1 package ru
.deadsoftware
.cavedroid
.game
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.graphics
.Texture
;
5 import com
.badlogic
.gdx
.graphics
.g2d
.Sprite
;
6 import com
.badlogic
.gdx
.utils
.ArrayMap
;
7 import com
.badlogic
.gdx
.utils
.JsonReader
;
8 import com
.badlogic
.gdx
.utils
.JsonValue
;
9 import ru
.deadsoftware
.cavedroid
.game
.objects
.Block
;
10 import ru
.deadsoftware
.cavedroid
.game
.objects
.Item
;
12 import java
.util
.HashMap
;
14 public class GameItems
{
16 private static HashMap
<String
, Integer
> blocksIds
= new HashMap
<>();
17 private static HashMap
<String
, Integer
> itemsIds
= new HashMap
<>();
19 private static ArrayMap
<String
, Block
> blocks
= new ArrayMap
<>();
20 private static ArrayMap
<String
, Item
> items
= new ArrayMap
<>();
22 public static boolean isFluid(int id
) {
23 return getBlock(id
).isFluid();
26 public static boolean isWater(int id
) {
27 return getBlock(id
).getMeta().equals("water");
30 public static boolean isLava(int id
) {
31 return getBlock(id
).getMeta().equals("lava");
34 public static boolean isSlab(int id
) {
35 return getBlock(id
).getMeta().equals("slab");
38 public static boolean fluidCanFlowThere(int thisId
, int thatId
) {
39 return thatId
== 0 || (!getBlock(thatId
).hasCollision() && !isFluid(thatId
)) ||
40 (isWater(thisId
) && isWater(thatId
) && thisId
< thatId
) ||
41 (isLava(thisId
) && isLava(thatId
) && thisId
< thatId
);
44 public static Block
getBlock(int id
) {
45 return blocks
.getValueAt(id
);
48 public static Item
getItem(int id
) {
49 return items
.getValueAt(id
);
52 public static Block
getBlock(String key
) {
53 return blocks
.getValueAt(blocksIds
.get(key
));
56 public static Item
getItem(String key
) {
57 return items
.getValueAt(itemsIds
.get(key
));
60 public static int getBlockId(String key
) {
61 return blocksIds
.get(key
);
64 public static int getItemId(String key
) {
65 return itemsIds
.get(key
);
68 public static String
getBlockKey(int id
) {
69 return blocks
.getKeyAt(id
);
72 public static String
getItemKey(int id
) {
73 return items
.getKeyAt(id
);
76 public static int getBlockIdByItemId(int id
) {
77 return getBlockId(items
.getKeyAt(id
));
80 public static int getBlocksSize() {
84 public static int getItemsSize() {
88 public static Sprite
getBlockTex(int id
) {
89 return getBlock(id
).getTex();
92 public static Sprite
getItemTex(int id
) {
93 if (items
.getValueAt(id
).getType().equals("block")) return getBlockTex(id
);
94 else return getItem(id
).getTex();
97 public static void load() {
98 JsonValue json
= new JsonReader().parse(Gdx
.files
.internal("game_items.json"));
99 JsonValue block
= json
.child
.child
;
100 JsonValue item
= json
.child
.next
.child
;
101 while (block
!= null) {
102 String key
= block
.name
;
103 int left
= (block
.has("left") ? block
.getInt("left") : 0);
104 int right
= (block
.has("right") ? block
.getInt("right") : 0);
105 int top
= (block
.has("top") ? block
.getInt("top") : 0);
106 int bottom
= (block
.has("bottom") ? block
.getInt("bottom") : 0);
107 int hp
= (block
.has("hp") ? block
.getInt("hp") : -1);
108 String drop
= (block
.has("drop") ? block
.getString("drop") : key
);
109 boolean collision
= (!block
.has("collision") || block
.getBoolean("collision"));
110 boolean background
= (block
.has("background") && block
.getBoolean("background"));
111 boolean transparent
= !(!block
.has("collision") || block
.getBoolean("collision"));
112 boolean blockRequired
= (block
.has("block_required") && block
.getBoolean("block_required"));
113 boolean fluid
= (block
.has("fluid") && block
.getBoolean("fluid"));
114 String meta
= (block
.has("meta") ? block
.getString("meta") : "");
115 String texture
= (block
.has("texture") ? block
.getString("texture") : key
);
116 blocksIds
.put(key
, blocks
.size
);
117 blocks
.put(key
, new Block(left
, top
, right
, bottom
, hp
, drop
, collision
,
118 background
, transparent
, blockRequired
, fluid
, meta
,
119 key
.equals("none") ?
null :
120 new Sprite(new Texture(Gdx
.files
.internal("textures/" + texture
+ ".png")))));
121 block
= block
.next();
123 while (item
!= null) {
124 String key
= item
.name
;
125 String name
= (item
.has("name") ? item
.getString("name") : key
);
126 String type
= (item
.has("type") ? item
.getString("type") : "item");
127 String texture
= (item
.has("texture") ? item
.getString("texture") : key
);
128 itemsIds
.put(key
, items
.size
);
129 items
.put(key
, new Item(name
, type
, type
.equals("block") ?
null :
130 new Sprite(new Texture(Gdx
.files
.internal("textures/" + texture
+ ".png")))));