1 package ru
.deadsoftware
.cavecraft
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.graphics
.Texture
;
5 import com
.badlogic
.gdx
.graphics
.g2d
.BitmapFont
;
6 import com
.badlogic
.gdx
.graphics
.g2d
.Sprite
;
7 import com
.badlogic
.gdx
.graphics
.g2d
.TextureRegion
;
11 public static final int BLOCK_TEXTURES
= 18;
13 public static BitmapFont minecraftFont
;
15 public static Texture charTexture
;
16 public static Sprite
[][] playerSkin
= new Sprite
[2][4];
18 public static Sprite shade
;
20 public static Texture terrain
;
21 public static TextureRegion
[] blockTextures
= new TextureRegion
[BLOCK_TEXTURES
];
23 public static Texture gui
;
24 public static TextureRegion invBar
;
25 public static TextureRegion invBarCur
;
26 public static TextureRegion guiCur
;
28 public static Texture creativeTexture
;
29 public static TextureRegion creativeInv
;
30 public static TextureRegion creativeScroll
;
32 public static Texture touchGui
;
33 public static TextureRegion
[] touchArrows
= new TextureRegion
[4];
34 public static TextureRegion touchLMB
, touchRMB
;
35 public static TextureRegion touchToggleMode
;
36 public static TextureRegion touchSpace
;
38 public static void load() {
39 minecraftFont
= new BitmapFont(Gdx
.files
.internal("font.fnt"), true);
40 charTexture
= new Texture(Gdx
.files
.internal("mobs/char.png"));
43 playerSkin
[0][0] = new Sprite(new TextureRegion(charTexture
, 0,0,12,12));
44 playerSkin
[0][0].flip(false,true);
46 playerSkin
[0][1] = new Sprite(new TextureRegion(charTexture
, 0,13,12,12));
47 playerSkin
[0][1].flip(false,true);
49 playerSkin
[0][2] = new Sprite(new TextureRegion(charTexture
, 25,5,20,20));
50 playerSkin
[0][2].flip(false,true);
52 playerSkin
[0][3] = new Sprite(new TextureRegion(charTexture
, 25,27,20,20));
53 playerSkin
[0][3].flip(false,true);
56 playerSkin
[1][0] = new Sprite(new TextureRegion(charTexture
, 13,0,12,12));
57 playerSkin
[1][0].flip(false,true);
59 playerSkin
[1][1] = new Sprite(new TextureRegion(charTexture
, 13,13,12,12));
60 playerSkin
[1][1].flip(false,true);
62 playerSkin
[1][2] = new Sprite(new TextureRegion(charTexture
, 37,5,20,20));
63 playerSkin
[1][2].flip(false,true);
65 playerSkin
[1][3] = new Sprite(new TextureRegion(charTexture
, 37,27,20,20));
66 playerSkin
[1][3].flip(false,true);
69 shade
= new Sprite(new Texture(Gdx
.files
.internal("shade.png")));
71 gui
= new Texture(Gdx
.files
.internal("gui.png"));
72 guiCur
= new TextureRegion(gui
,0,0,16,16);
73 invBar
= new TextureRegion(gui
,0,16,182,22);
74 invBarCur
= new TextureRegion(gui
,0,38,24,24);
76 creativeTexture
= new Texture(Gdx
.files
.internal("allitems.png"));
77 creativeInv
= new TextureRegion(creativeTexture
, 0, 0, 176, 136);
78 creativeInv
.flip(false,true);
79 creativeScroll
= new TextureRegion(creativeTexture
, 3, 137, 12, 15);
80 creativeScroll
.flip(false, true);
82 touchGui
= new Texture(Gdx
.files
.internal("touch_gui.png"));
83 for (int i
=0; i
<4; i
++) {
84 touchArrows
[i
] = new TextureRegion(touchGui
, i
*26, 0, 26,26);
85 touchArrows
[i
].flip(false, true);
87 touchLMB
= new TextureRegion(touchGui
, 0, 26, 26,26);
88 touchLMB
.flip(false, true);
89 touchRMB
= new TextureRegion(touchGui
, 52, 26, 26,26);
90 touchRMB
.flip(false, true);
91 touchToggleMode
= new TextureRegion(touchGui
, 26, 26, 26, 26);
92 touchToggleMode
.flip(false, true);
93 touchSpace
= new TextureRegion(touchGui
, 0, 52, 104, 26);
94 touchSpace
.flip(false, true);
96 terrain
= new Texture(Gdx
.files
.internal("terrain.png"));
97 for (int i
=0; i
<BLOCK_TEXTURES
; i
++) {
98 blockTextures
[i
] = new TextureRegion(terrain
,
99 (i
%16)*16, (i
/16)*16, 16,16);
100 blockTextures
[i
].flip(false,true);