1 package ru
.deadsoftware
.cavedroid
.game
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.graphics
.Color
;
5 import com
.badlogic
.gdx
.graphics
.GL20
;
6 import com
.badlogic
.gdx
.math
.Rectangle
;
7 import com
.badlogic
.gdx
.scenes
.scene2d
.ui
.Label
;
8 import com
.badlogic
.gdx
.scenes
.scene2d
.utils
.TextureRegionDrawable
;
9 import com
.badlogic
.gdx
.utils
.Align
;
10 import com
.badlogic
.gdx
.utils
.ObjectMap
;
11 import ru
.deadsoftware
.cavedroid
.MainConfig
;
12 import ru
.deadsoftware
.cavedroid
.game
.input
.IGameInputHandler
;
13 import ru
.deadsoftware
.cavedroid
.game
.input
.action
.KeyboardInputAction
;
14 import ru
.deadsoftware
.cavedroid
.game
.input
.action
.MouseInputAction
;
15 import ru
.deadsoftware
.cavedroid
.game
.input
.action
.keys
.MouseInputActionKey
;
16 import ru
.deadsoftware
.cavedroid
.game
.input
.handler
.mouse
.CursorMouseInputHandler
;
17 import ru
.deadsoftware
.cavedroid
.game
.input
.mapper
.KeyboardInputActionMapper
;
18 import ru
.deadsoftware
.cavedroid
.game
.input
.mapper
.MouseInputActionMapper
;
19 import ru
.deadsoftware
.cavedroid
.game
.mobs
.MobsController
;
20 import ru
.deadsoftware
.cavedroid
.game
.mobs
.player
.Player
;
21 import ru
.deadsoftware
.cavedroid
.game
.objects
.TouchButton
;
22 import ru
.deadsoftware
.cavedroid
.game
.render
.IGameRenderer
;
23 import ru
.deadsoftware
.cavedroid
.game
.ui
.TooltipManager
;
24 import ru
.deadsoftware
.cavedroid
.game
.ui
.windows
.GameWindowsManager
;
25 import ru
.deadsoftware
.cavedroid
.misc
.Assets
;
26 import ru
.deadsoftware
.cavedroid
.misc
.Renderer
;
28 import javax
.annotation
.CheckForNull
;
29 import javax
.inject
.Inject
;
30 import java
.util
.ArrayList
;
31 import java
.util
.Comparator
;
32 import java
.util
.List
;
36 public class GameRenderer
extends Renderer
{
38 private static final TouchButton nullButton
= new TouchButton(null, -1, true);
40 private final MainConfig mMainConfig
;
41 private final MobsController mMobsController
;
42 private final List
<IGameRenderer
> mRenderers
;
43 private final CursorMouseInputHandler mCursorMouseInputHandler
;
44 private final MouseInputActionMapper mMouseInputActionMapper
;
45 private final KeyboardInputActionMapper mKeyboardInputActionMapper
;
46 private final Set
<IGameInputHandler
<MouseInputAction
>> mMouseInputHandlers
;
47 private final Set
<IGameInputHandler
<KeyboardInputAction
>> mKeyboardInputHandlers
;
48 private final GameWindowsManager mGameWindowsManager
;
49 private final TooltipManager mTooltipManager
;
52 GameRenderer(MainConfig mainConfig
,
53 MobsController mobsController
,
54 Set
<IGameRenderer
> renderers
,
55 CursorMouseInputHandler cursorMouseInputHandler
,
56 MouseInputActionMapper mouseInputActionMapper
,
57 KeyboardInputActionMapper keyboardInputActionMapper
,
58 Set
<IGameInputHandler
<MouseInputAction
>> mouseInputHandlers
,
59 Set
<IGameInputHandler
<KeyboardInputAction
>> keyboardInputHandlers
,
60 GameWindowsManager gameWindowsManager
,
61 TooltipManager tooltipManager
) {
62 super(mainConfig
.getWidth(), mainConfig
.getHeight());
64 mMainConfig
= mainConfig
;
65 mMobsController
= mobsController
;
66 mRenderers
= new ArrayList
<>(renderers
);
67 mRenderers
.sort(Comparator
.comparingInt(IGameRenderer
::getRenderLayer
));
68 mCursorMouseInputHandler
= cursorMouseInputHandler
;
69 mMouseInputActionMapper
= mouseInputActionMapper
;
70 mKeyboardInputActionMapper
= keyboardInputActionMapper
;
71 mMouseInputHandlers
= mouseInputHandlers
;
72 mKeyboardInputHandlers
= keyboardInputHandlers
;
73 mGameWindowsManager
= gameWindowsManager
;
74 mTooltipManager
= tooltipManager
;
76 Gdx
.gl
.glClearColor(0f, .6f, .6f, 1f);
79 private float mTouchDownX
, mTouchDownY
;
81 private void updateCameraPosition() {
82 Player player
= mMobsController
.getPlayer();
83 setCamPos(player
.getX() + player
.getWidth() / 2 - getWidth() / 2,
84 player
.getY() + player
.getHeight() / 2 - getHeight() / 2);
87 private float transformScreenX(int screenX
) {
88 return getWidth() / Gdx
.graphics
.getWidth() * screenX
;
91 private float transformScreenY(int screenY
) {
92 return getHeight() / Gdx
.graphics
.getHeight() * screenY
;
95 private void handleMousePosition() {
96 final Rectangle viewport
= getCameraViewport();
98 final float screenX
= transformScreenX(Gdx
.input
.getX());
99 final float screenY
= transformScreenY(Gdx
.input
.getY());
101 final MouseInputAction action
= new MouseInputAction(
104 MouseInputActionKey
.None
.INSTANCE
,
107 mCursorMouseInputHandler
.handle(action
);
109 if (!mTooltipManager
.getCurrentMouseTooltip().isEmpty()) {
110 final Label
.LabelStyle style
= new Label
.LabelStyle(Assets
.minecraftFont
, Color
.WHITE
);
111 style
.background
= new TextureRegionDrawable(Assets
.textureRegions
.get("background"));
112 final Label label
= new Label(mTooltipManager
.getCurrentMouseTooltip(), style
);
115 // label.setHeight(10f);
116 // label.setAlignment(Align.left, Align.top);
117 label
.draw(spriter
, 1f);
121 private boolean handleMouseAction(@CheckForNull MouseInputAction action
) {
122 if (action
== null) {
126 boolean anyProcessed
= false;
128 for (IGameInputHandler
<MouseInputAction
> handler
: mMouseInputHandlers
) {
129 final boolean conditions
= handler
.checkConditions(action
);
132 handler
.handle(action
);
135 // anyProcessed = anyProcessed || conditions;
140 private boolean onMouseActionEvent(int mouseX
, int mouseY
, int button
, boolean touchUp
) {
141 @CheckForNull MouseInputAction action
= mMouseInputActionMapper
142 .map((float) mouseX
, (float) mouseY
, getCameraViewport(), button
, touchUp
);
143 return handleMouseAction(action
);
147 public boolean touchUp(int screenX
, int screenY
, int pointer
, int button
) {
148 float touchX
= transformScreenX(screenX
);
149 float touchY
= transformScreenY(screenY
);
151 if (mMainConfig
.isTouch()) {
152 TouchButton touchedKey
= getTouchedKey(touchX
, touchY
);
153 if (touchedKey
.isMouse()) {
154 return onMouseActionEvent(screenX
, screenY
, touchedKey
.getCode(), true);
156 return keyUp(touchedKey
.getCode());
160 return onMouseActionEvent(screenX
, screenY
, button
, true);
163 private TouchButton
getTouchedKey(float touchX
, float touchY
) {
164 if (mGameWindowsManager
.getCurrentWindowType() != GameUiWindow
.NONE
) {
167 for (ObjectMap
.Entry
<String
, TouchButton
> entry
: Assets
.guiMap
) {
168 TouchButton button
= entry
.value
;
169 if (button
.getRect().contains(touchX
, touchY
)) {
177 public boolean touchDown(int screenX
, int screenY
, int pointer
, int button
) {
178 float touchX
= transformScreenX(screenX
);
179 float touchY
= transformScreenY(screenY
);
181 mTouchDownX
= touchX
;
182 mTouchDownY
= touchY
;
184 if (mMainConfig
.isTouch()) {
185 TouchButton touchedKey
= getTouchedKey(touchX
, touchY
);
186 if (touchedKey
.isMouse()) {
187 return onMouseActionEvent(screenX
, screenY
, touchedKey
.getCode(), false);
189 return keyDown(touchedKey
.getCode());
193 return onMouseActionEvent(screenX
, screenY
, button
, false);
197 public boolean touchDragged(int screenX
, int screenY
, int pointer
) {
198 float touchX
= transformScreenX(screenX
);
199 float touchY
= transformScreenY(screenY
);
201 if (Math
.abs(touchX
- mTouchDownX
) < 16 && Math
.abs(touchY
- mTouchDownY
) < 16) {
205 @CheckForNull MouseInputAction action
=
206 mMouseInputActionMapper
.mapDragged(screenX
, screenY
, getCameraViewport());
207 return handleMouseAction(action
);
211 public boolean scrolled(float amountX
, float amountY
) {
212 @CheckForNull MouseInputAction action
= mMouseInputActionMapper
213 .mapScrolled(Gdx
.input
.getX(), Gdx
.input
.getY(), amountX
, amountY
, getCameraViewport());
214 return handleMouseAction(action
);
217 private boolean handleKeyboardAction(int keycode
, boolean isKeyDown
) {
218 @CheckForNull final KeyboardInputAction action
= mKeyboardInputActionMapper
219 .map(keycode
, isKeyDown
);
221 if (action
== null) {
225 boolean anyProcessed
= false;
227 for (IGameInputHandler
<KeyboardInputAction
> handler
: mKeyboardInputHandlers
) {
228 final boolean conditions
= handler
.checkConditions(action
);
231 handler
.handle(action
);
240 public boolean keyDown(int keycode
) {
241 return handleKeyboardAction(keycode
, true);
245 public boolean keyUp(int keycode
) {
246 return handleKeyboardAction(keycode
, false);
250 public void render(float delta
) {
251 updateCameraPosition();
253 Gdx
.gl
.glClear(GL20
.GL_COLOR_BUFFER_BIT
);
256 mRenderers
.forEach(iGameRenderer
-> iGameRenderer
.draw(spriter
, shaper
, getCameraViewport(), delta
));
257 handleMousePosition();