1 package ru
.deadsoftware
.cavecraft
.misc
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.graphics
.Texture
;
5 import com
.badlogic
.gdx
.graphics
.g2d
.BitmapFont
;
6 import com
.badlogic
.gdx
.graphics
.g2d
.GlyphLayout
;
7 import com
.badlogic
.gdx
.graphics
.g2d
.Sprite
;
8 import com
.badlogic
.gdx
.graphics
.g2d
.TextureRegion
;
9 import ru
.deadsoftware
.cavecraft
.CaveGame
;
13 public static final int BLOCK_TEXTURES
= 66;
14 public static final int ITEM_TEXTURES
= 5;
16 private static GlyphLayout layout
;
18 public static BitmapFont minecraftFont
;
20 public static Sprite gameLogo
;
22 public static Texture menuButtonTexture
;
23 public static TextureRegion
[] menuButton
= new TextureRegion
[3];
25 public static Texture playerTexture
;
26 public static Sprite
[][] playerSprite
= new Sprite
[2][4];
28 public static Texture pigTexture
;
29 public static Sprite
[][] pigSprite
= new Sprite
[2][2];
31 public static Sprite shade
;
33 public static Texture terrain
;
34 public static Sprite
[] blockTextures
= new Sprite
[BLOCK_TEXTURES
];
36 public static Texture items
;
37 public static Sprite
[] itemTextures
= new Sprite
[ITEM_TEXTURES
];
39 public static Texture gui
;
40 public static TextureRegion invBar
;
41 public static TextureRegion invBarCur
;
42 public static TextureRegion guiCur
;
44 public static Texture creativeTexture
;
45 public static TextureRegion creativeInv
;
46 public static TextureRegion creativeScroll
;
48 public static Texture touchGui
;
49 public static TextureRegion
[] touchArrows
= new TextureRegion
[4];
50 public static TextureRegion touchLMB
, touchRMB
;
51 public static TextureRegion touchToggleMode
;
52 public static TextureRegion touchSpace
;
54 private static void loadPlayer() {
55 playerTexture
= new Texture(Gdx
.files
.internal("mobs/char.png"));
58 playerSprite
[0][0] = new Sprite(new TextureRegion(playerTexture
, 0,0,12,12));
59 playerSprite
[0][0].flip(false,true);
61 playerSprite
[0][1] = new Sprite(new TextureRegion(playerTexture
, 0,13,12,12));
62 playerSprite
[0][1].flip(false,true);
64 playerSprite
[0][2] = new Sprite(new TextureRegion(playerTexture
, 25,5,20,20));
65 playerSprite
[0][2].flip(false,true);
67 playerSprite
[0][3] = new Sprite(new TextureRegion(playerTexture
, 25,27,20,20));
68 playerSprite
[0][3].flip(false,true);
71 playerSprite
[1][0] = new Sprite(new TextureRegion(playerTexture
, 13,0,12,12));
72 playerSprite
[1][0].flip(false,true);
74 playerSprite
[1][1] = new Sprite(new TextureRegion(playerTexture
, 13,13,12,12));
75 playerSprite
[1][1].flip(false,true);
77 playerSprite
[1][2] = new Sprite(new TextureRegion(playerTexture
, 37,5,20,20));
78 playerSprite
[1][2].flip(false,true);
80 playerSprite
[1][3] = new Sprite(new TextureRegion(playerTexture
, 37,27,20,20));
81 playerSprite
[1][3].flip(false,true);
84 private static void loadPig() {
85 pigTexture
= new Texture(Gdx
.files
.internal("mobs/pig.png"));
86 pigSprite
[0][0] = new Sprite(new TextureRegion(pigTexture
, 0, 0, 25, 12));
87 pigSprite
[0][0].flip(false,true);
88 pigSprite
[1][0] = new Sprite(new TextureRegion(pigTexture
, 0, 12, 25, 12));
89 pigSprite
[1][0].flip(false,true);
90 pigSprite
[0][1] = new Sprite(new TextureRegion(pigTexture
, 4, 26, 12, 12));
91 pigSprite
[0][1].flip(false,true);
92 pigSprite
[1][1] = new Sprite(new TextureRegion(pigTexture
, 16, 26, 12, 12));
93 pigSprite
[1][1].flip(false,true);
96 public static void load() {
97 minecraftFont
= new BitmapFont(Gdx
.files
.internal("font.fnt"), true);
98 minecraftFont
.getData().setScale(.375f);
100 layout
= new GlyphLayout();
102 gameLogo
= new Sprite(new Texture(Gdx
.files
.internal("gamelogo.png")));
103 gameLogo
.flip(false, true);
105 menuButtonTexture
= new Texture(Gdx
.files
.internal("buttons.png"));
106 for (int i
=0; i
<3; i
++) {
107 menuButton
[i
] = new TextureRegion(menuButtonTexture
, 0, 20*i
, 200, 20);
108 menuButton
[i
].flip(false, true);
114 shade
= new Sprite(new Texture(Gdx
.files
.internal("shade.png")));
116 gui
= new Texture(Gdx
.files
.internal("gui.png"));
117 guiCur
= new TextureRegion(gui
,0,0,16,16);
118 invBar
= new TextureRegion(gui
,0,16,182,22);
119 invBarCur
= new TextureRegion(gui
,0,38,24,24);
121 creativeTexture
= new Texture(Gdx
.files
.internal("allitems.png"));
122 creativeInv
= new TextureRegion(creativeTexture
, 0, 0, 176, 136);
123 creativeInv
.flip(false,true);
124 creativeScroll
= new TextureRegion(creativeTexture
, 3, 137, 12, 15);
125 creativeScroll
.flip(false, true);
127 if (CaveGame
.TOUCH
) {
128 touchGui
= new Texture(Gdx
.files
.internal("touch_gui.png"));
129 for (int i
= 0; i
< 4; i
++) {
130 touchArrows
[i
] = new TextureRegion(touchGui
, i
* 26, 0, 26, 26);
131 touchArrows
[i
].flip(false, true);
133 touchLMB
= new TextureRegion(touchGui
, 0, 26, 26, 26);
134 touchLMB
.flip(false, true);
135 touchRMB
= new TextureRegion(touchGui
, 52, 26, 26, 26);
136 touchRMB
.flip(false, true);
137 touchToggleMode
= new TextureRegion(touchGui
, 26, 26, 26, 26);
138 touchToggleMode
.flip(false, true);
139 touchSpace
= new TextureRegion(touchGui
, 0, 52, 104, 26);
140 touchSpace
.flip(false, true);
143 terrain
= new Texture(Gdx
.files
.internal("terrain.png"));
144 for (int i
=0; i
<BLOCK_TEXTURES
; i
++) {
145 blockTextures
[i
] = new Sprite(terrain
,
146 (i
%16)*16, (i
/16)*16, 16,16);
147 blockTextures
[i
].flip(false,true);
148 blockTextures
[i
].setSize(8,8);
152 items
= new Texture(Gdx
.files
.internal("items.png"));
153 for (int i
=0; i
<ITEM_TEXTURES
; i
++) {
154 itemTextures
[i
] = new Sprite(items
,
155 (i
%16)*16, (i
/16)*16, 16, 16);
156 itemTextures
[i
].flip(false, true);
157 //itemTextures[i].setSize(8,8);
162 public static int getStringWidth(String s
){
163 layout
.setText(minecraftFont
,s
);
164 return (int)layout
.width
;
167 public static int getStringHeight(String s
){
168 layout
.setText(minecraftFont
,s
);
169 return (int)layout
.height
;