1 package ru
.deadsoftware
.cavecraft
.game
;
3 import com
.badlogic
.gdx
.utils
.TimeUtils
;
4 import ru
.deadsoftware
.cavecraft
.game
.objects
.Player
;
6 public class GameProc
{
8 public static double RUN_TIME
= 0;
12 public GameWorld world
;
13 public GameRenderer renderer
;
14 public GamePhysics physics
;
16 public int cursorX
, cursorY
;
18 public boolean isTouchDown
= false;
19 public int touchDownX
, touchDownY
;
20 public long touchDownTime
;
23 world
= new GameWorld(512,32);
24 renderer
= new GameRenderer(this);
25 physics
= new GamePhysics(this);
26 player
= new Player();
29 public void resetRenderer() {
30 renderer
= new GameRenderer(this);
33 public void update(float delta
) {
36 physics
.update(delta
);
38 if (isTouchDown
&& TimeUtils
.timeSinceMillis(touchDownTime
) > 500) {
39 world
.placeToBackground(cursorX
,cursorY
,1);