6 #define MAX_BULLETS (MAX_PLAYERS * 8)
7 #define TICK 24 // 24 World updates per second
8 #define TICK_DELAY (1000 / TICK) // World freeze time ms
9 #define BULLET_TIME (TICK * 6) // Bullet live time 6.0s
10 #define PLAYER_SIZE 0.01785 // Palyer radius
11 #define PLAYER_SHOOT (TICK * 0.8) // Can shoot every 1.0s (less then 1s not work)
13 typedef struct Player
{
24 typedef struct Bullet
{
36 extern Player g_player
[MAX_PLAYERS
];
37 extern Bullet g_bullet
[MAX_BULLETS
];
39 void g_player_set(unsigned int id
, bool live
, float x
, float y
, float r
, float vx
, float vy
, float vr
, int shoot
);
40 void g_bullet_set(unsigned int id
, unsigned int owner
, bool live
, float x
, float y
, float vx
, float vy
, int tick
);
41 void g_player_does(unsigned int id
, DoesBits code
);
43 void g_init(bool server_mode
);