1 package ru
.deadsoftware
.cavedroid
.game
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.Input
;
5 import com
.badlogic
.gdx
.graphics
.g2d
.TextureRegion
;
6 import com
.badlogic
.gdx
.math
.Intersector
;
7 import com
.badlogic
.gdx
.math
.MathUtils
;
8 import com
.badlogic
.gdx
.utils
.TimeUtils
;
9 import com
.google
.common
.collect
.Range
;
10 import ru
.deadsoftware
.cavedroid
.MainConfig
;
11 import ru
.deadsoftware
.cavedroid
.game
.actions
.CommonBlockActionUtilsKt
;
12 import ru
.deadsoftware
.cavedroid
.game
.actions
.placeblock
.IPlaceBlockAction
;
13 import ru
.deadsoftware
.cavedroid
.game
.actions
.useitem
.IUseItemAction
;
14 import ru
.deadsoftware
.cavedroid
.game
.mobs
.Mob
;
15 import ru
.deadsoftware
.cavedroid
.game
.mobs
.MobsController
;
16 import ru
.deadsoftware
.cavedroid
.game
.mobs
.Pig
;
17 import ru
.deadsoftware
.cavedroid
.game
.mobs
.Player
;
18 import ru
.deadsoftware
.cavedroid
.game
.model
.item
.Item
;
19 import ru
.deadsoftware
.cavedroid
.game
.objects
.DropController
;
20 import ru
.deadsoftware
.cavedroid
.game
.world
.GameWorld
;
21 import ru
.deadsoftware
.cavedroid
.misc
.Assets
;
22 import ru
.deadsoftware
.cavedroid
.misc
.ControlMode
;
24 import javax
.annotation
.CheckForNull
;
25 import javax
.inject
.Inject
;
30 public class GameInput
{
32 private static final String TAG
= "GameInput";
34 private final MainConfig mMainConfig
;
35 private final GameWorld mGameWorld
;
36 private final DropController mDropController
;
37 private final MobsController mMobsController
;
38 private final GameItemsHolder mGameItemsHolder
;
39 private final Map
<String
, IUseItemAction
> mUseItemActionMap
;
40 private final Map
<String
, IPlaceBlockAction
> mPlaceBlockActionMap
;
42 private final Player mPlayer
;
44 private ControlMode mControlMode
;
46 private boolean mKeyDown
;
47 private boolean mTouchedDown
;
48 private boolean mDragging
;
50 private int mKeyDownCode
;
51 private int mTouchDownBtn
;
52 private float mTouchDownX
;
53 private float mTouchDownY
;
54 private long mTouchDownTime
;
58 private int mCreativeScroll
;
59 private int mBlockDamage
;
62 public GameInput(MainConfig mainConfig
,
64 DropController dropController
,
65 MobsController mobsController
,
66 GameItemsHolder gameItemsHolder
,
67 Map
<String
, IUseItemAction
> useItemActionMap
,
68 Map
<String
, IPlaceBlockAction
> placeBlockActionMap
) {
69 mMainConfig
= mainConfig
;
70 mGameWorld
= gameWorld
;
71 mDropController
= dropController
;
72 mMobsController
= mobsController
;
73 mGameItemsHolder
= gameItemsHolder
;
74 mUseItemActionMap
= useItemActionMap
;
75 mPlaceBlockActionMap
= placeBlockActionMap
;
77 mPlayer
= mMobsController
.getPlayer();
79 mControlMode
= mMainConfig
.isTouch() ? ControlMode
.WALK
: ControlMode
.CURSOR
;
82 private boolean checkSwim() {
83 return mGameWorld
.getForeMap(mPlayer
.getMapX(), mPlayer
.getLowerMapY()).isFluid();
86 private void goUpwards() {
89 } else if (mPlayer
.canJump()) {
91 } else if (!mPlayer
.isFlyMode() && mPlayer
.gameMode
== 1) {
92 mPlayer
.setFlyMode(true);
93 mPlayer
.getVelocity().y
= 0;
94 } else if (mPlayer
.isFlyMode()) {
95 mPlayer
.getVelocity().y
= -mPlayer
.getSpeed();
99 @SuppressWarnings("IntegerDivisionInFloatingPointContext")
100 private boolean insideCreativeInv(float screenX
, float screenY
) {
101 TextureRegion creative
= Assets
.textureRegions
.get("creative");
102 return (screenX
> mMainConfig
.getWidth() / 2 - creative
.getRegionWidth() / 2 &&
103 screenX
< mMainConfig
.getWidth() / 2 + creative
.getRegionWidth() / 2 &&
104 screenY
> mMainConfig
.getHeight() / 2 - creative
.getRegionHeight() / 2 &&
105 screenY
< mMainConfig
.getHeight() / 2 + creative
.getRegionHeight() / 2);
108 private void wasdPressed(int keycode
) {
109 if (mControlMode
== ControlMode
.WALK
|| !mMainConfig
.isTouch()) {
112 mPlayer
.getVelocity().x
= -mPlayer
.getSpeed();
113 mPlayer
.setDir(Mob
.Direction
.LEFT
);
114 if (mMainConfig
.isTouch() && checkSwim()) {
119 mPlayer
.getVelocity().x
= mPlayer
.getSpeed();
120 mPlayer
.setDir(Mob
.Direction
.RIGHT
);
121 if (mMainConfig
.isTouch() && checkSwim()) {
126 case Input
.Keys
.SPACE
:
130 case Input
.Keys
.CONTROL_LEFT
:
131 mPlayer
.getVelocity().y
= mPlayer
.getSpeed();
153 private boolean isNotAutoselectable(int x
, int y
) {
154 return (!mGameWorld
.hasForeAt(x
, y
) || !mGameWorld
.getForeMap(x
, y
).hasCollision());
157 private void checkCursorBounds() {
160 } else if (mCurY
>= mGameWorld
.getHeight()) {
161 mCurY
= mGameWorld
.getHeight() - 1;
164 if (mControlMode
== ControlMode
.CURSOR
) {
165 if (mCurX
* 16 + 8 < mPlayer
.getX() + mPlayer
.getWidth() / 2) {
166 mPlayer
.setDir(Mob
.Direction
.LEFT
);
168 mPlayer
.setDir(Mob
.Direction
.RIGHT
);
173 public void moveCursor(GameRenderer gameRenderer
) {
177 if (mControlMode
== ControlMode
.WALK
&& mMainConfig
.isTouch()) {
178 mCurX
= mPlayer
.getMapX() + (mPlayer
.looksLeft() ?
-1 : 1);
179 mCurY
= mPlayer
.getUpperMapY();
180 for (int i
= 0; i
< 2 && isNotAutoselectable(mCurX
, mCurY
); i
++) {
183 if (isNotAutoselectable(mCurX
, mCurY
)) {
184 mCurX
+= mPlayer
.looksLeft() ?
1 : -1;
186 } else if (!mMainConfig
.isTouch()) {
187 final int tmpX
= (int) (Gdx
.input
.getX() * (mMainConfig
.getWidth() /
188 Gdx
.graphics
.getWidth()) + gameRenderer
.getCamX());
191 final int tmpY
= (int) (Gdx
.input
.getY() * (mMainConfig
.getHeight() /
192 Gdx
.graphics
.getHeight()) + gameRenderer
.getCamY());
199 final double a
= tmpX
- mPlayer
.x
;
200 final double b
= tmpY
- mPlayer
.y
;
202 mPlayer
.headRotation
= (float) Math
.atan(b
/ a
) * MathUtils
.radDeg
;
205 if (pastX
!= mCurX
|| pastY
!= mCurY
) {
212 private void useItem(int x
, int y
, @CheckForNull Item item
, boolean bg
) {
213 mPlayer
.startHitting();
219 if (item
instanceof Item
.Placeable
) {
221 CommonBlockActionUtilsKt
.placeToForegroundAction(mPlaceBlockActionMap
, (Item
.Placeable
) item
, x
, y
);
223 CommonBlockActionUtilsKt
.placeToBackgroundAction(mPlaceBlockActionMap
, (Item
.Placeable
) item
, x
, y
);
225 } else if (item
instanceof Item
.Usable
) {
226 final String actionKey
= ((Item
.Usable
) item
).getUseActionKey();
227 final IUseItemAction useItemAction
= mUseItemActionMap
.get(actionKey
);
229 if (useItemAction
!= null) {
230 useItemAction
.perform((Item
.Usable
) item
, x
, y
);
232 Gdx
.app
.error(TAG
, "use item action " + actionKey
+ " not found");
237 private void hitMobs() {
238 final Player player
= mMobsController
.getPlayer();
239 mMobsController
.getMobs().forEach((mob
) -> {
240 if (Intersector
.overlaps(mob
, player
)) {
247 private void pressLMB() {
248 if (mMainConfig
.checkGameUiWindow(GameUiWindow
.NONE
)) {
249 mPlayer
.startHitting();
251 if ((mGameWorld
.hasForeAt(mCurX
, mCurY
) && mGameWorld
.getForeMap(mCurX
, mCurY
).getHp() >= 0) ||
252 (!mGameWorld
.hasForeAt(mCurX
, mCurY
) && mGameWorld
.hasBackAt(mCurX
, mCurY
) &&
253 mGameWorld
.getBackMap(mCurX
, mCurY
).getHp() >= 0)) {
254 if (mPlayer
.gameMode
== 0) {
256 if (mGameWorld
.hasForeAt(mCurX
, mCurY
)) {
257 if (mBlockDamage
>= mGameWorld
.getForeMap(mCurX
, mCurY
).getHp()) {
258 mGameWorld
.destroyForeMap(mCurX
, mCurY
);
261 } else if (mGameWorld
.hasBackAt(mCurX
, mCurY
)) {
262 if (mBlockDamage
>= mGameWorld
.getBackMap(mCurX
, mCurY
).getHp()) {
263 mGameWorld
.destroyBackMap(mCurX
, mCurY
);
268 if (mGameWorld
.hasForeAt(mCurX
, mCurY
)) {
269 mGameWorld
.placeToForeground(mCurX
, mCurY
, mGameItemsHolder
.getFallbackBlock());
270 } else if (mGameWorld
.hasBackAt(mCurX
, mCurY
)) {
271 mGameWorld
.placeToBackground(mCurX
, mCurY
, mGameItemsHolder
.getFallbackBlock());
273 mTouchedDown
= false;
277 mTouchedDown
= false;
282 private boolean insideHotbar(float x
, float y
) {
283 TextureRegion hotbar
= Assets
.textureRegions
.get("hotbar");
284 return y
< hotbar
.getRegionHeight() &&
285 Range
.open(mMainConfig
.getWidth() / 2 - (float) hotbar
.getRegionWidth() / 2,
286 mMainConfig
.getWidth() / 2 + (float) hotbar
.getRegionWidth() / 2).contains(x
);
289 private void holdMB() {
290 if (mTouchDownBtn
== Input
.Buttons
.RIGHT
) {
291 useItem(mCurX
, mCurY
, mPlayer
.inventory
[mPlayer
.slot
].getItem(), true);
292 mTouchedDown
= false;
294 if (insideHotbar(mTouchDownX
, mTouchDownY
)) {
295 mMainConfig
.setGameUiWindow(GameUiWindow
.CREATIVE_INVENTORY
);
296 mTouchedDown
= false;
301 public void keyDown(int keycode
) {
303 mKeyDownCode
= keycode
;
309 case Input
.Keys
.SPACE
:
310 case Input
.Keys
.CONTROL_LEFT
:
311 wasdPressed(keycode
);
314 case Input
.Keys
.ALT_LEFT
:
315 if (mMainConfig
.isTouch()) {
316 mControlMode
= mControlMode
== ControlMode
.WALK ? ControlMode
.CURSOR
: ControlMode
.WALK
;
321 if (mMainConfig
.checkGameUiWindow(GameUiWindow
.NONE
)) {
322 switch (mPlayer
.gameMode
) {
327 mMainConfig
.setGameUiWindow(GameUiWindow
.CREATIVE_INVENTORY
);
331 mMainConfig
.setGameUiWindow(GameUiWindow
.NONE
);
336 final Mob pig
= new Pig(mCurX
* 16, mCurY
* 16);
337 pig
.attachToController(mMobsController
);
340 case Input
.Keys
.GRAVE
:
341 mMobsController
.getPlayer().gameMode
= (mMobsController
.getPlayer().gameMode
+ 1) % 2;
344 case Input
.Keys
.ESCAPE
:
345 case Input
.Keys
.BACK
:
346 GameSaver
.save(mMainConfig
, mDropController
, mMobsController
, mGameWorld
);
347 mMainConfig
.getCaveGame().quitGame();
351 mMainConfig
.setShowInfo(!mMainConfig
.isShowInfo());
355 mMainConfig
.setShowMap(!mMainConfig
.isShowMap());
360 public void keyUp(int keycode
) {
364 mPlayer
.getVelocity().x
= 0;
365 if (mMainConfig
.isTouch() && mPlayer
.swim
) {
366 mPlayer
.swim
= false;
372 case Input
.Keys
.SPACE
:
373 case Input
.Keys
.CONTROL_LEFT
:
374 if (mPlayer
.isFlyMode()) {
375 mPlayer
.getVelocity().y
= 0;
378 mPlayer
.swim
= false;
384 public void touchDown(float touchX
, float touchY
, int button
) {
385 mTouchDownTime
= TimeUtils
.millis();
387 mTouchDownBtn
= button
;
388 mTouchDownX
= touchX
;
389 mTouchDownY
= touchY
;
392 public void touchUp(float screenX
, float screenY
, int button
) {
398 if (mMainConfig
.isTouch() && mKeyDown
) {
402 TextureRegion hotbar
= Assets
.textureRegions
.get("hotbar");
403 TextureRegion creative
= Assets
.textureRegions
.get("creative");
405 if (mMainConfig
.checkGameUiWindow(GameUiWindow
.CREATIVE_INVENTORY
) && insideCreativeInv(screenX
, screenY
)) {
406 int ix
= (int) (screenX
- (mMainConfig
.getWidth() / 2 - creative
.getRegionWidth() / 2 + 8)) / 18;
407 int iy
= (int) (screenY
- (mMainConfig
.getHeight() / 2 - creative
.getRegionHeight() / 2 + 18)) / 18;
408 int itemPos
= mCreativeScroll
* 8 + (ix
+ iy
* 8);
409 if (ix
>= 8 || ix
< 0 || iy
< 0 || iy
>= 5) {
413 System
.arraycopy(mPlayer
.inventory
, 0, mPlayer
.inventory
, 1, 8);
414 mPlayer
.inventory
[0] = mGameItemsHolder
.getItemFromCreativeInventory(itemPos
).toInventoryItem();
415 } else if (mMainConfig
.checkGameUiWindow(GameUiWindow
.CREATIVE_INVENTORY
)) {
416 mMainConfig
.setGameUiWindow(GameUiWindow
.NONE
);
417 } else if (screenY
< hotbar
.getRegionHeight() &&
418 screenX
> mMainConfig
.getWidth() / 2 - (float) hotbar
.getRegionWidth() / 2 &&
419 screenX
< mMainConfig
.getWidth() / 2 + (float) hotbar
.getRegionWidth() / 2) {
420 mPlayer
.slot
= (int) ((screenX
- (mMainConfig
.getWidth() / 2 - hotbar
.getRegionWidth() / 2)) / 20);
421 } else if (button
== Input
.Buttons
.RIGHT
) {
422 useItem(mCurX
, mCurY
,
423 mPlayer
.inventory
[mPlayer
.slot
].getItem(), false);
424 } else if (button
== Input
.Buttons
.LEFT
) {
428 mTouchedDown
= false;
431 public void touchDragged(float screenX
, float screenY
) {
432 if (Math
.abs(screenX
- mTouchDownX
) < 16 && Math
.abs(screenY
- mTouchDownY
) < 16) {
437 if (mMainConfig
.checkGameUiWindow(GameUiWindow
.CREATIVE_INVENTORY
) && Math
.abs(screenY
- mTouchDownY
) > 16) {
438 if (insideCreativeInv(screenX
, screenY
)) {
439 mCreativeScroll
-= (screenY
- mTouchDownY
) / 16;
440 mTouchDownX
= screenX
;
441 mTouchDownY
= screenY
;
442 if (mCreativeScroll
< 0) {
446 final int maxScroll
= mGameItemsHolder
.getCreativeScrollAmount();
447 if (mCreativeScroll
> maxScroll
) {
448 mCreativeScroll
= maxScroll
;
454 public void scrolled(float amountX
, float amountY
) {
455 switch (mMainConfig
.getGameUiWindow()) {
457 mPlayer
.slot
+= (int) amountY
;
458 if (mPlayer
.slot
< 0) {
461 if (mPlayer
.slot
> 8) {
465 case CREATIVE_INVENTORY
:
466 mCreativeScroll
+= (int) amountY
;
467 if (mCreativeScroll
< 0) {
471 final int maxScroll
= mGameItemsHolder
.getCreativeScrollAmount();
472 if (mCreativeScroll
> maxScroll
) {
473 mCreativeScroll
= maxScroll
;
479 public int getKeyDownCode() {
483 public boolean isKeyDown() {
487 int getBlockDamage() {
499 int getCreativeScroll() {
500 return mCreativeScroll
;
503 public ControlMode
getControlMode() {
507 public void setControlMode(ControlMode controlMode
) {
508 mControlMode
= controlMode
;
513 mPlayer
.stopHitting();
517 if (mTouchDownBtn
== Input
.Buttons
.LEFT
) {
521 if (mTouchedDown
&& TimeUtils
.timeSinceMillis(mTouchDownTime
) > 500) {