1 package ru
.deadsoftware
.cavedroid
.game
.mobs
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.graphics
.g2d
.SpriteBatch
;
5 import com
.badlogic
.gdx
.math
.MathUtils
;
6 import com
.badlogic
.gdx
.math
.Rectangle
;
7 import com
.badlogic
.gdx
.math
.Vector2
;
8 import ru
.deadsoftware
.cavedroid
.game
.GameItemsHolder
;
9 import ru
.deadsoftware
.cavedroid
.game
.world
.GameWorld
;
11 import java
.io
.Serializable
;
16 public abstract class Mob
extends Rectangle
implements Serializable
{
18 protected static int ANIMATION_SPEED
= 360;
26 public enum Direction
{
31 private final int index
;
32 private final int basis
;
35 * Index for this direction (left = 0, right = 1)
37 public final int getIndex() {
42 * Basis for this direction (left = -1, right = 1)
44 public final int getBasis() {
48 Direction(int index
, int basis
) {
54 protected Vector2 mVelocity
;
56 protected int mAnimDelta
= ANIMATION_SPEED
;
57 protected float mAnim
;
59 private Direction mDirection
;
60 protected boolean mDead
;
61 private boolean mCanJump
;
62 private boolean mFlyMode
;
64 private final int mMaxHealth
;
70 * @param width in pixels
71 * @param height in pixels
72 * @param mDirection Direction in which mob is looking
74 protected Mob(float x
, float y
, float width
, float height
, Direction mDirection
, Type type
, int maxHealth
) {
75 super(x
, y
, width
, height
);
76 mVelocity
= new Vector2(0, 0);
79 this.mDirection
= mDirection
;
81 this.mMaxHealth
= maxHealth
;
82 this.mHealth
= mMaxHealth
;
85 protected static Direction
randomDir() {
86 return MathUtils
.randomBoolean(.5f) ? Direction
.LEFT
: Direction
.RIGHT
;
89 private boolean isAnimationIncreasing() {
90 return mAnim
> 0 && mAnimDelta
> 0 || mAnim
< 0 && mAnimDelta
< 0;
93 private void checkHealth() {
94 mHealth
= MathUtils
.clamp(mHealth
, 0, mMaxHealth
);
101 protected final void updateAnimation(float delta
) {
102 final float velocityMultiplier
= (Math
.abs(getVelocity().x
) / getSpeed());
103 final float animMultiplier
= (velocityMultiplier
== 0f ?
1f : velocityMultiplier
) * delta
;
104 final float maxAnim
= 60f * (velocityMultiplier
== 0f ?
1f : velocityMultiplier
);
106 if (mVelocity
.x
!= 0f || Math
.abs(mAnim
) > mAnimDelta
* animMultiplier
) {
107 mAnim
+= mAnimDelta
* animMultiplier
;
112 if (mAnim
> maxAnim
) {
114 mAnimDelta
= -ANIMATION_SPEED
;
115 } else if (mAnim
< -maxAnim
) {
117 mAnimDelta
= ANIMATION_SPEED
;
120 if (mVelocity
.x
== 0f && isAnimationIncreasing()) {
121 mAnimDelta
= -mAnimDelta
;
126 * @return The X coordinate of a mob in blocks
128 public final int getMapX() {
129 return (int) (x
+ (getWidth() / 2)) / 16;
133 * @return The Y coordinate of mob's upper edge in blocks
135 public final int getUpperMapY() {
136 return (int) (y
/ 16);
140 * @return The Y coordinate if mob's vertical center in blocks
142 public final int getMiddleMapY() {
143 return (int) (y
+ (getHeight() / 2)) / 16;
147 * @return The Y coordinate of mob's legs in blocks
149 public final int getLowerMapY() {
150 return (int) (y
+ getHeight()) / 16;
153 public final float getWidth() {
157 public final float getHeight() {
162 * @return Integer representing a direction in which mob is looking, where 0 is left and 1 is right
164 public final Direction
getDirection() {
168 public final boolean looksLeft() {
169 return mDirection
== Direction
.LEFT
;
172 public final boolean looksRight() {
173 return mDirection
== Direction
.RIGHT
;
177 * Switches direction in which mob is looking
179 protected final void switchDir() {
180 mDirection
= looksLeft() ? Direction
.RIGHT
: Direction
.LEFT
;
183 public final boolean isDead() {
187 public final float getAnim() {
192 * Set's mob's dead variable to true and nothing else. It doesn't delete the
194 public final void kill() {
198 public final void move(float delta
) {
199 x
+= mVelocity
.x
* delta
;
200 y
+= mVelocity
.y
* delta
;
203 public final Vector2
getVelocity() {
207 protected final void setVelocity(Vector2 velocity
) {
208 mVelocity
= velocity
;
211 public final boolean canJump() {
215 public final void setCanJump(boolean canJump
) {
216 this.mCanJump
= canJump
;
219 public final boolean isFlyMode() {
223 public final void setFlyMode(boolean flyMode
) {
224 this.mFlyMode
= flyMode
;
227 public final Type
getType() {
231 public final void checkWorldBounds(GameWorld gameWorld
) {
232 if (x
+ width
/ 2 < 0) {
233 x
+= gameWorld
.getWidthPx();
235 if (x
+ width
/ 2 > gameWorld
.getWidthPx()) {
236 x
-= gameWorld
.getWidthPx();
240 public final int getHealth() {
244 public final void attachToController(MobsController controller
) {
245 controller
.addMob(this);
248 public void damage(int damage
) {
254 Gdx
.app
.error(this.getClass().getSimpleName(), "Damage cant be negative!");
258 if (mHealth
<= Integer
.MIN_VALUE
+ damage
) {
259 mHealth
= Integer
.MIN_VALUE
+ damage
;
266 public void heal(int heal
) {
268 Gdx
.app
.error(this.getClass().getSimpleName(), "Heal cant be negative!");
272 if (mHealth
>= Integer
.MAX_VALUE
- heal
) {
273 mHealth
= Integer
.MAX_VALUE
- heal
;
280 public abstract void draw(SpriteBatch spriteBatch
, float x
, float y
, float delta
);
282 public abstract void ai(GameWorld gameWorld
, GameItemsHolder gameItemsHolder
, float delta
);
284 public abstract void changeDir();
286 public abstract float getSpeed();
288 public abstract void jump();