17 @CheckForNull
26 /**
27 * @param left margin from left edge
28 * @param top margin from top edge
29 * @param right margin from right edge
30 * @param bottom margin from bottom edge
31 * @param hp hit points
32 * @param drop id of an item the block will drop when destroyed
33 * @param coll true if block has collision
34 * @param bg true if block should be drawn behind player
35 * @param tp true if block is transparent and renderer should draw a block behind it
36 * @param rb true if block should break when there is no block with collision under it
37 * @param fluid true if fluid
38 * @param meta extra info for storing
39 * @param tex block's texture
40 */
41 public Block(int left, int top, int right, int bottom, int hp, String drop, boolean coll, boolean bg, boolean tp,
58 }
59 }
63 }
67 }
71 }
75 }
79 }
83 }
87 }
92 }
98 }
102 }
106 }
110 }
112 }