1 package ru
.deadsoftware
.cavecraft
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.Screen
;
5 import ru
.deadsoftware
.cavecraft
.game
.GameProc
;
6 import ru
.deadsoftware
.cavecraft
.menu
.MenuRenderer
;
8 public class GameScreen
implements Screen
{
10 public static int FPS
;
12 private GameProc gameProc
;
13 private Renderer renderer
;
14 private MenuRenderer menuRenderer
;
19 gameProc
= new GameProc();
20 menuRenderer
= new MenuRenderer(CaveGame
.TOUCH?
320:480);
21 renderer
= menuRenderer
;
22 Gdx
.input
.setInputProcessor(new InputHandlerMenu(menuRenderer
));
25 public static int getWidth() {
26 return Gdx
.graphics
.getWidth();
29 public static int getHeight() {
30 return Gdx
.graphics
.getHeight();
33 private void game(float delta
) {
34 gameProc
.update(delta
);
46 public void render(float delta
) {
48 switch (CaveGame
.STATE
) {
49 case GAME_PLAY
: case GAME_CREATIVE_INV
:
58 gameProc
= new GameProc();
59 renderer
= gameProc
.renderer
;
60 Gdx
.input
.setInputProcessor(new InputHandlerGame(gameProc
));
61 CaveGame
.STATE
= GameState
.GAME_PLAY
;
65 renderer
= menuRenderer
;
66 Gdx
.input
.setInputProcessor(new InputHandlerMenu(menuRenderer
));
67 CaveGame
.STATE
= GameState
.MENU_MAIN
;
74 public void resize(int width
, int height
) {
75 switch (CaveGame
.STATE
) {
77 menuRenderer
= new MenuRenderer(CaveGame
.TOUCH?
320:480);
78 renderer
= menuRenderer
;
80 case GAME_PLAY
: case GAME_CREATIVE_INV
:
81 gameProc
.resetRenderer();
82 renderer
= gameProc
.renderer
;
93 public void resume() {
103 public void dispose() {