1 package ru
.deadsoftware
.cavedroid
.game
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.graphics
.Color
;
5 import com
.badlogic
.gdx
.graphics
.GL20
;
6 import com
.badlogic
.gdx
.graphics
.g2d
.TextureRegion
;
7 import com
.badlogic
.gdx
.graphics
.glutils
.ShapeRenderer
;
8 import com
.badlogic
.gdx
.math
.Rectangle
;
9 import ru
.deadsoftware
.cavedroid
.CaveGame
;
10 import ru
.deadsoftware
.cavedroid
.GameScreen
;
11 import ru
.deadsoftware
.cavedroid
.game
.mobs
.Mob
;
12 import ru
.deadsoftware
.cavedroid
.game
.objects
.Drop
;
13 import ru
.deadsoftware
.cavedroid
.misc
.ControlMode
;
14 import ru
.deadsoftware
.cavedroid
.misc
.Renderer
;
16 import static ru
.deadsoftware
.cavedroid
.GameScreen
.GP
;
17 import static ru
.deadsoftware
.cavedroid
.misc
.Assets
.guiMap
;
18 import static ru
.deadsoftware
.cavedroid
.misc
.Assets
.textureRegions
;
20 public class GameRenderer
extends Renderer
{
22 GameRenderer(float width
, float height
) {
24 Gdx
.gl
.glClearColor(0f, .6f, .6f, 1f);
27 private float drawX(int x
) {
28 return x
* 16 - getCamX();
31 private float drawY(int y
) {
32 return y
* 16 - getCamY();
35 private void drawWreck(int bl
) {
36 if (GP
.blockDmg
> 0) {
37 int index
= 10 * GP
.blockDmg
/ GameItems
.getBlock(bl
).getHp();
38 String key
= "break_" + index
;
39 spriter
.draw(textureRegions
.get(key
), GP
.curX
* 16 - getCamX(), GP
.curY
* 16 - getCamY());
43 private void drawBlock(int x
, int y
, boolean drawBG
) {
45 if ((!GP
.world
.hasForeAt(x
, y
) || GP
.world
.getForeMapBlock(x
, y
).isTransparent())
46 && GP
.world
.hasBackAt(x
, y
)) {
47 spriter
.draw(GP
.world
.getBackMapBlock(x
, y
).getTex(), drawX(x
), drawY(y
));
48 if (!GP
.world
.hasForeAt(x
, y
) && x
== GP
.curX
&& y
== GP
.curY
)
49 drawWreck(GP
.world
.getBackMap(GP
.curX
, GP
.curY
));
52 if (GP
.world
.hasForeAt(x
, y
) && GP
.world
.getForeMapBlock(x
, y
).isBackground() == drawBG
) {
53 spriter
.draw(GP
.world
.getForeMapBlock(x
, y
).getTex(), drawX(x
), drawY(y
));
54 if (x
== GP
.curX
&& y
== GP
.curY
)
55 drawWreck(GP
.world
.getForeMap(GP
.curX
, GP
.curY
));
59 private void drawWorld(boolean bg
) {
60 int minX
= (int) (getCamX() / 16) - 1;
61 int minY
= (int) (getCamY() / 16) - 1;
62 int maxX
= (int) ((getCamX() + getWidth()) / 16) + 1;
63 int maxY
= (int) ((getCamY() + getHeight()) / 16) + 1;
64 if (minY
< 0) minY
= 0;
65 if (maxY
> GP
.world
.getHeight()) maxY
= GP
.world
.getHeight();
66 for (int y
= minY
; y
< maxY
; y
++) {
67 for (int x
= minX
; x
< maxX
; x
++) {
73 Gdx
.gl
.glEnable(GL20
.GL_BLEND
);
74 Gdx
.gl
.glBlendFunc(GL20
.GL_SRC_ALPHA
, GL20
.GL_ONE_MINUS_SRC_ALPHA
);
75 shaper
.begin(ShapeRenderer
.ShapeType
.Filled
);
76 shaper
.setColor(0f, 0f, 0f, .5f);
77 for (int y
= minY
; y
< maxY
; y
++) {
78 for (int x
= minX
; x
< maxX
; x
++) {
79 if ((!GP
.world
.hasForeAt(x
, y
) || GP
.world
.getForeMapBlock(x
, y
).isTransparent())
80 && GP
.world
.hasBackAt(x
, y
))
81 shaper
.rect(drawX(x
), drawY(y
), 16, 16);
85 Gdx
.gl
.glDisable(GL20
.GL_BLEND
);
90 private void drawMob(Mob mob
) {
91 float mobDrawX
= mob
.pos
.x
- getCamX();
92 float mobDrawY
= mob
.pos
.y
- getCamY();
94 if (mobDrawX
+ mob
.getWidth() - GP
.world
.getWidthPx() >= 0 && mobDrawX
- GP
.world
.getWidthPx() <= getWidth())
95 mob
.draw(spriter
, mobDrawX
- GP
.world
.getWidthPx(), mobDrawY
);
97 if (mobDrawX
+ mob
.getWidth() >= 0 && mobDrawX
<= getWidth())
98 mob
.draw(spriter
, mobDrawX
, mobDrawY
);
100 if (mobDrawX
+ mob
.getWidth() + GP
.world
.getWidthPx() >= 0 && mobDrawX
+ GP
.world
.getWidthPx() <= getWidth())
101 mob
.draw(spriter
, mobDrawX
+ GP
.world
.getWidthPx(), mobDrawY
);
104 private void drawDrop(Drop drop
) {
107 @SuppressWarnings("IntegerDivisionInFloatingPointContext")
108 private void drawCreative() {
109 TextureRegion creative
= textureRegions
.get("creative");
110 float x
= getWidth() / 2 - (float) creative
.getRegionWidth() / 2;
111 float y
= getHeight() / 2 - (float) creative
.getRegionHeight() / 2;
112 spriter
.draw(creative
, x
, y
);
113 spriter
.draw(textureRegions
.get("handle"), x
+ 156,
114 y
+ 18 + (GP
.creativeScroll
* (72f / GameProc
.MAX_CREATIVE_SCROLL
)));
115 for (int i
= GP
.creativeScroll
* 8; i
< GP
.creativeScroll
* 8 + 40; i
++) {
116 if (i
> 0 && i
< GameItems
.getItemsSize())
117 if (GameItems
.getItem(i
).isBlock()) {
118 spriter
.draw(GameItems
.getBlock(GameItems
.getBlockIdByItemId(i
)).getTex(),
119 x
+ 8 + ((i
- GP
.creativeScroll
* 8) % 8) * 18,
120 y
+ 18 + ((i
- GP
.creativeScroll
* 8) / 8) * 18);
122 spriter
.draw(GameItems
.getItem(i
).getTex(),
123 x
+ 8 + ((i
- GP
.creativeScroll
* 8) % 8) * 18,
124 y
+ 18 + ((i
- GP
.creativeScroll
* 8) / 8) * 18);
127 for (int i
= 0; i
< 9; i
++) {
128 if (GP
.player
.inventory
[i
] > 0)
129 if (GameItems
.getItem(GP
.player
.inventory
[i
]).isBlock()) {
130 spriter
.draw(GameItems
.getBlock(GameItems
.getBlockIdByItemId(GP
.player
.inventory
[i
])).getTex(),
131 x
+ 8 + i
* 18, y
+ creative
.getRegionHeight() - 24);
133 spriter
.draw(GameItems
.getItem(GP
.player
.inventory
[i
]).getTex(),
134 x
+ 8 + i
* 18, y
+ creative
.getRegionHeight() - 24);
140 private void drawGUI() {
141 TextureRegion cursor
= textureRegions
.get("cursor");
142 TextureRegion hotbar
= textureRegions
.get("hotbar");
143 TextureRegion hotbarSelector
= textureRegions
.get("hotbar_selector");
145 if (GP
.world
.hasForeAt(GP
.curX
, GP
.curY
) ||
146 GP
.world
.hasBackAt(GP
.curX
, GP
.curY
) ||
147 GP
.controlMode
== ControlMode
.CURSOR
||
150 GP
.curX
* 16 - getCamX(),
151 GP
.curY
* 16 - getCamY());
152 spriter
.draw(hotbar
, getWidth() / 2 - (float) hotbar
.getRegionWidth() / 2, 0);
153 for (int i
= 0; i
< 9; i
++) {
154 if (GP
.player
.inventory
[i
] > 0) {
155 if (GameItems
.getItem(GP
.player
.inventory
[i
]).isBlock()) {
156 spriter
.draw(GameItems
.getBlock(GameItems
.getBlockIdByItemId(GP
.player
.inventory
[i
])).getTex(),
157 getWidth() / 2 - (float) hotbar
.getRegionWidth() / 2 + 3 + i
* 20,
160 spriter
.draw(GameItems
.getItem(GP
.player
.inventory
[i
]).getTex(),
161 getWidth() / 2 - (float) hotbar
.getRegionWidth() / 2 + 3 + i
* 20,
166 spriter
.draw(hotbarSelector
,
167 getWidth() / 2 - (float) hotbar
.getRegionWidth() / 2 - 1 + 20 * GP
.player
.slot
,
171 private void drawTouchGui() {
172 for (int i
= 0; i
< guiMap
.size
; i
++) {
173 Rectangle touchKey
= guiMap
.getValueAt(i
);
174 spriter
.draw(textureRegions
.get(guiMap
.getKeyAt(i
)),
175 touchKey
.x
, touchKey
.y
, touchKey
.width
, touchKey
.height
);
177 if (GP
.controlMode
== ControlMode
.CURSOR
) {
178 spriter
.draw(textureRegions
.get("shade"), 83, getHeight() - 21);
182 private void drawGamePlay() {
184 GP
.player
.draw(spriter
, GP
.player
.pos
.x
- getCamX() - 2, GP
.player
.pos
.y
- getCamY());
185 for (Mob mob
: GP
.mobs
) drawMob(mob
);
186 for (Drop drop
: GP
.drops
) drawDrop(drop
);
192 public void render() {
193 Gdx
.gl
.glClear(GL20
.GL_COLOR_BUFFER_BIT
);
196 switch (CaveGame
.GAME_STATE
) {
206 if (CaveGame
.TOUCH
) drawTouchGui();
210 if (GameScreen
.SHOW_MAP
) {
212 shaper
.begin(ShapeRenderer
.ShapeType
.Filled
);
213 shaper
.setColor(Color
.LIGHT_GRAY
);
214 shaper
.rect(0, 0, GP
.world
.getWidth(), 128);
215 for (int y
= 128; y
< 256; y
++) {
216 for (int x
= 0; x
< getWidth(); x
++) {
217 if (GP
.world
.hasForeAt(x
, y
) || GP
.world
.hasBackAt(x
, y
)) {
218 if (GameItems
.isWater(GP
.world
.getForeMap(x
, y
))) {
219 shaper
.setColor(Color
.BLUE
);
220 } else if (GameItems
.isLava(GP
.world
.getForeMap(x
, y
))) {
221 shaper
.setColor(Color
.RED
);
223 if (GP
.world
.hasForeAt(x
, y
)) {
224 shaper
.setColor(Color
.BLACK
);
226 shaper
.setColor(Color
.DARK_GRAY
);
229 shaper
.rect(x
, y
- 128, 1, 1);
233 shaper
.setColor(Color
.OLIVE
);
234 shaper
.rect(GP
.player
.pos
.x
/ 16, GP
.player
.pos
.y
/ 16 - 128, 1, 2);
239 if (GameScreen
.SHOW_DEBUG
) {
241 drawString("FPS: " + GameScreen
.FPS
, 0, 0);
242 drawString("X: " + (int) (GP
.player
.pos
.x
/ 16), 0, 10);
243 drawString("Y: " + (int) (GP
.player
.pos
.y
/ 16), 0, 20);
244 drawString("CurX: " + GP
.curX
, 0, 30);
245 drawString("CurY: " + GP
.curY
, 0, 40);
246 drawString("Mobs: " + GP
.mobs
.size(), 0, 50);
247 drawString("Drops: " + GP
.drops
.size(), 0, 60);
248 drawString("Block: " + GameItems
.getBlockKey(GP
.world
.getForeMap(GP
.curX
, GP
.curY
)), 0, 70);
249 drawString("Hand: " + GameItems
.getItemKey(GP
.player
.inventory
[GP
.player
.slot
]), 0, 80);
250 drawString("Game mode: " + GP
.player
.gameMode
, 0, 90);