1 package ru
.deadsoftware
.cavecraft
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.graphics
.Texture
;
5 import com
.badlogic
.gdx
.graphics
.g2d
.BitmapFont
;
6 import com
.badlogic
.gdx
.graphics
.g2d
.GlyphLayout
;
7 import com
.badlogic
.gdx
.graphics
.g2d
.Sprite
;
8 import com
.badlogic
.gdx
.graphics
.g2d
.TextureRegion
;
12 public static final int BLOCK_TEXTURES
= 18;
14 private static GlyphLayout layout
;
16 public static BitmapFont minecraftFont
;
18 public static Sprite gameLogo
;
20 public static Texture menuButtonTexture
;
21 public static TextureRegion
[] menuButton
= new TextureRegion
[3];
23 public static Texture playerTexture
;
24 public static Sprite
[][] playerSprite
= new Sprite
[2][4];
26 public static Texture pigTexture
;
27 public static Sprite
[][] pigSprite
= new Sprite
[2][2];
29 public static Sprite shade
;
31 public static Texture terrain
;
32 public static TextureRegion
[] blockTextures
= new TextureRegion
[BLOCK_TEXTURES
];
34 public static Texture gui
;
35 public static TextureRegion invBar
;
36 public static TextureRegion invBarCur
;
37 public static TextureRegion guiCur
;
39 public static Texture creativeTexture
;
40 public static TextureRegion creativeInv
;
41 public static TextureRegion creativeScroll
;
43 public static Texture touchGui
;
44 public static TextureRegion
[] touchArrows
= new TextureRegion
[4];
45 public static TextureRegion touchLMB
, touchRMB
;
46 public static TextureRegion touchToggleMode
;
47 public static TextureRegion touchSpace
;
49 private static void loadPlayer() {
50 playerTexture
= new Texture(Gdx
.files
.internal("mobs/char.png"));
53 playerSprite
[0][0] = new Sprite(new TextureRegion(playerTexture
, 0,0,12,12));
54 playerSprite
[0][0].flip(false,true);
56 playerSprite
[0][1] = new Sprite(new TextureRegion(playerTexture
, 0,13,12,12));
57 playerSprite
[0][1].flip(false,true);
59 playerSprite
[0][2] = new Sprite(new TextureRegion(playerTexture
, 25,5,20,20));
60 playerSprite
[0][2].flip(false,true);
62 playerSprite
[0][3] = new Sprite(new TextureRegion(playerTexture
, 25,27,20,20));
63 playerSprite
[0][3].flip(false,true);
66 playerSprite
[1][0] = new Sprite(new TextureRegion(playerTexture
, 13,0,12,12));
67 playerSprite
[1][0].flip(false,true);
69 playerSprite
[1][1] = new Sprite(new TextureRegion(playerTexture
, 13,13,12,12));
70 playerSprite
[1][1].flip(false,true);
72 playerSprite
[1][2] = new Sprite(new TextureRegion(playerTexture
, 37,5,20,20));
73 playerSprite
[1][2].flip(false,true);
75 playerSprite
[1][3] = new Sprite(new TextureRegion(playerTexture
, 37,27,20,20));
76 playerSprite
[1][3].flip(false,true);
79 private static void loadPig() {
80 pigTexture
= new Texture(Gdx
.files
.internal("mobs/pig.png"));
81 pigSprite
[0][0] = new Sprite(new TextureRegion(pigTexture
, 0, 0, 25, 12));
82 pigSprite
[0][0].flip(false,true);
83 pigSprite
[1][0] = new Sprite(new TextureRegion(pigTexture
, 0, 12, 25, 12));
84 pigSprite
[1][0].flip(false,true);
85 pigSprite
[0][1] = new Sprite(new TextureRegion(pigTexture
, 4, 26, 12, 12));
86 pigSprite
[0][1].flip(false,true);
87 pigSprite
[1][1] = new Sprite(new TextureRegion(pigTexture
, 16, 26, 12, 12));
88 pigSprite
[1][1].flip(false,true);
91 public static void load() {
92 minecraftFont
= new BitmapFont(Gdx
.files
.internal("font.fnt"), true);
93 minecraftFont
.getData().setScale(.375f);
95 layout
= new GlyphLayout();
97 gameLogo
= new Sprite(new Texture(Gdx
.files
.internal("gamelogo.png")));
98 gameLogo
.flip(false, true);
100 menuButtonTexture
= new Texture(Gdx
.files
.internal("buttons.png"));
101 for (int i
=0; i
<3; i
++) {
102 menuButton
[i
] = new TextureRegion(menuButtonTexture
, 0, 20*i
, 200, 20);
103 menuButton
[i
].flip(false, true);
109 shade
= new Sprite(new Texture(Gdx
.files
.internal("shade.png")));
111 gui
= new Texture(Gdx
.files
.internal("gui.png"));
112 guiCur
= new TextureRegion(gui
,0,0,16,16);
113 invBar
= new TextureRegion(gui
,0,16,182,22);
114 invBarCur
= new TextureRegion(gui
,0,38,24,24);
116 creativeTexture
= new Texture(Gdx
.files
.internal("allitems.png"));
117 creativeInv
= new TextureRegion(creativeTexture
, 0, 0, 176, 136);
118 creativeInv
.flip(false,true);
119 creativeScroll
= new TextureRegion(creativeTexture
, 3, 137, 12, 15);
120 creativeScroll
.flip(false, true);
122 if (CaveGame
.TOUCH
) {
123 touchGui
= new Texture(Gdx
.files
.internal("touch_gui.png"));
124 for (int i
= 0; i
< 4; i
++) {
125 touchArrows
[i
] = new TextureRegion(touchGui
, i
* 26, 0, 26, 26);
126 touchArrows
[i
].flip(false, true);
128 touchLMB
= new TextureRegion(touchGui
, 0, 26, 26, 26);
129 touchLMB
.flip(false, true);
130 touchRMB
= new TextureRegion(touchGui
, 52, 26, 26, 26);
131 touchRMB
.flip(false, true);
132 touchToggleMode
= new TextureRegion(touchGui
, 26, 26, 26, 26);
133 touchToggleMode
.flip(false, true);
134 touchSpace
= new TextureRegion(touchGui
, 0, 52, 104, 26);
135 touchSpace
.flip(false, true);
138 terrain
= new Texture(Gdx
.files
.internal("terrain.png"));
139 for (int i
=0; i
<BLOCK_TEXTURES
; i
++) {
140 blockTextures
[i
] = new TextureRegion(terrain
,
141 (i
%16)*16, (i
/16)*16, 16,16);
142 blockTextures
[i
].flip(false,true);
146 public static int getStringWidth(String s
){
147 layout
.setText(minecraftFont
,s
);
148 return (int)layout
.width
;
151 public static int getStringHeight(String s
){
152 layout
.setText(minecraftFont
,s
);
153 return (int)layout
.height
;