DEADSOFTWARE

Game action modules generation
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / actions / updateblock / UpdateRequiresBlockAction.kt
1 package ru.deadsoftware.cavedroid.game.actions.updateblock
3 import ru.deadsoftware.cavedroid.game.GameScope
4 import ru.deadsoftware.cavedroid.game.world.GameWorld
5 import javax.inject.Inject
7 @GameScope
8 @UpdateBlockAction(stringKey = UpdateRequiresBlockAction.ACTION_KEY)
9 class UpdateRequiresBlockAction @Inject constructor(
10 private val gameWorld: GameWorld,
11 ) : IUpdateBlockAction {
13 override fun update(x: Int, y: Int) {
14 if (gameWorld.getForeMap(x, y + 1).params.hasCollision.not()) {
15 gameWorld.destroyForeMap(x, y)
16 }
17 }
19 companion object {
20 const val ACTION_KEY = "requires_block"
21 }
22 }