Starting net game (server)...', MSG_NOTIFY
);
3699 g_Game_ClearLoading();
3702 gGameSettings
.GameType
:= GT_SERVER
;
3703 gGameSettings
.GameMode
:= GameMode
;
3704 gSwitchGameMode
:= GameMode
;
3705 gGameSettings
.TimeLimit
:= TimeLimit
;
3706 gGameSettings
.GoalLimit
:= GoalLimit
;
3707 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3708 gGameSettings
.Options
:= Options
;
3710 gCoopTotalMonstersKilled
:= 0;
3711 gCoopTotalSecretsFound
:= 0;
3712 gCoopTotalMonsters
:= 0;
3713 gCoopTotalSecrets
:= 0;
3717 g_Game_ExecuteEvent('ongamestart');
3719 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
3720 g_Game_SetupScreenSize();
3722 // Ðåæèì íàáëþäàòåëÿ:
3723 if nPlayers
= 0 then
3729 if nPlayers
>= 1 then
3731 // Ñîçäàíèå ïåðâîãî èãðîêà:
3732 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3733 gPlayer1Settings
.Color
,
3734 gPlayer1Settings
.Team
, False));
3735 if gPlayer1
= nil then
3737 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3741 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3744 if nPlayers
>= 2 then
3746 // Ñîçäàíèå âòîðîãî èãðîêà:
3747 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3748 gPlayer2Settings
.Color
,
3749 gPlayer2Settings
.Team
, False));
3750 if gPlayer2
= nil then
3752 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3756 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3760 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3762 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
3766 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
3768 // Çàãðóçêà è çàïóñê êàðòû:
3769 if not g_Game_StartMap(Map
, True) then
3771 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3775 // Íåò òî÷åê ïîÿâëåíèÿ:
3776 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3777 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3778 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3779 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3780 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3782 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3786 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3789 NetState
:= NET_STATE_GAME
;
3792 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3807 e_WriteLog('Starting net game (client)...', MSG_NOTIFY
);
3808 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', MSG_NOTIFY
);
3810 g_Game_ClearLoading();
3813 gGameSettings
.GameType
:= GT_CLIENT
;
3815 gCoopTotalMonstersKilled
:= 0;
3816 gCoopTotalSecretsFound
:= 0;
3817 gCoopTotalMonsters
:= 0;
3818 gCoopTotalSecrets
:= 0;
3822 g_Game_ExecuteEvent('ongamestart');
3824 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3825 g_Game_SetupScreenSize();
3827 NetState
:= NET_STATE_AUTH
;
3829 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3831 if not g_Net_Connect(Addr
, Port
) then
3833 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3834 NetState
:= NET_STATE_NONE
;
3838 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3840 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3845 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
3847 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3849 Ptr
:= NetEvent
.packet
^.data
;
3850 if not InMsg
.Init(Ptr
, NetEvent
.packet
^.dataLength
, True) then
3853 MID
:= InMsg
.ReadByte();
3855 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3857 NetMyID
:= InMsg
.ReadByte();
3858 NetPlrUID1
:= InMsg
.ReadWord();
3860 WadName
:= InMsg
.ReadString();
3861 Map
:= InMsg
.ReadString();
3863 gWADHash
:= InMsg
.ReadMD5();
3865 gGameSettings
.GameMode
:= InMsg
.ReadByte();
3866 gSwitchGameMode
:= gGameSettings
.GameMode
;
3867 gGameSettings
.GoalLimit
:= InMsg
.ReadWord();
3868 gGameSettings
.TimeLimit
:= InMsg
.ReadWord();
3869 gGameSettings
.MaxLives
:= InMsg
.ReadByte();
3870 gGameSettings
.Options
:= InMsg
.ReadLongWord();
3871 T
:= InMsg
.ReadLongWord();
3873 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
3874 if newResPath
= '' then
3876 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
3877 newResPath
:= g_Res_DownloadWAD(WadName
);
3878 if newResPath
= '' then
3880 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3881 enet_packet_destroy(NetEvent
.packet
);
3882 NetState
:= NET_STATE_NONE
;
3886 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
3888 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3889 gPlayer1Settings
.Color
,
3890 gPlayer1Settings
.Team
, False));
3892 if gPlayer1
= nil then
3894 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3896 enet_packet_destroy(NetEvent
.packet
);
3897 NetState
:= NET_STATE_NONE
;
3901 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3902 gPlayer1
.UID
:= NetPlrUID1
;
3903 gPlayer1
.Reset(True);
3905 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
3907 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3909 enet_packet_destroy(NetEvent
.packet
);
3910 NetState
:= NET_STATE_NONE
;
3918 enet_packet_destroy(NetEvent
.packet
);
3922 enet_packet_destroy(NetEvent
.packet
);
3925 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3928 if (NetEvent
.data
<= NET_DISC_MAX
) then
3929 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3930 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3940 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) then
3949 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3950 NetState
:= NET_STATE_NONE
;
3954 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3955 gLMSRespawnTime
:= 0;
3958 NetState
:= NET_STATE_GAME
;
3959 MC_SEND_FullStateRequest
;
3960 e_WriteLog('NET: Connection successful.', MSG_NOTIFY
);
3963 procedure g_Game_SaveOptions();
3965 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
3968 procedure g_Game_ChangeMap(MapPath
: String);
3972 g_Game_ClearLoading();
3974 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
3975 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
3976 if gExitByTrigger
then
3979 gExitByTrigger
:= False;
3981 if not g_Game_StartMap(MapPath
, Force
) then
3982 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
3985 procedure g_Game_Restart();
3989 if g_Game_IsClient
then
3991 map
:= g_ExtractFileName(gMapInfo
.Map
);
3995 g_Game_ClearLoading();
3996 g_Game_StartMap(Map
, True);
3999 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
4001 NewWAD
, ResName
: String;
4005 g_Player_RemoveAllCorpses();
4007 if (not g_Game_IsClient
) and
4008 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4009 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4011 if gSwitchGameMode
= GM_CTF
then
4012 gGameSettings
.MaxLives
:= 0;
4013 gGameSettings
.GameMode
:= gSwitchGameMode
;
4016 gSwitchGameMode
:= gGameSettings
.GameMode
;
4018 g_Player_ResetTeams();
4020 if Pos(':\', Map
) > 0 then
4022 NewWAD
:= g_ExtractWadName(Map
);
4023 ResName
:= g_ExtractFileName(Map
);
4024 if g_Game_IsServer
then
4026 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4027 g_Game_LoadWAD(NewWAD
);
4029 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
4030 g_Game_ClientWAD(NewWAD
, gWADHash
);
4034 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4037 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4039 gState
:= STATE_NONE
;
4040 g_ActiveWindow
:= nil;
4046 if gGameSettings
.GameMode
= GM_CTF
then
4048 g_Map_ResetFlag(FLAG_RED
);
4049 g_Map_ResetFlag(FLAG_BLUE
);
4050 // CTF, à ôëàãîâ íåò:
4051 if not g_Map_HaveFlagPoints() then
4052 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4057 gState
:= STATE_MENU
;
4064 NetTimeToUpdate
:= 1;
4065 NetTimeToReliable
:= 0;
4066 NetTimeToMaster
:= NetMasterRate
;
4067 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4068 gLMSRespawnTime
:= 0;
4069 gMissionFailed
:= False;
4072 gCoopMonstersKilled
:= 0;
4073 gCoopSecretsFound
:= 0;
4075 gVoteInProgress
:= False;
4076 gVotePassed
:= False;
4082 if not gGameOn
then Exit
;
4084 g_Game_SpectateCenterView();
4086 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4088 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4089 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4090 gLMSSoftSpawn
:= True;
4091 if NetMode
= NET_SERVER
then
4092 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4094 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4097 if NetMode
= NET_SERVER
then
4099 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4102 if NetUseMaster
then
4104 if (NetMHost
= nil) or (NetMPeer
= nil) then
4105 if not g_Net_Slist_Connect
then
4106 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4111 if NetClients
<> nil then
4112 for I
:= 0 to High(NetClients
) do
4113 if NetClients
[I
].Used
then
4115 NetClients
[I
].Voted
:= False;
4116 if NetClients
[I
].RequestedFullUpdate
then
4118 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4119 NetClients
[I
].RequestedFullUpdate
:= False;
4123 g_Net_UnbanNonPermHosts();
4128 gCoopTotalMonstersKilled
:= 0;
4129 gCoopTotalSecretsFound
:= 0;
4130 gCoopTotalMonsters
:= 0;
4131 gCoopTotalSecrets
:= 0;
4135 g_Game_ExecuteEvent('onmapstart');
4138 procedure SetFirstLevel();
4142 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4143 if MapList
= nil then
4146 SortSArray(MapList
);
4147 gNextMap
:= MapList
[Low(MapList
)];
4152 procedure g_Game_ExitLevel(Map
: Char16
);
4156 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4157 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4158 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4159 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4161 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4162 if gGameSettings
.GameType
= GT_SINGLE
then
4163 gExit
:= EXIT_ENDLEVELSINGLE
4164 else // Âûøëè â âûõîä â Ñâîåé èãðå
4166 gExit
:= EXIT_ENDLEVELCUSTOM
;
4167 if gGameSettings
.GameMode
= GM_COOP
then
4168 g_Player_RememberAll
;
4170 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4173 if gGameSettings
.GameMode
= GM_COOP
then
4176 gStatsPressed
:= True;
4177 gNextMap
:= 'MAP01';
4179 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4182 if g_Game_IsNet
then
4184 MH_SEND_GameStats();
4185 MH_SEND_CoopStats();
4191 procedure g_Game_RestartLevel();
4195 if gGameSettings
.GameMode
= GM_SINGLE
then
4200 gExit
:= EXIT_ENDLEVELCUSTOM
;
4201 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4205 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4209 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4211 if not g_Game_IsClient
then
4213 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4216 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4217 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4221 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4225 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4226 g_Game_LoadWAD(NewWAD
);
4229 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4231 i
, n
, nb
, nr
: Integer;
4233 function monRespawn (mon
: TMonster
): Boolean;
4235 result
:= false; // don't stop
4236 if not mon
.FNoRespawn
then mon
.Respawn();
4240 if not g_Game_IsServer
then Exit
;
4241 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4242 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4243 gLMSRespawnTime
:= 0;
4246 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4248 gMissionFailed
:= True;
4249 g_Game_RestartLevel
;
4253 n
:= 0; nb
:= 0; nr
:= 0;
4254 for i
:= Low(gPlayers
) to High(gPlayers
) do
4255 if (gPlayers
[i
] <> nil) and
4256 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4257 (gPlayers
[i
] is TBot
)) then
4260 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4261 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4264 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4266 // wait a second until the fuckers finally decide to join
4267 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4268 gLMSRespawnTime
:= gTime
+ 1000;
4269 gLMSSoftSpawn
:= NoMapRestart
;
4273 g_Player_RemoveAllCorpses
;
4274 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4275 if g_Game_IsNet
then
4276 MH_SEND_GameEvent(NET_EV_LMS_START
);
4278 for i
:= Low(gPlayers
) to High(gPlayers
) do
4280 if gPlayers
[i
] = nil then continue
;
4281 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4282 // don't touch normal spectators
4283 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4285 gPlayers
[i
].FNoRespawn
:= True;
4286 gPlayers
[i
].Lives
:= 0;
4287 if g_Game_IsNet
then
4288 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4291 gPlayers
[i
].FNoRespawn
:= False;
4292 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4293 gPlayers
[i
].Respawn(False, True);
4294 if gGameSettings
.GameMode
= GM_COOP
then
4296 gPlayers
[i
].Frags
:= 0;
4297 gPlayers
[i
].RecallState
;
4299 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
4300 gPlayer1
:= g_Player_Get(gLMSPID1
);
4301 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
4302 gPlayer2
:= g_Player_Get(gLMSPID2
);
4305 g_Items_RestartRound();
4308 g_Mons_ForEach(monRespawn
);
4310 gLMSSoftSpawn
:= False;
4313 function g_Game_GetFirstMap(WAD
: String): String;
4317 MapList
:= g_Map_GetMapsList(WAD
);
4318 if MapList
= nil then
4321 SortSArray(MapList
);
4322 Result
:= MapList
[Low(MapList
)];
4324 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4330 function g_Game_GetNextMap(): String;
4337 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4338 if MapList
= nil then
4341 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4343 SortSArray(MapList
);
4345 for I
:= Low(MapList
) to High(MapList
) do
4346 if Map
= MapList
[I
] then
4352 if MapIndex
<> -255 then
4354 if MapIndex
= High(MapList
) then
4355 Result
:= MapList
[Low(MapList
)]
4357 Result
:= MapList
[MapIndex
+ 1];
4359 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
4365 procedure g_Game_NextLevel();
4367 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
4368 gExit
:= EXIT_ENDLEVELCUSTOM
4371 gExit
:= EXIT_ENDLEVELSINGLE
;
4375 if gNextMap
<> '' then Exit
;
4376 gNextMap
:= g_Game_GetNextMap();
4379 function g_Game_IsTestMap(): Boolean;
4381 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
4384 procedure g_Game_DeleteTestMap();
4395 a
:= Pos('.wad:\', gMapToDelete
);
4399 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû:
4400 WadName
:= Copy(gMapToDelete
, 1, a
+ 3);
4401 Delete(gMapToDelete
, 1, a
+ 5);
4402 gMapToDelete
:= UpperCase(gMapToDelete
);
4404 CopyMemory(@MapName
[0], @gMapToDelete
[1], Min(16, Length(gMapToDelete
)));
4407 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4408 if MapName <> TEST_MAP_NAME then
4411 if not gTempDelete then
4413 time := g_GetFileTime(WadName);
4414 WAD := TWADFile.Create();
4417 if not WAD.ReadFile(WadName) then
4418 begin // Íåò òàêîãî WAD-ôàéëà
4423 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4425 MapList := WAD.GetResourcesList('');
4427 if MapList <> nil then
4428 for a := 0 to High(MapList) do
4429 if MapList[a] = MapName then
4431 // Óäàëÿåì è ñîõðàíÿåì:
4432 WAD.RemoveResource('', MapName);
4433 WAD.SaveTo(WadName);
4438 g_SetFileTime(WadName, time);
4441 if gTempDelete
then DeleteFile(WadName
);
4444 procedure GameCVars(P
: SArray
);
4447 stat
: TPlayerStatArray
;
4452 cmd
:= LowerCase(P
[0]);
4453 if cmd
= 'r_showfps' then
4455 if (Length(P
) > 1) and
4456 ((P
[1] = '1') or (P
[1] = '0')) then
4457 gShowFPS
:= (P
[1][1] = '1');
4460 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
4462 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
4464 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
4466 with gGameSettings
do
4468 if (Length(P
) > 1) and
4469 ((P
[1] = '1') or (P
[1] = '0')) then
4471 if (P
[1][1] = '1') then
4472 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
4474 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
4477 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
4478 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
4480 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
4482 if g_Game_IsNet
then MH_SEND_GameSettings
;
4485 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
4487 with gGameSettings
do
4489 if (Length(P
) > 1) and
4490 ((P
[1] = '1') or (P
[1] = '0')) then
4492 if (P
[1][1] = '1') then
4493 Options
:= Options
or GAME_OPTION_WEAPONSTAY
4495 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
4498 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
4499 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
4501 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
4503 if g_Game_IsNet
then MH_SEND_GameSettings
;
4506 else if cmd
= 'g_gamemode' then
4508 a
:= g_Game_TextToMode(P
[1]);
4509 if a
= GM_SINGLE
then a
:= GM_COOP
;
4510 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
4512 gSwitchGameMode
:= a
;
4513 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4514 (gState
= STATE_INTERSINGLE
) then
4515 gSwitchGameMode
:= GM_SINGLE
;
4517 gGameSettings
.GameMode
:= gSwitchGameMode
;
4519 if gSwitchGameMode
= gGameSettings
.GameMode
then
4520 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4521 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4523 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4524 [g_Game_ModeToText(gGameSettings
.GameMode
),
4525 g_Game_ModeToText(gSwitchGameMode
)]));
4527 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
4529 with gGameSettings
do
4531 if (Length(P
) > 1) and
4532 ((P
[1] = '1') or (P
[1] = '0')) then
4534 if (P
[1][1] = '1') then
4535 Options
:= Options
or GAME_OPTION_ALLOWEXIT
4537 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
4540 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
4541 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
4543 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
4544 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4546 if g_Game_IsNet
then MH_SEND_GameSettings
;
4549 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
4551 with gGameSettings
do
4553 if (Length(P
) > 1) and
4554 ((P
[1] = '1') or (P
[1] = '0')) then
4556 if (P
[1][1] = '1') then
4557 Options
:= Options
or GAME_OPTION_MONSTERS
4559 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
4562 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
4563 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
4565 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
4566 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4568 if g_Game_IsNet
then MH_SEND_GameSettings
;
4571 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
4573 with gGameSettings
do
4575 if (Length(P
) > 1) and
4576 ((P
[1] = '1') or (P
[1] = '0')) then
4578 if (P
[1][1] = '1') then
4579 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
4581 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
4584 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
4585 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
4587 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
4589 if g_Game_IsNet
then MH_SEND_GameSettings
;
4592 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
4594 with gGameSettings
do
4596 if (Length(P
) > 1) and
4597 ((P
[1] = '1') or (P
[1] = '0')) then
4599 if (P
[1][1] = '1') then
4600 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
4602 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
4605 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
4606 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
4608 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
4610 if g_Game_IsNet
then MH_SEND_GameSettings
;
4613 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
4615 if Length(P
) > 1 then
4617 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
4618 gGameSettings
.WarmupTime
:= 30
4620 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
4623 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
4624 [gGameSettings
.WarmupTime
]));
4625 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4627 else if cmd
= 'net_interp' then
4629 if (Length(P
) > 1) then
4630 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
4632 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
4633 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4634 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
4635 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4638 else if cmd
= 'net_forceplayerupdate' then
4640 if (Length(P
) > 1) and
4641 ((P
[1] = '1') or (P
[1] = '0')) then
4642 NetForcePlayerUpdate
:= (P
[1][1] = '1');
4644 if NetForcePlayerUpdate
then
4645 g_Console_Add('net_forceplayerupdate = 1')
4647 g_Console_Add('net_forceplayerupdate = 0');
4648 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4649 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
4650 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4653 else if cmd
= 'net_predictself' then
4655 if (Length(P
) > 1) and
4656 ((P
[1] = '1') or (P
[1] = '0')) then
4657 NetPredictSelf
:= (P
[1][1] = '1');
4659 if NetPredictSelf
then
4660 g_Console_Add('net_predictself = 1')
4662 g_Console_Add('net_predictself = 0');
4663 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4664 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
4665 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4668 else if cmd
= 'sv_name' then
4670 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4672 NetServerName
:= P
[1];
4673 if Length(NetServerName
) > 64 then
4674 SetLength(NetServerName
, 64);
4675 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4679 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
4681 else if cmd
= 'sv_passwd' then
4683 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4685 NetPassword
:= P
[1];
4686 if Length(NetPassword
) > 24 then
4687 SetLength(NetPassword
, 24);
4688 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4692 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
4694 else if cmd
= 'sv_maxplrs' then
4696 if (Length(P
) > 1) then
4698 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
4699 if g_Game_IsServer
and g_Game_IsNet
then
4702 for a
:= 0 to High(NetClients
) do
4703 if NetClients
[a
].Used
then
4706 if b
> NetMaxClients
then
4708 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
4709 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
4710 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4711 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4714 if NetUseMaster
then
4719 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
4721 else if cmd
= 'sv_public' then
4723 if (Length(P
) > 1) then
4725 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
4726 if g_Game_IsServer
and g_Game_IsNet
then
4727 if NetUseMaster
then
4729 if NetMPeer
= nil then
4730 if not g_Net_Slist_Connect() then
4731 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4732 g_Net_Slist_Update();
4735 if NetMPeer
<> nil then
4736 g_Net_Slist_Disconnect();
4739 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
4741 else if cmd
= 'sv_intertime' then
4743 if (Length(P
) > 1) then
4744 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4746 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4748 else if cmd
= 'p1_name' then
4750 if (Length(P
) > 1) and gGameOn
then
4752 if g_Game_IsClient
then
4754 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4755 MC_SEND_PlayerSettings
;
4758 if gPlayer1
<> nil then
4760 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4761 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4764 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4767 else if cmd
= 'p2_name' then
4769 if (Length(P
) > 1) and gGameOn
then
4771 if g_Game_IsClient
then
4773 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4774 MC_SEND_PlayerSettings
;
4777 if gPlayer2
<> nil then
4779 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4780 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4783 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4786 else if cmd
= 'p1_color' then
4788 if Length(P
) > 3 then
4789 if g_Game_IsClient
then
4791 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4792 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4793 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4794 MC_SEND_PlayerSettings
;
4797 if gPlayer1
<> nil then
4799 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4800 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4801 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4802 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4805 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4806 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4807 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4809 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
4811 if Length(P
) > 3 then
4812 if g_Game_IsClient
then
4814 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4815 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4816 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4817 MC_SEND_PlayerSettings
;
4820 if gPlayer2
<> nil then
4822 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4823 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4824 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4825 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4828 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4829 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4830 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4832 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
4834 if cmd
= 'r_showtime' then
4836 if (Length(P
) > 1) and
4837 ((P
[1] = '1') or (P
[1] = '0')) then
4838 gShowTime
:= (P
[1][1] = '1');
4841 g_Console_Add(_lc
[I_MSG_TIME_ON
])
4843 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
4845 else if cmd
= 'r_showscore' then
4847 if (Length(P
) > 1) and
4848 ((P
[1] = '1') or (P
[1] = '0')) then
4849 gShowGoals
:= (P
[1][1] = '1');
4852 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
4854 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
4856 else if cmd
= 'r_showstat' then
4858 if (Length(P
) > 1) and
4859 ((P
[1] = '1') or (P
[1] = '0')) then
4860 gShowStat
:= (P
[1][1] = '1');
4863 g_Console_Add(_lc
[I_MSG_STATS_ON
])
4865 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
4867 else if cmd
= 'r_showkillmsg' then
4869 if (Length(P
) > 1) and
4870 ((P
[1] = '1') or (P
[1] = '0')) then
4871 gShowKillMsg
:= (P
[1][1] = '1');
4873 if gShowKillMsg
then
4874 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
4876 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
4878 else if cmd
= 'r_showlives' then
4880 if (Length(P
) > 1) and
4881 ((P
[1] = '1') or (P
[1] = '0')) then
4882 gShowLives
:= (P
[1][1] = '1');
4885 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
4887 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
4889 else if cmd
= 'r_showspect' then
4891 if (Length(P
) > 1) and
4892 ((P
[1] = '1') or (P
[1] = '0')) then
4893 gSpectHUD
:= (P
[1][1] = '1');
4896 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
4898 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
4900 else if cmd
= 'r_showping' then
4902 if (Length(P
) > 1) and
4903 ((P
[1] = '1') or (P
[1] = '0')) then
4904 gShowPing
:= (P
[1][1] = '1');
4907 g_Console_Add(_lc
[I_MSG_PING_ON
])
4909 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
4911 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
4913 if Length(P
) > 1 then
4915 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
4916 gGameSettings
.GoalLimit
:= 0
4921 if gGameSettings
.GameMode
= GM_DM
then
4923 stat
:= g_Player_GetStats();
4925 for a
:= 0 to High(stat
) do
4926 if stat
[a
].Frags
> b
then
4930 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
4932 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
4935 if g_Game_IsNet
then MH_SEND_GameSettings
;
4938 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
4940 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
4942 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
4943 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
4945 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4946 [gGameSettings
.TimeLimit
div 3600,
4947 (gGameSettings
.TimeLimit
div 60) mod 60,
4948 gGameSettings
.TimeLimit
mod 60]));
4949 if g_Game_IsNet
then MH_SEND_GameSettings
;
4951 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
4953 if Length(P
) > 1 then
4955 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
4956 gGameSettings
.MaxLives
:= 0
4960 stat
:= g_Player_GetStats();
4962 for a
:= 0 to High(stat
) do
4963 if stat
[a
].Lives
> b
then
4965 gGameSettings
.MaxLives
:=
4966 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
4970 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
4971 [gGameSettings
.MaxLives
]));
4972 if g_Game_IsNet
then MH_SEND_GameSettings
;
4978 procedure DebugCommands(P
: SArray
);
4985 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
4988 cmd
:= LowerCase(P
[0]);
4989 if cmd
= 'd_window' then
4991 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
4992 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
4993 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
4994 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
4995 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
4997 else if cmd
= 'd_sounds' then
4999 if (Length(P
) > 1) and
5000 ((P
[1] = '1') or (P
[1] = '0')) then
5001 g_Debug_Sounds
:= (P
[1][1] = '1');
5003 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5005 else if cmd
= 'd_frames' then
5007 if (Length(P
) > 1) and
5008 ((P
[1] = '1') or (P
[1] = '0')) then
5009 g_Debug_Frames
:= (P
[1][1] = '1');
5011 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5013 else if cmd
= 'd_winmsg' then
5015 if (Length(P
) > 1) and
5016 ((P
[1] = '1') or (P
[1] = '0')) then
5017 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5019 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5021 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5023 if (Length(P
) > 1) and
5024 ((P
[1] = '1') or (P
[1] = '0')) then
5025 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5027 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5029 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5031 if Length(P
) > 1 then
5033 '0': g_debug_BotAIOff
:= 0;
5034 '1': g_debug_BotAIOff
:= 1;
5035 '2': g_debug_BotAIOff
:= 2;
5036 '3': g_debug_BotAIOff
:= 3;
5039 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5041 else if cmd
= 'd_monster' then
5043 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.Live
) and (not g_Game_IsNet
) then
5044 if Length(P
) < 2 then
5046 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5047 g_Console_Add('ID | Name');
5048 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5049 g_Console_Add(Format('%2d | %s', [b
, g_Monsters_GetNameByID(b
)]));
5052 a
:= StrToIntDef(P
[1], 0);
5053 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5054 a
:= g_Monsters_GetIDByName(P
[1]);
5056 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5057 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5060 with gPlayer1
.Obj
do
5062 mon
:= g_Monsters_Create(a
,
5063 X
+ Rect
.X
+ (Rect
.Width
div 2),
5064 Y
+ Rect
.Y
+ Rect
.Height
,
5065 gPlayer1
.Direction
, True);
5067 if (Length(P
) > 2) and (mon
<> nil) then
5068 mon
.MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5072 else if (cmd
= 'd_health') then
5074 if (Length(P
) > 1) and
5075 ((P
[1] = '1') or (P
[1] = '0')) then
5076 g_debug_HealthBar
:= (P
[1][1] = '1');
5078 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5080 else if (cmd
= 'd_player') then
5082 if (Length(P
) > 1) and
5083 ((P
[1] = '1') or (P
[1] = '0')) then
5084 g_debug_Player
:= (P
[1][1] = '1');
5086 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5088 else if (cmd
= 'd_joy') then
5091 g_Console_Add(e_JoystickStateToString(a
));
5095 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5099 procedure GameCheats(P
: SArray
);
5105 if (not gGameOn
) or (not gCheats
) or ((gGameSettings
.GameType
<> GT_SINGLE
) and
5106 (gGameSettings
.GameMode
<> GM_COOP
) and (not gDebugMode
)) or g_Game_IsNet
then
5108 g_Console_Add('not available');
5114 g_Console_Add('where is the player?!');
5117 cmd
:= LowerCase(P
[0]);
5121 plr
.GodMode
:= not plr
.GodMode
;
5122 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5125 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5126 if cmd
= 'give' then
5128 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5129 for f
:= 1 to High(P
) do
5131 cmd
:= LowerCase(P
[f
]);
5132 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5133 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5134 if cmd
= 'exit' then
5136 if gTriggers
<> nil then
5138 for a
:= 0 to High(gTriggers
) do
5140 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5142 g_Console_Add('player left the map');
5143 gExitByTrigger
:= True;
5144 g_Game_ExitLevel(gTriggers
[a
].Data
.MapName
);
5152 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5153 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5154 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5155 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5156 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5158 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5159 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5161 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5162 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5164 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5165 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5167 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5168 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5170 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5171 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5173 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5174 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5175 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5177 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5178 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5179 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5180 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5181 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5182 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5184 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5185 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5186 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5187 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5188 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5189 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5191 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5192 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5194 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5195 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5197 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5199 if cmd
= 'ammo' then
5201 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5202 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5203 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5204 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5205 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5206 g_Console_Add('player got some ammo');
5210 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5211 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5213 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5214 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5216 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5217 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5219 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5220 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5222 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5224 if cmd
= 'weapons' then
5226 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5227 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5228 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5229 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5230 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5231 plr
.GiveItem(ITEM_WEAPON_BFG
);
5232 g_Console_Add('player got weapons');
5236 if cmd
= 'keys' then
5238 plr
.GiveItem(ITEM_KEY_RED
);
5239 plr
.GiveItem(ITEM_KEY_GREEN
);
5240 plr
.GiveItem(ITEM_KEY_BLUE
);
5241 g_Console_Add('player got all keys');
5245 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5250 if cmd
= 'open' then
5252 g_Console_Add('player activated sesame');
5253 g_Triggers_OpenAll();
5260 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5264 if cmd
= 'noclip' then
5267 g_Console_Add('wall hardeness adjusted');
5271 if cmd
= 'notarget' then
5273 plr
.NoTarget
:= not plr
.NoTarget
;
5274 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5278 if cmd
= 'noreload' then
5280 plr
.NoReload
:= not plr
.NoReload
;
5281 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5285 if cmd
= 'speedy' then
5287 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5288 g_Console_Add('speed adjusted');
5292 if cmd
= 'jumpy' then
5294 VEL_JUMP
:= 30-VEL_JUMP
;
5295 g_Console_Add('jump height adjusted');
5299 if cmd
= 'automap' then
5301 gShowMap
:= not gShowMap
;
5302 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5306 if cmd
= 'aimline' then
5308 gAimLine
:= not gAimLine
;
5309 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5314 procedure GameCommands(P
: SArray
);
5320 pl
: pTNetClient
= nil;
5327 cmd
:= LowerCase(P
[0]);
5329 if (cmd
= 'quit') or
5336 else if cmd
= 'pause' then
5338 if (g_ActiveWindow
= nil) then
5339 g_Game_Pause(not gPause
);
5341 else if cmd
= 'endgame' then
5342 gExit
:= EXIT_SIMPLE
5343 else if cmd
= 'restart' then
5345 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5347 if g_Game_IsClient
then
5349 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5354 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5356 else if cmd
= 'kick' then
5358 if g_Game_IsServer
then
5360 if Length(P
) < 2 then
5362 g_Console_Add('kick <name>');
5367 g_Console_Add('kick <name>');
5371 if g_Game_IsNet
then
5372 pl
:= g_Net_Client_ByName(P
[1]);
5375 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5376 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
5377 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5378 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5379 if NetUseMaster
then
5381 end else if gPlayers
<> nil then
5382 for a
:= Low(gPlayers
) to High(gPlayers
) do
5383 if gPlayers
[a
] <> nil then
5384 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5386 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5387 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5389 gPlayers
[a
].Lives
:= 0;
5390 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5391 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5392 g_Player_Remove(gPlayers
[a
].UID
);
5393 if NetUseMaster
then
5395 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5399 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5401 else if cmd
= 'kick_id' then
5403 if g_Game_IsServer
and g_Game_IsNet
then
5405 if Length(P
) < 2 then
5407 g_Console_Add('kick_id <client ID>');
5412 g_Console_Add('kick_id <client ID>');
5416 a
:= StrToIntDef(P
[1], 0);
5417 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5419 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5421 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5422 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
5423 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5424 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5425 if NetUseMaster
then
5430 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5432 else if cmd
= 'ban' then
5434 if g_Game_IsServer
and g_Game_IsNet
then
5436 if Length(P
) < 2 then
5438 g_Console_Add('ban <name>');
5443 g_Console_Add('ban <name>');
5447 pl
:= g_Net_Client_ByName(P
[1]);
5450 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5451 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5452 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
5453 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5454 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5455 if NetUseMaster
then
5458 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5460 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5462 else if cmd
= 'ban_id' then
5464 if g_Game_IsServer
and g_Game_IsNet
then
5466 if Length(P
) < 2 then
5468 g_Console_Add('ban_id <client ID>');
5473 g_Console_Add('ban_id <client ID>');
5477 a
:= StrToIntDef(P
[1], 0);
5478 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5479 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5481 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5482 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5483 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
5484 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5485 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5486 if NetUseMaster
then
5490 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5492 else if cmd
= 'permban' then
5494 if g_Game_IsServer
and g_Game_IsNet
then
5496 if Length(P
) < 2 then
5498 g_Console_Add('permban <name>');
5503 g_Console_Add('permban <name>');
5507 pl
:= g_Net_Client_ByName(P
[1]);
5510 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5511 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5512 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
5513 g_Net_SaveBanList();
5514 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5515 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5516 if NetUseMaster
then
5519 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5521 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5523 else if cmd
= 'permban_id' then
5525 if g_Game_IsServer
and g_Game_IsNet
then
5527 if Length(P
) < 2 then
5529 g_Console_Add('permban_id <client ID>');
5534 g_Console_Add('permban_id <client ID>');
5538 a
:= StrToIntDef(P
[1], 0);
5539 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5540 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5542 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5543 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5544 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
5545 g_Net_SaveBanList();
5546 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5547 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5548 if NetUseMaster
then
5552 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5554 else if cmd
= 'unban' then
5556 if g_Game_IsServer
and g_Game_IsNet
then
5558 if Length(P
) < 2 then
5560 g_Console_Add('unban <IP Address>');
5565 g_Console_Add('unban <IP Address>');
5569 if g_Net_UnbanHost(P
[1]) then
5571 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5572 g_Net_SaveBanList();
5574 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5576 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5578 else if cmd
= 'clientlist' then
5580 if g_Game_IsServer
and g_Game_IsNet
then
5583 if NetClients
<> nil then
5584 for a
:= Low(NetClients
) to High(NetClients
) do
5585 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5587 plr
:= g_Player_Get(NetClients
[a
].Player
);
5588 if plr
= nil then continue
;
5590 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5591 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5594 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5596 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5598 else if cmd
= 'connect' then
5600 if (NetMode
= NET_NONE
) then
5602 if Length(P
) < 2 then
5604 g_Console_Add('connect <IP> [port] [password]');
5609 g_Console_Add('connect <IP> [port] [password]');
5613 if Length(P
) > 2 then
5614 prt
:= StrToIntDef(P
[2], 25666)
5618 if Length(P
) > 3 then
5623 g_Game_StartClient(P
[1], prt
, pw
);
5626 else if cmd
= 'disconnect' then
5628 if (NetMode
= NET_CLIENT
) then
5631 else if cmd
= 'reconnect' then
5633 if (NetMode
= NET_SERVER
) then
5636 if (NetMode
= NET_CLIENT
) then
5639 gExit
:= EXIT_SIMPLE
;
5643 //TODO: Use last successful password to reconnect, instead of ''
5644 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5646 else if (cmd
= 'addbot') or
5647 (cmd
= 'bot_add') then
5649 if Length(P
) > 1 then
5650 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5652 g_Bot_Add(TEAM_NONE
, 2);
5654 else if cmd
= 'bot_addlist' then
5656 if Length(P
) > 1 then
5657 if Length(P
) = 2 then
5658 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5660 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5662 else if cmd
= 'bot_removeall' then
5664 else if cmd
= 'chat' then
5666 if g_Game_IsNet
then
5668 if Length(P
) > 1 then
5670 for a
:= 1 to High(P
) do
5671 chstr
:= chstr
+ P
[a
] + ' ';
5673 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5675 if Length(chstr
) < 1 then
5677 g_Console_Add('chat <text>');
5681 chstr
:= b_Text_Format(chstr
);
5682 if g_Game_IsClient
then
5683 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5685 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5688 g_Console_Add('chat <text>');
5690 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5692 else if cmd
= 'teamchat' then
5694 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5696 if Length(P
) > 1 then
5698 for a
:= 1 to High(P
) do
5699 chstr
:= chstr
+ P
[a
] + ' ';
5701 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5703 if Length(chstr
) < 1 then
5705 g_Console_Add('teamchat <text>');
5709 chstr
:= b_Text_Format(chstr
);
5710 if g_Game_IsClient
then
5711 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5713 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5714 gPlayer1Settings
.Team
);
5717 g_Console_Add('teamchat <text>');
5719 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5721 else if cmd
= 'game' then
5723 if gGameSettings
.GameType
<> GT_NONE
then
5725 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5728 if Length(P
) = 1 then
5730 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5733 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
5734 P
[1] := addWadExtension(P
[1]);
5735 if FileExists(MapsDir
+ P
[1]) then
5737 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5738 if Length(P
) < 3 then
5741 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5744 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5746 if g_Map_Exist(MapsDir
+ s
) then
5748 // Çàïóñêàåì ñâîþ èãðó
5750 with gGameSettings
do
5752 GameMode
:= g_Game_TextToMode(gcGameMode
);
5753 if gSwitchGameMode
<> GM_NONE
then
5754 GameMode
:= gSwitchGameMode
;
5755 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5756 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5758 if Length(P
) >= 4 then
5759 b
:= StrToIntDef(P
[3], 1);
5760 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5761 GoalLimit
, MaxLives
, Options
, b
);
5766 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5768 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[2])]));
5770 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5772 else if cmd
= 'host' then
5774 if gGameSettings
.GameType
<> GT_NONE
then
5776 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5779 if Length(P
) < 4 then
5781 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5784 if not StrToIp(P
[1], listen
) then
5786 prt
:= StrToIntDef(P
[2], 25666);
5788 P
[3] := addWadExtension(P
[3]);
5789 if FileExists(MapsDir
+ P
[3]) then
5791 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5792 if Length(P
) < 5 then
5795 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5798 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5800 if g_Map_Exist(MapsDir
+ s
) then
5802 // Çàïóñêàåì ñâîþ èãðó
5804 with gGameSettings
do
5806 GameMode
:= g_Game_TextToMode(gcGameMode
);
5807 if gSwitchGameMode
<> GM_NONE
then
5808 GameMode
:= gSwitchGameMode
;
5809 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5810 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5812 if Length(P
) >= 6 then
5813 b
:= StrToIntDef(P
[5], 0);
5814 g_Game_StartServer(s
, GameMode
, TimeLimit
,
5815 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
5820 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5822 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[4])]));
5824 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
5826 else if cmd
= 'map' then
5828 if Length(P
) = 1 then
5830 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5832 g_Console_Add(cmd
+ ' <MAP>');
5833 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5835 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5837 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5839 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
5840 if Length(P
) < 3 then
5842 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5843 s
:= UpperCase(P
[1]);
5844 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
5845 begin // Êàðòà íàøëàñü
5846 gExitByTrigger
:= False;
5848 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5850 gExit
:= EXIT_ENDLEVELCUSTOM
;
5852 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5853 g_Game_ChangeMap(s
);
5856 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
5857 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5858 P
[1] := addWadExtension(P
[1]);
5859 if FileExists(MapsDir
+ P
[1]) then
5861 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5863 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5865 s
:= P
[1] + ':\' + P
[2];
5867 if g_Map_Exist(MapsDir
+ s
) then
5869 gExitByTrigger
:= False;
5871 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5873 gExit
:= EXIT_ENDLEVELCUSTOM
;
5875 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5876 g_Game_ChangeMap(s
);
5879 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5881 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5883 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5887 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5888 P
[1] := addWadExtension(P
[1]);
5889 if FileExists(MapsDir
+ P
[1]) then
5892 P
[2] := UpperCase(P
[2]);
5893 s
:= P
[1] + ':\' + P
[2];
5895 if g_Map_Exist(MapsDir
+ s
) then
5896 begin // Íàøëè êàðòó
5897 gExitByTrigger
:= False;
5899 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5901 gExit
:= EXIT_ENDLEVELCUSTOM
;
5903 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5904 g_Game_ChangeMap(s
);
5906 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5908 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5911 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5913 else if cmd
= 'nextmap' then
5915 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5916 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5919 if Length(P
) = 1 then
5921 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5923 g_Console_Add(cmd
+ ' <MAP>');
5924 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5927 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5932 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5934 if Length(P
) < 3 then
5936 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5937 s
:= UpperCase(P
[1]);
5938 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
5939 begin // Êàðòà íàøëàñü
5940 gExitByTrigger
:= False;
5945 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
5946 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5947 P
[1] := addWadExtension(P
[1]);
5948 if FileExists(MapsDir
+ P
[1]) then
5950 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5952 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5954 s
:= P
[1] + ':\' + P
[2];
5956 if g_Map_Exist(MapsDir
+ s
) then
5957 begin // Óñòàíàâëèâàåì êàðòó
5958 gExitByTrigger
:= False;
5963 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5965 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5967 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5971 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5972 P
[1] := addWadExtension(P
[1]);
5973 if FileExists(MapsDir
+ P
[1]) then
5976 P
[2] := UpperCase(P
[2]);
5977 s
:= P
[1] + ':\' + P
[2];
5979 if g_Map_Exist(MapsDir
+ s
) then
5980 begin // Íàøëè êàðòó
5981 gExitByTrigger
:= False;
5985 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5987 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5990 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5993 if gNextMap
= '' then
5994 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
5996 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
5999 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6002 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6004 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6006 gExitByTrigger
:= False;
6007 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6008 if (gNextMap
= '') and (gTriggers
<> nil) then
6009 for a
:= 0 to High(gTriggers
) do
6010 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6012 gExitByTrigger
:= True;
6013 gNextMap
:= gTriggers
[a
].Data
.MapName
;
6016 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6017 if gNextMap
= '' then
6018 gNextMap
:= g_Game_GetNextMap();
6019 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6020 if Pos(':\', gNextMap
) = 0 then
6021 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6024 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6025 if g_Map_Exist(MapsDir
+ s
) then
6026 gExit
:= EXIT_ENDLEVELCUSTOM
6028 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6030 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6032 else if (cmd
= 'event') then
6034 if (Length(P
) <= 1) then
6036 for a
:= 0 to High(gEvents
) do
6037 if gEvents
[a
].Command
= '' then
6038 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6040 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6043 if (Length(P
) = 2) then
6045 for a
:= 0 to High(gEvents
) do
6046 if gEvents
[a
].Name
= P
[1] then
6047 if gEvents
[a
].Command
= '' then
6048 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6050 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6053 for a
:= 0 to High(gEvents
) do
6054 if gEvents
[a
].Name
= P
[1] then
6056 gEvents
[a
].Command
:= '';
6057 for b
:= 2 to High(P
) do
6058 if Pos(' ', P
[b
]) = 0 then
6059 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6061 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6062 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6066 // Êîìàíäû Ñâîåé èãðû:
6067 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6069 if cmd
= 'bot_addred' then
6071 if Length(P
) > 1 then
6072 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6074 g_Bot_Add(TEAM_RED
, 2);
6076 else if cmd
= 'bot_addblue' then
6078 if Length(P
) > 1 then
6079 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6081 g_Bot_Add(TEAM_BLUE
, 2);
6083 else if cmd
= 'suicide' then
6087 if g_Game_IsClient
then
6088 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6091 if gPlayer1
<> nil then
6092 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6093 if gPlayer2
<> nil then
6094 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6098 else if cmd
= 'spectate' then
6104 else if cmd
= 'say' then
6106 if g_Game_IsServer
and g_Game_IsNet
then
6108 if Length(P
) > 1 then
6111 for a
:= 1 to High(P
) do
6112 chstr
:= chstr
+ P
[a
] + ' ';
6114 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6116 if Length(chstr
) < 1 then
6118 g_Console_Add('say <text>');
6122 chstr
:= b_Text_Format(chstr
);
6123 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6125 else g_Console_Add('say <text>');
6127 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6129 else if cmd
= 'tell' then
6131 if g_Game_IsServer
and g_Game_IsNet
then
6133 if (Length(P
) > 2) and (P
[1] <> '') then
6136 for a
:= 2 to High(P
) do
6137 chstr
:= chstr
+ P
[a
] + ' ';
6139 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6141 if Length(chstr
) < 1 then
6143 g_Console_Add('tell <playername> <text>');
6147 pl
:= g_Net_Client_ByName(P
[1]);
6149 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6151 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6153 else g_Console_Add('tell <playername> <text>');
6155 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6157 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6159 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6161 // Äîïîëíèòåëüíîå âðåìÿ:
6162 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6164 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6165 [gGameSettings
.TimeLimit
div 3600,
6166 (gGameSettings
.TimeLimit
div 60) mod 60,
6167 gGameSettings
.TimeLimit
mod 60]));
6168 if g_Game_IsNet
then MH_SEND_GameSettings
;
6170 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6172 if (Length(P
) <= 1) then
6173 g_Console_Add('rcon_password <password>')
6175 MC_SEND_RCONPassword(P
[1]);
6177 else if cmd
= 'rcon' then
6179 if g_Game_IsClient
then
6181 if Length(P
) > 1 then
6184 for a
:= 1 to High(P
) do
6185 chstr
:= chstr
+ P
[a
] + ' ';
6187 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6189 if Length(chstr
) < 1 then
6191 g_Console_Add('rcon <command>');
6195 MC_SEND_RCONCommand(chstr
);
6197 else g_Console_Add('rcon <command>');
6200 else if cmd
= 'ready' then
6202 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6203 gLMSRespawnTime
:= gTime
+ 100;
6205 else if (cmd
= 'callvote') and g_Game_IsNet
then
6207 if Length(P
) > 1 then
6210 for a
:= 1 to High(P
) do begin
6211 if a
> 1 then chstr
:= chstr
+ ' ';
6212 chstr
:= chstr
+ P
[a
];
6215 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6217 if Length(chstr
) < 1 then
6219 g_Console_Add('callvote <command>');
6223 if g_Game_IsClient
then
6224 MC_SEND_Vote(True, chstr
)
6226 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6227 g_Console_Process('vote', True);
6230 g_Console_Add('callvote <command>');
6232 else if (cmd
= 'vote') and g_Game_IsNet
then
6234 if g_Game_IsClient
then
6236 else if gVoteInProgress
then
6238 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6239 a
:= Floor((NetClientCount
+1)/2.0) + 1
6241 a
:= Floor(NetClientCount
/2.0) + 1;
6246 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6247 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6253 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6254 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6262 procedure g_TakeScreenShot();
6270 if e_NoGraphics
then Exit
;
6271 ssdir
:= GameDir
+'/screenshots';
6272 if not findFileCI(ssdir
, true) then
6274 // try to create dir
6279 if not findFileCI(ssdir
, true) then exit
; // alas
6282 for a
:= 1 to High(Word) do
6284 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
6286 if findFileCI(t
, true) then continue
;
6287 if not findFileCI(FileName
) then
6290 st
:= createDiskFile(FileName
);
6292 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
6297 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
6305 procedure g_Game_InGameMenu(Show
: Boolean);
6307 if (g_ActiveWindow
= nil) and Show
then
6309 if gGameSettings
.GameType
= GT_SINGLE
then
6310 g_GUI_ShowWindow('GameSingleMenu')
6313 if g_Game_IsClient
then
6314 g_GUI_ShowWindow('GameClientMenu')
6316 if g_Game_IsNet
then
6317 g_GUI_ShowWindow('GameServerMenu')
6319 g_GUI_ShowWindow('GameCustomMenu');
6321 g_Sound_PlayEx('MENU_OPEN');
6323 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6324 if (not g_Game_IsNet
) then
6328 if (g_ActiveWindow
<> nil) and (not Show
) then
6330 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6331 if (not g_Game_IsNet
) then
6332 g_Game_Pause(False);
6336 procedure g_Game_Pause(Enable
: Boolean);
6341 if gPause
= Enable
then
6344 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then
6348 g_Game_PauseAllSounds(Enable
);
6351 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6356 if gTriggers
<> nil then
6357 for i
:= 0 to High(gTriggers
) do
6358 with gTriggers
[i
] do
6359 if (TriggerType
= TRIGGER_SOUND
) and
6361 Sound
.IsPlaying() then
6363 Sound
.Pause(Enable
);
6367 if gPlayers
<> nil then
6368 for i
:= 0 to High(gPlayers
) do
6369 if gPlayers
[i
] <> nil then
6370 gPlayers
[i
].PauseSounds(Enable
);
6373 if gMusic
<> nil then
6374 gMusic
.Pause(Enable
);
6377 procedure g_Game_StopAllSounds(all
: Boolean);
6381 if gTriggers
<> nil then
6382 for i
:= 0 to High(gTriggers
) do
6383 with gTriggers
[i
] do
6384 if (TriggerType
= TRIGGER_SOUND
) and
6388 if gMusic
<> nil then
6395 procedure g_Game_UpdateTriggerSounds();
6399 if gTriggers
<> nil then
6400 for i
:= 0 to High(gTriggers
) do
6401 with gTriggers
[i
] do
6402 if (TriggerType
= TRIGGER_SOUND
) and
6405 Sound
.IsPlaying() then
6407 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
6408 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
6410 Sound
.SetPan(0.5 - Data
.Pan
/255.0);
6411 Sound
.SetVolume(Data
.Volume
/255.0);
6414 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), Data
.Volume
/255.0);
6418 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6421 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6426 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6431 if gSpectMode
<> SPECT_PLAYERS
then
6433 if gSpectPID1
= UID
then
6438 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6445 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6450 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6455 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6460 if gSpectMode
<> SPECT_PLAYERS
then
6462 Pl
:= g_Player_Get(gSpectPID1
);
6463 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6468 if gSpectViewTwo
then
6470 Pl
:= g_Player_Get(gSpectPID2
);
6471 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6479 procedure g_Game_Message(Msg
: string; Time
: Word);
6481 MessageText
:= b_Text_Format(Msg
);
6482 MessageTime
:= Time
;
6485 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6494 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6498 if goodsnd
[a
].IsPlaying() then
6501 goodsnd
[Random(4)].Play();
6504 procedure g_Game_Announce_KillCombo(Param
: Integer);
6511 UID
:= Param
and $FFFF;
6516 Pl
:= g_Player_Get(UID
);
6525 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6529 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6533 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6537 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6545 if not g_Game_IsWatchedPlayer(UID
) then
6548 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6552 if killsnd
[n
].IsPlaying() then
6557 procedure g_Game_StartVote(Command
, Initiator
: string);
6561 if not gVotesEnabled
then Exit
;
6562 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6563 if gVoteInProgress
or gVotePassed
then
6565 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6566 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6569 gVoteInProgress
:= True;
6570 gVotePassed
:= False;
6571 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6574 gVoteCommand
:= Command
;
6576 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6577 Need
:= Floor((NetClientCount
+1)/2.0)+1
6579 Need
:= Floor(NetClientCount
/2.0)+1;
6580 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6581 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6584 procedure g_Game_CheckVote
;
6588 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6589 if not gVoteInProgress
then Exit
;
6591 if (gTime
>= gVoteTimer
) then
6593 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6594 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6596 Need
:= Floor(NetClientCount
/2.0) + 1;
6597 if gVoteCount
>= Need
then
6599 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6600 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6601 gVotePassed
:= True;
6602 gVoteCmdTimer
:= gTime
+ 5000;
6606 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6607 MH_SEND_VoteEvent(NET_VE_FAILED
);
6609 if NetClients
<> nil then
6610 for I
:= Low(NetClients
) to High(NetClients
) do
6611 if NetClients
[i
].Used
then
6612 NetClients
[i
].Voted
:= False;
6613 gVoteInProgress
:= False;
6619 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6620 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6622 Need
:= Floor(NetClientCount
/2.0) + 1;
6623 if gVoteCount
>= Need
then
6625 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6626 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6627 gVoteInProgress
:= False;
6628 gVotePassed
:= True;
6629 gVoteCmdTimer
:= gTime
+ 5000;
6632 if NetClients
<> nil then
6633 for I
:= Low(NetClients
) to High(NetClients
) do
6634 if NetClients
[i
].Used
then
6635 NetClients
[i
].Voted
:= False;
6640 procedure g_Game_LoadMapList(FileName
: string);
6648 if not FileExists(FileName
) then Exit
;
6650 AssignFile(ListFile
, FileName
);
6652 while not EOF(ListFile
) do
6654 ReadLn(ListFile
, s
);
6657 if s
= '' then Continue
;
6659 SetLength(MapList
, Length(MapList
)+1);
6660 MapList
[High(MapList
)] := s
;
6662 CloseFile(ListFile
);
6665 procedure g_Game_SetDebugMode();
6668 // ×èòû (äàæå â ñâîåé èãðå):
6672 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6676 if Length(LoadingStat
.Msgs
) = 0 then
6682 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
6683 if NextMsg
= Length(Msgs
) then
6685 for i
:= 0 to High(Msgs
)-1 do
6686 Msgs
[i
] := Msgs
[i
+1];
6694 Msgs
[NextMsg
-1] := Text;
6700 g_ActiveWindow
:= nil;
6705 procedure g_Game_StepLoading();
6711 if (ShowCount
> LOADING_SHOW_STEP
) then
6719 procedure g_Game_ClearLoading();
6728 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6729 if len
< 1 then len
:= 1;
6730 SetLength(Msgs
, len
);
6731 for len
:= Low(Msgs
) to High(Msgs
) do
6737 procedure Parse_Params(var pars
: TParamStrValues
);
6744 while i
<= ParamCount
do
6747 if (s
[1] = '-') and (Length(s
) > 1) then
6749 if (s
[2] = '-') and (Length(s
) > 2) then
6750 begin // Îäèíî÷íûé ïàðàìåòð
6751 SetLength(pars
, Length(pars
) + 1);
6752 with pars
[High(pars
)] do
6754 Name
:= LowerCase(s
);
6759 if (i
< ParamCount
) then
6760 begin // Ïàðàìåòð ñî çíà÷åíèåì
6762 SetLength(pars
, Length(pars
) + 1);
6763 with pars
[High(pars
)] do
6765 Name
:= LowerCase(s
);
6766 Value
:= LowerCase(ParamStr(i
));
6775 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6780 for i
:= 0 to High(pars
) do
6781 if pars
[i
].Name
= aName
then
6783 Result
:= pars
[i
].Value
;
6788 procedure g_Game_Process_Params();
6790 pars
: TParamStrValues
;
6793 LimT
, LimS
: Integer;
6804 s
:= Find_Param_Value(pars
, '--debug');
6807 g_Game_SetDebugMode();
6808 s
:= Find_Param_Value(pars
, '--netdump');
6813 // Connect when game loads
6814 ip
:= Find_Param_Value(pars
, '-connect');
6818 s
:= Find_Param_Value(pars
, '-port');
6819 if (s
= '') or not TryStrToInt(s
, Port
) then
6822 s
:= Find_Param_Value(pars
, '-pw');
6824 g_Game_StartClient(ip
, Port
, s
);
6828 s
:= LowerCase(Find_Param_Value(pars
, '-dbg-mainwad'));
6831 gDefaultMegawadStart
:= s
;
6834 if (Find_Param_Value(pars
, '--dbg-mainwad-restore') <> '') or
6835 (Find_Param_Value(pars
, '--dbg-mainwad-default') <> '') then
6837 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
6840 // Start map when game loads:
6841 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6842 if isWadPath(map
) then
6845 s
:= Find_Param_Value(pars
, '-gm');
6846 GMode
:= g_Game_TextToMode(s
);
6847 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6848 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6851 s
:= Find_Param_Value(pars
, '-limt');
6852 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6858 s
:= Find_Param_Value(pars
, '-lims');
6859 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6865 s
:= Find_Param_Value(pars
, '-lives');
6866 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6872 s
:= Find_Param_Value(pars
, '-opt');
6874 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
6876 Opt
:= StrToIntDef(s
, 0);
6878 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
6881 s
:= Find_Param_Value(pars
, '--close');
6885 // Delete test map after play:
6886 s
:= Find_Param_Value(pars
, '--testdelete');
6889 gMapToDelete
:= MapsDir
+ map
;
6890 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', MSG_FATALERROR
);
6894 // Delete temporary WAD after play:
6895 s
:= Find_Param_Value(pars
, '--tempdelete');
6898 gMapToDelete
:= MapsDir
+ map
;
6899 gTempDelete
:= True;
6902 // Number of players:
6903 s
:= Find_Param_Value(pars
, '-pl');
6907 n
:= StrToIntDef(s
, 1);
6910 s
:= Find_Param_Value(pars
, '-port');
6911 if (s
= '') or not TryStrToInt(s
, Port
) then
6912 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
6914 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
6917 // Execute script when game loads:
6918 s
:= Find_Param_Value(pars
, '-exec');
6921 if Pos(':\', s
) = 0 then
6922 s
:= GameDir
+ '/' + s
;
6927 if IOResult
<> 0 then
6929 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
6930 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6934 e_WriteLog('Executing script: ' + s
, MSG_NOTIFY
);
6935 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
6940 if IOResult
<> 0 then
6942 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
6943 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
6947 if Pos('#', s
) <> 1 then // script comment
6948 g_Console_Process(s
, True);
6959 conRegVar('pf_draw_frame', @g_profile_frame_draw
, 'draw frame rendering profiles', 'render profiles');
6960 //conRegVar('pf_update_frame', @g_profile_frame_update, 'draw frame updating profiles', 'update profiles');
6961 conRegVar('pf_coldet', @g_profile_collision
, 'draw collision detection profiles', 'coldet profiles');
6962 conRegVar('pf_los', @g_profile_los
, 'draw monster LOS profiles', 'monster LOS profiles');
6964 conRegVar('r_sq_draw', @gdbg_map_use_accel_render
, 'accelerated spatial queries in rendering', 'accelerated rendering');
6965 conRegVar('cd_sq_enabled', @gdbg_map_use_accel_coldet
, 'accelerated spatial queries in map coldet', 'accelerated map coldet');
6966 conRegVar('mon_sq_enabled', @gmon_debug_use_sqaccel
, 'accelerated spatial queries for monsters', 'accelerated monster coldet');
6967 conRegVar('wtrace_sq_enabled', @gwep_debug_fast_trace
, 'accelerated spatial queries for weapon hitscan trace', 'accelerated weapon hitscan');
6969 conRegVar('pr_enabled', @gpart_dbg_enabled
, 'enable/disable particles', 'particles');
6970 conRegVar('pr_phys_enabled', @gpart_dbg_phys_enabled
, 'enable/disable particle physics', 'particle physics');
6972 conRegVar('los_enabled', @gmon_dbg_los_enabled
, 'enable/disable monster LOS calculations', 'monster LOS', true);
6973 conRegVar('mon_think', @gmon_debug_think
, 'enable/disable monster thinking', 'monster thinking', true);
6975 conRegVar('dbg_holmes', @g_holmes_enabled
, 'enable/disable Holmes', 'Holmes', true);