1 package ru
.deadsoftware
.cavedroid
.game
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.graphics
.Color
;
5 import com
.badlogic
.gdx
.graphics
.GL20
;
6 import com
.badlogic
.gdx
.graphics
.g2d
.TextureRegion
;
7 import com
.badlogic
.gdx
.graphics
.glutils
.ShapeRenderer
;
8 import com
.badlogic
.gdx
.math
.Rectangle
;
9 import ru
.deadsoftware
.cavedroid
.CaveGame
;
10 import ru
.deadsoftware
.cavedroid
.GameScreen
;
11 import ru
.deadsoftware
.cavedroid
.game
.mobs
.Mob
;
12 import ru
.deadsoftware
.cavedroid
.game
.objects
.Drop
;
13 import ru
.deadsoftware
.cavedroid
.misc
.ControlMode
;
14 import ru
.deadsoftware
.cavedroid
.misc
.Renderer
;
16 import static ru
.deadsoftware
.cavedroid
.GameScreen
.GP
;
17 import static ru
.deadsoftware
.cavedroid
.misc
.Assets
.guiMap
;
18 import static ru
.deadsoftware
.cavedroid
.misc
.Assets
.textureRegions
;
20 public class GameRenderer
extends Renderer
{
22 GameRenderer(float width
, float height
) {
24 Gdx
.gl
.glClearColor(0f, .6f, .6f, 1f);
27 private float drawX(int x
) {
28 return x
* 16 - getCamX();
31 private float drawY(int y
) {
32 return y
* 16 - getCamY();
35 private void drawWreck(int bl
) {
36 if (GP
.input
.getBlockDamage() > 0) {
37 int index
= 10 * GP
.input
.getBlockDamage() / GameItems
.getBlock(bl
).getHp();
38 String key
= "break_" + index
;
39 spriter
.draw(textureRegions
.get(key
), GP
.input
.getCurX() * 16 - getCamX(),
40 GP
.input
.getCurY() * 16 - getCamY());
44 private void drawBlock(int x
, int y
, boolean drawBG
) {
46 if ((!GP
.world
.hasForeAt(x
, y
) || GP
.world
.getForeMapBlock(x
, y
).isTransparent())
47 && GP
.world
.hasBackAt(x
, y
)) {
48 spriter
.draw(GP
.world
.getBackMapBlock(x
, y
).getTex(), drawX(x
), drawY(y
));
49 if (!GP
.world
.hasForeAt(x
, y
) && x
== GP
.input
.getCurX() && y
== GP
.input
.getCurY()) {
50 drawWreck(GP
.world
.getBackMap(GP
.input
.getCurX(), GP
.input
.getCurY()));
54 if (GP
.world
.hasForeAt(x
, y
) && GP
.world
.getForeMapBlock(x
, y
).isBackground() == drawBG
) {
55 spriter
.draw(GP
.world
.getForeMapBlock(x
, y
).getTex(), drawX(x
), drawY(y
));
56 if (x
== GP
.input
.getCurX() && y
== GP
.input
.getCurY()) {
57 drawWreck(GP
.world
.getForeMap(GP
.input
.getCurX(), GP
.input
.getCurY()));
62 private void drawWorld(boolean bg
) {
63 int minX
= (int) (getCamX() / 16) - 1;
64 int minY
= (int) (getCamY() / 16) - 1;
65 int maxX
= (int) ((getCamX() + getWidth()) / 16) + 1;
66 int maxY
= (int) ((getCamY() + getHeight()) / 16) + 1;
70 if (maxY
> GP
.world
.getHeight()) {
71 maxY
= GP
.world
.getHeight();
73 for (int y
= minY
; y
< maxY
; y
++) {
74 for (int x
= minX
; x
< maxX
; x
++) {
80 Gdx
.gl
.glEnable(GL20
.GL_BLEND
);
81 Gdx
.gl
.glBlendFunc(GL20
.GL_SRC_ALPHA
, GL20
.GL_ONE_MINUS_SRC_ALPHA
);
82 shaper
.begin(ShapeRenderer
.ShapeType
.Filled
);
83 shaper
.setColor(0f, 0f, 0f, .5f);
84 for (int y
= minY
; y
< maxY
; y
++) {
85 for (int x
= minX
; x
< maxX
; x
++) {
86 if ((!GP
.world
.hasForeAt(x
, y
) || GP
.world
.getForeMapBlock(x
, y
).isTransparent())
87 && GP
.world
.hasBackAt(x
, y
)) {
88 shaper
.rect(drawX(x
), drawY(y
), 16, 16);
93 Gdx
.gl
.glDisable(GL20
.GL_BLEND
);
98 private void drawMob(Mob mob
) {
99 float mobDrawX
= mob
.getX() - getCamX();
100 float mobDrawY
= mob
.getY() - getCamY();
102 if (mobDrawX
+ mob
.getWidth() < 0 && mobDrawX
+ GP
.world
.getWidthPx() > 0) {
103 mobDrawX
+= GP
.world
.getWidthPx();
104 } else if (mobDrawX
> getWidth() && mobDrawX
+ mob
.getWidth() - GP
.world
.getWidthPx() > 0) {
105 mobDrawX
-= GP
.world
.getWidthPx();
106 } else if (mobDrawX
+ mob
.getWidth() < 0 && mobDrawX
> getWidth()) {
110 mob
.draw(spriter
, mobDrawX
, mobDrawY
);
113 private void drawDrop(Drop drop
) {
116 @SuppressWarnings("IntegerDivisionInFloatingPointContext")
117 private void drawCreative() {
118 TextureRegion creative
= textureRegions
.get("creative");
119 float x
= getWidth() / 2 - (float) creative
.getRegionWidth() / 2;
120 float y
= getHeight() / 2 - (float) creative
.getRegionHeight() / 2;
121 spriter
.draw(creative
, x
, y
);
122 spriter
.draw(textureRegions
.get("handle"), x
+ 156,
123 y
+ 18 + (GP
.input
.getCreativeScroll() * (72f / GameProc
.MAX_CREATIVE_SCROLL
)));
124 for (int i
= GP
.input
.getCreativeScroll() * 8; i
< GP
.input
.getCreativeScroll() * 8 + 40; i
++) {
125 if (i
> 0 && i
< GameItems
.getItemsSize()) {
126 if (GameItems
.getItem(i
).isBlock()) {
127 spriter
.draw(GameItems
.getBlock(GameItems
.getBlockIdByItemId(i
)).getTex(),
128 x
+ 8 + ((i
- GP
.input
.getCreativeScroll() * 8) % 8) * 18,
129 y
+ 18 + ((i
- GP
.input
.getCreativeScroll() * 8) / 8) * 18);
131 spriter
.draw(GameItems
.getItem(i
).getTex(),
132 x
+ 8 + ((i
- GP
.input
.getCreativeScroll() * 8) % 8) * 18,
133 y
+ 18 + ((i
- GP
.input
.getCreativeScroll() * 8) / 8) * 18);
137 for (int i
= 0; i
< 9; i
++) {
138 if (GP
.player
.inventory
[i
] > 0) {
139 if (GameItems
.getItem(GP
.player
.inventory
[i
]).isBlock()) {
140 spriter
.draw(GameItems
.getBlock(GameItems
.getBlockIdByItemId(GP
.player
.inventory
[i
])).getTex(),
141 x
+ 8 + i
* 18, y
+ creative
.getRegionHeight() - 24);
143 spriter
.draw(GameItems
.getItem(GP
.player
.inventory
[i
]).getTex(),
144 x
+ 8 + i
* 18, y
+ creative
.getRegionHeight() - 24);
151 private void drawGUI() {
152 TextureRegion cursor
= textureRegions
.get("cursor");
153 TextureRegion hotbar
= textureRegions
.get("hotbar");
154 TextureRegion hotbarSelector
= textureRegions
.get("hotbar_selector");
156 if (GP
.world
.hasForeAt(GP
.input
.getCurX(), GP
.input
.getCurY()) ||
157 GP
.world
.hasBackAt(GP
.input
.getCurX(), GP
.input
.getCurY()) ||
158 GP
.controlMode
== ControlMode
.CURSOR
||
161 GP
.input
.getCurX() * 16 - getCamX(),
162 GP
.input
.getCurY() * 16 - getCamY());
164 spriter
.draw(hotbar
, getWidth() / 2 - (float) hotbar
.getRegionWidth() / 2, 0);
165 for (int i
= 0; i
< 9; i
++) {
166 if (GP
.player
.inventory
[i
] > 0) {
167 if (GameItems
.getItem(GP
.player
.inventory
[i
]).isBlock()) {
168 spriter
.draw(GameItems
.getBlock(GameItems
.getBlockIdByItemId(GP
.player
.inventory
[i
])).getTex(),
169 getWidth() / 2 - (float) hotbar
.getRegionWidth() / 2 + 3 + i
* 20,
172 spriter
.draw(GameItems
.getItem(GP
.player
.inventory
[i
]).getTex(),
173 getWidth() / 2 - (float) hotbar
.getRegionWidth() / 2 + 3 + i
* 20,
178 spriter
.draw(hotbarSelector
,
179 getWidth() / 2 - (float) hotbar
.getRegionWidth() / 2 - 1 + 20 * GP
.player
.slot
,
183 private void drawTouchGui() {
184 for (int i
= 0; i
< guiMap
.size
; i
++) {
185 Rectangle touchKey
= guiMap
.getValueAt(i
).getRect();
186 spriter
.draw(textureRegions
.get(guiMap
.getKeyAt(i
)),
187 touchKey
.x
, touchKey
.y
, touchKey
.width
, touchKey
.height
);
189 if (GP
.controlMode
== ControlMode
.CURSOR
) {
190 spriter
.draw(textureRegions
.get("shade"), 83, getHeight() - 21);
194 private void drawGamePlay() {
196 GP
.player
.draw(spriter
, GP
.player
.getX() - getCamX() - 2, GP
.player
.getY() - getCamY());
197 GP
.mobs
.forEach(this::drawMob
);
198 GP
.drops
.forEach(this::drawDrop
);
204 public void render() {
205 Gdx
.gl
.glClear(GL20
.GL_COLOR_BUFFER_BIT
);
208 switch (CaveGame
.GAME_STATE
) {
218 if (CaveGame
.TOUCH
) {
224 if (GameScreen
.SHOW_MAP
) {
226 shaper
.begin(ShapeRenderer
.ShapeType
.Filled
);
227 shaper
.setColor(Color
.LIGHT_GRAY
);
228 shaper
.rect(0, 0, GP
.world
.getWidth(), 128);
229 for (int y
= 128; y
< 256; y
++) {
230 for (int x
= 0; x
< getWidth(); x
++) {
231 if (GP
.world
.hasForeAt(x
, y
) || GP
.world
.hasBackAt(x
, y
)) {
232 if (GameItems
.isWater(GP
.world
.getForeMap(x
, y
))) {
233 shaper
.setColor(Color
.BLUE
);
234 } else if (GameItems
.isLava(GP
.world
.getForeMap(x
, y
))) {
235 shaper
.setColor(Color
.RED
);
237 if (GP
.world
.hasForeAt(x
, y
)) {
238 shaper
.setColor(Color
.BLACK
);
240 shaper
.setColor(Color
.DARK_GRAY
);
243 shaper
.rect(x
, y
- 128, 1, 1);
247 shaper
.setColor(Color
.OLIVE
);
248 shaper
.rect(GP
.player
.getMapX(), GP
.player
.getUpperMapY() - 128, 1, 2);
253 if (GameScreen
.SHOW_DEBUG
) {
255 drawString("FPS: " + GameScreen
.FPS
, 0, 0);
256 drawString("X: " + GP
.player
.getMapX(), 0, 10);
257 drawString("Y: " + GP
.player
.getUpperMapY() / 16, 0, 20);
258 drawString("CurX: " + GP
.input
.getCurX(), 0, 30);
259 drawString("CurY: " + GP
.input
.getCurY(), 0, 40);
260 drawString("Mobs: " + GP
.mobs
.size(), 0, 50);
261 drawString("Drops: " + GP
.drops
.size(), 0, 60);
262 drawString("Block: " + GameItems
.getBlockKey(GP
.world
.getForeMap(GP
.input
.getCurX(), GP
.input
.getCurY())), 0, 70);
263 drawString("Hand: " + GameItems
.getItemKey(GP
.player
.inventory
[GP
.player
.slot
]), 0, 80);
264 drawString("Game mode: " + GP
.player
.gameMode
, 0, 90);