1 package ru
.deadsoftware
.cavecraft
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.Screen
;
5 import ru
.deadsoftware
.cavecraft
.game
.GameProc
;
6 import ru
.deadsoftware
.cavecraft
.game
.GameSaver
;
7 import ru
.deadsoftware
.cavecraft
.game
.Items
;
8 import ru
.deadsoftware
.cavecraft
.menu
.MenuRenderer
;
9 import ru
.deadsoftware
.cavecraft
.misc
.*;
11 public class GameScreen
implements Screen
{
13 public static int FPS
;
14 public static boolean SHOW_DEBUG
= false;
16 private GameProc gameProc
;
17 private Renderer renderer
;
18 private MenuRenderer menuRenderer
;
23 menuRenderer
= new MenuRenderer(CaveGame
.TOUCH?
320:480);
24 renderer
= menuRenderer
;
25 Gdx
.input
.setInputProcessor(new InputHandlerMenu(menuRenderer
));
28 public static int getWidth() {
29 return Gdx
.graphics
.getWidth();
32 public static int getHeight() {
33 return Gdx
.graphics
.getHeight();
36 private void game(float delta
) {
37 gameProc
.update(delta
);
48 public void render(float delta
) {
50 switch (CaveGame
.STATE
) {
51 case GAME_PLAY
: case GAME_CREATIVE_INV
:
60 gameProc
= new GameProc();
61 renderer
= gameProc
.renderer
;
62 Gdx
.input
.setInputProcessor(new InputHandlerGame(gameProc
));
63 CaveGame
.STATE
= AppState
.GAME_PLAY
;
67 gameProc
= GameSaver
.load();
68 renderer
= gameProc
.renderer
;
69 Gdx
.input
.setInputProcessor(new InputHandlerGame(gameProc
));
70 CaveGame
.STATE
= AppState
.GAME_PLAY
;
74 GameSaver
.save(gameProc
);
75 CaveGame
.STATE
= AppState
.MENU_MAIN
;
79 menuRenderer
= new MenuRenderer(CaveGame
.TOUCH?
320:480);
80 renderer
= menuRenderer
;
81 Gdx
.input
.setInputProcessor(new InputHandlerMenu(menuRenderer
));
88 public void resize(int width
, int height
) {
89 switch (CaveGame
.STATE
) {
91 menuRenderer
= new MenuRenderer(CaveGame
.TOUCH?
320:480);
92 renderer
= menuRenderer
;
94 case GAME_PLAY
: case GAME_CREATIVE_INV
:
95 gameProc
.resetRenderer();
96 renderer
= gameProc
.renderer
;
102 public void pause() {
107 public void resume() {
117 public void dispose() {