DEADSOFTWARE

Add chest
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / render / WindowsRenderer.kt
1 package ru.deadsoftware.cavedroid.game.render
3 import com.badlogic.gdx.Gdx
4 import com.badlogic.gdx.graphics.g2d.SpriteBatch
5 import com.badlogic.gdx.graphics.glutils.ShapeRenderer
6 import com.badlogic.gdx.math.Rectangle
7 import ru.deadsoftware.cavedroid.game.GameScope
8 import ru.deadsoftware.cavedroid.game.GameUiWindow
9 import ru.deadsoftware.cavedroid.game.render.windows.*
10 import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
11 import javax.inject.Inject
13 @GameScope
14 class WindowsRenderer @Inject constructor(
15 private val creativeWindowRenderer: CreativeWindowRenderer,
16 private val survivalWindowRenderer: SurvivalWindowRenderer,
17 private val craftingWindowRenderer: CraftingWindowRenderer,
18 private val gameWindowsManager: GameWindowsManager,
19 private val furnaceWindowRenderer: FurnaceWindowRenderer,
20 private val chestWindowRenderer: ChestWindowRenderer,
21 ) : IGameRenderer {
23 override val renderLayer get() = RENDER_LAYER
25 override fun draw(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer, viewport: Rectangle, delta: Float) {
26 when (val windowType = gameWindowsManager.getCurrentWindow()) {
27 GameUiWindow.CREATIVE_INVENTORY -> creativeWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta)
28 GameUiWindow.SURVIVAL_INVENTORY -> survivalWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta)
29 GameUiWindow.CRAFTING_TABLE -> craftingWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta)
30 GameUiWindow.FURNACE -> furnaceWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta)
31 GameUiWindow.CHEST -> chestWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta)
32 GameUiWindow.NONE -> return
33 else -> Gdx.app.error(TAG, "Cannot draw window: ${windowType.name}")
34 }
35 }
37 companion object {
38 private const val TAG = "WindowsRenderer"
40 const val RENDER_LAYER = 100600
41 }
42 }