1 #include <stdbool.h>
5 #define MAX_PLAYERS 8
6 #define MAX_BULLETS (MAX_PLAYERS * 5)
16 /* public */
22 /* internal */
27 /* public */
34 /* internal */
41 void g_player_set(unsigned int id, bool live, float x, float y, float r, float vx, float vy, float vr, int shoot);
42 void g_bullet_set(unsigned int id, unsigned int owner, bool live, float x, float y, float vx, float vy, int tick);