1 package ru
.deadsoftware
.cavecraft
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.Screen
;
5 import ru
.deadsoftware
.cavecraft
.game
.GameItems
;
6 import ru
.deadsoftware
.cavecraft
.game
.GameProc
;
7 import ru
.deadsoftware
.cavecraft
.game
.GameSaver
;
8 import ru
.deadsoftware
.cavecraft
.menu
.MenuRenderer
;
9 import ru
.deadsoftware
.cavecraft
.misc
.*;
11 public class GameScreen
implements Screen
{
13 public static int FPS
;
14 public static boolean SHOW_DEBUG
= false;
17 private Renderer renderer
;
18 private MenuRenderer menuRenderer
;
23 menuRenderer
= new MenuRenderer(CaveGame
.TOUCH ?
320 : 480);
24 renderer
= menuRenderer
;
25 Gdx
.input
.setInputProcessor(new InputHandlerMenu(menuRenderer
));
28 public static int getWidth() {
29 return Gdx
.graphics
.getWidth();
32 public static int getHeight() {
33 return Gdx
.graphics
.getHeight();
36 private void game(float delta
) {
48 public void render(float delta
) {
49 FPS
= (int) (1 / delta
);
50 switch (CaveGame
.STATE
) {
52 case GAME_CREATIVE_INV
:
62 renderer
= gp
.renderer
;
63 Gdx
.input
.setInputProcessor(new InputHandlerGame(gp
));
64 CaveGame
.STATE
= AppState
.GAME_PLAY
;
68 gp
= GameSaver
.load();
69 renderer
= gp
.renderer
;
70 Gdx
.input
.setInputProcessor(new InputHandlerGame(gp
));
71 CaveGame
.STATE
= AppState
.GAME_PLAY
;
76 CaveGame
.STATE
= AppState
.MENU_MAIN
;
80 menuRenderer
= new MenuRenderer(CaveGame
.TOUCH ?
320 : 480);
81 renderer
= menuRenderer
;
82 Gdx
.input
.setInputProcessor(new InputHandlerMenu(menuRenderer
));
89 public void resize(int width
, int height
) {
90 switch (CaveGame
.STATE
) {
92 menuRenderer
= new MenuRenderer(CaveGame
.TOUCH ?
320 : 480);
93 renderer
= menuRenderer
;
96 case GAME_CREATIVE_INV
:
98 renderer
= gp
.renderer
;
104 public void pause() {
109 public void resume() {
119 public void dispose() {