1 package ru
.deadsoftware
.cavecraft
.game
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.graphics
.GL20
;
5 import com
.badlogic
.gdx
.math
.MathUtils
;
6 import ru
.deadsoftware
.cavecraft
.CaveGame
;
7 import ru
.deadsoftware
.cavecraft
.GameScreen
;
8 import ru
.deadsoftware
.cavecraft
.game
.mobs
.Mob
;
9 import ru
.deadsoftware
.cavecraft
.game
.objects
.Drop
;
10 import ru
.deadsoftware
.cavecraft
.game
.objects
.Player
;
11 import ru
.deadsoftware
.cavecraft
.misc
.Assets
;
12 import ru
.deadsoftware
.cavecraft
.misc
.Renderer
;
14 public class GameRenderer
extends Renderer
{
18 public GameRenderer(GameProc gp
, float width
, float heigth
) {
20 Gdx
.gl
.glClearColor(0f, .6f, .6f, 1f);
24 private float drawX(int x
) {
25 return x
* 16 - getCamX();
28 private float drawY(int y
) {
29 return y
* 16 - getCamY();
32 private void drawWreck() {
33 if (gp
.blockDmg
> 0) {
34 spriter
.draw(Assets
.wreck
[
36 GameItems
.getBlock(gp
.world
.getForeMap(gp
.curX
, gp
.curY
)).getHp()],
37 gp
.curX
* 16 - getCamX(),
38 gp
.curY
* 16 - getCamY());
42 private void drawWorldBackground() {
43 int minX
= (int) (getCamX() / 16) - 1;
44 int minY
= (int) (getCamY() / 16) - 1;
45 int maxX
= (int) ((getCamX() + getWidth()) / 16) + 1;
46 int maxY
= (int) ((getCamY() + getHeight()) / 16) + 1;
47 if (minY
< 0) minY
= 0;
48 if (maxY
> gp
.world
.getHeight()) maxY
= gp
.world
.getHeight();
49 for (int y
= minY
; y
< maxY
; y
++) {
50 for (int x
= minX
; x
< maxX
; x
++) {
51 if ((gp
.world
.getForeMap(x
, y
) == 0 || GameItems
.getBlock(gp
.world
.getForeMap(x
, y
)).tp
)
52 && gp
.world
.getBackMap(x
, y
) > 0) {
54 Assets
.blockTex
[GameItems
.getBlock(gp
.world
.getBackMap(x
, y
)).getTex()],
56 if (gp
.world
.getForeMap(x
, y
) == 0) drawWreck();
57 Assets
.shade
.setPosition(drawX(x
), drawY(y
));
58 Assets
.shade
.draw(spriter
);
60 if (gp
.world
.getForeMap(x
, y
) > 0 && GameItems
.getBlock(gp
.world
.getForeMap(x
, y
)).bg
) {
62 Assets
.blockTex
[GameItems
.getBlock(gp
.world
.getForeMap(x
, y
)).getTex()],
70 private void drawWorldForeground() {
71 int minX
= (int) (getCamX() / 16) - 1;
72 int minY
= (int) (getCamY() / 16) - 1;
73 int maxX
= (int) ((getCamX() + getWidth()) / 16) + 1;
74 int maxY
= (int) ((getCamY() + getHeight()) / 16) + 1;
75 if (minY
< 0) minY
= 0;
76 if (maxY
> gp
.world
.getHeight()) maxY
= gp
.world
.getHeight();
77 for (int y
= minY
; y
< maxY
; y
++) {
78 for (int x
= minX
; x
< maxX
; x
++) {
79 if (gp
.world
.getForeMap(x
, y
) > 0 && !GameItems
.getBlock(gp
.world
.getForeMap(x
, y
)).bg
) {
81 Assets
.blockTex
[GameItems
.getBlock(gp
.world
.getForeMap(x
, y
)).getTex()],
89 private void drawMob(Mob mob
) {
91 mob
.position
.x
- getCamX() - gp
.world
.getWidth() * 16, mob
.position
.y
- getCamY());
93 mob
.position
.x
- getCamX(), mob
.position
.y
- getCamY());
95 mob
.position
.x
- getCamX() + gp
.world
.getWidth() * 16, mob
.position
.y
- getCamY());
98 private void drawDrop(Drop drop
) {
99 switch (GameItems
.getItem(drop
.getId()).getType()) {
101 Assets
.blockTex
[GameItems
.getItem(drop
.getId()).getTex()].setPosition(drop
.position
.x
- getCamX() - gp
.world
.getWidth() * 16, drop
.position
.y
- getCamY());
102 Assets
.blockTex
[GameItems
.getItem(drop
.getId()).getTex()].draw(spriter
);
103 Assets
.blockTex
[GameItems
.getItem(drop
.getId()).getTex()].setPosition(drop
.position
.x
- getCamX(), drop
.position
.y
- getCamY());
104 Assets
.blockTex
[GameItems
.getItem(drop
.getId()).getTex()].draw(spriter
);
105 Assets
.blockTex
[GameItems
.getItem(drop
.getId()).getTex()].setPosition(drop
.position
.x
- getCamX() + gp
.world
.getWidth() * 16, drop
.position
.y
- getCamY());
106 Assets
.blockTex
[GameItems
.getItem(drop
.getId()).getTex()].draw(spriter
);
110 private void drawPlayer(Player pl
) {
111 if (pl
.move
.x
!= 0 || Assets
.plSprite
[0][2].getRotation() != 0) {
112 Assets
.plSprite
[0][2].rotate(Player
.ANIM_SPEED
);
113 Assets
.plSprite
[1][2].rotate(-Player
.ANIM_SPEED
);
114 Assets
.plSprite
[0][3].rotate(-Player
.ANIM_SPEED
);
115 Assets
.plSprite
[1][3].rotate(Player
.ANIM_SPEED
);
117 Assets
.plSprite
[0][2].setRotation(0);
118 Assets
.plSprite
[1][2].setRotation(0);
119 Assets
.plSprite
[0][3].setRotation(0);
120 Assets
.plSprite
[1][3].setRotation(0);
122 if (Assets
.plSprite
[0][2].getRotation() >= 60 || Assets
.plSprite
[0][2].getRotation() <= -60)
123 Player
.ANIM_SPEED
= -Player
.ANIM_SPEED
;
126 Assets
.plSprite
[1][2].setPosition(
127 pl
.position
.x
- getCamX() - 6,
128 pl
.position
.y
- getCamY());
129 Assets
.plSprite
[1][2].draw(spriter
);
131 Assets
.plSprite
[1][3].setPosition(
132 pl
.position
.x
- getCamX() - 6,
133 pl
.position
.y
- getCamY() + 10);
134 Assets
.plSprite
[1][3].draw(spriter
);
136 Assets
.plSprite
[0][3].setPosition(
137 pl
.position
.x
- getCamX() - 6,
138 pl
.position
.y
- getCamY() + 10);
139 Assets
.plSprite
[0][3].draw(spriter
);
141 spriter
.draw(Assets
.plSprite
[pl
.dir
][0],
142 pl
.position
.x
- getCamX() - 2,
143 pl
.position
.y
- getCamY() - 2);
145 spriter
.draw(Assets
.plSprite
[pl
.dir
][1],
146 pl
.position
.x
- getCamX() - 2, pl
.position
.y
- getCamY() + 8);
148 if (pl
.inventory
[gp
.invSlot
] > 0)
149 switch (GameItems
.getItem(pl
.inventory
[gp
.invSlot
]).getType()) {
151 Assets
.blockTex
[GameItems
.getItem(pl
.inventory
[gp
.invSlot
]).getTex()].setPosition(
152 pl
.position
.x
- getCamX() - 8 * MathUtils
.sin(MathUtils
.degRad
* Assets
.plSprite
[0][2].getRotation()),
153 pl
.position
.y
- getCamY() + 6 + 8 * MathUtils
.cos(MathUtils
.degRad
* Assets
.plSprite
[0][2].getRotation()));
154 Assets
.blockTex
[GameItems
.getItem(pl
.inventory
[gp
.invSlot
]).getTex()].draw(spriter
);
157 Assets
.itemTex
[GameItems
.getItem(pl
.inventory
[gp
.invSlot
]).getTex()].flip((pl
.dir
== 0), false);
158 Assets
.itemTex
[GameItems
.getItem(pl
.inventory
[gp
.invSlot
]).getTex()].setRotation(
159 -45 + pl
.dir
* 90 + Assets
.plSprite
[0][2].getRotation());
160 Assets
.itemTex
[GameItems
.getItem(pl
.inventory
[gp
.invSlot
]).getTex()].setPosition(
161 pl
.position
.x
- getCamX() - 10 + (12 * pl
.dir
) - 8 * MathUtils
.sin(MathUtils
.degRad
* Assets
.plSprite
[0][2].getRotation()),
162 pl
.position
.y
- getCamY() + 2 + 8 * MathUtils
.cos(MathUtils
.degRad
* Assets
.plSprite
[0][2].getRotation()));
163 Assets
.itemTex
[GameItems
.getItem(pl
.inventory
[gp
.invSlot
]).getTex()].draw(spriter
);
164 Assets
.itemTex
[GameItems
.getItem(pl
.inventory
[gp
.invSlot
]).getTex()].flip((pl
.dir
== 0), false);
168 Assets
.plSprite
[0][2].setPosition(
169 pl
.position
.x
- getCamX() - 6,
170 pl
.position
.y
- getCamY());
171 Assets
.plSprite
[0][2].draw(spriter
);
174 private void drawCreative() {
175 float x
= getWidth() / 2 - Assets
.creativeInv
.getRegionWidth() / 2;
176 float y
= getHeight() / 2 - Assets
.creativeInv
.getRegionHeight() / 2;
177 spriter
.draw(Assets
.creativeInv
, x
, y
);
178 spriter
.draw(Assets
.creativeScr
, x
+ 156,
179 y
+ 18 + (gp
.creativeScroll
* (72 / gp
.maxCreativeScroll
)));
180 for (int i
= gp
.creativeScroll
* 8; i
< gp
.creativeScroll
* 8 + 40; i
++) {
181 if (i
> 0 && i
< GameItems
.getItemsSize())
182 switch (GameItems
.getItem(i
).getType()) {
184 spriter
.draw(Assets
.blockTex
[GameItems
.getItem(i
).getTex()],
185 x
+ 8 + ((i
- gp
.creativeScroll
* 8) % 8) * 18,
186 y
+ 18 + ((i
- gp
.creativeScroll
* 8) / 8) * 18);
189 spriter
.draw(Assets
.itemTex
[GameItems
.getItem(i
).getTex()],
190 x
+ 8 + ((i
- gp
.creativeScroll
* 8) % 8) * 18,
191 y
+ 18 + ((i
- gp
.creativeScroll
* 8) / 8) * 18);
195 for (int i
= 0; i
< 9; i
++) {
196 if (gp
.player
.inventory
[i
] > 0)
197 switch (GameItems
.getItem(gp
.player
.inventory
[i
]).getType()) {
199 spriter
.draw(Assets
.blockTex
[GameItems
.getItem(gp
.player
.inventory
[i
]).getTex()],
200 x
+ 8 + i
* 18, y
+ Assets
.creativeInv
.getRegionHeight() - 24);
203 spriter
.draw(Assets
.itemTex
[GameItems
.getItem(gp
.player
.inventory
[i
]).getTex()],
204 x
+ 8 + i
* 18, y
+ Assets
.creativeInv
.getRegionHeight() - 24);
210 private void drawGUI() {
211 if (gp
.world
.getForeMap(gp
.curX
, gp
.curY
) > 0 ||
212 gp
.world
.getBackMap(gp
.curX
, gp
.curY
) > 0 ||
215 spriter
.draw(Assets
.guiCur
,
216 gp
.curX
* 16 - getCamX(),
217 gp
.curY
* 16 - getCamY());
218 spriter
.draw(Assets
.invBar
, getWidth() / 2 - Assets
.invBar
.getRegionWidth() / 2, 0);
219 for (int i
= 0; i
< 9; i
++) {
220 if (gp
.player
.inventory
[i
] > 0) {
221 switch (GameItems
.getItem(gp
.player
.inventory
[i
]).getType()) {
223 spriter
.draw(Assets
.blockTex
[GameItems
.getItem(gp
.player
.inventory
[i
]).getTex()],
224 getWidth() / 2 - Assets
.invBar
.getRegionWidth() / 2 + 3 + i
* 20,
228 spriter
.draw(Assets
.itemTex
[GameItems
.getItem(gp
.player
.inventory
[i
]).getTex()],
229 getWidth() / 2 - Assets
.invBar
.getRegionWidth() / 2 + 3 + i
* 20,
235 spriter
.draw(Assets
.invBarCur
,
236 getWidth() / 2 - Assets
.invBar
.getRegionWidth() / 2 - 1 + 20 * gp
.invSlot
,
240 private void drawTouchGui() {
241 spriter
.draw(Assets
.touchArrows
[0], 26, getHeight() - 52);
242 spriter
.draw(Assets
.touchArrows
[1], 0, getHeight() - 26);
243 spriter
.draw(Assets
.touchArrows
[2], 26, getHeight() - 26);
244 spriter
.draw(Assets
.touchArrows
[3], 52, getHeight() - 26);
245 spriter
.draw(Assets
.touchLMB
, getWidth() - 52, getHeight() - 26);
246 spriter
.draw(Assets
.touchRMB
, getWidth() - 26, getHeight() - 26);
247 spriter
.draw(Assets
.touchMode
, 78, getHeight() - 26);
248 if (gp
.ctrlMode
== 1) {
249 Assets
.shade
.setPosition(83, getHeight() - 21);
250 Assets
.shade
.draw(spriter
);
254 private void drawGamePlay() {
255 drawWorldBackground();
256 drawPlayer(gp
.player
);
257 for (Mob mob
: gp
.mobs
) drawMob(mob
);
258 for (Drop drop
: gp
.drops
) drawDrop(drop
);
259 drawWorldForeground();
264 public void render() {
265 Gdx
.gl
.glClear(GL20
.GL_COLOR_BUFFER_BIT
);
268 switch (CaveGame
.STATE
) {
272 case GAME_CREATIVE_INV
:
278 if (CaveGame
.TOUCH
) drawTouchGui();
280 if (GameScreen
.SHOW_DEBUG
) {
281 drawString("FPS: " + GameScreen
.FPS
, 0, 0);
282 drawString("X: " + (int) (gp
.player
.position
.x
/ 16), 0, 10);
283 drawString("Y: " + (int) (gp
.player
.position
.y
/ 16), 0, 20);
284 drawString("Mobs: " + gp
.mobs
.size(), 0, 30);
285 drawString("Drops: " + gp
.drops
.size(), 0, 40);
286 drawString("Block: " + GameItems
.getBlockKey(gp
.world
.getForeMap(gp
.curX
, gp
.curY
)), 0, 50);